• Grammy Award for best game soundtrack won by indie RPG, beating Spider-Man 2 and God of War Ragnark
    www.eurogamer.net
    Grammy Award for best game soundtrack won by indie RPG, beating Spider-Man 2 and God of War Ragnark"To have been recognised is just a highlight of my career, it truly is."Image credit: Digital Eclipse News by Vikki Blake Contributor Published on Feb. 3, 2025 Wizardry: Proving Grounds of the Mad Overlord beat competition from games like Marvel's Spider-Man 2 and God of War Ragnark: Valhalla to secure this year's Grammy for best video game soundtrack.The soundtrack of Wizardry: Proving Grounds of the Mad Overlord - a remake of the 1981 RPG - was composed by famed musician Winifred Phillips, who has previously created scores for blockbusters like God of War, Assassin's Creed 3, and LittleBigPlanet.01 - Dragon Slayer.Watch on YouTubeWizardry: Proving Grounds of the Mad Overlord came on top after being nominated alongside Pinar Toprak (Avatar: Frontiers of Pandora), Bear McCreary (God of War Ragnark: Valhalla), John Paesano (Marvel's Spider-Man 2), and Wilbert Roget, II (Star Wars Outlaws)."I am totally blown away," Phillips said. "I cannot believe this, it's just amazing, and it's like a bright light just exploded in my head. I'm just blown over."It was just such a wonderful experience. Digital Eclipse developed Wizardry: Proving Grounds of the Mad Overlord and its a wonderful role-playing game. It's a medieval fantasy in the best tradition of Dungeons & Dragons and traditional medieval fantasy so it was so inspiring to create the music for that."The category was populated with so much brilliance this year and I have so much deep respect for the other nominees in this category. To have been recognised is just a highlight of my career, it truly is."This is the third year the category has run at the Grammy awards. Assassin's Creed Valhalla secured the inaugural award in 2023, whilst Star Wars Jedi: Survivor won last year.
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  • Diablo 4 and Diablo 3 teams change structure in an attempt to release less buggy seasons in the future
    www.videogamer.com
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games hereDiablo 4 and Diablo 3 developer Blizzard has changed tact as of late. Alongside moving development timelines to make sure the two popular ARPG games no longer have conflicting season release dates, the studio is introducing new processes in an attempt to stop buggy releases in the future.Via Diablos global director of community Adam Fletcher, Blizzard is introducing new measures to improve the quality of season launches in the future. Across both Diablo 4 and the aging Diablo 3, fans of Blizzards games should all benefit.Diablo 4 devs move to release more polished seasonsSpeaking to fans on social media, Fletcher explained that there are extensive efforts behind the scenes to release seasons with fewer issues than set launches.While the recent Season of Witchcraft launch for Diablo 4 has been largely well received, there have been major issues with bugged skills affected Necro builds, for example. Of course, with a game as massive as Diablo, some bugs are bound to occur, but Blizzard is aiming for substantially less.There is some extensive efforts to improve the quality of our releases, Fletcher told fans on Twitter. Will take some process changes/changes to a lot of things overall to help on this so it may be a bit before that is reflected but it is a huge thing we are focusing on.With fans clamouring for more expansions, more classes and more content, Diablo 4 is only going to get more complex as the years go on.While no expansion has been announced for 2025 as of yet, fans believe the next one will bring a new Paladin-like holy class that was teased in old Blizzcon artwork. Must-Listen: Publishing Manor Lords w/ Joe Robinson VideoGamer Podcast Listen Now For more Diablo coverage, read series lead Rod Fergussons take on why players dont actually want Classic Diablo anymore, or his other take on why other ARPGs should be called Diablo-likes instead. Additionally, read about the departure of D4s lead class designer after fifteen years of service at the game studio.Diablo 4Platform(s):PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/XGenre(s):Action, Action RPG, RPGSubscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
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  • Dead By Daylight devs confirm advertised skin is not cancelled
    www.videogamer.com
