• Death Stranding's 600-Page Novelization Is Free On Audible

    Death Stranding: The Official Novelization Part 1See Death Stranding: The Official Novelization Part 2 See Death Stranding is a fascinating game about connection, post-apocalyptic society, and finding meaning in the face of extinction. It's also a long game to play through, so if you'd prefer to take a shortcut, you can always read the official novelization instead. Split into two volumes, the books retell the story of Sam Porter Bridges and his mission to reconnect North America following a devastating event that saw the worlds of the living and the dead collide. Both volumes are available in paperback and Kindle format , or as audiobooks narrated by actor Bronson Pinchot. The audiobook versions are included in the Audible Premium library available to Audible Premium and Premium Plus subscribers. Death Stranding: The Official Novelization Part 1The two-part Death Stranding: The Official Novelization was written by Hitori Nojima. The books faithfully follow Death Stranding's plot, but offer more insight into the characters and their motivations that the game didn't cover and provide more context on Death Stranding and its intricate worldbuilding.The first book covers the beginning of Sam's journey to reunite the scattered cities of post-apocalyptic North America in the wake of the Death Stranding--a strange supernatural event where the spirits of the dead make physical contact with the world of the living, triggering cataclysms on par with nuclear explosions. See Death Stranding: The Official Novelization Part 2 Death Stranding: The Official Novelization Part 2 follows Sam on the second half of his journey, while also investigating a conspiracy involving his dead mother, estranged sister, and eventually uncovering the truth behind the Death Stranding and the world's ultimate fate. See As mentioned above, the Death Stranding novelization is also available in audiobook format at Audible. The books are included in the Audible Premium Library, meaning Audible Premium and Premium Plus subscribers can access them immediately at no additional cost. Audible Premium normally costs per month, while Premium Plus is --however, if you're a new subscriber, you can join now and get three months of Audible Premium Plus for if you sign up before July 31. Death Stranding audiobooks at Audible Along with access to the Audible Premium Library, Audible Premium Plus memberships also include a monthly credit to redeem one free audiobook that's yours to keep forever, even if you cancel, plus access to member-exclusive discounts, all for per month. And if you're already a Prime subscriber and sign up using this deal, you'll get an additional two Audible credits. You can use this deal to listen to the Death Stranding audiobook for free--not to mention thousands of other audiobooks. Note that after the free trial ends, your membership will automatically roll over to the full /month subscription unless you cancel before the three months are up.Continue Reading at GameSpot
    #death #stranding039s #600page #novelization #free
    Death Stranding's 600-Page Novelization Is Free On Audible
    Death Stranding: The Official Novelization Part 1See Death Stranding: The Official Novelization Part 2 See Death Stranding is a fascinating game about connection, post-apocalyptic society, and finding meaning in the face of extinction. It's also a long game to play through, so if you'd prefer to take a shortcut, you can always read the official novelization instead. Split into two volumes, the books retell the story of Sam Porter Bridges and his mission to reconnect North America following a devastating event that saw the worlds of the living and the dead collide. Both volumes are available in paperback and Kindle format , or as audiobooks narrated by actor Bronson Pinchot. The audiobook versions are included in the Audible Premium library available to Audible Premium and Premium Plus subscribers. Death Stranding: The Official Novelization Part 1The two-part Death Stranding: The Official Novelization was written by Hitori Nojima. The books faithfully follow Death Stranding's plot, but offer more insight into the characters and their motivations that the game didn't cover and provide more context on Death Stranding and its intricate worldbuilding.The first book covers the beginning of Sam's journey to reunite the scattered cities of post-apocalyptic North America in the wake of the Death Stranding--a strange supernatural event where the spirits of the dead make physical contact with the world of the living, triggering cataclysms on par with nuclear explosions. See Death Stranding: The Official Novelization Part 2 Death Stranding: The Official Novelization Part 2 follows Sam on the second half of his journey, while also investigating a conspiracy involving his dead mother, estranged sister, and eventually uncovering the truth behind the Death Stranding and the world's ultimate fate. See As mentioned above, the Death Stranding novelization is also available in audiobook format at Audible. The books are included in the Audible Premium Library, meaning Audible Premium and Premium Plus subscribers can access them immediately at no additional cost. Audible Premium normally costs per month, while Premium Plus is --however, if you're a new subscriber, you can join now and get three months of Audible Premium Plus for if you sign up before July 31. Death Stranding audiobooks at Audible Along with access to the Audible Premium Library, Audible Premium Plus memberships also include a monthly credit to redeem one free audiobook that's yours to keep forever, even if you cancel, plus access to member-exclusive discounts, all for per month. And if you're already a Prime subscriber and sign up using this deal, you'll get an additional two Audible credits. You can use this deal to listen to the Death Stranding audiobook for free--not to mention thousands of other audiobooks. Note that after the free trial ends, your membership will automatically roll over to the full /month subscription unless you cancel before the three months are up.Continue Reading at GameSpot #death #stranding039s #600page #novelization #free
    WWW.GAMESPOT.COM
    Death Stranding's 600-Page Novelization Is Free On Audible
    Death Stranding: The Official Novelization Part 1 $16.39 (was $17) See at Amazon Death Stranding: The Official Novelization Part 2 $15.34 See at Amazon Death Stranding is a fascinating game about connection, post-apocalyptic society, and finding meaning in the face of extinction. It's also a long game to play through, so if you'd prefer to take a shortcut, you can always read the official novelization instead. Split into two volumes, the books retell the story of Sam Porter Bridges and his mission to reconnect North America following a devastating event that saw the worlds of the living and the dead collide. Both volumes are available in paperback and Kindle format at Amazon, or as audiobooks narrated by actor Bronson Pinchot (Perfect Strangers, Beverly Hills Cop). The audiobook versions are included in the Audible Premium library available to Audible Premium and Premium Plus subscribers. Death Stranding: The Official Novelization Part 1 $16.39 (was $17) The two-part Death Stranding: The Official Novelization was written by Hitori Nojima. The books faithfully follow Death Stranding's plot, but offer more insight into the characters and their motivations that the game didn't cover and provide more context on Death Stranding and its intricate worldbuilding.The first book covers the beginning of Sam's journey to reunite the scattered cities of post-apocalyptic North America in the wake of the Death Stranding--a strange supernatural event where the spirits of the dead make physical contact with the world of the living, triggering cataclysms on par with nuclear explosions. See at Amazon Death Stranding: The Official Novelization Part 2 $15.34 Death Stranding: The Official Novelization Part 2 follows Sam on the second half of his journey, while also investigating a conspiracy involving his dead mother, estranged sister, and eventually uncovering the truth behind the Death Stranding and the world's ultimate fate. See at Amazon As mentioned above, the Death Stranding novelization is also available in audiobook format at Audible. The books are included in the Audible Premium Library, meaning Audible Premium and Premium Plus subscribers can access them immediately at no additional cost. Audible Premium normally costs $8 per month, while Premium Plus is $15--however, if you're a new subscriber, you can join now and get three months of Audible Premium Plus for $0 if you sign up before July 31. Death Stranding audiobooks at Audible Along with access to the Audible Premium Library, Audible Premium Plus memberships also include a monthly credit to redeem one free audiobook that's yours to keep forever, even if you cancel, plus access to member-exclusive discounts, all for $15 per month. And if you're already a Prime subscriber and sign up using this deal, you'll get an additional two Audible credits. You can use this deal to listen to the Death Stranding audiobook for free--not to mention thousands of other audiobooks. Note that after the free trial ends, your membership will automatically roll over to the full $15/month subscription unless you cancel before the three months are up.Continue Reading at GameSpot
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  • A New Last Airbender Bestiary Art Book Launching September 23

