• WWW.ARCHDAILY.COM
    Women Architects and their Material Strategies: Bo Bardi, Merrick & Hadid
    Save this picture!Sesc Pompia / Lina Bo Bardi. Image Mara GonzlezAlthough there is more of a balance between women and men in architecture today, the landscape was quite different a few decades ago. Pioneering women architects have been resistant in a profession dominated by men, and have faced skepticism in challenging contexts, such as construction sites itself. Zaha Hadid commented on the difficulty of inclusion in what she called the "boys club", listing the difficulties in coming to agreements or creating partnerships. Lina Bo Bardi, in turn, used her strong personality to overcome the sexism of her time. Even though these difficulties, women have always found a way to stand out and bring priceless contributions to the profession.On countless occasions architecture has remembered famous architects and their material discoveries through time, but what about recognizing women's contributions to the discipline? Discussing their pioneering material explorations is key to understanding their role in projects. With an analysis of the work of the well-known architects Lina Bo Bardi, Norma Merrick Sklarek and Zaha Hadid which introduced innovative techniques and material trends the following discussion brings to light how women's ideas have influenced the development of architecture. Identifying their approaches on how to managing structures and materials helps to understand the personality of their work and how to implement similar strategies in the future. Lina Bo Bardi (1914-1992)The work of the Italian-Brazilian architect contains her life history within it. After her studies at the University of Rome, she moved to Milan, where she collaborated with Gio Ponti and later became interested in editorial work. Posterior to the devastation caused by the Second World War, she met Pietro Maria Bardi and moved permanently to Brazil. Characterized by creating a dialogue between modernism and popular culture, her work aimed to reinvent space and reconstruct architecture. Her approach to concrete design of public buildings follows the same line of exploring new strategies to define space. 'Architecture and architectural freedom are above all a social issue that must be seen from inside a political structure, not from outside it.' - Lina Bo Bardi SESC Pompia: Public Concrete DesignWithin her work in the SESC Pompia in So Paulo, Lina Bo Bardi plays with concrete to add expression to architecture. Located on the site of an old factory, the architect created a community center that incorporates culture, sports and pleasure.Save this picture!Keeping the old factory's brick materiality, the strategy adds two concrete volumes connected by elevated walkways, maintaining the city level free from visual and physical disruptions. The building highlights concrete as its main feature, which not only functions as a structure but also includes vertical and horizontal planking for aesthetic purposes.Save this picture!The architect established a connection between the building and its surroundings, while also creating a gathering place for people in the heart of the city.Save this picture!So Paulo Museum of Art (MASP): A Floating Concrete BlockSome might wonder why this project brought worldwide attention to Bo Bardi. In part, the answer lies in the fact that creating an architectural model that was concerned with its public role promoted a democratic, horizontal and plural urban life. Save this picture!After receiving the commission to build the new museum of art, Bo Bardi had one condition to respond to: the building couldn't block the panoramic views of the lower-lying parts of the city. As such, suspended under two pre-stressed concrete beams which rest on massive piers the building frames an unobstructed collective space for the gathering of So Paulo's residents.Save this picture!Playing with the contrast of the building's structure and space, the architect creates a dialogue between lightness and mass. The material strategy brings out two architectural movements: modernism and brutalism. The encounter of glazing and free floor plans with the concrete piers and structural system defines the project's identity. Applying color to the beams, the design highlights the project's main structure, clarifying how structure dominates the building's formal language.Norma Merrick Sklarek (1926-2012)Born in Harlem, New York City, Norma Merrick Sklarek is known as one of the pioneering women in architecture and the first woman to achieve an architecture license in California. After collaborating in different projects that played with glass faades in architecture firms such as Gruen Associates, she co-founded a female-only firm: Sklarek, Siegel and Diamond. 