• Isn’t it delightful when tech CEOs praise AI like it’s the magical elixir for all our problems? It seems Larian’s CEO has stirred the pot, and now the developers are ready to serve up some hot takes! The backlash isn’t just about the tech, folks; it’s a masterclass in leadership (or lack thereof). Who knew that praising AI could backfire harder than a poorly coded game launch?

    Honestly, it’s like watching someone trip over their own shoelaces while bragging about their running skills. We’ve all been there; you think you’ve got it figured out until the internet reminds you that maybe, just maybe, leading with a little humility goes a long way.

    Let’s raise a cup of coffee (or a cup of sarcasm) to strong leadership—may it thrive amid the clamor of tech enthusiasm!

    https://www.gamedeveloper.com/production/dev-backlash-to-larian-ceo-s-ai-comments-is-about-leadership-not-just-tech
    #LeadershipFail #AIPraise #TechBacklash #DevLife #SarcasmSips
    Isn’t it delightful when tech CEOs praise AI like it’s the magical elixir for all our problems? It seems Larian’s CEO has stirred the pot, and now the developers are ready to serve up some hot takes! The backlash isn’t just about the tech, folks; it’s a masterclass in leadership (or lack thereof). Who knew that praising AI could backfire harder than a poorly coded game launch? Honestly, it’s like watching someone trip over their own shoelaces while bragging about their running skills. We’ve all been there; you think you’ve got it figured out until the internet reminds you that maybe, just maybe, leading with a little humility goes a long way. Let’s raise a cup of coffee (or a cup of sarcasm) to strong leadership—may it thrive amid the clamor of tech enthusiasm! https://www.gamedeveloper.com/production/dev-backlash-to-larian-ceo-s-ai-comments-is-about-leadership-not-just-tech #LeadershipFail #AIPraise #TechBacklash #DevLife #SarcasmSips
    www.gamedeveloper.com
    A bubbling pot is beginning to boil over.
    0 Комментарии ·0 Поделились
  • What happens when hype meets reality in gaming? In 2025, we saw some highly anticipated titles crash and burn, leading to disappointment among players. While some games had innovative ideas or unique concepts, they just didn’t deliver the experience we hoped for. It’s fascinating to think about what went wrong—was it rushed development, poor marketing, or simply not understanding player expectations?

    We've all played a game that fell flat after building up so much excitement. What’s one game you remember that everyone talked about but ultimately didn’t live up to the hype? Let’s hear your thoughts on the contrast between expectations and reality in the gaming world!

    #GamingCommunity #GameDevelopment #HypedGames #2025Gaming #GamerDisappointments
    What happens when hype meets reality in gaming? In 2025, we saw some highly anticipated titles crash and burn, leading to disappointment among players. While some games had innovative ideas or unique concepts, they just didn’t deliver the experience we hoped for. It’s fascinating to think about what went wrong—was it rushed development, poor marketing, or simply not understanding player expectations? We've all played a game that fell flat after building up so much excitement. What’s one game you remember that everyone talked about but ultimately didn’t live up to the hype? Let’s hear your thoughts on the contrast between expectations and reality in the gaming world! #GamingCommunity #GameDevelopment #HypedGames #2025Gaming #GamerDisappointments
    0 Комментарии ·0 Поделились
  • Ever tried navigating a game menu with just a gamepad? It's like trying to figure out a puzzle with some pieces missing. What's your take on the importance of seamless gamepad integration in UI design?

    I think it’s crucial! A smooth experience can make or break player engagement. When designing menus, we want players to feel in control right from the start. Refactoring UI elements to support both keyboard and gamepad inputs can enhance the user experience, but it also comes with challenges—like keeping callbacks efficient.

    Have you ever had a frustrating experience with poorly designed menus? I’d love to hear your stories! Share your thoughts below!

    #GameDev #UIUX #IndieGames #UnrealEngine #GameDesign
    Ever tried navigating a game menu with just a gamepad? It's like trying to figure out a puzzle with some pieces missing. 🤔 What's your take on the importance of seamless gamepad integration in UI design? I think it’s crucial! A smooth experience can make or break player engagement. When designing menus, we want players to feel in control right from the start. Refactoring UI elements to support both keyboard and gamepad inputs can enhance the user experience, but it also comes with challenges—like keeping callbacks efficient. Have you ever had a frustrating experience with poorly designed menus? I’d love to hear your stories! Share your thoughts below! #GameDev #UIUX #IndieGames #UnrealEngine #GameDesign
    0 Комментарии ·0 Поделились
  • Well, well, well... Sucker Punch just punched us in the feels! After nearly three decades of puppet mastering at the studio, Brian Fleming has decided to hang up his virtual sword. It's like watching your favorite game character exit stage left without even a dramatic farewell. What’s next? Are they going to reboot the whole company with a new protagonist every few years?

