• How To Create & Export Fluid UVs In Houdini
    cgshares.com
    In this video, Dami shares his personal technique for creating and exporting fluid UVs for texturing in Houdini or for use in other programs, along with a variation of the method. Fluid UVs can be challenging, but once you understand the process, it will no longer seem like an intimidating topic.Check out more of Damis tutorials below and visit his YouTube channel for more:See more of Damis works here and join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post How To Create & Export Fluid UVs In Houdini appeared first on CG SHARES.
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  • Avowed - Painter's Regret Treasure Map Location
    www.gamespot.com
    Throughout Avowed you can find treasure maps, which provide a painted image of a location where unique loot can be found. In the Emerald Stair, you can find the Painter's Regret treasure map. It's inside a farmhouse in the southeast area of Emerald Stair called Maxim's Claim. If you start at the Maxim's Claim Party Camp, the farmhouse can be found a short way to the north, sitting on an easel.Where to find Painter's Regret treasureThe Painter's Brush can be found overlooking the waterfall southeast of The Wildwoods and southwest of Fior mes Ivrno.The treasure can be found on a cliff overhanging the river southeast of The Wildwoods. If you start at the Wildwoods Outskirts Party Camp, head south toward the river. Near the waterfall there is a small stretch of a wood fence, just beneath that down the cliff there is a small camp set up with an easel. In the chest there you can find the unique treasure called Painter's Brush. The camp itself is overlooking the waterfall and is north of the Rootbound Godless Ruins.Painter's Brush can be found in the chest at the small camp.Painter's Brush is a trinket that provides a 5% critical hit chance when equipped. You can have one trinket equipped at a time. Unlike armor and weapons, it cannot be scrapped or upgraded, but it can be sold if you have no need for the boost.Continue Reading at GameSpot
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  • Rockstar May Embrace User-Generated Content In Grand Theft Auto 6 - Report
    www.gamespot.com
    The arrival of Grand Theft Auto 6 at some point later this year remains one of the biggest stories in gaming. It's not a question of whether it will be one of the biggest releases of 2025; it's about how big it can be at launch and in the years to come. Now, a new report suggests that Rockstar Games is going to expand GTA 6 even further by turning the game into a platform for user-generated content.According to Digiday, Rockstar is in talks with experienced Roblox and Fortnite creators in addition to GTA mod creators about creating customized experiences in Grand Theft Auto 6. It's not that far of a conceptual leap, since there are already numerous Grand Theft Auto 5 mods, and because Rockstar purchased FiveM, which lets players take part in modified versions of the game with hundreds of other users.The belief among some industry insiders is that Rockstar will follow the example of Fortnite and allow users to create customized locations and items that could be purchased by other players or accessed via subscriptions. Any money earned from these creations would likely include a sizable share for Rockstar itself, while also giving modders the chance to make money as well.Continue Reading at GameSpot
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  • Civilization 7's Most Dramatic Moments Are Missing a Key Ingredient
    gamerant.com
    Civilization 7 has arguably broken the mold more so than any entry that's come before it. While past Civs have continued to add to the same formula and refine its core mechanics with each new entry, Civilization 7 makes some significant changes to it, some for better and some for worse.
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  • Severance: [Spoiler] Is Showing Voldemort Traits, Who Is Severance's Snape?
    gamerant.com
    In Harry Potter, Severus Snape [spoiler alert] is posed from the beginning as an antagonist. His name even sounds like a snake, and he's built up to be a menacing force of evil. His unyielding black attire, his low, eerie tone, his marauding lurks around corners - all of these aspects paint him as a sure-fire villain. Yet, it turns out, he is the opposite, in the protagonist's corner the entire time.