    Beasts of the Four Nations: Creatures from Avatar: The Last Airbender and The Legend of Korra| Releases September 23 Preorder Beasts of the Four Nations: Creatures from Avatar: The Last Airbender and The Legend of Korra| Releases September 23 Preorder Earlier this year, Nickelodeon announced Avatar is coming back with a new animated series called Avatar: Seven Havens, and there's a new Avatar: The Last Airbender live-action movie on the way, too, making now a good time to brush up on the lore and rich worldbuilding the franchise is known for. One way to do that is with the upcoming Beasts of the Four Nations, a 128-page hardcover bestiary offering in-universe lore and behind-the-scenes details on the wildlife and mythical creatures of both animated series. You can preorder the standard edition foror secure a copy of the Deluxe Edition that includes exclusive cover art and a lithograph print. Preorders for both editions are available , and both ship September 23. Beasts of the Four Nations: Creatures from Avatar: The Last Airbender and The Legend of Korra| Releases September 23 Written by John O'Bryan, Beasts of the Four Nations includes illustrations and information on the many fantastical beasts of The Last Airbender's world. Everything from the Air Nomads’ flying bison to Kyoshi Island’s elephant koi and the Earth Kingdom’s singing groundhogs are detailed in the book, along with commentary by Avatar and Legend of Korra creators Bryan Konietzko and Michael Dante DiMartino. The standard edition launches September 23 and is available to preorder for. A Deluxe Edition will also launch on the same day that includes a few extras, which we've detailed below. Preorder Beasts of the Four Nations: Creatures from Avatar: The Last Airbender and The Legend of Korra| Releases September 23 The Beasts of the Four Nations Deluxe Edition contains all the contents of the standard edition, but features a few notable upgrades like foil highlights on the cover art and a protective slipcase. The book also comes with an exclusive lithograph print depicting Cai, the cabbage merchant who appears throughout the Avatar series, and his cart pulled by two ostrich horses. You can preorder the Beasts of the Four Nations Deluxe Edition for . Preorder Beasts of the Four Nations Deluxe EditionIf you want to explore more of the Avatar franchise’s visual history, you're in luck, as several more official Avatar: The Last Airbender and The Legend of Korra art books are available, and some are even discounted. There's a giant Avatar: The Last Airbender - The Art of the Animated Series art book that covers all four seasons of the show. It's packed with concept art, design, and production materials, ranging from the very first sketch through to the series finale.The Legend of Korra has a multi-volume art book series available as well Each volume focuses on a specific season of the show and features creator commentaries and exclusive artwork. Standard and Deluxe Editions are available for each volume. The Deluxe Editions include slipcases, lithographs, new covers, and bonus sketches by the show’s creators.Continue Reading at GameSpot
    #new #last #airbender #bestiary #art
    A New Last Airbender Bestiary Art Book Launching September 23
    Beasts of the Four Nations: Creatures from Avatar: The Last Airbender and The Legend of Korra| Releases September 23 Preorder Beasts of the Four Nations: Creatures from Avatar: The Last Airbender and The Legend of Korra| Releases September 23 Preorder Earlier this year, Nickelodeon announced Avatar is coming back with a new animated series called Avatar: Seven Havens, and there's a new Avatar: The Last Airbender live-action movie on the way, too, making now a good time to brush up on the lore and rich worldbuilding the franchise is known for. One way to do that is with the upcoming Beasts of the Four Nations, a 128-page hardcover bestiary offering in-universe lore and behind-the-scenes details on the wildlife and mythical creatures of both animated series. You can preorder the standard edition foror secure a copy of the Deluxe Edition that includes exclusive cover art and a lithograph print. Preorders for both editions are available , and both ship September 23. Beasts of the Four Nations: Creatures from Avatar: The Last Airbender and The Legend of Korra| Releases September 23 Written by John O'Bryan, Beasts of the Four Nations includes illustrations and information on the many fantastical beasts of The Last Airbender's world. Everything from the Air Nomads’ flying bison to Kyoshi Island’s elephant koi and the Earth Kingdom’s singing groundhogs are detailed in the book, along with commentary by Avatar and Legend of Korra creators Bryan Konietzko and Michael Dante DiMartino. The standard edition launches September 23 and is available to preorder for. A Deluxe Edition will also launch on the same day that includes a few extras, which we've detailed below. Preorder Beasts of the Four Nations: Creatures from Avatar: The Last Airbender and The Legend of Korra| Releases September 23 The Beasts of the Four Nations Deluxe Edition contains all the contents of the standard edition, but features a few notable upgrades like foil highlights on the cover art and a protective slipcase. The book also comes with an exclusive lithograph print depicting Cai, the cabbage merchant who appears throughout the Avatar series, and his cart pulled by two ostrich horses. You can preorder the Beasts of the Four Nations Deluxe Edition for . Preorder Beasts of the Four Nations Deluxe EditionIf you want to explore more of the Avatar franchise’s visual history, you're in luck, as several more official Avatar: The Last Airbender and The Legend of Korra art books are available, and some are even discounted. There's a giant Avatar: The Last Airbender - The Art of the Animated Series art book that covers all four seasons of the show. It's packed with concept art, design, and production materials, ranging from the very first sketch through to the series finale.The Legend of Korra has a multi-volume art book series available as well Each volume focuses on a specific season of the show and features creator commentaries and exclusive artwork. Standard and Deluxe Editions are available for each volume. The Deluxe Editions include slipcases, lithographs, new covers, and bonus sketches by the show’s creators.Continue Reading at GameSpot #new #last #airbender #bestiary #art
    WWW.GAMESPOT.COM
    A New Last Airbender Bestiary Art Book Launching September 23
    Beasts of the Four Nations: Creatures from Avatar: The Last Airbender and The Legend of Korra $37.19 (was $40) | Releases September 23 Preorder at Amazon Beasts of the Four Nations: Creatures from Avatar: The Last Airbender and The Legend of Korra (Deluxe Edition) $80 | Releases September 23 Preorder at Amazon Earlier this year, Nickelodeon announced Avatar is coming back with a new animated series called Avatar: Seven Havens, and there's a new Avatar: The Last Airbender live-action movie on the way, too, making now a good time to brush up on the lore and rich worldbuilding the franchise is known for. One way to do that is with the upcoming Beasts of the Four Nations, a 128-page hardcover bestiary offering in-universe lore and behind-the-scenes details on the wildlife and mythical creatures of both animated series. You can preorder the standard edition for $37.19 (down from $40) or secure a copy of the $80 Deluxe Edition that includes exclusive cover art and a lithograph print. Preorders for both editions are available at Amazon, and both ship September 23. Beasts of the Four Nations: Creatures from Avatar: The Last Airbender and The Legend of Korra $37.19 (was $40) | Releases September 23 Written by John O'Bryan, Beasts of the Four Nations includes illustrations and information on the many fantastical beasts of The Last Airbender's world. Everything from the Air Nomads’ flying bison to Kyoshi Island’s elephant koi and the Earth Kingdom’s singing groundhogs are detailed in the book, along with commentary by Avatar and Legend of Korra creators Bryan Konietzko and Michael Dante DiMartino. The standard edition launches September 23 and is available to preorder for $37.19 (down from $40) at Amazon. A Deluxe Edition will also launch on the same day that includes a few extras, which we've detailed below. Preorder at Amazon Beasts of the Four Nations: Creatures from Avatar: The Last Airbender and The Legend of Korra (Deluxe Edition) $80 | Releases September 23 The Beasts of the Four Nations Deluxe Edition contains all the contents of the standard edition, but features a few notable upgrades like foil highlights on the cover art and a protective slipcase. The book also comes with an exclusive lithograph print depicting Cai, the cabbage merchant who appears throughout the Avatar series, and his cart pulled by two ostrich horses. You can preorder the Beasts of the Four Nations Deluxe Edition for $80 at Amazon. Preorder at Amazon Beasts of the Four Nations Deluxe EditionIf you want to explore more of the Avatar franchise’s visual history, you're in luck, as several more official Avatar: The Last Airbender and The Legend of Korra art books are available, and some are even discounted. There's a giant Avatar: The Last Airbender - The Art of the Animated Series art book that covers all four seasons of the show. It's packed with concept art, design, and production materials, ranging from the very first sketch through to the series finale.The Legend of Korra has a multi-volume art book series available as well Each volume focuses on a specific season of the show and features creator commentaries and exclusive artwork. Standard and Deluxe Editions are available for each volume. The Deluxe Editions include slipcases, lithographs, new covers, and bonus sketches by the show’s creators.Continue Reading at GameSpot
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  • New ‘Dungeons & Dragons’ Single-Player Video Game in the Works

