• WWW.VIDEOGAMER.COM
    Nvidia GeForce RTX 50 series release date and pricing information
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Contents hide Nvidia has officially revealed the release date for the highly anticipated GeForce RTX 50 series of graphics cards, meant to supplant and replace the current 40 series. The new series promises to set new standards for gaming and AI-driven performance. With major upgrades in architecture, ray tracing capabilities, and new AI features, the RTX 50 series is designed to deliver next-gen experiences for gamers, content creators, and professionals alike.Nvidia GeForce RTX 50 series release dateThe Nvidia GeForce RTX 50 series is set to launch on January 30, 2025, for the RTX 5090 and 5080, while the RTX 5070 and 5070 Ti will be released in February 2025. The laptop versions of the graphics cards will become available in March of 2025, except for the 5070, which will arrive in April.The availability should start in select markets across the globe at first. Officially, the rollout will vary by region, with North America and Europe expected to see stock on the same day. In other regions, such as Asia and Oceania, the cards will begin shipping in the following days, with some markets likely to experience slightly delayed availability. Nvidia GeForce RTX 50 series expected pricingWhile there is no information about pricing for branded RTX 50 series cards, we have the baseline information for Nvidias reference GPUs. These could be subject to change, but as it stands, we can expect prices to be around the following:RTX 5070: Starting at $549 USDRTX 5070 Ti: Starting at $749 USDRTX 5080: Starting at $999 USDRTX 5090: Starting at $1999 USDNvidia GeForce RTX 50 series featuresThe RTX 50 series uses Nvidias Ada Lovelace 2.0 architecture, built on a 5nm manufacturing process. This should bring improvements in power efficiency, computing power, and better ray-tracing performance over the RTX 40 series. Notable specifications across the reference variants include:RTX 5090RTX 5080RTX 5070 TiRTX 5070CUDA cores217601075289606411Shader CoresBlackwellBlackwellBlackwellBlackwellTensor Cores5th Generation 3352 AI TOPS5th Generation 1801 AI TOPS5th Generation 1406 AI TOPS5th Generation 988 AI TOPSRay Tracing Cores4th Generation 318 TFLOPS4th Generation 171 TFLOPS4th Generation 133 TFLOPS4th Generation 94 TFLOPSBase Clock2.41 GHz2.62 GHz2.45 GHz2.51 GHzBoost Clock2.01 GHz2.30 GHz2.30 GHz2.16 GHzVRAM Memory32 GB GDDR716 GB GDDR716 GB GDDR712 GB GDDR7Memory Interface Width512-bit256-bit256-bit192-bitMain differences compared to the RTX 40 seriesWhile the RTX 40 series provided impressive performance for gaming and content creation, the RTX 50 series takes things a step further with several improvements, including the following:Ada Lovelace 2.0 Architecture: Improved for better ray tracing and AI performance, the new architecture aims to deliver smoother performance across next-gen workloads.GDDR7 Memory: A significant upgrade over the GDDR6X used in the RTX 40 series, GDDR7 offers faster memory speeds and improved bandwidth, optimizing performance for high-demand tasks like 4K gaming and AI-driven applications.Ray Tracing and DLSS 4.0: The RTX 50 series features even more powerful RT cores and Tensor cores, improving real-time ray tracing and supporting the latest DLSS 4.0 for even better upscaling and faster frame rates.AI Improvements: With further AI-based tools and workloads supported by upgraded Tensor cores, the RTX 50 series delivers stronger support for AI research, model training, and more sophisticated simulations.Related TopicsSubscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
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  • WWW.BLENDERNATION.COM
    Blender 'Storyliner' Storyboard Addon Review [$]
    Blender 'Storyliner' Storyboard Addon Review By SpitfireStoryboards on January 29, 2025 Add-ons Spitfire Storyboards gives an exceptionally in-depth review of the Storyliner add-on.This is a features overview of the addon Storyliner for blender. It is a powerful tool for storyboard, animatics, previs, shot creation, exporting shots, retiming scenes. Really robust addon and I highly recommend it.Links Blender Market: Storylinerhttps://a.blendernation.com/go/go.php?src=BN&url=https://blendermarket.com/products/storyliner&code=57dc75af5eade46296a7a7cb03452cbe
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  • WWW.VG247.COM
    Nvidia RTX 5080 review: the first, best bang-for-buck graphics card of this generation
    Power PointNvidia RTX 5080 review: the first, best bang-for-buck graphics card of this generationIf youve got $1000 to spend on a graphics card, the RTX 5080 is probably now the one to buy.Image credit: VG247 Article by Alex Donaldson Assistant Editor Published on Jan. 29, 2025 There are a few different headlines you should expect to see in discussion of Nvidias latest graphics card, the GeForce RTX 5080. So let me cut to the chase and summarize.First up: the 5080 is not a card that has evangelism-worthy performance gains over its predecessor. In terms of the raw rendering power improvement it sits firmly in the good-not-great category. But thats okay because of point two: the 5080 offers the best raw value in performance terms not only of this generation of cards so far - but one of the best weve seen in several years.These two concepts might seem vaguely at odds, but