• ARCHINECT.COM
    HWKN completes final tower of Journal Squared in New Jersey
    HWKN has announced the completion of the third and final tower of Journal Squared, a major residential development in Jersey City, New Jersey. The 59-story tower comprises 598 rental residences and nearly 18,000 square feet of amenity space. Image credit: Colin MillerImage credit: Colin MillerDeveloped in collaboration with Handel Architects, the three-tower complex now totals 1,840 apartments and 36,000 square feet of retail and dining areas. Situated adjacent to the Journal Square PATH station, the development has seen former parking lots and transit spaces converted into public areas hosting farmers’ markets, film screenings, and local events. The newly completed final tower features a panoramic sky lounge with views of Manhattan that also serves as a communal gathering space. Image credit: Colin MillerImage credit: Colin Miller“Witnessing our vision materialize after a decade, and realizing the potency of our chosen design –one that blends timeless aesthetics with a socially act...
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  • GAMINGBOLT.COM
    Indiana Jones and the Great Circle Launch Trailer Hypes up Imminent PS5 Release
    Upon its release for Xbox Series X/S and PC last December, Indiana Jones and the Great Circle enjoyed widespread acclaim from critics and audiences alike. Soon, PS5 players will also get to see what the fuss is about. MachineGames, Bethesda, and Microsoft’s first-person action-adventure title is set to launch for PS5 on April 17, with Premium Edition owners getting access starting April 15. To commemorate its looing release, Microsoft has released a new trailer to showcase the game. Check it out below.  At launch, Indiana Jones and the Great Circle will also tout exclusive PS5 Pro features, including native 4K and 60 FPS support, advanced ray tracing, and more.  MachineGames recently also released a new update for the game on Xbox Series X/S and PC, which brings additional progression options with new Adventure Books, new quality-of-life features, various bug fixes, and more.  In our review of the game’s original release, we awarded it a score of 9/10, saying, “Indiana Jones and the Great Circle captures its source material’s vibe down to a T, delivering an authentic, swashbuckling Indiana Jones adventure that can stand toe-to-toe with the original trilogy, while strong level design, compelling exploration, smartly designed puzzles, and enjoyable stealth and combat also combine in a well-crafted gameplay experience that might just be MachineGames’ best outing to date.” Read the full review through here.
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  • Tutorial: Creating Photorealistic 3D Environments
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd" The Gnomon Workshop has released Creating Photorealistic 3D Environments, a guide to professional workflows for creating 3D terrain, recorded by Environment Artist Koke Núñez.The workshop, which is aimed at intermediate-to-advanced-level artists, provides over three hours of video training in Blender and World Creator. Create detailed photorealistic terrain suitable for a professional portfolio In the workshop, Núñez explores how to create photorealistic terrain suitable for use in professional visual effects or motion graphics projects.He begins by setting out how to use World Creator’s powerful procedural tools to shape and refine terrain, then takes them into Blender to assign materials, lighting and atmospheric effects. Topics covered include placement mapping, advanced shader setups, and rendering the terrain with Blender’s Cycles render in a format suitable to showcase in a portfolio. As well as the tutorial videos, viewers can download supporting project files including Núñez’s custom terrain maps, textures, and final Blender scene. About the artist Koke Núñez is a freelance Environment Generalist and Digital Matte Painter. He specializes in environments, but also works in visual development and set extensions.VFX and motion design studios that he has worked with include Method n Madness, Cinesite and Pixomondo. Pricing and availability Creating Photorealistic 3D Environments is available via a subscription to The Gnomon Workshop, which provides access to over 300 tutorials.Subscriptions cost $57/month or $519/year. Free trials are available. Read more about Creating Photorealistic 3D Environments on The Gnomon Workshop’s website Have your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects. Full disclosure: CG Channel is owned by Gnomon.
