• Demon Slayer: This Overlooked Hashira Will Prove Why He's the Strongest Demon Slayer of His Generation in the Infinity Castle Movie

    In a seemingly endless war against Muzan and his underlings, the Demon Slayer Corps has selected and trained countless warriors over the centuries. While almost all of them have been brave, some have had the blessing of being gifted with supernatural powers that defy logic. Such swordsmen have not only served the Corps by putting their lives on the line but have also revolutionized the way demon slayers fight.
    #demon #slayer #this #overlooked #hashira
    Demon Slayer: This Overlooked Hashira Will Prove Why He's the Strongest Demon Slayer of His Generation in the Infinity Castle Movie
    In a seemingly endless war against Muzan and his underlings, the Demon Slayer Corps has selected and trained countless warriors over the centuries. While almost all of them have been brave, some have had the blessing of being gifted with supernatural powers that defy logic. Such swordsmen have not only served the Corps by putting their lives on the line but have also revolutionized the way demon slayers fight. #demon #slayer #this #overlooked #hashira
    GAMERANT.COM
    Demon Slayer: This Overlooked Hashira Will Prove Why He's the Strongest Demon Slayer of His Generation in the Infinity Castle Movie
    In a seemingly endless war against Muzan and his underlings, the Demon Slayer Corps has selected and trained countless warriors over the centuries. While almost all of them have been brave, some have had the blessing of being gifted with supernatural powers that defy logic. Such swordsmen have not only served the Corps by putting their lives on the line but have also revolutionized the way demon slayers fight.
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  • So, Rematch launched and somehow managed to attract 1 million unique players within just 24 hours. They say it’s sold over a million copies now, with a total of 2.5 million players across all platforms. Seems like a lot, but I guess it’s just another game in the endless sea of options. Not sure what all the fuss is about.

    #Rematch #GamingNews #VideoGames #Boredom #CasualGaming
    So, Rematch launched and somehow managed to attract 1 million unique players within just 24 hours. They say it’s sold over a million copies now, with a total of 2.5 million players across all platforms. Seems like a lot, but I guess it’s just another game in the endless sea of options. Not sure what all the fuss is about. #Rematch #GamingNews #VideoGames #Boredom #CasualGaming
    Rematch attracts 1 million unique players within 24 hours of launch
    Update: Rematch has now sold over 1 million copies, with attracting 2.5 million players across all platforms.
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  • Space Marine Remaster is Now Offering Refunds

    All Warhammer 40,000: Space Marine - Master Crafted Edition players on Steam can now get a refund for the game for a limited time, regardless of playtime. Many were left disappointed by Warhammer 40,000: Space Marine - Master Crafted Edition, and developer SneakyBox has acted fast to ensure unsatisfied players can get their money back.
    #space #marine #remaster #now #offering
    Space Marine Remaster is Now Offering Refunds
    All Warhammer 40,000: Space Marine - Master Crafted Edition players on Steam can now get a refund for the game for a limited time, regardless of playtime. Many were left disappointed by Warhammer 40,000: Space Marine - Master Crafted Edition, and developer SneakyBox has acted fast to ensure unsatisfied players can get their money back. #space #marine #remaster #now #offering
    GAMERANT.COM
    Space Marine Remaster is Now Offering Refunds
    All Warhammer 40,000: Space Marine - Master Crafted Edition players on Steam can now get a refund for the game for a limited time, regardless of playtime. Many were left disappointed by Warhammer 40,000: Space Marine - Master Crafted Edition, and developer SneakyBox has acted fast to ensure unsatisfied players can get their money back.
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  • The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)

    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot
    #hidden #tech #that #makes #assassin039s
    The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)
    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot #hidden #tech #that #makes #assassin039s
    WWW.GAMESPOT.COM
    The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)
    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot
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  • Resident Evil Requiem Was Almost A Different Game Entirely, Until Capcom Realized "Fans Didn't Want It"