they really arent. The performance gains compared to last generations RTX 4080 Super, this cards direct predecessor, are on average somewhere between 10% and 15% - while retaining the same price point. This is a modest gain compared to what weve seen in the past, but its also a monetary bang-for-buck value demonstrated. But furthermore, the new generation 50 series GPUs have access to the full suite of RTX features that make a major difference to games - more on which later.To see this content please enable targeting cookies. One could dismiss this as marketing fluff, and Im sure some will. As embargoes lift I expect some reviews to lead with things like weaker than the 4090, which to be fair the 5080 is. But I think this is an upgrade to consider with some nuance. If you already have a 40-series GPU, you probably arent intending to drop near enough four figures on an incremental upgrade. This card probably isnt for you. But if youre the sort of person shopping in that price range with a card thats a couple of generations old, the 5080 becomes a strong proposition - and quite possibly the best card on the market in its price bracket, at least without delving into the quagmire that is the used market.Crucially, pretty much all of the upgrades as detailed in my RTX 5090 review make their way over to the 5080 as well. Theres the new form factor, better heat dissipation with snazzy liquid metal and a custom cooler design, and just generally a slick-looking design on the Founders Edition cards that I really rather love. Like the 5090, the 5080 shrinks compared to the previous generation - dropping from a hefty double-thick three-slot card to a more traditional two-slot design. This is a small change - but I actually think its rather important for this card.In real terms, if youre a normal person, I think the 5080 is the highest-end graphics card you should consider. Its true that the 90s are the top of the line - but the power level in those cards are for sickos, freaks, and people who need to do super challenging work like 3D rendering, complicated video editing or streaming setups, and so on. The same delineation was true for the 4080 and 4090 - but both were heaving three-slot cards. On the 90, the smaller form factor is a nice-to-have. But on the 80 cards, I actually think its important.To my mind, the average gamer doesnt tally with people who have cases and setups built to hold such a beast. By bringing the physical size of the GPU down and by keeping the price under that $1000 mark, the 5080 presents once more as something more suitable for all gamers who have a grand to burn and want the best performance for that money they can possibly get. Image credit: NvidiaPeople in that consumer bracket can as previously mentioned expect a gain of around 10-15% in raw rasterization performance - that is to say, how well the GPU renders your games without any additional features helping out - when compared to last years 4080 Super, which shipped at the same price. To back that up, lets talk broadly about a few benchmark games.If we hop into Cyberpunk 2077 with its settings maxed out but with no ray tracing or frame generation technology, I experienced more or less an exact 15% increase on the frames generated by the 4080 Super. Hop over to Alan Wake 2 and its a similar story, though with slightly less potency, offering a boost of 10%. Star Wars Outlaws is the same. The performance change is quite linear and predictable across all games be that at 4K or 1440p - almost always broadly the same percentage lift, always matching that initially set expectation.Each of these benchmarks underlines one other thing: despite that power boost over the 4080 Super, the 5080 remains around 10% behind the 4090. This may disappoint some. In previous generations, we have frequently seen the new generation of one Nvidia card match the performance of the last generations next card up. For instance, I loved that the 4070 had a power level similar to or in advance of the 3080 - that helped to make it feel like a full generational leap. Its undeniable that the 5080 doesnt accomplish that, with the 4090 leading it to the tune of up to 10% on average - but does it matter? Second-hand 4090s are still costing almost double what this card does on the second-hand market - so is the comparison even fair?This power boost might seem modest, but because the price has remained frozen at $999, in terms of value for money it still works out pretty well. Our buds at DigitalFoundry have put together a pretty fascinating chart, for instance, that shows that the 5080 is the single best GPU for the number of frames it generates on average per each dollar spent - the second place being the 3080, a card that at this stage is pushing five years old. Mercifully, power consumption remains quite close to the 4080 Super also - meaning itll cost about the same to run and avoids the eye-watering leap in running costs we saw in the 5090.In comparisons like this we have to step back from raw rendering and frame rate percentage increases from one generation to the next and take in the whole picture. That whole picture is more flattering than those first numbers would first present. Image credit: NvidiaTheres more than just the modest increase in raw power that this generations Blackwell architecture unlocks, however. Each 5080 of course packs in the fifth generation of the Tensor cores that