• WWW.EUROGAMER.NET
    Minecraft movie is just what the world needs right now, says Jack Black
    Minecraft movie is just what the world needs right now, says Jack Black, star of the movie, while promoting the movieBlock and roll.Image credit: Warner Bros News by Victoria Kennedy News Reporter Published on March 31, 2025 Actor Jack Black believes his latest film, A Minecraft Move, is just the tonic the world is in need of right now.Speaking with The Hollywood Reporter during the film's premiere, Black channelled his inner Burt Bacharach stating: "What the world needs now is love, sweet love."Everything You Need To Know About Minecraft Legends Gameplay. Watch on YouTube"We've got to work together, my God," Black - who plays Steve in the Minecraft adaptation - continued.The actor said there is quite simply "so much violence and war and hatred" right now, so what he loves about A Minecraft Movie is that there is "a lot of love in it and there's a lot of creativity". He added there is "some anger and violence" peppered throughout the film as well, but "in the end it's about friendship and working together to make [the world] a better place".Black's sentiment was echoed by Game of Thrones and Aquaman actor Jason Momoa, who stars as Garrett "The Garbage Man" Garrison in A Minecraft Movie."I think everyone needs to escape a little bit right now," Momoa said. "It's nice to sit back and have a really fun adventure and giggle and laugh."As for the rest of the cast, Black was full of praise for his co-stars, calling Momoa "worth the price of admission" alone. Then there's "Danielle Brooks, who is fantastic; Emma Myers, she's fantastic. You've got this new kid [Hansen], who is a genius. But then wild card! You didn't know you're gonna get Jennifer Coolidge?" Black enthused.Oh, and in case you were already wondering, Momoa is up for making another Minecraft film down the line. "We won't let you down. We worked our ass off for you, and I think we brought the world to life. I think everybody's gonna love it," the actor said. "There's so much more to tell; I just hope the fans will be delighted and let us make more." Image credit: Warner BrosA Minecraft Movie is set to release on 4th April, and while Black plays Steve in the film this wasn't always going to be the case. Believe it or not, he was originally going to portray a talking pig in the upcoming film.Meanwhile, if you fancy some themed-food ahead of any trips to the cinema, McDonald's is offering its customers the chance to purchase a 8.19 Minecraft Movie Meal, complete with "amazing collectibles" crafted for adults..
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  • WWW.EUROGAMER.NET
    On consoles, thirty years after its release, there's still no escape from I Have No Mouth, and I Must Scream's horrors
    On PlayStation, Xbox, and Switch, thirty years after its release there's still no escape from I Have No Mouth, and I Must Scream's horrorsTo Harlan back.Image credit: Eurogamer/Nightdive Studios Feature by Christian Donlan Contributing Editor Published on March 31, 2025 Harlan Ellison used to say that I Have No Mouth, and I Must Scream was a game that nobody could win. I gather now, having looked at a few wikis, that this is not entirely true. But back in the mid-1990s when I first encountered this weird, horrifying video game, it certainly felt true. I Have No Mouth was... not a hit, exactly, but certainly the subject of a sustained mania in my student house at the tail end of the last century. Adventure games, or point-and-clicks, were our collective favourite genre, outside of endless sessions on Worms 2. Back then we recognised that, even amongst the Monkey Islands and Tentacles, I Have No Mouth was...special?I Have No Mouth, and I Must ScreamPublisher: Nightdive StudiosDeveloper: Nightdive Studios, Cyberdreams, The Dreamers GuildPlatform: Played on PCAvailability: Out now on Steam, PS4, PS5, Xbox One, Xbox X/S and Switch.The game is a sort of sibling to Ellison's short story I Have No Mouth and I Must Scream, which was written in the 1960s. This is a horror story in the purest sense - it's gloriously wretched, haunting stuff. Due to the organisational pressures of a three-way world war, America, Russia and China all build their own supercomputers to manage the movement of nukes and troops and all that radioactive jazz, and these giant machines lurk far beneath the earth in a series of caves and concealed tunnels. In the course of the war, one of the computers becomes sentient and combines with the other two. It then exterminates all of humanity except for five people, who it spends the next hundred-odd years torturing. It also keeps them alive artificially, which is, I guess, all part of the torture as well.In the short story, these five characters head off on a journey through the underground chambers in search of tinned food. In the game, the five characters, slightly changed for the shift in format, are sent out on individual adventures - although "adventures" is far too sprightly a word for the psychodramas that unfold. The game's just arrived on consoles for the first time in a faithful adaptation from Nightdive Studios. Nightdive's a team that