• Former Prime Gaming VP Reflects On Amazon's Failure To Overtake Steam
    www.gamespot.com
    Nearly two decades ago, Valve expanded Steam to include third-party titles on its way to becoming the dominant marketplace for PC games. That attracted the attention of Amazon, which had previously used its online reach to become the No. 1 book seller. But when Amazon tried to use Prime Gaming to overtake Steam, it came up far short of that goal. Now, former Prime Gaming VP Ethan Evans has offered his perspective about why Amazon couldn't dislodge Steam from its perch.Via PC Gamer, Evans shared a lengthy post on his LinkedIn account about Amazon's multiple attempts to supplant Steam over the years. He noted that Amazon's attempt to scale up its smaller online PC game store--Reflexive Entertainment--went nowhere; and buying Twitch couldn't convince players to make Prime Gaming their preferred PC games marketplace. Even Prime Gaming's game-streaming service, Luna, didn't make much headway despite allowing users to play games without a high-end PC. In the end, Evans concluded that Amazon underestimated Valve and didn't understand why players gravitated to Steam."[Steam] was a store, a social network, a library, and a trophy case all in one. And it worked well," wrote Evans. "At Amazon, we assumed that size and visibility would be enough to attract customers, but we underestimated the power of existing user habits. We never validated our core assumptions before investing heavily in solutions. The truth is that gamers already had the solution to their problems, and they weren't going to switch platforms just because a new one was available. We needed to build something dramatically better, but we failed to do so. And we needed to validate our assumptions about our customers before starting to build. But we never really did that either. Just because you are big enough to build something doesn't mean people will use it."Continue Reading at GameSpot
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  • Have You Heard of The Headliners?
    gamerant.com
    The Headliners is a brand new co-op horror game by indie developer KAFI that puts you and up to 3 of your friends in the shoes of photojournalists tasked with documenting the strange goings-on in a city overrun by deadly creatures. Better be careful, because any wrong move can mean certain death, or WORSE You might not get the shot!
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  • Avowed: Why You Should Play a Wizard
    gamerant.com
    Leading up to its release, none of Avowed's combat playstyles have proven to be quite as flashy as its magic combat, to the point it could be argued that Hogwarts Legacy should be taking notes. It has turned out, however, that magic combat in Avowed is effective in far more than its ability to put on a show alone, with elements of impact, diversity, and engagement all found within the housing of its spellcasting flair that make it one of the best ways to play the game.
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  • Ive been playing AAA sports games like management sims and I couldnt be happier
    www.polygon.com
    Ive been a sports game fanatic as long as Ive played video games. My very first favorite video game was Ken Griffey Jr.s Slugfest for the Nintendo 64, and the game franchise Ive logged the most hours in (by far) is the Football Manager series, with nearly 5,000 combined hours over about 10 years of titles. But recently, the design decisions around the industrys biggest sports titles have put me off, and its left me looking for new ways to play the genre I love.While I have occasional fun playing the new wave of card-collecting, microtransaction-based game modes that dominate the current AAA sports game landscape, I often come away feeling like Ive just spent a lot of empty time. Nothing carries over from year to year, and there are no real narratives that develop, especially when every players squad ends up with variations on the same high-powered roster by the end of the season.My heart instead lies in franchise modes. They allow you to take on the role of roster building and management, building a team of players you choose while implementing a strategy you decide on. Its basically my childhood dream job (running the Dodgers) in video game mode, and its where management sim franchises like Football Manager, Out of the Park Baseball, and Pro Cycling Manager have thrived, especially as AAA franchises like Madden and NBA 2K have shifted their focus to the newer, more lucrative online game modes.Pro Cycling Manager 2024 is the sim game that has most recently scratched that itch for me Football Manager 2024 has too many issues, and I just havent had fun with it this year but cycling season is in the summer. With the NFL season wrapping up and the NBA season in full swing, I wanted to mess around with some football and basketball games. The management sims on offer for those sports are not as enticing, so I decided to dive back into the latest AAA titles to see what it looks like for me to have fun in those games in 2025.The answer: Ive been simulating and spectating my teams games instead of actually playing them. And it might just have rescued whats been a dying genre for me.This approach has combined the best of both worlds for me: Ive been playing the franchise modes in NBA 2K25, Madden