• Julpo Regeneration Series - Hub & Public Restroom / Narrative Architects
    www.archdaily.com
    Julpo Regeneration Series - Hub & Public Restroom / Narrative ArchitectsArchitects: Narrative ArchitectsAreaArea of this architecture projectArea:244 mYearCompletion year of this architecture project Year: 2024 Lead Architects: Namin Hwang, Sihong Kim More SpecsLess SpecsText description provided by the architects. The Julpo Regeneration Series represents an experimental approach aimed at revitalizing a declining town and exploring new possibilities. Julpo, once a thriving port over the past century and the birthplace of renowned politicians and literary figures, bears traces of its former glory in its urban fabric. However, after the port's closure due to natural sediment accumulation, the region shifted to an agriculture-based economy, gradually losing its vibrancy as young people migrated to cities. As echoed in the dialogue from the film Byeonsan, "All we have to show here is the sunset," we sought to inject new publicness and emotional energy into the town's urban structure by employing architectural language that contrasts with its existing context.The tension between the rigid urban context and contrasting architectural forms creates novel spatial experiences. In response to the town's lethargy, the deliberate dissonance evoked through disparate forms and colors brings latent conflicts to the surface as explicit narratives. This demonstrates that urban regeneration is not only about reorganizing spaces for functionality but also about introducing new publicness and interaction into stagnant urban structures through architecture as a physical entity. By integrating contrasting architectural forms with community activities, the building transforms into a dynamic public space, offering new possibilities for urban regeneration through architectural interventions.Julpo Regeneration Hub & Public Restroom The management building of Julpo Market stands apart, existing outside the rigid orthogonal grid of the urban structure established during the Japanese colonial era. Once serving as a modest meeting place for the market merchants' association and a public restroom, this building has now been reimagined as a central hub for urban regeneration, aimed at breathing new life into Julpo. The original brick structure has been reinforced, and its interior reconfigured to transform the building into a versatile, multipurpose space for the local community. Where previously there was only a small meeting room, an office, and a restroom, the spaces now house expanded programs: an enlarged meeting room, a video studio, and a shared kitchen. The previously inaccessible rooftop, now connected by a newly added steel staircase, has been repurposed as a sunset observation deck, infusing the building with a fresh functional and symbolic role.Save this picture!The newly constructed public restroom reacts to the linear context formed by the management building and the surrounding urban fabric, responding to the functional needs of the market merchants, their customers, and the elderly residents of the nearby aging housing. In contrast, the restroom's lightweight steel structure features a low-tech, double-curved roof, sheathed in uniform metallic cladding. This sculptural form deliberately rejects the architectural language of the existing building and the surrounding urban order, asserting itself as a striking counterpoint. By engaging the environment in a distinctly contrasting vocabulary, the restroom functions as a mediator, creating a new dialogue between the architecture, the town, and its community.The tension and interaction between these juxtaposed, contextually detached forms craft an experience of unexpected spatial vitality. In direct opposition to the inertia of Julpo, the dissonance provoked by contrasting forms and colors consciously draws out latent conflicts, rendering them explicit as narratives embedded in the urban landscape. This approach underscores that urban regeneration is not merely the functional rearrangement of spaces but a deliberate process of introducing new publicness and dynamic interactions into stagnant urban frameworks through the medium of architecture. By merging bold, contrasting architectural forms with community-driven activities, the building becomes a dynamic public space, presenting a compelling vision for the untapped potential of architectural intervention in urban regeneration.Julpo Warehouse Renovation As a major hub for exploitation during the Japanese colonial period, Julpo, like many port towns, features large, orderly plots of land lined with warehouses. These structures, arranged in a systematic manner, have maintained their alignment for over 60 years, even after the port ceased to function. The warehouses, initially used to store seafood, later served as agricultural storage and have since been left neglected. However, during Julpo's heyday, they likely operated as a bustling center of the local economy, supplying seafood to the nearby market.With the decline of Julpo's economy, the traditional reinforced concrete warehouses lost their function but still stood tall, maintaining their presence and the old town order. However, their closed-off nature hindered the flow of movement between the market, the senior community center, and the gateball court, limiting the expansion of public programs.Our approach was to open and reconfigure these static, single-function spaceswarehousestransforming them into multi-layered spaces capable of hosting diverse community activities and public functions. By opening the reinforced concrete walls, we extended the range of activity from the building's interior to the outdoor space behind it. The stainless steel doors of the cold storage, left fixed open, now serve as a welcoming canopy. At the front, the hanging gallery acts as an open structure connecting the interior and exterior