• Finally! Export Cell Fluids Baked Flow Maps to #unreal Engine 5
    #blender CellFluids is a Geometry Nodes-powered addon for simulating fluids.
    more info and links above
    Finally! Export Cell Fluids Baked Flow Maps to #unreal Engine 5 #blender CellFluids is a Geometry Nodes-powered addon for simulating fluids. more info and links above 😉
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  • Love the Movie !
    See the special visual effects that went in to bringing the simulants and robots to life in Gareth Edwards’ #TheCreator. For Your Consideration. #FYC
    Love the Movie ! 😍 See the special visual effects that went in to bringing the simulants and robots to life in Gareth Edwards’ #TheCreator. For Your Consideration. #FYC
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  • #FREE 50 Ornament 3D Models Free 3D model by negar
    He says:
    You will get:
    #3dsmax #OBJ #DWG #fbx #3DS files
    The first Vol of the ornament toolkit!
    This product includes 50 ornamental kitbashes for architectural, woodcarving or any other modeling subjects that help you increase your speed and quality in your projects.
    All models Carefully designed and have a correct mesh (quad) and turbosmooth not collapsed so you can access to their base mesh
    For what projects can you use these models?
    Ornamental objects interior decoration Furniture Architecture and design of columns and structures
    Also check out my other models:
    https://www.cgtrader.com/.../kitchen-accessories-vol02
    https://www.cgtrader.com/.../kitchen-accessories01...
    I will be happy if you support me with comments and ratings.
    Thank you.
    https://www.cgtrader.com/free-3d-models/architectural/decoration/50-ornament-3d-models?fbclid=IwAR2Q1KnwLTESBtcGE8TLQtf1XIdwpbdnRWIfV0SnAqMVsidNbhc4Y-z0rFk
    #FREE 50 Ornament 3D Models Free 3D model by negar He says: You will get: #3dsmax #OBJ #DWG #fbx #3DS files The first Vol of the ornament toolkit! This product includes 50 ornamental kitbashes for architectural, woodcarving or any other modeling subjects that help you increase your speed and quality in your projects. All models Carefully designed and have a correct mesh (quad) and turbosmooth not collapsed so you can access to their base mesh For what projects can you use these models? Ornamental objects interior decoration Furniture Architecture and design of columns and structures Also check out my other models: https://www.cgtrader.com/.../kitchen-accessories-vol02 https://www.cgtrader.com/.../kitchen-accessories01... I will be happy if you support me with comments and ratings. Thank you. https://www.cgtrader.com/free-3d-models/architectural/decoration/50-ornament-3d-models?fbclid=IwAR2Q1KnwLTESBtcGE8TLQtf1XIdwpbdnRWIfV0SnAqMVsidNbhc4Y-z0rFk
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  • What is #OpenUSD - #tutorial by @Shawn Olson
    For anyone who didn't get a chance to see our live webinar Cracking the Case on OpenUSD, here is a recording. I showed #3dsmax, #maya, #houdini and #unreal working together via USD in a live demo.
    Learn about the history of OpenUSD and see a technical demo of it in action to understand how you can start using it in your creative workflows. By the end of this session, you'll be able to answer:
    - What is OpenUSD and where did it come from?
    - How is OpenUSD being utilized in the M&E industry?
    - Why are open standards important for the industry?
    - How can I get started with OpenUSD?
    - What role will OpenUSD play in Autodesk Flow?
    CORRECTION: At 17:03, we mention LookdevX being in a preview stage in the Maya 2024 version. It was in the preview stage as of Maya 2024.1.
    Have you heard the term "OpenUSD" floating around, but couldn't quite grasp what it was? Well, you're definitely not alone! Technology is constantly evolving, and it's easy to feel left behind when new innovations emerge. But fear not, because OpenUSD is here to help!
    OpenUSD stands for Open Universal Scene Description, and it's an open-source initiative. What does that mean? It means that OpenUSD is being developed in a transparent and collaborative way, without any single organization claiming ownership. Instead, multiple organizations are coming together with a shared vision. So, what's the vision? It's simple: a world where sharing production assets among different creative software is consistent, reliable, and easy.
