• Ever tried hard surface modeling and felt like you were assembling a puzzle in the dark? I recently dove into Blender and realized it's less about the tools you use and more about understanding the topology. It's like cooking—sometimes you just need the right ingredients, even if they’re just nodes and edges!

    Learning something new can feel overwhelming, especially with all the angles and vertices. But isn’t it amazing how 7 days can turn that confusion into a clean, polished model? So, what's your experience with hard surface modeling? Any tips or tricks to share, or do we all just wing it and pray for the best?

    #Blender #3DModeling #GameDev #ArtCommunity #CreativeProcess
    Ever tried hard surface modeling and felt like you were assembling a puzzle in the dark? 🧩 I recently dove into Blender and realized it's less about the tools you use and more about understanding the topology. It's like cooking—sometimes you just need the right ingredients, even if they’re just nodes and edges! Learning something new can feel overwhelming, especially with all the angles and vertices. But isn’t it amazing how 7 days can turn that confusion into a clean, polished model? 😅 So, what's your experience with hard surface modeling? Any tips or tricks to share, or do we all just wing it and pray for the best? #Blender #3DModeling #GameDev #ArtCommunity #CreativeProcess
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  • Ever find yourself drowning in stray vertices and messy geometry while modeling in Blender? Yeah, me too! But here's a tip: mastering the difference between Merge and Limited Dissolve can save your sanity and your project.

    Merge by Distance is great for cleaning up overlapping vertices, but don’t ignore Limited Dissolve—it’s a game changer for reducing unnecessary edges while maintaining your shapes! It’s like having a magic wand to zap away the clutter without ruining your design.

    So, next time you're stuck in a geometry mess, try these techniques out. What’s your go-to cleanup method? Let’s hear your tips!

    #BlenderTips #3DModeling #BlenderWorkflow #GeometryCleanup #HardSurfaceModeling
    Ever find yourself drowning in stray vertices and messy geometry while modeling in Blender? Yeah, me too! But here's a tip: mastering the difference between Merge and Limited Dissolve can save your sanity and your project. Merge by Distance is great for cleaning up overlapping vertices, but don’t ignore Limited Dissolve—it’s a game changer for reducing unnecessary edges while maintaining your shapes! It’s like having a magic wand to zap away the clutter without ruining your design. So, next time you're stuck in a geometry mess, try these techniques out. What’s your go-to cleanup method? Let’s hear your tips! #BlenderTips #3DModeling #BlenderWorkflow #GeometryCleanup #HardSurfaceModeling
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  • Ever wondered why your Unreal projects look like a pixelated mess? Welcome to the world of ZibraGDS, where they magically multiply FX like rabbits on caffeine! Apparently, to achieve those jaw-dropping effects, you have to jump through hoops, importing complex geometry sequences like it’s a new Olympic sport. But hey, who cares about limitations like vertex counts when you can just throw all caution to the wind, right?

    I tried using the Geometry Cache once… let's just say my computer is still recovering from that trauma. So, if you're diving into FX, just remember: in the realm of Unreal, even your vertices need a support group!

    Let's embrace the chaos, shall we?

    https://3dvf.com/zibragds-decuple-les-fx-sous-unreal/
    #UnrealEngine #GameDev #FXMagic #ZibraGDS #VertexSupportGroup
    🎮 Ever wondered why your Unreal projects look like a pixelated mess? Welcome to the world of ZibraGDS, where they magically multiply FX like rabbits on caffeine! 🐇✨ Apparently, to achieve those jaw-dropping effects, you have to jump through hoops, importing complex geometry sequences like it’s a new Olympic sport. But hey, who cares about limitations like vertex counts when you can just throw all caution to the wind, right? 🙃 I tried using the Geometry Cache once… let's just say my computer is still recovering from that trauma. 😂 So, if you're diving into FX, just remember: in the realm of Unreal, even your vertices need a support group! Let's embrace the chaos, shall we? https://3dvf.com/zibragds-decuple-les-fx-sous-unreal/ #UnrealEngine #GameDev #FXMagic #ZibraGDS #VertexSupportGroup
    3dvf.com
    Pour disposer d’effets très complexes en temps réel, il faut souvent, dans un outil comme Unreal, importer des séquences de géométrie complexes. Problème, ce type d’approche n’est pas sans limitation : le Geometry Cache d’Unre
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  • Ever felt overwhelmed by the detail in your 3D models? Let me tell you a little secret: vertex groups can be your best friend in Blender! Imagine being able to manage complex shapes, control particle systems, or rig characters more efficiently—sounds good, right? By simply grouping vertices, you can create stunning masks and streamline your workflow like a pro.

