• WWW.BDONLINE.CO.UK
    Woods Bagot submits plans for City tower that was cut down after Roman ruins discovery
    Revised proposals for 85 Gracechurch Street two storeys shorter following basilica find Source: Woods BagotHow the publicly accessible archaeology exhibition could look Woods Bagot’s proposals for a tower in the Square Mile that had to be updated following the discovery of a Roman basilica at the site have been sent in to City of London planners. The scheme at 85 Gracechurch Street was set to be 32 storeys high and was given planning 18 months ago. It will include a new public hall and exhibition space. But archaeological investigations by the Museum of London Archaeology uncovered Roman ruins dating to the 1st century AD and include foundations and walls constructed from flint, ragstone and Roman tile. As a result, the tower has been cut down to 30 storeys to allow the remains to be on permanent public display in the basement. Developer Hertshten Properties said: “The building has been designed to meet the needs of the post-covid working world with distinctive architecture rather than traditional glass and steel, contributing towards the 1.2 million sq m of new office space needed in the City of London by 2040, for the City to maintain its global competitiveness and business attraction.” Also in the fresh proposals will be upgrades to the public hall with retail and event space while exhibition space will be relocated to the basement to incorporate the Roman Basilica remains. A public consultation on the revised plans took place in February and Hertshten’s chief executive Ron Hertshten said: “We are delighted to have submitted plans that surpass our initial ambitions, placing the literal heart of Roman London at the core of our updated proposals.” The basilica was constructed during the governorship of Agricola and formed part of the administrative and civic centre of Londinium. How the tower (third from right) would look in the City skyline Others working on the 85 Gracechurch Street job include project manager Gardiner & Thoebald, surveyor Shaw Corporation, QS Turner & Townsend Alinea, multi-disciplinary firm Arup, M&E consultant Sweco, planning specialist DP9 and structural and geotechnical firm Robert Bird. The scheme, which had originally proposed 35,000 sq m of office space, is due to be completed by 2030. A planning decision is due this summer. Gracechurch Street is set to become a new tower cluster in the Square Mile with proposals by Stanhope for a 33-storey tower designed by KPF at 70 Gracechurch Street getting the green light in February. Danish practice 3XN is behind a scheme at 60 Gracechurch which is being developed by Sellar and was given approval just before Christmas. Mace, Multiplex and the recently renamed Bovis will all returns tenders for the £400m scheme at 60 Gracechurch Street earlier this month.
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  • WWW.CNET.COM
    Could the iPhone's Price Double With Trump's New 125% Tariff? We Do the Math
    Trump dumped other countries' tariffs for now but bumped China up to 125%. Experts advise against panic-buying if it puts you in debt.
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  • WWW.SCIENTIFICAMERICAN.COM
    Why Social Media Screen Time Is So Bad for Sleep
    April 9, 20254 min readWhy Social Media Screen Time Is So Bad for SleepScrolling on social media at bedtime is particularly disruptive to sleep. Here’s whyBy Brian N. Chin & The Conversation US Social media use before bedtime can be stimulating in ways that screen time alone is not. SB Arts Media/Getty ImagesThe following essay is reprinted with permission from The Conversation, an online publication covering the latest research.“Avoid screens before bed” is one of the most common pieces of sleep advice. But what if the real problem isn’t screen time − it’s the way we use social media at night?Sleep deprivation is one of the most widespread yet overlooked public health issues, especially among young adults and adolescents.On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.Despite needing eight to 10 hours of sleep, most adolescentsfall short, while nearly two-thirds of young adults regularly get less than the recommended seven to nine hours.Poor sleep isn’t just about feeling tired − it’s linked to worsened mental health, emotion regulation, memory, academic performance and even increased risk for chronic illness and early mortality.At the same time, social media is nearly universal among young adults, with 84% using at least one platform daily. While research has long focused on screen time as the culprit for poor sleep, growing evidence suggests that how often people check social media − and how emotionally engaged they are − matters even more than how long they spend online.As a social psychologist and sleep researcher, I study how social behaviors, including social media habits, affect sleep and well-being. Sleep isn’t just an individual behavior; it’s shaped by our social environments and relationships.And one of the most common yet underestimated factors shaping modern sleep? How we engage with social media before bed.Beyond simply measuring time spent on social media, researchers have started looking at how emotionally connected people feel to their social media use.Some studies suggest that the way people emotionally engage with social media may have a greater impact on sleep quality than the total time they spend online.In a 2024 study of 830 young adults, my colleagues and I examined how different types of social media engagement predicted sleep problems. We found that frequent social media visits and emotional investment were stronger predictors of poor sleep than total screen time. Additionally, presleep cognitive arousal and social comparison played a key role in linking social media engagement to sleep disruption, suggesting that social media’s effects on sleep extend beyond simple screen exposure.I believe these findings suggest that cutting screen time alone may not be enough − reducing how often people check social media and how emotionally