• WCCFTECH.COM
    The Last Of Us Part II Remastered Looks Stunning With Complete Ray Tracing Mod in New 8K Video
    Menu Home News Hardware Gaming Mobile Finance Deals Reviews How To Wccftech Gaming The Last Of Us Part II Remastered Looks Stunning With Complete Ray Tracing Mod in New 8K Video Francesco De Meo • Apr 15, 2025 at 06:34am EDT While The Last of Us Part II Remastered doesn't really need ray tracing to look good, features like ray-traced global illumination and ambient occlusion would really bring the game's visuals to the next level, judging from a new video shared online a few hours ago. The new video, shared on YouTube by Beyond Dreams, shows the recently released PC version of the game running with a ray tracing mod powered by the Complete RT shader, the most advanced ray tracing shader available to date, and a custom Reshade preset that introduces improved global illumination, ambient occlusion, color grading, dynamic depth of field, and other enhancements. As highlighted at the beginning of the 8K resolution video below, the differences are massive and significantly enhance the game's visuals in the vast majority of scenarios. The Last of Us Part II Remastered launched on PC earlier this month, featuring the same content seen in the PlayStation 5 release as well as some additional features like new characters and maps for the No Return roguelike mode, which have also been added to the PlayStation 5 release following the game's PC launch, and support for PC-specific features like NVIDIA DLSS, AMD FSR, and Intel XeSS. You can learn more about the PC port by checking out Alessio's report. Deal of the Day Subscribe to get an everyday digest of the latest technology news in your inbox Follow us on Topics Sections Company Some posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com © 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada
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  • WWW.ALJAZEERA.NET
    السودان ليس مدعوا لمؤتمر في لندن يتناول شؤونه وتحضره 14 دولة
    السودان ليس مدعوا لمؤتمر في لندن يتناول شؤونه وتحضره 14 دولةأكثر من 13 مليون نازح ولاجئ بسبب الحرب في السودان (الفرنسية)15/4/2025تعتزم بريطانيا تقديم مساعدات إنسانية للسودان بقيمة 120 مليون جنيه إسترليني، وذلك بالتزامن مع المؤتمر الذي تستضيفه اليوم الثلاثاء وتغيب عنه الحكومة السودانية، بهدف حشد المجتمع الدولي لإنهاء النزاع المدمر والمستمر منذ سنتين في البلاد. أبدت الخرطوم قبل أسبوع، اعتراضها على تنظيم بريطانيا مؤتمرا بشأن السودان دون توجيه الدعوة للحكومة، كما وجّهت انتقادات لبعض الدول المدعوة. وذكرت وكالة الأنباء السودانية أن وزير الخارجية علي يوسف أرسل رسالة خطية لنظيره البريطاني ديفيد لامي نقل له فيها "اعتراض السودان على عقد بلاده مؤتمرا بشأن السودان دون توجيه الدعوة للحكومة السودانية، مع دعوة دول أخرى تعد عمليا طرفا في الحرب على السودان وشعبه ودولته". وقال وزير الخارجية البريطاني ديفيد لامي إن الحرب في السودان دمرت حياة ملايين، لافتا إلى أنه رغم كل ما يجري ما زال كثير من العالم يغض نظره عما يحدث. وأضاف لامي في بيان أن العالم بحاجة إلى التصرف الآن لتفادي تفاقم الأزمة وتحولها إلى كارثة، ولضمان وصول المساعدات إلى المحتاجين. وأكدت بريطانيا تقديم المساعدات لأكثر من 650 ألفا من المتضررين من العنف المستمر في السودان. إعلان