NFL 25, and EA Sports College Football 25, but Ive been simulating and spectating my games, rather than playing them. In management sims like the Football Manager franchise, thats the only option you have: You build the team and make strategic decisions, and then all you can do is watch as your players (hopefully dont) mess it all up. For the AAA titles, the games are built to be played, but that experience can be underwhelming: They focus so much on fealty to the real thing that any deviations from reality (and there will always be some) can instantly break your immersion in the simulation. So instead, Ive taken myself as the player out of the equation, and treated these as management sim, roster-builder games. Its been a blast, and has allowed me to focus on the bigger-picture narratives that have always made sports interesting.In NBA 2K25, Im playing the MyEras game mode, where you can start a franchise at one of a few fixed points in NBA history. I started in 1983, and then simulated one season so I could add a pair of expansion teams (the Honolulu Breeze and the Baltimore Barons) and take control of one of them (the Breeze, naturally). That means my first season managing the Breeze, 1984, was also the season Michael Jordan and Hakeem Olajuwon came into the NBA. The two expansion teams split those future superstars (I ended up with Olajuwon), and as I simulated through the years, that became a fun narrative to follow. The Barons and Michael Jordan won two early titles before I responded with two of my own after drafting Patrick Ewing to team up with Olajuwon for an unbelievably dominant front court. Im now many years later in my sim, and my team is entirely comprised of guys I drafted: Steve Francis, Michael Redd, Shawn Marion, Rashard Lewis, Elton Brand, Cuttino Mobley, Caron Butler, and Andrei Kirilenko. Its a whos who of guys I enjoyed watching when I was a kid, and because I picked each of them to be on my team, it was all the more satisfying to watch that group come together to win the Breezes third-ever NBA championship in fictional 2000.In Madden, Ive started an online league with my colleague Austen Goslin, where we each took control of an NFC North team (him the Lions, me the Vikings) and ran a fantasy draft, resulting in brand-new rosters for every team. I ended up getting the second overall pick and landed Lamar Jackson, setting me up to build the rest of my roster entirely around his unique skill set. I ended up winning the Super Bowl in my first season a game Austen and I had a great time watching on a Discord call together, without the pressure of me having to worry about Maddens glitchy pass defense.After having a lot of fun with my sims in these other games, I decided to resurrect my dormant save file in EA Sports College Football 25, hoping that this new approach would motivate me to stay with it. It worked! In previous attempts, I found myself repeatedly getting frustrated with how bad I was at the games passing offense system, rage quitting after throwing my third consecutive interception to a teleporting defensive back. By spectating the simulated games and just focusing on my roster building, recruiting, and schemes, that is no longer a concern, and Ive quickly been able to advance through most of my first season with the school while still maintaining a connection to the players and what theyve been doing in the games.It does sometimes feel like Im wrestling with these games to make them into something they arent. Games designed to be management sims allow you to make mid-game adjustments, but these dont, so it feels more like youre simulating being a general manager than a coach. In the football games, for some reason, you cant set both teams to being AI-controlled, so you have to use the games SuperSim feature and set the speed to slow in order to actually watch the games. And its actually really difficult to figure out spectating when both teams are user-controlled (Austen and I had to toggle the autopilot setting for one of the teams to make that work in Madden). Plus, the simulations themselves can have their own issues, whether its difficulties running the ball or aggravating CPU player decisions. But when Im not behind the wheel and just observing the simulation, its easier for me to dismiss that kind of stuff as both teams playing under the same (bizarre) conditions, especially because as a human player recognizing these patterns, you will naturally try to exploit these issues, warping your gameplay decisions around the games shortcomings.The experiment has been extremely worth it, and has reignited my love for AAA sports games. Playing this way makes the sims feel more legitimate (my immersion breaks far too easily otherwise), and like a test of my roster building rather than my ability to navigate EAs passing offense system, or identify the right gimmicks that will beat the CPU every time. The games can go at your pace, and make for a great second-screen activity. And the much bigger budgets of the AAA sports franchises means more realistic graphics engines, and gameplay that looks like a real television broadcast of the game. All of that means I dont have to worry about my own inputs or my performance as a player, and can just lean on what made me fall in love with these games in the first place: building my own roster and watching the narratives unfold.