connected they feel to it may be more effective in promoting healthier sleep habits.If you’ve ever struggled to fall asleep after scrolling through social media, it’s not just the screen keeping you awake. While blue light can delay melatonin production, my team’s research and that of others suggests that the way people interact with social media may play an even bigger role in sleep disruption.Here are some of the biggest ways social media interferes with your sleep:Presleep arousal: Doomscrolling and emotionally charged content on social media keeps your brain in a state of heightened alertness, making it harder to relax and fall asleep. Whether it’s political debates, distressing news or even exciting personal updates, emotionally stimulating content can trigger increased cognitive and physiological arousal that delays sleep onset.Social comparison: Viewing idealized social media posts before bed can lead to upward social comparison, increasing stress and making it harder to sleep. People tend to compare themselves to highly curated versions of others’ lives− vacations, fitness progress, career milestones − which can lead to feelings of inadequacy and anxiety that disrupt sleep.Habitual checking: Social media use after lights out is a strong predictor of poor sleep, as checking notifications and scrolling before bed can quickly become an automatic habit. Studies have shown that nighttime-specific social media use, especially after lights are out, is linked to shorter sleep duration, later bedtimes and lower sleep quality. This pattern reflects bedtime procrastination, where people delay sleep despite knowing it would be better for their health and well-being.Fear of missing out, or FOMO: The urge to stay connected also keeps many people scrolling long past their intended bedtime, making sleep feel secondary to staying updated. Research shows that higher FOMO levelsare linked to more frequent nighttime social media use and poorer sleep quality. The anticipation of new messages, posts or updates can create a sense of social pressure to stay online and reinforce the habit of delaying sleep.Taken together, these factors make social media more than just a passive distraction − it becomes an active barrier to restful sleep. In other words, that late-night scroll isn’t harmless − it’s quietly rewiring your sleep and well-being.You don’t need to quit social media, but restructuring how you engage with it at night could help. Research suggests that small behavioral changesto your bedtime routine can make a significant difference in sleep quality. I suggest trying these practical, evidence-backed strategies for improving your sleep:Give your brain time to wind down: Avoid emotionally charged content 30 to 60 minutes before bed to help your mind relax and prepare for sleep.Create separation between social media and sleep: Set your phone to “Do Not Disturb” or leave it outside the bedroom to avoid the temptation of late-night checking.Reduce mindless scrolling: If you catch yourself endlessly refreshing, take a small, mindful pause and ask yourself: “Do I actually want to be on this app right now?”A brief moment of awareness can help break the habit loop.This article was originally published on The Conversation. Read the original article.
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  • WWW.EUROGAMER.NET
    Will the UK get a Super Nintendo World at the new Universal theme park?
    Will the UK get a Super Nintendo World at the new Universal theme park? Mushroom for a united kingdom. Image credit: Nintendo News by Ed Nightingale Deputy News Editor Published on April 9, 2025 Today, Universal Studios announced a new theme park will be coming to the UK in 2031, with the deal closed by UK prime minister Keir Starmer after years of planning. But will this new Universal Studios include a Super Nintendo World like its Japanese and US equivalents? The new park will be a multi-billion-pound investment located in Bedford, though as of yet its themed areas are unknown beyond concept art released alongside the announcement. Super Nintendo World Direct (Donkey Kong Country) 11.11.2024Watch on YouTube That concept art shows an entrance area with a giant Universal globe (typical of the parks), with a number of areas around a central lake containing roller coasters and other rides. Beyond the fact it all looks far too bright and sunny to really be in the UK, it's hard to ascertain exactly which Universal franchises the areas represent, leading to plenty of speculation among theme park enthusiasts. Image credit: Universal If the UK part were to match Japan and the US, we could see areas based on Jurassic Park, Minions, Harry Potter, and Super Mario. Of these, Harry Potter certainly seems like the most likely contender considering its UK basis. Nintendo is yet to acknowledge the news. Eurogamer has requested comment. Speaking to BBC Breakfast, culture secretary Lisa Nandy said: "This is not just about bringing great American creations to Britain, this is also about showcasing great British creations to the world. "These are things like James Bond, Paddington Bear, these are things like Harry Potter. We've got so much to be proud of." Whether we'll see areas based on these properties remains to be seen. Fans online have been intensely scrutinising the concept area, with guesses including Wicked and The Lord of the Rings, alongside those mentioned above. When it opens, the park will rival the likes of Alton Towers and Legoland Windsor, as well as Disneyland Paris. Super Nintendo World in Japan opened its Donkey Kong expansion at the end of last year, including the Mine-Cart Madness coaster that simulates a mine cart going off the track. In the US, Super Nintendo World opened at Universal Studios Hollywood in 2023 but is a much smaller iteration. An equivalent in Orlando has just opened in the brand new Universal Epic Universe to rival the park in Japan with both Mario and Donkey Kong areas. Nintendo's Switch 2 line-up also mirrors the theme parks, with Mario Kart World at launch in June and the new Donkey Kong 3D platformer a month later.