specialises in these kinds of digital resurrections of cult classics. Rather than updating this particular game for the modern era, the studio has largely played it straight.Here's a trailer for I Have No Mouth, and I Must Scream.Watch on YouTubeThis means that the screen still contains an action window along with a series of verbs and phrases that can be used to direct on-screen characters. (One of these verbs is "swallow", which is a pretty good indicator of the grimness that awaits.) While there are now button shortcuts that mean you don't have to click on each individual phrase, you will still need to highlight parts of the environment using what amounts to a mouse pointer, now controlled with a stick, and with finessing available via the D-pad.Personal note. This pointer, combined with often tiny on-screen elements to click on, proved more than my twitchy, MS-addled hands could cope with for any length of time, but I suspect most players will find it fussy yet ultimately manageable. While I struggled to play, then, what I did appreciate was a chance to return to the memories of a game that I once spent a lot of time with, but which I've long since put out of my mind. I Have No Mouth, and I Must Scream. | Image credit: Nightdive StudiosI don't think I'd ever really played a horror game back in the mid-1990s, or if I had it was something fast-paced and shotgun-based, a game about hordes and ammo and dogs leaping in through shattering windows. Horror? That stuff would be light relief in I Have No Mouth. Each of the psychological gauntlets the game's characters head off on is tuned to the specific flaws or regrets of their individual personalities. Gorrister, for example, ends up on a sort of horrific zeppelin where he must explore what looks like a murder scene while he slowly reexamines the guilt he feels over what happened to his wife. Ellen, meanwhile, is an engineer who must overcome her fear of the colour yellow to explore a strange technological pyramid filled with monitors and sparking electrical wires.None of these scenarios sound particularly traumatising, but a few things come together to make the game not just memorably horrible but genuinely haunting. For one, there are the themes the game is willing to explore and the places it's willing to take players. I was playing I Have No Mouth alongside games like Sam & Max Hit the Road and Full Throttle - genocide and mental illness, to name just two of I Have No Mouth's preoccupations, were quite a departure from the road trips and windup bunnies.Then there's the graphical approach. I Have No Mouth unfolds, like most adventure games, as a series of screens that the player navigates as they solve puzzles. Back in the day, it felt incredibly subversive to use the kind of visual design I was used to in games like The Dig to offer up such an array of hellscapes and crime scenes. There's something of Bosch to the game's depiction of a future world run by an evil supercomputer. Bodies pile up or hang from meat hooks, the ground is rumpled like the folds of a brain, and even a relatively open vista feels claustrophobic, with a ceiling that looms and a vanishing point that suggests the wet tunnels formed by some awful creature's intestines. This stuff is beautifully done, but all the effort is bent on creating an oppressive environment. Playing for any length of time is a bit like watching too many Youtube spelunking videos. You need to go outdoors afterwards and just look at the sky for a half hour. I Have No Mouth, and I Must Scream. | Image credit: Nightdive StudiosThe most effective part of the whole thing, though, might come down to genre as much as anything else. I Have No Mouth is an adventure game, after all, and these games are famous for their fiercely limited agency. It's bad enough being trapped in a diner with Gorrister where desert stretches off in every direction and the only person left to talk to is a cryptic jackal, but what's worse is that, quite often, you're simultaneously left exploring a puzzle that seems designed to leave you stumped for long periods of time. The end result is that you, like the game's characters, exist in a kind of repetitive loop of carefully curated misery. I can't tell whether I Have No Mouth's puzzles are more villainous than those found in something like Zak McKracken, say, but I do recognise that they're puzzles that are designed to feel a bit like nightmares, which means that standard logic wouldn't really work here.Looking back on I Have No Mouth now, while I do think about Ellison's story and the queasy impact it had on me when I first read it, what the game really reminds me of - because of how similar and yet how different it can be - is something like David Cronenberg's Videodrome. This is a truly stunning film in which James Woods plays the president of a TV station who grows a VCR slot in his stomach. It's body horror just like a lot of I Have No Mouth, and yet I always find Videodrome exhilaratingly creative, while I find I Have No Mouth admirably oppressive.Here's a trailer for Videodrome - an absolute masterpiece and yet another film I was introduced to via Moviedrome, RIP.Watch on YouTubeThat's the point, of