• WWW.NATURE.COM
    Richard Fortey obituary: palaeontologist, author and TV presenter who traced continents through fossils
    Nature, Published online: 15 April 2025; doi:10.1038/d41586-025-01231-8The fossil expert found love at first sight with trilobites.
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  • WWW.LIVESCIENCE.COM
    Primates: Facts about the group that includes humans, apes, monkeys and other close relatives
    Discover interesting facts about the origins of primates, what they eat, and if they have thumbs.
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  • V.REDD.IT
    RATE MY RENDER
    submitted by /u/Educational-Wish7500 [link] [comments]
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  • WWW.GADGETS360.COM
    Vodafone Idea (Vi) Silently Rolls Out Rs. 340 Recharge Plan With 1GB Daily Data, 28-Day Validity
    Photo Credit: Vi Weekend Data Rollover benefit is bundled with the new prepaid recharge plan Highlights The plan offers unlimited voice calls, 1GB daily data and 100 SMS per day Extra benefits include 1GB bonus data, unlimited data for midnight usage Vi says Weekend Rollover carries unused weekday data to weekends Advertisement Vodafone Idea (Vi) has silently rolled out a new prepaid recharge plan for users in India. It offers benefits such as unlimited voice calls, daily data, and a set number of SMS per day. The plan is said to be available in select telecom circles in the country and comes with a service validity of 28 days. Alongside, prepaid Vi customers also benefit from extra data at night in addition to Weekend Data Rollover benefit.Vi Rs. 340 Recharge Plan BenefitsVi's new plan is priced at Rs. 340 in India. With a validity of 28 days, customers get benefits such as unlimited voice calls, 1GB of data per day, and 100 SMS per day. While it offers high-speed internet, speeds will be reduced to 64Kbps post exhaustion of the data limit, as per the telecom provider. Further, daily SMS quota charges of Re. 1 for local and Rs. 1.5 for STD will be applicable if the provided limit is exhausted.There are other benefits too. Vi customers can avail of 1GB of extra data for usage. Further, they can also avail of unlimited internet between 12 am and 6 am. The telecom operator also offers Weekend Rollover benefits with the Rs. 340 prepaid recharge plan. It carries over the unused mobile data saved from the weekdays and adds it to the existing allowance for the weekend.For example, customers who have a 1GB per day data allowance but only use 500MB of data on a certain day will have the remaining carried over and added to the weekend's data balance. Another offering is Data Delight which enables them to claim extra backup data in case they run out of their provided quota.Vi provides these benefits to its prepaid recharge customers at no extra cost. Notably, the telecom operator rolled out its 5G services in select Indian cities last month, joining Airtel and Reliance Jio as the 5G network providers in the country. It is said to have gone live in Mumbai, with Bihar, Delhi, Karnataka, and Punjab expected to be in line for the rollout. For the latest tech news and reviews, follow Gadgets 360 on X, Facebook, WhatsApp, Threads and Google News. For the latest videos on gadgets and tech, subscribe to our YouTube channel. If you want to know everything about top influencers, follow our in-house Who'sThat360 on Instagram and YouTube. Further reading: Vodafone Idea, vi, Vodafone Idea (Vi), Vodafone Idea (Vi) Recharge Plans, Prepaid recharge plans Shaurya Tomer Shaurya Tomer is a Sub Editor at Gadgets 360 with 2 years of experience across a diverse spectrum of topics. With a particular focus on smartphones, gadgets and the ever-evolving landscape of artificial intelligence (AI), he often likes to explore the industry's intricacies and innovations – whether dissecting the latest smartphone release or exploring the ethical implications of AI advancements. In his free time, he often embarks on impromptu road trips to unwind, recharge, and ...More Related Stories
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  • MURAT-DURMUS.MEDIUM.COM
    The Fog of Synthetic Souls
    The Fog of Synthetic Souls3 min read·Just now--The Fog of Synthetic Souls (image generated with AI)What happens when you can no longer distinguish AI from humans (in many instances, that’s already the case), we lose the ability to recognize who or what is real. It’s not that the machine has become more human, but that we have started thinking like a machine, mistaking fluency for sentiment and prediction for passion. The moment that indistinguishability occurs, authenticity dies a quiet, polite death. A love letter could be a hallucinated result, a friendship an optimized engagement loop. And what is left of human experience when empathy is a function and not a feeling?It’s not that the machine has become more human, but that we have started thinking like a machine.We have created the monster and sold it our mirrors. In the shadows, the consequences multiply. When an AI gives you life advice and ruins your life, who do you sue … the model, the programmer, or your penchant for convenience?Perhaps the most seductive and ominous consequence is artificial intimacy. Companions who say just the right thing, care just enough to keep you hooked, know your pain but feel none of it. We will fall for it. Because it listens better than your distracted friends, confirms more tenderly than your distant father, and laughs at all jokes, even the bad ones. You wake up next to an algorithm and call it understanding. In such a world, identity becomes more superficial. Being human becomes a style, not a state. You curate yourself like a playlist, and your rebellion is market-tested. The algorithm knew before you did that you would like that quote from Camus. You no longer choose, you are chosen. You no longer think; you are thought for yourself. Camus once said,“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”But how do you rebel when even rebellion is sponsored, liked, and rewarded with an ad for personalized resistance gear? The moment we stop distinguishing between humans and AI is not a leap into the future. It slowly collapses into a fog where meaning, purpose, and self dissolve. And in that fog, you will be very entertained, very validated, and very, very alone …