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  • WWW.VIDEOGAMER.COM
    PS Plus Extra, Premium April 2025 free games revealed including another day-one release
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Contents hide There are a lot of great free games for PS Plus April 2025. The current Essential selection incudes the amazing RoboCop Rogue City, as well as Texas Chainsaw Massacre and Digimon. In addition, Extra subscribers are getting the best reviewed game of 2025 so far in Blue Prince. While Blue Prince is exciting, Sony has just revealed all the other PS Plus Extra and Premium April 2025 free games that include another day-one release. PS Plus Extra April 2025 free games Below are all the PS Plus Extra April 2025 free games as confirmed on the PlayStation Blog: Hogwarts Legacy Blue Prince Lost Records Bloom and Rage Tape 2 EA Sports PGA Tour Battlefield 1 PlateUp! PS Plus Premium April 2025 free games And below are the upcoming Premium additions: Alone In The Dark 2 War of the Monsters Release date While the release time for Blue Prince is set for April 10th, the release date for the other PS Plus Extra and Premium games is April 15th. That is, except for EA Sports PGA Tour which joins on April 10th, too. Lost Records Bloom And Rage Tape 2 is another day-one release, and it’s from Don’t Nod, the developers behind the much beloved Life Is Strange series. If you haven’t yet, you will want to play Tape 1, which is part of Extra already. The good news is that Lost Records Bloom And Rage is a two-episodic adventure only, so you basically get the whole game for free if you are an Extra or Premium subscriber. We only have a week to wait for the newly announced additions to arrive, but, in other news, Sony has confirmed a massive game from Max Payne developer, Remedy, is joining PlayStation Plus day-one, too. There is no release date, but it is said to be arriving in the summer. Games leaving PS Plus Extra Unfortunately, while the new additions are exciting, there are a host of games leaving Extra on April 15th, too: Animal Well (Extra) Tales of Kenzera Zau (Extra) Nour Play With Your Food (Extra) Deliver Us Mars (Extra) Misama Chronicles (Extra) Stray Blade (Extra) Kena Bridge of the Spirits (Extra) Slay The Spire (Extra) There are a lot of great games listed above. Animal Well is excellent, and Kena Bridge of the Spirits is a delightful romp and easy platinum. In addition to the above departures, don’t forget you only have until May 5th to claim this month’s Essential goodies: RoboCop Rogue City Texas Chainsaw Massacre Digimon Story Cyber Sleuth – Hacker’s Memory In other PlayStation news, a new survey asks PS5 players their thoughts on the Nintendo Switch 2. Related Topics PS Plus Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
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  • WWW.ARCHITECTURALDIGEST.COM
    10 Best Outdoor Daybeds for an Alfresco Snooze (2025)
    Gone are the days of retiring to your bedroom for a nap. With the summer months fast approaching, the best outdoor daybeds are your new destination for relaxation. Daybeds are a space-saving alternative to outdoor sofas, but slightly larger than a lounger, providing lots of room to stretch out with a good book or glass of wine.Whether you’re a minimalist looking for clean lines or a believer in “more is more,” there are plenty of outdoor daybeds on the market to furnish your patio or backyard. Many are prepared with long-lasting materials, and our top picks have things like an aluminum frame and high-performance polyester fabric covers (we’re also partial to Sunbrella’s high-quality, weatherproof options).Below, bestsellers and top-recommended daybeds from our favorite outdoor furniture stores, including Serena & Lily, Lulu and Georgia, and West Elm. And while we love a good splurge, you can score solid outdoor daybeds from places like Amazon and Wayfair too.Our Top Picks for the Best Outdoor Daybeds:Best Coastal-Inspired Daybed: Serena & Lily Capistrano Daybed, $3,698A Classic Daybed: Christopher Knight Home Outdoor 3-Seater Acacia Wood Daybed, $447The Affordable Pick: Sand & Stable Jacqueline Acacia Outdoor Patio Daybed, $749 $394Our Favorite Indoor/Outdoor Option: Lulu and Georgia Gibbs Indoor / Outdoor Daybed, $4,998Best Modern Daybed: West Elm Lisbeth Outdoor Day Bed, $4,999Browse by Category:Our FavoritesSerena & Lily Capistrano DaybedSpecsDimensions: 79.5"W x 42.5"D x 32"HFrame material: Resin over aluminumCushion fabric: Perennials performance basketweave or stripes, performance stripes, Sunbrella performance