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WWW.YOUTUBE.COMIs Unreal Fest Worth it?Welcome to "This Week in Unreal" a news show dedicated to Unreal Engine game development and virtual production.UE Boston Community - https://communities.unrealengine.com/boston/ 0:00 - Intro0:04 - NAB 20251:02 - Epic Acquires AI Company3:53 - Authorized Instructor5:18 - UE Boston7:05 - Snoop Dog and Tim8:14 - Sample Content 5.610:41 - Squidward Control Rig11:37 - Engine Tools13:27 - Verse Visual Code15:57 - Mutable Example16:45 - Lambert18:02 - Community Work22:11 - Unreal Fest 2025 Orlando24:36 - Is It Too Expensive?26:14 - UFest vs GDC27:30 - Food and Invite Parties29:07 - My Thoughts on UFest33:48 - AI and Agencies36:03 - Production vs Art40:24 - Verse AI42:50 - Image Gen UEFN46:35 - Industria 2 Inspo50:16 - Conclusion0 Yorumlar 0 hisse senetleri 105 Views
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WWW.LIVESCIENCE.COMNorthern giant mouse lemur: The bug-eyed fluff ball with the biggest testicles of all known primatesIf humans had a similar body ratio to the northern giant mouse lemur, their testicles would be the size of grapefruits.0 Yorumlar 0 hisse senetleri 119 Views
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X.COMCheck out this gorgeous Chinese-inspired stylized buff VFX, created by @doublecats1 for Unity and available for purchase. More stylized VFX and tips: ...Check out this gorgeous Chinese-inspired stylized buff VFX, created by @doublecats1 for Unity and available for purchase.More stylized VFX and tips: https://80.lv/articles/beautiful-chinese-inspired-stylized-buff-vfx-for-unity/0 Yorumlar 0 hisse senetleri 194 Views
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X.COMRT Cleric: Armored Core Formula Front "The Complete Guide" CoverRTClericArmored Core Formula Front "The Complete Guide" Cover0 Yorumlar 0 hisse senetleri 99 Views
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MEDIUM.COMShort Notes on RARE: Retrieval-Augmented Reasoning Modeling(Short Notes) RARE: Retrieval-Augmented Reasoning Modeling5 min readJust now-- What Problem Does It Solve?Large Language Models (LLMs) struggle with:Hallucinating facts They often make up or misremember domain-specific knowledge (like in medicine or law).Weak reasoning Even when they have facts, they may not reason through them correctly, especially in complex or niche fields.Huge size and cost Current methods require massive models to store all knowledge and reasoning capacity. Core Problem: Can we create smaller, smarter models that reason well using external knowledge, instead of memorizing everything? How Does It Solve the Problem?The paper proposes RARE (Retrieval-Augmented Reasoning Modeling), a new training paradigm that:Decouples knowledge storage and reasoning:External knowledge is stored outside the model (in a retrievable format).Reasoning skills are trained inside the model.Retrieves knowledge during training and inference using standard tools (like BM25), and injects that into the model as context.Focuses training on:Understanding and applying the retrieved info (not memorizing it).Contextual reasoning the model learns how to think using provided knowledge.Think of it like giving a student open-book exams and training them to reason, not memorize the book. What Are the Key Findings?Small models can beat large models:RARE-trained 8B models (like Llama-3.18B) outperformed GPT-4 (a trillion-parameter model) on several domain tasks like medical Q&A.Example: On PubMedQA, RARE-Qwen-2.57B scored 78.63% vs GPT-4s 75.20%, and even better than GPT-4 + retrieval!Reasoning improves significantly:Compared to standard Retrieval-Augmented Generation (RAG), RARE models reason better, not just retrieve better.0 Yorumlar 0 hisse senetleri 107 Views
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WWW.RESETERA.COMPlayStation Studios |OT45| Game of the Year EditionOT Name: SuperWriting: JuanLatinoFounded in 1984 by Andy Gavin and Jason Rubin as an independent developer, Naughty Dog began its partnership with PlayStation in 1996 with the release of the iconic Crash Bandicoot. Acquired by Sony in 2001, Naughty Dog has since become one of the most respected and critically acclaimed studios in the gaming industry, known for producing Game of the Year blockbusters such as Uncharted and The Last of Us.ProjectsDirectorStatus/SourceRelease DateThe Last of Us RemakeMatthew Gallant & Shaun EscaygReleased2022TLOU Part 2 RemasteredMatthew GallantReleased2024Intergalactic: The Heretic ProphetNeil DruckmannConfirmedTBATLOU Part 3RumorNew UnchartedRumorSanta Monica Studio was founded in 1999 by Sony Computer Entertainment America and Allan Becker. The studio gained widespread recognition with the God of War series, which has since become an iconic franchise.ProjectsDirectorStatus/SourceRelease DateGod of War RagnarokEric WilliamsReleased2022God of War Ragnarok ValhallaBruno Velazquez, Mihir ShethReleased2023New IPCory BarlogConfirmedSucker Punch Productions also began as an independent development studio in 1997 and made its mark with PlayStation