    “Dungeons & Dragons” IP owner Wizards of the Coast is moving on from its “Baldur’s Gate” video game franchise with a new single-player action-adventure game set in the world of the popular tabletop fantasy roleplaying game.

    From game developer Giant Skull, the untitled project based on the “D&D” world is “marks a definitive moment in both companies’ gaming ambitions,” per the Hasbro-owned Wizards of the Coast. The game is currently in development for PC and console as part of a new exclusive publishing agreement Wizards has signed with Giant Skull.

    Related Stories

    The deal comes on the heels of the end of Wizards’ pact with “Baldur’s Gate 3” maker Larian Studios.

    Popular on Variety

    In addition to this new project, Wizards of the Coast’s growing lineup of current and upcoming games includes: “Exodus,” an epic sci-fi RPG that puts players at the center of an emotional story; a game centered on Snake Eyes, the legendary ninja/commando from “G.I. Joe”; another “Dungeons & Dragons” action-adventure game centered around magic; and an untitled project from studio Skeleton Key that the company says “blends suspense, horror and memorable gameplay experiences.” The Wizards of the Coast team also continues to expand ongoing online game “Magic: The Gathering Arena.”

    Founded by CEO Stig Asmussen, who was most recently the game director of “Star Wars Jedi: Survivor” and “Star Wars Jedi: Fallen Order” for Respawn Entertainment and EA, Giant Skull was founded in 2023. Asmussen has also previously worked as the game director on “God of War III” and the art director for “God of War II” at Sony Santa Monica.

    “Stig and the team at Giant Skull are exactly the type of exceptionally talented creators we want to work with, and I’m so happy to be reuniting with him on this new project,” Wizards of the Coast chief and digital gaming president at Hasbro John Hight said. “In our time working together on ‘God of War I’ got to see firsthand Stig’s artistry and expertise, and he and the Giant Skull team are the perfect fit for our new game. Worldbuilding and storytelling is in our DNA, and this collaboration reflects our evolution and commitment to our ‘Playing to Win’ strategy, building a stronger presence in digital play. We look forward to revealing more about this brand-new ‘Dungeons & Dragons’ game in the future.”