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games hereDead By Daylight is set for a stacked February 2025. According to leaks, there is the return of 2v8, we know there will be the Chapter 35 PTB, and right now fans can redeem codes for over 600,000 Bloodpoints and more rewards. In addition, there will be new skins, and we know of a skin that will be arriving later in the year now that DBD devs have confirmed it is not cancelled.Dead By Daylight devs confirm skin is not cancelledBeHaviour has recently released the Lunar New Year skin collection for 2025. This has added a new Dead By Daylight skin for The Skull Merchant that looks really impressive.However, as revealed by leaker Dvveet (via Paulie Esther), there was a Lunar New Year skin planned for Haddie Kaur, too. Screenshots of DBD in other languages show a Haddie Kaur skin was set to be released, but alas it didnt, resulting in speculation that the cosmetic was scrapped.Image credit: @Dveet on XFortunately, BeHaviour Interactive has just confirmed that the skin is not cancelled, and that it will arrive at a later date.In response to the mention of a Haddie Kaur Lunar New Year cosmetic appearing in other regions, BeHaviour Interactive said on X, Were aware that in some regional areas a Cosmetic for Haddie Kaur was advertised as being part of a current Collection. We made the decision to postpone this Cosmetic until later in the year so that we can guarantee its quality.BeHaviour elaborated, Were happy to see everyones joy over this Cosmetic, and are looking forward to sharing it with you!. Must-Listen: Publishing Manor Lords w/ Joe Robinson VideoGamer Podcast Listen Now Image credit: @DeadbyDaylight on XThe Skull Merchant Lunar New Year skin looks wicked, so hopefully there will be the same quality for Haddie Kaur. We dont know exactly when the Haddie Kaur skin will arrive, but at least we know its coming instead of being scrapped.For more Dead By Daylight content, check out ourranking of the top 10 DLC expansions to buyalong with a ranking of thebest killer perksandbest survivor perks.Dead by DaylightPlatform(s):Google Stadia, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series XGenre(s):Action, Survival Horror7VideoGamerSubscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
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  • This Spanish-Inspired Austin Home Is a Master Class in Mediterranean Modern
    www.architecturaldigest.com
    Like the state itself, the rolling plains of Texas Hill Country teem with Spanish Revival architecture, but it was the highlands of another famous place that provided more apt inspiration for a new construction family home in Austin thats not your typical historical reboot.Before this project started, I had spent some time in England seeing the work of Oliver Hill, says San Antonio architect Michael G. Imber, who was impressed with the Arts and Crafts architects paean to the Alhambra at Marylands, the estate Hill built in Surrey in the 1930s. His view of the Spanish Revival style is so different than we have here in the US. He had a fresh eye on the materiality and shape of the forms and masses.That interpretation made plenty of sense in Austin, where the architecture skews more contemporary and less Mission inspired than in Imbers home base of San Antonio. Working with interior designer Vanessa Alexander, of AD PRO Directory firm Alexander Design, and Dalgleish Construction Company, he conceived a U-shaped sequence of spaces that surround a central courtyard and feel as though theyve been carved into the landscape, creating volumes both intimate and grand throughout the home. Its not about being ornamental, Imber says of the gentle flow between indoor and outdoor spaces, which include a traditional belvedere that looks out over the city and beyond. Theres a more humanistic, sculptural approach.An interior courtyard landscaped by Jim Hyatt Studio marries the rugged stone of the Lake Austin surroundings with the cool modernity of the new structure and makes the outdoors an ever-present element in the houses interiors. An antique limestone trough paired with climbing ivy imparts a sense of age.Accentuating a hand-wrought aesthetic was also the design intention of Alexander, who sought to soften and modernize some of the architectures classical interior elements to reflect the homeowners preference for a more relaxed lifestyle before construction even began. For her part, she looked to the simplicity of form in Puglias historic masseria and cave dwellings for inspiration. Theres an authenticity in the context of these really weighty, hand-hewn materials that were not overly manipulated, allowing the space to breathe and be energetically light and youthful, she explains.