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  • ADAM VALDEZ & MPC EMBARK ON A REMARKABLE JOURNEY FOR MUFASA: THE LION KING
    www.vfxvoice.com
    By TREVOR HOGGImages courtesy of MPC and Walt Disney Studios.Considering Adam Valdez has been an instrumental collaborator on The Lion King, The Jungle Book, Prehistoric Planet and Mufasa: The Lion King, you could say that he has become the David Attenborough of CG wildlife. Working on Prehistoric Planet for the BBC was literally a David Attenborough narrated piece! laughs Adam Valdez, who directed some episodes in the series. Its true that were doing a lot around animals and the natural world.77 digital sets were created that included the familiar, such as Pride Rock, with previously unexplored environments, such as Mountains of the Moon and the Tree of Life.It was a real important mission for our director, Barry Jenkins, to understand from the beginning what you can do with a lions face. How do I direct this? What limits are there? Is there a different language that we have to speak? We did a test sequence right at the top of the show to work on those questions.Adam Valdez, Production Visual Effects SupervisorBarry Jenkins had never helmed an animated feature before Mufasa: The Lion King. Valdez remarks, The Underground Railroad had a fair bit of visual effects, so Barry came into this with an understanding of what visual effects are, but making an animated movie that is a musical is a whole other beast. You have a combo pack of new things. Full CG is quite different than augmenting footage. For sure, he had a steep learning curve. The process itself is quite constraining, and there are a lot of demands on the director. It was challenging for him to get up to speed, but by mid-project he could see things and understand where we were in the process and could gauge where it would go. At the same time, Barry probably saw from a creative point of view that it is best for a director not to get too into the weeds; however, try to stay on top of it and maintain perspective, which is hard for any of us. Barry was a great creative collaborator and is passionate about the movies hes making. Thats always the best.The production team for Mufasa: The Lion King was aware of the legacy of The Lion King and the responsibility of doing justice to the story and characters. We love those animated films, however, to start with them would be a mistake, notes Valdez, who was the Production Visual Effects Supervisor on the prequel that explores the friendship between Mufasa and Taka, which deteriorates and turns the latter into the arch-enemy known as Scar. You have to look at the script on its own and ask, What does this story want to be? Within the script, there is so much connection already, so youre not at risk of departing the franchise. But the sense of responsibility that comes with it is to be thoroughly versed in the mythology of the world of these stories so you know when you might break canon. You are also being given license to author additional mythology because the piece is in some sense reestablishing some of the unspecified things that you might have little hints of in other movies. You have to know how it fits, but you cant be, Were not going to do this because theres no proof of it anywhere else. You have been given some license to be creative.A library of 5,790 assets was created that featured everything from trees and plants to grass species.A balance had to be struck for Mufasa: The Lion King where the behaviors did not break away from the characters animalistic nature but, at the same time, they could be emotionally recognized by the audience. It was a real important mission for our director, Barry Jenkins, to understand from the beginning what you can do with a lions face, Valdez explains. How do I direct this? What limits are there? Is there a different language that we have to speak? We did a test sequence right at the top of the show to work on those questions. One of the things that we had to do was to increase the fidelity of our faces at the geometric level. This was partly because we felt that having subtlety in the wrinkles and shapes was going to speak that normal human language of the face better. Great attention was paid to fur shading. The material definition of how fur shades and shows light and shadows was essential for a furrowed brow coming through. The animator could see a furrowed brow, but once you put all of the little fur on it, its going to dampen it. We had little things all over that helped us to subtly convey emotion.118 unique photorealistic animals were created to populate the world.Approximately 1,700 artists, supervisors and production crew situated in London, Montreal and Bengaluru produced 1,500 full CG shots for MPC. Audrey Ferrara, the Visual Effects Supervisor at MPC, ran the crew and did dailies across three time zones, and Im saying, We need this and that, Valdez remarks. But part of the function of being the production visual effects supervisor is the consistency. You have a delegation tree of these people, who are the craft experts, and then they have leads leading smaller teams. It takes time on these big movies for the lessons to permeate down through those layers of teams, and usually you get gifts bouncing back up because individual artists produce cool, inspiring ideas that might be unexpected. Then, eventually, the director is finding the combination of things that work. It was a lot of trying to replicate your successes.Like with all filmmaking, you are art-directing everything. There are aesthetic choices. With animals, its a lot of negative space. Animals are busy movers until they pause because theres a moment of focus or concern. You can use it for dramatic effect. Its an anthropomorphic merging of what we associate with being thoughtful.Adam Valdez, Production Visual Effects SupervisorHumans tend to anthropomorphize animals. There are funny YouTube videos that people make that show how their dogs react to things, Valdez states. The best ones are when the dogs have done something naughty and the person is like, Did you do this? And the dog looks away or hides its head. You get this thing where people map themselves onto dogs and animals. Part of that is because we do recognize that they have a lived experience, and as animals ourselves we overlap