بدوره، قال مفوض الأمم المتحدة للشؤون السياسية والسلام والأمن بانكول أديوي إن إحلال السلام في السودان يرتكز إلى تقدير كل صوت وكل شخص يلعب دورا في بناء سودان مزدهر. واندلعت الحرب بين الجيش السوداني بقيادة عبد الفتاح البرهان، وقوات الدعم السريع بقيادة محمد حمدان دقلو (حميدتي)، في 15 أبريل/نيسان 2023، بعد تمرد قوات الدعم السريع، وهي حرب حوّلت البلاد إلى مناطق نفوذ متقاسمة تواجه أزمة إنسانية تعد من الأسوأ على مر الأعوام. وأسفرت الحرب عن سقوط عشرات آلاف القتلى وعن أكثر من 13 مليون نازح ولاجئ وأغرقت البلاد البالغ عدد سكانها 50 مليون نسمة في أزمة إنسانية حادة، بحسب الأمم المتحدة التي تشير إلى انتشار المجاعة تدريجا. ويجمع المؤتمر، الذي تنظمه المملكة المتحدة والاتحاد الأوروبي وألمانيا وفرنسا والاتحاد الأفريقي، وزراء من 14 دولة بينها المملكة العربية السعودية والولايات المتحدة، ويهدف إلى "الاتفاق على سبيل لإنهاء معاناة" السكان. ولم تدع الحكومة السودانية للمشاركة، وقد احتجت على ذلك لدى المملكة المتحدة منتقدة "نهج الحكومة البريطانية الذي يساوي بين الدولة السودانية ذات السيادة والعضو بالأمم المتحدة منذ 1956، ومليشيا إرهابية ترتكب الإبادة الجماعية والجرائم ضد الإنسانية والفظائع غير المسبوقة ضد المدنيين". المصدر : الجزيرة + الفرنسية
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  • WWW.EMARATALYOUM.COM
    118 مليار درهم حجم مساهمة المرأة في القطاع العقاري بدبي
    تشهد إمارة دبي تحولًا ملحوظًا في مشهد الاستثمار والتطوير العقاري، تقوده كفاءات نسائية استطاعت أن تثبت حضورها بفعالية في هذا القطاع الحيوي. وتثبت الأرقام والحقائق أن المرأة في دبي لم تعد عنصرًا ثانويًا في المشهد العقاري، بل أصبحت ركيزة أساسية تسهم في دفع عجلة التنمية، وترسيخ مكانة الإمارة كوجهة عالمية رائدة في الاستثمار العقاري، عبر نموذج تنموي شامل يضع التوازن بين الجنسين والتمكين الاقتصادي على رأس أولوياته. وبلغت قيمة استثمارات النساء في هذا المجال خلال العام 2024 نحو 118 مليار درهم، عبر أكثر من 50 ألفا و979 صفقة عقارية، وذلك وفقا لـ"ماجدة علي راشد"، المدير التنفيذي لقطاع التطوير العقاري في دائرة الأراضي والأملاك بدبي. وقالت راشد إن 34% من إجمالي المستثمرين العقاريين في دبي هم من النساء، ما يعكس التطور الكبير في توجه المرأة نحو الاستثمار طويل الأجل والمستقر. وأضافت أن المرأة تمتلك قدرات قيادية ورؤية إستراتيجية تجعلها قادرة على التأثير بفعالية في مستقبل السوق العقاري، والإسهام في تحقيق الأهداف الاقتصادية والاجتماعية لدبي، ضمن أجندة دبي الاقتصادية D33، وإستراتيجية دبي للقطاع العقاري 2033. وأكدت أن المرحلة المقبلة ستشهد توسيع نطاق السياسات الداعمة للمرأة في القطاع العقاري، عبر مبادرات تحفيزية، وتسهيلات استثمارية، واستشارات متخصصة، بالإضافة إلى التركيز على زيادة تمثيل المرأة في المناصب القيادية، وتمكينها من أداء أدوار مؤثرة في صياغة مستقبل السوق العقاري. وضمن جهودها لدعم المرأة، أطلقت دائرة الأراضي والأملاك بدبي، سلسلة من البرامج والمبادرات النوعية، من أبرزها "برنامج التمكين العقاري" الذي استقطب أكثر من 1000 امرأة للدخول إلى القطاع، و"برنامج الوسيط العقاري" الذي عزز حضور النساء في قطاع الوساطة العقارية، كما تعمل الدائرة على توفير بيئة استثمارية مرنة، تشمل حلولًا تمويلية، وبرامج تدريب متخصصة، إلى جانب دعم ريادة الأعمال النسائية. ولا تكتفي المرأة بدورها في الاستثمار، بل تؤثر أيضًا في قرارات الأسرة الاستثمارية، وتسهم في تعزيز الاستقرار المالي، وهو ما دفع "أراضي دبي" إلى تطوير برامج توعوية شاملة لرفع مستوى الوعي لدى النساء وتعزيز ثقتهن في اتخاذ قرارات عقارية إستراتيجية.
