• How the iPhone 16e mostly improves the Action Button
    appleinsider.com
    The new iPhone 16e moves Visual Intelligence to the Action Button, making that immediately more useful and also giving faint hope that the button will be improved further.The Action Button as introduced on the iPhone 15 ProApple's Action Button was first introduced on the original Apple Watch Ultra, where users could decide what it would actually do when pressed. It's a function button, really, and it worked the same when it then came to the iPhone 15 Pro.Now it's come to the iPhone 16e, and it's a little different. You still have to press and hold before it does anything, and the Action Button can still only do one of a series of actions that you choose. Continue Reading on AppleInsider | Discuss on our Forums
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  • Indiana Jones and the Great Circle Update 3 Goes Live, Adds DLSS 4 and FSR 3.1 Support
    gamingbolt.com
    Indiana Jones and the Great Circlesthird major post-launch update has now gone live, and as recently teased by publisher Bethesda, its a significant one for the games PC version. Support has been added in for DLSS 4, FSR 3.1 and Frame Generation, and Intel XESS 1.4. Meanwhile, players using AMD and Intel graphics cards can also finally now enable Path Tracing- which, incidentally, has also seen some improvements to interior shadows in particular.Across all platforms, the first-person action-adventure title has also introduced a new quality-of-life feature that allows you to use repair kits directly from the inventory. Meanwhile, a host of bug fixes have also been applied throughout the experience, including a couple of platform-exclusive ones (for both platforms).Meanwhile, MachineGames says it is also looking into adding support for other community requested features, such as HUD modification, and support for Nvidia RTX hair, so keep an eye out for future updates. In the meantime, check out the full patch notes for Update 3 below.Indiana Jones and the Great Circleis available on Xbox Series X/S and PC. It has surpassed 4 million players, and will release for PS5 sometime this Spring. A specific release date is currently unknown.PATCH NOTES:NEW FEATURESNVIDIA DLSS 4Update 3 brings support for NVIDIA DLSS 4: a suite of rendering technologies that boosts framerates, increases performance, and improves image quality! Players using supported NVIDIA hardware can enable Multi Frame Generation (3x, 4x) using the new transformer-based model Ray Reconstruction increases the clarity and stability of ray-traced images DLAA and DLSS Super Resolution have also been updated to the transformer-based model. These options when enabled enhance native and upscaled image quality, respectivelyRay-Traced Local LightsFor players who have Path Tracing enabled, this update includes a new option for ray-traced shadows to include all light sources, which significantly increases the quality of shadows in interior locations. (Players can also choose to keep the previous setting, which provides ray-traced shadows from the sun only.)Path Tracing (Full Ray Tracing) Suppot for AMD and Intel Graphics CardsThis update brings Path Tracing to supported Intel and AMD GPUs. To use Path Tracing, your Intel or AMD graphics card must support Hardware Ray Tracing and have at least 16GB of VRAM. Please make sure to download the latest drivers from your GPU manufacturer! Note that in foliage-dense locations, such as Sukhothai, reducing Vegetation Animation Quality below the Ultra settings can reduce the occasional shadow popping that may be seen on all graphics cards using Path Tracing.FSR 3.1, including Frame Generation Update 3 adds support for AMD FSR 3.1 upscaling and frame generation technology. Intel XESS 1.4 Update 3 also adds support for Intel XESS 1.4 upscaling. Quality of Life Updates Repair kits can now also be used by selecting them directly from the inventory (Rather than only by selecting your broken weapon or tool!)BUG FIXES MINOR SPOILERS AHEAD!GeneralFixed an issue where players would be unable to use ladders, squeeze through walls, or climb vines in Sukhothai; particularly during the Blessed Pearl missionFixed an issue that could prevent players from picking up certain medicine bottles in the VaticanFixed an issue that could temporarily stop you from being able to punch or block if you had picked up an item while the game was savingFixed an issue where the camera could be stuck in third person when backing out of certain third-person interactionsFixed an issue where the player and enemies might take damage while walking through an open doorway after restarting a checkpointFixed issue where notes might clip through the front of the screen when inspecting themFixed an issue where players could accidentally drop their Camera or Lighter while inspecting items for purchaseFixed an issue that could make items disappear if players tried to pick up objects while vaulting over objectsFixed an issue where inspectable items could be lost if picked up