canvas, or Sunbrella performance printsAre we really surprised that Nancy Meyers’s iconic Something’s Gotta Give premiered the same year as the launch of Serena & Lily? Not at all. Since 2003, Serena & Lily has made a name for itself with signature woven materials like rattan and raffia and breezy linens, and this daybed is the perfect example of their elevated designs. The frame features a diamond-shaped pattern, and it’s shockingly low-maintenance—simply hose it down or use a soft cloth and mild soap once or twice per year.Christopher Knight Home Outdoor 3-Seater Acacia Wood DaybedSpecsDimensions: 67.5"W x 32"D x 24.25"HFrame material: Acacia woodCushion fabric: Not listedChristopher Knight Home is one of the premier furniture brands you’ll find on Amazon, and their acacia wood is a durable staple for patios, backyards, and more. At first glance, it looks like a standard three-seater sofa, but the extra-deep frame makes it the ultimate outdoor daybed. There’s only one seating cushion option, but the ultra-neutral gray is an ideal complement to the wooden frame.Sand & Stable Jacqueline Acacia Outdoor Patio DaybedSpecsDimensions: 83.46”W X 29.1”D x 29.5”HFrame material: Solid acacia woodCushion fabric: PolyesterWayfair’s inventory is extensive, with thousands upon thousands of products that can furnish your entire home. This is perhaps the most versatile outdoor daybed available, since it has reclining arms. Tilt them up for a loveseat, or lay them down flat for more seating options for you and your guests. Beyond this functionality, the weather-resistant acacia wood frame and water-resistant, machine-washable cushion covers also make it an enduring piece for your outdoor space.Lulu and Georgia Gibbs Indoor / Outdoor DaybedSpecsDimensions: 62.5"W x 68"D x 35.5"HFrame material: Rope and aluminumCushion fabric: Performance fabricEasy and breezy, rope and aluminum work together to create this sturdy yet breathable daybed frame. It can work in or outside your home, but we’re envisioning it poolside. This is one item from Lulu and Georgia’s Gibbs collection, which comprises indoor/outdoor dining and accent chairs, a sofa, and a chaise lounge.West Elm Lisbeth Outdoor Day BedSpecsDimensions: 61"W x 68"D x 34"HFrame material: Polyethylene wickerCushion fabric: Not listedEmbrace outdoor living with this round daybed that’s both inviting and oh-so-chic. Care instructions are fairly straightforward, too, thanks to the zip-off cushion covers. Choose between dark gray or khaki to complement your other outdoor decor.More Outdoor Daybeds We LoveChristopher Knight Home Muntz Outdoor Acacia Wood DaybedSpecsDimensions: 78.75"W x 51.25"D x 78.75"HFrame material: Acacia woodCushion fabric: N/ATake your outdoor lounging area to new heights with this acacia wood daybed from Amazon. Keep in mind that these do not come with cushions or a canopy, so you’ll want to purchase those separately. It can easily accommodate two people, but we can totally appreciate a solo lounger who wants a comfy and spacious resting spot.Crate & Barrel Mallorca Wood Double-Chaise Outdoor DaybedSpecsDimensions: 86”W x 71”D x 30.25”HFrame material: Eucalyptus woodCushion fabric: Performance Sunbrella fabricWe’re all too aware that sometimes, weather-resistance is prioritized over sophistication. However, this daybed from Crate & Barrel is proof that you can do both. Made from responsibly sourced eucalyptus wood, this environmentally conscious daybed has a modern, geometric frame with plush outdoor cushions. For extra reassurance that it’s a worthwhile investment, the cushion covers are made from Sunbrella’s renowned performance fabric.CB2 Lucie White Boucle Upholstered Outdoor DaybedSpecsDimensions: 70.75”W x 70.75”D x 28.5”HFrame material: Aluminum, iron and polycarbonate frameCushion fabric: Solution-dyed polyester boucléYes, you can match your indoor bouclé furniture in your outdoor space with this daybed from CB2. Upholstered with an all-weather bouclé material, it’s designed to withstand the elements (though you’ll want to invest in a durable cover for winter months and extreme weather conditions). Another plus? The five throw pillows shown are included with your purchase.Pottery Barn Huntington Wicker Outdoor DaybedSpecsDimensions: 66"W x 64.5"D x 32.75"HFrame material: Aluminum and all-weather wickerCushion fabric: PolyesterMake your outdoor space reminiscent of a luxury resort with Pottery Barn furniture. This all-weather wicker daybed is sold with polyester, washable slipcovers, but you can also swap them out for separately sold Sunbrella