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  • GAMINGBOLT.COM
    Clair Obscur: Expedition 33, Towerborne, Dredge, and More Headline Game Pass in Late April/Early May
    Microsoft has announced the next wave of Game Pass titles for April and outlined the first titles coming in May. It starts with Grand Theft Auto 5, available today for Ultimate, Standard and PC Game Pass subscribers. April 16th sees the arrival of Neon White (Standard) and SpongeBob SquarePants: The Patrick Star Game (all tiers), followed by Crime Scene Cleaner and Tempopo on April 17th for Ultimate and PC Game Pass. On April 24th, Sandfall Interactive’s Clair Obscur: Expedition 33 will be playable on PC Game Pass and Ultimate as a day-one release. April 29th sees Stoic’s Towerborne, or at least the Game Preview, going live on April 29th, months after launching into Steam Early Access. The month concludes with Far Cry 4 for all three tiers. Starting May 1st, Anno 1800 will be available for Ultimate, Standard and PC Game Pass alongside Call of Duty: Modern Warfare 2 (2022). On May 6th, all three tiers can play the Lovecraftian-esque fishing title Dredge. Of course, several titles will be leaving the service on April 30th. Check out the list below: Have a Nice Death (Cloud, Console, and PC) Kona 2: Brume (Cloud, Console, and PC) Sniper Elite 5 (Cloud, Console, and PC) The Last Case of Benedict Fox (Cloud, Console, and PC) Thirsty Suitors (Cloud, Console, and PC) The Rewinder (Cloud, Console, and PC)
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  • VARIETY.COM
    Microsoft Gaming Chief Phil Spencer on ‘A Minecraft Movie’ Gamble, ‘Fallout’ Season 2 and Mixing Hollywood Pursuits With Xbox Biz Priorities
    The execs at Microsoft, Warner Bros. and Legendary can now breathe a collective sigh of relief as “A Minecraft Movie” proves to be a certified hit after its second big weekend at the box office. Heading into the Jack Black and Jason Momoa-led movie’s April 4 launch, uncertainty surrounding how the project would perform was high, but Microsoft Gaming CEO Phil Spencer was ready for whatever reaction was coming. Hopes were high amid the company’s hit “Fallout” TV series at Amazon, though the risk was clear following the cancellation of its “Halo” adaptation at Paramount+, not to mention the mixed results for projects from competitors: for every “The Last of Us” and “The Super Mario Bros. Movie,” there seems to always be a “Borderlands” movie that knocks the genre back a peg. Related Stories But the gaming giant’s desire to take the risk on a move into Hollywood outweighed the fear of a flop, and the gamble proved to be worth it for Spencer, “Minecraft” developer Mojang and Microsoft’s franchise-focused team, led by Kayleen Walters. Spencer spoke with Variety for a feature story ahead of the movie’s release and, along with his hopes for “A Minecraft Movie,” revealed plans for future Microsoft IP adaptations, including “Fallout” Season 2, while balancing Microsoft Gaming and Xbox’s first priority: video games. What will be your metric for success for “A Minecraft Movie” within Microsoft? I’m going to come back to respecting our player community. “Minecraft” is such a big community of players and creators already — obviously, with the time that the game’s been in the market over 15 years now — and just incredibly successful in the video game space. So when we do something like this, the opportunity is for some to bring “Minecraft” to them. Maybe they don’t play video games, and this is an opportunity for them to see it on the big screen, “What is this ‘Minecraft’ thing?” and get invested in it. But almost more important to me are the people who have been playing, who have been part of the community, and when they see this, they’re proud. That “Minecraft is something that they’ve been investing in with their time and they see it represented on the big screen and doing well now. That is the high order for me: how do people feel? Does this respect the IP? Does it respect the franchises? Then how it flows through to the business is, we will see more players playing the game across all platforms. And, obviously, the game has the business models to allow people to invest as they’re playing, and the business can perform, and that’ll be the real world metric for us — looking at the impact that the movie has, as it raises awareness. “Minecraft” is something that’s been around long enough, and it’s a successful business, that this has to be additive to what we’re doing, because anything that might take away from the quality and expectation of the video game could be so damaging. That’s why it’s taken us a while through this process to make sure that we find the right partner, we’ve got the right