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  • WWW.UNLIMIT-TECH.COM
    تسريب المواصفات يؤكد ان هاتف OnePlus Nord CE 5 قادم بمعالج MediaTek
    يستعد هاتف OnePlus Nord CE 5 للظهور رسميًا، وقد أشار تسريب سابق إلى أنه سيأتي ببطارية ضخمة بسعة 7100 مللي أمبير، تدعم شحنًا سريعًا بقوة 80 واط، وهي مواصفات تُعد قوية بالنسبة لهاتف من هذه الفئة. والآن، كشف تسريب جديد من موقع SmartPrix عن ورقة المواصفات الكاملة للهاتف.سيعمل OnePlus Nord CE 5 بمعالج MediaTek Dimensity 8350، بدلًا من الاعتماد على شرائح كوالكوم كما في الإصدارات السابقة، وسيأتي بخيارات ذاكرة عشوائية (RAM) تصل إلى 8 جيجابايت، إلى جانب سعة تخزين داخلية 256 جيجابايت.فيما يخص الكاميرات، سيحتوي الهاتف على كاميرا خلفية رئيسية بدقة 50 ميجابكسل (Sony LYT600 أو IMX882)، بالإضافة إلى كاميرا بزاوية واسعة بدقة 8 ميجابكسل (Sony IMX355). أما الكاميرا الأمامية، فستأتي بدقة 16 ميجابكسل لتصوير السيلفي.رغم التغيير في المعالج وزيادة سعة البطارية، لا يبدو أن الهاتف سيحمل تحسينات كبيرة مقارنةً بالإصدار السابق Nord CE 4.سيضم الهاتف شاشة OLED بقياس 6.7 بوصة بدقة FHD+، مع معدل تحديث يبلغ 120 هرتز. وقد توفّر الشركة فتحة لبطاقة microSD في بعض الأسواق، ولكن قد يتطلب ذلك الاستغناء عن دعم شريحتي SIM.تخطط OnePlus لإطلاق Nord CE 5 بسعر أقل من 25000 روبية هندية (حوالي 292 دولارًا)، بينما من المتوقع أن يختلف السعر العالمي بحسب الضرائب المحلية.المصدر
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  • WWW.YOUTUBE.COM
    How to Gamify your Career Growth with Unity's Larry Hryb and Jessica Lindl
    How to Gamify your Career Growth with Unity's Larry Hryb and Jessica Lindl
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  • WWW.GAMESPOT.COM
    How To Solve The Wine Cellar Coat Of Arms Puzzle In Blue Prince
    Are you hoping to solve the Wine Cellar Coat of Arms Puzzle in Blue Prince? This particular fixture in the manor might not seem much. Indeed, you've probably revisited this area a few times and thought nothing of the ornamental design. However, it actually leads to yet another mystery. Of course, we're going to discuss all the details in our guide. Just watch out because there are a few major spoilers ahead.How to solve the Wine Cellar Coat of Arms Puzzle in Blue Prince - Numeric Cores guideThe Coat of Arms Puzzle or Numeric Core Puzzle is actually a multi-stage arc. The first thing you need to know is that the Coat of Arms is displayed in certain rooms, such as the Wine Cellar and Master's Bedroom. If you look closely, you'll see this Roman numeral etched on the design: MCCXIII.Of course, the clues are scattered all over the estate. As usual, we're going to discuss the hints first in case you want to tackle this objective on your own. You can also skip ahead to the solution if you want. Coat of Arms clues: The Blue MemosIf you want to solve the Wine Cellar Coat of Arms Puzzle in Blue Prince, then you need to find the hints. These are seen on Blue Memos, which only appear if you meet the following conditions:You must unlock eight trophies so you can purchase the Blue Tents from the Gift Shop.Once the Blue Tents perk is active, any blue-colored room that you draft in row/rank 8 of the manor will have a hidden Blue Memo.Some of these messages add a bit of background information, while others pertain to all sorts of riddles.For this particular arc, you want to check the Blue Memos in the Wine Cellar, Mechanarium, Vault, and Throne of the Blue Prince--i.e. the Throne Room after you've reclaimed the crown. Coat of Arms clues: The Numeric Core mechanicsAside from the above, you also need to obtain File Cabinet Keys. The one from the dark tunnel in the Grounds unlocks a drawer in the foreman's nook in the Underground--i.e. the small section that connects the mine cart and the rotating gear. This document tells you about how to figure out the Numeric Cores of numbers.The Numeric Core operation requires you to apply math processes--i.e. addition, subtraction, multiplication, and division--to each number until you come up with a result.The first number is always positive (i.e. no need to use addition). The remaining numbers can be swapped around. You need to