course, but I think this reaction of mine is ultimately down to the medium. Videodrome is a film made before CGI so there's a playful arts-and-crafts feel to even its most terrifying visions. I look at that VCR slot, for example, and while I'm thinking, wow, that's pretty gnarly, I'm also thinking, how did they do that? What did they use?I Have No Mouth, and I Must Scream accessibility optionsPlayers can change text speed. Tricky cursor input for players with tremors.With I Have No Mouth, the short story, you can't do that, because everything is made of words, and you can't really stop and ask your own imagination whether it used fishing line and chicken wire to work its grim magic. Equally, you can't do it with I Have No Mouth, the game, either, because it's all pixels, it's all made of the same stuff, and so the horror, while lacking in visual fidelity, has a kind of rigour and authority because it's made of the same things as everything else.That's the core of it, I reckon: both short story and game offer visions of reality from which it's very hard to escape. You can put the book down, and you can turn off the console - or, if you're particularly determined, you can puzzle your way through to the "good" ending Ellison would pretend didn't exist. But in the days, weeks, months and years that follow, some part of you is still trapped back there with those words and those images.Code for I Have No Mouth, and I Must Scream was provided by the publisher.
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  • WWW.VIDEOGAMER.COM
    Larian lead Swen Vincke backed by Atomfall CEO as AAA publishers continue to fail both gamers and developers
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games hereIts no secret that the games industry is unstable right now. With veteran devs claiming the industry is unsustainable and massive projects fail weeks after release, its smaller developers like Larian Studios that are keeping gaming alive.After speaking at The Game Awards last December about the fight between developer and publisher, Larian Studios CEO and Baldurs Gate 3 director Swen Vincke has become an icon in the industry. As it turns out, the BG3 creator is not alone as Rebellion CEO Jason Kingsley has backed the Larian lead as AAA publishers continue to fail not just gamers, but developers as well.Rebellion joins Larian against AAA publishersSpeaking to PC Gamer, Kingsley resonated with Vinckes statements at The Game Awards 2024. Ive been fighting with publishers my entire life, Vincke said on stage in front of the industrys biggest names. And I keep on seeing the same mistakes, over and over and over. Its always the quarterly profits. The only thing that matters is the numbers.Kingsley explained that not only was Vincke absolutely correct, but the story of the Larian leads struggles against publishers was very much the same as his. With a history of working with SEGA on Aliens vs Predator and Zenimax on a number of titles, Rebellion has a history of being put through the ringer by publishers.It cuts across every industry, the Rebellion CEO said. But I am aware a lot of my colleagues get frustrated from time to time by people who are potentially very good managers but arent specialists in the computer games area.While Rebellion is now isolated on its own, creating Sniper Elite and the just-released Atomfall with little external involvement, the studio is extremely familiar with interference from publishers.There are horror stories of people having external producers saying, Look, you just need to make fewer bugs, because then itll be faster to make.'REBELLION CEO JASON KINGSLEY ON AAA PUBLISHERSThere are horror stories of people having external producers saying, Look, you just need to make fewer bugs, because then itll be faster to make. And everybodys going Yeah, youre right, yeah. We really shouldnt have decided to put 1,500 bugs in,' the CEO said.Nevertheless, Kingsley explained that the massive wave of industry layoffs was inevitable due to the industrys reaction to the COVID pandemic. As user spending skyrocketed, companies over-invested in talent which only exacerbated cuts made by companies such as Xbox, PlayStation and other AAA companies this past year.I think possibly the games industry expanded a bit too fast during Covid, he said. You know, we had really good times, and everybody was locked in and was playing computer games. And then the correction came, yeah, and that correction has been very rapid and sudden, and, you know, bloody awful, quite frankly.While Rebellion hasnt made an internationally beloved title on the level of Baldurs Gate 3, its a studio with heart. There arent 700 developers working on a game at the studio which results in games that have not just an identity, but a soul.Ive loved running through the world of Atomfall far more than Ive enjoyed running through any COD mission in the last decade, and its because it actually feels like its made by people. Its the same as exploring Skyrim versus exploring Starfieldtheres just too many hands in the same pie and its resulting in mush.Baldurs Gate 3Platform(s):macOS, PC, PlayStation 5, Xbox Series S, Xbox Series S/X, Xbox Series XGenre(s):Adventure, RPG, Strategy10VideoGamerSubscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
