• WWW.FASTCOMPANY.COM
    AI “interns” are too big to ignore  
    The Fast Company Impact Council is an invitation-only membership community of leaders, experts, executives, and entrepreneurs who share their insights with our audience. Members pay annual dues for access to peer learning, thought leadership opportunities, events and more. It’s been five years since the intense early days of the COVID-19 pandemic and the first round of lockdowns that mandated work-from-home for companies around the world. Among the debate at the time: concerns about how younger workers and new recruits would cope without access to experienced colleagues and mentors.   Doomed to impersonal video conferencing in converted bedrooms, these youngsters couldn’t hope to gain the confidence and deep experience of their predecessors. They would make their mistakes out of sight, and fail to learn.   Now imagine those new workers and interns are digital, not human. Since OpenAI launched ChatGPT at the end of 2022, it’s not unusual to see generative AI systems referred to as interns, coworkers or even colleagues.   In that case, it’s tempting to see their offspring, AI agents, as more experienced employees. Using the “brain” of a large language model, agents are given a specific purpose and granted access to an organization’s software tools and data in order to autonomously fulfil their task.   For many enterprises, the question is not whether they should adopt agentic AI, but how quickly and how widely. Gartner forecasts that, agentic AI will address and resolve 80% of regular customer service issues with no human intervention by 2029, and this will result in a 30% reduction in operational costs. With stats like that, other business functions will surely follow—and fast.   Chain of thought   Big-name tech companies such as Salesforce are going all-in on an agentic future and AI companions are already a common feature in business tools such as Zoom and Slack. AI rivals are reaching agreement at an unprecedented pace on new technology protocols that allow the integration of AI models with all types of business tools and applications.   In this new era, the digital workers are being handed the keys to the enterprise. What can possibly go wrong? Potentially, quite a lot. All the major models are fallible and flawed. As Anthropic, maker of the popular Claude family of AI models, explains in a new research paper:   “Language models like Claude aren’t programmed directly by humans—instead, they’re trained on large amounts of data. During that training process, they learn their own strategies to solve problems. These strategies are encoded in the billions of computations a model performs for every word it writes. They arrive inscrutable to us, the model’s developers. This means that we don’t understand how models do most of the things they do.” [Italics added for emphasis.]  Anthropic’s own research shows Claude being tricked into naming the ingredients for a bomb, though stopping short of giving instructions on how to make one. Separate Anthropic-backed research found that more advanced reasoning models, which show the chain of thought they use to reach their conclusions, “don’t always say what they think.”   Without the ability to rely on chain of thought, “there may be safely-relevant factors affecting model behavior” that remain hidden, the researchers concluded. (The researchers evaluated the faithfulness of two state-of-the-art reasoning models, Claude 3.7 Sonnet and DeepSeek-R1.)  Connecting AI models to business tools, via agents, raises the safety stakes. An agent that has access to an email system can be exploited as a useful tool for attacker intent on phishing. Access to database systems can be levered to extract valuable data from an organization. Even instances of accidental misuse can have significant consequences in terms of disruption, cost, and reputational damage to an organization.   An adult in the room  In the absence of the ability to predict or drive the behavior, these new digital colleagues—like their human counterparts—need chaperones to provide guidance and feedback. It’s important there is at least one “adult” in the room to constantly monitor these (not very streetwise) interns, intervening in real time when they may be sent on a fool’s errand, tricked into handing over their wallet, or encouraged to say or do something offensive or illegal.  We know from experience that attempting to rapidly introduce new technology across an enterprise can be a recipe for chaos. Someone, somewhere—and likely many people—will find themselves in the headlines looking silly, at best. At worst, they may lose valuable intellectual property and suffer serious financial and reputational loss.   The best solution for an agentic workforce is agentic oversight—using powerful, customized agents to simulate real-world scenarios and probe AI for weaknesses. Continuous, automated “red teaming” of these new technologies, at speed, can give enterprises the confidence they need before they send their armies of new interns and employees out to do real jobs.   This agentic warfare approach offers the greatest chance of implementing enterprise AI for its intended purposes. After all, you wouldn’t give an unvetted new employee completely unhindered and unsupervised access to your business systems, would you?  Donnchadh Casey is CEO of CalypsoAI.  