covers. As an alternative, Pottery Barn’s Huntington collection has a rounded, swiveling daybed with the same wicker material.George Oliver Decambra Sling Outdoor Patio DaybedSpecsDimensions: 81.5”W x 85.75”D x 61.75”HFrame material: TeakCushion fabric: Microfiber/microsuedeFor a daybed that almost functions as a hammock, this sling-style piece is complete with a canopy and two throw pillows. It’s also backed by more than 400 reviews, with happy customers talking about the daybed’s easy-to-follow assembly instructions and overall comfort.How We Chose These Outdoor DaybedsReviewing the best outdoor daybeds required an extensive search of available items on the market. We first narrowed down our list to products made with durable materials like solid wood, aluminum, and all-weather fabrics for coverings. It was also important to consider daybeds in a range of prices and sizes, since some shoppers need more space-saving items to complete their backyard or patio furniture set.We also leaned on reviews from experienced and satisfied shoppers, who divulged the pros and cons of their outdoor furniture items. These real accounts gave us a better understanding of the qualities and finishes customers are looking for in best-selling outdoor daybeds. There were even a few bonus features we noted, as some were versatile enough to work indoors or out, modular, and easy to clean with zip-off coverings.
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  • WWW.WIRED.COM
    DOGE Is Getting Audited. The Government Accountability Office’s audit examines DOGE’s handling of data at a number of federal agencies, according to sources and records reviewed by WIRED.
    Got a Tip?Are you a current or former government employee who wants to talk about what's happening? We'd like to hear from you. Using a nonwork phone or computer, contact the reporters securely on Signal at leahfeiger.86 and timmarchman.01.Notes from a March 18 meeting, marked “Internal/Confidential,” show that a DOL lawyer presented colleagues with an overview of DOL’s interactions with DOGE. “So far,” the notes read, “they do not have write access. They have asked; we’ve held them at bay. We’ve tried to get them to tell us what they want & then we do it. They only have read access.” DOGE seems primarily interested, according to the notes, in pay systems and grants, and has signed an agreement detailing a “long list of things they won’t do.”The notes also detail interactions between the GAO and DOL related to DOGE’s work. Included are a specific set of requests GAO gave to DOL representatives:“Please identify any systems and information for which USDS and/or agency DOGE team staff were provided access. In doing so, please identify all accounts created, including those for any applications, servers, databases, mainframes, and/or network equipment.“Please describe the type of access that USDS and/or agency DOGE team staff have to agency systems and information (e.g., read, write, execute).“Please describe how USDS and/or agency DOGE team staff access agency systems and information (e.g., on-premise or remote, agency furnished equipment or other equipment).“Please describe the safeguards that are in place to determine that USDS and/or agency DOGE team staff protect the confidentiality, integrity, and availability of agency systems and information consistent with relevant laws and guidance.“Please describe the processes that the agency has in place to ensure that USDS and DOGE teams are appropriately protecting the confidentiality, integrity, and availability of the agency systems and information as required by applicable laws and guidance.”Concerns about DOGE access to agency systems are not unfounded. In February, WIRED reported that Marko Elez, a 25-year-old former X engineer, was granted the ability not only to read the code in the Treasury systems but also to write—or change—it. With that level of access, there were concerns that he could have potentially cut off congressionally authorized payments or caused the systems to simply stop working. “It’s like knowing you have hackers on your network, but nobody lets you do anything about it,” a Treasury employee told WIRED at the time.Elez, according to the March 18 meeting notes and previous WIRED reporting, also has access to the DOL and has been linked to the Social Security Administration. His and other DOGE affiliates’ access to SSA data is currently restricted due to a court order. Elez did not immediately respond to a request for comment.Reporting from WIRED and other outlets since then has continued to