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WWW.GAMESPOT.COM"You Want That Content So Bad," Former PlayStation Boss Says Of Switch 2 Exclusive TitlesOne of the biggest talking points surrounding the Switch 2 since its official announcement has been focused on the price of the console and its games--some believe the prices are simply too much.In an interview with PlayerDriven, former PlayStation boss Shawn Layden said Nintendo can charge what it wants for new first-party Switch 2 games because Nintendo makes compelling games. Some people might perceive the price increase for a game like Mario Kart World ($80) as being "hefty," Layden said, but in the end, people will buy it anyway."If it's the only place where you can play Mario, then you get your wallet out and you buy into it... and Donkey Kong and Zelda. That first-party exclusivity kind of mitigates the sticker shock, if you will, of these price hikes, because you want that content so bad," he said (via IGN).Continue Reading at GameSpot0 Kommentare 0 Anteile 93 Ansichten
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GAMERANT.COMMarvel Rivals' Emma Frost Cosmetic Bundle Offers Two References in OneAlongside any new character to Marvel Rivals’ ever-expanding roster comes a few new skins. Emma Frost makes her official debut in Marvel Rivals alongside the release of the game’s second season. Just as expected, her default costume won’t be the only flashy design she can sport while on the battlefield.0 Kommentare 0 Anteile 93 Ansichten
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BLOG.PLAYSTATION.COM(For Southeast Asia) The Last of Us Complete hits PS5 todayHere at Naughty Dog, we have some exciting news to share with The Last of Us fans, whether you’ve been with us since its debut in 2013 or are just wanting to jump into the games now. We wanted to celebrate our studio, the series, and you, the fans, by making it easier than ever to experience this story. We’re proud to introduce The Last of Us Complete. Check out our announce trailer below: Play Video Available today on the PlayStation 5 console, The Last of Us Complete allows players to experience both The Last of Us Part I and The Last of Us Part II Remastered in one package. The Last of Us Complete makes it easier than ever to experience the full story on PS5, whether you’ve played both entries, just one, or have yet to immerse yourself in the world of Joel, Ellie, Abby, and all of our characters. The Last of Us Complete digital download is available now The complete experiences of Part I and Part II Remastered are the definitive ways to play each of these games. Our team rebuilt The Last of Us Part I from the ground up specifically with PlayStation 5 in mind, offering full DualSense support, 3D audio, and more. The Last of Us Part II Remastered allows you to not only experience an enhanced edition of the sequel, but also dive behind-the-scenes with hours of commentary, and additions like Lost Levels, the roguelike No Return mode, Guitar Free Play, and more. From our entire studio, thank you so much for your incredible support for The Last of Us and Naughty Dog over the years. This is such an exciting moment for both the franchise and our teams. We are so humbled by your personal stories of what the series has meant to you, have marveled at your incredible Photo Mode shots, and inspired to keep pushing ourselves forward to create more stories and worlds you’ll love. **3D Audio via built-in TV speakers or analogue/USB headphones.0 Kommentare 0 Anteile 113 Ansichten
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WWW.POLYGON.COMWarfare is more an excellent horror movie than a war filmIt doesn’t feel quite right to call Warfare a war movie. At least not in the traditional sense. War movies generally have arcs and scope; they search for meaning in the violence. Warfare’s aims are more direct. According to co-directors Alex Garland (Civil War, Annihilation, Ex Machina) and ex-Navy SEAL Ray Mendoza, the goal of the film was to put viewers in the shoes of its soldier characters, and communicate the real experience of modern warfare as much as possible. The best sign that the pair succeeded in their mission is that Warfare feels far more like a horror movie than like a regular war movie. Warfare is based on Mendoza’s real experiences in Iraq during the Battle of Ramadi — more specifically, a single mission where a platoon of Navy SEALs were supposed to provide overwatch from inside an Iraqi home. The opening few minutes of the film let us see the methodical process as the squad breaches the house, taking it over from the two Iraqi families who live there. Then the grueling part of the mission begins, as one member of the team keeps watch on a market across the street, and the rest simply sit by and wait for something to go wrong. When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun — and worth fitting into your schedule. If you want curated lists of our favorite media, check out What to Play and What to Watch. It does, eventually, when the SEAL presence attracts the attention of insurgent fighters, who ambush the house, then essentially lay siege to it, trapping the squad inside. From there, the film becomes a life-or-death fight for survival, as the squad attempts to both escape and save several wounded members of the team. But to communicate all of this effectively, the audience needs to feel the same tension and dread that the soldiers would have felt in real life. To do that, Garland and Mendoza cleverly turn to the mechanics of the