• I hate the mummys curse
    v.redd.it
    submitted by /u/TheKingOfBowties [link] [comments]
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  • Lemon Girl
    v.redd.it
    submitted by /u/nyamichii [link] [comments]
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  • RealityScan 1.6 Released With A New Scanning Mode
    cgshares.com
    Epic Games and Capturing Reality have officially launched RealityScan 1.6, the latest version of their free photogrammetry app for mobile devices, bringing several new features designed to make your workflow more convenient.You can start your projects with two scanning modes now. The default configuration always asks which mode you would like to start a project with, but you can change it in Settings. Augmented Reality Mode, the original mode of RealityScan, provides a real-time point cloud and displays camera positions to guide you during the scanning process. However, in this mode, camera settings cannot be adjusted.The new Camera Control Mode gives you complete manual control over your camera settings, letting you adjust focus, shutter speed, ISO, white balance, and flash. Keep in mind that this mode doesnt include the real-time point cloud or camera position overlay. By choosing the right mode, you can customize your scanning experience to suit your preferences, whether you want real-time guidance or the advanced manual controls needed for precise photogrammetry.Moreover, RealityScan 1.6 offers a new Processing Options Panel that provides a clearer overview of your project and offers extra customization options for processing. It lets you quickly preview the photos youve taken for your project, choose the number of polygons for your 3D model, pick filtering options, and select the texture resolution.The update also includes plenty of bug fixes for both iOS and Android, so check out the release notes for all the details and download the appover here.Dont forget to join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post RealityScan 1.6 Released With A New Scanning Mode appeared first on CG SHARES.
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  • PlayStation Leadership Shake-Up Sees New Sole CEO In Charge
    www.gamespot.com
    Sony Interactive Entertainment is switching from the co-CEO system--currently occupied by Hideaki Nishino and Hermen Hulst--to just one person in charge. Nishino has been promoted to sole CEO of SIE and will step into this role starting April 1, 2025. Hulst will continue to serve as CEO of the Studio Business Group, reporting directly to Nishino."It has been a pleasure working more closely with Hermen and Nishino and gaining insight into the ever-changing, fast-paced world of Sony Interactive Entertainment," CFO Hiroki Totoki said in a press statement. "As we hand the baton to Nishino and this exceptional leadership team, I am confident that SIE will reach new heights in the days ahead."Nishino and Hulst originally stepped into their co-CEO roles in 2024, taking over from outgoing CEO Jim Ryan. In a statement, Nishino said that Sony plans to grow the PlayStation community in new ways such as IP expansion and technology innovation.Continue Reading at GameSpot
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  • Despite Xbox's Struggles In Hardware, Microsoft Was Reportedly The Top Video Game Publisher In December
    www.gamespot.com
    Microsoft was the number-one video game publisher in December 2024, despite struggling to sell Xbox hardware. Its success here is attributed to Call of Duty, according to global data.According to data firm Ampere (via VGC), Call of Duty HQ--which comprises Black Ops 6, Warzone, and other COD games--drew in 38 monthly users in November 2024, and 64% of consumer spending on Microsoft titles in December was through PlayStation, mostly on Call of Duty. Microsoft's position as the top publisher in 2024 also included sales of Indiana Jones and the Great Circle, which was released in December.Ampere also noted that Electronic Arts generated $366 million over the same period, putting it second to Microsoft. EA Sports FC 25 was the biggest driver for EA's success, although it still underperformed according to EA's internal expectations. Chinese publishers like NetEase and Tencent pulled in impressive numbers as well. Ampere estimated that Marvel Rivals brought in 29 million monthly active users and Path of Exile 2 generated $148 million.Continue Reading at GameSpot
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  • How to Complete Lost in the Past in Indiana Jones and the Great Circle
    gamerant.com
    Sukhothai is a large region in Indiana Jones and the Great Circle with numerous quests and side activities to complete. One such Fieldwork side quest is 'Lost in the Past,' which takes Indy on a trip down memory lane. Consequently, 'Lost in the Past' is a quest that seems designed to be deliberately disorientating, featuring various puzzles and objectives to unravel as Indy goes through a dream-like level that shifts and changes with almost every turn. For those struggling to complete this quest, below is a detailed walkthrough of 'Lost in the Past' to help you find your way.