subtract, multiply, or divide them in differing orders.You won't use the PEDMAS rule for this.The results cannot be negative numbers, fractions, or decimals. You should always have a whole number in the end.In any case, if you want to learn about the solutions, you can scroll down to the next sections of our Blue Prince Coat of Arms and Numeric Core Puzzle guide. What do all these clues mean?From the hints above, you'll know that the Roman numeral MCCXIII has two important numerical results:If converted into Arabic numerals, you'll have 1213. If you add all the digits, you'll have 7.If split up via the Numeric Core system, you'll have M/CC/XI/II: This means 1,000/200/11/2.You can do the following: 1,000 ÷ 200 x 11 - 2 = 53.Now, you have two clues: 7 and 53.The number 7 refers to the seventh room in your directory: The Gallery. It just so happens that the Gallery rewards the Key 8. However, you won't use this for the Room 8 Puzzle.Instead, because one of the clues mentions that the Family Core is in the Vault, you have to use the Key 8 to open a deposit box in the Vault.Specifically, you need to use Key 8 to unlock Deposit Box #53. The Vault cipher: Words and their Numeric CoresIf you manage to unlock Vault Deposit Box #53, then you need to be ready to do a bit of math. The cipher lists several words in this sequence:Row 1: PIGS - SAND - MAIL - DATE - HEADRow 2: CLAM - PEAK - HEAT - JOYA - WELLRow 3: TOAD - CARD - WILL - TAPE - LEGSRow 4: TREE - ROAD - MAID - SLAB - ROCKRow 5: HAND - VASE - SAFE - CLAY - TOESEach letter in each word pertains to its numbering in the alphabet--i.e. A = 1, B = 2, C = 3, and so on. Of course, you have to manually compute their Numeric Cores to come up with a single letter. Let's use PIGS as an example:PIGS = 16, 9, 7, 1916 - 7 x 19 ÷ 9 = 1818 = SThis part might take you a while, but we do have the complete solution below. Feel free to solve this part on your own or skip ahead to the next section. The Vault cipher solutionAll right, here's the solution for the Numeric Core Puzzle in Blue Prince. It's a bit of a doozy:PIGS:16, 9, 7, 1916 – 7 x 19 ÷ 9 = 18 = SSAND:19, 1, 14, 419 – 14 x 4 ÷ 1 = 20 = TMAIL:13, 1, 9, 1213 – 12 x 9 ÷ 1 = 9 = IDATE:4, 1, 20, 54 – 1 x 20 ÷ 5 = 12 = LHEAD:8, 5, 1, 48 – 5 x 4 ÷ 1 = 12 = LCLAM:3, 12, 1, 133 x 12 – 13 ÷ 1 = 23 = WPEAK:16, 5, 1, 1116 – 5 ÷ 11 x 1 = 1 = AHEAT:8, 5, 1, 208 x 5 – 20 ÷ 1 = 20 = TJOYA:10, 15, 25, 110 x 15 ÷ 25 – 1 = 5 = EWELL:23, 5, 12, 1223 x 12 ÷12 - 5 = RTOAD:20, 15, 1, 420 – 15 x 4 / 1 = 20 = TCARD:3, 1, 18, 43 – 1 x 18 ÷ 4 = 9 = IWILL:23, 9, 12, 1223 x 12 / 12 – 9 = NTAPE:20, 1, 16, 520 – 16 x 5 ÷ 1 = 20 = TLEGS:12, 5, 7, 1912 – 5 / 7 x 19 = 19 = STREE:20, 18, 5, 520 – 18 x 5 ÷ 5 = 2 = BROAD:18, 15, 1, 418 – 15 ÷ 1 x 4 = 12 = LMAID:13, 1, 9, 413 – 9 ÷ 4 x 1 = 1 = ASLAB:19, 12, 1, 219 – 12 x 2 ÷ 1 = NROCK:18, 15, 3, 1118 – 3 x 11 ÷ 15 = 11 = KHAND:8, 1, 14, 48 - 1 x 4 ÷ 14 = 2 = BVASE:22, 1, 19, 522 – 19 x 5 ÷ 1 = 15 = OSAFE:19, 1, 6, 519 -1 ÷ 6 x 5 = 15 = OCLAY:3, 12, 1, 253 x 12 – 25 ÷ 1 = 11 = KTOES:20, 15, 5, 1920 – 15 ÷ 5 x 19 = 19 = S That does it for our guide on how to solve the Coat of Arms Numeric Core Puzzle in Blue Prince. With all of the above completed, you'll end up with this phrase: STILL WATER TINTS BLANK BOOKS. There's only one item in the game that holds water and it's the Watering Can. But, of course, we need to find "still water," too.A surreal adventure filled with wonders and mysteries await you in Blue Prince. If ever you feel stuck or lost at any point in time in your playthrough, don't forget to check our Blue Prince guides hub.
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  • GAMERANT.COM
    Best Open-World Games With Beat 'Em Up Combat, Ranked
    Largely inspired by the popularity of martial arts films, the beat 'em up genre was pioneered by games like Kung Fu Master and Double Dragon in the 1980s. Known for fast-paced and hard-hitting action, entries in the genre have generally followed a side-scrolling arcade-style of gameplay, and it’s a formula that’s yielded continued success for decades.
