• Yep, Thats 66-Million-Year-Old Vomit
    gizmodo.com
    Humans arent the only animals that lose their lunch. Just look at your family dog or cator, for that matter, the ancient upchuck recently found by a fossil hunter in Denmark. Scientifically speaking, the find is regurgitaliteor the stony remains of an animals stomach contents. It is a remarkable fossil specimen that, like other trace fossils, shows how ancient animals made use of their environments. Local fossil hunter Peter Bennicke spotted the fossilized remains in a chunk of chalk in Denmarks Stevns Klint (or Cliffs of Stevns), on the island of Zealand. The hurl dates to 66 million years agothe late Cretaceous period, when the dinosaurs were unwittingly living out their last days on Earth. According to a stsjllands Museum release, the specimen was cleaned and studied by John Jagt, a sea lily expert. Jagt concluded that the upchuck consisted of two ancient species of sea lilies, clumped up and amorphous enough that it appeared to have been puked up by an animal. The researchers do not believe the sea lilies were consumed by a dinosaur in the ancient Creatceous seas, but by an ancient fish. Sea lilies are not a particularly nutritious diet, as they mainly consist of calcareous plates held together by very few soft parts, said Jesper Milan, a curator at the Geomuseum Faxe, in a museum release. But here is an animal, probably a type of fish, that 66 million years ago ate sea lilies that lived on the bottom of the Cretaceous sea and regurgitated the skeletal parts back up.In other words, scientists preliminary understanding of the fossil is that the fish had no issue with the sea lilies inedible bits, because they could simply be spewed up while the fish digested the parts of the animals it could keep down. Ancient upchuck is having a moment in the limelight. Late last year, a team of paleontologists published a comprehensive analysis of dinosaur vomit (and poop, too!) from what is now Poland. Those findings, published inNature, revealed how dinosaurs adapted to their environments and shaped them through their habits. Indeed, vomit and feces are ichnofossils that show how symbiotic ancient walks of life were, and regurgitalites, are an important piece in that puzzle.According to the stsjllands Museum, the Danish regurgitalite will be on display at the Geomuseum Faxe this winter. But if you cant make it to Denmark, the photo above will have to do. Either way it wont smell like vomita fact for which we are all grateful.
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  • Kokako Heights House / Arkh
    www.archdaily.com
    Kokako Heights House / ArkhSave this picture! Hunter StudioArchitects: ArkhAreaArea of this architecture projectArea:115 mYearCompletion year of this architecture project Year: 2023 PhotographsPhotographs:Hunter Studio Lead Architects: Diego Marangoni More SpecsLess SpecsSave this picture!Text description provided by the architects. Located at the Matata Conservation Estate, the site enjoys abundant native vegetation and breathtaking views of the Pacific Ocean, and Moutohora Whale Island. The clients keen trampers and conservationists tented on-site for over one year after walking the length of Aotearoa New Zealand, on the Te Araroa Trail, becoming intimate with living only with what is essential.Save this picture!The design brief called for a measured response: shelter from the elements, seamless integration with the site, and direct access to the views, prioritizing regard for the surroundings above all else. The design response consists of a modest-sized ensemble of structures arranged along the western and northern edges of the site, ensuring easy site access and optimal alignment with views and sunlight. The unique folded roof format times unassuming from ground levelgradually rises towards the east, where maximum sunlight is captured through a fully glazed corner and clerestory windows. The shed follows a similar principle, with its roof gently rising towards the western bank, mimicking the site's morphology.Save this picture!Save this picture!Save this picture!The main dwelling is situated along the northern edge, maintaining visual access to the ocean and Moutohora Whale Island. On the eastern side, the main bedroom benefits from the apex ceiling height and abundant natural light. On the opposite end, the guest bedrooms interface with native bush. At the center, the open-plan living area uses full-width sliding doors and a raking clerestory window to maximize engagement with the surrounding vistas.Save this picture!Charred and brushed Japanese cedar cladding brings natural tactility to crucial areas. In contrast, robust metal cladding blends with the surrounding shades of green, subduing the building's presence against the native bush. Inside, the muted and often moody dark tones contrast with the golden hues of the striking birch plywood raking ceiling.Save this picture!The modest footprint and passive design principles ensure minimal embodied and operational energy throughout the building's lifetime. Orientation and sun-shading provided by the verandah along the northern elevation deflect high-angle sun during the warm months while allowing the lower winter sun to heat the concrete flooring passively. The house also employs a highly efficient in-slab heating system as its only active heat source, combined with high-performance glass wool insulation and low-emission double glazing, minimizing heating loads during the cold months without compromising thermal comfort. Generous windows, stackers, and ceiling fans ensure adequate natural ventilation during the warm months. Project gallerySee allShow lessAbout this officeArkhOfficePublished on January 30, 2025Cite: "Kokako Heights House / Arkh " 29 Jan 2025. ArchDaily. Accessed . <https://www.archdaily.com/1026113/kokako-heights-house-arkhe&gt ISSN 0719-8884Save!ArchDaily?You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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  • SARS-CoV-2 evolution on a dynamic immune landscape
    www.nature.com
    Nature, Published online: 29 January 2025; doi:10.1038/s41586-024-08477-8A modelling approach predicts SARS-CoV-2 variant dynamics on the basis of immunity and cross-neutralization, which was shaped by a regions SARS-CoV-2 infection history.