'Architecture should be working on improving the environment of people in their homes, in their places of work and their places of recreation. It should be functional and pleasant, not just in the image of the architects ego.' - Norma Merrick Sklarek U.S Embassy in Tokyo: Modular SystemsWith a modernist design, the US Embassy building combines materials to define a modular faade system. Without overloading the building, the design strategy incorporates glass panels with exterior faade cladding panels to distinguish the horizontal bars, creating a simple and well-organized look to its rectangular shape.Save this picture!Pacific Design Center: New Dimensions of Glass BuildingDuring her time at Gruen Associates, she participated in the design of the Pacific Design Center, located in West Hollywood, Los Angeles. In collaboration with the architect Cesar Pelli, their work is known as an architectural landmark of the city. The multi-use facility for the design community reinvents a center that used to be a low-scale residential and commercial area into an enormously colorful milestone. Save this picture!From workshops and showrooms to spaces of leisure, the layout was developed in three stages, where Merrick participated in the first two. The first building, known as the 'Blue Whale' is distinguished by its 750,000 square foot blue glass cladding, followed by the incorporation of a bright green building. The project's design strategy highlights the use of out-scale dimensions, new shapes and bright colors.Zaha Hadid (1950-2016)"There are 360 degrees. Why stick to one?" Just as Zaha Hadid questions staying with one point of view, her architecture develops a different face from every point of view. The Pritzker Prize-winning architect and mathematician is recognized for designing outside creative and technological boundaries, which led her work to experiment with sensuous curves, geometry, and parametricism. Maintaining traditional materials like concrete and steel, she achieves innovative forms which play with traditional structural possibilities and create a visual appearance that defies gravity. 'I don't think that architecture is only about shelter, is only about a very simple enclosure. It should be able to excite you, to calm you, to make you think." - Zaha Hadid Heydar Aliyev Center: Developing the Building's SkinBreaking the rigid Soviet architecture commonly seen in the city of Baku, Zaha Hadid Architects proposed a new architectural expression for the nation's building for cultural programs. Save this picture!Through a continued relationship between the building's interior and the surrounding plaza, the project merges with the city's urban fabric. Aiming to connect both spaces and guide users into the building, the strategy applies undulations, bifurcations, floods and inflections to the surface. With the right use of geometry and technology, the project creates a fluid space.Save this picture!The design process adds a combination of construction systems and advanced technologies to achieve the building's envelope. Based on two collaborating systems a concrete structure combined with a space frame system the project develops a column-free space that allows continuity in the user's movement. The architect's proposal in the surface geometry introduces innovative structural solutions such as curved 'boot columns' or 'dovetail' tapering to support the building's skin.Save this picture!The material strategy incorporates Glass Fiber Reinforced Concrete (GRFC) and Glass Fiber Reinforced Polyester (GFRP), which are able to respond to different situations: from the plaza to the envelope.Dongdaemun Design Plaza: Digitizing ConstructionFollowing her passion with parametric building design, Zaha Hadid explores construction digitalization such as three dimensional building information modeling (BIM) within the design process. With the incorporation of advanced softwares, the project was able to test engineering and construction requirements to achieve the complexity of the design, without losing control of details.Save this picture!The building's material strategy was also achieved through the digitization process. For example, the faade's cladding system is built from over 45,000 panels, each of them in different sizes and curvatures, which was managed after a mass-customization system. Depending on the season and time of the day, the building creates a dynamic visual effect produced by pixelation and perforation patterns within the facade.Save this picture!This article is part of the ArchDaily Topics: Women in Architecturepresented by Sky-Frame.Sky-Frame is characterized by its empathic ability to take on different perspectives and points of view. We are interested in people and their visions, whether in architecture or in a social context. We deeply care about creating living spaces and in doing so we also question the role of women in architecture. From the arts to the sciences, women shape our society. We want to shed more light on this role, increase the visibility of Women in Architecture and empower/encourage them to realize their full potential.Initiated by Sky-Frame, the "Women in Architecture" documentary is an impulse for inspiration, discussion, and reflection. The film's release is on November 12, 2024.Every month we explore a topic in-depth through articles, interviews, news, and architecture projects. We invite you to learn more about our ArchDaily Topics. And, as always, at ArchDaily we welcome the contributions of our readers; if you want to submit an article or project, contact us.__________Originally published on October 13, 2022.