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  • WWW.YANKODESIGN.COM
    This $39 Damascus Steel + Ebony Wood EDC Micro-Knife Is As Unique As Your Fingerprint
     I have a checklist for what I consider great EDC, and I’m going to share it with you. Good EDC (in entirely my opinion) should be compact, well-crafted, appealing, and should try to be multipurpose. Tick all those boxes and you’ve won my support – something that I instantly felt with the Edge & Pop the second I saw it. It’s compact, has a fairly plain silhouette, but is filled with character. When open, it sports a tiny drop-point microblade made from gorgeous Damascus Steel. Close the blade, however, and the EDC transforms into a bottle opener. That’s where the name Edge & Pop comes from – its two personas. When open, the blade reveals its sharp edge, but when shut, it lets you ‘pop’ open a brewski. The magic lies in the way the blade’s formed. The bottle opener is built right into its rear, and juts out when the knife’s shut. Use the bottle opener as a finger-flip, and it allows the blade to swivel open… and when your hands aren’t loving this fidget action, your eyes are admiring the spectacular Damascus bladework, wrapped in gorgeous ebony wood. Designer: LUNARK Click Here to Buy Now: $39 $60 (35% off) Hurry! Only 12 Days Left “I created Edge & Pop because I was tired of bulky, uninspired pocket tools. I wanted something that’s sharp, stylish, and truly everyday-carry friendly, so I designed a compact Damascus steel knife with a built-in bottle opener,” says Lunark, the man behind the Edge & Pop. “A great pocket knife should feel like an extension of your hand, effortless to carry, built to last, and always ready when you need it. Inspired by centuries of craftsmanship, I set out to create a pocket knife that honors tradition while embracing modern everyday needs.” Measuring a mere 1.85 inches when closed (1.6 inches if you just measure the handle), and opening to a tiny 2.7 inches when you need to wield the blade, the Edge & Pop is so compact you’ll forget it’s even there. It weighs a paltry 1 ounce or 28 grams (that’s lighter than your average AirPods case), but pop the blade open and it really does mean business. The blade may measure only 1.1 inches from base to tip, but that’s enough to really get the job done, whether you’re using your EDC knief indoors or outdoors. The gorgeous Damascus steel blade is truly a work of art. Lunark prides himself in craftsmanship, which is why the entire EDC is such a celebration of tradition and handiwork. The blade’s drop-point profile allows it to do everything from cut open envelopes to even slice through paracord and whittle/carve wood. 67 layers of high-carbon stainless steel give the blade a rating of 58-60 on the Rockwell Hardness Scale, which means it’ll take on all the tasks you throw at it without really needing much upkeep or maintenance. The 9Cr18MoV steel blade holds its shape and retains its edge even with sustained use. Meanwhile, the back of the blade sports that nifty little bottle opener. In many ways, the bottle opener acts as a flipper to quickly deploy the blade. A liner lock holds the blade in place, and can be disengaged to shut the knife and reveal its bottle opener detail once again. Made from the same Damascus steel, it effortlessly cracks open the caps of any bottle, while the handle acts as the fulcrum point. The handle itself is fashioned from a piece of ebony wood. The unique grain on the handle is a sheer treat to look at, and is unique to every knife. Similarly, the Damascus blade has its own unique marbling, which means every single Edge & Pop is different in its pattern, sort of like human fingerprints. That also means your Edge & Pop knife is truly yours, and unlike any other out there. “I set out to create a pocket knife that blends heritage craftsmanship with modern utility, a tool that’s compact, effortless to carry, and designed for everyday use,” Lunark mentions. “After multiple iterations, I arrived at the perfect form, sleek, precise, and uniquely functional. The built-in bottle opener became an essential feature, adding an extra layer of practicality without compromising the knife’s slim profile. Every detail was carefully considered to create a tool that feels just as good in hand as it looks in your everyday carry. Compact, utilitarian, versatile, and visually striking, the Edge & Pop really does tick all my boxes for good EDC design. It starts at just $39 per unit – extremely affordable for a hand-forged Damascus Steel blade – and makes for a great gift if you’ve got friends/family who love the outdoors and the adventure it brings… Or just appreciate their occasional beers! Click Here to Buy Now: $39 $60 (35% off) Hurry! Only 12 Days LeftThe post This $39 Damascus Steel + Ebony Wood EDC Micro-Knife Is As Unique As Your Fingerprint first appeared on Yanko Design.
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  • WWW.WIRED.COM
    Best Sports Bras for Women, Tested and Reviewed (2025)
    Our top picks keep everything in place, even if your workout is just a walk to the fridge.