unlock the RTX functionality, which in turn opens the door to a variety of software solutions that can transform games and productivity.As with previous generations, the charge on this front is led by Nvidia DLSS. The latest version is DLSS4, and is a key feature of the 50 series - as is the new Multi-Frame Generation (MFG) technology. This is the comeback to any perceived shortcoming in raw rendering upgrades: Nvidias technology beyond that feels quite unassailable, and the newest cards get the best and most powerful iterations of this tech.If youre unfamiliar, DLSS stands for Deep Learning Super Sampling. Its essentially a system that uses AI learning in order to help the graphics card to deliver a higher image quality without sacrificing frame rate. Its all a bit of smoke and mirrors - but its a rock solid bit of fakery that works brilliantly.Essentially, DLSS allows the GPU to render the game at a lower resolution than whatever your display throws before your gawping eyeballs. A lower resolution makes it easier to render more complicated things, like real-time ray tracing or just very taxing games, at a high frame rate. But DLSS then steps in and upscales the generated images - so you might render the game natively at something like 2K, but then DLSS will step in to give you a crisp 4K image. As the technology has improved, signs the image has been upscaled have diminished to be near imperceptible, while other potential pitfalls like lag have been offset by other innovations like Nvidias Reflex software.Multi-Frame Generation takes this to the next level. As well as upscaling an image, it allows the GPU to use AI to essentially create whole new frames out of nowhere, extrapolating from the frames its rendering in real-time. These fake frames can make a game appear smoother and easier on the eye, though they wont affect a games responsiveness. MFG is an all-new technology for this generation, and Id say its primary utility is in helping to get games up to 120 frames per second for 120hz displays.Both technologies work well, and serve a vital purpose. Even at 4K this card crushes Cyberpunk without ray tracing, offering up something silky and acceptable to even the more picky player. But flick on ultra level ray tracing in Cyberpunk and youll see that at 4K this is a card that still struggles to hit a solid 60fps with that technology enabled. Enable DLSS, however, and hitting 60fps with top-line ray tracing is a breeze.MFG can even put 120fps in sight on such settings - which is just proof that this technology is the future. At this stage, however, its hard to truly judge MFG - its impressive, but the limited suite of games available to test (which will expand to around 75 at launch) leaves me wanting to see it used more. Then again, I had the same skepticism about DLSS years ago - and now I use it without question. Image credit: NvidiaA lot of hardcore graphics nerds are completely reasonably going to tie themselves in knots over this. Do fake frames count? A lot of these people are trapped in the tradition of primarily being only interested in raw processing power - which I totally understand. But at this point this technology is an indelible part of the make-up of graphics card buying decisions. More and more games are supporting this sort of technology; its likely to be a vital component of the console market going forward, too. Its here to stay.When you consider that, one key element is clear: anyone buying a GPU like the 5080 is not only buying the raw compute power that Nvidias new Blackwell architecture unlocks - they are buying into the software assistance the card unlocks for high-end games. Like it or not, this is now a core part of Nvidias proposition. Sometimes those raw compute leaps are going to still be jaw-droppingly large - but not always. The 5080 is an example of that - where a modest but reasonable GPU upgrade in raw terms is heavily augmented by the other features the card brings to the table.I think, in honesty, by this point in the review you know where you stand. You know if the concept of a 15-20% boost in raw power is acceptable or a huge turn-off to you, you know how you feel about your current setup, and you know how likely you are to engage with DLSS4 and MFG. What I can say from my testing is that all these things work astonishingly well. The new Transformer model for DLSS is a huge upgrade and a particular favorite of mine - though that is also available on 40-series cards.That perhaps sums it up, though. If youre cruising on a 40-series GPU, many of the best features of the 50 series are available to you already via software updates. To those, this generation might prove a bit disappointing, a bit of a middle step. To anyone upgrading from something like a 30 series or older, the 5080 is a solid proposition at $1000 - a tantalizing upgrade thatll offer far more of a noticeable performance boost and new software tech you otherwise wouldnt have access to.In short, the 5080 is a strange graphics card. If you want the best GPU available up to $1000 this is the one to buy. But in a sense, in the current market, it is also the only one to buy in its class. Thats one bottom line. The other is that this doesnt hold the usual power gain youd expect from a generational shift - but software goes a long way to soften that fact. I expect itll be divisive - and I expect you already know if you want one or not.