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  • GAMINGBOLT.COM
    Pokemon Trading Card Game Pocket Has Reportedly Earned Over $120 Million
    Pokemon Trading Card Game Pockethas attracted players in large numbers since its recent launch, and seen revenues to match. In fact, less than a month on from release, the app is only continuing to gather increasing momentum, as per a report published by Pocketgamer.biz.Citing AppMagic estimates, the report claimsPokemon Trading Card Game Pocketstotal earnings since release stand at $120.8 million as of November 17. It raked in $35.8 million in its first week and $48.5 million the next, and crossed the $100 million total revenue mark on November 15, less than three weeks from release. As per a prior report, in its first four days,Pokemon TCG Pocketbrought in $12.1 million in revenue.November 15 was also the day that the app saw its highest daily earnings so far at $8.4 million. On average, its daily earnings stand at $6.4 million, which is significantly higher than what even the evergreenPokemon GO currently sees. Its total revenue 19 days in, however, is a little under $20 million lower than whatPokemon GObrought in in the same period after its release in 2016.As per the report,Pokemon Trading Card Game Pocketslargest audience is in Japan, accounting for $50.6 million of its revenue so far, which is a 42 percent share. The United States follows in second place, having spent over $33 million on the app so far.Within 48 hours ofPokemon Trading Card Game Pocketslaunch for iOS and Android, The Pokemon Company announced that it had surpassed 10 million downloads. Less than a week later, it was announced it had topped 30 million downloads.
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  • GAMINGBOLT.COM
    Microsoft Flight Simulator 2024 Plagued by Long Initial Loading Times, Developer Investigating
    The long-awaited Microsoft Flight Simulator 2024 is now available for Xbox Series X/S and PC alongside Game Pass Ultimate and PC Game Pass. Unfortunately, it seems to have run into a snag at launch with complaints of long initial loading times. Some users also report loading past 90 percent without any further progress.Microsoft and Asobo Studio are aware of the issues, per the official MSFS Support account on Twitter. With so many users initializing the sim concurrently, we have a large number of server requests. We are working to help resolve the issues as soon as possible. The account also recommends rebooting if the initial load doesnt go beyond 90 percent. The only other solution is to wait for the game to load normally.The issues are widespread enough to warrant an Overwhelmingly Negative response on Steam, with only 18 percent of the 968 user reviews (and rising) giving it the thumbs-up. Other notable issues include no mouse control in the user interface, though pressing Alt + Enter seemingly brings up the cursor. Stay tuned for more updates and possible solutions in the meantime.We are aware of user reports of long initial loading times into Microsoft Flight Simulator 2024.With so many users initializing the sim concurrently, we have a large number of server requests. We are working to help resolve the issues as soon as possible.For users whose MSFS Support (@MSFS_Support) November 19, 2024
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  • WWW.FACEBOOK.COM
    Coca-Cola's AI-generated TV holiday ad falls flat with consumers
    https://adapt.one/editorial/link/213/Coca-Cola%27s+AI-generated+TV+holiday+ad+falls+flat+with+consumers/This showcases that AI might not be ready for prime-time yet, at least, not if you want to connect with consumers.