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  • WWW.DENOFGEEK.COM
    Doctor Who Series 15 Episode 1 Review: The Robot Revolution
    Warning: contains spoilers for Doctor Who: The Robot Revolution Following greatly exaggerated reports of its death, Doctor Who is back – and feeling pretty confident. The season premiere successfully establishes new companion Belinda Chandra (the excellent Varada Sethu) and her compellingly spiky dynamic with the Doctor, though the surrounding story – in which a seemingly innocuous gift from a controlling ex-boyfriend leads to Belinda unwittingly becoming the queen of a planet in turmoil – is somewhat less effective. Spoilers ahead. When someone has as much history with Doctor Who as Russell T Davies, it becomes very difficult not to compare new efforts with older ones. “The Robot Revolution” is the sixth season opener he has penned for the show, and while certain quirks feel very much of this current era, the overall approach is pretty familiar. A brief, efficient sketch of the new companion’s working and domestic lives, à la “Rose”. Some hospital-based action as a handy shortcut to establish a certain type of competence and pragmatism, like “Smith and Jones”. And some broad sci-fi larking about as a backdrop for the main event – the new Doctor-companion pairing – as seen in “Partners in Crime” and even last year’s “Space Babies”. This doesn’t help with the feeling that this second RTD era is more a refinement of previous approaches rather than something truly new, but it’s hard to complain too much, because the approach broadly works. The episode is at its most effective when setting up the character of Belinda, showing us why she is distinct from Ruby, and giving us reasons to like and empathise with her. It also does great work establishing the relationship between her and the Doctor, particularly with their extended conversation in the makeshift infirmary after he rescues her from the robots, probably the episode’s best scene. It’s the first time that “The Robot Revolution”, which has been borderline frantic to this point, really slows down and lets a scene breathe, and it’s a great opportunity for Gatwa and Sethu to go toe-to-toe. Their dynamic shifts naturally through a few different shades before eventually landing on something disquietingly ambiguous – not quite antagonistic, but certainly mistrustful. By the end of the episode, Belinda is pretty firm on one thing: she does not want to travel with the Doctor. She thinks he’s dangerous, and she wants to go home. And while one of the key joys of Doctor Who is the companion embracing the possibility of limitless adventure, it’s hard to say Belinda’s reaction doesn’t make sense after what she’s just been through. All of which makes the climax, where the Doctor realises he cannot pilot the TARDIS back to May 24th 2025, that much more compelling. Here we have a new companion who quite emphatically doesn’t want to be one, but has no choice in the matter. This is one aspect of the episode that does feel fresh, and it’s a fascinating setup for a season arc – a mystery that will no doubt offer the opportunity for big weird timey-wimey pyrotechnics, but whose consequences are first and foremost character-based. It’s especially interesting to do this with Ncuti Gatwa’s Doctor, arguably the most emotionally open, heart-on-sleeve incarnation of the character we’ve had in years. Back when Clara found herself unsure about the Doctor, it was because he had just regenerated into Peter Capaldi, a consciously spikier, more closed-off version. It made sense that it took some time for her to acclimatise. But taking Gatwa’s extroverted, carefree portrayal, with that supernova smile, and twisting it into something unsettling is a really intriguing choice. It frames his hedonism as something reckless and alien, unthinkingly scanning Belinda’s DNA without permission, being briefly racked with grief over the death of Sasha 55 before pinwheeling along to the next thing. It’s not a condemnation of the Doctor as such, more a different perspective on his actions, and brings a lot of dramatic potential. It’s a shame the episode around it is a bit wobbly. In a technical and production sense, the show is firing on all cylinders – it looks great, the retro-futuristic design of the robots, rayguns and rockets is delightful, and there are some dynamic directorial choices from Peter Hoar, like the moment when the two scrolls touch at the end. The combination of extreme slow motion, subjective cutaways and extreme colour grading, combined with those screeching bass throbs, feels like the show pushing itself to find new visual approaches, which is welcome. Unfortunately, it’s the story that doesn’t quite come together. Tonally, the episode never finds the right balance between the fundamental absurdity of its premise and the emotional impact it clearly wants to have. The character of Sasha 55 doesn’t make much of an impression, so her death is a damp squib and the Doctor’s grief feels over-egged, and Manny and the others giving Belinda a hard time is incredibly frustrating because, as she correctly states, none of this is her fault! She’s just as much a victim of circumstance as everyone else, so the rebels just come across as annoying idiots, especially Manny. “You’re as bad as the robots”? What are you talking about? This also means that Belinda’s choice to sacrifice herself, while the “correct” character decision in story terms, doesn’t feel natural. Her internalising the rebels’ criticism and deciding the situation is in fact her fault is wrong. It’s