    0 Kommentare 0 Anteile 25 Ansichten
  • APPLEINSIDER.COM
    Google claims it won half of its monopoly case, and will appeal the rest
    Following a federal judge ruling that Google is effectively an unlawful monopoly, the search company say that it will partially appeal.Google insists it half-won its case, despite being ruled to be an unlawful monopolyOn April 17, 2025, US District Judge Leonie Brinkema ruled that Google's control over advertising markets amounted to an unlawful monopoly. Google has now been reframing the ruling as a partial victory, while saying it will also file an appeal."We won half of this case and we will appeal the other half. The Court found that our advertiser tools and our acquisitions, such as DoubleClick, don't harm competition. We disagree with the Court's decision regarding our publisher tools. Publishers have many options and they— News from Google (@NewsFromGoogle) April 17, 2025 Continue Reading on AppleInsider | Discuss on our Forums
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  • ARCHINECT.COM
    Watch these construction robots 3D print a Walmart extension in just seven days
    In just seven days earlier this winter, the 3D printed robotic assembly process for a new Walmart extension was completed in Huntsville, Alabama. The concept pilot, part of the second iteration of a project led by Alquist 3D, stands 16.5 feet tall with 5,000 square feet of space to be used as a logistical warehouse. The structure was realized in February, fully two weeks ahead of schedule.  Image is courtesy Alquist 3D That's also six weeks faster than the 45 days it took to print the first warehouse in Tennessee last fall. Such an effort required a crew of only five workers using a pair of RIC-M1 Pro construction robots—significantly less than the 25-30-person crews needed for a traditional CMU structure of its size.  Image is courtesy Alquist 3D Image is courtesy Alquist 3D When you consider the industry’s skilled labor shortage, that represents an advantage in terms of project delivery and is likewise a marked improvement over the performance of other 3D printing robots, which ar...
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  • GAMINGBOLT.COM
    Days Gone’s Upcoming Remaster Seems Like it Might be Worth a Look
    The upcoming Days Gone remaster has caught plenty of flak since its existence was first leaked, which – let’s face it – has been the case with the overwhelming majority of remasters and re-releases that Sony has greenlit over the course of the PlayStation 5 generation. And I’ll start this off by saying that it’s easy to see where all of that skepticism is coming from- because, once again, like so many of Sony’s other remasters in recent years, it is a little hard to understand the logic behind Days Gone Remastered’s very existence. For starters, the original is not that old, and it definitely doesn’t feel aged in any real way. It is perfectly playable and easily accessible on multiple major platforms in the form of the PS5, PS4, and PC, and it looks great and runs without any major issues, for the most part. There’s also the fact that in Sony’s own estimation, Days Gone wasn’t the critical and commercial success that the company had hoped it would be, to the point where a sequel never got greenlit, the game’s directors moved on from the studio, and Bend Studio began working on a completely new IP (that then got cancelled- but that’s a whole another can of worms). Here we are, however, with Sony on the verge of releasing a remastered version of the post-apocalyptic open world zombie-slaying game, and questions being asked about why it exists at all, and why Sony couldn’t instead focus on other titles that people do actually want to see remasters for- like the inFamous games, or the Killzone games, or the one that no one can seem to shut up about, Bloodborne. So again, I do get the skepticism surrounding Days Gone’s release- I even share some of it. But it also does seem to be shaping up to be a package that could appeal to newcomers or those who want to give the game another shot. Above all else, there’s the plain and simple fact that Days Gone Remastered is going to launch in a much better technical state than the original Days Gone did back in the day. It probably wouldn’t be fair to call Bend’s 2019 game anywhere close to a technical disaster, especially given how many actual examples we’ve had of technical disasters over recent years, but at the same time, there’s no denying that when it first released for PS4 six years ago, Days Gone was surprisingly unpolished and rough around the edges for a first-party PlayStation title. We’ve already seen what a more polished launch can do for Days Gone in terms of elevating its critical reception by a legitimately noticeable degree, as evidenced by how well-received the game was when it launched for PC. As such, the prospect of a native enhanced PS5 version that allows the game’s core strengths to shine stronger with no significant technical hiccups to get in the way of things is an intriguing one, especially for those who couldn’t get into the game upon its original release because of its technical issues. Though other unfortunate weaknesses that are baked into the experience – from the rough writing and dialogue to the stop-start pacing, especially in the first couple dozen hours or so – are obviously not going to be addressed by a simple remaster, in other ways, the game