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  • FCC demands CBS provide unedited transcript of Kamala Harris interview
    arstechnica.com
    CBS under pressure FCC demands CBS provide unedited transcript of Kamala Harris interview FCC probes editing of 60 Minutes interview as CBS considers settling Trump suit. Jon Brodkin Jan 31, 2025 5:22 pm | 463 Main entrance to CBS headquarters in New York City seen in January 2020. Credit: Getty Images | Erik McGregor Main entrance to CBS headquarters in New York City seen in January 2020. Credit: Getty Images | Erik McGregor Story textSizeSmallStandardLargeWidth *StandardWideLinksStandardOrange* Subscribers only Learn moreThe Federal Communications Commission demanded that CBS provide the unedited transcript of a 60 Minutes interview with Kamala Harris that is the subject of a complaint to the FCC and a lawsuit filed by President Donald Trump.CBS News on Wednesday received a letter of inquiry in which the FCC requested "the full, unedited transcript and camera feeds" of the Harris interview, The New York Times reported today."We are working to comply with that inquiry as we are legally compelled to do," a CBS News spokesperson told media outlets.FCC Chairman Brendan Carr repeatedly echoed Trump's complaints about alleged media bias before the election and has taken steps to punish news broadcasters since Trump promoted him to the chairmanship. Complaints against CBS, ABC, and NBC stations were dismissed under former Chairwoman Jessica Rosenworcel, but Carr reversed those dismissals in his first week as chair. Carr also ordered investigations into NPR and CBS.FCC Commissioner Anna Gomez, a Democrat, criticized what she called Carr's "latest action to weaponize our broadcast licensing authority.""This is a retaliatory move by the government against broadcasters whose content or coverage is perceived to be unfavorable," Gomez said today. "It is designed to instill fear in broadcast stations and influence a network's editorial decisions. The Communications Act clearly prohibits the Commission from censoring broadcasters and the First Amendment protects journalistic decisions against government intimidation. We must respect the rule of law, uphold the Constitution, and safeguard public trust in our oversight of broadcasters."CBS considers settling Trump lawsuitTrump sued CBS over the Harris interview, and executives at CBS-owner Paramount Global have held settlement talks with Trump representatives. "A settlement would be an extraordinary concession by a major U.S. media company to a sitting president, especially in a case in which there is no evidence that the network got facts wrong or damaged the plaintiff's reputation," The New York Times wrote.However, the Times also wrote that "many executives at CBS's parent company, Paramount, believe that settling the lawsuit would increase the odds that the Trump administration does not block or delay their planned multibillion-dollar merger with another company." Paramount is seeking FCC approval for TV broadcast station license transfers related to a pending deal with Skydance.The complaint to the FCC regarding the Harris interview was filed by the Center for American Rights against flagship station WCBS-TV. The conservative group alleged that CBS violated the news distortion rule with its editing of the interview and asked for an FCC order compelling CBS to release the full unedited transcript.CBS has denied the allegations, which relate to different broadcasts of the same interview, one on Face the Nation and one on 60 Minutes. "Former President Donald Trump is accusing 60 Minutes of deceitful editing of our Oct. 7 interview with Vice President Kamala Harris. That is false," CBS said in October. "60 Minutes gave an excerpt of our interview to Face the Nation that used a longer section of her answer than that on 60 Minutes. Same question. Same answer. But a different portion of the response."Carr told Fox News in November that he was interested in investigating the complaint against CBS when the FCC reviews the pending deal involving Skydance and Paramount. "I'm pretty confident that news distortion complaint over the CBS 60 Minutes transcript is something that is likely to arise in the context of the FCC's review of that transaction," Carr said at the time.We contacted the FCC and CBS today and will update this article if we get further information or comments.Jon BrodkinSenior IT ReporterJon BrodkinSenior IT Reporter Jon is a Senior IT Reporter for Ars Technica. He covers the telecom industry, Federal Communications Commission rulemakings, broadband consumer affairs, court cases, and government regulation of the tech industry. 463 Comments
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  • Health data of 1 million Americans stolen by hackers
    www.newsweek.com