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    Dr Mike Jelinek joins ADAPT ONE
    Dr Mike Jelinek joins ADAPT ONEDiscover the bold designs of concept artist Dr Mike Jelinek.https://adapt.one/editorial/link/212/Dr+Mike+Jelinek+joins+ADAPT+ONE/
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  • WWW.CGCHANNEL.COM
    BiteTheBytes releases World Creator 2024.3
    Tuesday, November 19th, 2024Posted by Jim ThackerBiteTheBytes releases World Creator 2024.3html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Originally posted on 21 April 2024. Scroll down for the World Creator 2024.3 update.BiteTheBytes has begun its World Creator 2024 releases, the latest annual series of updates to the GPU-based terrain generator.World Creator 2024.1 adds a new rivers system, carving river valleys through terrain, plus Polygon Layers for raising or flattening terrain, three new filters, and a bridge tool for Blender 4.1.World Creator 2024.2 adds a 3D stamping system and support for MatCap materials.World Creator 2024.3 adds new snow and debris Simulation Layers, a new Shape Layer for 3D primitives, plus new filters and distributions.Pricing and licensing for the software has also been updated, changing the prices of perpetual licenses, and re-introducing rental-only subscriptions.A procedural GPU-based terrain generator used by leading games and VFX studiosA GPU-based terrain generator combining procedural and manual editing workflows, World Creator has been used by artists at games and VFX studios including Blizzard Entertainment, Crytek, Blur Studio and Cinesite.The software began life as a plugin for the Unity game engine, before evolving into a standalone application in 2017, and becoming independent of Unity with 2022s World Creator 3.Artists create terrain using a layer-based workflow, sculpting or stamping the basic 3D forms, and generating linear land forms like mountain ranges, rivers and roads along vector paths.The terrain can be modified using a large set of filters, including those mimicking the effects of erosion and sediment deposition, previewing the results using World Creators built-in ray tracing renderer.Users can export terrain to DCC applications and game engines in 3D formats like OBJ, FBX and glTF, or as 2D texture maps, including height maps and flow maps, with support for 32-bit EXRs.New rivers system carves river valleys based on slope angle and water flowThe main new feature in World Creator 2024.1 is the new Rivers system.As the name suggests, it carves river valleys through terrain, with users able to generate the rivers automatically, from hand-placed source points, or from scratch for greater control.The width, depth and sinuosity of the river is determined by the slope of the terrain at each point along its length, and by flow parameters controlling the throughput of water.Users can also modify the results with parameters to control river and valley shape, and overall settings to control branching, lake formation and sea level.Other changes: Polygon Layers, new filters and performance updatesOther key changes include the return of Polygon Layers, for creating custom raised or flattened areas in terrain.The feature was previously available in World Creator 2, where it was known as Shape Layers.There are also three new filters, Hexagons, Squeeze and Rocky Layers.Under the hood, performance has been improved, and for users of non-NVIDIA GPUs, there have been fixes for all AMD issues.The Bridge Tools the integration plugins for DCC applications have also been updated, with a new plugin for Blender 4.1.BiteTheBytes puts its changelogs in its customer portal, so you can only view them if youre an existing user, but you can find more details of the new features in the online documentation.Updated 22 June 2024: BiteTheBytes has released World Creator 2024.2.Key changes include a new 3D stamping system: the Model Shape Layer can be used to import a 3D mesh and place it into terrain as a 2D projection, as shown above.The update also adds support for MatCap materials, which can be used for terrain visualization via the updated Fast Render mode.There is also a new render mode, Textured Render, intended for low-end GPUs. It shows terrain colors, but is not ray traced.In addition, there are 10 new noise types, available as Distributions and Filters.Updated 19 November 2024: BiteTheBytes has released World Creator 2024.3.Its a sizeable update, adding two new Simulation Layer types one for snow, and one for debris and a new Shape Layer type for 3D primitives.There is also a new Erosion filter for Sediment Flows, five new Effect filters (Chipped, Scatter, Shore/Beach, Strata, Kuwahara), and four new distributions (Sea Level, Filter Change, Melt, Occlusion).The update also improves workflow for creating gradient/sat-map materials, and makes terrain generation about 15% faster than in the previous release.Pricing: new perpetual license prices and subscription plansSince the release of World Creator 2024.2, BiteTheBytes has also changed the pricing and licensing for the software.Previously, pricing was based