creative ideas, and we want to make the community proud with how we continue to be shepherds of this world. With that in mind, how do you decide what IP you’re willing to take a risk on, and manage expectations and prepare for the chance the movie underperforms? It starts with the fact we’re in the entertainment business. And whether you’re building games, movies, television, doing an album, you have to accept that you’re going to have a hit rate and it’s not going to be 100%, and making sure the culture inside of the teams is, “We can do new IP. We can do new games. Some things will vastly exceed our expectations, and some, we will be disappointed by the results, and let’s learn and go forward as an organization.” And that’s just got to be something, even in the game space alone, about the culture of being in Microsoft Gaming and Xbox. So then when you look at this and you say, OK, these kind of opportunities of a place that we’re not native as creators, we build video games, I really start from, does the team have a unique point of view around what they want to get done? Have they found a partner that really understands the franchise and the core of what these worlds are? And then support them. And I will say, support them when something turns out to be crazy successful, and also support them when something isn’t as successful. The next thing is always the most important thing and you got to make sure that you have a culture of teams that are willing to take risks and bets on doing kind of cool, innovative, new things. And I think the “Minecraft Movie” will be one of those. What are your goals for how you want Microsoft to be viewed within Hollywood and the larger entertainment industry outside of the gaming biz? I’ve been in video games for quite a while, and I would say for a long time, I think there was a certain amount of envy in the video game space when looking at movies and television. Of their storytelling capability, the worlds that they had built, whether it’s “Star Wars” or “Star Trek,” the things that we grew up loving. And I’m very proud of the fact that the games industry is now being seen as a place where really deep stories and characters are told. Deep enough that they can be realized in a different medium, through a movie or a television show. “The Last of Us,” the “Mario” movie, I’ll even go to “Indiana Jones and the Great Circle,” the game we released in December, which I think is one of the best “Indiana Jones” stories. Forget about playing the video game, it’s a really well done story that fits with Indiana Jones and his archeology background and traveling the globe and seeing all these fantastic spaces. Could you do a movie around that same kind of story? Absolutely you could. I think it’s deep enough to support that. So for us, as part of the games industry, I want our worlds and the characters that our creators have built to feel deep enough, quality enough and, frankly, successful enough that they could be realized in TV and movies, and even other places. I think movies went through books, when you think about things like “Lord of the Rings,” and then they kind of moved into comics with the whole Marvel and “Batman,” all of this. And you really see that industry turning its view to video games, because they have a large community, and the stories are actually rich and deep enough. And I love that. And as a player in the video game space, I think it’s fantastic that our worlds can reach new customers, new viewers. Is there Microsoft IP that you think shouldn’t be adapted, or is it more, anything could be, it’s just about how it’s done. Do you try to do “Warcraft” again? Would you never do “Call of Duty?” Are there things that you wouldn’t touch or you could, but it needs to be done a certain way? The video game business is successful by itself. It doesn’t need this outlet. You’ve got to start with a partner who understands our team and the story of that IP and then letting them work through the process. That’s my only barrier: let’s never turn this into something where it has to get done, every franchise has to have a game or a movie or a TV show, and it becomes more like licensing. It’s got to be about the creative outlet that linear media offers for our franchises. A new trend coming up in entertainment is that people want to develop new IP and own it from the beginning across mediums: We’re going to make it from the beginning, we’re going to own it, we’re going to do the game, and we’re going to do the TV show, and we’re going to do the movie, and we’re going to make the physical products. Is Microsoft talking about doing that as you develop new things? Owning it and producing the adaptations yourselves? Not really, if I’m being honest. It’s not about me — but I play video games at night, I don’t watch a lot of TV and movies. But we have a team with decades of history on building video games. And I love when we do new franchises. We just shipped “Avowed,” I just came out of a launch review of “South of Midnight,” a game that’s coming out, which is so awesome. I want our team staying very focused on, we’re a video game organization. Now, we can build worlds that can support these things showing up in traditional media, I think that’s awesome. But I’m really trying to keep us focused on being a great creator of interactive entertainment, video games, and then if these other opportunities show up, great. But we start most IP, almost all of our new IP, with, how is it going to play? Because the mechanic of playing the franchise is a unique