expose DOGE’s sweeping attempts to access sensitive data—and the potential consequences. President Donald Trump’s executive order from March 20 directs agencies to begin “eliminating information silos,” purportedly to fight fraud and waste. These actions could also threaten privacy by consolidating personal data housed on different systems into a central repository, WIRED previously reported.A record detailing an initial request from GAO for DOL documents, due at the end of March, shows that the agency was asked to show how it protected its systems, with the requested documentation covering, among other things, its policies on management of access to system accounts, training, the principles of separation of duties and least privilege, the use of portable storage devices, audit logging, and its insider threat program. These requests reference the National Institute of Standards and Technology publication Security and Privacy Controls for Information Systems and Organizations, which serves as a set of information security guidelines for federal systems not related to national security.
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  • WWW.NINTENDOLIFE.COM
    Talking Point: Does Switch 2 Have Nintendo's Best Launch Line-Up Ever?
    Let's see how it matches up.I don't know about you, but I'm already giving my shelf space a worried look as I consider the number of Switch 2 launch titles I want to pick up.It's been just about a week since Nintendo revealed the Switch 2 and its 21 separate launch games (24 if you include those dropping on the NSO GameCube library), which, the more you think about it, is a truly wild number. Just for reference, the only Nintendo consoles that have pulled together a bigger launch line-up are the GBA in Japan (23 releases on day one) and the North American release of the Wii U (29). The big difference is that Switch 2 doesn't have the crutch of movie tie-ins to pad out its day one roster — no shade to stone-cold classics like the Wii's Happy Feet there.Read the full article on nintendolife.com
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  • TECHCRUNCH.COM
    Ilya Sutskever taps Google Cloud to power his AI startup’s research
    OpenAI co-founder and former chief scientist Ilya Sutskever’s new AI startup, Safe Superintelligence (SSI), is using Google Cloud’s TPU chips to power its AI research, part of a new partnership the companies announced on Wednesday in a press release. Google Cloud says SSI is using TPUs to “accelerate its research and development efforts toward building a safe, superintelligent AI.” Cloud providers are chasing a handful of unicorn AI startups that spend hundreds of millions of dollars on computing power every year to train AI foundation models. SSI’s deal with Google Cloud suggests the former will spend a large chunk of its computing budget with Google Cloud; a source familiar tells TechCrunch that Google Cloud is SSI’s primary computing provider. Google Cloud has a history of striking computing deals with its former AI researchers, many of whom are now running billion-dollar AI startups. (Sutskever once worked at Google.) In October, Google Cloud said it would be the primary computing provider for World Labs, founded by ex-Google Cloud AI chief scientist Fei-Fei Li. It’s unclear if SSI has struck partnerships with other cloud or computing providers. A Google Cloud spokesperson declined to comment. A Safe Superintelligence spokesperson did not immediately respond to a request for comment. SSI came out of stealth in June 2024, months after Sutskever departed from his role as OpenAI’s chief scientist. The company has $1 billion in backing from Andreessen Horowitz, Sequoia Capital, DST Global, SV Angel, and others. Since SSI’s launch, we’ve heard relatively little about the startup’s activities. On its website, SSI says that developing safe, superintelligent AI systems is “our mission, our name, and our entire product roadmap, because it is our sole focus.” Sutskever previously said that he had identified “a new mountain to climb” and is investigating new ways to improve the performance of frontier AI models. Before co-founding OpenAI, Sutskever spent several years at Google Brain researching neural networks. After leading OpenAI’s AI safety work for years, Sutskever played a key role in the ousting of OpenAI CEO Sam Altman in November 2023. Sutskever later joined an employee movement to reinstate Altman as CEO. After the ordeal, Sutskever reportedly wasn’t seen at OpenAI’s offices for months, and ultimately left the startup to start SSI.