should ideally be more polished and easier to get into- assuming the remaster doesn’t suffer from entirely new problems of its own. Days Gone Remastered is also promising some interesting visual and technical bumps. Among other things, it will feature faster load times, VRR and 3D audio support, implementation of the DualSense’s haptic feedback and adaptive triggers, and graphical enhancements like improved fidelity, shadow and lighting quality, draw distances, and foliage density. All of that is obviously the sort of stuff that you’d expect to see in a PS5 remaster, so by no means is Days Gone going the extra mile with these upgrades, but it is, at the very least, delivering a version of the game that’s going to leverage the PS5’s more powerful hardware to some degree. The headlining additions that Days Gone Remastered is betting everything on, however, aren’t its technical enhancements, but a handful of entirely new modes. First and foremost, there’s Horde assault, which will task players with trying to survive as long as possible against increasingly larger and more vicious waves of Freakers, while acquiring new rewards and stronger gear to give yourself a better fighting chance. Taking on overwhelmingly large hordes of the undead was when Days Gone was at its best, as many will tell you, so a mode that specifically zeroes in on that aspect is a pretty smart addition. Players will also have other new ways to experience the game in the form of a permadeath mode and a speedrun mode, both of which will do exactly what it says on the tin. The former will challenge you to finish an entire playthrough of the story without dying a single time, while the latter will see you racing against the clock as you try and get to credits as quickly as you possibly can. Beyond that, there’s new Photo Mode additions to look forward to in the form of a new lighting system, time of day options, and more. Of all of Days Gone Remastered’s biggest improvements and additions, not one is the sort that instantly grabs attention, turns skeptics into believers, and compels everyone to at least give the new release a look, if not purchase it outright. On one hand, that doesn’t do much to help with the fact that there are many who are questioning why the remaster needed to be made at all, but at the same time, Sony is smartly pricing at in a manner that, by and large, is inoffensive enough that makes it very easy to ignore for those who don’t care, and easy to consider for those who do have at least a passing interest. When Days Gone Remastered releases for PS5 later in April, it will be available for a price of $49.99, while those who already own the original PS4 version will be able to upgrade to the PS5 re-release for just $10, similar to how Sony handled last year’s Horizon Zero Dawn Remastered (another game that faced similar criticisms and skepticism, funnily enough). While Sony has rightly received endless criticism over the course of this console generation for its aggressive pricing strategies, picking a cheaper price point and an even more reasonable upgrade price for what is unquestionably a conservative remaster is definitely the right move. How well Days Gone Remastered will end up doing is anyone’s guess at this point, though the most optimist among us will probably be hoping that it does well enough to make Sony and Bend Studio change their minds about a sequel and greenlight a Days Gone 2. If not that, however, at the very least, the remaster should prove to be a great excuse for those who never played the original (or those who did and want to dive back in) to check it out, this time with added bells and whistles. Days Gone may not be among PlayStation’s best first-party offerings in the last decade, but it does deserve more attention than it received on its first go-around. Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.
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  • WWW.SMITHSONIANMAG.COM
    How Well Did the Mysterious Antikythera Mechanism Actually Work?
    New Research How Well Did the Mysterious Antikythera Mechanism Actually Work? Historians think the 2,000-year-old device was used to predict the positions of celestial bodies. A new digital simulation suggests that its gears may have frequently malfunctioned Divers found the Antikythera mechanism in a shipwreck in 1900. Zde via Wikimedia Commons under CC BY-SA 4.0 More than a century ago, a group of sponge divers discovered a shipwreck near the Greek island of Antikythera. It turned out to be the ruins of a cargo vessel dating back some 2,000 years—and hiding a wealth of archaeological treasures. Excavations revealed coins, jewelry, glassware, a seven-foot statue of Hercules and three life-sized marble horses. But the site’s most famous find is a mysterious green gadget: the Antikythera mechanism. Known as “the world’s first computer,” the damaged object was once a bronze box that measured about a foot tall and featured a system of interlocking gears. Only a third of the original device survives: 82 corroded fragments, including 30 gear wheels. Experts think these gears predicted the positions of the sun, moon and some planets, as well as solar and lunar eclipses. “There’s a calendar, there’s an eclipse prediction dial, and there are inscriptions giving you information about what the stars are doing,” Jo Marchant, author of the 2008 book Decoding the Heavens: Solving the Mystery of the World’s First Computer, told