of the warehouse, dismantling its rigid spatial order and introducing new dynamic flows. This reconfiguration, emerging from contrasting relationships, naturally links the lively atmosphere of the market to the backyard courtyard, infusing vitality into the previously enclosed and static space.Save this picture!The curtain wall, completely open toward the rear courtyard, blurs the spatial boundaries, allowing the space to act as a backdrop for various community activities. This flexible space, capable of adapting to needs and circumstances, carries forward the temporal narrative of the warehousefrom its past as a seafood storage facility to an agricultural warehouse, and finally, its period of abandonmentoffering the potential for continuous evolution through new programs and activities.The community activities within the warehouse radiate outward through the gallery that traverses and penetrates its exterior walls. A lightweight steel structure with grating, suspended within the existing reinforced concrete frame, creates new spatial layers. Walking through the elevated gallery provides an experience where exhibitions of Julpo's past overlap with the present town context, fostering an interplay of perspectives between the inside and outside of the building. The juxtaposition of exhibitions and landscapes offers a fresh perception of the familiar town scenery, inviting each visitor to interpret and experience it in their own way. The process of expressing and sharing these impressions through words and writings breathes new life into the stagnant streets, sparking the beginnings of urban regeneration.Project gallerySee allShow lessAbout this officeNarrative ArchitectsOfficePublished on February 18, 2025Cite: "Julpo Regeneration Series - Hub & Public Restroom / Narrative Architects" 18 Feb 2025. ArchDaily. Accessed . <https://www.archdaily.com/1027016/julpo-regeneration-series-hub-and-public-restroom-narrative-architects&gt ISSN 0719-8884Save!ArchDaily?You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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  • Cubbit Street Tower / Pandolfini Architects
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    Cubbit Street Tower / Pandolfini ArchitectsSave this picture! Rory GardinerMixed Use Architecture, OfficesMelbourne, AustraliaArchitects: Pandolfini ArchitectsYearCompletion year of this architecture project Year: 2022 PhotographsPhotographs:Rory GardinerMore SpecsLess SpecsSave this picture!Text description provided by the architects. Set in the dense urban fabric of Melbourne's Cremorne, Cubitt Street Tower reinterprets familiar contextual cues to deliver a bold addition to the industrial streetscape. Comprising a high- end fashion showroom, six levels of office space, a rooftop terrace and supporting amenities, the project reflects the flourishing creative energy of its vicinity and the increasingly sustainable and active lifestyle of its users.Save this picture!Save this picture!A double-height glazed facade framed by a bush-hammered concrete portal offers a minimalist yet commanding expression to the ground plane, punctuated by a vertical blade of hand-finished brass. Above, the tower's glazed facade is overlaid with an intricate framework of cathedral-like aluminium fins - an iconic motif that links the building to the historic signage of the suburb, including Slade Knitwear, Skipping Girl Vinegar and the Nylex clock. The framework lends a lively expression to the tower's middle levels, affords privacy to its interior spaces, and playfully frames views across Melbourne's CBD and nearby landmarks.Save this picture!Save this picture!Save this picture!Save this picture!Internally, the first floor is set back from the glazed facade, establishing a dramatic floating effect and sense of scale to the entry foyer. In the levels above, generous ceiling heights, robust concrete surfaces and amenities shrouded in timber veneer expand the narrow building's impression of space. These enduring interiors, awash with natural light and views, elevate the working lives and prosperity of the occupants, while a comprehensive solar and heat recovery system optimises building performance, sustaining the building over time.Save this picture!Project gallerySee allShow lessProject locationAddress:Melbourne, AustraliaLocation to be used only as a reference. It could indicate city/country but not exact address.About this officePublished on February 18, 2025Cite: "Cubbit Street Tower / Pandolfini Architects" 18 Feb 2025. ArchDaily. Accessed . <https://www.archdaily.com/1026960/cubbit-street-tower-pandolfini-architects&gt ISSN 0719-8884Save!ArchDaily?You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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  • Unreal Multiplayer Strategy #26 - Breaking Formation in Limited Spaces
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    Project Files: https://www.patreon.com/posts/122457205 . This is the 26th episode of the unreal engine multiplayer strategy game series we are working on. Here we are going refine the movement as a unit feature we implemented yesterday. When we have selected multiple characters and if we point to a location that does not have enough free space to form their grid formation they will prioritize moving to the destination disregarding maintaining the formation at the end. Don't miss a beat! Watch my full Unreal Engine 5 strategy top-down game playlist now: https://youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev
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  • Earth from space: A mysterious 'black hole' in Pacific Ocean that sparked wild rumors online
    www.livescience.com
    This Google Maps image captured in 2021 revealed a mysterious, triangular dark patch in the middle of the Pacific Ocean, sparking bizarre rumors about its origin. However, it turned out to be a small island with incredibly dense tree coverage.