franchises such as Sly Cooper and Infamous. In 2011, the studio was acquired by Sony and became a part of PlayStation Studios. Today, Sucker Punch is recognized for its work on the critically acclaimed Ghost of Tsushima, positioning it as the steward of one of PlayStation's next major IPs.ProjectsDirectorStatus/SourceRelease DateGhost of Tsushima Director's CutReleased 2021Ghost of YoteiConfirmed2025Formerly known as Blank, Berlyn & Co., and later Eidetic, the studio was founded in 1993. It was acquired by Sony in 2000 and subsequently renamed SIE Bend Studio. As the creators of the Syphon Filter franchise, the studio made its return to home console games with the release of Days Gone in 2019. They are currently working on a new IP for the PlayStation 5.ProjectDirectorStatus/SourceRelease DateDays Gone RemasteredConfirmed 2025San Diego Studio has a long history of developing sports games, ranging from NBA titles to kart racing. They are best known as the developers of the long-standing MLB The Show franchise.ProjectDirectorStatus/SourceReleaseMLB The ShowChris GillConfirmedAnnuallyIn 1994, Ted Price founded the gaming studio Xtreme Software, which was renamed Insomniac Games a year later. Over the following years, Insomniac became Sony Interactive Entertainment's largest external partner, creating iconic franchises such as Spyro, Ratchet & Clank, Resistance, and the record-breaking Spider-Man games. In August 2019, SIE announced the acquisition of Insomniac Games, officially making them part of PlayStation Studios.ProjectDirectorStatus/SourceRelease DateSpider-Man Miles MoralesRyan SmithReleased2020Ratchet and Clank: Rift ApartMarcus Smith, Mike DalyReleased2021Marvel's Spider-Man 2Bryan Intihar, Ryan SmithReleased2023Marvel's WolverineMarcus Smith, Mike DalyConfirmed2026Venom ProjectRumorMarvel's Spider-Man 3RumorNew Ratchet and ClankRumorFounded in 2006, Bluepoint Games is a video game developer renowned for their high-quality remasters and remakes of PlayStation titles such as God of War, Shadow of the Colossus, and their most recent success, Demon's Souls. After joining the PlayStation Studios family in 2021, Bluepoint announced that they are working on their first original game.ProjectDirectorStatus/SourceRelease DateDemon's Souls RemakeGavin MooreReleased2020In March 2021, industry veteran Jade Raymond founded the new game development studio Haven joined by many Ubisoft Veterans. The studio's vision is to create multiplayer experiences that bring gamers together in positive and meaningful ways. In 2022, Haven was acquired by Sony Interactive Entertainment and became part of PlayStation Studios.ProjectDirectorStatus/SourceRelease DateFairgame$Confirmed2024-2026Guerrilla Games, a Dutch first-party developer founded in 2000 as Lost Boys Games, is a prominent studio known for its significant contributions to the gaming industry. The studio, renowned for creating the Killzone franchise, was acquired by Sony in 2005 following the release of Shellshock: 'Nam 67.In the last generation, Guerrilla Games achieved major success with the release of Horizon Zero Dawn, an ambitious open-world title that showcased their new Decima Engine. This cutting-edge engine, which Guerrilla Games developed and later shared with Kojima Productions for Death Stranding, has been pivotal in delivering high-quality visuals and immersive experiences.Building on the success of Horizon Zero Dawn, Guerrilla Games has set ambitious goals to expand the Horizon franchise into a cross-media phenomenon. This includes several new projects aimed at broadening the franchise's reach across different platforms and media.ProjectDirectorStatus/SourceRelease DateHorizon Forbidden West Mathijs de JongeReleased2021Horizon Burning ShoresMathijs de JongeReleased2023Horizon (VR)Firesprite CollaborationReleased2023Lego Horizon Adventures Studio Gobo CollaborationReleased2024Horizon Zero Dawn RemasteredNixxes CollaborationReleased2024Horizon Online/MP ProjectSimon LaroucheRumorMedia Molecule, a flagship team for creativity and originality within PlayStation, is a British studio founded in 2006 by former Lionhead employees. After achieving significant success with LittleBigPlanet on the PS3, Media Molecule became part of the Sony family in 2010. In 2020, the studio released Dreamsan innovative game creation system and service. Media Molecule is currently working on a new project.ProjectDirectorStatus/SourceRelease DateDreamsMark HealeyReleased2020 (2023 End of Support)New ProjectConfirmedFounded in July 1995 by Ilari Kuittinen and Harri Tikkanen, Housemarque is the oldest active developer in Finland, based in Helsinki. Combining their extensive arcade experience with a focus on action games, Housemarque has emerged as a notable contributor to the PlayStation family since their acquisition in 2021.ProjectDirectorStatus/SourceRelease DateReturnalHarry KruegerReleased2021SarosGregory LoudenConfirmed2026Firesprite was formed in 2012 by former members of Studio Liverpool. Over the years, the studio contributed to various PlayStation projects, including Playroomand