Smithsonian magazine’s Meilan Solly in 2023. “The dials and the pointers are telling you everything you need to know about the state and workings of the cosmos.” But now, a study by Esteban Szigety and Gustavo Arenas, two engineers at the National University of Mar del Plata in Argentina, suggests that the Antikythera mechanism didn’t work very well. Eighty-two pieces of the mechanism have been discovered. Francesco Bini via Wikimedia Commons under CC BY-SA 4.0 Instead, it was essentially “just a toy prone to constant jamming,” as Live Science’s Paul Sutter writes. “It could only be cranked to about four months into the future before it inevitably jammed, or its gears simply disengaged. The user would then have had to reset everything to get it going again—similar to trying to fix a modern printer.” For the study, which was submitted to the preprint server arXiv, the researchers created a virtual simulation of the Antikythera mechanism, which approximated how the box’s gears would have fit together. This model relied on previous research by several scientists, including Cardiff University astrophysicist Michael Edmunds, who found flaws in the alignment of the Antikythera mechanism’s gears in 2006. His team suggested that the error-prone device was used for display or educational purposes. Szigety and Arenas’ simulation showed that the mechanical errors Edmunds identified would have caused the Antikythera mechanism to fail. If the errors measured in studies like Edmunds’ are accurate, “the mechanism would not have even been able to move, because it would have jammed or also the teeth would have disengaged,” Szigety tells New Scientist’s Alex Wilkins. “One tooth would rotate and the other wouldn’t rotate.” Experts think the device was used to predict the timing of eclipses and other solar events. Francesco Bini via Wikimedia Commons under CC BY-SA 4.0 However, Szigety thinks it’s unlikely that the gear box never moved, proposing instead that it didn’t have as many mechanical errors as Edmunds concluded. “How could it be that someone invested so much time and so much effort for it to not work in the end?” he says to New Scientist. But as Edmunds tells the publication, “Even if you do come back down to smaller errors that allow it to work, then the major conclusion of my paper isn’t altered—that the lunar pointer on the front was not particularly accurate.” The device has been on display in Athens’ National Archaeological Museum for decades. Any visitor can see why the artifact remains so enigmatic: After 2,000 years underwater, the Antikythera mechanism’s bronze turned into brittle atacamite, a mineral that distorted the device’s measurements. As such, today’s researchers don’t have access to exact dimensions. “Any attempt to apply precision measurements on the current condition of the gears [and] axes includes the effect of the deformation,” Aristeidis Voulgaris of the Thessaloniki Directorate of Culture and Tourism in Greece, tells New Scientist. “In this way, we cannot say that ‘according to our precise measurements, the mechanism never functioned.’” Get the latest stories in your inbox every weekday.
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  • WWW.THEVERGE.COM
    The government doesn’t understand Meta
    The government should be scrutinizing Meta’s power. Unfortunately, its legal attack isn’t cutting to the heart of what keeps Meta big.This week, I spent three days in a Washington, DC courtroom watching Mark Zuckerberg testify. He was there defending his company from being broken up by the Federal Trade Commission, which is seeking to unwind his acquisitions of Instagram and WhatsApp on the grounds that they were anticompetitive. At times, he was made uncomfortable and challenged with evidence that he wanted to “neutralize” rivals. Primarily, what I observed was the FTC’s misunderstanding of how social media works. To establish the market it argues Meta has a monopoly in, the FTC has defined a subset of social media that it calls “personal social networking services.” This category includes apps that primarily facilitate sharing between friends and family, but for some reason, doesn’t include private messaging apps. The government argues that Meta’s only competitors in this market are Snapchat and MeWe, an obscure, blockchain-based social network that claims to have 20 million users. Conveniently for the FTC, including only these two companies gives Meta a de facto legal monopoly status in the US with 80-percent market share. The FTC must know this market definition is ridiculous because the agency’s lead attorney for the case, Daniel Matheson, didn’t ask Zuckerberg about MeWe once during the roughly 13 hours he was on the witness stand. When he was finally asked about MeWe by Meta’s lead attorney, Mark Hansen, Zuckerberg testified that he hadn’t heard of it before the government’s lawsuit. I sympathize with the difficulty of defining the market for an antitrust case like this, and Judge James Boasberg may ultimately disregard the FTC’s definition (or Meta’s much broader one) for his own anyway. Following Google’s loss of its ad tech monopoly case this week, it’s notable that judges have recently ruled twice in favor of the government in Big Tech antitrust lawsuits. On TV, FTC Chair Andrew Ferguson is meanwhile speaking to an audience of one by trying to frame the Meta case as a fight against censorship. That may give the FTC a political edge in scoring a win beyond the courtroom. Whatever kind of legal wrangling the FTC is trying to do here, it’s not getting at the real source of Meta’s power, or even the actual market it operates in. If the government accurately included all the players that Meta considers competitors —TikTok, YouTube, iMessage, X, Telegram, etc.