victim blaming. You could even call it gaslighting. Join our mailing list Get the best of Den of Geek delivered right to your inbox! And speaking of carelessly deployed buzzwords… Back in my “Space Babies” review, I said that it was nice to see Doctor Who take an unequivocal stand against bad things. We are no longer in the era of “Kerblam!”, and it feels right to have the Doctor drop into a new world and immediately roll up his sleeves to help overthrow a tyrannical regime. But while it is broadly positive to be anti-incel culture and anti-coercive control, the episode doesn’t really have anything substantive to say about those issues, so it all feels like vaguely topical window dressing – especially when Belinda’s dialogue specifically (and awkwardly) calls those things out. The titular revolution doesn’t feel like it extends naturally from Alan’s particular pathology, it just feels like generic rebels vs evil robots stuff, so beyond the reasonably effective twist reveal of the AI Generator’s true nature, he’s a real wet blanket of a villain. The pretty weak guest performance doesn’t help in that respect, unfortunately. Now, maybe Alan is supposed to be rubbish. Maybe the intention is to show that abusive men are often just pathetic dweebs with superiority complexes. OK, sure! But even if you make something rubbish on purpose… it’s still rubbish. It doesn’t make it any more compelling to watch. And ultimately, this contributes to the episode feeling tonally at odds with itself. It’s a broad sci-fi romp that also wants to call out a specific culture of misogynistic abuse, and while one of the unique joys of Doctor Who is its ability to synthesise wildly disparate elements, I don’t think it threads that needle here. But happily, one of the other unique joys of Doctor Who is that if a particular story doesn’t work, we can just fly off with the Doctor and their companion and forget about it. And reservations about the episode aside, this new pairing feels exciting and rife with potential. Plus, that Mrs Flood is still lurking. Oh, and somebody might have blown up the Earth? Don’t threaten me with a good time… Doctor Who returns on Saturday April 19 with “Lux”.
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  • WEWORKREMOTELY.COM
    Patchstack: Product Manager (Europe)
    Are you ready to join a fast-growing team that’s redefining WordPress security? At Patchstack, we’re on a mission to make the web safer, and we’re looking for a talented Product Manager to help us deliver our suite of security products.What is Patchstack?We are a team passionate about open-source and security. We protect website owners and developers from hackers by mitigating vulnerabilities before hackers can exploit them. To find these vulnerabilities, we run and nurture a bug bounty for a community of ethical hackers. We also have a managed vulnerability disclosure program for WordPress plugin creators to help them fix these vulnerabilities.What we doWe provide a SaaS solution to detect and virtually patch plugin vulnerabilities in websites built on open-source platforms such as WordPress;We run a community-driven gamified bug bounty program (Patchstack Alliance) to nurture and motivate independent security researchers;We maintain an open and free vulnerability database;We run a managed vulnerability disclosure platform (mVDP) to help plugin developers comply with emerging security guidelines and fix security vulnerabilities faster.We provide vulnerability intelligence to some of the biggest WordPress hosting companies;We provide professional code review and security auditing for WordPress plugin creators.Who are we looking for?As a Product Manager at Patchstack, you will play a critical role in defining, building, and optimizing our cybersecurity products. You will work closely with cross-functional teams—including engineering, design, sales, and marketing —to drive the development of security solutions that solve real-world problems for our customers.This is an opportunity to work at the intersection of cybersecurity, open-source security, and product management, bringing innovative security solutions to existing and new markets while balancing user experience, business goals, and technical feasibility.Key ResponsibilitiesProduct Strategy & RoadmapDefine, refine, and execute the product strategy and roadmap in collaboration with the Head of Engineering and Head of DesignAnalyze market trends, customer needs, and competitor offerings to inform product decisions.Work closely with leadership to align product initiatives with business objectives and revenue goals.Product Development & ExecutionTranslate product vision into clear, actionable requirements and user stories.Prioritize features based on impact, effort, and alignment with business goals.Work closely with engineering teams to define scope, refine backlogs, and oversee agile development cycles.Ensure timely product launches by managing timelines, dependencies, and stakeholder expectations.Customer-Centric Product ManagementPartner with customers, sales, and support teams to understand pain points and gather feedback.Continuously iterate and improve the product based on real-world usage data and customer insights.Drive UX and usability enhancements to improve adoption and engagement.Go-to-Market & GrowthWork with marketing and sales to create product positioning, messaging, and enablement materials.Assist in defining pricing, packaging, and competitive differentiation strategies.Track key product KPIs (adoption, retention, churn, revenue impact) and recommend improvements.