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  • One Piece: The Greatest Examples Of Inherited Will, Explained
    gamerant.com
    Inherited Will has always been one of the central concepts in the One Piece story, even before it was outright given a name. The idea is that the dreams and ambitions of a person never truly die and if, in their lifetimes, they're unable to fulfill these aspirations, they will eventually be passed on to someone who will. Due to this aspect of storytelling, many of the series' most important characters have gotten the start of their journeys.
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  • What time does Fortnite OG Season 2 release?
    www.polygon.com
    Fortnite OG Season 2 is coming to Fortnite on Friday, Jan. 31 along with all of its OG updates.Anyone who has missed out on the chaos of landing at Tilted Towers can now experience it in all its glory. Those whove been playing OG Season 1 have realized that there wasnt many options to shield yourself back then, but youll be happy to hear small shield potions and the chug jug made their first appearance in Season 2.Of course, a new Fortnite OG season means a new OG pass. The pass will follow in the footsteps of the first and feature revamped variants of popular Season 2 skins such as the Black Knight and Cuddle Team Leader.Heres when Fortnite OG Season 2 is releasing, and what we know about Fortnite OG Season 2 ahead of its launch.What time does Fortnite OG Season 2 release in your time zone?Fortnite OG Season 2 releases on Friday, Jan. 31, at the following times:Fortnite OG Season 2 releases on Friday, Jan. 31. While Epic Games has not confirmed an official release time, the Fortnite OG Season 1 went live at 9 a.m. EST on Dec. 6, 2024. If the timing remains the same for this season, Fortnite OG Season 2 will go live at the following times in your time zone:6 a.m. PST for the west coast of North America9 a.m. EST for the east coast of North America2 p.m. GMT for the U.K.3 p.m. CET for west mainland Europe11 p.m. JST for Japan1 a.m. AEDT on Sat. Feb. 1 for the east coast of AustraliaWhat to expect in Fortnite OG Season 2?Fortnite OG Season 2 is going full tilt as it brings back Chapter 1 Season 2. For a list of expected changes youll see in Season 2, check out the sections below.Season 2 map changesIn Season 2, there were five named locations added to the map:Haunted HillsJunk JunctionShifty ShaftsSnobby ShoresTilted TowersSeason 2 item changesIn Season 2, many items were added, but many were also vaulted. Heres a list of all of the new item additions in season 2:Boogie BombChug JugCozy CampfireCupids CrossbowDamage Trap (uncommon)Impulse GrenadeMinigunSmall Shield PotionSuppressed PistolHeres a list of all of the vaulted items:Ceiling Zapper (rare)Damage Trap (rare)Directional Jump Pad (rare)Grenade LauncherWall Dynamo (rare)OG Pass skinsClear your plans for January 31. Were going full tilt. pic.twitter.com/m4EtMEeJ3p Fortnite (@FortniteGame) January 20, 2025Every skin available in the Season 2 OG Pass hasnt been confirmed, but, in the Season 2 teaser post on X, you can see alternate versions of the Black Knight and Cuddle Team Leader outfits gliding into Tilted Towers. If you look a little closer, you can see Brite Bomber is the one who launched a rocket at the Black Knight.Additionally, it appears that the Dummy outfit is on the roof, but the skin came out in Chapter 2 Season 3. This could either mean skins from other chapters and seasons will make an appearance or the aforementioned skins will not be getting revamped.
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  • When is the trading release date in Pokmon TCG Pocket, and how do trades work?