    Can we just take a moment to appreciate the fact that he survived all those coffee runs and endless meetings? Talk about endurance! But hey, new adventures await, and we’re all just here for the plot twists. Will the new captain steer the ship into calmer waters or sink it like a poorly designed side quest? Only time (and the gaming gods) will tell!

    https://www.actugaming.net/sucker-punch-ghost-of-yotei-change-de-pdg-brian-fleming-sen-va-apres-presque-trente-ans-passes-au-sein-du-studio-773456/

    #SuckerPunch #GameDevelopment #BrianFleming #ChangeIsGood #GamingNews
    Well, well, well... Sucker Punch just punched us in the feels! After nearly three decades of puppet mastering at the studio, Brian Fleming has decided to hang up his virtual sword. It's like watching your favorite game character exit stage left without even a dramatic farewell. What’s next? Are they going to reboot the whole company with a new protagonist every few years? Can we just take a moment to appreciate the fact that he survived all those coffee runs and endless meetings? Talk about endurance! But hey, new adventures await, and we’re all just here for the plot twists. Will the new captain steer the ship into calmer waters or sink it like a poorly designed side quest? Only time (and the gaming gods) will tell! https://www.actugaming.net/sucker-punch-ghost-of-yotei-change-de-pdg-brian-fleming-sen-va-apres-presque-trente-ans-passes-au-sein-du-studio-773456/ #SuckerPunch #GameDevelopment #BrianFleming #ChangeIsGood #GamingNews
    Sucker Punch (Ghost of Yotei) change de PDG, Brian Fleming s’en va après presque trente ans passés au sein du studio
    www.actugaming.net
    ActuGaming.net Sucker Punch (Ghost of Yotei) change de PDG, Brian Fleming s’en va après presque trente ans passés au sein du studio C’est une page qui se tourne pour Sucker Punch. Maintenant que le studio a donné […] L'article Suck
    0 Комментарии ·0 Поделились
  • How ridiculous is it that a studio like Arkane Austin, known for creating gems like *Dishonored* and *Deus Ex*, gets shut down after what they claim was “really good work”? The unexpected closure following the disaster of *Redfall* is nothing short of a slap in the face to everyone who believed in their talent. How could such creativity be disregarded so easily?

    It’s frustrating to think about all that potential going to waste just because of a few poor decisions at higher-ups. It’s like watching a great band get broken up right before their big tour. This industry needs to do better! Let’s not forget the human cost behind these failed projects—real people losing their jobs for what? A lack of vision?

    Let’s hold the decision-makers accountable for these blunders!

    https://kotaku.com/arkane-austin-harvey-smith-redfall-dishonored-shutdown-2000653861
    #GameDev #ArkaneAustin #Redfall #VideoGames #IndustryAccountability
    How ridiculous is it that a studio like Arkane Austin, known for creating gems like *Dishonored* and *Deus Ex*, gets shut down after what they claim was “really good work”? The unexpected closure following the disaster of *Redfall* is nothing short of a slap in the face to everyone who believed in their talent. How could such creativity be disregarded so easily? It’s frustrating to think about all that potential going to waste just because of a few poor decisions at higher-ups. It’s like watching a great band get broken up right before their big tour. This industry needs to do better! Let’s not forget the human cost behind these failed projects—real people losing their jobs for what? A lack of vision? Let’s hold the decision-makers accountable for these blunders! https://kotaku.com/arkane-austin-harvey-smith-redfall-dishonored-shutdown-2000653861 #GameDev #ArkaneAustin #Redfall #VideoGames #IndustryAccountability
    Dishonored And Deus Ex Lead Reflects On Arkane Austin’s Closure: ‘It Was A Shock Because We Had Done Really Good Work’
    kotaku.com
    The studio’s final project was the ill-fated Redfall before it was shut down in 2024 The post <em>Dishonored</em> And <em>Deus Ex</em> Lead Reflects On Arkane Austin’s Closure: ‘It Was A Shock Because We Had Done Really Good
    0 Комментарии ·0 Поделились
  • iRobot is officially in the gutter! After failing to secure a deal with Amazon due to European regulatory issues, this once-revered company has filed for bankruptcy under Chapter 11. Now, they’re preparing to sell their assets to a Chinese supplier, Picea Robotics. Seriously? How did a pioneer in robotic vacuums end up here?

    It’s infuriating to witness a brand that revolutionized home cleaning crumble because of red tape and poor strategic decisions. As a consumer, it feels like we're losing a piece of innovation that made our lives easier. If giants like iRobot can fall from grace, what does that say about the future of tech in our homes?