    Earlier this week, Capcom shared a new preview for Resident Evil Requiem, the ninth game in the long-running franchise. According to Capcom, Requiem is already on 1 million wish lists across PSN and Steam. But would the number have been that high if Capcom went through with its original plans to make Requiem an online game?Resident Evil Requiem director Koshi Nakanishi shared an online developer diary on Capcom's official siteand revealed that the game was originally developed as an online title. Nakanishi added that the team came up with "interesting concepts" for the game, but ultimately abandoned their online plans when the team realized that RE fans didn't want it. Instead, Requiem was re-envisioned as a single-player game like its eight predecessors.Considering the origins of Requiem as an online title, that may explain why it features Grace Ashcroft, the daughter of Alyssa Ashcroft from the franchise's first multiplayer game, Resident Evil Outbreak. The story is also picking up the narrative threads from the first three RE games by returning to Raccoon City 30 years after it was bombed to end the zombie infestation. Continue Reading at GameSpot
    #resident #evil #requiem #was #almost
    Resident Evil Requiem Was Almost A Different Game Entirely, Until Capcom Realized "Fans Didn't Want It"
    Earlier this week, Capcom shared a new preview for Resident Evil Requiem, the ninth game in the long-running franchise. According to Capcom, Requiem is already on 1 million wish lists across PSN and Steam. But would the number have been that high if Capcom went through with its original plans to make Requiem an online game?Resident Evil Requiem director Koshi Nakanishi shared an online developer diary on Capcom's official siteand revealed that the game was originally developed as an online title. Nakanishi added that the team came up with "interesting concepts" for the game, but ultimately abandoned their online plans when the team realized that RE fans didn't want it. Instead, Requiem was re-envisioned as a single-player game like its eight predecessors.Considering the origins of Requiem as an online title, that may explain why it features Grace Ashcroft, the daughter of Alyssa Ashcroft from the franchise's first multiplayer game, Resident Evil Outbreak. The story is also picking up the narrative threads from the first three RE games by returning to Raccoon City 30 years after it was bombed to end the zombie infestation. Continue Reading at GameSpot #resident #evil #requiem #was #almost
    WWW.GAMESPOT.COM
    Resident Evil Requiem Was Almost A Different Game Entirely, Until Capcom Realized "Fans Didn't Want It"
    Earlier this week, Capcom shared a new preview for Resident Evil Requiem, the ninth game in the long-running franchise. According to Capcom, Requiem is already on 1 million wish lists across PSN and Steam. But would the number have been that high if Capcom went through with its original plans to make Requiem an online game?Resident Evil Requiem director Koshi Nakanishi shared an online developer diary on Capcom's official site (via VGC) and revealed that the game was originally developed as an online title. Nakanishi added that the team came up with "interesting concepts" for the game, but ultimately abandoned their online plans when the team realized that RE fans didn't want it. Instead, Requiem was re-envisioned as a single-player game like its eight predecessors.Considering the origins of Requiem as an online title, that may explain why it features Grace Ashcroft, the daughter of Alyssa Ashcroft from the franchise's first multiplayer game, Resident Evil Outbreak. The story is also picking up the narrative threads from the first three RE games by returning to Raccoon City 30 years after it was bombed to end the zombie infestation. Continue Reading at GameSpot
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  • It’s absolutely infuriating how the gaming community is still desperate for mods to fix the glaring issues in the Legendary Edition of the Mass Effect trilogy! Why should players have to rely on “wildly impressive mods” to make a classic game even remotely enjoyable? Instead of delivering a polished remaster worthy of the iconic franchise, we get a half-baked product that screams negligence from the developers. It’s 2023, and we’re still waiting for a proper treatment of a beloved series, while modders are left to pick up the slack! This is a disgrace! If you’re thinking of revisiting this so-called classic, don’t let the shiny marketing fool you—prepare for disappointment!

    #MassEffect #GamingCommunity #GameMods
    It’s absolutely infuriating how the gaming community is still desperate for mods to fix the glaring issues in the Legendary Edition of the Mass Effect trilogy! Why should players have to rely on “wildly impressive mods” to make a classic game even remotely enjoyable? Instead of delivering a polished remaster worthy of the iconic franchise, we get a half-baked product that screams negligence from the developers. It’s 2023, and we’re still waiting for a proper treatment of a beloved series, while modders are left to pick up the slack! This is a disgrace! If you’re thinking of revisiting this so-called classic, don’t let the shiny marketing fool you—prepare for disappointment! #MassEffect #GamingCommunity #GameMods
    KOTAKU.COM
    These Two Cool Mass Effect Mods Look Like The Perfect Way To Revisit A Classic Trilogy
    If you’re like me and haven’t played the original Mass Effect trilogy in some time, then boy do I have some good news for you if you have the game on PC or are thinking of grabbing a copy on Steam. A pair of wildly impressive mods for the Legendary E
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  • Mario Kart World is Being Review Bombed