    “Our talented and experienced team at Giant Skull is built on creativity and curiosity,” Asmussen said. “Our goal is to craft a rich new ‘Dungeons & Dragons’ universe filled with immersive storytelling, heroic combat and exhilarating traversal that players will fully embrace.”
    #new #dungeons #ampamp #dragons #singleplayer
    New ‘Dungeons & Dragons’ Single-Player Video Game in the Works
    “Dungeons & Dragons” IP owner Wizards of the Coast is moving on from its “Baldur’s Gate” video game franchise with a new single-player action-adventure game set in the world of the popular tabletop fantasy roleplaying game. From game developer Giant Skull, the untitled project based on the “D&D” world is “marks a definitive moment in both companies’ gaming ambitions,” per the Hasbro-owned Wizards of the Coast. The game is currently in development for PC and console as part of a new exclusive publishing agreement Wizards has signed with Giant Skull. Related Stories The deal comes on the heels of the end of Wizards’ pact with “Baldur’s Gate 3” maker Larian Studios. Popular on Variety In addition to this new project, Wizards of the Coast’s growing lineup of current and upcoming games includes: “Exodus,” an epic sci-fi RPG that puts players at the center of an emotional story; a game centered on Snake Eyes, the legendary ninja/commando from “G.I. Joe”; another “Dungeons & Dragons” action-adventure game centered around magic; and an untitled project from studio Skeleton Key that the company says “blends suspense, horror and memorable gameplay experiences.” The Wizards of the Coast team also continues to expand ongoing online game “Magic: The Gathering Arena.” Founded by CEO Stig Asmussen, who was most recently the game director of “Star Wars Jedi: Survivor” and “Star Wars Jedi: Fallen Order” for Respawn Entertainment and EA, Giant Skull was founded in 2023. Asmussen has also previously worked as the game director on “God of War III” and the art director for “God of War II” at Sony Santa Monica. “Stig and the team at Giant Skull are exactly the type of exceptionally talented creators we want to work with, and I’m so happy to be reuniting with him on this new project,” Wizards of the Coast chief and digital gaming president at Hasbro John Hight said. “In our time working together on ‘God of War I’ got to see firsthand Stig’s artistry and expertise, and he and the Giant Skull team are the perfect fit for our new game. Worldbuilding and storytelling is in our DNA, and this collaboration reflects our evolution and commitment to our ‘Playing to Win’ strategy, building a stronger presence in digital play. We look forward to revealing more about this brand-new ‘Dungeons & Dragons’ game in the future.” “Our talented and experienced team at Giant Skull is built on creativity and curiosity,” Asmussen said. “Our goal is to craft a rich new ‘Dungeons & Dragons’ universe filled with immersive storytelling, heroic combat and exhilarating traversal that players will fully embrace.” #new #dungeons #ampamp #dragons #singleplayer
    VARIETY.COM
    New ‘Dungeons & Dragons’ Single-Player Video Game in the Works
    “Dungeons & Dragons” IP owner Wizards of the Coast is moving on from its “Baldur’s Gate” video game franchise with a new single-player action-adventure game set in the world of the popular tabletop fantasy roleplaying game. From game developer Giant Skull, the untitled project based on the “D&D” world is “marks a definitive moment in both companies’ gaming ambitions,” per the Hasbro-owned Wizards of the Coast. The game is currently in development for PC and console as part of a new exclusive publishing agreement Wizards has signed with Giant Skull. Related Stories The deal comes on the heels of the end of Wizards’ pact with “Baldur’s Gate 3” maker Larian Studios. Popular on Variety In addition to this new project, Wizards of the Coast’s growing lineup of current and upcoming games includes: “Exodus,” an epic sci-fi RPG that puts players at the center of an emotional story; a game centered on Snake Eyes, the legendary ninja/commando from “G.I. Joe”; another “Dungeons & Dragons” action-adventure game centered around magic; and an untitled project from studio Skeleton Key that the company says “blends suspense, horror and memorable gameplay experiences.” The Wizards of the Coast team also continues to expand ongoing online game “Magic: The Gathering Arena.” Founded by CEO Stig Asmussen, who was most recently the game director of “Star Wars Jedi: Survivor” and “Star Wars Jedi: Fallen Order” for Respawn Entertainment and EA, Giant Skull was founded in 2023. Asmussen has also previously worked as the game director on “God of War III” and the art director for “God of War II” at Sony Santa Monica. “Stig and the team at Giant Skull are exactly the type of exceptionally talented creators we want to work with, and I’m so happy to be reuniting with him on this new project,” Wizards of the Coast chief and digital gaming president at Hasbro John Hight said. “In our time working together on ‘God of War I’ got to see firsthand Stig’s artistry and expertise, and he and the Giant Skull team are the perfect fit for our new game. Worldbuilding and storytelling is in our DNA, and this collaboration reflects our evolution and commitment to our ‘Playing to Win’ strategy, building a stronger presence in digital play. We look forward to revealing more about this brand-new ‘Dungeons & Dragons’ game in the future.” “Our talented and experienced team at Giant Skull is built on creativity and curiosity,” Asmussen said. “Our goal is to craft a rich new ‘Dungeons & Dragons’ universe filled with immersive storytelling, heroic combat and exhilarating traversal that players will fully embrace.”
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  • Unreal Engine 5.6 Released