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  • WWW.POLYGON.COM
    How Issa Rae’s Black Mirror character found love in a virtual place
    Black Mirror can sometimes be a bit of a mindfuck, but Issa Rae felt clear on one thing when she signed up: Her episode reminded her of “San Junipero.” “Hotel Reverie” shares a lot of connective tissue with episodes of Black Mirror’s past, but the queer love story taking place entirely in a virtual world definitely ties “Hotel Reverie” and “San Junipero” more directly together. In a press junket, Rae explains that only series creator and writer Charlie Brooker would know for sure, but it’s not hard to make the connection between the two episodes.  “[Brooker] established this kind of world where Black Mirror episodes already talk to each other and there are Easter eggs,” she said in a press roundtable. “So I would imagine yes, given that there’s an Easter egg for ‘San Junipero’ in ours, that he had it in mind — and it’s big shoes to fill. So I just hope that people can look at them both separately, but also appreciate them both as complements to one another.” In “Hotel Reverie,” Rae takes on the role of actress Brandy Friday — who in turn takes on the lead role in a simulated remake of Hotel Reverie, a fictional 1940s romantic movie. Aside from Brandy, all the actors are artificial intelligence and the set is entirely virtual. Brandy plays Dr. Alex Palmer, the male lead, who in the original is played by a white British man.  To put a finer point on it: Rae plays Brandy, a modern-day actress, who’s playing Dr. Alex Palmer, a character from a 1940s movie, who was previously played by Ralph Redwall, a fictional actor, who IRL is played by real-life actor Enzo Cilenti. Rae is an actress on a Netflix TV show who plays an actress signing up to film a movie that turns out to be an AI simulation that draws not just from the original movie but also everything the actors put into their performances, which also includes their own real lives — phew! That’s a lot to wrap one’s head around, and Rae knew it.  [Ed. note: This post contains spoilers for the third episode of Black Mirror season 7.] “Playing a male actor in the ’40s and having to embody that and not knowing what level to embody it and what a remake looks like and what would be considered a good remake in these times, if that’s even a consideration,” Rae said after listing some of the many layers that came with the episode.  In the episode, Brandy is pretty excited for this remake, which she sees as a chance to break out of the usual roles she gets typecast as, like action star’s love interest or tragic character in an Oscar-bait drama. Before diving into the role of Alex, Brandy takes the time to research the movie — particularly Dorothy Chambers, the actress who originally played the role of melancholy heiress Clara (in the episode, she’s played by Emma Corrin). Even before Brandy meets Clara in the simulation, she’s drawn to the mysterious actress, who died a tragic and enigmatic death.  “Brandy recognized an element of Dorothy’s loneliness, an element of Dorothy not being able to be her full self and tap into her full potential,” explains Rae. “She recognized those elements in her. There is a reverence and a respect there of just this person from the past, this actress who had this tragic journey.” All that and then having that AI react to Brandy and physically touch her turns the whole experience super intense. Where does Clara end and Dorothy begin? If the AI slowly becomes more aware and starts going off-program, at what point does she transcend into her own personhood?  “I can only imagine being in that scenario for real,” Rae says. “And I had so many questions, and with that, I could completely see myself enamored. If you put me in a movie with […] Tupac — I find him very attractive. He was just so, so smart, and you know that he’s going to die soon and you want to save him. I can only imagine if I were placed in that movie, the range of emotions I would feel; I’ll fall in love too.” Of course, in real life, the connection and chemistry between the two leads was carved out by something more grounded than AI simulations and virtual longing: good old-fashioned bonding exercises.  “I credit Haolu [Wang, the director of the episode] for making us play these stupid improv games together to get to know each other,” Rae laughs. “That really helped to bond us. It was so much fun. That was obviously her main intention. You have to believe that these two people who are from these different time periods, different worlds, living and dead, would and could fall for one another.” Still, like Brandy was starstruck with Dorothy, Rae found herself intrigued by Corrin’s performance and career. That fascination definitely helped sell Brandy’s completely dazzled look when she first sees the virtual version of Clara.  “[The improv] was just the standard bonding thing that actors do, but [I also had] a genuine curiosity about who Emma was and who Emma is,” she explains. “And also kind of just falling in love with them as a performer, watching Emma transform into Dorothy, into this 1940s starlet, was just so remarkable — down to the accent and the mannerisms and the way that Dorothy would glide. It was perfect.”