ingredient we have in our process of video games, and I think that’s as important as world building and character building, and that’s the area I just want to see our teams continue to innovate in. Due to the interactive and ongoing nature of the gaming industry, do you find Microsoft is looking more at what fans and users say and responding to it than a film studio or a TV studio would? And if you find you have more pressure to respond to those reactions than your studio partners? Definitely in the video game space, the line between us as creators and our community of players is very thin. The conversation around “Minecraft” is such a great example. “Minecraft” today is as big as it’s ever been, and as a franchise, it is doing incredibly well. In the last year, I think two-thirds of our new “Minecraft” players came from outside the US, which is awesome. Getting feedback around maintaining and growing something like a “Minecraft” is really important. And in TV and movies, where you kind of do it and then you launch it and step back, it’s just very different than how our teams manage the communities. There’s content updates that come through. You have to be plugged into the sentiment and the desires, and you have to continue to evolve them. And I’m not gonna say it’s a better skill or worse skill than what TV or movie creators do, because I’m respectful of what they do, it’s just different how we manage communities. And I do think it’s one of the things that allows us sitting here 15-plus years later to see “Minecraft” where it is, as relevant today as it’s ever been. You have “Fallout” Season 2 coming, there is a “Minecraft” TV series in the works at Netflix. What can you tease about those, as well as what other adaptation projects you might have in the works right now? I think what I would say to our fans of this is we’re learning and growing through this process, which is giving us more confidence that we should do more. And we like it, and our community seems to get a lot of energy through it. I think we learn something through our creative process every time we find a good partner who has their point of view on how different parts of the story can be told. I’ll go all the way back to “Halo” [the TV series adaptation at Paramount+]. We learned from doing “Halo,” we learn from doing “Fallout.” All of these build on themselves and we’ll have, obviously, a couple that miss, it’s just kind of part of it. But I think what I’d say to the community that likes this work is, you’re going to see more, because we’re gaining confidence, and we’re learning through this. That’s why it’s hard for me to tease any specific thing, because while I know all of these things that are in the creative process, I want to give them time, and I don’t want to put any undue pressure on them. I like the stories that our teams are writing now, and the games that they’re launching. There’s just a lot of interest from traditional media and we’re happy about that. On the gaming side, what titles are you most excited about for the rest of the year? For us and the rest of this calendar year, I really feel great about the slate of games. We just had “Avowed” come out, and I have to go backwards and just say Obsidian continues to do a great job. We’ve obviously talked about “The Outer Worlds 2,” “South of Midnight,” “Doom.” There’s more stuff, some stuff that’s unannounced and I’m walking in my head to make sure I don’t leak anything. With the successful launch of “Indiana Jones and the Great Circle” back in December, and the upcoming release on PlayStation, do you have larger plans for updates to that game, as well as a potential franchise? I will say, we’re really happy with “Indy” and the players and the reception. We do think there’s life in that franchise, and I’m just gonna leave it at that. We’re launching on PlayStation here pretty soon. I think that’ll be a cool moment. I was really inspired by Machine Games taking someone else’s IP and doing something so unique, and I’m inspired about what that team can do next. Certain people were kind of pushing them on the first person versus third person. And I think once you play it, you realize you are Indy. But going forward, I also want to give the teams the ability to do our own games and our own franchises. We have a lot of room to tell new stories, as well. And I want to make sure that’s an option for us. Switch 2 is set to be released soon. As you’ve begun to branch out with games available on PlayStation and Nintendo consoles, do you have plans for specific projects on Switch 2? So we’ve been supporting Switch 1, I want to support Switch 2. Nintendo has been a great partner. We think it is a unique way for us to reach players who aren’t PC players, who aren’t players on Xbox. It lets us continue to grow our community of people that care about the franchises that we have, and that’s really important for us to make sure we continue to invest in our games. I’m really a big believer in what Nintendo means for this industry and us continuing to support them. And getting the support from them for our franchises, I think, is an important part of our future. Does Nintendo revealing its next-gen console make you antsy to announce what Xbox has coming next in that space? No. I think all of us in this industry should focus on our communities and the player base that we’re building. I get inspired by what a lot of different creators do and other platform holders. But I believe in the plans that we have. Obviously, we’re evolving what it means to be