—there is simply no way it could argue that Meta has a monopoly market share in the US. Consumer behavior suggests strongly that this broader market is a reality; Meta presented internal data at trial that showed how Facebook and Instagram traffic surged when TikTok was briefly offline in the US earlier this year.As it focuses on acquisitions from over a decade ago in a market that has undergone radical changes since then, the FTC is largely ignoring what Meta’s business thrives on: network effects. The more people there are on a social network, the harder it becomes to unseat. The lawsuit mentions this as a source of power, but it’s far from the focus of the case.Time after time, Zuckerberg has leveraged network effects to grow his empire. He did it with Facebook to grow Instagram. In turn, the infrastructure developed for those apps has been used to scale WhatsApp, which now has nearly 3 billion users. He’s doing it again by using Instagram to grow Threads and integrating Llama-powered features into all of his apps. ”If any app gets sufficiently large, it has the opportunity to spread out and do different things,” Zuckerberg said from the witness stand. This can be an antitrust issue in its own right—Google, for instance, has been accused of using its leverage in one market to unfairly promote products in a different market—but it’s an enduring source of power that simply breaking up the company won’t solve. Sure, spinning Instagram and WhatsApp off into different companies could create new short-term competitors. But to maintain that competition in the long run, you’d want to let people take their profiles, and possibly even their friend lists, with them to other services. This kind of thing is a privacy and regulatory nightmare to implement, but there’s no denying that people want this level of control—just look at the buzz around Bluesky and ActivityPub, the latter of which Meta has hooked Threads into. []The FTC v. Meta trial is just getting started and may still bring damning evidence that the company needs to be broken up. However, so far, the government appears to be missing the point.ElsewhereOpenAI’s ever-growing ambitions: It’s hard to think of any company in the history of tech that is shipping faster and growing its ambitions more than OpenAI right now. Just this week, we saw the release of GPT-4.1, o3, and o4-mini, reports that it may buy Windsurf, the startup behind the AI coding tool Codeium, for $3 billion, and our scoop that Altman is quietly working on a social network. For a while, it seemed like OpenAI wanted to be the next Google. Now, I’m starting to think it actually wants to be the next Google, Meta, and Apple all in one. Rapid fire: Nvidia CEO Jensen Huang flew to China after the US cracked down on his chip exports to the country. / Blue Origin sent Lauren Sánchez, Katy Perry, and others briefly into space. / Anthropic is developing its own AI voice mode. / Meta blocked Apple Intelligence in its apps. / Is this the next Apple Vision headset? / Netflix is aiming to reach a $1 trillion market cap by 2023.Personnel logNoteworthy career moves / job openings:As part of what appears to be a broader shift in OpenAI’s safety efforts, its former head of AI preparedness, Joaquin Quiñonero Candela, is transitioning to focus on how AI can be applied in healthcare. The company also named new advisors to its “​​nonprofit commission.”Sachin Katti is Intel’s new chief technology officer and head of AI as part of a reorganization by new CEO Lip-Bu Tan.Grace Kao is Snap’s new chief marketing officer.Will Wu, Match Group’s chief product and technology officer, is leaving to “go even deeper into AI.” Reed Hastings continued his slow process of stepping back from Netflix by becoming a non-executive director. Bluesky is looking for a head of product. (Ben Werdmuller has some interesting ideas for what someone could do in the role.) Google is hiring for a “post-AGI” AI scientist. Link listMore to click on:Opening statement slides from the FTC and Meta.Emails between Zuckerberg and his leadership team regarding his attempt to acquire Snapchat in 2013.Tom Dotan’s round-up of how the leading AI model providers are doing financially.Dan Shipper’s review of OpenAI’s o3 model. Apple’s post explaining how it plans to use data from those who opt in to improve its AI systems. Google’s Shahram Izadi demos the company’s latest smart glasses prototype at TEDInside HF0, “the monastery where founders meditate on code and profit.”Our own Tina Nguyen on “rise of the infinite fringe.”The, uh… strange way Elon Musk goes about creating his “legion” of kids.If you haven’t already, don’t forget to subscribe to The Verge, which includes unlimited access to Command Line and all of our reporting.As always, I welcome your feedback, especially if you have thoughts on this issue or a story idea to share. You can respond here or ping me securely on Signal.Thanks for subscribing.See More:
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  • WWW.IGN.COM
    Get in on the Best Audible Deal of the Year