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  • WWW.VG247.COM
    Warhammer has let a fan-favourite 40k animator out of the basement, and weve finally got an Astartes 2 trailer
    Prison BreakWarhammer has let a fan-favourite 40k animator out of the basement, and weve finally got an Astartes 2 trailerSomeone left the door open and Syama has escaped. Now a whole team is releasing a new series of animations in 2026.Image credit: Warhammer News by Connor Makar Staff Writer Published on Jan. 29, 2025 Alarms are blaring at Warhammer HQ, as a prisoner has escaped from deep within the Imperial Palace. No, it's not Luther (again), and it isn't whatever's behind that mysterious numbered door either. It's Syama, the animator behind the hugely popular Astartes animation. They've vanished into thin air, but have left a trailer for Astartes 2 behind, which they (alongside a team of other talented animators) will be releasing in 2026.The trailer, which you can watch below, is a collection of clips showing Space Marines from various chapters doing what they do best: shooting big guns and fighting Xenos. Some of these clips come from the original teaser released by Syama a few years ago, while many of them are entirely new. It makes for a very good watch.Watch the Astartes 2 trailer here!Watch on YouTubeIt's of course worth noting that Syama hasn't spent all this time locked away, they've been working on the Secret Level 40k animation too, so they've had a chance to stretch their legs. But ever since they were hired people have been thirsty for some Astartes, which it seems we'll soon have.But the trailer also raises some interesting questions. If we check out the official Warhammer blog post for this new reveal, we're given some interesting additional info. "This teaser trailer is not actually clips from the new animation, instead showing a compilation of shots that represent the former lives of the characters that will appear in the show. Theres a pretty unsubtle hint at the end as to the nature of the final story... well leave you to speculate and start putting the pieces together yourselves."So none of the clips in this trailer will actually show up in Astartes 2 next year. Instead, it's offering a glimpse of the "former lives" of characters we'll see. A bit of speculation here, but this could mean one of two things. Either Astartes 2 will feature individual episodes with these characters doing seperate things alongside their chapters, be it fighting The Tau or clashing against Chaos, or they'll all come together in a single Death Watch Squad. The Death Watch, for those not aware, is basically a seperate Space Marine entity where marines from different chapters are sent to fight aliens. I'm currently leaning towards the Deathwatch idea, just because the blog mentioned a hint towards the final story, and the original Astartes series focused on a single squad doing its thing, but it truly could be anything. It does seem like a lot of work though, animating all these new shots just so none of them make it into the final project. I don't know about you, but I'm fiendishly waiting for 2026 to come around, and with it, more Astartes. Let us know below if you feel the same way!