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  • Nature, Art, and Architecture Converge at The Loren Hotel Austin
    design-milk.com
    The Loren Hotel Austin represents a new paradigm in hotel design one that measures luxury not in gilding and grandeur, but in the quality of experience and environmental responsibility. Its location, set slightly apart from downtowns intensity while remaining connected to its energy, mirrors its design approach distinctive yet integrated.The hotels design philosophy emerged through a synthesis of materiality and space. In the King rooms, natural stone bathrooms serve as an architectural echo of Austins limestone foundations, while modern furnishings including handcrafted lounge chairs and lighting fixtures serve as a contemporary counterpoint to these materials.The rooftop restaurant Nido exemplifies this design ethos. The infinity pool appears to merge with Lady Bird Lake below, while thoughtful lighting design shapes the overall atmosphere and experience. In addition, Lush greenery does not merely accent the spaces it defines them, creating what the designers envisioned as a vertical garden that rises through the eight-story structure. The greenery serves as both aesthetic choice and environmental statement, connecting to the propertys broader sustainability initiatives through the Roots program.What sets The Loren Hotel Austin apart is its understanding that true luxury in contemporary hospitality means creating spaces that feel both exceptional and effortless. The 5,000-square-foot Milk + Honey spa, with its steam showers and serene lounge areas, exemplifies this philosophy. Natural materials, sophisticated furnishings, and careful attention to acoustic design create an environment that promotes well-being through spatial design.In the public areas, art curator Penny Aaron created an elegant dialogue between space and context. Works by Liam Gillick and Olafur Eliasson activate the environments they inhabit, while the renovation of the historic Paggi House dutifully represents Austins past and present. This pre-Civil War structure, now reimagined as an exhibition space, grounds the propertys contemporary ambitions in historical context.Photography by Casey Woods.
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  • Watch out: Gemini is coming for your Google Workspace
    uxdesign.cc
    The race for AI-powered work tools heats upContinue reading on UX Collective
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  • AI is reshaping UIhave you noticed the biggest change yet?
    uxdesign.cc
    AI is reshaping UIhave you noticed the biggest changeyet?AI is reshaping interactions as we know them, driving a new UI paradigm. Lets break downhow.Goodbye commands, hellointentThe way we interact with software is anything but static. Sometimes its a gentle evolution, other times a jarring leap. Today, a growing wave of design pioneers, including Vitaly Friedman, Emily Campbell and Greg Nudelman are dissecting emerging patterns within AI applications, mapping out the landscape that refuses to stand still. At first glance, this might seem like yet another hype cycle, the kind of breathless enthusiasm that surrounds every new tech trend. But take a step back, and a deeper transformation becomes apparent: our interactions with digital systems are not just changing; they are shifting in their veryessence.Imagine the transition from film cameras to digital photographysuddenly, users no longer had to understand exposure times or carefully ration film. They simply clicked a button, and the device handled therest.AI is bringing a similar shift to UI design, moving us away from rigid, step-by-step processes and toward fluid, intuitive workflows. The very nature of the interaction is shifting, and as Jakob Nielsen recently stressed in his article, this evolution demands our full attention. He articulates a crucialinsight:With the new AI systems, the user no longer tells the computer what to do. Rather, the user tells the computer what outcome theywant.This isnt just a technological evolutionits a philosophical one. It challenges long-held assumptions about control, agency, and human-machine collaboration. Where once we meticulously dictated every step, we now define intentions and let AI determine the best path forward. This transformation is as profound as the move from command-line interfaces to graphical user interfaces, and for UI designers, it represents both an opportunity and a challenge.Tapping, swiping, asking: How interaction isevolvingBut before we dive into how AI is reshaping interaction, its important to reflect on what has defined our most intuitive interfaces so far. In 1985, Edwin Hutchins, James Hollan, and Don Norman published a seminal paper on direct manipulation interfaces. Norman later defined some of the most widely accepted design principles in The Design of Everyday Things, while Hutchins pioneered the concept of Distributed Cognition. But in 1985, they, along with Hollan, captured a pivotal moment in design history when direct manipulation was emerging as a dominant strategy.Direct manipulation is an interaction style in which users act on displayed objects of interest using physical, incremental, and reversible actions whose effects are immediately visible on the screen.NN/gBut what does this mean in simple terms? Say, you need to move a file from one folder to anotherthis is a classic example of direct manipulationyou see the file, grab it, and move it exactly where you want it togo.You start by recognizing your goal (1). Then, you locate the file in its current folder