    Here's your best opportunity to sign up for an Audible membership at a stellar price. Starting now and running through April 30, you can sign up for three months of Audible Premium Plus for just $0.99 per month. Premium Plus is Audible's highest tier plan and normally costs $14.95/mo. As a additional subscription perk, you get a free audiobook of your choice for each of those three months and you get to keep them indefinitely.Both new and currently expired Audible customers are eligibleAnyone who doesn't currently have an active Audible membership should be eligible. That includes new subscribers as well as existing members whose subscriptions have since expired. There's always a small your-mileage-may-vary disclaimer with these types of promotions, but fortunately it's easy to check if you qualify: log into your account, and if you see the $0.99/mo banner right on Amazon's Audible page then you're eligible for this promotion.3 Months of Audible Premium Plus for $0.99 per MonthNon-Current Subscribers Only3 Months of Audible Premium Plus for $0.99 Per MonthAudible is a subscription service that gives you access to hundreds of thousands of the best audiobooks without ever having to purchase them. There are two paid membership plans: the lower tier Audible Plus ($7.95/mo) and the higher tier Audible Premium Plus ($14.95/mo). The biggest difference between the two is the size of the audiobook library. Whereas Audible Plus only lets you listen to a selection of about 10,000 audiobooks, the Audible Premium Plus plan gives you access to a whopping 500,000 audiobooks. These include all-time classics like Frank Herbert's Dune, Harry Potter, Game of Thrones (A Song of Ice and Fire), The Witcher, The Sandman Series,and The Lord of the Rings.Although the seriously expanded library is the main draw of the Audible Premium Plus membership, there are some other nice perks as well. Every month Premium Plus members get to pick one audiobook to keep in their library indefinitely, even after the membership expires. Also, Premium Plus members can get 30% off any additional audiobooks they wish to purchase in addition to exclusive limited-time discounts.If you were already planning to purchase a couple of audiobooks, then it makes more sense to pay less than $3 to get three audiobooks you get to keep indefinitely and enjoy all the benefits of Audible Premium Plus for three months. This deal only pops up a few times per year, so don't waste your "first-time subscriber" eligibility status on a short 30-day trial.The newest Hunger Games audiobook just releasedSunrise on the Reaping is the newest Hunger Games novel, and it's also available as an audiobook. The book will be narrated by Jefferson White, who you may already know from Yellowstone where he played Jimmy Hudstrom. The audiobook has a listening time of about 12 hours and 48 minutes. It's free to listen with an Audible subscription.Looking for more free trials? Check out the best streaming services with free trials.Why Should You Trust IGN's Deals Team?IGN's deals team has a combined 30+ years of experience finding the best discounts in gaming, tech, and just about every other category. We don't try to trick our readers into buying things they don't need at prices that aren't worth buying something at. Our ultimate goal is to surface the best possible deals from brands we trust and our editorial team has personal experience with. You can check out our deals standards here for more information on our process, or keep up with the latest deals we find on IGN's Deals account on Twitter.Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
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  • WWW.CALLOFDUTY.COM
    Introducing Call of Duty: Mobile Season 4 — Infinity Realm
    Enter the Infinity Realm Propel into the future in Call of Duty®: Mobile Season 4 — Infinity Realm. Play as the specialists from Call of Duty: Black Ops 4 and race with jet packs on the new Chase map. Fight for victory in Battle Royale in the updated Arena mode and deploy jump pads to help reach high places. Unlock sci fi aesthetics in the new Battle Pass including futuristic Operator Skins, Weapon Blueprints, the Vargo-S Assault Rifle base weapon, and more. Season 4 — Infinity Realm launches on April 23 at 5PM PT. Multiplayer: Black Ops 4, New Chase Map Black Ops 4 – Reloaded Experience intense Call of Duty: Black Ops 4 gameplay across Hardpoint, Search & Destroy, and Kill Confirmed in this new playlist paying homage to the 2018 game. Deploy as iconic Black Ops 4 Specialists like Ruin, Seraph, Battery, and Prophet, each equipped with a unique Loadout and Operator Skill. The mode features eight different Specialists, four unlocked right away and another four accessible via progression. Each Specialist offers a distinct playstyle; use your unique abilities to overcome the enemy team and declare victory. New Chase Mode Map Race to the finish line in a new map for the competitive Chase mode, featuring a new winter aesthetic and obstacles to overcome, and gives players a jetpack functionality to enhance movement potential throughout the obstacle course. Battle Royale: Arena 2.0, Tactical Bouncer Class Compete in the Updated Arena Gear up for an updated Arena mode, simplifying the ruleset for a more kinetic Battle Royale experience including the following changes: Pick 3 Upgrades: In place of the shop, players will acquire drops that trigger character upgrades. Choose one of three different upgrades to further empower your Specialist. Weapons