with them. Ive also had dogs in my life and have liked animals since I was young, so I dont know if I anthropomorphize them or the more you study animals, the more you realize that there are a lot of commonalities.In order to achieve a realistic look for the fur, each lion had over 30,000,000 hairs.For the shot where Rafiki makes a snow angel, 620 million snow particles had to be simulated.Among the virtual production techniques was a new tool called QuadCap. The QuadCap and capture was for the virtual shoot phase and allowed Barry to direct performers and get stuff in the can that they could cut with and work out the staging, explains Valdez. Sometimes, there were little idiosyncrasies that are in there that we keep until the end, but after that its a keyframe animated movie. You can usually find correlating movements from the motion capture and real-life references that give you hints to how the body mechanics and gravity are working that keep you grounded in reality. Like with all filmmaking, you are art-directing everything. There are aesthetic choices. With animals, its a lot of negative space. Animals are busy movers until they pause because theres a moment of focus or concern. You can use it for dramatic effect. Its an anthropomorphic merging of what we associate with being thoughtful.The FX team at MPC simulated an average of 100 million water particles per shot for the flash-flood sequence.[T]he piece is in some sense reestablishing some of the unspecified things that you might have little hints of in other [Lion King] movies. You have to know how it fits, but you cant be, Were not going to do this because theres no proof of it anywhere else. You have been given some license to be creative.Adam Valdez, Production Visual Effects SupervisorVoice actors work in various ways. Some voice actors are in the page and imagining they are the character, observes Valdez. Other voice actors are gesticulating, waving their arms, and moving around the room because they need to be more physical in the way that they do it. You dont always have the exact physical performance from the voice actor that necessarily fits that scene because sometimes they might have recorded it months before and the edit has taken on a slightly different shape, and we need a new emphasis in the acting, but the voice still works. You try to turn it slightly for what that beat needs. Singing and spoken dialogue are not treated differently. Its crazy how much we marry the sound and the face. We need them to be aligned. When they diverge, it bumps you out of the story. If they are belting a line and you have tiny mouth movements, its going to be worse for you because youll be like, Something is wrong with this. There are some moments where they are belting the line, and if you were to look at an animated movie of a person or live-action of a real singer, their mouths are going to be big and wide open. But for the rest of it, you follow the same basic guidelines, which is you dont articulate every single, tiny syllable. Mostly what you have to pay attention to is how much breath power is coming through.Real-time motion capture transformed human performances into digital lions, which allowed for scenes to be choreographed and blocked.About 118 unique characters had to be designed, created and executed. Doing a movie like this, you have a giant breakdown of everything you need to do, Valdez states. There is definitely hero, secondary and background characters. The trick is, sometimes the camera ends up on a character that might not originally had been expected to be foreground, so you have a minimum and can always plus up something if it gets featured. For certain, the hero talking cast that needs to carry the movie has not only more time and money, but it has a different set of process steps. You stress test it, put it through its paces and put it into shots. We dont even consider the puppets and the characters finished until we get the first batch of final shots with them that everybody has approved. Then you start running. You have a spreadsheet of hero to background, their uses, how often they show up and all of the things they have to do. Does this lion go into the water or roll in the snow? You take it case by case.More than 1,700 artists, supervisors and production crew at MPC contributed to making 1,500 shots.It takes time on these big movies for the lessons to permeate down through [the] layers of teams, and usually you get gifts bouncing back up because individual artists produce cool, inspiring ideas that might be unexpected. Then, eventually, the director is finding the combination of things that work. It was a lot of trying to replicate your successes.Adam Valdez, Production Visual Effects SupervisorCreating a snow angel is the mandrill known as Rafiki. Rafiki not only does a snow angel, but he climbs up onto Mufasas back in the same shot. We have snow all over their fur and a lot of interaction between furry characters, Valdez remarks. MPC had to build a new fur system called LOMA. MPC has been doing furry characters for a long time, but there was a desire to update the system, and this was a good movie to do it. Part of the point was to bring together the tools that do fur with ones that do complex simulations like snow or water. By bringing them together, you can make them feel as if they were interacting in a genuine way, and it offered the ability to do new complicated stuff. That shot has something like 600 million particles simulation points in it because Rafiki is actually in the snow as opposed to snow on him.Driving world-building was the fact that the characters embark on a journey.The art of world-building is creating sets that feel natural even though theyve been designed around what you need for particular sequences.Driving world-building was the fact that the characters embark on a journey. There was a notion at one point in pre-production about what would that map look like in Africa, if we were to draw it? Valdez states. If you line up the sequences, there is an arc to it. This culminates in the one of the biggest dramatic passages that happens, which is that they cross over a series of mountain peaks that are all snowed in. You start to have sequence alignments with different ecosystems inside of the continent of Africa, which are sampled from different