    www.polygon.com
    Trading in Pokmon TCG Pocket has been known since the apps announcement back in Feb. 2024, but the trade button in the Social Hub has been grayed-out and slapped with a coming soon sticker since launch.The much-awaited function comes with its own requirements and limitations, meaning you wont be able to get your hands on a Mew card for mere scraps.Heres the confirmed release date of trading Pokmon TCG Pocket, and what we do and dont know about the feature so far.Update (Jan. 29): Trading is now live! If you dont see it in-game, make sure you update the app first. For us, this was version 1.1.0 on the iOS App Store, and once done, the Trade tutorial should start once you open the Social Hub area. Remember, the Space-Time Smackdown release will follow tomorrow.When does trading release in Pokmon TCG Pocket?Original story: Trading in Pokmon TCG Pocket technically has a release date of Tuesday, Jan. 28 see the below trailer, which confirms the date but now the day is here, theres no sign of the feature going live.Due to time zone differences, the release date is almost certainly Wednesday, Jan. 29, for the majority of players. Backing this up is the Space-Time Smackdown release happening on Thursday, Jan. 30, instead of the Wednesday as mentioned in the trailer, and since we know the trading feature is coming one day before those packs, this more or less confirms the Wednesday timings.As such, were looking at the following release times for trading in Pokmon TCG Pocket:1o p.m. PST on Jan. 28for the West Coast of North America1 a.m. ESTfor the East Coast of North America6 a.m. GMTfor the U.K.7 a.m. CETfor Western Europe/Paris3 p.m. JSTfor TokyoIn the meantime, weve contacted Pokmons PR to gain further clarity on the release timing.How trades work in Pokmon TCG PocketHeres everything we know and dont know about how trading works in Pokmon TCG Pocket following an update on Jan. 16:What we know about trades so farTrades can be performed between friends.All diamond rarity cards and one star rarity cards can be traded.Trading only work with cards of the same rarity.Only certain cards can be traded from the Genetic Apex and Mystical Island booster packs (meaning its likely Promo cards will be excluded), with the selection expanding over time.Once traded, unspecified items will be consumed.What we dont know about trades so farWhether it is restricted to friends only. In the wording of how trading works, it says trades can be done with friends, which doesnt explicitly mean its friends only. In a dream scenario, Pokmon TCG Pocket could have a trading section where players can list cards theyre looking for or post a binder full of cards theyre willing to trade. Other players can look through their binders and initiate a trade by offering something in return. Of course, it could simply follow Pokmon Gos lead in allowing trades for friends only.Whether there are additional requirements when it comes to trading with friends. For example, can you trade straight away with new friends? Is there is a distance requirement?Whether there will be limits to how often you can trade. In Pokmon Go, you can trade up to 100 regular Pokmon a day, while special Pokmon like legendaries and shinies can only be traded once per day except for during special events where the trading limit is increased. Its possible Pokmon TCG Pocket could follow suit.If there is a cost. Looking at the wording again of the latest trading announcement, it says items must be consumed in order to trade suggesting there will be some kind of currency or item spent as part of the process. There are a number of currencies in the game already, so Pokmon TCG Pocket could use shine dust (similar to how Pokmon Go uses stardust for trades) or introduce a new currency or item specifically for trading.For more Pokmon TCG Pocket guides, we have explainers on the Premium Pass, Hourglasses, flair, how to get Mew, the current meta, and showcases.
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  • Transitioning Top-Layer Entries And The Display Property In CSS
    smashingmagazine.com
    Animating from and to display: none; was something we could only achieve with JavaScript to change classes or create other hacks. The reason why we couldnt do this in CSS is explained in the new CSS Transitions Level 2 specification:In Level 1 of this specification, transitions can only start during a style change event for elements that have a defined before-change style established by the previous style change event. That means a transition could not be started on an element that was not being rendered for the previous style change event.In simple terms, this means that we couldnt start a transition on an element that is hidden or that has just been created.What Does transition-behavior: allow-discrete Do?allow-discrete is a bit of a strange name for a CSS property value, right? We are going on about transitioning display: none, so why isnt this named transition-behavior: allow-display instead? The reason is that this does a bit more than handling the CSS display property, as there are other discrete properties in CSS. A simple rule of thumb is that discrete properties do not transition but usually flip right away between