Chaos Previews Its AI Technologies

Make PBR materials from text descriptions, populate scenes, apply styles to renders, and more.

Image credit: Chaos
Chaos refuses to lag behind other companies in the AI industry and has shared a sneak peek at its upcoming technologies that will be useful for artists and game developers.
Chaos claims that "it's never about machines replacing creativity but building better machines that truly empower and accelerate creative potential." It looks like it is trying to apply ethical AI practicesto its products, putting humans in the center of creativity.
"With the power of AI comes great responsibility. These core guidelines will underpin workflows that combine accelerated creativity with responsible, human-centered AI."

Image credit: Chaos
The company swears to abide by its principles, empowering creators and helping them keep control and ownership of their intellectual property. It will be "transparent in our AI processes, algorithms, and collection of user data, with utmost respect for user privacy."
So what tech is Chaos working on now? Here is the list:
- PBR Rendering allows you to turn text prompts or reference images into complex, realistic PBR materials.
- Smart Scene Populator automates the placement of assets in a scene.
- Style Transfer applies visual styles to your renders based on reference images.
- Lifestyle Image converts product images into lifestyle visuals using prompts.
- Material Aging Simulator makes materials look aged.
- Voice Interface allows you to control creative processes with your voice.
- Set Extender works like outpainting by extending 3D sets.
- Historical Asset Learner studies your past asset creations to predict future needs.
- Intelligent Lighting Optimizer automatically suggests and adjusts lighting.

Image credit: Chaos
Categorii
Citeste mai mult
Jack McVeigh's awesome artworks let you travel 30 years into the past. Today, let's take a trip back to 1995 and have a look at some of the astonishing artworks created by Jack McVeigh, a Digital Artist and avid Blender enthusiast. In 2023, the artist kicked off a series of low-poly creations inspired by the aesthetics of PlayStation 1...

The detailed recreation of the card was set up using Blender. Ryosuke Hana, an experienced Artist, Developer, and Senior Design Technologist at the PlayStation team, has recently showcased a breathtaking digital prop that will most certainly send you on a nostalgic trip down memory lane if you've been a PS fan since the console's early days....

Real-time natural disasters, a new vessel for navigating locations, a new character that will assist you along the way, and more. A few days ago, Kojima Productions released a video where renowned developer and Game Director Hideo Kojima talked about the upcoming game, Death Stranding 2: On the Beach. Unveiled at Sony's Play of State 2024, the game is slated for release...

ARK: Survival Ascended developer Studio Wildcard has recently shared a hilarious trailer for its 2023 action-adventure survival game, which employed the duo of Disney's iconic rodents to demonstrate the title's new Custom Cosmetics system and ARK Dev Kit. Image Credit: Studio Wildcard In case you somehow missed the news, on January 1, 2024, the...

Hello everyone! Today I would like to tell you about the process of creating concept art for mecha project. The first thing I always do is a little research. In this case I was doing pre-production for the whole project, so this process took a bit longer. When working I actively use all possible tools, but my favorite is mindmap. By working with associations and semantic components I can...