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    Leaker claims possible Oblivion remake release date that is hard to believe
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games hereThere are a lot of great games officially scheduled to come out in April. These include Xbox console exclusives Indiana Jones and Forza Horizon 5 coming to PlayStation. While these are two massive gets for the PS5, there are also rumors we are getting a remake of Oblivion. While Bethesda is yet to even announce the game, a leaker believes the Oblivion remake release date is likely end of this week.Leaker believes Oblivion remake release date is imminentBethesda hasnt announced a remake of Oblivion, but there are heavy rumors it is coming out soon. Previously, NateTheHate thought it would arrive in June, but their most recent update claims it could arrive in April, possibly as a shadowdrop.On March 13th, NateTheHate posted on X, As plans stand: Both the release and reveal are targeting next month (April). The gap between the reveal and release will be minimal a shadow drop is possible.Image credit: @NateTheHate2 on XThis doesnt confirm the game is coming out in April, but it is the biggest rumor so far. Its possible we could get a reveal and then a release in June as originally rumored, but a release would be amazing.While NateTheHate hasnt shared anything new about the Oblivion remake since, DetectiveSeeds has chimed in with when they believe the game is specifically coming out. On March 30th, DetectiveSeeds posted on X, I believe the Oblivion remake is going to release end of next week, likely Thursday April 3rd.Image credit: @DetectiveSeeds on XThis would be huge if true. Again, Bethesda hasnt even announced the game, so a shadowdrop so soon would be insane. We personally dont believe it will happen, and theres no hints at April 3rd from anyone else, but DetectiveSeeds has been accurate in the past. While there are no official details about the game, Eurogamer originally reported that it is fully remade in Unreal Engine 5, and that it features a new blocking system, as well as other reworked systems including stamina, sneaking, archery, hit reaction, and HUD.In other news, DetectiveSeeds has also possibly leaked the release date window for Ghost of Yotei, and it is very close.The Elder Scrolls IV: OblivionPlatform(s):PC, PlayStation 3, Xbox 360, Xbox OneGenre(s):RPG9VideoGamerRelated TopicsOblivion Subscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
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  • WWW.VG247.COM
    One of Warframe's recent quality of life updates has turned a Nightwave weekly into a hilarious nightmare
    21One of Warframe's recent quality of life updates has turned a Nightwave weekly into a hilarious nightmareShorter defense missions are great, but there's a funny catch.Image credit: Digital Extr News by Connor Makar Staff Writer Published on March 31, 2025 Warframe's recent change to defense missions have proven to be a wonderful quality of life change that save player's time and make the mission type far more pallatable across the game, but there's a funny catch. A Nightwave weekly mission has proven a tad arduous due to the change, throwing players into a bigger grind than usual.To break it down, the recent change has reduced the number of waves per Defense rotation from five to three. What this means in super simple terms is now players only have to wipe out three waves of enemies before they get a reward, which is nice and makes that new Warframe 1999 Temple defense quicker and easier. However, a Nightwave weekly quest called "Defense" requires players to finish a Defense mission after reaching wave 20. This, with the new format, doesn't quite add up.To see this content please enable targeting cookies. In the past, to complete this Nightwave weekly, you'd have to extract from a Defense mission after clearing four rotations. This is a nice bit of design, ensuring players take home at least one prize from each rotation tier. The standard reward tier is AABC, so it made sure you'd get a two A-rank rewards, a B-rank reward, and a C-rank reward. For clarity's sake let's say you're doing a Dark Sector Defense mission and get two Meso relics, a Neo Relic, and an Axi relic.However to clear 20 waves now requires you to actually complete 21 waves. So that's seven full rotations of a Defense mission. In terms of rewards, the tiers would go AABCAAB. Following the prior example, that's four Meso relics, two Neo, and an Axi. It loops back around, all while enemies get stronger. As such, if you're doing Defense missions for any other reasons other than the Nightwave weekly, there's no real reason to stay after wave 12.Okay so why does this matter. Well, it terms of time spent in a Defense mission, it's not actually going to take significantly longer to clear this than it would in the past. Sure, you'll have to sit throw addition extraction screens which'll add a few minutes, but unless you're unlocking void relics it won't enflate the time spent in-mission that long.Well, this change makes it harder