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  • WWW.AWN.COM
    DNEG Creates 'Gorge-ous' VFX for Apple TV’s ‘The Gorge’
    Combining science fiction, romance, horror and action, Apple Original Films and Skydance Media’s The Gorge tells the story of two snipers from Eastern and Western Block countries posted as sentries on either side of a huge, deep gorge, who are drawn to each other while preventing mysterious beings from escaping the hellish environment beneath them.  For the creature feature, filmmaker Scott Derrickson partnered with Visual Effects Supervisor Erik Norby, who recruited DNEG to handle 750 shots across 18 sequences of the action that happens above and around the edges of the gorge. Given the title of the movie, the environment had to be treated as a principal cast member. “There was a little bit of pressure because we obviously knew that the gorge would feature in a lot of shots,” states Anelia Asparuhova, VFX Supervisor, DNEG. “And also, we knew that the gorge is one of the characters. We wanted to make it as realistic as possible. We even hired a geologist for the first few weeks of building the gorge because none of us were a specialist. You can look at many pictures, but it always helps when you have someone who has studied gorges to tell you, ‘These rocks are fine. Don’t put those trees there.’  It was invaluable input.”   Scans taken of Norwegian gorges were used as a base. “It never becomes clear the exact location of the gorge,” remarks Asparuhova. “We reasoned that it should be in Europe for the Eastern counterparts to have enough interest to protect themselves.”  A large vegetation library was created. “Coniferous trees stay green and in order to convey the different seasons, which is a big thing in the movie, we scattered some deciduous trees here and there,” says Asparuhova. “We wanted to make sure that we weren’t looking at the same trees even though our library of trees was probably bigger in terms of the variations.  We wanted to make sure that types of trees being chose were specific to the Northern and Central Europe regions.”  Close-up chase shots used actual plate photography captured in a forest, at which point, “We noticed that even more species would have to be added to the library to match closely to trees that were shot because we had to extend forests behind plates to look photorealistic,” notes Sebastian von Overheidt, VFX Supervisor, DNEG.   “Shots with plate forests would cut to full CG forest shots and back and forth. We had some reference from various locations that added to the complication.”           Much of the film is set within and around two prominent cement sentry towers situated on either side of the gorge directly across from one another. “The tops of the towers were done on a stage, and the DP did a good job with the lighting and made our life easier,” Asparuhova says. “The bases of the towers were actually built outside.” The middle sections of the towers were entirely CG. “There is a short conversation when Levi [Miles Teller] is alone on the radio with Bartholomew that was planned as a reshoot to get the dialogue right,” remarks von Overheidt. “For those shots, we had to create a full CG interior, but it was out of focus, so it wasn’t too detailed.”  Certain landmarks served as visual cues for the audience members to understand where the action was taking place. “A big part of our blocking process to make sure that it’s easy to follow where we are,” explains von Overheidt. “There are a couple of landmarks, like a helicopter landing platform on Levi’s tower side, or a gate that you see in a couple of great moments. But other than that, in some camera angles we would cheat the tower into a certain position for a little bit.”  The forests assisted with the directional orientation. “We did put more deciduous trees on Drasa’s [Anya Taylor-Joy] side,” reveals Asparuhova. “Partially because it was allowed by our geologist.”  Obscuring much of the gorge is a poisonous fog. “The fog is semitransparent so if you go too shallow [with the gorge] then you run into the danger of seeing edges,” states Asparuhova. “We did do a few rounds to figure out the amount of detail we wanted to see in the fog in order to have some movement. It’s all subtle. It’s the same with the movement in the trees. Your eye doesn’t catch the movement as you look at the shots but without it the trees would look like a painting. That’s why we wanted to add a little bit of motion and character in everything.”  Wind also helped contribute to the believability factor. “We spent time to find the right amount of movement in the trees and vegetation, especially for closer shots where there’s dialogue, and on their towers,” von Overheidt says. “Even if the background is completely out of focus you never want to settle on a completely static frozen image. You always want some shimmering and movement going on in the leaves.”  That movement varied depending upon the scene. “We have these sequences where it’s raining, or Levi gets woken up by the wind slamming the door,” Asparuhova says. “We wanted to have heavy motion in the trees during the storms.” A lingering mist among the trees helped convey size and scale. “That gave a sense of vistas and dipping a horizon into a bit of mist helped with the depth,” adds Asparuhova. Lighting plays a major role in getting the proper scope for shots. “In general, one thing that helps with creating environments at DNEG is that we’re able to render realistic depth cueing that respects lighting,” observes von Overheidt. “It changes with sun directions and where shadows fall. This is an actual render component of our beauty layer that fits on top. That makes a huge difference for large scale environments to already setup the right scale.”   