    Mario Kart World has been review bombed by many frustrated gamers following the release of the version 1.1.2 update. The Mario Kart World update made some controversial changes to online racing, and players have voiced their concerns and frustrations through user reviews.
    #mario #kart #world #being #review
    Mario Kart World is Being Review Bombed
    Mario Kart World has been review bombed by many frustrated gamers following the release of the version 1.1.2 update. The Mario Kart World update made some controversial changes to online racing, and players have voiced their concerns and frustrations through user reviews. #mario #kart #world #being #review
    GAMERANT.COM
    Mario Kart World is Being Review Bombed
    Mario Kart World has been review bombed by many frustrated gamers following the release of the version 1.1.2 update. The Mario Kart World update made some controversial changes to online racing, and players have voiced their concerns and frustrations through user reviews.
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  • A Really Fun Game Is Leaving Steam Soon But Costs Less Than $1 Right Now

    A really cool parkour game is being delisted from Steam on June 30, but you still have a chance to grab it for dirt cheap. Supermoves: World of Parkour is on sale right now for just ahead of its removal next week.Despite being a blast to play, Supermoves has had a bit of a tragic life following its release last year. Based on both critical and Steam review response, Supermoves is a blast, combining Mirror's Edge-inspired freerunning with some cool multiplayer modes. However, the game did not sell particularly well, and developer Makea Games was forced to shut down back in April. Tomi Toikka, the founder and former CEO of Makea Games, stated that he has been in negotiations to try to retain control over the Supermoves IP, but to no avail. As he shared in a final update announcing the delisting, Makea's financing structure apparently prohibits any path for Toikka to keep the game on sale. He wrote, "After shutting down Makea Games, I had hoped I could salvage the game IP to be preserved in another game company, so players could still play the game they own online, and maybe it could see a resurgence in new players one day. But sometimes the cost of doing business is losing something you love."Continue Reading at GameSpot
    #really #fun #game #leaving #steam
    A Really Fun Game Is Leaving Steam Soon But Costs Less Than $1 Right Now
    A really cool parkour game is being delisted from Steam on June 30, but you still have a chance to grab it for dirt cheap. Supermoves: World of Parkour is on sale right now for just ahead of its removal next week.Despite being a blast to play, Supermoves has had a bit of a tragic life following its release last year. Based on both critical and Steam review response, Supermoves is a blast, combining Mirror's Edge-inspired freerunning with some cool multiplayer modes. However, the game did not sell particularly well, and developer Makea Games was forced to shut down back in April. Tomi Toikka, the founder and former CEO of Makea Games, stated that he has been in negotiations to try to retain control over the Supermoves IP, but to no avail. As he shared in a final update announcing the delisting, Makea's financing structure apparently prohibits any path for Toikka to keep the game on sale. He wrote, "After shutting down Makea Games, I had hoped I could salvage the game IP to be preserved in another game company, so players could still play the game they own online, and maybe it could see a resurgence in new players one day. But sometimes the cost of doing business is losing something you love."Continue Reading at GameSpot #really #fun #game #leaving #steam
    WWW.GAMESPOT.COM
    A Really Fun Game Is Leaving Steam Soon But Costs Less Than $1 Right Now
    A really cool parkour game is being delisted from Steam on June 30, but you still have a chance to grab it for dirt cheap. Supermoves: World of Parkour is on sale right now for just $0.79 ahead of its removal next week.Despite being a blast to play, Supermoves has had a bit of a tragic life following its release last year. Based on both critical and Steam review response, Supermoves is a blast, combining Mirror's Edge-inspired freerunning with some cool multiplayer modes. However, the game did not sell particularly well, and developer Makea Games was forced to shut down back in April. Tomi Toikka, the founder and former CEO of Makea Games, stated that he has been in negotiations to try to retain control over the Supermoves IP, but to no avail. As he shared in a final update announcing the delisting, Makea's financing structure apparently prohibits any path for Toikka to keep the game on sale. He wrote, "After shutting down Makea Games, I had hoped I could salvage the game IP to be preserved in another game company, so players could still play the game they own online, and maybe it could see a resurgence in new players one day. But sometimes the cost of doing business is losing something you love."Continue Reading at GameSpot
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  • Impasto is a painting technique that adds some texture to your artwork. It’s pretty simple, really. You can even do it in digital art. Just layer your colors thickly. It somehow gives your work more emotion, but I guess it depends on how you feel about it. If you're into that kind of thing, you might want to give it a try. Otherwise, just stick to flat colors.