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  • WORLDARCHITECTURE.ORG
    WA Awards 50th Cycle is open for Votes until 1 May
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd" The WA Awards 10+5+X 50th Cycle, organized by the World Architecture Community, have started the Voting stage to select the best projects in the Architecture, Interior Design, and Student categories. Today (12 April) at 07:00 am GMT +0, the voting process for the WA Awards 50th Cycle commenced, and it will be closed on Thursday, 1 May 2025 (23:59 GMT +0).We have once again received a diverse array of innovative projects submitted from 24 countries in the Architecture and Student categories, spanning the globe.These countries are India, United States, China, Ukraine, Iran, Turkey, Rwanda, South Korea, Costa Rica, Sri Lanka, Taiwan, Brazil, Vietnam, Japan, Poland, Malta, Portugal, Bangladesh, Argentina, Colombia, Saudi Arabia, Italy, Kenya, Thailand. A great mix and global coverage, to say the least!WA Honorary Members and previous cycles' WA Awards Winners will cast their Votes to name the first 10 winning projects in each category. The World Architecture Community Members will cast their Votes to name the next 5 winning projects. Start your Voting for the 50th Cycle of WA Awards.Seriema House by TETRO Architecture in Brazil is competing to be the winner of WA Awards 50th Cycle in the Architecture/Realised category. Image © Luisa LageTETRO Architecture's Seriema House in Brazil, Sanjay Puri Architects' 4 projects; Shiva 1800 in India, Nine X Nine in India, Screen 504 in India, Miraj Crafts Village in India, Studio Symbiosis' 2 projects; Gwalior Train Station in India and Parinee I Lobby in India, UDG-STUDIO WESTWOOD's Xinyue Art Gallery in China, Shen-Chiang Mao's Geometry in Taiwan, ACE Architecture's Bodrum Hotel Complex in Turkey, Jing Gao's Wuxi Liangxi Medical Device Industrial Park in China are among projects competing to be the winner of the 50th Cycle.You are the jury now! Choose the best projects for the WA Awards 10+5+X 50th CycleThe first group of jury members consists of WA Honorary Members and previous winners of the WA Awards. They will select the first 10 winning projects. The second group of jury members is made up of World Architecture Community Members, who will determine the remaining 5 winning projects through their votes.The above-mentioned jury members may go ahead, and click here to Vote for their preferred projects by Thursday, 1 May 2025 (23:59 GMT +0)Wuxi Liangxi Medical Device Industrial Park by Jing Gao in China is competing to be the winner of WA Awards 50th Cycle in the Architecture/Realised category. Image © MleeIn the WA Awards Submissions page, the submitted projects are listed under the Architecture page. Then submitted projects are divided into 3 sub-categories; Realised, Designed and Student in the Architecture page. WAC's Honorary Members are composed of an exclusive group of invited architects, acclaimed critics, academics and theoreticians, editors of architectural magazines, curators and other experts from architectural centers and other organizations.Nikos Fintikakis, co-founder of SYNTHESIS AND RESEARCH, acclaimed Indonesian architect Budi Sukada, who is senior lecturer at the University of Tarumanagara, artist and teacher Ruth Jacobson, Alhadeff Architects founder Giancarlo Alhadeff, WAC Professional Member Sanjay Puri, the founder of Sanjay Puri Architects, Consultant & Culture advisor, author of DFID project research 2003 Jane Samuels, Prof. Dr. Şengül Öymen Gür, are among the WAC's Honorary Members.Gwalior Train Station by Studio Symbiosis in India is competing to be the winner of WA Awards 50th Cycle in the Architecture/Designed category. Image © Studio Symbiosis2 distinctive groups of WAC Members will Vote the submitted projects WA Awards' judging is based on 2 selection processes: WAC Members' Voting and WAC's Honorary Members and earlier WA Award Winners Voting.The members mentioned above will see "the Vote" button defined for them after clicking on the World Architecture Awards 10+5+X Submissions page. Voting is realized by a mixture of WAC's Honorary Members and earlier WA Award Winners. Their Votes will determine the first 10 winning projects.  The second judging is WAC Members' Voting, which is realized by the fellow community members of World Architecture Community. Their Votes will decide the next 5 awarded projects.Voting criteria for the World Architecture Community MembersTo Vote for the projects, a WAC member must have at least 1 uploaded project that was uploaded a minimum of 1 month ago on his/her page, and the project must have been opened to the public by being approved by the World Architecture Community. WAC's Members are composed of architects, interior designers, students, and academics. Both Voting processes take place simultaneously and will be completed by Thursday, 1 May 2025 (23:59 GMT +0).Shiva 1800 by Sanjay Puri Architects in India is competing to be the winner of WA Awards 50th Cycle in the Architecture/Designed category. Image © Sanjay Puri ArchitectsNow that you know everything, you may go ahead on the Voting Page for your preferred projects by Thursday, 1 May 2025 (23:59 GMT +0), and help choose the best of the 50th WA Awards 10+5+X on the World Architecture Community.The World Architecture Community organises the WA Awards 10+5+X, running typically for 3-4 cycles per year, to recognise and highlight some of the great projects of our fellow community members.The World Architecture Community plans to announce the winners in early May. The Light Inside: Net-Zero Cabins In Aosta Valley, Italy by Luan Fontes in Italy is competing to be the winner of WA Awards 50th Cycle in the Architecture/Student category. Image © Luan FontesOne Cycle ends and Another begins! Now, the WA Awards 51st Cycle is open for entries in the Architecture, Interior Design and Student categories.Start your entries today. If you missed the previous cycle, you can submit your entries to the WA Awards 10+5+X 51st Cycle until 18 July 2025. See all previous winners for WA Awards 10+5+X here. WA Awards
