• Today, let's travel back to 1995 and have a look at some of the astonishing PS1-inspired low poly artworks created by Jack McVeigh in Blender.
    Today, let's travel back to 1995 and have a look at some of the astonishing PS1-inspired low poly artworks created by Jack McVeigh in Blender.
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  • Truely amazing stuff!
    Truely amazing stuff!
    Procedural wood platform tool powered by Blender's Geometry Nodes 🏚

    3D artist Pavel Oliva shared a look at an awesome tool for creating procedural wood platforms in Blender. Powered by Geometry Nodes, the goodie is part of a bigger toolkit meant for arranging pathways in rustic towns.

    This tool is still in development but the creator was kind enough to share a post on how you can set up something similar.
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  • A look at Meta's wrist-worn neural finger-tracking prototype

    What if you could interact with various apps and type messages with just a thought without scary brain surgeries? Mark Zuckerberg's team presented a demo of a new prototype and noted that Meta is "close to having something here, to having a product in the next few years."
    A look at Meta's wrist-worn neural finger-tracking prototype 🤙 What if you could interact with various apps and type messages with just a thought without scary brain surgeries? Mark Zuckerberg's team presented a demo of a new prototype and noted that Meta is "close to having something here, to having a product in the next few years."
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  • Testing hair simulation in Unity

    hirokazu yokohara shared an impressive experiment with Unity's hair simulation system. In case you're not familiar with it, the system allows you to create gorgeous hairstyle meshes with realistic behavior and tons of customizable parameters, including length and the number of individual hairs. It works with strand-based hair and is capable of operating in real time.



    #unity #madewithunity
    Testing hair simulation in Unity 💇‍♀️ hirokazu yokohara shared an impressive experiment with Unity's hair simulation system. In case you're not familiar with it, the system allows you to create gorgeous hairstyle meshes with realistic behavior and tons of customizable parameters, including length and the number of individual hairs. It works with strand-based hair and is capable of operating in real time. #unity #madewithunity
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  • 2D-like still-life 3D paintings in Blender

    Have a look at this beautiful project by Omar Faruq Tawsif, an artist known for hand-painted-style 3D illustrations. The creator uses Blender to depict different objects in 3D with a non-photorealistic aesthetic.
    2D-like still-life 3D paintings in Blender 🎨 Have a look at this beautiful project by Omar Faruq Tawsif, an artist known for hand-painted-style 3D illustrations. The creator uses Blender to depict different objects in 3D with a non-photorealistic aesthetic.
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