    CLOSE X By Jasmine Laws Live News Reporter A Connecticut-based healthcare provider has confirmed that a hacker was able to access the sensitive data of more than a million patients.Newsweek has contacted Community Health Center (CHC) and Joseph V. DeMarco, Partner at DeMarco Law PLLC who filed the data breach notification, via email for comment.Why It MattersCyberattacks on healthcare providers have increased in the U.S. in recent years. According to a report released on January 21 by Netwrix, a vendor specializing in cybersecurity solutions, 84 percent of organizations in the healthcare sector spotted a cyberattack on their infrastructure in the last 12 months.Due to the sensitivity of health information, the hacking of healthcare provider data can cause severe concerns among the general public and various stakeholders.Stock image: Malware attack virus alert.Stock image: Malware attack virus alert.janews/GDA via AP What To KnowConnecticut healthcare provider CHC, which provides services to more than 145,000 Connecticut residents, confirmed in a letter to patients that on January 2 they noticed "unusual activity in our computer systems."A filing of the data breach shared with the office of Maine's Attorney General revealed that the attack was believed to have happened months before on October 14, 2024.The filling also specifies that 1,060,936 people have been affected by the data breach.The provider said in its letter that they brought in experts to investigate the issue, and it was found that a "skilled criminal hacker" had accessed the system and "took some data, which might include your personal information."It is believed that the hacker's access was blocked within hours, and that currently there is no threat to the provider's data systems.The CHC said that the kind of personal information that may have been accessed or taken by the hacker could include any patient's name, date of birth, address, phone number, email, diagnoses, treatment details, test results, Social Security number, and health insurance information.No information was deleted, and the hacker did not lock any of the data or affect the provider's daily operations, CHC added. What People Are SayingCommunity Health Center, said in its letter to patients: "We've strengthened our security and added special software to watch for suspicious activity. We are also working to make sure your information stays safe in the future.""We sincerely regret any inconvenience resulting from this criminal activity and thank you for your continued support of CHC," the provider added.What's NextThe CHC said int is note that so far there has been "no sign that your information has been misused," and the provider is offering free identity theft protection through IDX, a company that it has hired to help handle the situation. Alongside that, CHC is also offering a $1,000,000 insurance reimbursement policy.Patients of the provider have been encouraged to contact IDX with any questions and to sign up for the identity theft protection. fairness meterfairness meterNewsweek is committed to journalism that's factual and fair.Hold us accountable and submit your rating of this article on the meter. Newsweek is committed to journalism that's factual and fair.Hold us accountable and submit your rating of this article on the meter. Click On Meter To Rate This ArticleConfirm your selectionComment on your rating Share
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  • Civilization 7 review: the most bravely different Civ in decades, for better and worse
    www.vg247.com
    We Built This CityCivilization 7 reviewWhatever you think of Civ's new direction, one thing is for sure: it's a solid foundation for the future.Image credit: VG247 Review by Alex Donaldson Assistant Editor Published on Feb. 3, 2025 There are few video game franchises as brave with each new entry as Sid Meiers Civilization. You might not think it, but pause and give it some thought and youll realize that one of Civs closest bedfellows is, of all things, Final Fantasy. Both series essentially chuck out everything and start over with each new entry, but certain tropes, traditions, and concepts remain steadfast. In both cases, every now and then an entry comes along that really shakes things up. Civilization 7 is one of those games.This can be for good and for ill. While this write-up is about my opinion, I rather expect broader opinion on this latest Civ to be at least a little polarized. Making big changes always brings with it the danger of throwing the baby out with the bathwater. For the majority of my first save, this is precisely what I feared had happened with Civ 7. But then something magical happened: it began to click. Then it really clicked. The one more turn magic is intact - its just different this time around.To see this content please enable targeting cookies. To some degree to talk about Civ 7 is to talk about what it changes. At its heart its still a game about building a civilization that stands the test of time - from the ancient era, growing in size, knowledge, and culture over the ages. Your campaign is still executed across those four eXs that give the 4X genre its name: Explore, Expand, Exploit, Exterminate. Though as always, in Civ, that last one is optional: there are many ways to victory, of which war is only one. Point is, that core is the same.Scratch beyond and this becomes wildly different. The biggest changes are tightly intertwined: one is only really justified with the other. The eras that each run is divided into have been cleaved down to just three - Antiquity, Discovery, and Modern. Instead of playing one Civilization for the entire game, this three-act structure allows for a minor reset, with you picking a new Civilization for each era. The Romans arent still around today, so they dont make sense as a Modern era Civ, right? But if you chose to play as Rome earlier on, the remnants of their culture will remain even in your modern era Civilization.This leads to an interesting tilt to progression: the path through the game is far less set. In previous Civs, if you picked America, you knew what units and the like youd be moving towards in the late game. Here the civilization setup is malleable, and like in