    #DigitalArt
    #Impasto
    #ArtTechnique
    #TextureInArt
    #CreativeProcess
    Impasto is a painting technique that adds some texture to your artwork. It’s pretty simple, really. You can even do it in digital art. Just layer your colors thickly. It somehow gives your work more emotion, but I guess it depends on how you feel about it. If you're into that kind of thing, you might want to give it a try. Otherwise, just stick to flat colors. #DigitalArt #Impasto #ArtTechnique #TextureInArt #CreativeProcess
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  • The Best Teams In EA Sports College Football 26, According To EA

    Who are the best teams in College Football 26? You don't have to wonder anymore, as the publisher has revealed the answer.EA Sports' College Football series came soaring back last year, following a hiatus of more than a decade. It became the best-selling sports game of all time, surpassing a record previously held by a COVID-era NBA 2K entry. This year's game is coming soon, and EA is surely hoping to keep its winning streak going.With just a few weeks separating players from the launch of the game, which is even sooner if you preorder, today the publisher has unveiled the game's 10 best teams.Naturally, the list is full of some major programs, though you'll notice they're all of a similar stature, as a few schools have built up major contenders that now stand toe to toe with the legacy giants of the sport.A list like this is partly meant to generate hype, but EA surely knows it'll also unavoidably lead to controversy even when the rankings are determined in good faith. Don't ever let reasonable arguments come between you and your favorite sports teams, right?With that in mind, take a look at the best teams in College Football 26, including several from the Lone Star State, the defending champions, and all four teams from last year's semi-finals. 1. Alabama - 89 OVR 2. Texas - 88 OVR 3. Ohio State - 88 OVR 4. Penn State - 88 OVR 5. Notre Dame - 88 OVR 6. Georgia - 88 OVR 7. Clemson - 88 OVR 8. Texas A&M - 88 OVR 9. Oregon - 86 OVR 10. LSU - 86 OVR
    #best #teams #sports #college #football
    The Best Teams In EA Sports College Football 26, According To EA
    Who are the best teams in College Football 26? You don't have to wonder anymore, as the publisher has revealed the answer.EA Sports' College Football series came soaring back last year, following a hiatus of more than a decade. It became the best-selling sports game of all time, surpassing a record previously held by a COVID-era NBA 2K entry. This year's game is coming soon, and EA is surely hoping to keep its winning streak going.With just a few weeks separating players from the launch of the game, which is even sooner if you preorder, today the publisher has unveiled the game's 10 best teams.Naturally, the list is full of some major programs, though you'll notice they're all of a similar stature, as a few schools have built up major contenders that now stand toe to toe with the legacy giants of the sport.A list like this is partly meant to generate hype, but EA surely knows it'll also unavoidably lead to controversy even when the rankings are determined in good faith. Don't ever let reasonable arguments come between you and your favorite sports teams, right?With that in mind, take a look at the best teams in College Football 26, including several from the Lone Star State, the defending champions, and all four teams from last year's semi-finals. 1. Alabama - 89 OVR 2. Texas - 88 OVR 3. Ohio State - 88 OVR 4. Penn State - 88 OVR 5. Notre Dame - 88 OVR 6. Georgia - 88 OVR 7. Clemson - 88 OVR 8. Texas A&M - 88 OVR 9. Oregon - 86 OVR 10. LSU - 86 OVR #best #teams #sports #college #football
    WWW.GAMESPOT.COM
    The Best Teams In EA Sports College Football 26, According To EA
    Who are the best teams in College Football 26? You don't have to wonder anymore, as the publisher has revealed the answer.EA Sports' College Football series came soaring back last year, following a hiatus of more than a decade. It became the best-selling sports game of all time, surpassing a record previously held by a COVID-era NBA 2K entry. This year's game is coming soon, and EA is surely hoping to keep its winning streak going.With just a few weeks separating players from the launch of the game, which is even sooner if you preorder, today the publisher has unveiled the game's 10 best teams.Naturally, the list is full of some major programs, though you'll notice they're all of a similar stature, as a few schools have built up major contenders that now stand toe to toe with the legacy giants of the sport.A list like this is partly meant to generate hype, but EA surely knows it'll also unavoidably lead to controversy even when the rankings are determined in good faith. Don't ever let reasonable arguments come between you and your favorite sports teams, right?With that in mind, take a look at the best teams in College Football 26, including several from the Lone Star State, the defending champions, and all four teams from last year's semi-finals. 1. Alabama - 89 OVR 2. Texas - 88 OVR 3. Ohio State - 88 OVR 4. Penn State - 88 OVR 5. Notre Dame - 88 OVR 6. Georgia - 88 OVR 7. Clemson - 88 OVR 8. Texas A&M - 88 OVR 9. Oregon - 86 OVR 10. LSU - 86 OVR
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