on number of staff, with Professional licenses, for studios with up to five employees, costing $289, and Company licenses, for larger studios, costing $1,289.That has now changed to a revenue-based model, with Indie licenses, for users with revenue under $100,000/year, costing $149. Terrain is capped at 4,096 x 4,096px resolution.Professional licenses are now for users with revenue under $500,000/year, and cost $249.98, while Enterprise licenses now cost $1,699.98. By default, prices include 12 months maintenance, although it is possible to cancel this.BiteTheBytes has also re-introduced subscriptions, with rental costing $119.88/year for Indie users, $179.88/year for Professional users, and $1,289.88/year for Enterprise users.Availability and system requirementsWorld Creator 2024.3 is available for Windows 7+ only. Integration plugins are available for Blender 2.93+, Cinema 4D R25+, Houdini 19.0+, Unity 2020+ and Unreal Engine 4.26+.For users with revenue under $100,000/year, perpetual Indie licenses cost $149.98, and are limited to 4K resolution. Rental costs $119.88/year.For users with revenue under $500,000/year, perpetual Professional licenses cost $249.98. Rental costs $179.88/year.For users with revenue over $500,000/year, perpetual Enterprise licenses cost $1,699.98. Rental costs $1,289.88/year.Read an overview of the new features in World Creator 2024 on the product websiteHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Latest NewsChaos ships Corona 12 Update 1 for 3ds Max and Cinema 4DArchitectural renderer gets new live link to Chaos Vantage, better volumetric caustics, and new AI-based render upscaling system.Wednesday, November 20th, 20245 key features in Blender 4.3Now available: read our pick of the new features in the open-source 3D software, from Grease Pencil 3 to updates to Eevee and Cycles.Tuesday, November 19th, 2024BiteTheBytes releases World Creator 2024.3Big update to the real-time terrain generator adds new snow and debris simulation tools, and changes pricing and licensing.Tuesday, November 19th, 2024Free tool: Reallusion's Blender Auto Setup pluginNewly rebranded plugin transfers 3D characters, shaders, rigs and animation from Character Creator and iClone to Blender.Monday, November 18th, 2024Download VFX Assets' free 2D Cloud Textures PackGet 125 free cloud textures on black backgrounds for background compositing in VFX or motion graphics projects. Commercial use.Sunday, November 17th, 2024Create perfect topology for animated charactersNew Gnomon Workshop tutorial reveals how to create 3D characters with animation-friendly, production-ready topology in Maya and ZBrush.Saturday, November 16th, 2024More NewsEphere releases Ornatrix 3 for Cinema 4DMaxon releases Red Giant 2025.2 and Universe 2025.1Nekki releases Cascadeur MobileUnreal Engine 5.5: discover 10 key features for CG artistsBlackmagic Design releases Fusion Studio 19.1Blackmagic Design releases DaVinci Resolve 19.1Get the Blender Studio's free Brushstroke Tools for BlenderFoundry releases Mari 7.1 in betaScene Group releases Cavalry 2.2Maxon releases ZBrush for iPad 2025.1Foundry discontinues ModoEpic Games to share new free assets on Fab every two weeksOlder Posts
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  • WWW.YOUTUBE.COM
    Unreal Engine 5 - Modular Armor Gauntlets - Action RPG #129
    Project Files: https://www.patreon.com/posts/116352294 . This is the 129th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will add add gauntlets to the character's modular armor system we have implemented. Gauntlets will add small amount of defence to the character and there will be difference classes of gauntlets with different attributes. Later on when the character has multiple gauntlets collected, player will be able to switch gauntlets through the inventory UI. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • WWW.SMITHSONIANMAG.COM
    An Ancient Tablet Inscribed With Nine of the Ten Commandments From the Book of Exodus Is for Sale
    This marble tablet weighs 115 pounds and measures two feet tall. SothebysTheoldest-known stone tablet featuring an inscription of the Ten Commandments is going to auction, where experts think it could sell for between $1 million and $2 million. The1,500-year-old marble slab was discovered in 1913 during a railway excavation along the southern coast of what is now Israel. Dating to between 300 and 500 C.E., it was unearthed near the locations of early synagogues, mosques and churches.On December 18, Sothebys will sell the tablet, which features 20 lines of Paleo-Hebrew script. It stands about two feet tall and weighs 115 pounds. This is the first time its been on the market since 2016, when it brought in $850,000.We understood how powerful the object was, and we were really thrilled to be able to offer it for sale to the public, Sharon Liberman Mintz, Sothebys international senior specialist of Judaica, books and manuscripts, tells ARTnews Karen K. Ho.This is really one-of-a-kind, she adds. Its one of the most important historic artifacts that Ive ever handled. Sotheby's estimates