two states. Other examples of discrete properties are visibility and mix-blend-mode. Ill include an example of these at the end of this article.To summarise, setting the transition-behavior property to allow-discrete allows us to tell the browser it can swap the values of a discrete property (e.g., display, visibility, and mix-blend-mode) at the 50% mark instead of the 0% mark of a transition.What Does @starting-style Do?The @starting-style rule defines the styles of an element right before it is rendered to the page. This is highly needed in combination with transition-behavior and this is why:When an item is added to the DOM or is initially set to display: none, it needs some sort of starting style from which it needs to transition. To take the example further, popovers and dialog elements are added to a top layer which is a layer that is outside of your document flow, you can kind of look at it as a sibling of the <html> element in your pages structure. Now, when opening this dialog or popover, they get created inside that top layer, so they dont have any styles to start transitioning from, which is why we set @starting-style. Dont worry if all of this sounds a bit confusing. The demos might make it more clearly. The important thing to know is that we can give the browser something to start the animation with since it otherwise has nothing to animate from.A Note On Browser SupportAt the moment of writing, the transition-behavior is available in Chrome, Edge, Safari, and Firefox. Its the same for @starting-style, but Firefox currently does not support animating from display: none. But remember that everything in this article can be perfectly used as a progressive enhancement.Now that we have the theory of all this behind us, lets get practical. Ill be covering three use cases in this article:Animating from and to display: none in the DOM.Animating dialogs and popovers entering and exiting the top layer.More discrete properties we can handle.Animating From And To display: none In The DOMFor the first example, lets take a look at @starting-style alone. I created this demo purely to explain the magic. Imagine you want two buttons on a page to add or remove list items inside of an unordered list.This could be your starting HTML:<button type="button" class="btn-add"> Add item</button><button type="button" class="btn-remove"> Remove item</button><ul role="list"></ul>Next, we add actions that add or remove those list items. This can be any method of your choosing, but for demo purposes, I quickly wrote a bit of JavaScript for it:document.addEventListener("DOMContentLoaded", () => { const addButton = document.querySelector(".btn-add"); const removeButton = document.querySelector(".btn-remove"); const list = document.querySelector('ul[role="list"]'); addButton.addEventListener("click", () => { const newItem = document.createElement("li"); list.appendChild(newItem); }); removeButton.addEventListener("click", () => { if (list.lastElementChild) { list.lastElementChild.classList.add("removing"); setTimeout(() => { list.removeChild(list.lastElementChild); }, 200); } });});When clicking the addButton, an empty list item gets created inside of the unordered list. When clicking the removeButton, the last item gets a new .removing class and finally gets taken out of the DOM after 200ms.With this in place, we can write some CSS for our items to animate the removing part:ul { li { transition: opacity 0.2s, transform 0.2s; &.removing { opacity: 0; transform: translate(0, 50%); } } }This is great! Our .removing animation is already looking perfect, but what we were looking for here was a way to animate the entry of items coming inside of our DOM. For this, we will need to define those starting styles, as well as the final state of our list items.First, lets update the CSS to have the final state inside of that list item:ul { li { opacity: 1; transform: translate(0, 0); transition: opacity 0.2s, transform 0.2s; &.removing { opacity: 0; transform: translate(0, 50%); } } }Not much has changed, but now its up to us to let the browser know what the starting styles should be. We could set this the same way we did the .removing styles like so:ul { li { opacity: 1; transform: translate(0, 0); transition: opacity 0.2s, transform 0.2s; @starting-style { opacity: 0; transform: translate(0, 50%); } &.removing { opacity: 0; transform: translate(0, 50%); } } }Now weve let the browser know that the @starting-style should include zero opacity and be slightly nudged to the bottom using a transform. The final result is something like this:But we dont need to stop there! We could use different animations for entering and exiting. We could, for example, update our starting style to the following:@starting-style { opacity: 0; transform: translate(0, -50%);}Doing this, the items will enter from the top and exit to the bottom. See the full example in this CodePen:See the Pen @starting-style demo - up-in, down-out [forked] by utilitybend.When To Use transition-behavior: allow-discreteIn the previous example, we added and removed items from our DOM. In the next demo, we will show and hide items using the CSS display property. The basic setup is pretty much the same, except we will add eight list items to our