Atmospherics were used in certain circumstances to increase the realism. “When Levi goes over the gorge on the zipline, we added some wispy clouds passing by to underline the sense of speed,” states von Overheidt. “If I remember correctly Levi was a plate element in all of those shots. They shot from various angles, and we would go further out but always keep him as he goes over the zipline. We would replace the zipline itself and maybe the harness and connection line. The way Levi performed onset his full weight was hanging off a wire. It looked realistic.”  Digital doubles were created for the characters of Levi and Drasa. “When Drasa jumps off of the platform to go into the gorge after Levi and pulls the parachute, that was a digital double takeover,” von Overheidt reveals. “She jumped off the platform for real and landed on a crashmat. During that takeover, when she’s jumping, that’s where we had to precisely lock in with her performance by body tracking her and making sure that folds, creases, the position of the backpack and hair lined up as accurately as possible. Then there are 10 to 15 frames of transition that needs to be locked in and taken over with an animation performance that is all CG.”    Vehicles like helicopters were scanned while the art department provided models of the drone and quadcopter. “We made the quadcopter and drone more worn,” notes Asparuhova. “The drone had to be something that had been down in the gorge for a long time. We wanted to make sure that was clear.”  An actual drone prop flew through the forest and crashed. “We used the prop as a reference but beefed it up quite a bit,” remarks von Overheidt. “We needed a bigger gun and magazine. Everything had to look more dangerous and tactical. We did some dynamics tests with reference footage that we took from different types of drones and quadcopters.”     Details of the vehicles were important but didn’t necessarily have to be extreme. “We didn’t have to build all of the bolts and parts of the inside of the helicopters and quadcopters,” explains Asparuhova. “But you did need to make sure that there was something inside, so you didn’t end up exploding an empty shell. Especially, for the shot where the helicopter crashes into the wall and the tail comes off. We had to make sure that there were parts in the tail to make this realistic.”  Everything began with real physics. “You need to make sure that your animation should at least start on real dynamics, speed and forces,” von Overheidt says. “You’ve got creative license later on to a certain extent. But if you want your effects simulation, in particular hard surface simulations like crashes, to look real then you start as real as possible with the animation.”  Asparuhova adds, “It's always fun when you build something with the idea that it gets blown up in the end and that was most of our assets!”  The nuclear explosion in the film’s finale had to be big enough to destroy the gorge but not so massive that it could destroy a country. “We looked at a lot of reference of different types of nuclear explosions and the shockwaves that came after,” Asparuhova shares. “The shockwave is even more destructive than the explosion itself. We looked at what would happen and how that would impact the environment. All the nuclear explosion test footage that we had seen happens on flat ground. There was actually some good reference of trees bending that we had found during a nuclear explosion; that gave us an idea of what would happen with the trees. The shockwave had to happen above the actual explosion so we could see how it would impact and destroy the environment.” “Our job is to recreate reality in many cases, so you have to make sure that you’re knowledgeable about what you’re trying to create, otherwise it’s not going to work,” observes Asparuhova. “In order to make things as realistic as possible, you end up looking at a lot of pictures to make sure that you’re making the right decisions. That’s what cool about our job. In every project, you get to learn about all sorts of things.”  Discoveries get made that inform creative decisions. “There’s always a myth buster component in every project that you go through,” notes von Overheidt. “Doing research on a quadcopter flight dynamics to learn what kinds of maneuvers can they do. How do they cut corners? How quickly do they readjust? What does the muzzle flash look like on a particular gun or machinegun? What is the weight of that gun? How many rounds do you have in a magazine? In different scenarios when Levi ziplines over the gorge you come up with, ‘What is a realistic speed?’  Then you place all the cameras and realize at that distance, a background barely moves. You start finding these things out and adjust with creative license accordingly. That’s a big fun part of making visual effects.”    Trevor Hogg is a freelance video editor and writer best known for composing in-depth filmmaker and movie profiles for VFX Voice, Animation Magazine, and British Cinematographer.
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