    What is #OpenUSD - #tutorial by @Shawn Olson For anyone who didn't get a chance to see our live webinar Cracking the Case on OpenUSD, here is a recording. I showed #3dsmax, #maya, #houdini and #unreal working together via USD in a live demo. Learn about the history of OpenUSD and see a technical demo of it in action to understand how you can start using it in your creative workflows. By the end of this session, you'll be able to answer: - What is OpenUSD and where did it come from? - How is OpenUSD being utilized in the M&E industry? - Why are open standards important for the industry? - How can I get started with OpenUSD? - What role will OpenUSD play in Autodesk Flow? CORRECTION: At 17:03, we mention LookdevX being in a preview stage in the Maya 2024 version. It was in the preview stage as of Maya 2024.1. Have you heard the term "OpenUSD" floating around, but couldn't quite grasp what it was? Well, you're definitely not alone! Technology is constantly evolving, and it's easy to feel left behind when new innovations emerge. But fear not, because OpenUSD is here to help! OpenUSD stands for Open Universal Scene Description, and it's an open-source initiative. What does that mean? It means that OpenUSD is being developed in a transparent and collaborative way, without any single organization claiming ownership. Instead, multiple organizations are coming together with a shared vision. So, what's the vision? It's simple: a world where sharing production assets among different creative software is consistent, reliable, and easy.
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  • Showcasing the work of the best Character VFX team in the business, with some detailed (and cute) cloth and skin sim work for Disney’s Dumbo!
    #mpc #characterlab #vfx #animation #visualeffects #autodeskmaya #filmmaking #dumbo #elephant
    Showcasing the work of the best Character VFX team in the business, with some detailed (and cute) cloth and skin sim work for Disney’s Dumbo! 😍 #mpc #characterlab #vfx #animation #visualeffects #autodeskmaya #filmmaking #dumbo #elephant
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  • #blender #FREE Chain Generator by FUJIMOTOBlenderlab
    He says:
    Chain Generator Free
    Create countless variations from a single type of part
    Silver and gold materials
    Procedural editing
    Can adapt to curves in geometry nodes
    Arbitrary objects can also be chained
    Generation from handwritten curves
    Real World Scale
    https://www.cgtrader.com/free-3d-models/scripts-plugins/modelling/blender-chain-generator-free?fbclid=IwAR3ap2X7UOV76IEj7NTC0ILDxFUcxhTbA7hFao1-hyAF6Q-O67MWUwqAcAQ
    #blender #FREE Chain Generator by FUJIMOTOBlenderlab He says: Chain Generator Free Create countless variations from a single type of part Silver and gold materials Procedural editing Can adapt to curves in geometry nodes Arbitrary objects can also be chained Generation from handwritten curves Real World Scale https://www.cgtrader.com/free-3d-models/scripts-plugins/modelling/blender-chain-generator-free?fbclid=IwAR3ap2X7UOV76IEj7NTC0ILDxFUcxhTbA7hFao1-hyAF6Q-O67MWUwqAcAQ
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  • #3dsmax #tutorial -Jacket Wearing Tutorial - with 3dsmax Cloth by Yamen Alkhatib
    cool technique
    He says:
    The method of creating a character wearing a jacket in 3ds Max. I have condensed many attempts until I was able to achieve this result. I acknowledge that the result is not complete, but it can be considered a first step for this type of simulation without using rigging. The principle is to connect the points between the jacket and sleeves with a line that can pass over the arm to reach the shoulder. The rest are just regular steps.
    #3dsmax #tutorial -Jacket Wearing Tutorial - with 3dsmax Cloth by Yamen Alkhatib cool technique 😍 He says: The method of creating a character wearing a jacket in 3ds Max. I have condensed many attempts until I was able to achieve this result. I acknowledge that the result is not complete, but it can be considered a first step for this type of simulation without using rigging. The principle is to connect the points between the jacket and sleeves with a line that can pass over the arm to reach the shoulder. The rest are just regular steps.
    Yay
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  • #3dsmax #tyflow v1.100 marks the first official release of #PRISM, tyFlow's new multifracture engine. by Tyson Ibele
    2K-4K trailer link above
    https://pro.tyflow.com
    https://docs.tyflow.com/faq/prism
    #3dsmax #tyflow v1.100 marks the first official release of #PRISM, tyFlow's new multifracture engine. by Tyson Ibele 2K-4K trailer link above 😉 https://pro.tyflow.com https://docs.tyflow.com/faq/prism
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