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  • WWW.EUROGAMER.NET
    What we've been playing - zombies in the snow, cursed mobile games, and family fun
    What we've been playing - zombies in the snow, cursed mobile games, and family fun A few of the things that have us hooked this week. Image credit: Eurogamer / Naughty Dog Feature by Robert Purchese Associate Editor Additional contributions by Tom Orry Published on April 12, 2025 12th April Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week, Bertie takes the plunge in The Last of Us Part 2 and enjoys a mobile game that isn't Slice & Dice, and Tom Orry is outsmarted by his son. What have you been playing? Catch up with the older editions of this column in our What We've Been Playing archive. The Last of Us Part 2 Remastered, PC Watch on YouTube Look, don't judge me but I'd never played The Last of Us Part 2. But I'm one of these people who loved the TV series and so, in preparation for the second series, and in celebration of The Last of Us Part 2 Remastered arriving on PC, I decided to give it a go. And my word! The style of this game is breathtaking. It's actually quite a lot like a TV show; the way it takes its time to set a scene, the way it allows you space to soak an atmosphere up. But there's something about playing the game that you can't get from watching it. It's a point that Citizen Sleeper creator Gareth Damian Martin made during an interview with me recently that really stuck in my head. They were talking about how some people overlook the importance that game mechanics have on an experience, saying things like "oh they should just be a TV show or a visual novel", or words to that effect. But what those people miss are how much more is going on when you play a game. In The Last of Us Part 2 early on, it's those nervy walks through the snow as Ellie or Abby, when you know that the infected are near, and the frantic fights you have when they spring from the snow to get to you. Some people might label this as just necessary gameplay, but it's also threat, and tension, and kind of invisible hand that pulls you closer into the world and the bleak reality of it. By playing the game you can say you've been there, to their world - can you say the same after watching the show? -Bertie Split Fiction, PS5 Pro Our Split Fiction review.Watch on YouTube It's the Easter school holiday in the UK so I told my son he can stay up late a few days each week and play through Split Fiction with me. It is, as everyone has already said many times, very entertaining. I am finding some of the more generic platforming bits a little dull, but these are regularly broken up by some smartly designed co-op areas or thrilling set-pieces. I absolutely loved the wingsuits section, and the zone where you have to lob a bomb between the two of you is superb. I thought it best I pointed out one moment that my son found hilarious, though (other than the dancing monkey). While traveling to a boss encounter in an ice world we came to an area that only small creatures could access. My son, who could turn into a fairy, flew straight in, but I was a large gorilla at the time so thought there must be another way through. 10 minutes later and with no obvious way to join my son, I scratched my head. Had the game glitched? Nothing to this point had been overly challenging or obtuse, but perhaps I'd missed something? No, I had just forgotten that my character's other form, a dragon/lizard thing, is small, and could easily fit through the narrow entrance. A master at work. I'm not sure I'll live this down. -Tom O Thronglets, Android Thronglets is the game at the heart of new Black Mirror episode Plaything.Watch on YouTube Throng-what? This is the new Black Mirror game. It's Season 7's Bandersnatch moment, except it's not interactive TV in the way Bandersnatch is/was but an accompanying mobile game. And it's actually quite good. Thronglets is made by Oxenfree studio Night School, and it's integral to one of the episodes of the new Black Mirror series - an episode called Plaything, starring Peter Capaldi. The set-up is that Capaldi's character was asked, as a young video game journalist, to report on a game made by celebrated developer Colin Ritman, but the game ended up derailing his life. Or it gave purpose to his life - it depends on how you look at it. What's neat is that the Thronglets mobile game you play is the game being played in the Black Mirror episode, and it compliments it by taking you a layer deeper, to experience the compulsion of Thronglets for yourself. For reasons that will become clear once you've watched the show, the experience isn't exactly as it is in Black Mirror, but it's close enough to evoke a similar feeling, and it's laced with Black Mirror atmosphere and meta commentary. I wrote a longer piece about it that's being published this afternoon, but for now, I urge you to watch the episode and give it a try. -Bertie
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  • WWW.BLENDERNATION.COM
    How To Make Blender Run Faster on Old Hardware
    How To Make Blender Run Faster on Old Hardware By kucukhr on April 12, 2025 Videotutorials Hakki Kucuk writes:In this video tutorial, I will show you some basic tips & tricks to get the most out of your old hardware to use Blender as efficiently as possible.The hardware I am using in this video has "CPU: Intel i7-3520M (4) @ 3.600GHz" and no GPU... Overall it has a median score of approximately 15 in Blender benchmark. This is basically as low as it can get...Download files in this video from Patreon.Do you prefer reading? Here is the article instead.