    Unreal Engine 5.6 Released / News / June 4, 2025 / Release, Unreal

    Announced yesterday at the State of Unreal Unreal Engine has now been released. Released in preview back in the middle of May UE 5.6 adds a ton of new features to the popular game engine, with the highlight of this release being MetaHumans being integrated directly into the engine. In addition the terms of use for MetaHumans have been updated so that it is permissible to use characters in all game engines, not just Unreal.
    There are also several bundles running right now for Unreal Engine developers, linked below in the Key Links category.
    Highlights of the Unreal Engine 5.6 release include:
    Powerful, high-fidelity 60 FPS open worlds: Enhanced capabilities for creating large, detailed game worlds that run smoothly at 60 frames per second. Lots of focus on rendering optimizations to cut down on some of the performance issues plaguing Unreal lately.
    Accelerated animation authoring: Tools and workflows that speed up the process of creating and implementing animations. A large number of modelling and animation tools are being brought into Unreal and soon may not require an external DCC for many actions.
    In-engine MetaHuman creation: The ability to create and customize realistic digital humans directly within the Unreal Engine editor. As mentioned earlier licensing terms have also been updated so MetaHumans can be used in other game engines.
    Simplified UX/UI experience: Improvements to the user interface and user experience, making the engine easier and more intuitive to use. These changes can be toggled off if you prefer the earlier UI.
    Improved developer iteration: Faster build times and streamlined processes to help developers see their changes and test their projects more quickly.
    Faster worldbuilding with procedural tools: Advanced procedural content generation tools that enable quicker creation of complex game environments. This includes static geometry streaming as well as Nanite foliage support.
    Enhanced cinematic & performance capture workflows: Upgrades to the tools used for creating cinematics and capturing performances, leading to higher quality results.
    Key Links
    Unreal Engine 5.6 Blog
    Unreal Engine 5.6 Release Notes
    Space Nova Unreal Bundle Star Nova Unreal Bundle Big Bang Unreal & Unity Humble Bundle
    You can learn more about the Unreal Engine 5.6 release in the video below. Using the links above to purchase bundles helps support GFS
    #unreal #engine #released
    Unreal Engine 5.6 Released
    Unreal Engine 5.6 Released / News / June 4, 2025 / Release, Unreal Announced yesterday at the State of Unreal Unreal Engine has now been released. Released in preview back in the middle of May UE 5.6 adds a ton of new features to the popular game engine, with the highlight of this release being MetaHumans being integrated directly into the engine. In addition the terms of use for MetaHumans have been updated so that it is permissible to use characters in all game engines, not just Unreal. There are also several bundles running right now for Unreal Engine developers, linked below in the Key Links category. Highlights of the Unreal Engine 5.6 release include: Powerful, high-fidelity 60 FPS open worlds: Enhanced capabilities for creating large, detailed game worlds that run smoothly at 60 frames per second. Lots of focus on rendering optimizations to cut down on some of the performance issues plaguing Unreal lately. Accelerated animation authoring: Tools and workflows that speed up the process of creating and implementing animations. A large number of modelling and animation tools are being brought into Unreal and soon may not require an external DCC for many actions. In-engine MetaHuman creation: The ability to create and customize realistic digital humans directly within the Unreal Engine editor. As mentioned earlier licensing terms have also been updated so MetaHumans can be used in other game engines. Simplified UX/UI experience: Improvements to the user interface and user experience, making the engine easier and more intuitive to use. These changes can be toggled off if you prefer the earlier UI. Improved developer iteration: Faster build times and streamlined processes to help developers see their changes and test their projects more quickly. Faster worldbuilding with procedural tools: Advanced procedural content generation tools that enable quicker creation of complex game environments. This includes static geometry streaming as well as Nanite foliage support. Enhanced cinematic & performance capture workflows: Upgrades to the tools used for creating cinematics and capturing performances, leading to higher quality results. Key Links Unreal Engine 5.6 Blog Unreal Engine 5.6 Release Notes Space Nova Unreal Bundle Star Nova Unreal Bundle Big Bang Unreal & Unity Humble Bundle You can learn more about the Unreal Engine 5.6 release in the video below. Using the links above to purchase bundles helps support GFS #unreal #engine #released
    GAMEFROMSCRATCH.COM
    Unreal Engine 5.6 Released
    Unreal Engine 5.6 Released / News / June 4, 2025 / Release, Unreal Announced yesterday at the State of Unreal Unreal Engine has now been released. Released in preview back in the middle of May UE 5.6 adds a ton of new features to the popular game engine, with the highlight of this release being MetaHumans being integrated directly into the engine. In addition the terms of use for MetaHumans have been updated so that it is permissible to use characters in all game engines, not just Unreal. There are also several bundles running right now for Unreal Engine developers, linked below in the Key Links category. Highlights of the Unreal Engine 5.6 release include: Powerful, high-fidelity 60 FPS open worlds: Enhanced capabilities for creating large, detailed game worlds that run smoothly at 60 frames per second. Lots of focus on rendering optimizations to cut down on some of the performance issues plaguing Unreal lately. Accelerated animation authoring: Tools and workflows that speed up the process of creating and implementing animations. A large number of modelling and animation tools are being brought into Unreal and soon may not require an external DCC for many actions. In-engine MetaHuman creation: The ability to create and customize realistic digital humans directly within the Unreal Engine editor. As mentioned earlier licensing terms have also been updated so MetaHumans can be used in other game engines. Simplified UX/UI experience: Improvements to the user interface and user experience, making the engine easier and more intuitive to use. These changes can be toggled off if you prefer the earlier UI. Improved developer iteration: Faster build times and streamlined processes to help developers see their changes and test their projects more quickly. Faster worldbuilding with procedural tools: Advanced procedural content generation tools that enable quicker creation of complex game environments. This includes static geometry streaming as well as Nanite foliage support. Enhanced cinematic & performance capture workflows: Upgrades to the tools used for creating cinematics and capturing performances, leading to higher quality results. Key Links Unreal Engine 5.6 Blog Unreal Engine 5.6 Release Notes Space Nova Unreal Bundle (Use code SN70) Star Nova Unreal Bundle (Use Code SN40) Big Bang Unreal & Unity Humble Bundle You can learn more about the Unreal Engine 5.6 release in the video below. Using the links above to purchase bundles helps support GFS (and thanks so much if you do!)
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  • Former Star Wars Jedi Director’s Indie AAA Studio is Working on an Action-Adventure Dungeons and Dragons Game