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  • WWW.NINTENDOLIFE.COM
    No Man's Sky 'Worlds Part II' Update Adds New Solar Systems, Biomes, Terrains & More
    The not-so-final frontier.When No Man's Sky first launched back in 2016, we never would have thought that it'd be getting this level of support nine years on, but here we are. Hello Games has today announced the first update of 2025, 'Worlds Part II', and it looks like a big'un.This one is a follow-up to last year's 'Worlds Part I' (who would have thought it?), once again focusing on adding an extra level of polish to the already extremely polished space adventure.Read the full article on nintendolife.com
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  • WWW.NINTENDOLIFE.COM
    Random: This Super Mario 3D Land Mod Makes Us Long For A Switch Port
    Subscribe to Nintendo Life on YouTube794kCan you believe it's been nearly 14 years since Super Mario 3D Land launched on the 3DS? Yeah, it's making us feel pretty old too, don't worry.With no sign of a potential Switch port in the immediate future, we'll have to make do with the original 3DS version for now, but fear not, because a modder by the name of Cyboo has launched a new mod that might just extend your enjoyment that little bit more (provided you have the means to access it, of course).Dubbed Super Mario Expedition 2, the mod adds in a brand-new world to explore, and honestly, watching the above trailer, we actually had a hard time distinguishing the levels from Nintendo's own curated stages. That's a good thing in our eyes and demonstrates that Cyboo has focused more on good foundational mechanics over indulgent gimmicks.Subscribe to Nintendo Life on YouTube794kWatch on YouTube The download link can be found via the YouTube page in the above video, with the mod applicable for use in both Citra and the 3DS itself. If you search through Cyboo's previous videos, you'll also find a download link for the first iteration of Super Mario Expedition, just in case you want even more.It's making us genuinely yearn for a Switch port, but we reckon it's unlikely we'll get one anytime soon. Heck, if Nintendo is willing to remaster Donkey Kong Country Returns for a second time, then we're not sure if Super Mario 3D Land is particularly high on its list of priorities. The golden era of stereoscopic 3DIt's like Mario's jumping right at meLet us know in the comments below if you've opted to give this mod a try. What do you make of it? Would you like a Switch port of Super Mario 3D Land?[source youtube.com]Related GamesSee AlsoShare:02 Nintendo Lifes resident horror fanatic, when hes not knee-deep in Resident Evil and Silent Hill lore, Ollie likes to dive into a good horror book while nursing a lovely cup of tea. He also enjoys long walks and listens to everything from TOOL to Chuck Berry. Hold on there, you need to login to post a comment...Related ArticlesOpinion: My Daughter Made Me Realise That Mario Wonder's Difficulty Options Need WorkYoshi or Nabbit, make your choiceNintendo Bags GLAAD Nomination For Paper Mario's Trans RepresentationAlongside the excellent Fear the SpotlightMario Movie Scores A New "Limited-Edition" Steelbook, Pre-Orders LiveA "Walmart exclusive"Random: Xbox Gets Its Own Shameful 'Mario Strikers' Knock-OffThe horrorrrrr...
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  • TECHCRUNCH.COM
    On Tesla earnings day, all eyes are Elon, profits, and AI
    Tesla earnings day is upon us the quarterly check in with one of the worlds largest EV makers and its controversial CEO Elon Musk. Teslas fourth-quarter and full-year earnings are expected to be released Wednesday after market close. A webcast, in which Tesla management will answer questions from analysts and retail investors, is scheduled to begin at 5:30 p.m. ET. Ever since Teslas public debut in June 2010, the quarterly report and accompanying earnings call has delivered surprises, often from Musks own mouth. This earnings the first with Musk embedded in the Trump Administration is poised to be its most action-packed yet. Revenue and net income results are on our what-to-look-for checklist along with any guidance for 2025. Earlier this month, Tesla said itdelivered1.77 million vehicles globally in 2024, down 2.2% from 1.81 million in 2023. This was the first year-to-year drop in deliveries, and will likely translate to lower revenue unless other sectors in Teslas business can close the sales gap. Teslas fourth-quarter delivery results did hint at some positive momentum heading into 2025. The company delivered 495,570 vehicles in the fourth quarter, 7% higher than Q3 and about 2.28% more than the same period in 2023. Still, eyes will be on the financials, and ears will be listening for Musk to share their sales and profit expectations for 2025. There are other nuggets well be watching for, including any Musk comments about President Trumps executive order to pause disbursement of funds from programs created by the Inflation Reduction Act and Bipartisan Infrastructure Law, including money for EV charging stations. Of course, well be watching for any updates on the long-delayed Tesla Roadster, progress with the Tesla Semi, and how its Supercharger network is handling non-Tesla vehicles. Robotaxi dreamsBut top on the list is how Musk will talk about his long-promised, never-delivered idea of making Teslas cars autonomous. Its a promise that has kept the companys stock price sky-high, and one that animated Musk to cut more than 10% of Teslas global workforce last year, when he said Tesla was going balls to the wall for autonomy.It seems to be a priority ahead of the call Tesla posted a video on Musks social media platform X Wednesday morning that