DOM with the .hidden class attached to it: <button type="button" class="btn-add"> Show item </button> <button type="button" class="btn-remove"> Hide item </button><ul role="list"> <li class="hidden"></li> <li class="hidden"></li> <li class="hidden"></li> <li class="hidden"></li> <li class="hidden"></li> <li class="hidden"></li> <li class="hidden"></li> <li class="hidden"></li></ul>Once again, for demo purposes, I added a bit of JavaScript that, this time, removes the .hidden class of the next item when clicking the addButton and adds the hidden class back when clicking the removeButton:document.addEventListener("DOMContentLoaded", () => { const addButton = document.querySelector(".btn-add"); const removeButton = document.querySelector(".btn-remove"); const listItems = document.querySelectorAll('ul[role="list"] li'); let activeCount = 0; addButton.addEventListener("click", () => { if (activeCount < listItems.length) { listItems[activeCount].classList.remove("hidden"); activeCount++; } }); removeButton.addEventListener("click", () => { if (activeCount > 0) { activeCount--; listItems[activeCount].classList.add("hidden"); } });});Lets put together everything we learned so far, add a @starting-style to our items, and do the basic setup in CSS:ul { li { display: block; opacity: 1; transform: translate(0, 0); transition: opacity 0.2s, transform 0.2s; @starting-style { opacity: 0; transform: translate(0, -50%); } &.hidden { display: none; opacity: 0; transform: translate(0, 50%); } } }This time, we have added the .hidden class, set it to display: none, and added the same opacity and transform declarations as we previously did with the .removing class in the last example. As you might expect, we get a nice fade-in for our items, but removing them is still very abrupt as we set our items directly to display: none.This is where the transition-behavior property comes into play. To break it down a bit more, lets remove the transition property shorthand of our previous CSS and open it up a bit:ul { li { display: block; opacity: 1; transform: translate(0, 0); transition-property: opacity, transform; transition-duration: 0.2s; } }All that is left to do is transition the display property and set the transition-behavior property to allow-discrete:ul { li { display: block; opacity: 1; transform: translate(0, 0); transition-property: opacity, transform, display; transition-duration: 0.2s; transition-behavior: allow-discrete; /* etc. */ } }We are now animating the element from display: none, and the result is exactly as we wanted it:We can use the transition shorthand property to make our code a little less verbose:transition: opacity 0.2s, transform 0.2s, display 0.2s allow-discrete;You can add allow-discrete in there. But if you do, take note that if you declare a shorthand transition after transition-behavior, it will be overruled. So, instead of this:transition-behavior: allow-discrete;transition: opacity 0.2s, transform 0.2s, display 0.2s;we want to declare transition-behavior after the transition shorthand:transition: opacity 0.2s, transform 0.2s, display 0.2s;transition-behavior: allow-discrete;Otherwise, the transition shorthand property overrides transition-behavior.See the Pen @starting-style and transition-behavior: allow-discrete [forked] by utilitybend.Animating Dialogs And Popovers Entering And Exiting The Top LayerLets add a few use cases with dialogs and popovers. Dialogs and popovers are good examples because they get added to the top layer when opening them.What Is That Top Layer?Weve already likened the top layer to a sibling of the <html> element, but you might also think of it as a special layer that sits above everything else on a web page. It's like a transparent sheet that you can place over a drawing. Anything you draw on that sheet will be visible on top of the original drawing.The original drawing, in this example, is the DOM. This means that the top layer is out of the document flow, which provides us with a few benefits. For example, as I stated before, dialogs and popovers are added to this top layer, and that makes perfect sense because they should always be on top of everything else. No more z-index: 9999! But its more than that:z-index is irrelevant: Elements on the top layer are always on top, regardless of their z-index value.DOM hierarchy doesnt matter: An elements position in the DOM doesnt affect its stacking order on the top layer.Backdrops: We get access to a new ::backdrop pseudo-element that lets us style the area between the top layer and the DOM beneath it.Hopefully, you are starting to understand the importance of the top layer and how we can transition elements in and out of it as we would with popovers and dialogues.Transitioning The Dialog Element In The Top LayerThe following HTML contains a button that opens a <dialog> element, and that <dialog> element contains another button that closes the <dialog>. So, we have one button that opens the <dialog> and one that closes it.<button class="open-dialog" data-target="my-modal">Show dialog</button><dialog id="my-modal"> <p>Hi, there!