    Former Star Wars Jedi director Stig Asmussen’s independent AAA studio Giant Skull was formally unveiled last March, with the developer confirming at the time that it was working on a AAA single-player action-adventure title developed on Unreal Engine 5. Now we know a little bit more about what the game will be.
    It has been announced that Giant Skull has partnered with Wizards of the Coast to develop an action-adventure title based on Dungeons and Dragons. Work on the AAA single-player title is underway, though further details on the game, what exactly players can expect from it, or when more will be unveiled are currently scarce. The game is in development for PC and consoles.
    Giant Skull CEO and former Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor, and God of War 3 director Stig Asmussen said, “Our talented and experienced team at Giant Skull is built on creativity and curiosity,” said Stig Asmussen, CEO, Giant Skull. “Our goal is to craft a rich new Dungeons and Dragons universe filled with immersive storytelling, heroic combat and exhilarating traversal that players will fully embrace.”
    President of Wizards of the Coast and digital gaming at Hasbro John Hight said, “Stig and the team at Giant Skull are exactly the type of exceptionally talented creators we want to work with, and I’m so happy to be reuniting with him on this new project. In our time working together on God of War I got to see firsthand Stig’s artistry and expertise, and he and the Giant Skull team are the perfect fit for our new game. Worldbuilding and storytelling is in our DNA, and this collaboration reflects our evolution and commitment to our Playing to Win Strategy, building a stronger presence in digital play. We look forward to revealing more about this brand-new Dungeons and Dragons game in the future.”
    Stay tuned for more details on the project in the coming months and years.
    #former #star #wars #jedi #directors
    Former Star Wars Jedi Director’s Indie AAA Studio is Working on an Action-Adventure Dungeons and Dragons Game
    Former Star Wars Jedi director Stig Asmussen’s independent AAA studio Giant Skull was formally unveiled last March, with the developer confirming at the time that it was working on a AAA single-player action-adventure title developed on Unreal Engine 5. Now we know a little bit more about what the game will be. It has been announced that Giant Skull has partnered with Wizards of the Coast to develop an action-adventure title based on Dungeons and Dragons. Work on the AAA single-player title is underway, though further details on the game, what exactly players can expect from it, or when more will be unveiled are currently scarce. The game is in development for PC and consoles. Giant Skull CEO and former Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor, and God of War 3 director Stig Asmussen said, “Our talented and experienced team at Giant Skull is built on creativity and curiosity,” said Stig Asmussen, CEO, Giant Skull. “Our goal is to craft a rich new Dungeons and Dragons universe filled with immersive storytelling, heroic combat and exhilarating traversal that players will fully embrace.” President of Wizards of the Coast and digital gaming at Hasbro John Hight said, “Stig and the team at Giant Skull are exactly the type of exceptionally talented creators we want to work with, and I’m so happy to be reuniting with him on this new project. In our time working together on God of War I got to see firsthand Stig’s artistry and expertise, and he and the Giant Skull team are the perfect fit for our new game. Worldbuilding and storytelling is in our DNA, and this collaboration reflects our evolution and commitment to our Playing to Win Strategy, building a stronger presence in digital play. We look forward to revealing more about this brand-new Dungeons and Dragons game in the future.” Stay tuned for more details on the project in the coming months and years. #former #star #wars #jedi #directors
    GAMINGBOLT.COM
    Former Star Wars Jedi Director’s Indie AAA Studio is Working on an Action-Adventure Dungeons and Dragons Game
    Former Star Wars Jedi director Stig Asmussen’s independent AAA studio Giant Skull was formally unveiled last March, with the developer confirming at the time that it was working on a AAA single-player action-adventure title developed on Unreal Engine 5. Now we know a little bit more about what the game will be. It has been announced that Giant Skull has partnered with Wizards of the Coast to develop an action-adventure title based on Dungeons and Dragons. Work on the AAA single-player title is underway, though further details on the game, what exactly players can expect from it, or when more will be unveiled are currently scarce. The game is in development for PC and consoles. Giant Skull CEO and former Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor, and God of War 3 director Stig Asmussen said, “Our talented and experienced team at Giant Skull is built on creativity and curiosity,” said Stig Asmussen, CEO, Giant Skull. “Our goal is to craft a rich new Dungeons and Dragons universe filled with immersive storytelling, heroic combat and exhilarating traversal that players will fully embrace.” President of Wizards of the Coast and digital gaming at Hasbro John Hight said, “Stig and the team at Giant Skull are exactly the type of exceptionally talented creators we want to work with, and I’m so happy to be reuniting with him on this new project. In our time working together on God of War I got to see firsthand Stig’s artistry and expertise, and he and the Giant Skull team are the perfect fit for our new game. Worldbuilding and storytelling is in our DNA, and this collaboration reflects our evolution and commitment to our Playing to Win Strategy, building a stronger presence in digital play. We look forward to revealing more about this brand-new Dungeons and Dragons game in the future.” Stay tuned for more details on the project in the coming months and years.
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  • Netflix’s Lost in Starlight: Korea Makes an Animated Sci-Fi Romance for Adults

    In 2018 Korean animator and illustrator Han Ji-won created a commercial for jewelry brand Stonehenge that follows a girl who dreams of going to space, just like her astronaut grandmother. The brief, beautiful animation caught the attention of Korean production company Climax Studios, who saw potential for a much bigger story about the human connections astronauts carry with them into space. 
    Seven years later, the Netflix animated film Lost in Starlight expands that near-future world into a story of two star-crossed lovers who fall in love on the neon-lit rooftops of a futuristic Seoul only to be separated by 140 million miles when one of them embarks on an expedition to Mars. 

    “While I was developing the script, a lot of things changed,” writer-director Han says In fleshing out the story, she was inspired by the individuality of Miyazaki, the edgy sentimentality of Cowboy Bebop, and the near-future worldbuilding of Her. “But, still, there were the same keywords: space, female lead, music, childhood, and love.” 
    Lost in Starlight centers a slice-of-life love story between astro botanist Nan-youngand musician Jay. For Nan-young, who hopes to find life on the planet, Mars is personal. Her mother was part of a doomed, 2026 mission to the Red Planet. Twenty-five years later, Nan-young dreams of continuing in her mother’s footsteps, and helping the Adonis amurensis flower thrive on the alien planet. 

    “My character is kind of stubborn at times,” says Ramakrishnan, with a laugh. “She’s a girl boss, but she needs to take a breath.” That breath comes in the form of a return to Seoul from Houston, following low psychological exam scores that have Nan-young bumped from an upcoming Martian expedition. The driven scientist doesn’t give up on her goal, continuing her development of a Life Form Detector to try to earn a spot on the trip, but she also finds time to devote to fixing her late mother’s busted record player. When Nan-young literally bumps into Jay with the 2023 Crozby in her arms, he becomes determined to fix it for her. 
    “I would describe Jay as someone who doesn’t really believe in himself,” Min says of the character who is working in a vintage electronics repair shop after turning away from his passion for composing and performing music. “I think he is more concerned about the practicalities of life and just kind of getting by. I think he has a lot of dreams, but he doesn’t quite know how to act on them and fulfill them.” While Jay may be hesitant in his music, he is determined when it comes to pursuing the brilliant Nan-young. By the time he has fixed her record player, the two have fallen for one another… but can their budding relationship survive the distance between Earth and Mars?
    Like the short animation it stems from, Lost in Starlight is far more interested in the emotional dimensions of space travel than the logistical ones. The Martian, this is not—nor does it want to be, instead curious about the work of human connection in a sometimes unforgiving but never hopeless universe. The film’s space-scapes are vividly animated, and especially powerful in the abstract. In one climactic, hallucinatory moment, Nan-young’s vision explodes with the yellow blossoms of the flower that connects her work to her mother’s, across time and mortality. She imagines the galaxy as a spinning record, the vinyl representing connections to her mother and to Jay, as well as the natural forces that move us all along. 
    The story is strongest, however, in its most mundane, Earth-bound moments, and in the ways Han’s animation is able to connect the familiar with the fantastic so seamlessly. Like anime auteurs Hideko Miyazai and Makoto Shinkai before her, Han is incredibly detailed in her realization of interior spaces, bringing a sense of realism to the animated format that casts the same warm, human touch to the mise-en-scene of a Martian research facility as it does Jay’s sunlit, stickered Euljiro apartment. In 2051 Seoul, massive holographic jellyfish float through the twilight sky, but Nan-young’s aging father still sticks struggling plants in an old mug emblazoned with a heart-shaped photo of his family from decades previous. And when Nan-young takes a self-driving car home after a long day, Han focuses not on the technology but our weary protagonist toeing off her work heels.
    This balance between the futuristic and the familiar is further buoyed by the film’s soundtrack, which features work from Korean artists such as CIFIKA, Meego, and Wave to Earth’s Kim Daniel.
    “I am a little bit greedy about having really good soundtracks,” says Han. “I wanted it to be futuristic but not apocalyptic, a little bit edgy but soft at the same time.” Han chose synth-pop as the main sound, pairing the electronic sounds of the genre with subdued, dreamy beats. Korean voice actors Kim and Hong contributed some of the lyrics for the tender, lulling songs Jay writes and performs in the film.