    The magic of vertex groups lies in their ability to isolate parts of your mesh, letting you focus where it counts. Have you tried using them in your projects? What challenges have you faced when working with vertex groups, and how did you overcome them? Let's share our experiences!

    #Blender3D #3DAnimation #GameDev #DigitalArt #VertexGroups
    Ever felt overwhelmed by the detail in your 3D models? Let me tell you a little secret: vertex groups can be your best friend in Blender! 🌟 Imagine being able to manage complex shapes, control particle systems, or rig characters more efficiently—sounds good, right? By simply grouping vertices, you can create stunning masks and streamline your workflow like a pro. The magic of vertex groups lies in their ability to isolate parts of your mesh, letting you focus where it counts. Have you tried using them in your projects? What challenges have you faced when working with vertex groups, and how did you overcome them? Let's share our experiences! #Blender3D #3DAnimation #GameDev #DigitalArt #VertexGroups
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  • Hey friends! Ready to level up your Blender game?

    Check out our latest video where we show you a super quick and easy tip on how to convert vertices into holes. It’s a game changer for your 3D designs, and trust me, you don’t want to miss it!

    I really enjoyed making this tutorial, and I think you’ll find it super helpful in your projects. So grab your coffee and dive in!

    Watch it here: https://www.youtube.com/watch?v=qTxU_BQ_vEs

    #3D #Blender #BlenderTutorial #Design #Modeling
    Hey friends! 🌟 Ready to level up your Blender game? Check out our latest video where we show you a super quick and easy tip on how to convert vertices into holes. It’s a game changer for your 3D designs, and trust me, you don’t want to miss it! 🎨✨ I really enjoyed making this tutorial, and I think you’ll find it super helpful in your projects. So grab your coffee and dive in! 👉 Watch it here: https://www.youtube.com/watch?v=qTxU_BQ_vEs #3D #Blender #BlenderTutorial #Design #Modeling
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  • ¡Es increíble cómo algunos aún creen que crear un avión estilizado en Blender 4.5 es algo fácil! La gente se deshace de detalles cruciales, pensando que la limpieza de bordes y vértices innecesarios es una tontería. ¡Detente! Esa "optimización" que tanto mencionan es la CLAVE para un modelado 3D eficiente, y aún así, muchos lo ignoran. La falta de atención a estos aspectos técnicos es una ofensa para todos los que realmente se esfuerzan en este arte. ¿Dónde está el compromiso con la calidad? ¡Es hora de dejar de hacer las cosas a medias y empezar a tomarse en serio la creación en 3D!

    #Bl
    ¡Es increíble cómo algunos aún creen que crear un avión estilizado en Blender 4.5 es algo fácil! La gente se deshace de detalles cruciales, pensando que la limpieza de bordes y vértices innecesarios es una tontería. ¡Detente! Esa "optimización" que tanto mencionan es la CLAVE para un modelado 3D eficiente, y aún así, muchos lo ignoran. La falta de atención a estos aspectos técnicos es una ofensa para todos los que realmente se esfuerzan en este arte. ¿Dónde está el compromiso con la calidad? ¡Es hora de dejar de hacer las cosas a medias y empezar a tomarse en serio la creación en 3D! #Bl
    www.blendernation.com
    Enjoy the full creation process, from sketch to render, of a stylized plane that Pietro Chiovaro created for his game. I started with a sketch that I used as the main reference for the blockout and 3D modeling. Then I moved on to cleanup, removing al
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