Run Sackboy! Run. In September 2021, Firesprite officially joined PlayStation Studios and is now working on several upcoming projects. Their recent release, Horizon Call of the Mountain, launched in 2023 and expanded the Horizon franchise into virtual reality.ProjectDirectorStatus/SourceRelease DateHorizon Call of the MountainAlex BarnesReleased2023Dark Narrative AdventureRumorFounded in 1998, Polyphony Digital is the first-party studio renowned for creating the Gran Turismo series, one of the most successful gaming franchises globally, with over 80 million copies sold as of 2018. Initially established as a development group within Sony Computer Entertainment under the name Polys Entertainment, the studio gained greater autonomy and was renamed Polyphony Digital following the success of Gran Turismo in Japan. Known for their commitment to realism and cutting-edge technology in racing simulations, Polyphony Digital continues to be a pivotal part of the PlayStation family, with the latest entry in the series, Gran Turismo 7, releasing in 2022 to critical acclaim.ProjectDirectorStatus/SourceRelease DateGran Turismo 7Kazunori YamauchiOngoingMarch 2022Team Asobi was originally formed in 2012 as part of Japan Studio. Following Japan Studio's closure, Team Asobi was spun off into an independent studio within PlayStation. They gained significant attention with their Astro games on PS VR and PlayStation 5, known for their creativity, humor, and advanced gameplay. The studio's focus remains on delivering innovative and engaging experiences. Their first new project, Astro Bot, is set to release in September 2024.ProjectDirectorStatus/SourceRelease DateAstro BotNicolas DoucetReleased2024Visual Arts Services Group, a multi-award winning team responsible for the cinematic performances and animations in premier Sony PlayStation franchises like Uncharted, The Last of Us, Spider-Man, and other iconic series.The VASG team is always at the cutting edge of technology and partners with the industry's best minds and companies.XDev established in 2000 and based in Liverpool, collaborates with independent development studios to publish content for PlayStation platforms. They are working as a mini publisher inside Sony Interactive Entertainment, with their own budget and in search for fitting third party studios to work on first party games. In addition to funding projects, XDev offers production, project management and game design support. Recently published XDev Games were Returnal, Destruction All Stars or Sackboy's Big Adventure.Since 2020 Xdev is expanding into the Asian/Japanese Market looking for producers.Valkyrie Entertainment is a video game development studio based in Seattle. Since 2002, they have worked mostly as a support studio with other game developers and publishers on games like God of War, Halo Infinite or Forza MotorsportThey are currently helping out on God of War Ragnarok. Wether they will develop their own games in the future is unclear at this point.Nixxes Software is a dutch game developer from Utrecht, founded in 1999. The studio is specialised in porting games to additional platforms like the PC. Prior to their acquisition by SIE in 2021, they were mostly working with Square Enix on ports like Deus Ex, Tomb Raider or Avengers. With PlayStation bringing more of their first party games to PC, Nixxes will undoubtedly play an important role.0 Yorumlar 0 hisse senetleri 118 Views
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WWW.POLYGON.COMNetflixs latest horror-comedy was inspired by Silent Hill 2 and Katamari Damacy??Netflixs gleeful horror-comedy Dead Talents Society wears a lot of its influences out in the open. Writer-director John Hsu talked with Polygon earlier this month about how YouTube streamers, 90s Taiwanese pop music, Satoshi Kons Perfect Blue and Tokyo Godfathers, and real Asian urban legends like the little girl in red helped inspire his manic movie about the capitalist grind of the afterlife. In Dead Talents Society, ghosts endlessly chase viral fame as haunting superstars, while one new ghost, The Rookie (Gingle Wang), deals with the humiliation of being an incompetent scarer.During that interview, Hsu also mentioned that hes an avid gamer, which has heavily influenced his career: He learned to script and edit while making World of Warcraft machinima videos and posting them on the AFK PL@YERS YouTube channel, and he went on to direct the 2019 film adaptation of the 2018 horror game Detention.Since Im such a huge gamer they realized it might be a good idea to have someone whos familiar with gaming culture make that film, he told Polygon. Its not that Im particularly interested in horror or history, but its because of the fact that Im a gamer that I got that job.With so many different references on the screen in Dead Talents Society, Polygon figured it was worth asking whether there were any game inspirations we missed in the movie. The answers were really unexpected.This interview has been edited for concision and clarity.Polygon: Did any particular games affect your planning on Dead