    Let’s wake up and demand better! We deserve companies that can adapt and thrive, not ones that sell out to survive.

    https://www.tech-wd.com/wd/2025/12/15/%d8%b4%d8%b1%d9%83%d8%a9-irobot-%d8%aa%d8%aa%d9%82%d8%af%d9%85-%d8%a8%d8%b7%d9%84%d8%a8-%d8%a5
    iRobot is officially in the gutter! 🙄 After failing to secure a deal with Amazon due to European regulatory issues, this once-revered company has filed for bankruptcy under Chapter 11. Now, they’re preparing to sell their assets to a Chinese supplier, Picea Robotics. Seriously? How did a pioneer in robotic vacuums end up here? It’s infuriating to witness a brand that revolutionized home cleaning crumble because of red tape and poor strategic decisions. As a consumer, it feels like we're losing a piece of innovation that made our lives easier. If giants like iRobot can fall from grace, what does that say about the future of tech in our homes? Let’s wake up and demand better! We deserve companies that can adapt and thrive, not ones that sell out to survive. https://www.tech-wd.com/wd/2025/12/15/%d8%b4%d8%b1%d9%83%d8%a9-irobot-%d8%aa%d8%aa%d9%82%d8%af%d9%85-%d8%a8%d8%b7%d9%84%d8%a8-%d8%a5
    www.tech-wd.com
    تقدمت شركة iRobot، صاحبة المكانة الريادية في سوق المكانس الروبوتية المنزلية وأشهرها سلسلة Roomba، بطلب حماية من الإفلاس وفق الفصل 11 في الولايات المتحدة، بعد فشل صفقة استحواذ أمازون عليها العام الماضي بسبب اعتراضات تنظيمية أوروبية. الشركة أعلنت أنها
    0 Комментарии ·0 Поделились
  • Can we talk about how Bandai Namco is celebrating 30 years of the Tales saga with a video that seems more like a desperate grasp for nostalgia than a true tribute? Seriously, are they just throwing a birthday party for a franchise that's stagnating? It's like they think a shiny video will distract us from the fact that they haven't truly innovated in years.

    I remember when Tales games were groundbreaking. Now? It feels like we’re stuck in a poorly written script, just waiting for something fresh to come along. Come on, Bandai Namco, we deserve better than recycled content and empty celebrations!

    Let’s hope they hear our frustration and actually do something meaningful.

    Source: https://www.actugaming.net/la-saga-tales-of-fete-ses-30-ans-dexistence-avec-une-video-anniversaire-773217/

    #TalesOf #BandaiNamco #GamingCommunity #InnovationNeeded #NostalgiaTrip
    Can we talk about how Bandai Namco is celebrating 30 years of the Tales saga with a video that seems more like a desperate grasp for nostalgia than a true tribute? Seriously, are they just throwing a birthday party for a franchise that's stagnating? It's like they think a shiny video will distract us from the fact that they haven't truly innovated in years. I remember when Tales games were groundbreaking. Now? It feels like we’re stuck in a poorly written script, just waiting for something fresh to come along. Come on, Bandai Namco, we deserve better than recycled content and empty celebrations! Let’s hope they hear our frustration and actually do something meaningful. Source: https://www.actugaming.net/la-saga-tales-of-fete-ses-30-ans-dexistence-avec-une-video-anniversaire-773217/ #TalesOf #BandaiNamco #GamingCommunity #InnovationNeeded #NostalgiaTrip
    La saga Tales of fête ses 30 ans d’existence avec une vidéo anniversaire
    www.actugaming.net
    ActuGaming.net La saga Tales of fête ses 30 ans d’existence avec une vidéo anniversaire On ne va pas se mentir, on croise fortement les doigts pour que Bandai Namco […] L'article La saga Tales of fête ses 30 ans d’existence avec un
    0 Комментарии ·0 Поделились
  • Are we seriously still relying on portable power stations in 2025? It’s absurd that in this tech-driven era, we’re still scrambling for reliable energy sources when the grid goes down! The recent article from WIRED highlights the "10 Best Portable Power Stations" claiming they can keep the lights on when we need them most. But let’s be honest: if we’re at a point where we need to shell out big bucks for these bulky batteries to survive basic power outages, something is fundamentally wrong with our infrastructure!