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  • x.com
    Deliver At All Costs, an action-packed sandbox delivery game where everything is destructible, has received a demo version on Steam.Drive back to the atmospheric 1950s and have some chaotic fun: https://80.lv/articles/demo-version-of-this-sandbox-delivery-sim-where-everything-is-destructible-has-been-released/@FarOutGames
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  • Payday developer Starbreeze has lost over $18 million in 2024, Payday 3's number of copies sold remains undisclosed. More insights from the studio's 2...
    x.com
    Payday developer Starbreeze has lost over $18 million in 2024, Payday 3's number of copies sold remains undisclosed.More insights from the studio's 2024 Year-End financial report:https://80.lv/articles/starbreeze-loses-over-usd18-million-in-2024-payday-3-sales-numbers-remain-undisclosed/
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  • Japanese Attorney Says Nintendo Having 22 Out of 23 Patent Claims Rejected is Not a Big Deal
    cgshares.com
    As Nintendo continues waging lawfare against Palworld developer Pocketpair, accusing the AA studio of infringing on patents filed only after Palworlds release, a recent development has stolen the headlines regarding 22 out of 23 claims from Nintendos latest recent application being rejected by examiners, handing the gaming giant an apparent loss. In response, Japanese patent attorney Kiyoshi Kurihara has stepped in to defend Nintendo, explaining in a detailed write-up why only one claim surviving in the end is actually not a big deal and isnt as sensational as it might seem for the uninitiated.PocketpairShared on Yahoo Japan, Kuriharas objection clarifies that while the patent application US20240286040A1, which pertains to the concept of players riding characters, did have 22 out of 23 claims dismissed as unpatentable by the US Patent Office, this is unlikely to be a problem for Nintendo, as patent applications typically include multiple claims ranging from broad to narrow.This case is a common pattern in which 22 claims were rejected because they were too broad, leaving only one claim to survive, reads the attorneys report. If the application is amended to focus on the one claim that was not rejected, it will be possible to continue the application or fight the rejected claim further in an appeal.In most cases, Kurihara explains, broader claims are usually found to be unpatentable due to not being novel enough, while narrower ones still have the chance to get approval from the commission even if they are a part of the same application. In this case, the application as a whole can still be granted a patent if the broad claims are removed through amendments, securing the associated rights for Nintendo.For those siding with Pocketpair in this David vs. Goliath-like legal battle and critical of Nintendos usual tactics seen by many as overly harsh and aggressive theres a silver lining, as the lawyers analysis concludes by saying that it is possible that enforcing rights against Palworld has become more difficult because the scope of the claim was narrower than expected, and while this isnt a crushing defeat for Nintendo, its far from a resounding victory the gaming giant probably hoped for.So, what do you think about the Nintendo vs. Pocketpair case? Whose side are you on? Leave your thoughts down in the comments!Dont forget to join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Japanese Attorney Says Nintendo Having 22 Out of 23 Patent Claims Rejected is Not a Big Deal appeared first on CG SHARES.
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  • Marvel Rivals Devs Denied Trolling Data Miners With Fake Characters
    cgshares.com
    NetEaseAs NetEases hero shooter Marvel Rivals gains great popularity, the community grows stronger, and so do those who serve the community, like data miners who are keen on providing early information before official channels.There are various findings or theories coming from data mining, and one of them is an allegation that developers add fake heroes to the game to catch those who leak the information on the title.Is this the real case? IGN got the chance to talk with the developers directly, asking producer Weicong Wu and executive producer Danny Koo if they deliberately troll people. Koo answered straightforwardly, No. We would rather spend our time developing the actual game.Then, if those characters are not used to catch leakers or to tease fans, how would the developers explain why they appear in the game? Whats the purpose, and how they ended up there? Weicong explained:You can see that for each characters design, actually we come through a very complicated process, and we make a lot of concepts, trials, prototypes, development, et cetera. So there could be some information left in the code, and it might mean that we have tried those directions and they may appear or may not appear in our future plans. Koo further added, The team experimented with a lot of play styles, heroes. It was like theres someone doing scratch paperwork and then just left a notebook there, and someone [a dataminer] decided to open it with no context.Then what will happen to such characters that are believed to be baits for data miners? Do they stay behind the curtain without having a chance to stand on the stage, or is there a rule that the team follows to decide whether theyll make an appearance in the game? According to the games producer, its highly dependending on what kind of gameplay experience our players would expect in our game.Now, the situation has been made clear, and this is not the first time that the Marvel Rivals team has clarified such speculations. Earlier, they denied an allegation that the game would feature a loot box mechanism. Similarly, the icons and materials related to the loot boxes are leftover content in the game development stage and will not appear in the game.Join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Marvel Rivals Devs Denied Trolling Data Miners With Fake Characters appeared first on CG SHARES.
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  • Lost Records: Bloom & Rage Review
    gamerant.com
    Lost Records: Bloom & Rage is a narrative adventure by the creative minds behind the original Life is Strange. Fans of Don't Nod's previous work will likely feel right at home in Velvet Cove, Michigan. The small town setting is brilliantly brought to life with a cast of characters that outshine the overall plot of the story. While it proves to be a very slow burn, Lost Records: Bloom & Rage will likely keep players engaged with its moment to moment drama and fun.
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  • Promise Mascot Agency - Demo Release Trailer
    gamerant.com
    Promise Mascot Agency is an open-world narrative adventure developed by Kaizen Game Works. Have a look at the official demo release trailer here.
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