showed the company is now apparently having finished cars drive themselves about a mile to a delivery prep parking lot.Musk has claimed that Tesla will start letting people hail self-driving Teslas in Texas and California later this year, and Bloomberg News recently reported that the company has been talking with city officials in Austin and across Texas about launching such a service. California is a more restrictive place to try to launch a robotaxi service. Companies like Waymo, which operates the only commercial robotaxi fleet in the U.S. at the moment, started with test vehicles and then ramped up to autonomous drives with safety operators, before removing humans from the drivers seat. Texas, which loves Musk, seems more likely to let Tesla take riskier shortcuts on the path to achieving Musks dream. Looking backThose big ideas wont change the companys bottom line for 2024, though, which was looking iffy prior to the final quarter. The company reported $25.2 billion in sales during the third quarter of 2024 and a $2.2 billion profit nearly flat compared to the same quarter in 2023. How close will the fourth quarter compare to the prior years? On a year-over basis, Tesla generated $25.17 billion revenue in the fourth-quarter of 2023 and reported a net income (on a GAAP basis) of $7.9 billion in the fourth quarter. This was an unusually outsized figure that included a one-time non-cash tax benefit of $5.9 billion for the release of valuation allowance on certain deferred tax assets.The companys operating income and its earnings on an adjusted basis, which was $2.06 billion in the fourth quarter of 2023, provided a clearer picture of its financial performance.The company also continued to turn other automakers hesitancy to transition to full-electric lineups into free money throughout 2024, though there is some question as to how reliable that income stream will remain. Tesla booked $739 million worth of sales of regulatory credits (which other companies buy to make up for their vehicle fleet emissions) in the third quarter last year, a huge amount second only to the previous quarter when the company sold credits totaling $890 million.As is the case with so much of the Musk-Trump relationship, though, Teslas ambitions seem to clash with the new administrations policies. Trump has said he wants to try to revoke Californias waiver that allows it to set its own emissions rules, which could nuke this source of free money Tesla has often relied on to stay profitable. This comes as Trump is already targeting a number of funding programs for EV charging that Tesla benefits from.
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  • TECHCRUNCH.COM
    Solar startup Niko is building Mexicos first virtual power plant
    When Edoardo Dellepiane and Raffaele Sertorio founded Niko Energy in 2023, they saw ample opportunity in Mexicos underdeveloped solar market. Despite the fact that many parts of the country are bathed in sunlight, it has strikingly few solar installations.After more than a year of helping solar installers sell, plan, and finance panels for residential and small commercial building owners, they spotted another opportunity: building Mexicos first virtual power plant.Demand for power is surging in Mexico, and multinational corporations have been itching to build more factories in the country, provided they can get access to reliable power. But Mexicos grid is stretched thin, and blackouts were widespread last year during a drought that hobbled hydropower. A virtual power plant, or VPP, aggregates and controls things like home batteries, thermostats, and EV chargers. Controlling how much power those contribute to or draw from the grid could help ease the pain.We have seen the new government put a lot of attention to this problem, Dellepiane told TechCrunch. We want to be the company that manages the biggest portfolio of decentralized energy resources in Mexico.The plan is to continue to finance new solar installations, said Andrs Marquina, Nikos head of strategy. The number of projects Niko has serviced has grown 20% month over month, the company said. To build its VPP, its also starting to sell battery storage to current solar owners and is looking to acquire portfolios from companies interested in selling assets. The company is aiming to amass tens of megawatts of capacity at the outset, Marquina said.The renewed focus on Mexico and the VPP initiative represent a shift from the companys previous strategy, which envisioned copy-pasting its solar installation offering across Latin America. We saw that Mexico is a huge untapped opportunity, so [we are] focusing on one country and doing it well before we move on to other parts, Sertorio said.Previously, Niko sold mostly to homeowners and small businesses, which the founders said were underserved by other companies. The startup plans to continue pursuing those customers, but more recently it has also begun to court larger companies.Similar to what it offers smaller customers, Niko will finance and facilitate the installation of solar panels for a large business. The contract is essentially a fee-for-service, which in this case is electricity. It can be canceled at any time, Dellepiane said, at which point Niko uninstalls the solar panels. But given that Niko expects companies to save on their energy bills, the startup doesnt think that will happen often. It gives them peace of mind, Dellepiane said.To facilitate more installations, and to develop the VPP platform, Niko has raised an $8 million in equity, the company exclusively told TechCrunch. The round was led by QED Investors with participation from 468 Capital and Picus Capital. The company also raised $15 million in debt.