film genre that does those feelings best: horror. Garland’s career as a director has always been on the periphery of horror, with 2022’s confusing provocation Men being his most overt attempt at the genre and his worst film by far. Meanwhile, this is Mendoza’s first outing as a director, but he’s mostly worked as an advisor on other war movies in the past. But both directors dive all the way into the horror genre here. Warfare is full of jump scares, punctuated by gunshots and explosions instead of bursts of strings on the soundtrack. The movie is made up of the same kind of anticipation that a slasher movie might build as the main characters peer into a seemingly empty stretch of woods. The camera lingers on these kinds of potentially threatening spaces — in this case, alleyways and streets rather than a dark forest — with the constant threat of sudden attacks building the tension to nearly unbearable levels. Meanwhile, the perspective we get is always carefully fixed on the soldiers we follow, with danger seemingly lurking around every corner, and threatening sounds coming from every direction. As clever as using this cinematic language is, however, it’s easy to imagine how it could slip into some unfortunate, ugly implications. If Warfare communicates its tension and horror like a monster movie, what does that say about the people the SEALs are fighting? Thankfully, Mendoza and Garland avoid this comparison in a few different ways. For one thing, there’s never a doubt about the movie casting the SEALs as an invasive force, both to this house and the country as whole. The movie frequently cuts back to the captive Iraqi families who live in the besieged house, and notes the SEALs’ general indifference to the civilians’ fear of both the gunfire and the U.S. forces themselves. Further, the movie constantly underscores the strange pointlessness of the conflict it’s depicting. In fact, the whole movie seems tailored to be a perfect metaphor for the invasion of Iraq — a difficult, dangerous, expensive occupation that largely led to a difficult, dangerous, and expensive retreat. It’s a strong stance, particularly for someone who fought in the conflict, but it also lets Garland and Mendoza focus on the horror of the SEALs’ experiences while keeping the movie buoyed above the gross dehumanization that plagues movies like American Sniper. More than just familiar cinematic tricks, however, what really crosses Warfare into horror territory is its focus on the body. All horror, from zombie movies to slashers to psychological horror, is inherently rooted in the characters’ physical beings. Sometimes that means watching them get hacked into pieces by a Jason Voorhees type, get possessed by a demon, or undergo a more literal transformation in a body horror film. But no matter where the horror starts, it always ends with the body. Warfare is no different. Garland and Mendoza choose to use the war on terror as their animating supernatural force, but in this movie, they’re just as focused on the physical effects of that force as any other horror movie might be. Both before the conflict and more pointedly during it, Garland and Mendoza are obsessed with showing us their characters’ bodies and the physical toll of the war on terror. In one scene, early in the movie, we see a soldier providing intel via overwatch, lying prone on top of a stack of cushions for hours, staring into a sniper scope and reporting the smallest movements of people in a market. It’s a wonderfully dreadful scene, with more careful and effective tension-building work than nearly any horror movie this year so far. But that’s more like a side effect to what the movie’s really trying to show us: how hard this day-to-day soldiering really is. After what seems like hours in this position, the soldier finally asks someone else to take over so he can work the cramps out of his legs. Meanwhile, everyone around him looks battered, sun-worn, dehydrated, and utterly exhausted. And that’s before a single shot has been fired. When the combat kicks off, though, all of this starts to take on a more familiar horror movie shape. Wounded characters slow the group down and need constant care, trapping the squad inside the house they’ve commandeered. And once again, the filmmakers smartly borrow from horror, giving us a setup that feels perfectly familiar. Tensions rise and tempers begin to fray; some of the soldiers lose their cool and panic, while others shut down completely. If you strip away all the guns and air support (as the movie eventually does), this is a classic horror movie setup: a few scared teens, stuck in a place they never should have entered. In the wounds themselves, Mendoza and Garland double down on their emphasis on bodies and the physical toll of war. Whether from bullets or explosions, the injuries in Warfare could rival the gore of any horror movie. The makeup and effects look stomach-churningly convincing, and do an excellent job of selling the true danger of the SEALs’ situation and the real physical damage of war. But Mendoza and Garland don’t limit these physical signifiers to the men who’ve taken hits or lost limbs. Instead, they let the boom of explosions ring in our ears for full minutes after they happen, and show us soldiers breaking down as they listen to their friends and squadmates scream on the ground. There’s even a character who goes through a kind of slow-motion panic attack, wonderfully communicated with both a fantastic performance by Will Poulter and a barely perceptible, but incredibly