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  • UXDESIGN.CC
    DesignShift: From mindset to access
    Changing the system changes behaviors.Much of our society is built on the premise that hard work and a positive mindset can help us escape even the most challenging situations. If we apply ourselves enough, we will reach that goal, get that promotion, and become successful. I call this phenomenon the “Mindset Myth.” The Mindset Myth is the belief that individual success or failure is largely determined by one’s internal drive and attitude. In this narrative, we position the individual as the one in charge of their destiny, and ignore the larger, systemic barriers — the ACCESS that people may or may not have.Mindset can be defined as things like courage, stamina, hard work, persistence, etc. Access, on the other hand, relates to things like money, housing, relationships, etc.Mindset vs. access in design.In design, the Mindset Myth shows up in the way we frame our design challenges, as well as the solutions that get produced in the end. For example, In human-centered design, one of the most widely adopted design practices of the last 30 years, are efforts are focused on making it easier for people to navigate the world. We spend time with our end-users to understand their wants and pain points — then, we create or adapt these products and services to remove as much friction as possible — whether that means creating a simplified interface, making features more accessible, or creating new interactions altogether. Our goal, as the name of the practice states, is to center individual humans’ needs. But what we often ignore is the context in which those needs are formed — the systemic conditions, or lack of access, that created them in the first place.One example that comes to mind when I think about mindset vs. access is fitness trackers. Today, Fitbits, Apple Watches, and other trackers are permanent fixtures on most adults’ wrists (and yes, even many kids are wearing them now, too — have to start building healthy habits early, of course). From a functional perspective, the devices were designed to help people who struggle with their health goals to become more motivated and more active. But why are fitness trackers the solution? Well, physicians tell us that we need to walk 10,000 steps a day to have a healthy heart, reduce stress, and keep our bodies in relatively good condition. When product designers at Apple decided that this was a profitable space to play in, they likely took a human-centered approach to understanding the challenges and barriers that might prevent someone from reaching those 10,000 steps. They may have heard, through user interviews and surveys, that “the problem” is that people lack motivation to workout, or they don’t know where to get started. Their solution was to design a gamified gadget that tells people when to stand and walk, and gives people the ability to compete with their peers. On the surface, well-designed fitness trackers solve a problem: helping us become more active. But when we look at the bigger picture, I can’t help but wonder… are we solving for surface-level individual barriers, rather than addressing the inequities in the underlying systems?We’ve created environments and cultural norms where our jobs and our lives keep us inside for most of the day. Most office workers spend 8+ hours at the computer, and the pace of meetings, deadlines, and deliverables limits our ability to go for a walk or take a break. We’ve shifted away from communal living arrangements where interacting with others required physical movement and connection, and instead, we more often relate to each other through screens of one size or another. The pandemic only accelerated the pace of human separation and sedentariness — we don’t even have to leave our homes to get groceries anymore. By looking at the systems we’re operating within — ones that were created to cater to individualism and ease — we can see how the lack of access to conditions that allow us to be healthy may be a bigger systemic issue to solve than the motivation to take a stroll around the block.When we ignore access, we increase the divide.When we focus on mindset over access, we reinforce discriminatory systems that shape so much of the world we live in. Poverty and inequality are often framed around a narrative that suggests that “people should just pull themselves up by the bootstraps” — insinuating that if people experiencing poverty just apply themselves, they can become wealthy.I recently attended a webinar by HmntyCntrd, titled Dear Researchers & Designers — We Need to Talk About Race (a version of the content is also shared here), where we explored how structural racism plays a role in our design and research practices. In the webinar, host Alba Villamil explained how the way we frame questions affects what problems we tackle. Villamil proposed that rather than asking research and design questions that focus on individual behaviors, we should find ways to reframe them to include a systems view.Instead of asking: How do we increase user enthusiasm for signing up for our government service? We could be asking: How has our government agency’s racist policies and frontline workers impacted users’ enthusiasm?Or instead of asking: What gaps do users have in their financial literacy about applying for a loan? We could look at it from a systems lens by asking: How does discriminatory bank policy create additional barriers to applying for a loan?As designers and researchers, we need to look beyond mindset and start focusing on access if we want to design a more just society.DesignShift: How might we Shift the focus of design from mindset to access?In the last few months, I’ve been exploring a better future for and through design through different DesignShifts. Part of the work has been about asking myself how we can shift from designing for mindset to designing for access.In my search, I’ve found 5 ways that can help us get started:Recognize exclusionName the systemShifts models of behaviorBelieve in peopleTransfer access1. Recognize exclusionAs designers, we claim that through testing, surveys, and extensive secondary research we’re able to better understand our users’ needs, wants, thoughts, behaviors, bisases, and barriers. This focus on the user is referred to as User-centered design or Human-centered design and is widely adopted by individual practitioners and design firms all over the globe.And while User- and human-centered design is important, before we try to find our ideal “user” and start developing personas or user profiles, we must examine existing power structures, our own biases, and the problem with designing for the average user. In the book Design Justice: Community-Led Practices to Build the Worlds We Need, Sasha Costanza-Chock writes that “designers tend to unconsciously default to imagined users whose experiences are similar to their own. This means that users are most often