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  • WWW.ARTOFVFX.COM
    The Radleys: VFX Breakdown by Gorilla VFX
    Breakdown & ShowreelsThe Radleys: VFX Breakdown by Gorilla VFXBy Vincent Frei - 29/01/2025 Skys The Radleys wouldnt be the same without the work of Gorilla VFX. Based in Cardiff, the studio delivers nice visual effects, including the mesmerizing trick of duplicating Damian Lewis. Their work immerses viewers in the captivating tale of a vampire family! Vincent Frei The Art of VFX 2025
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  • ARCHEYES.COM
    The Hall of Nations by Raj Rewal: A Lost Landmark of Indian Modernism
    The Hall of Nations | Courtesy of Raj Rewal AssociatesThe Hall of Nations, designed by Raj Rewal in collaboration with Mahendra Raj, embodied Indias post-independence modernist aspirations. As a key component of the Permanent Exhibition Complex in Pragati Maidan, New Delhi, it was constructed to mark the 25th anniversary of Indian independence in 1972. Unlike conventional exhibition halls, the Hall of Nations pioneered innovative material and structural solutions, standing as one of the worlds largest cast-in-situ concrete space frames.Hall of Nations Technical InformationArchitects1-8: Raj RewalLocation: Pragati Maidan, New Delhi, IndiaArea: 14,200 m | 152,847 Sq. Ft.Project Year: 1970 1972Demolition Year: 2017Photographs: See Caption DetailsThe Hall of Nations was conceived as an example of intermediate technologyneither completely traditional nor industrialreflecting Indias aspirations to bridge modernity with local ingenuity. Raj RewalHall of Nations PhotographsCourtesy of Raj Rewal Associates Ariel Huber Ariel HuberCourtesy of Raj Rewal Associates Ramesh LalwaniCourtesy of Raj Rewal AssociatesCourtesy of Raj Rewal AssociatesCourtesy of Raj Rewal AssociatesCourtesy of Raj Rewal AssociatesCourtesy of Raj Rewal AssociatesStructural Innovation: A Space Frame in Cast-in-Situ ConcreteFrom its completion, the Hall of Nations symbolized Indias aspiration to integrate technological advancement with local ingenuity. However, despite its architectural significance, the structure was demolished in 2017, raising serious concerns about preserving modernist heritage in India. At its core, the Hall of Nations was an unconventional experiment in structural geometry. While the space frame system was typically executed in steel or precast concrete, Rewal and Mahendra Raj pioneered an alternative method using cast-in-situ reinforced concrete, adapting to the limitations of Indias industrial capabilities in the early 1970s.The decision to use cast-in-situ concrete rather than steel was not purely aesthetic; it was a strategic adaptation to Indias then-limited prefabrication infrastructure. The structure was envisioned as a self-supporting geometric system, where each member was poured and set in place, eliminating the need for extensive formwork and temporary support.The Hall of Nations was structured using a truncated pyramid-based modular system, with each unit composed of rhombic cross-sections. This allowed for a self-supporting network of interlocking elements, ensuring that the overall form remained lightweight and structurally efficient. The pyramid geometry was not arbitraryit maximized stability while allowing for a column-free interior, a critical requirement for an exhibition space.One of the most remarkable aspects of the Hall of Nations was the resolution of complex nodes where multiple structural members converged. Some nodes accommodated up to twelve intersecting members, demanding precise reinforcement detailing to prevent material congestion and structural failure. Furthermore:A scaffolding strategy was implemented to support the structure only up to level five, beyond which the frame became self-supporting.Manual calculations were used extensively, as computational modeling tools were not available then.The final rhombic cross-section of the members was derived through an exhaustive study of geometry and structural efficiency.These choices resulted in a highly efficient structure in both material use and construction logistics, reinforcing the Hall of Nations as an architectural and engineering