    Korean media has become known internationally for its love stories, most famously depicted in the K-drama format. While Lost in Starlight borrows some of the same narrative DNA that makes those romances tick, it represents something startlingly original within a Korean animation industry that has more often been known internationally for its outsourcing work and preschool TV programs than feature films for adults. “While we still have those companies in Korea doing a lot of outsourcing work, we also have new aspiring companies that come into the picture,” says Han of the state of the Korean animation industry. 

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    Han, who became the youngest Korean animator to direct a theatrically released feature film in 2015 with anthology Clearer Than You Think, comes from an indie background, but worked with a commercial production company to make Lost in Starlight.
    “We have these great artists who have a lot of potential in terms of their creativity and storytelling, and then we have these companies who are now willing to do both the pre and main production works,” says Han. “I think we need a lot of love and interest and support from a lot of different players, and I hope that it could be consistent, so that we can keep on working on our projects. If that happens, then I think we’re going to bloom like flowers.”
    Lost in Starlight is available to stream on Netflix starting May 30.
    #netflixs #lost #starlight #korea #makes
    Netflix’s Lost in Starlight: Korea Makes an Animated Sci-Fi Romance for Adults
    In 2018 Korean animator and illustrator Han Ji-won created a commercial for jewelry brand Stonehenge that follows a girl who dreams of going to space, just like her astronaut grandmother. The brief, beautiful animation caught the attention of Korean production company Climax Studios, who saw potential for a much bigger story about the human connections astronauts carry with them into space.  Seven years later, the Netflix animated film Lost in Starlight expands that near-future world into a story of two star-crossed lovers who fall in love on the neon-lit rooftops of a futuristic Seoul only to be separated by 140 million miles when one of them embarks on an expedition to Mars.  “While I was developing the script, a lot of things changed,” writer-director Han says In fleshing out the story, she was inspired by the individuality of Miyazaki, the edgy sentimentality of Cowboy Bebop, and the near-future worldbuilding of Her. “But, still, there were the same keywords: space, female lead, music, childhood, and love.”  Lost in Starlight centers a slice-of-life love story between astro botanist Nan-youngand musician Jay. For Nan-young, who hopes to find life on the planet, Mars is personal. Her mother was part of a doomed, 2026 mission to the Red Planet. Twenty-five years later, Nan-young dreams of continuing in her mother’s footsteps, and helping the Adonis amurensis flower thrive on the alien planet.  “My character is kind of stubborn at times,” says Ramakrishnan, with a laugh. “She’s a girl boss, but she needs to take a breath.” That breath comes in the form of a return to Seoul from Houston, following low psychological exam scores that have Nan-young bumped from an upcoming Martian expedition. The driven scientist doesn’t give up on her goal, continuing her development of a Life Form Detector to try to earn a spot on the trip, but she also finds time to devote to fixing her late mother’s busted record player. When Nan-young literally bumps into Jay with the 2023 Crozby in her arms, he becomes determined to fix it for her.  “I would describe Jay as someone who doesn’t really believe in himself,” Min says of the character who is working in a vintage electronics repair shop after turning away from his passion for composing and performing music. “I think he is more concerned about the practicalities of life and just kind of getting by. I think he has a lot of dreams, but he doesn’t quite know how to act on them and fulfill them.” While Jay may be hesitant in his music, he is determined when it comes to pursuing the brilliant Nan-young. By the time he has fixed her record player, the two have fallen for one another… but can their budding relationship survive the distance between Earth and Mars? Like the short animation it stems from, Lost in Starlight is far more interested in the emotional dimensions of space travel than the logistical ones. The Martian, this is not—nor does it want to be, instead curious about the work of human connection in a sometimes unforgiving but never hopeless universe. The film’s space-scapes are vividly animated, and especially powerful in the abstract. In one climactic, hallucinatory moment, Nan-young’s vision explodes with the yellow blossoms of the flower that connects her work to her mother’s, across time and mortality. She imagines the galaxy as a spinning record, the vinyl representing connections to her mother and to Jay, as well as the natural forces that move us all along.  The story is strongest, however, in its most mundane, Earth-bound moments, and in the ways Han’s animation is able to connect the familiar with the fantastic so seamlessly. Like anime auteurs Hideko Miyazai and Makoto Shinkai before her, Han is incredibly detailed in her realization of interior spaces, bringing a sense of realism to the animated format that casts the same warm, human touch to the mise-en-scene of a Martian research facility as it does Jay’s sunlit, stickered Euljiro apartment. In 2051 Seoul, massive holographic jellyfish float through the twilight sky, but Nan-young’s aging father still sticks struggling plants in an old mug emblazoned with a heart-shaped photo of his family from decades previous. And when Nan-young takes a self-driving car home after a long day, Han focuses not on the technology but our weary protagonist toeing off her work heels. This balance between the futuristic and the familiar is further buoyed by the film’s soundtrack, which features work from Korean artists such as CIFIKA, Meego, and Wave to Earth’s Kim Daniel. “I am a little bit greedy about having really good soundtracks,” says Han. “I wanted it to be futuristic but not apocalyptic, a little bit edgy but soft at the same time.” Han chose synth-pop as the main sound, pairing the electronic sounds of the genre with subdued, dreamy beats. Korean voice actors Kim and Hong contributed some of the lyrics for the tender, lulling songs Jay writes and performs in the film. Korean media has become known internationally for its love stories, most famously depicted in the K-drama format. While Lost in Starlight borrows some of the same narrative DNA that makes those romances tick, it represents something startlingly original within a Korean animation industry that has more often been known internationally for its outsourcing work and preschool TV programs than feature films for adults. “While we still have those companies in Korea doing a lot of outsourcing work, we also have new aspiring companies that come into the picture,” says Han of the state of the Korean animation industry.  Join our mailing list Get the best of Den of Geek delivered right to your inbox! Han, who became the youngest Korean animator to direct a theatrically released feature film in 2015 with anthology Clearer Than You Think, comes from an indie background, but worked with a commercial production company to make Lost in Starlight. “We have these great artists who have a lot of potential in terms of their creativity and storytelling, and then we have these companies who are now willing to do both the pre and main production works,” says Han. “I think we need a lot of love and interest and support from a lot of different players, and I hope that it could be consistent, so that we can keep on working on our projects. If that happens, then I think we’re going to bloom like flowers.” Lost in Starlight is available to stream on Netflix starting May 30. #netflixs #lost #starlight #korea #makes