</p> <button class="outline close-dialog" data-target="my-modal"> close </button></dialog>A lot is happening in HTML with invoker commands that will make the following step a bit easier, but for now, lets add a bit of JavaScript to make this modal actually work:// Get all open dialog buttons.const openButtons = document.querySelectorAll(".open-dialog");// Get all close dialog buttons.const closeButtons = document.querySelectorAll(".close-dialog");// Add click event listeners to open buttons.openButtons.forEach((button) =< { button.addEventListener("click", () =< { const targetId = button.getAttribute("data-target"); const dialog = document.getElementById(targetId); if (dialog) { dialog.showModal(); } });});// Add click event listeners to close buttons.closeButtons.forEach((button) =< { button.addEventListener("click", () =< { const targetId = button.getAttribute("data-target"); const dialog = document.getElementById(targetId); if (dialog) { dialog.close(); } });});Im using the following styles as a starting point. Notice how Im styling the ::backdrop as an added bonus!dialog { padding: 30px; width: 100%; max-width: 600px; background: #fff; border-radius: 8px; border: 0; box-shadow: rgba(0, 0, 0, 0.3) 0px 19px 38px, rgba(0, 0, 0, 0.22) 0px 15px 12px; &::backdrop { background-image: linear-gradient( 45deg in oklab, oklch(80% 0.4 222) 0%, oklch(35% 0.5 313) 100% ); }}This results in a pretty hard transition for the entry, meaning its not very smooth:Lets add transitions to this dialog element and the backdrop. Im going a bit faster this time because by now, you likely see the pattern and know whats happening:dialog { opacity: 0; translate: 0 30%; transition-property: opacity, translate, display; transition-duration: 0.8s; transition-behavior: allow-discrete; &[open] { opacity: 1; translate: 0 0; @starting-style { opacity: 0; translate: 0 -30%; } }}When a dialog is open, the browser slaps an open attribute on it:<dialog open> ... </dialog>And thats something else we can target with CSS, like dialog[open]. So, in this case, we need to set a @starting-style for when the dialog is in an open state.Lets add a transition for our backdrop while were at it:dialog { /* etc. */ &::backdrop { opacity: 0; transition-property: opacity; transition-duration: 1s; } &[open] { /* etc. */ &::backdrop { opacity: 0.8; @starting-style { opacity: 0; } } }}Now youre probably thinking: A-ha! But you should have added the display property and the transition-behavior: allow-discrete on the backdrop!But no, that is not the case. Even if I would change my backdrop pseudo-element to the following CSS, the result would stay the same: &::backdrop { opacity: 0; transition-property: opacity, display; transition-duration: 1s; transition-behavior: allow-discrete; }It turns out that we are working with a ::backdrop and when working with a ::backdrop, were implicitly also working with the CSS overlay property, which specifies whether an element appearing in the top layer is currently rendered in the top layer. And overlay just so happens to be another discrete property that we need to include in the transition-property declaration:dialog { /* etc. */&::backdrop { transition-property: opacity, display, overlay; /* etc. */}Unfortunately, this is currently only supported in Chromium browsers, but it can be perfectly used as a progressive enhancement.And, yes, we need to add it to the dialog styles as well:dialog { transition-property: opacity, translate, display, overlay; /* etc. */&::backdrop { transition-property: opacity, display, overlay; /* etc. */}See the Pen Dialog: starting-style, transition-behavior, overlay [forked] by utilitybend.Its pretty much the same thing for a popover instead of a dialog. Im using the same technique, only working with popovers this time:See the Pen Popover transition with @starting-style [forked] by utilitybend.Other Discrete PropertiesThere are a few other discrete properties besides the ones we covered here. If you remember the second demo, where we transitioned some items from and to display: none, the same can be achieved with the visibility property instead. This can be handy for those cases where you want items to preserve space for the elements box, even though it is invisible.So, heres the same example, only using visibility instead of display.See the Pen Transitioning the visibility property [forked] by utilitybend.The CSS mix-blend-mode property is another one that is considered discrete. To be completely honest, I cant find a good use case for a demo. But I went ahead and created a somewhat trite example where two mix-blend-modes switch right in the middle of the transition instead of right away.See the Pen Transitioning mix-blend-mode [forked] by utilitybend.Wrapping UpThats an overview of how we can transition elements in and out of the top layer! In an ideal world, we could get away without needing a completely new property like transition-behavior just to transition otherwise un-transitionable properties, but here we are, and Im glad we have it.But we also got to learn about @starting-style and how it provides browsers with a set of styles that we can apply to the start of a transition for an element thats in the top layer. Otherwise, the element has nothing to transition from at first render, and wed have no way to transition them smoothly in and out of the top layer.
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