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  • WWW.WIRED.COM
    Palantir Is Helping DOGE With a Massive IRS Data Project
    Palantir, the software company cofounded by Peter Thiel, is part of an effort by Elon Musk’s so-called Department of Government Efficiency (DOGE) to build a new “mega API” for accessing Internal Revenue Service records, IRS sources tell WIRED.For the past three days, DOGE and a handful of Palantir representatives, along with dozens of career IRS engineers, have been collaborating to build a single API layer above all IRS databases at an event previously characterized to WIRED as a “hackathon,” sources tell WIRED. Palantir representatives have been onsite at the event this week, a source with direct knowledge tells WIRED.APIs are application programming interfaces, which enable different applications to exchange data and could be used to move IRS data to the cloud and access it there. DOGE has expressed an interest in the API project possibly touching all IRS data, which includes taxpayer names, addresses, social security numbers, tax returns, and employment data. The IRS API layer could also allow someone to compare IRS data against interoperable datasets from other agencies.Should this project move forward to completion, DOGE wants Palantir’s Foundry software to become the “read center of all IRS systems,” a source with direct knowledge tells WIRED, meaning anyone with access could view and have the ability to possibly alter all IRS data in one place. It’s not currently clear who would have access to this system.Foundry is a Palantir platform that can organize, build apps, or run AI models on the underlying data. Once the data is organized and structured, Foundry’s “ontology” layer can generate APIs for faster connections and machine learning models. This would allow users to quickly query the software using artificial intelligence to sort through agency data, which would require the AI system to have access to this sensitive information.Engineers tasked with finishing the API project are confident they can complete it in 30 days, a source with direct knowledge tells WIRED.Got a Tip?Are you a current or former government employee who wants to talk about what's happening? We'd like to hear from you. Using a nonwork phone or computer, contact the reporter securely on Signal at makenakelly.32.Palantir has made billions in government contracts. The company develops and maintains a variety of software tools for enterprise businesses and government, including Foundry and Gotham, a data-analytics tool primarily used in defense and intelligence. Palantir CEO Alex Karp recently referenced the “disruption” of DOGE’s cost-cutting initiatives and said, “Whatever is good for America will be good for Americans and very good for Palantir.” Former Palantir workers have also taken over key government IT and DOGE roles in recent months.WIRED was the first to report that the IRS’s DOGE team was staging a “hackathon” in Washington, DC, this week to kick off the API project. The event started Tuesday morning and ended Thursday afternoon. A source in the room this week explained that the event was “very unstructured.” On Tuesday, engineers wandered around the room discussing how to accomplish DOGE’s goal.The Treasury Department did not respond to a request for comment confirming Palantir’s role in the project.“The Treasury Department is pleased to have gathered a team of long-time IRS engineers who have been identified as the most talented technical personnel. Through this coalition, they will streamline IRS systems to create the most efficient service for the American taxpayer," a Treasury spokesperson tells WIRED. "This week, the team participated in the IRS Roadmapping Kickoff, a seminar of various strategy sessions, as they work diligently to create efficient systems. This new leadership and direction will maximize their capabilities and serve as the tech-enabled force multiplier that the IRS has needed for decades.”
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