marvel.Spatial and Climatic Considerations: A Reinterpretation of the Indian JaliCourtesy of Raj Rewal AssociatesCourtesy of Raj Rewal AssociatesBeyond its structural innovations, the Hall of Nations was deeply attuned to the climatic conditions of New Delhi. The perforated geometry functioned as a passive climate control system, similar to the traditional Indian jali screens, which have been used for centuries to regulate building heat and airflow.The triangular openings in the space frame were designed for aesthetic reasons and also to filter sunlight while ensuring natural ventilation. This passive cooling strategy significantly reduced the need for mechanical air conditioning, a crucial advantage in Delhis hot climate.With a clear span of 78 meters, the Hall of Nations provided a large, uninterrupted interior space capable of accommodating a wide variety of exhibitions, from books to industrial machinery. The absence of internal columns ensured that exhibitors had complete freedom in configuring display layouts, making it a truly flexible space.The building featured eight pivoted steel gates, each leading to staircases and ramps. These multiple access points encouraged fluid movement between levels, allowing visitors to experience the structure from different vantage points.The Legacy of an Unprecedented Structure: Lessons for Future ArchitectsThe Hall of Nations was not merely an exhibition space; it was an ideological statement on the possibilities of modernist architecture in India. However, its legacy remains bittersweet, as its demolition in 2017 underscored Indias ambivalence toward preserving modern architectural heritage.The Hall of Nations contradicted Western expectations of space-frame structures when it was built. Figures such as Buckminster Fuller questioned the feasibility of using cast-in-situ concrete instead of steel. However, Robert Le Ricolais recognized the ingenuity of Rewal and Rajs approach and invited them to present their work at the University of Philadelphia.Rewal and Mahendra Rajs approach championed intermediate technology, a hybrid system that bridged traditional craftsmanship and industrial methods. This methodology remains highly relevant today, particularly in regions where full-scale prefabrication is neither economically nor technologically viable.The demolition of the Hall of Nations in 2017 ignited a global conversation on the importance of preserving modernist heritage. Its loss serves as a cautionary tale about the vulnerability of post-independence architecture, highlighting the need for stronger legal frameworks to protect 20th-century landmarks.As architects today grapple with sustainability and material limitations, the Hall of Nations remains a valuable reference point. Its design principlespassive climate control, modularity, and structural efficiencyare more relevant than ever, urging contemporary designers to reconsider the architectural and environmental implications of their material choices.Hall of Nations PlansFloor Plan | Raj Rewal AssociatesElevations | Raj Rewal AssociatesSketch | Raj Rewal AssociatesModel | Courtesy of Raj Rewal AssociatesHall of Nations Image GalleryAbout Raj RewalRaj Rewal is a renowned Indian architect who integrates modernist principles with traditional Indian architectural elements. His work, characterized by geometric precision, modular systems, and climatic responsiveness, reflects a deep understanding of cultural context and material efficiency. Notable projects such as the Hall of Nations (1972) and the Asian Games Village (1982) showcase his expertise in large-span structures and urban-scale planning, making him a key figure in post-independence Indian architecture.Credits and Additional NotesStructural Engineer: Mahendra RajClient: India Trade Promotion Organisation (ITPO)Main Hall of Nations: 6,700 m | 72,118 ftFour Smaller Halls of Industries: 7,500 m | 80,729 ftStructural System: Cast-in-situ reinforced concrete space frameClear Span: 78 meters (255 feet)Overall Height: 30 meters (98 feet) truncated at the roofBasic Structural Module: Truncated pyramid with a 4.9m x 4.9m base and 3.5m height
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