and decide to drag it to the new location (2). You click and hold the file, move it across the screen, and drop it into the target folder(3).If you accidentally drop it in the wrong place, you immediately see the result, adjust your approach, and drag it again until it lands where you intended. This kind of interaction feels intuitive because it minimizes cognitive effortthe system responds in real-time to your actions, reinforcing a sense of direct engagement andcontrol.The smoother this process, the more natural and satisfying the interaction feels.Moving a file on MacOS using direct manipulation involves dragging that file from the source folder and moving it into the destination folder.SourceWhile reducing distance improves usability, what truly defines direct manipulation is engagement. The authorswrite:The systems that best exemplify direct manipulation all give the qualitative feeling that one is directly engaged with control of the objectsnot with the programs, not with the computer, but with the semantic objects of our goals and intentions.Direct manipulation has remained a foundational design principle for decades. However, as we transition into AI-driven systems, we must consider how these principles evolveand when they give way to goal-oriented interactions.Now, think of Windows Photos AI-powered Erase feature. Say you take a picture of your dog, but theres an unwanted leash in the shot. Instead of manually selecting pixels and meticulously editing them out, as you would have done a decade ago, you simply select the leash and let the AI handle the rest. The system understands your goalremove the leashand executes the best possible solution.Windows Photos,sourceThis interaction still involves some level of manipulation, as you must indicate the object to be erased, but the difference is that you are refining a request rather than directly altering pixels. You are no longer meticulously editing every detail; you are collaborating with the system to achieve a desired outcome. This shift marks a fundamental evolution in UIdesign.Desolda, along with fellow researchers, captured this dynamic in a model based on Normans Gulf of Execution and Gulf of Evaluation. Unlike straightforward direct manipulationsuch as dragging a file between folders, where actions unfold step by stepAI interactions demand a more fluid, iterative process. Users articulate their goals, but instead of executing every step manually, they collaborate with the system, refining inputs and guiding the AI as it interprets, adjusts, and responds dynamically.SourceThe continued relevance of direct manipulationAI may be reshaping the way we interact with technology, but direct manipulation isnt going anywhere. Even in an era of intent-based interfaces, users will still need to engage with AI systems, guiding them with the right inputs to translate human goals into machine-readable instructions. Designing AI experiences isnt about replacing direct manipulationits about enhancing it, layering new interaction models on top of well-established patterns to make interactions smoother, more intuitive, and ultimately, more powerful.To design seamless AI experiences, we need to recognize and build on familiar patterns.For instance, in many AI applications, an open-ended prompt field acts as an icebreaker, helping users get the conversation started. Built upon the familiar input field pattern, which has been a standard UI component for decades, this method now serves a new role. Whether its typing a question into ChatGPT or instructing a design tool to generate a layout, this approach provides flexibility while guiding user intent in an intuitive and approachable way.Open input pattern examples, SourceThis approach isnt limited to interaction patternsit extends into UX frameworks aswell.For example, Evan Sunwall introduced Promptframes as a way to complement traditional wireframes by integrating prompt writing and generative AI into the design process. The goal is to increase content fidelity and accelerate user testing by incorporating AI-powered content generation earlier in the workflow. Yet, this concept is built upon the foundation of wireframes, reinforcing the importance of understanding traditional UX structures to effectively design for AI-driven experiences.Final thoughtsThe best interface experiences are the ones users dont notice. They dont demand your attention or make you think about how to use themthey just work, letting users focus on what they came to do. AI, when done right, follows this same principle. It doesnt need neon powered by AI labels; it should weave itself so seamlessly into the user journey that it feels like a natural extension ofintent.Take Netflixs recommender system. It doesnt interrupt your experience to remind you its using advanced algorithms. It doesnt ask you to configure a dozen settings. Instead, it quietly learns, adapts, and presents suggestions that feel effortlessso much so that you rarely stop to think about the system behind it. Thats what AI-driven interaction should be: not a feature you have to wrestle with, but an invisible assistant that refines itself around yourneeds.As we move toward intent-driven systems, this is the bar designers should aim for. AI should reduce friction, not add complexity. It should empower users, not overwhelm them with unnecessary choices. The best AI isnt the one that demands attentionits the one that disappears into the flow of what you were trying to accomplish in the firstplace.AI is reshaping UIhave you noticed the biggest change yet? was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.