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  • Engineered heart muscle allografts for heart repair in primates and humans
    www.nature.com
    Nature, Published online: 29 January 2025; doi:10.1038/s41586-024-08463-0Epicardial engineered heart muscle allografts from induced pluripotent stem cell-derived cardiomyocytes can safely and effectively remuscularize chronically failing hearts in rhesus macaques, leading to improved cardiac function and paving the way for human clinical trials.
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  • Shaders in Motion + Nodes
    www.reddit.com
    submitted by /u/Pixelz_with_a_Z [link] [comments]
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  • Fierce Dragon Created with Blender for Dark Fantasy Game Inspired by Bloodborne & Shadow of the Colossus
    cgshares.com
    In case you missed itMore from the artistCheck Out This Winged Tree-Like Boss Created for Dark Fantasy SoulslikeArtist and developer known as SleepRem continues going toward their dream a dark fantasy Soulslike game inspired by such legends as Bloodborne and Shadow of the Colossus.Not long ago, we saw a winged tree-like boss that should be as difficult as Malenia, and now, you can help the developer by choosing which colors you like best on the powerful dragon SleepRem presented, which will also be a part of the experience.There are several color tones to choose from, and perhaps its your favorite that will make it into the game. Just like with the boss lady, the dragon was created using Blender. If youre curious about the project, you can find SleepRems other works on Reddit and ArtStation.We dont know much about the game yet except that its lore flirts a lot with trees and ancient winged creatures and will feature an open world set up in Unreal Engine.For now, join our 80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Fierce Dragon Created with Blender for Dark Fantasy Game Inspired by Bloodborne & Shadow of the Colossus appeared first on CG SHARES.
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  • Learn How to Create an Epic Scene Using Houdini with This Workshop
    cgshares.com
    Check out Fire Arrow VFX, a project-based course on creating an epic shot with Houdini from DoubleJump Academy.In the tutorial, you will learn how to craft this splendid scene using multiple techniques and simulations.You will get instant access to the workshop and will be able to learn at your own pace, as the course provides a lifetime access and free updates.The material covers the entire pipeline from set dressing to final compositing. Starting with setting up assets, creating a camera animation, and setting up the character, you will proceed to visualizing clothes, assembling the scene, and adding visual effects as a final touch. As a bonus, you will learn how to create an HDA tool for a breakdown of your project.You will receive 1:1 feedback from a mentor, Romain Czysz, a.k.a. intrlude, a French 3D Artist working in the advertisement, film, and FX industry.Get the course here anddont forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Learn How to Create an Epic Scene Using Houdini with This Workshop appeared first on CG SHARES.
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  • Citizen Sleeper 2 Wants You To Fail Your Way To A Better Story
    www.gamespot.com
    Ahead of the release of Citizen Sleeper 2: Starward Vector, I spoke to developer Gareth Damian Martin about what it's been like to come back to the world of the dice-driven RPG in a post-Baldur's Gate 3 world and how this sequel ensures the action remains interesting even during failure. Citizen Sleeper 2 uses a very aggressive auto-save feature, preventing players from recovering from their mistakes or circumnavigating difficult rolls through save-scumming. As Damian Martin puts it, they're "trying to be a game master for a million people," and that means honoring player's choices and incentivizing them to keep going even when it might feel like the deck is stacked against them.In Citizen Sleeper 2, you once again play as a sleeper, sentient android that's an emulation of a human mind that's then housed in an artificial body. The story begins with your body on the fritz and a bounty placed on your head, and no immediate means to repair yourself or escape the asteroid belt-located settlement you find yourself on. You pick a class to curate your ideal playstyle and then set out, using dice rolls to determine the outcome of the choices you make and shape the relationships with the crew you begin to recruit. Each class now also has its own unique push ability, allowing you to potentially reroll the dice in certain circumstances to transform a failure into success.Citizen Sleeper 2: Starward Vector launches on Xbox Series X|S, Game Pass, PS5, Switch, and PC on January 31.Continue Reading at GameSpot
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  • Marvel's Spider-Man 2 PC Specs Revealed A Day Before Launch
    www.gamespot.com
    With its release coming in just one day, Insomniac Games and Nixxes have revealed the PC requirements for Marvel's Spider-Man 2. The specs do not require for a ray-tracing-compatible GPU, as has been the case with some recent and upcoming games such as Doom: The Dark Ages and Indiana Jones and the Great Circle.Insomniac provided six different preset levels, three without ray tracing and three without. Those with beefier PCs can enable ray tracing for more realistic reflections. A slider allows you to adjust the range at which objects are considered for ray tracing reflections. If you're hoping to play on more modest hardware, the low end--which is for Very Low graphics settings and 720p resolution at 30fps--only calls for a GTX 1650 or RX 5500 XT. There's no word on Steam Deck compatibility as of yet.The game supports Nvidia DLSS 3 and AMD FSR 3.1 upscaling and frame generation. Intel XeSS upscaling is supported too. Ultra-wide monitor support includes 21:9 and 32:9 aspect ratios. With a triple monitor, the aspect ratio can even go up to 48:9.Continue Reading at GameSpot
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  • How To Destroy A Tank In Sniper Elite Resistance
    gamerant.com
    Tanks pose a great danger to players as they can almost one-shot Hawker in Sniper Elite Resistance. If you use normal bullets or grenades against one, its tough armor will simply repel all damage and the tank will start targeting you. However, destroying a tank is not impossible as there are two easy ways that you can use to do this. However, it'll require you to sneak close enough to the tank and avoid detection at all costs.
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