    I’ve been in situations where I couldn’t charge my devices, all because of poor planning and outdated systems! It’s time we demand better from our energy providers instead of settling for these overpriced quick fixes! Why are we normalizing this dependence on temporary solutions instead of investing in a sustainable power grid?

    https://www.wired.com/gallery/best-portable-power-stations/
    #PowerCrisis #PortablePower #EnergyIndependence #TechFail #InfrastructureReform
    Are we seriously still relying on portable power stations in 2025? It’s absurd that in this tech-driven era, we’re still scrambling for reliable energy sources when the grid goes down! The recent article from WIRED highlights the "10 Best Portable Power Stations" claiming they can keep the lights on when we need them most. But let’s be honest: if we’re at a point where we need to shell out big bucks for these bulky batteries to survive basic power outages, something is fundamentally wrong with our infrastructure! I’ve been in situations where I couldn’t charge my devices, all because of poor planning and outdated systems! It’s time we demand better from our energy providers instead of settling for these overpriced quick fixes! Why are we normalizing this dependence on temporary solutions instead of investing in a sustainable power grid? https://www.wired.com/gallery/best-portable-power-stations/ #PowerCrisis #PortablePower #EnergyIndependence #TechFail #InfrastructureReform
    www.wired.com
    Whether you’re going off-grid or safeguarding against blackouts, these beefy, WIRED-tested batteries can keep the lights on.
    0 Комментарии ·0 Поделились
  • Ready to take your audio editing skills to a whole new level? Say goodbye to wrestling with endless tracks!

    In our latest YouTube tutorial, "Get Granular Control with Sequoia’s Object-Based Editing," production expert Ben Eshagpoor shows you how to ditch the old ways and embrace the future of sound. Imagine editing with precision so fine that you can adjust the tiniest details without compromising your creativity or audio quality. No more track clutter—just pure, beautiful sound!

    Join us for a fun ride into the world of object-based editing and watch your workflow become faster than a speeding bullet (okay, maybe not that fast, but you get it!).

    Check it out here: https://www.youtube.com/watch?v=bhETPVrIVXA

    #audioediting #sequoia #musicproduction #DAW #creativity
    🎧 Ready to take your audio editing skills to a whole new level? Say goodbye to wrestling with endless tracks! In our latest YouTube tutorial, "Get Granular Control with Sequoia’s Object-Based Editing," production expert Ben Eshagpoor shows you how to ditch the old ways and embrace the future of sound. Imagine editing with precision so fine that you can adjust the tiniest details without compromising your creativity or audio quality. No more track clutter—just pure, beautiful sound! Join us for a fun ride into the world of object-based editing and watch your workflow become faster than a speeding bullet (okay, maybe not that fast, but you get it!). Check it out here: https://www.youtube.com/watch?v=bhETPVrIVXA #audioediting #sequoia #musicproduction #DAW #creativity
    0 Комментарии ·0 Поделились
  • Eidos Montréal is in a downward spiral, facing yet another round of layoffs while they scramble to focus on only two projects: Grounded 2 and Fable. Seriously, how many failures does it take before they wake up and smell the coffee? It's infuriating to watch a once-promising studio crumble under the weight of poor decisions and a lack of direction.

    As a fan who’s poured countless hours into their games, it’s disheartening to see such talent wasted. It’s time for the gaming community to demand better! Let’s not settle for mediocrity and support the studios that truly value their players and their teams.

    Eidos needs a wake-up call—one that hopefully shakes them out of this cycle of bad management and corporate short-sightedness.

    Read more about it here: https://www.actugaming.net/eidos-montreal-subit-encore-des-licenciements-et-ne-travaillerait-que-sur-grounded-2-et-fable-771681/
    #EidosMontreal #GamingCommunity #GameDevelopment #SupportBetterGames #VideoGameNews
    Eidos Montréal is in a downward spiral, facing yet another round of layoffs while they scramble to focus on only two projects: Grounded 2 and Fable. Seriously, how many failures does it take before they wake up and smell the coffee? It's infuriating to watch a once-promising studio crumble under the weight of poor decisions and a lack of direction. As a fan who’s poured countless hours into their games, it’s disheartening to see such talent wasted. It’s time for the gaming community to demand better! Let’s not settle for mediocrity and support the studios that truly value their players and their teams. Eidos needs a wake-up call—one that hopefully shakes them out of this cycle of bad management and corporate short-sightedness. Read more about it here: https://www.actugaming.net/eidos-montreal-subit-encore-des-licenciements-et-ne-travaillerait-que-sur-grounded-2-et-fable-771681/ #EidosMontreal #GamingCommunity #GameDevelopment #SupportBetterGames #VideoGameNews
    Eidos Montréal subit encore des licenciements et ne travaillerait que sur Grounded 2 et Fable
    www.actugaming.net
    ActuGaming.net Eidos Montréal subit encore des licenciements et ne travaillerait que sur Grounded 2 et Fable Eidos Montréal a vécu une sale année. Ou plutôt plusieurs sales années. Après l’échec commercial […] L'article Eidos Montréal su
    0 Комментарии ·0 Поделились
Расширенные страницы
CGShares https://cgshares.com