to keep a squad of four in-mission for the entire duration. As mentioned above, there's no real reason to stick around past wave 12, meaning those taking on the weekly without a super powerful warframe and loadout could get bodied by the later waves. Also, some may be tempted to quite out of the mission on wave 20 - don't do that! You've got to actually finish the Defense roation you're on for the weekly to complete - so get to wave 21 and then extract normally.But, aside from that, it's not the biggest deal in the world. In fact, it's a pretty funny holdover from the old Defense format. If you're struggling to do this weekly, you can either look for likeminded players in the group-finder chat, find yourself a big void trace Defense farm and lock in for the long haul. Or, if you're unable to find other players to help you out, bring the best loadout you can to Lith on Earth and blast through a bunch of low level Grineer until you're done.This will probably get fixed in the coming weeks, but honestly, there's a sick part of my brain that wants Digital Extremes to keep this. It's the same part of my brain that loved the old Ash farm. Look, it's a wackey little weekly mission that pushes players to do something weird. Just slap on a podcast and vibe out, mate. Or, if you aren't vibing with it, don't panic. Even if you don't complete the mission, you can recover it in later weeks no problem.Have you tackled this Defense mission yet? Let us know below!
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    Want to know GTA 6's release date right now? Well, too bad, because Take-Two doesn't fancy ending the very chill 'Omg where GTA 6!?!' era quite yet
    Holding SMG FireWant to know GTA 6's release date right now? Well, too bad, because Take-Two doesn't fancy ending the very chill 'Omg where GTA 6!?!' era quite yetFrom what turtlenecked-up Strauss Zelnick just said, it sounds like the publisher's planning a GTA 6 ambush.Image credit: Rockstar Games News by Mark Warren Senior Staff Writer Published on March 31, 2025 You probably want to know when GTA 6 is coming out. Everyone does, and publisher Take-Two's well aware everyone does, as CEO Strauss Zelnick's just acknowledged in an interview that saw him be asked why Rockstar still hasn't locked in a proper release date for the game, even though it keeps saying GTA 6 is on track for this Fall.So, why is it being kept hush-hush? From what Zelnick said, the answer is what you'd expect - Take-Two thinks it's smart to keep people hungry for info, before really ramping things up once the game's closer to dropping.To see this content please enable targeting cookies. These latest comments from Zelnick came in an interview with Bloomberg's Wall Street Week show, which saw the exec sit down in his nicest blue turtleneck, surrounded by stuff like awards and a copy of Borderlands 2 that definitely hadn't been deliberately arranged to face the several different camera angles being used.Right at the end of the video, the Take-two CEO was asked why GTA 6's release date is still "so carefully held as a secret"."The anticipation for that title may be the greatest anticipation Ive ever seen for an entertainment property, and Ive been around the block a few times, and Ive been in every entertainment business there is" Zelnick began, before saying the important bit: "We want to maintain the anticipation and the excitement."Watch on YouTube"We do have competitors who will describe their release schedule for years in advance," he continued, "and weve found that the better thing to do is to provide marketing materials relatively close to the release window in order to create that excitement on the one hand, and balance the excitement with unmet anticipation. We dont always get it exactly right, but thats what were trying to do."So, it basically sounds like the publisher's saving the date in order to really kick off the hardcore GTA 6 promo with a bang whenever it deems its release date to be close enough, while the hype generated by there currently being no formally announced full date and fairly little new info keeps everyone relentlessly posting unhinged stuff for the time being. Smart, and not unprecedented when it comes to big games.If you're a bit annoyed at not getting the date yet, spare a thought for other studios and publishers in the industry hearing this as they try to avoid releasing stuff right as GTA 6 likely blows everything away for at least little a bit."GTA 6 is basically a huge meteor and we will just stay clear of the blast zone," one studio boss was quoted as saying last week, "We will nudge our releases back or forward three weeks to avoid it. Of course, the problem is everyone is going to do the same. So three to four weeks before or after GTA 6, youre going to get a load of games dropping content in what they believe will be the safe zone."We'll just have to see when Take-Two decides to press go on the big GTA 6 marketing train. Sadly, if you want to fill in the time by exploring an attempted re-creation of GTA 6's map in GTA 5, you're out of luck, as a mod attempting to do just that was pulled offline by its creator the other day following a Take-Two YouTube claim.