assumed to be members of the dominant, and hence “unmarked” group: in the United States, this means (cis)male, white, heterosexual, ‘able-bodied,’ literate, college-educated, not a young child and not elderly, with broadband internet access, with a smartphone, and so on.” Costanza-Chock has done extensive research on the design of technology products and the biases brought on by focusing on a narrow “highly profitable, subset of humanity.” But the problems with lack of diversity when developing personas and user testing isn’t limited to technology — it spans all design industries, from marketing, UX, and Industrial design, to fashion, architectural, and experience design. Our current design practices continue to reinforce current power structures by centering the needs of some while ignoring the needs of others. Costanza-Chock explains that because often marginalized groups are not among the target users or personas, “their needs, desires, and potential contributions will continue to be ignored, sidelined, or deprioritized.”As we examine our exclusionary practices and philosophies, we must also take a look at the places we learn and implement these practices. The world of design is still exclusive. Our agencies are located in expensive cities and few people can afford our services. We might have great DEI statements (at least before the least executive orders) and say that we don’t discriminate against class or race in our hiring methods, but when our offices are in areas where only the highest paying people at the company can afford to live, it sends the opposite message: you’re welcome to apply, but be prepared to be mentally and physically exhausted not just from the work, but from trying to keep up with the commute, the status, and the expectations of conforming to our definitions of what’s “good” and what works.2. Name the system. Shift the narrative.If we want to use our skills for good, we also need to develop the courage to call out harm when we see it. In this LinkedIn post, nidhi kalaiya exemplifies this notion by saying: “Women are not the problem — it’s the patriarchy. Being Black or brown isn’t the problem — it’s White Supremacy. Disabled folks are not the problem — it’s ableism and inaccessibility. Trans folks are not the problem — it’s transphobia and the gender binary. First Nations communities are not the problem to solve — it’s coloniality.”Much of our design solutions are focused on the person experiencing the harm vs. the system causing it. By naming the system — not the symptoms — we can start to move away from blaming individuals for the problems they experience and start fixing broken systems.One way that we can name systems is by examining the narratives we tell ourselves and each other. At its core, this comes back to acknowledging the The Mindset Myth — the belief that hard work and the right mindset is the recipe for success — and actively start to reframe the questions we ask during our design process:Who are we consciously or subconsciously excluding from our considerations?What personal or systemic biases are affecting our thinking, and what impact have they had on marginalized communities?Where did we learn these biases?How have we contributed to the proliferation of these biases in the past, and what can we learn from those experiences so that we don’t repeat them?As a communications designer, I believe that the stories we tell ourselves, and each other, play a big role in how we move through the world. Lately, I’ve been exploring ways to shift away from a focus on mindset and create narratives that highlight the systematic problems that are at the root of our lived realities.Shifting narratives and personal beliefs is no easy task, but one place we can start is through practices. I recently came across a framework called Unpacking, Expanding, and Imagining Shifting Narratives, created by Healing Justice London, and published here as a Collective Imagination Tool.The framework suggests a four-step process of examining a narrative — Defining, Unpacking, Expanding, and Imagining — in order to change it.https://www.collectiveimagination.tools/unpacking-expanding-and-imagining-shifting-narratives3. Shift models of behaviorWe’ve explored why it’s important for designers to shift our goals from changing individual behaviors to changing broken systems. But it’s equally important to understand models of behavior change we’re currently operating within. “Know the rules before you break them. Many of our design solutions are created based on a deficiency model of user behavior, which is the belief that people fail to take action because of their own personal shortcomings or lack of motivation. For example, we assume that people don’t recycle because they don’t care about the environment, when the issue might be that they don’t have access to simple ways to sort their trash. Or, we assume people in larger bodies are lazy, rather than considering underlying medical conditions, lack of access to healthy, affordable foods, or even the cultural constructs that make us believe there’s something inherently wrong with being in a larger body in the first place.The opposite of a deficiency model of user behavior is what we call a Social Model. It was popularized through examining access from the perspective of people living with a disability. The social model highlights how people are disabled by barriers in society, not by their impairment or difference. The problem is not someone’s disability, but rather the built environment that was only created for a certain type of individual. Once we understand these different models of behavior change, we can start to have better conversations around HOW we approach our design challenges. Shifting our mindset from deficiency-based to a social model can help designers see the structures that are holding us and other people back.4. Believe peopleDesigning for access starts with a belief that people are doing the best they can. In this podcast episode, Ezra Klein interviews Labor organizer Jane McAlevey about what it takes to mobilize people within a labor movement. McAlevey, who has organized hundreds of thousands of workers on the front lines, highlights how a fundamental belief in everyday people is crucial to the success of her work. In the episode, she says:“I start out every day genuinely believing that people can make radical changes in how they think about and see the world. And that means you have to be willing to work with them, even if their views are fairly different from your own.”Designers can learn a lot from community builders. They’re on the front lines, engaging and designing WITH, not FOR, the people they’re supporting.They know how to create solutions that last beyond the timelines of a set project, because rather than working toward short term fixes, they’re focusing on long-term systems change. And, maybe most importantly, community builders know that they themselves are not the answer. Their role is to inspire and