will also improve as attachments unlock throughout the match. Team Size/Respawns: It’s every player for themselves in a 1v1v1v1v1v1 competitive format with no fixed respawn points. Arena’s format is single round elimination, so make it count. New Battle Royale Class: Tactical Bouncer Open new pathways to your squad using the new Tactical Bouncer class. Place jump pads on the ground that will launch Operators, throwables, vehicles, and more. All players can interact with jump pads, including destroying them to cut off the enemy pursuit. Keep Deploying in Wildcard Battle Royale The Wildcard Battle Royale playlist will continue its limited time run throughout Season 4. Deploy while you still can, gaining special abilities via Battle Royale-specific Wildcards acquired in the match. New Themed Event: Seven Deadly Sins Seven Deadly Sins: Knight’s Path Recruit fellow knights from the Seven Deadly Sins by completing in-game challenges. Aim to collect some of them through milestone rewards, including the Operator Darkwave — Percival and an Epic MG42Weapon Blueprint. Trade your extra character cards with other players and earn special rewards when drawing the Hawk character card. Infinity Realm Battle Pass: New Weapon, Battle Royale Class The Infinity Realm Pass features free and premium items including new Operator Skins, Weapon Blueprints, Calling Cards, and additional Call of Duty Points to spend on your next Premium Pass or Store purchase. Battle Pass Free Tiers Wield the Vargo-S, a fast-firing Assault Rifle with good mid-range damage and reliable handling. In Battle Royale, deploy as the new Tactical Bouncer class to help you and your squad reach high places. Other free tier highlights include a variety of Skins, Weapons Blueprints, Vault Coins, and more. Premium Pass Tiers Purchase the Premium Pass for the chance to earn all the content in the Infinity Realm stream, including Operator Skins Death Angel Alice — Bloody Mary, Beatrice — Societal Shield, Woods — Simulation Alive, and a Battle Hardened — Wired In reskin. Thrive in the Infinity Realm with weapons like the Argus — Circuit Crosser, Type 19 — Biometric Signature, Switchblade X9 — Promethean, Bruen MK9 — Holo Base and the Vargo-S — Hack Injector, based on the new Season 4 weapon. Battle Pass Subscription: Enlist with the Ground Forces by purchasing a Battle Pass Subscription, granting additional monthly rewards along with a 10% boost to Player and Weapon XP, discount coupons, and limited discounts on 10x crate pulls. Season 4 Ground Forces will unlock the Beck — Night Ops Operator Skin, RPD — Face to Face Weapon Blueprint, and Backpack 3 — Face to Face. Season 4 Challenge Pass Complete Standard, Special, and Elite Missions to progress through the Season 4 Challenge Pass. Use your earned Challenge Tokens to purchase items in the Exchange including the Epic operator Mil Sim – Mil Punk and over a dozen Secret Caches. Check the in-game Events tab throughout the season for new Missions and rewards. For a broader glimpse of ongoing seasonal activities, check the Mission Board located in the main menu. Store Update: Seven Deadly Sins, Legendary Draws Seven Deadly Sins: Participate in two Seven Deadly Sins-themed Draws. In one, get the chance to unlock the Meliodas Operator and the Legendary CX-9 —Dragon’s Wrath. The second features the Elizabeth Liones Operator and an angelic Legendary BP50 — Liones’s Gracent. New Legendary Draws: Try for a sci-fi themed Legendary Cipher Skin and his high-performance Chicom — Density Infinite in the Pixelated Warrior Draw. In the Digitized Devil Lucky Draw, get items like a masked up Gunzo Operator Skin and a Legendary Rytec AMR Weapon Blueprint optimized for long-range dominance. New Series Armory Draw: Heat up the competition with fiery Weapon Blueprints including the OTs 9 — Malebranche, MW11 — Scorcher, KRM-262 — Red Fissure, FFAR 1 — Fire and Fury, and a Blueprint based on the new Season 4 weapon, the Vargo-S — Fiery Hell. Cache Frenzy: Throughout the entire season take advantage of weekly events, with a new event starting each week, that provides opportunities to acquire over 50 Secret Caches. These events will vary from daily logins, Ranked match challenges, and tasks assigned to a specific Cache Frenzy Playlist. Battle Pass Vault: Wind back the clock and pick up any Operator Skins and Weapon Blueprints you missed the first time around as Season 6 — To the Skies (from 2022) and Season 4 — Veiling Uprising (from 2023) arrive in the Vault. Season 4 — Infinity Realm launches on Call of Duty: Mobile on April 23 at 5PM PT. See you online. For the latest Call of Duty Mobile news, visit the Call of Duty: Mobile website, as well as Call of Duty: Mobile on YouTube. Also follow Call of Duty: Mobile on X, Instagram, and Facebook. For the latest Call of Duty intel, visit Call of Duty, as well as Call of Duty on YouTube. Also follow Call of Duty on X, Instagram and Facebook. © 2019-2025 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. ©Nakaba Suzuki, KODANSHA/The Seven Deadly Sins: Dragon’s Judgement Production Committee. ©Nakaba Suzuki, KODANSHA/The Seven Deadly Sins: Four Knights of the Apocalypse Production Committee. All other trademarks and trade names are the property of their respective owners. For more information on Activision games, visit the Activision Games Blog. Also follow @Activision on X, Instagram, and Facebook
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