Dimas Novan D told us about the history and development process behind A Space for the Unbound, talked about promoting the game and working with the community, and shared some advice on how to get noticed. Introduction Hello, I'm Dimas Novan D, currently a Supervising Artist at Mojiken Studio and...
Made by Paul Martin Eliasz, the tool is set to launch in the near future. Paul Martin Eliasz, a Senior Technical Artist and well-known Unreal Engine enthusiast, has recently previewed an incredible procedural worldbuilding tool for Unreal Engine 5, set to be released in the near future. Powered by the engine's Procedural Content Generation (PCG)...
A YouTuber's Experiment with AI-Driven 3D Modeling A recent video by Mickmumpitz has sparked interest in the potential of artificial intelligence to revolutionize 3D modeling software like Blender. In the video, Mickmumpitz demonstrates how they used ChatGPT, a large language model, to automate various tasks within Blender. From Scripting to Scene Creation Initially, the focus was on using...
About Onur Erdurak Onur Erdurak, a Turkish director, writer, and 3D artist with a Cinema degree, gained international recognition with his debut short film, "STRANDED," premiered at Cannes Film Festival Short Film Corner in 2018. Erdurak found inspiration to delve into Blender, with this Instagram (@blendreams) boasting over 100,000 followers, where he showcases his 3D creations where he...
Introduction Hello, my name is Thibaut Reimel, I am a Material and Environment artist working at Ubisoft. This project started when a good friend of mine, François Larrieu, and I started talking on our breaks about vehicle workflows, he showed me a cool modeling technique and I also have been interested by Naughty Dog’s vehicle workflow. In addition, I always found that midpoly...