    WWW.DENOFGEEK.COM
    Netflix’s Lost in Starlight: Korea Makes an Animated Sci-Fi Romance for Adults
    In 2018 Korean animator and illustrator Han Ji-won created a commercial for jewelry brand Stonehenge that follows a girl who dreams of going to space, just like her astronaut grandmother. The brief, beautiful animation caught the attention of Korean production company Climax Studios, who saw potential for a much bigger story about the human connections astronauts carry with them into space.  Seven years later, the Netflix animated film Lost in Starlight expands that near-future world into a story of two star-crossed lovers who fall in love on the neon-lit rooftops of a futuristic Seoul only to be separated by 140 million miles when one of them embarks on an expedition to Mars.  “While I was developing the script [for Lost in Starlight], a lot of things changed,” writer-director Han says In fleshing out the story, she was inspired by the individuality of Miyazaki, the edgy sentimentality of Cowboy Bebop, and the near-future worldbuilding of Her. “But, still, there were the same keywords: space, female lead, music, childhood, and love.”  Lost in Starlight centers a slice-of-life love story between astro botanist Nan-young (voiced by The Handmaiden’s Kim Tae-ri in Korean and Never Have I Ever’s Maitreyi Ramakrishnan in English) and musician Jay (voiced by Weak Hero’s Hong Kyung in Korean, and Umbrella Academy’s Justin H. Min in English). For Nan-young, who hopes to find life on the planet, Mars is personal. Her mother was part of a doomed, 2026 mission to the Red Planet. Twenty-five years later, Nan-young dreams of continuing in her mother’s footsteps, and helping the Adonis amurensis flower thrive on the alien planet.  “My character is kind of stubborn at times,” says Ramakrishnan, with a laugh. “She’s a girl boss, but she needs to take a breath.” That breath comes in the form of a return to Seoul from Houston, following low psychological exam scores that have Nan-young bumped from an upcoming Martian expedition. The driven scientist doesn’t give up on her goal, continuing her development of a Life Form Detector to try to earn a spot on the trip, but she also finds time to devote to fixing her late mother’s busted record player. When Nan-young literally bumps into Jay with the 2023 Crozby in her arms, he becomes determined to fix it for her.  “I would describe Jay as someone who doesn’t really believe in himself,” Min says of the character who is working in a vintage electronics repair shop after turning away from his passion for composing and performing music. “I think he is more concerned about the practicalities of life and just kind of getting by. I think he has a lot of dreams, but he doesn’t quite know how to act on them and fulfill them.” While Jay may be hesitant in his music, he is determined when it comes to pursuing the brilliant Nan-young. By the time he has fixed her record player, the two have fallen for one another… but can their budding relationship survive the distance between Earth and Mars? Like the short animation it stems from, Lost in Starlight is far more interested in the emotional dimensions of space travel than the logistical ones. The Martian, this is not—nor does it want to be, instead curious about the work of human connection in a sometimes unforgiving but never hopeless universe. The film’s space-scapes are vividly animated, and especially powerful in the abstract. In one climactic, hallucinatory moment, Nan-young’s vision explodes with the yellow blossoms of the flower that connects her work to her mother’s, across time and mortality. She imagines the galaxy as a spinning record, the vinyl representing connections to her mother and to Jay, as well as the natural forces that move us all along.  The story is strongest, however, in its most mundane, Earth-bound moments, and in the ways Han’s animation is able to connect the familiar with the fantastic so seamlessly. Like anime auteurs Hideko Miyazai and Makoto Shinkai before her, Han is incredibly detailed in her realization of interior spaces, bringing a sense of realism to the animated format that casts the same warm, human touch to the mise-en-scene of a Martian research facility as it does Jay’s sunlit, stickered Euljiro apartment. In 2051 Seoul, massive holographic jellyfish float through the twilight sky, but Nan-young’s aging father still sticks struggling plants in an old mug emblazoned with a heart-shaped photo of his family from decades previous. And when Nan-young takes a self-driving car home after a long day, Han focuses not on the technology but our weary protagonist toeing off her work heels. This balance between the futuristic and the familiar is further buoyed by the film’s soundtrack, which features work from Korean artists such as CIFIKA, Meego, and Wave to Earth’s Kim Daniel. “I am a little bit greedy about having really good soundtracks,” says Han. “I wanted it to be futuristic but not apocalyptic, a little bit edgy but soft at the same time.” Han chose synth-pop as the main sound, pairing the electronic sounds of the genre with subdued, dreamy beats. Korean voice actors Kim and Hong contributed some of the lyrics for the tender, lulling songs Jay writes and performs in the film. Korean media has become known internationally for its love stories, most famously depicted in the K-drama format. While Lost in Starlight borrows some of the same narrative DNA that makes those romances tick, it represents something startlingly original within a Korean animation industry that has more often been known internationally for its outsourcing work and preschool TV programs than feature films for adults. “While we still have those companies in Korea doing a lot of outsourcing work, we also have new aspiring companies that come into the picture,” says Han of the state of the Korean animation industry.  Join our mailing list Get the best of Den of Geek delivered right to your inbox! Han, who became the youngest Korean animator to direct a theatrically released feature film in 2015 with anthology Clearer Than You Think, comes from an indie background, but worked with a commercial production company to make Lost in Starlight. “We have these great artists who have a lot of potential in terms of their creativity and storytelling, and then we have these companies who are now willing to do both the pre and main production works,” says Han. “I think we need a lot of love and interest and support from a lot of different players, and I hope that it could be consistent, so that we can keep on working on our projects. If that happens, then I think we’re going to bloom like flowers.” Lost in Starlight is available to stream on Netflix starting May 30.
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