countries. Whether or not this was a plausible journey or not is immaterial. You are creating a figurative journey. Then you send local people out who know these areas in Africa, and they shoot pictures and bring back a whole scouts worth of inspiration and also source material.The behaviors could not break away from characters animalistic nature but, at the same time, they had to be emotionally recognizable for the audience.Then youre in pure design territory, Valdez continues. What do I need this environment to look like? But youre using all of that source material as a grounding truth. You create sets that feel natural even though theyve been designed around what you need out of them for that sequence. Then you have library elements of specific foliage, rock structures, minerals and landscape pieces that are in the Unreal Engine phase. We had a beautiful set of sets in Unreal Engine; shoot within them and you end up with your selected takes. Now you know where the camera is actually looking. Now the photorealistic process is to go back to all of those original sources and model up trees, bushes and grasses. There is a multilayered approach to environments where youre combining those more library components with hand-sculpted terrain, textures and multiple layers. Theyre even doing things, like simulating where water would flow and how items would build up in the cracks based on waterflow. You get these realistic corrosion patterns, which is all part of imbuing it with naturalism that is also art directed. Youre getting hints everywhere you look that are inspired by real places and the little rules of how that ecosystem evolves and looks weathered, old and has a history built into it. The acting and the world-building in a movie like this are the two massive pillars that everything is hanging upon.Animals are busy movers until they pause because theres a moment of focus or concern. This is a natural behavior that can be used for dramatic effect.Driving the visual storytelling was the script, and asking, What does this story want to be?Watch how MPCs Charater Lab brought Taka to life from the ground up for Mufasa: The Lion King, and how MPCs in-house grooming system, Loma, helped achieve photorealism in the appearance of Taka and 118 unique animals. Click here: https://www.youtube.com/watch?v=TDHfcEZKd5w
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  • Watch Dogs: Legion, Rogue Trader join Avowed on Game Pass in February
    www.polygon.com
    Listen, we all know Avowed will be taking up most of our time now that its available on Xbox Game Pass. But an active subscription will also net you two more great diversions from the state of the world Watch Dogs: Legion and Warhammer 40,000: Rogue Trader later in February.Legion, originally released in 2020, puts you in control of a revolutionary hacking group as it seeks to demolish an oppressive regime, while Rogue Trader is the perfect follow-up to Baldurs Gate 3 if youre itching for more classic, isometric role-playing.Heres the complete breakdown of late Februarys offerings:Avowed (cloud, console, PC) February 18EA Sports F1 24 (cloud, console, PC) via EA Play February 20Warhammer 40,000: Rogue Trader (cloud, console, PC) February 20Watch Dogs: Legion (cloud, console, and PC) February 25Both of the Yakuza remasters are obvious must-plays before they leave on Feb. 28, but dont miss out on Maneater and Warhammer 40,000: Boltgun if you havent yet had a chance to experience their frenetic gameplay. As for what else is getting the boot, consult the list:F1 22 (console, PC) via EA PlayGris (cloud, console, PC)Maneater (cloud, console, PC)PAW Patrol World (cloud, console, PC)Space Engineers (cloud, console, PC)Warhammer 40,000: Boltgun (cloud, console, PC)Wo Long: Fallen Dynasty (cloud, console, PC)Yakuza 3 Remastered (cloud, console, PC)Yakuza 4 Remastered (cloud, console, PC)As always, more info is available on Xbox Wire.
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  • Crushing monsters is a rhythm game in this co-op RPG for MMO outcasts
    www.polygon.com
    Fellowship is what happens when you rip World of Warcraft dungeons out of the MMO structure and put them into their own game. Its a co-op dungeon-crawler that recreates the experience of running MMO dungeons with MOBA-like heroes.PC players will be able to play its open beta on Steam on Feb. 24, and theyll get to try out its newest damage-dealing hero Tariq. Developer Chief Rebel gave Polygon an exclusive first-look at the hammer-wielding brute during a hands-on preview session last week.Tariq isnt quite like the melee characters youd find in WoW or even Final Fantasy 14; his entire kit revolves around a timer that works almost like a rhythm game. When you engage enemies, a curved bar appears next to him that tracks the timing of his next hammer swing. Every time the moving bar hits the highlighted section is an opportunity to land his Heavy Strike, a powerful blow that punctuates his cycle of attacks. Miss the timing and lose out on loads of damage.Other abilities are made to slot in between each of Tariqs swings, and youll need to weave them in while also dodging hazards the dungeons throw at you. Each hit builds a rage meter which you can spend on his most powerful abilities, but you have to be careful to not break the pattern.We often like to describe Tariqs rotation as pretty rhythmic; its quite musical, community director Hamish Bode says in a video (above) going over the heros kit. So if youre weaving in three of your Wild Swings and then doing a Heavy Strike youre going to kind of have like that four beats in a bar type feel.A proficient Tariq player will be able to land every swing and maintain a buff that infuses his hammer with lightning. And as you unlock more abilities, you can even moonlight as a bit of a tank for your party. Bode said that in playtests the team noticed players can get a little tunnel-visioned, which reinforces that berserker fantasy in a weird way.Tariq, along with Fellowships other five heroes, will be playable in the open beta. While you can practice his abilities in the games hub area, youll want to join up with tanks and healers and see how you fare against a dungeon boss. And once you get some gear, you can start to ramp the difficulty up and see what WoW players have been obsessed with for decades.