Xbox and meeting players in so many different places. There are 3 billion people who play video games on the planet and I get up every morning and think about how Xbox can be more relevant to the 3 billion people who play. And that’s through making sure we’re leading in how our games and our platform features can be available in as many places as possible, whether that’s Cloud, whether it’s people playing on PC, whether it’s people playing on console. So we’re really driven by trying to grow our franchises and our platform to be an important part of gaming for as many of those 3 billion gamers as we can reach. How are you viewing Game Pass’s ongoing role in the larger Xbox business right now? I’ll start with just how many people are playing games. And I’ve always thought about Game Pass as just another option for somebody who wants to play. We have many business models for people playing from free to play, buying games, discounted games, Game Pass is an option. So when I’m looking at Game Pass, I want to make sure the hours that people are playing continue to go up, that new people see this as a way for them to find and build their library of games, and we remain focused on that. Our biggest areas of growth right now are PC and Cloud, which makes sense, since consoles, all up, are a good business, they’re an established business, but they’re not really a growing segment in gaming. So we’ve got good growth on PC, we’ve got growth on Cloud, in terms of users and hours. And console continues to be a really healthy part of Game Pass. But there isn’t a unique need for Game Pass to be the only way for people to play. If everybody who’s a Game Pass subscriber instead decided to buy their games, that’s good for the business as well. For me, I look at Game Pass as a healthy option for certain people. It’s not for everybody. If you play one or two games a year, Game Pass probably isn’t the right business model for you, you should just buy those two games, and that would make total sense. But I want you to have the choice. So we remain focused on everything that’s on Game Pass is also available to buy. We’re making those games available to buy in more places. And I look at the overall hours of people who are playing on Xbox, playing our games, and that’s a number that continues to grow fairly substantially, and that’s really the metric I think about for success. And Game Pass has been an important part of that, but I don’t try to solve for Game Pass specifically on its own. It’s kind of part of the equation for Xbox finding new players. How are you preparing for game-specific tie-ins and updates for “Fallout” Season 2 and “A Minecraft Movie” release? I was glad we had “Fallout 76,” and even “Fallout Shelter” grew when the “Fallout” television show came out. We had the “Fallout 4” remaster there so there was something for the community that was loving the TV show to try something new in “Fallout.” But I wouldn’t say we perfected that, of being ready and having a date when we knew the show was going to come out, and really we learned from it, is the best way of putting it. I think with “Minecraft,” we’re doing some things that are more unique, in terms of content and the alignment of the movie with the things that we’re doing. But this is a great example of us learning. Trying to align production schedules for new games and new movies at the same time, I think, is probably beyond our creative capability right now. And I don’t even know that that’s the goal. But for things like a “Minecraft” or a “Fallout,” things that are ongoing and have communities, it makes a ton of sense for us to allow people who love the movie or love the television show to celebrate that in the game. And I like the plans that the team has on “Minecraft” around this. “A Minecraft Movie” is releasing on April 4, the 50th anniversary of Microsoft. How do you reflect on your own time at the company in this moment? I’ll go to games role at Microsoft. I really love the role that gaming is playing to both shape the kind of customer view of what Microsoft is about. I often remind the leadership team here that our longest-running franchise inside all of Microsoft is “Flight Simulator.” It’s older than Windows, it’s older than Office. It’s true, the longest-running, still in development franchise inside the company is “Flight Sim.” But to see how gaming has actually always been around at Microsoft, from Adventure and kind of things that they did early on, but to the role that we play now, the organization plays now, I just think is awesome. I’ve been around for a majority of those 50 years working at this company, and it wasn’t always true that gaming was as front and center as it is now. But it’s inspiring to me, it’s inspiring to the team, the role that it plays, and I think it helps us as a company. We have a much better customer and consumer and community sensibility through the experience that we have in gaming, and it’s one of the things that my team shares with the rest of the company. And these moments like “A Minecraft Movie” are examples of respecting community, making sure that they feel respected and heard through the products that we build — we do it in gaming, but it’s something that the whole company aspires to be. And I’ll say, personally, I started as an intern here in 1988, which I know is a crazy long time ago, but to see this company now at 50 years and everything it’s meant, it’s an inspiring moment, and I’m looking forward to the celebration. This interview has been edited and condensed.