jarring, shaking of the camera when we see him in close-up. What separates Warfare from other horror movies somewhat is that most of them would play these moments for quick shocks and terrifying scares. But Garland and Mendoza’s goal is to transport us into this world, to give us some approximated version of these soldiers’ real experiences. So they smartly make us sit with all of it, letting the noises and the blood seep in and wash over us. The constant ringing in the characters’ ears, the screaming that never stops or fades into the background, the misery of the heat as every character pours sweat, the hammer of gunfire just outside the walls of the house — they all combine into an ever-present thrum that’s undeniably effective at fraying nerves and disorienting viewers. Garland and Mendoza’s simulacrum of combat was always going to have limits around how close it could bring us to real war. As the movie itself makes clear, there’s no experience in the world quite like this kind of combat. But by smartly leaning on the tools of horror movies rather than war movies, the co-directors have made one of the most tense and scary movies of the year so far, along with some of the most harrowing cinematic combat ever put to film. Warfare is in theaters now.0 Kommentare 0 Anteile 56 Ansichten
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LIFEHACKER.COMMy Favorite Amazon Deal of the Day: This Blink Video DoorbellWe may earn a commission from links on this page. Deal pricing and availability subject to change after time of publication.There are no surprises with the Blink Video Doorbell camera. Blink is an established brand, and the doorbell camera has been around since 2022. What might be surprising is how cheap it has become: You can get the Blink Video Doorbell and Sync Module 2 for $34.99 (originally $69.99) after a 50% discount, the lowest price it has been, according to price-tracking tools. Blink Video Doorbell and Sync Module 2 $34.99 at Amazon $69.99 Save $35.00 Get Deal Get Deal $34.99 at Amazon $69.99 Save $35.00 Blink is owned by Amazon, so it's no surprise to see the doorbell get a big discount there—and that also means it is compatible with Amazon Alexa, but no other competitors. The Blink Video Doorbell can be wireless or use batteries, which last up to two years (depending on how many triggers you get a day). It uses your phone as a chime bell, has two-way audio so you can communicate with guests from your phone, and supports 1080p resolution and infrared night vision. You'll get a 180-degree field of view, so you can see your whole porch via the camera. Of course, you can also use the camera indoors, if needed. The Sync Module 2 is a hub that lets you control up to 10 Blink devices with your phone and use local storage for your video files instead of paying for cloud storage, but you'll need to buy a USB flash drive of up to 256 GB (sold separately). Keep in mind that you will still need a Blink subscription to use all of Blink's features (but it's not necessary). The Blink subscription plan starts at $30 a year for Blink Basic. You can read more about this camera and hub from PCMag's "good" review.0 Kommentare 0 Anteile 69 Ansichten
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WWW.ENGADGET.COMTesla's $70,000 RWD Cybertruck arrives with some key features removedTesla has started selling its much-awaited RWD Cybertruck but it'll cost a cool $10K more than originally promised and be missing some key figures from the AWD version. However, the $69,990 Long Range model will have 350 miles of range, 100 more than Tesla stated when it first unveiled the polarizing pickup EV. The new model arrives with Tesla reportedly facing anemic Cybertruck sales and a recent backlash against the automaker and its CEO Elon Musk. The Long Range Cybertruck is now the cheapest version of that model, but it's a far cry from the $40,000 price tag Musk promised back in 2019. It's missing a few key features like the rear power tonneau that covers the bed, with the configurator only offering a "soft tonneau" for the model. Also gone are the adaptive suspension, rear lightbar, backseat screen and bed outlets that were much-touted feature at launch. It is $10,000 cheaper than the AWD version and offers 25 extra miles of range. However, $70,000 is a lot of money for a RWD pickup truck with a cloth interior, given that you can buy a well-equipped Ford F-150 or an extended-range F-150 Lightning for around the same price. The Cybertruck has been much derided, but Tesla also failed to deliver it with the promised price and specs. The company at one point boasted over a million reservations for the pickup but has only sold around 50,000 units and reportedly isn't even accepting trade-ins itself for the model. This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/teslas-70000-rwd-cybertruck-arrives-with-some-key-features-removed-120044840.html?src=rss0 Kommentare 0 Anteile 57 Ansichten
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WWW.TECHRADAR.COMAmazon CEO says it has to operate like the “world's largest startup”, urges AI investmentJassy sees seven commonalities between Amazon and startups as he spells out the future for the company.0 Kommentare 0 Anteile 61 Ansichten
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WWW.CNBC.COMMeta vs. the FTC: The blockbuster antitrust trial kicks offMeta will face off against the U.S. Federal Trade Commission Monday in an antitrust trial that could result in the company divesting Instagram and WhatsApp.0 Kommentare 0 Anteile 81 Ansichten