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  • I Used This Free Tool to Maximize My Annual PTO
    lifehacker.com
    If you work a job with limited paid time off, you have to be strategic about using it, whether you want to have more short breaks throughout the year or have an extended trip planned that requires banking days and using them all at once. We've written before about how to maximize annual vacation days by stacking them up against weekends as well as federal and state holidays so your time off feels like more than it is. The Stretch My Time Off tool can actually do that for you based on the exact number of PTO days you havewhether you get a paltry two weeks or want to take several dozen days with an unlimited policyas well as the national holidays in your country (and state-specific holidays if you're in the U.S.). The calendar gives you a visual of when your maximized vacation will fall, and you can even set it for a future year if you want to really plan ahead. Even if you don't use the tool's complete recommended schedule, it's helpful to see suggestions for extending weekends as well as where you could assign a vacation day or two during a holiday drought (in that long stretch between President's Day in February and Memorial Day in May, for example). As a self-employed worker, I don't have a set number of days off each year, but I used this tool to identify options for a week-long trip in 2026 based on my partner's anticipated PTO. How to use Stretch My Time Off to plan vacationsThe Stretch My Time Off interface is simple: Select your country (and state if in the U.S.), enter the number of days off, and choose the year you want to view. The tool will automatically block national (and state) holidays and arrange your PTO around them. You can also hide specific holidays or change your "weekends"if you work Saturday/Sunday and have Monday/Tuesday off, for exampleto further customize the suggestions. One limitation is that it won't show you more than one configuration of vacation time by rearranging your days off, but with the full calendar view, it's easy to see alternatives. For example, Stretch My Time Off placed four vacation days around Veteran's Day (in November) for a full week off, but instead of having two weeks in November (with Thanksgiving week off), those days could just as easily be used the week of July 4th or Memorial Day or for extending any other four-day week into a nine-day trip.
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  • Ring beefs up the image quality on its new Outdoor Cam Plus
    www.engadget.com
    If theres one downside to the sheer number of security cameras Ring makes, its the sheer darn volume of them. Joining the mob today is the Outdoor Cam Plus, packing a new high-quality lens and 2K imaging sensor promising a clear, colorful view even in near dark conditions. Its clad in a weather-resistant body and can run from mains power, via a rechargeable battery or with one of Rings custom solar panels. The company adds the Plus is just as comfortable working indoors as out in the open, and ships with a new mount that will even hold the camera in place on ceilings. Unfortunately you might have to spend some time poring through the specs to work out where this one will sit in Rings camera firmament. After all, theres already the Stick Up Cam, Stick Up Cam Pro and Stick Up Cam Elite available to buy in the US, and that's before you get to the models with built-in floodlights. Not to mention the Stick Up Cam Pro, with 3D motion detection and Birds Eye Zones, is arguably a better product than the Elite which costs almost a hundred dollars more. Perhaps its time for Ring to trim down the excesses in its line up to make everything a lot cleaner for consumers. Rings new Outdoor Cam Plus is available for pre-order today from Ring and Amazon for $100 and is shipping on March 26. This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/ring-beefs-up-the-image-quality-on-its-new-outdoor-cam-plus-140049128.html?src=rss
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