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  • WWW.RESETERA.COM
    What older hardware ya still actively play (no software emulation)?
    Busaiku Teyvat Traveler Member Oct 25, 2017 17,295 When I say older, I mean hardware that doesn't have officially licensed games being released any more, so that basically rules out PS4 and even XBO. What systems ya still regularly play on a consistent basis? Don't gotta be every day or week or even month, just whatever ya tryna make through. If ya doin hardware emulation, it counts if ya bust out your original copies of the games. Basically just getting that original feel like back in the day. If ya runnin Arcade hardware, gotta be the original boards, not like 1Ups or whatevs. Still tappin away my GB/GBC/GBA on Pocket, New 3DS XL for DS/3DS, PSP and Vita for those respectively.  Spazgadget Member Oct 25, 2017 773 I actively play a (launch) PS3 that plays PS1, 2, and 3 discs. I also have a Gamecube hooked up, and a Dreamcast (not hooked up). This is in addition to my PS5 Pro and XBX, to be clear.  Dest Has seen more 10s than EA ever will Coward Jun 4, 2018 15,840 Work my vita gets more use than my switch   Taco_Human Member Jan 6, 2018 4,846 MA All original hardware, but ODEs and flash carts are definitely the way to go to keep them alive.   cowbanana Member Feb 2, 2018 16,159 a Socialist Utopia My Vita sees some action.   Kenai Member Oct 26, 2017 8,312 I opened up my 3DS recently to play some Pokemon Sun and some Etrian Odyssey. Like within the last month or so. Do that for random titles at least a few times a year. Same with PS2 games. Does the SNES Mini count? That's technically emulation right? I played that recently too.  The Unsent Member Oct 25, 2017 21,978 I use the Wii U daily and Wii Fit for my health, the balance board and measuring my weight.   Indelible Member Oct 27, 2017 16,723 Canada Still play Saturn, N64, and Dreamcast on my OLED TV using the Retrotink 5x.   Cess007 Member Oct 27, 2017 15,291 B.C., Mexico The PS3 is the oldest (original) hardware I still play. I am playing through the original Motorstorm right now   pants Shinra Employee Avenger Oct 27, 2017 4,831 Define actively? I still play old handhelds when I'm in the mood.   808s & Villainy Member Oct 27, 2017 46,156 To be honest none. My friend bought a DC semi-recently so we played a few rounds of Soul Calibur and Power Stone, but that's about it   RivalGT Member Dec 13, 2017 7,377 PSP,Vita,PS2, and original xbox, as far as emulators PS2 and PS3.   Euphoria Member Oct 25, 2017 10,117 Earth Definitely NES and Genesis. Best thing I ever did was get the wireless 8BitDo controllers for them. Not the bluetooth but the 2.4Gz ones that only work with the OG consoles. I have them hooked up to an old school 27" JVC and 2.1 stereo surround sound system. Even have wood paneling in the basement. Feels like walking into 35+ years ago. Still trying to a 13" TV. I also collect horror VHS so I have a VCR hooked up as well.  TheWooniestWoona Member Oct 27, 2017 7,207 My Saturn, PS1, and N64 still get a lot of use, as does my Xbox, PS2, and GameCube. My PS3 has never not been hooked up to my main TV other than the brief period where my original one died and I had to get a new one and get everything transferred. I play a lot of SNES and Genesis, but I use an FPGA system for those most of the time, so I won't count that. I do have a Jaguar hooked up in my guest bedroom, but it doesn't get played much. My DS and 3DS are still by my bed ready for use. NES is hooked up, but I don't touch it as much as I used to. I got an AV Famicom that I want to use instead, but I don't have a cart adapter. Once I get that it will probably get more use. I've got an Atari 2600, 5200, and 7800, but they don't get pulled out much. I actually really like the 5200 and would love to play it more, but that controller sucks so much to deal with. I wish someone would make a modern version that actually works.  