real life what you have in the modern era will be a mix of everything that came before rather than the pre-defined endgame version of a Civ you chose hundreds of turns ago. In a sense, it also mirrors real life more closely. If I walk around my hometown and the surrounding countryside, the culture is not just England - its bits of Viking, bits of Roman province, bits of Celt, and so on. Civ 7 can now reflect this more accurately.civ Tanks for the memories. | Image credit: 2K/FiraxisMatching up to this choice is decoupling leaders from the Civilizations. Your leader does remain with you all game - but that means you can be playing as Benjamin Franklin and leading Rome or Mongolia. Each leader has their own buffs and predilections which will lead to them having natural matches of the civs. Franklin of course fits brilliantly with America in the modern era - but he also has unique synergy with some unexpected matches throughout history. The same is true for each of the twenty launch civs. In addition, a handful of civs have two versions representing two eras of their life - like Napoleon as a revolutionary, and Napoleon as an Emperor.These systems are complicated enough that I could wind on talking about them for paragraph after paragraph, but thats a good thing. Theres a delightful synthesis in how each decision pings across to the other. Your actions in one era will interface with your choice of leader and initial civ to help inform the civilizations youll get to choose from in the second era, and then the same again in the third. The civs you choose will obviously affect the way you play the game, too. Each era now isnt just a shift in technology, but a pivot point for the tone and style of the whole game. It took a while to click, but its a knotty complexity Ive come to really enjoy.Except oh, except. But. The worst word. Some of the execution is a little strange. If I might drive into a bit of developmental speculation, I expect the era split was devised not just for satisfying game design, but also with technology in mind. Each era is literally distinct. As you exit one era and transfer to another the game decamps, unloading and then loading into the next era. Things like settlements carry over, but other things do not. Its a weird mish-mash, like a soft reset of the game state.Or to put it another way: its no longer possible to have a Warrior from 2000BC still cutting about the map in the age of mechanised infantry. Units are one of the things that get refreshed from age-to-age. The game does some calculations in the background based on what you have and military units will either despawn, or be reborn in a new form thats more appropriate for the new era back at your cities. All surviving armies are sent back to your settlements, which means any war fronts are obliterated by the era shift - but thats okay, because any wars currently being prosecuted are instantly settled at the end of an era. Each era begins with the world blissfully at peace.I think this is going to become the sticking point for many. In one sense, the consequences from one era to the next are greater in the form of the stacking civs in a layered version of world history - but in another, the soft reset of an era switch truly augments the flow of the game. Some will say it softens it. The flip argument is this: if you know the reset is coming, you can play that to your advantage. A basic example might be rushing to nab a few settlements from an enemy right at the end of an era, because the instant peace would mean you get to keep them. The victim of this play might start the next era mega angry at you, but youd no longer be at war - and could then quickly spend diplomatic capital to calm them down. That sort of thing. City planning. | Image credit: 2K/FiraxisNevertheless, like I say, I cant help but feel like this choice was made for technological reasons. 2K and Firaxis ported Civilization 6 to absolutely every platform imaginable. Its on high-end PCs, and phones, and Switch, and bloody Netflix. On some of these platforms, the enormous number of possible variables in the late game means it gets rough. The late game on Civ 6 for Switch can easily become borderline unplayable. By dividing the eras up and more tightly controlling what can be present in each era with soft resets and forced upgrades, you get something a little more bite-sized for all platforms - but hardcore civ heads on PC will also have to live with it.Sometimes it does get a little silly. AI civs declaring war on me just a few turns before the end of an era - which happened to me three or four times in the review period - turns what wouldve been a game-changing disaster in a previous game into a non-concern here. But overall it does work - I just think it takes time to click, and perhaps a little time more for an established civ fan like me to accept the change. In the end, I began to accept the slightly separated nature of Civ 7s eras and in time embraced them, adjusting the tempo of my play to exploit those dividing lines.Theres a deft attempt to thread a particularly narrow needle here - retaining the crunchy mechanical depth of Civilization while making the game viable to be played in smaller chunks and on weaker platforms. We can see the same in the victory conditions, which are now broadly framed in quest lines for each era. This gives a more specific thread that the less certain can follow through each era, while experienced players can ignore it. The military victory condition on the quest isnt actually to