activate the inherent knowledge, and capabilities, of the people around them. .john a. powell ( who spells his name in lowercase in the belief that we should be “part of the universe, not over it, as capitals signify”), the Director of the Othering & Belonging Institute at the University of California, Berkeley, reinforces this idea in his suggestion that we should “Be hard on structures and soft on people.” When we believe in people and practice creating change with, rather than for, we also minimize the risk of being pulled back into the Mindset Myth. It may be a lesson we have to keep relearning, over and over again, but it’s one that’s worth the commitment.5. Transfer accessWe often think that providing greater access to a space, a resource, or a way of thinking means opening the door to a previously closed opportunity and inviting others in. However, sometimes we have to go one step further — we need to leave the space ourselves, and give the keys to someone else.A few years ago, I saw this post by illustrator and designer, Timothy Goodman.Goodman was asked to speak at a conference, which likely would have had a positive impact on his career. However, as he explored the list of speakers from the previous year’s conference, he noticed that out of the 20+ individuals on the roster 15 were white men, and only two people people of color. Because of this inequity, Goodman made the decision to decline the offer to speak, and instead, encouraged the organizers to invite more people of color through a website he created called People of craft. Goodman recognized his privilege, but didn’t simply suggest that the organizers rethink their roster. He abdicated his own space, and rejected an opportunity for self-promotion, in order to make space for people who have historically been ignored by our industry.Removing barriers. Opening doors.Shifting our narratives from mindset to access is one first step towards changing our approach and perspective. In this post, I’ve explored the challenges with focusing our design solely on mindsets, and how shifting our focus to providing access can create more opportunities for systems change. But before we wrap-up, I want to acknowledge that I’m not dismissing the importance of mindset as a whole. I was a professional athlete for most of my life, and I’ve experienced the impact that mental training can have on performance first-hand. However, through my research and practice as a designer, I have also come to believe that a positive mindset alone isn’t enough. My hope is that by proposing (and practicing) these DesignShifts, we can challenge the status quo and embrace the parts of ourselves, and each other and start seeing the full picture.As you move on to whatever’s next in your day, maybe you’ll find a moment to reflect on where, or how, you can use your own design talents to remove barriers and open doors for others: to leave you with these provocations:Rather than telling people to eat healthy, how can we give people greater access to affordable and healthy food?Rather than telling people to walk more or gamifying their step-counts, how can we create more pedestrian-friendly cities?Rather than telling women that they need to learn how to lead like men, how do we design workplaces that recognize the value of different leadership styles?Rather than being held back or harmed by the Mindset Myth, what do we need in order to start designing the conditions where doing the right thing is easy?There are no perfect answers, of course. However, I beleive that the real design challenge is to address systemic barriers rather than individual behaviors. We have to redesigning the systems that perpetuate inequality and limited access in the first place. When we focus on access over mindset, we create opportunities for everyone to participate fully in society, regardless of their starting point or circumstances.Resources mentioned in this post:Systems Change Series | Design Thinking, Systems Thinking & Futures Thinking 101Ruha Benjamin — Is technology our savior — or our slayer?Dear Researchers & Designers: We Need to Talk About Race — Alba VillamilLabor organizer Jane McAlevey on The Ezra Klein Show | VoxNarrative Strategy Framework Tool Framework DownloadDesignShift: From mindset to access was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.
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    Google Just Patched a 20-Year-Old Chrome Bug
    There are numerous ways that your internet activity is tracked as you navigate from website to website, many of which you can mitigate with your choice of browser (and browser settings), as well as the use of tools like VPNs. Google Chrome remains the absolute worst browser for privacy for many reasons, but that doesn't mean the browser is free of privacy progress. In fact, the upcoming version of Chrome will finally patch a 20-year-old bug that allowed users to be tracked and profiled through their previously visited links. A privacy fix is coming to Chrome 136The issue, which Google is addressing with Chrome 136, has to do with how a user's previously clicked links are displayed from site to site. As BleepingComputer explains, Chrome stores visited links globally and allows them to be styled across sites as a different color from the default blue—even if you've clicked them from an entirely different website. For example, you might see a link as purple on one website, indicating you've visited it before, but you had first clicked that link on a different site entirely. This way of storing visited links creates significant privacy and security concerns, as it leaves users' browser history open to leaks and increases the risk of phishing and various cyber attacks. BleepingComputer reports that researchers have found multiple attacks in the past that originated from this vulnerability. Seeing as this was the way Chrome handled the situation for twenty years, that's not too surprising. That's changing with the upcoming 136 update. This version implements "triple-key partitioning," which marks links as visited only on the same site and frame origin where the link was clicked. There's also an exception for "self-links," meaning a site can display links to its own subpages as visited even if you clicked those links elsewhere on the internet—since sites already know if you've landed on these pages.What Chrome users need to doThe fix is expected to be turned on by default once Chrome 136 rolls out, but users on the current version (Chrome 135) and any previous versions back to 132 can enable it manually. Go to chrome://flags/#partition-visited-link-database-with-self-links and select Enabled from the drop-down. Note that the feature is still experimental and may not function as expected. Of course, you may simply consider switching to a browser that offers better privacy protection. (Firefox and Safari also have visited link styles concerns, though not as glaring as Chrome's.)
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