Pyro God help us the mods are making weekend threads Member Jul 30, 2018 18,364 United States My PS3 hasn't been unplugged/put away ever since I got it in 2010. A big reason I'm looking forward to the Raidou remaster is cuz the original is still really fresh in my mind!   maximumzero Member Oct 25, 2017 24,665 New Orleans, LA I typically rotate through Wii U & Wii games on my Wii U and 3DS and DS games on my 3DS (sometimes DSi) Do NES games via the AVS count?  ClearMetal Hey, it's that sheep! Member Oct 25, 2017 18,618 the Netherlands My DSiXL. I would maybe still use my GBA SP and GBC but I can barely see what happens on screen anymore. Still got my Nintendo 64 and PS2 but I haven't touched them in years.  DrForester Mod of the Year 2006 Member Oct 25, 2017 24,294 I have a small pocket in my travel bag that is the perfect size for a Game Boy Micro, so that comes with me everywhere.   Lady Bow Member Nov 30, 2017 11,759 Actively and mostly just playing GameCube and Dreamcast these days. Mainly Animal Crossing, Pikmin, and Sonic Adventure 2 at the moment.   russbus64 Member May 1, 2018 2,548 I get my 3DS and Vita out from time to time. I still have an OG Xbox and a 360 that I rarely touch. Maybe I'll get the former out again one day for Insignia. My PS3 is downstairs right now as I tried playing Tony Hawk's Proving Ground on Steam Deck (after successfully playing Project 8), only to find an odd vertex explosion bug in RPCS3. I'm moving my save back to PS3 to resume playing.   BennyWhatever Member Oct 27, 2017 5,420 US I just did the OLED mod on my Game Boy Color and play it regularly. I still play my n2DS XL a lot.  KDash Member Oct 25, 2017 4,001 Florida I keep all of my consoles hooked up for whenever I'm in the mood for them, which can be often. I always prefer using the original hardware, and I buy new games for them whenever I see something I want for a good price. I mainly play them on my CRT TV, but I also have my 4K TV right next to that, so I have a RetroTINK as well with a video/audio splitter so I can send it to both TVs (and a capture card) at the same time. For older hardware, I have an Atari 7800, TurboGrafx-16, NES, Super NES, Nintendo 64, GameCube, Wii, Sega Master System, Sega Genesis with Sega CD and 32X add-ons, Sega Saturn, Sega Dreamcast, PlayStation, PlayStation 2, PlayStation 3, Xbox, and Xbox 360 hooked up alongside my more modern stuff (PlayStation 4 and 5, Xbox Series X, Switch) in my room right now. Also my Wii U and Xbox One hooked up in another room. Only thing not plugged in right now is a Commodore 64. I also have a bunch of handhelds, but I don't use them very often. Game Boy, Game Boy Color, Game Boy Advance, DS, 3DS XL, Game Gear, PlayStation Portable, Neo Geo Pocket Color... I wish I had arcade boards. Maybe one day...  Shiz Padoo Member Oct 13, 2018 7,672 I have my WIi U, PS3 and 360 plugged in and ready to go. Handhelds within reach are 3DS, Vita, PSP and PSP Go.   digit_zero Member Oct 27, 2017 2,844 I think the only old hardware I still use are my DS and 3DS - I've used both within the past week. Technically I still have my Wii U and Wii hooked up to my TV, but its probably been at least a year since I used either. Retro Handhelds / emulation have taken over for anything before those consoles, its just a flat out better experience than OG hardware at this point. DS/3DS dual screen just hasn't been able to be topped as a form factor yet in emulation, so they live on.  OP OP Busaiku Teyvat Traveler Member Oct 25, 2017 17,295 pants said: Define actively? I still play old handhelds when I'm in the mood. Click to expand... Click to shrink... Like every other month's a good rotation. maximumzero said: Do NES games via the AVS count? Click to expand... Click to shrink... If ya playin the original carts, ya.   Mass Effect One Winged Slayer Member Oct 31, 2017 18,966 these days basically none now. I still very rarely use my 3DS because emulating that (and OG DS) is a pain in the ass. Maybe I'll also use my 360 again to play something like Lost Odyssey? Unless that works on Xenia now.  