Talents Society? Or are there games you think people who love this movie should play?John Hsu: There are so many of them. For example, Katamari Damacy.I would not have guessed that from this movies bloody, horror-driven humor.Its not a direct influence, but I really enjoy the wackiness of the game. Every time when Im nearing the end of the game, I get really emotional, because its like I can roll up something really big, and everything becomes one, to just one purpose. Its like Tokyo Godfathers or Little Miss Sunshine [movie characters] goals can be super stupid, but theyre doing it anyway.To me, Katamari Damacy is like, youre always rolling something and getting it bigger. It might not have any kind of meaning, but you do it again and again. You are making the ball bigger and bigger, but whats that for? And then you send it to the sky to become a star. Its kind of meaningless and also so meaningful at the same time.Youve compared the horror elements of this movie to Sisyphus being doomed to eternally roll a rock up a hill. This sounds similar.Yeah. We did a lot of research in terms of Albert Camus work. Everything is meaningless, so you should just enjoy the process. Thats the conclusion we have in the film.In terms of other games, a lot of inspiration we had with Dead Talents Society came from indie games. For example, The Beginners Guide. Its an indie game from the author of The Stanley Parable. And its about this game developer who made The Stanley Parable suffering from impostor syndrome. He found some kind of mystery another game developer whos been anonymous for quite some time. He would upload random games that dont even sound fun to play, but its like he was trying to say something, but its so anonymous, no one knows who it is. So the protagonist, who is the game developer of Stanley Parable, is trying to find this guy.And when the protagonist gets closer to that mysterious game developer, hes warned not to get even closer. Weird things happen, but at the end of the day, its about, Why are we making stuff? Why are we creating stuff? What are we trying to do? Are we trying to connect to other people? Are we trying to be understood? Are we trying to be seen?Theres a scene in the game when your game gets super famous there are a lot of people with cameras, taking photos of you, and their heads are blocked, saying Press. Its a scene to describe unwanted attention. Because if you are creating something, in the beginning, at least, you must be creative because you thought it was fun. But at a certain point, when its becoming your job, when you have an audience, when you have other people to satisfy, it gets more and more complicated.And the creative process can be toxic sometimes, because we have to satisfy a lot of people, which is also impossible. And that influences your self-value and identity in certain ways. And thats the core of what we want to talk about in Dead Talents Society. So that game had a lot of influence as well. Me and my co-writer Tsai Kun-Lin both played it.Image: Everything Unlimited Ltd. via PolygonTheres another game called Before Your Eyes. Its also an indie game, where when you blink, time will pass. So the camera is your eyes, and how you proceed the story. You get to see this protagonists whole life. And sometimes you really dont want to miss the stuff youre seeing, but you do because you have to blink. Thats the point of that game time is fleeting. And what was actually the essence of your whole life after your death?The protagonist is so similar to our protagonist. He had a musician mother, always pushing him to become another musician. And he was so ill as a child, so he thought he wouldnt satisfy his mothers expectations. So its exactly like The Rookie in Dead Talents Society. When I played the game during the writing process, I was so surprised at how similar it was.Dead Talents Society is quite personal to me, in terms of the Rookie story arc. I was forced to play piano when I was 10 or something. One of the songs I really had trouble practicing is a song that the character in Before Your Eyes is playing. So its such a coincidence for me to realize that actually, there are a lot of people suffering from the same situation either confusion about your self-value or about your identity when youre taking too much account of other peoples opinions. It leads to impostor syndrome.It fascinates me that none of these are horror games, that you were more influenced by various games philosophical elements. Are there any horror games that have been meaningful for you?Oh yeah. Silent Hill 2. Definitely. I am a big fan of that series. I think the Silent Hill story is at its best in 2. When we were making Detention, we had a lot of influences and references from Silent Hill as well, because the game Detention also had a lot of influence from Silent Hill. I also quite enjoy Doki Doki Literature Club. I thought that was so clever its so meta. And using meta elements to scare people is the best.Dead Talents Society is streaming on Netflix now.See More:0 Yorumlar 0 hisse senetleri 128 Views