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  • WWW.NINTENDOLIFE.COM
    Hang On, Are People More Excited For Tomodachi Life Than Switch 2?
    The Japanese reveal tweet suggests so...Last week's surprise Nintendo Direct might not have been the showcase of wall-to-wall bangers that we had hoped for, but it still held its fair share of surprises perhaps the biggest of which was Tomodachi Life: Living the Dream.Sure, it had been rumoured for years, but we never really thought the Tomodachi Life series would be making a comeback on Switch. But it's real, it's coming next year and, according to the Japanese announcement tweet, people are rather hyped for it (thanks, VGC).Read the full article on nintendolife.com
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  • WWW.NINTENDOLIFE.COM
    Final Fantasy 9 Remake Hopes Rise As Square Enix Teases Anniversary Projects
    Is it finally time?Speculation surrounding a potential remake of Final Fantasy IX has seemingly been growing for years at this point, rising exponentially when an NVIDIA leak made mention of the unannounced project in 2021.Now, we may well be on the brink of a reveal as Square Enix teases "a variety of projects" in accordance with the original game's 25th anniversary on its official website (thanks Push Square).Read the full article on nintendolife.com
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  • TECHCRUNCH.COM
    IPO-bound Chime hopes to boost growth by paying higher interest rates
    As it gears up to go public, Chime is going all in on new features in an effort to attract more customers.The digital bank is offering customers who agree to have their paychecks directly deposited into a Chime savings or checking account an APY of 3.75%, it tells TechCrunch exclusively. For those who dont choose to direct deposit, the interest rate of 2% for standard users is still competitive.By comparison, the national average savings account yield is 0.61% APY, according to Bankrates survey of institutions as of the week of March 24.While Chime Chief Product Officer Madhu Muthukumar didnt say it outright, the move appears to be one at least in part aimed at attracting more stickiness among customers. As of last summer, Chime had 7 million customers and $1.5 billion in annualized revenue, according to reporting by Forbes. The company declined to provide updated figures.In December, Chime filed confidential paperwork to go public with the U.S. Securities and Exchange Commission. Chime was last valued at $25 billion when it raised $1 billion at the height of the valuation frenzy of 2021, and has raised $2.65 billion total, PitchBook estimates. Its investors include Forerunner Ventures, Menlo Ventures, Crosslink Capital, Sequoia, SoftBank, Tiger Global, and many others.The company also declined to comment on potential IPO timing.Premium membership requiredTo be eligible for the 3.7% APY, Chime customers must agree to become members of Chime+, a premium membership tier that requires the agreement to direct deposit their paychecks. There is no charge to join as a premium member.Founded in 2012, Chime markets itself as the bank alternative for everyday Americans. It touts that it doesnt charge overdraft, maintenance, or low balance fees or require account minimums.These are people who you would find in your community, whether they make a coffee in your local store, teach your children, deliver a package, or help you find something in your big box retailer, Muthukumar said. This is your neighbor.Its customer base skews slightly female, he told TechCrunch, with members more in the 30s age range as opposed to super young folks and are gainfully employed.In 2020, Chime began offering a credit card that it claims helps users build and improve their credit by setting purchase limits based on account balance and acting more like a debit card. Now, members no longer have to direct deposit through Chime to apply for and use Chimes Credit Builder Visa credit card.Other features that Chime is announcing Monday include a redesigned app, an expanded set of deals or discounts specifically for Chime users, cashback offers, and dedicated customer support. On March 21, it also announced a new instant loans product.Financial technology companies continue to get creative in attempting to woo customers. Last week, Robinhood announced that it was going to begin offering wealth management and private banking services to retail investors, touting that such services were no longer reserved for the wealthy. As part of that new offering, Robinhood says it will provide a 4% APY on savings as well as assistance with estate planning and taxes, among other things. Uniquely, it also will offer cash delivery to a users doorstep.
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