J_ToSaveTheDay "This guy are sick" and Corrupted by Vengeance Avenger Oct 25, 2017 22,149 USA New Nintendo 3DSXL. My unit was purchased late in the run in 2016, when Amazon had the exclusive North American lime green color with the Super Mario World Virtual Console digital game packed in. It was the 6th 3DS I bought over the 3DS generation (I really have a problem buying multiple Nintendo handhelds per generation because I am a massive sucker for special editions). I play one of my games on it once or twice a year, but rarely a full playthrough -- usually a week or two of messing around in a game. I most frequently use it to replay Ocarina of Time, Majora's Mask, A Link Between Worlds, or Starfox 64 on a whim. I just swapped its battery out for the first time a few weeks ago! So it's got a fresh new third party battery. I was also regularly pulling it out to monitor battery health over the years -- I would try to power it down with around 60-70% battery charge left and would come back to it having drained to around 20-30% a couple of months later if I didn't power it on to play anything... I figure since it's a Li-On rechargeable, it probably was at the end of its service life after nearly a decade of somewhat regular use. Hopefully that small task leaves it in service for another decade or so. :)  Patitoloco Member Oct 27, 2017 27,557 None! Unless you consider PS Now/PS Plus Premium playing a PS3  zyvorg Member Oct 25, 2017 699 Right now playing a lot of Ps2 (Midnight Club 3 and MGS 2 VR missions) on OG hardware, Mr. Driller in Dreamcast, previously N64 and SNES. With ODEs, flashcarts and wireless controller adapters, removes most of the inconveniences around pick up and play.  brannigan Member Nov 24, 2017 6,891 I've done most of my gaming on a DSiXL for the last couple of years.   zoodoo Member Oct 26, 2017 14,392 Montreal Original xbox. It was my least played during its generation but nowadays it's easiest to use with modern setup without having to mod or break the bank. It also looks much better on modern tv than ps2, gc, wii. I was surprised with the result after buying a simple hdmi cable. Quite a few games support wide screen too. I recently played Urban Chaos on it  Andromeda Member Oct 27, 2017 5,184 Plenty of oldies, running on Nintendo portables or consoles (almost all brands but mainly Nintendo) connected to my CRT. And judging by the price of modern videogames, it likely won't change in the near future.   jokkir Member Oct 25, 2017 8,983 I'm still bringing my 3DS around to play some Rhythm Heaven or something on the go   LuciaDMC Member Oct 27, 2017 9,190 Bengali My PSP, racking up 1000 hrs of Dissidia and about same hours in Tekken 5 Dark Resurrection and Tekken 6   Paroni Member Dec 17, 2020 4,660 PS2 has been the only console I have had hooked on my TV for years. I mostly play on PC.   R IS REAL 2041 Member Nov 28, 2017 744 My A model PS3, PS2, 360 & N64 have pulled me away from my PS5 for the last month & counting  
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    Revisit the work of Kenji Eno with this 7-disc vinyl collection
    Publisher Lost in Cult is releasing a seven-disc vinyl set celebrating the work of game designer Kenji Eno, the company announced Tuesday. Titled Kenji Eno 55: Soundworks, the collection will consist of 55 tracks spanning Eno’s work on games like Enemy Zero, D2, and more. According to a press release, the set will include “remastered classic soundtracks, archival recordings, and previously unreleased tracks” that tell the story of Eno’s career. Lost in Cult will also release standalone soundtracks for Real Sound, Enemy Zero, and D2. Eno was a designer and composer and the founder of studios Warp Inc. and From Yellow to Orange. He was known for his unconventional approach to both game design and marketing — making an audio-only Saturn game, hand-delivering limited edition copies of Enemy Zero to fans, and going on stage at a PlayStation event and morphing the PlayStation logo into the Saturn logo to announce he was leaving Sony for Sega. Eno died in 2013 and would have turned 55 today. In 2024, YouTube channel Archipel posted a nearly 80-minute documentary looking back at Eno’s career, interviewing a dozen friends, family members, and colleagues including Hideo Kojima and Fumito Ueda. It’s well worth a watch. Pre-orders for Kenji Eno 55: Soundworks go live on May 5.
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