conquer every other civ, for instance - but doing so skips the quest requirements and also triggers a military victory. Its through completing these objectives that golden ages can be earned, taking the different form of perks that you choose between each of the ages.Streamlined is perhaps the watchword. The same is true of the tech tree and the civic trees, each sliced down into a trio of era-appropriate options, but then even within that theres a narrowing from Civ 6. What Id say, however, is that this doesnt come over as dumbed down or retrograde - its a shift of focus in where the game wants to place its depth. Like I say, much comes from the new system of building from era-to-era, from civ-to-civ. As much as added as is taken away, both on paper and in practice. Settlement down. | Image credit: 2K/FiraxisIs Civilization 7 better than Civilization 6? Or 5? Well, no. Obviously not. But let me stop you right there: these games never really are. Civilization was a service game before service games existed. Back in the day it used to grow through expansions. Another games critic joked to me, Civilization 7/10 until the expansions land, and while its a flippant comment like all of the best jokes there is a kernel of truth to it. The most important thing with a base Civilization game is that the foundations are strong. These foundations are arguably the most different in some 20 years - but they feel up to code. Theyre sturdy.I eye some of the included content with a touch of cynicism, its true. Theres a fascinating selection of leaders, for example, that the caveman-minded among the audience might consider woke. More than that nonsense, though, I cant help but think the lack of some series staples is a little bit cynical. Put the interesting, off-beat choices in the main game, then hold back staples for DLC. If you want Shaka Zulu, or Montezuma, or even the nuke-loving scamp that is Ghandi, youll eventually have to open your wallet. Thats just leaders, too. Its baffling to me that Great Britain, one of the largest empires in history, isnt represented at all in the base version of this game thats about building empires. Thatll be added as paid DLC in March. Im all for interesting and inclusive choices - but come on, folks.These are relatively inconsequential quibbles, though. I have already accepted the conceit that this is a game that will grow over time. Plus, the content included in the base game is generous enough - theres plenty to do and experience. A new service gamey style level up system where you can unlock buffs and bonuses in one playthrough that can be taken through to another adds a greater wrinkle of progression and replayability than was in previous Civs. DLC will be judged on its own merit in time based on its content and price - but what ships at launch is decent. Just dont think I dont see what youve done with some of these picks, Firaxis.In the end, it all works - its just very different. The subtle whiff of compromise in order to launch the game far and wide is there - but compromise is just fine if the end result works. It does. Im happy. As someone who has somewhere in the region of a thousand hours logged across Civ 4, 5, and 6, Im ready to add hundreds more to that tally in the seventh entry. Some of that will come in years as the game grows and expands, as is Civilization tradition. But the point is, the foundations here are firm. The legend of one desperate extra turn, over and over again, forever, is secure.Civilization 7 launches February 11, 2025, for PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. This game was reviewed on PC with code provided by the publisher.
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  • Whoops! Assassin's Creed Shadows spoilers are already on the internet thanks to its art book leaking on an, uh, 18+ anime website
    www.vg247.com
    Those of you that don't want to see any Assassin's Creed Shadows spoilers might want to be careful, as the game's art book has leaked online. Read more
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  • PlatinumGames Wipes Several Games From Its Website's Portfolio
    www.nintendolife.com
    Including Star Fox Zero and 'Project G.G.'.Developer and publisher PlatinumGames has wiped a bunch of games from the 'all works' section of its official website, including an in-development project (thanks, Eurogamer).No explanation has been provided regarding the change, but games such as Star Fox Zero, Transformers: Devastation, MadWorld, Sol Cresta, and Teenage Mutant Ninja Turtles: Mutants in Manhattan are now nowhere to be seen.Read the full article on nintendolife.com
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  • Kingdom of the Planet of the Apes: After the Capture VFX Breakdown by Weta FX
    www.artofvfx.com
    Breakdown & ShowreelsKingdom of the Planet of the Apes: After the Capture VFX Breakdown by Weta FXBy Vincent Frei - 03/02/2025 From groundbreaking motion capture to photorealistic apes, discover how Weta FX crafted the spectacular visuals of Kingdom of the Planet of the Apes! VFX Supervisor Erik Winquist and his team break down the secrets behind their jaw-dropping work. Watch this new breakdown now!WANT TO KNOW MORE?Weta FX: Dedicated page about Kingdom of the Planet of the Apes on Weta FX website.Stephen Unterfranz (Unter) and Phillip Leonhardt: Heres my interview of Stephen Unterfranz (Unter) and Phillip Leonhardt (Sequence VFX Supervisors) Weta FX. Vincent Frei The Art of VFX 2025
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