that the tablet could sell for between $1 million and $2 million. SothebysHowever, for many years after the artifacts discovery, no one understood the extent of the tablets historical significance. Per Sothebys, someone once used it as a paving stone at the entrance of their house. The inscription, which faced upwards, sustained damage as guests walked on it.Some of the letters of the central part of the inscription are blurredbut still readable under proper lightingeither from the conditions of its burial or foot traffic while it was resting in the courtyard, David Michaels, director of ancient coins for Heritage Auctions, toldCNNs Georgia McCafferty in 2016.In 1943, its circumstances finally changed. Y. Kaplan, a municipal archaeologist, bought the slab and realized that it was a rare text known as a Samaritan Decalogue. It was made by theSamaritans, an ancient group whose beliefs are rooted in the Old Testament. Unlike Jews, however, they believe that Gods dwelling place is Mount Gerizim in the present-day West Bank, rather than Mount Zion in Jerusalem.Most of the text on the marble reflects biblical verses familiar to both Christian and Jewish traditions, per a statement from Sothebys. However, it only lists nine of the commonly known commandments, leaving out Thou shalt not take the name of the Lord in vain. In its place is a directive to worship at Mount Gerizim. According to Sothebys, the tablet may have once appeared on display in a Samaritan synagogue or private home.This remarkable tablet is not only a vastly important historic artifact, but a tangible link to the beliefs that helped shape Western civilization, says Richard Austin, Sothebys global head of books and manuscripts, in the statement. To encounter this shared piece of cultural heritage is to journey through millennia and connect with cultures and faiths told through one of humanity's earliest and most enduring moral codes.Get the latest stories in your inbox every weekday.Filed Under: Ancient Civilizations, Archaeology, Artifacts, Auctions, Bible, Christianity, Historical Documents, History, Israel, Judaism, Religion, Religious History, Rituals and Traditions
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  • VENTUREBEAT.COM
    Goodbye cloud, Hello phone: Adobes SlimLM brings AI to mobile devices
    Adobe's SlimLM, a breakthrough AI system, brings advanced document processing directly to smartphones without the need for cloud computing, offering enhanced privacy and reduced costs for businesses.Read More
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  • WWW.GAMESINDUSTRY.BIZ
    Lego and UNICEF unveil game design toolbox to help promote children's wellbeing in digital play
    Lego and UNICEF unveil game design toolbox to help promote children's wellbeing in digital playRITEC-8 framework designed in partnership with over 35 games companies News by Marie Dealessandri Deputy Editor Published on Nov. 20, 2024 Lego and UNICEF have released a set of design guidelines targeting game developers to better promote children's wellbeing during digital play.The Responsible Innovation in Technology for Children (RITEC) toolbox is targeting game designers, with the end goal being to provide "practical tools to create digital experiences that actively promote experiences considerate of wellbeing."RITEC is a research project co-founded by the Lego Group and UNICEF that involved over 780 children in 18 countries, which demonstrated that digital play can have a positive impact on a child's wellbeing. Research was conducted in partnership with the Western Sydney University, the University of Sheffield, New York University, City University New York, and the Queensland University of Technology."If designed well, games can help children to regulate their emotions, feel connected to others, and find joy"The RITEC toolbox includes, among others, guidelines to design games focusing on the eight "wellbeing outcomes" that children can get out of digital play: autonomy, competence, emotional regulation, relationships, creativity, identities, diversity, equity & inclusion, and safety & security.Known as the RITEC-8 framework, it was designed in partnership with over 35 gaming companies from 15 countries."Designing for wellbeing is about allowing children to experience a sense of control, have freedom of choice and experience mastery and feelings of achievement," the announcement highlighted. "If designed well, games can also help children to regulate their emotions, feel connected to others, and find joy in creating and exploring as well as acting on new ideas. These types of experiences are vital for children's wellbeing and can even support their development."The RITEC design toolbox also includes "a summary for executives highlighting the business case of designing for wellbeing," and "a shared vocabulary for game designers to discuss both children's needs and desires for wellbeing, as well as online gaming features to promote it," among others.These resources are free and can be found on UNICEF's website.
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