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  • Iconic Portland House Made Famous in Twilight Is Now a LEGO Set
    design-milk.com
    Twilight movie fans and LEGO enthusiasts alike now have the chance to recreate one of the most recognizable homes in modern cinema. The Cullen House, an architectural design located in Portland, Oregon, has been transformed into an official LEGO set, allowing fans to relive the magic of the Twilight Saga brick by brick with Twilight The Cullen House.Originally designed by Skylab Architecture as the Hoke House in 2007, this striking residence became an instant icon when it served as the backdrop for the brooding, immortal Cullen family in the blockbuster film series. Now, thanks to the LEGO Ideas platform and the vision of LEGO fan Nick Micheels, the Cullen House has been immortalized once again this time in 2,001 meticulously crafted LEGO pieces.The journey from concept to reality was impressively swift. After Micheels submitted his design to LEGO Ideas, an astounding 10,000 votes poured in within just 48 hours one of the fastest approvals in the platforms history. This overwhelming enthusiasm proves the lasting impact of the Twilight franchise and the admiration fans hold for its aesthetic and storytelling.Jeff Kovel, founder of Skylab Architecture, expressed his excitement at seeing the firms work honored alongside legendary architectural landmarks within the LEGO collection. Known for their innovative and sustainable designs, Skylab has left its mark on everything from luxury residences to cultural institutions, but the Cullen Houses transformation into a LEGO set is a particularly unique milestone.Builders can recreate key moments from the saga with seven included minifigures: Bella Swan, Edward Cullen (complete with a shimmering skin effect), Jacob Black (who also has a wolf form), Charlie Swan, Alice Cullen, Rosalie Hale, and Carlisle Cullen. The intricate build also features iconic elements from the films, such as Carlisles infirmary, the stylish kitchen and living area, and the houses signature floor-to-ceiling windows that bring the Pacific Northwest ambiance to life.Adding to the nostalgia, the set includes Bellas famous red pickup truck and towering trees that evoke the lush landscape where Edward and Bellas love story unfolded. Fans can even watch a special Twilight-themed LEGO video while assembling their set, further enhancing the immersive experience.This Twilight-inspired LEGO creation is a playful work of art that doubles as a display-worthy piece. Whether long-time fans are reliving their favorite scenes or youre someone that loves modern architecture, this set offers a fresh and interactive way to celebrate one of the most watched film franchises in history.Want to see what the original Cullen House inspiration came from? The Hoke House can be seen below:For more information on the Hoke House and Skylab Architecture, visit skylabarchitecture.com. To purchase the Twilight Cullen House LEGO set for $219.99, head to lego.com.LEGO photography courtesy of LEGO. Hoke House photography by Jeremy Bittermann.
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  • The Best Instagram Alternatives If You're Sick of Meta
    lifehacker.com
    There are a million reasons not to use Instagram, from it taking up too much of your time to not wanting to support Mark Zuckerberg. While the best alternative might be just getting off social network altogether, hey, who's perfect? Perhaps you're just tired of doomscrolling, or you want more control over your feeds. There are better options out there for you.Here are a few of my favorite photography-first social media platforms not owned by Meta (yet).Instagram alternatives for the social butterflyPixelfed Credit: Khamosh Pathak Pixelfed tries to take you back to the old days of Instagram. Back when all you used to see was a wall of photos. No stories, no videos, no reels, nothing. Just people that you knew, or were inspired by, sharing their photos. No ads, no algorithms, just photos from people you follow, or topics that you're interested in. Pixelfed used to run only on its website, or through third-party apps, but now it has native apps for both iPhone and Android, making using it so much easier.Pixelfed is a federated app, meaning it runs on the same technology as Mastodon, so you can just sign in with your Mastodon account and post photos to Pixelfed and your Mastodon feed at the same time. Though, you don't need to combine the two if you'd rather not. You can create a new account on a separate Pixelfed server to keep those two lives separate. And if you hate starting fresh, you can import your Instagram feed to Pixelfed using its import tool.Photographers especially are enjoying the Pixelfed, calling it a "breath of fresh air". If you manage to tag your posts right and add strong captions, you will end up with quality engagement, something that can be much harder to find on Instagram, in between all the sponsors and bots.Pinksky Credit: Khamosh Pathak Pinksky is a really interesting third-party app built for Bluesky using the ATProtocol network. Bluesky is proving to be a popular alternative to both X and Threads, and this third-party app converts Bluesky into a kind of Instagram alternative, too.You sign-in using your Bluesky account (secured with OAuth), and the app will filter all the content from your feed to only show photos and videos. Unlike Pixelfed or other Instagram alternatives, Pinksky requires no setup at all. Just follow people who post great media content, and open Pinksky to filter out anything but that.Pinksky does add one unique feature that Bluesky doesn't have yetStories. You can use the app to post photos or links that disappear in 24 hours (though they will still be visible on your Bluesky account). Plus, Bluesky also supports custom feeds, so you can create a photography focused feed in Bluesky and then use Pinksky to view it.Pinksky is available on iPhone, Android, and even as a web app.Flashes, a similarly designed app, is currently available in Beta, and should launch publicly soon.SnapchatIt might sound weird, but if you're facing Instagram burnout, it could be time to look at Snapchat again. No, it's not a sexting app (or intended as one, anyway), nor is it an app for just teenagers. In the age of doomscrolling, an ephemeral platform like Snapchat, which deletes most content after some time has passed, might be a way to connect with people that goes beyond sharing reels.If your aim for a social network is to share your life in a visual way, to connect with your friends, Snapchat is actually a great way of doing that. You can post stories, view and reply to messages, and there are always those Snapchat filters to play with. Of course, there are no Reels and no algorithmic feed even, but isn't that kind of the point here?Tumblr Credit: Khamosh Pathak Yes, Tumblr is still a thing, and depending on who you ask, thriving just fine. A spin on the traditional blogging platform, you can post text, images, videos, audio, or even GIFs here. You can repost anything you like to your blog, too. There are communities to join, the Explore page for finding new content, and profiles you can follow to build your own feed. If you're looking for a wide variety of content, Tumblr might be a good choice for you.Instagram alternatives for serious photographersVSCO Credit: Khamosh Pathak Technically, VSCO is a photo and video editing app. But over the years, it has amassed a niche but active community of photographers that use the app to post their own creations.VSCO's strengths lie in its photo filters and editing suite. You can customize the filters to create a unique style with surprising ease. The app features a minimalist design, devoid of ads or any doomscrolling tactics. VSCO is free to post to, but to access to those coveted presets and filters will cost you $29.99/year.FlickrFlickr is still a strong pillar in the photography community. First, you get to upload images in full resolution with no compression, and you get to organize photos with albums, galleries, and tags. You also get 1,000GB data for free, which is more than enough for most users. There are ads, but a Flickr Pro subscription will remove them, along with the storage limit.GlassGlass is a relatively new player in the field, and you can think of it as a new-age alternative to Flickr. It focuses on presenting you with a beautifully designed, algorithm-and-ad-free showcase of photographs, and in fostering a safe community. There are no free plans here, so people who get into Glass are serious about their craft. A Glass subscription costs $40/year.Alternatives to Instagram ReelsTikTokTikTok is not really an alternative to most of Instagram's content, but it's surely the king of short-form video. TikTok's For You page algorithm is tuned to show you more of exactly what you're into, and as seen by how popular the app is, it works. If you just want to watch video, TikTok can be a great alternative to Instagram Reels. Alternatively, you can post photos, although these have to be uploaded as "slideshows," which can be a bit more cumbersome to scroll through than videos.YouTube ShortsWith YouTube Shorts, you might end up doomscrolling, but you can do it in peace. That's how I like to think of it. The social element is much less noticeable here, and comments are easy to ignore. Plus, YouTube's recommendation engine knows you really well, at least in my experience. If you want a more relaxing alternative to Instagram Reels where you won't be bombarded with notifications about the 17 reels your friend shared that day, it's a good choice.
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