at the same moment an enemy punched youFixed an issue that could make the Restricted Area HUD marker to be offset after restarting a checkpointFixed an issue where camera shake would permanently occur when revisiting GizehFixed an issue where a bullet could be seen in the Luger chamber even when the gun is emptyFixed an issue where players could pour wine from their Camera in the Five Sacred Wounds puzzleFixed an issue where the players view could be tilted after being released from a whip pull by VossFixed an issue that caused enemy soldiers leaning on objects to spin unnaturally when alerted by the playerGraphicsFixed remaining issues where animation update rate was inconsistent in some cutscenes, causing visible shaking or stutteringFixed issue where the pouring water streams were not visible during the initial collapse of the Ziggurat in SukhothaiFixed an issue that let players see out of world in the Vatican Dig SiteMissions and QuestsFixed an issue where players could not take a photo of Uncle Sunan when revisiting Sukhothai, or after skipping a cutscene between Sunan and PailinFixed an issue that could prevent collecting the Fried Egg Field Note in Sukhothai, and the Ostracan Shard in Gizeh after restarting checkpointsFixed an issue that could prevent players from being able to turn in Radio Frequencies at the radio stations when revisiting Sukhothai (since Gina would not be present)Fixed an issue where players could not unlock the Shadows out of Time achievement if they had any Ancient Relics placed in the Puzzle Boards in Iraq. (I.e. if you did not have all 50 Relics in your inventory.) For players who have already completed the puzzle, simply revisiting Iraq will now unlock the achievementFixed an issue where collecting the last ancient relic for Riddles of the Ancients did not update the counter in the UI, giving the impression there was still another to collect. Also fixed issues where this mission had no description on your map information, and certain Ancient Relic markers did not appear on the Sukhothai and Vatican mapsFixed an issue that could prevent the players from re-collecting Khmer Cogs if they changed the puzzle difficulty after solving the Khmer Gate puzzleFixed an issue where the player could obtain the rebreather in Sukhothai before ever getting the objective to talk to Tongdang, preventing the player from getting the next mission objectiveFixed an issue where Field Notes could still be tracked even when all notes had been collectedFixed several issues where an unneeded note marker would appear under the worldFixed an issue where Adventure Books were not shown on the map after acquiring the Ziggurat Guide in IraqFixed an issue where Ability Book and guide markers appeared on the Sukhothai map before players acquired the guides from TongdangFixed an issue where certain map markers near the end of the Vatican level did not appear on the main map, but only on your local mapFixed an issue where taking photos of the monkey posters in Sukhothai did not remove their in-world markersFixed an issue where the cogwheel markers might not appear if players purchased the map information pamphlet after a certain point in SukhothaiFixed an issue where the main Sukhothai main map could be lost if you put it down after inspecting it (instead of collecting it)Fixed an issue where Gina would not leave Wat Si Sawai if you left the temple while she was talking with AranFixed an issue that could prevent the desk drawer being opened in the poker tent in GizehFixed an issue where Gina could open the cavern door in Iraq by herself, leading to the cavern being empty of all enemiesAdded additional voice lines to help the player understand that they should run away from the Nephilim in the dream sequence in Sukhothai, rather than fightFixed an issue where players could not pick up the Priest outfit from Antonio if they tried to do it too quicklyFixed an issue that prevented players from getting into the boat in the escape from the Hotel sequence in Sukhothai if they pushed the interact button too many timesFixed an issue where players could spawn inside the ground when revisiting SukhothaiFixed an issue where the last objective of a mission was still displayed on the HUD after all Adventures and Field Work were completed in a levelFixed an issue where the World of Knowledge quest could complete when arriving outside the Vatican for the first timeIn Marshall College, we increased the visibility the outlines of the cat mummy photo and gramophone record (in Indys office) from further awayAudioFixed an issue where Indy would repeat his line about, The Yeak in the water, whenever surfacing from a dive in SukhothaiFixed an issue where Indy would repeat dialogue about Vosss gold stash in Sukhothai (Well youre not bribing anyone with this, Voss), long after having completed that missionFixed an issue where Gina would repeat her lines from the ambush (That was too close) while you are in the boat. Please note this will, unfortunately, not correct the issue for players who are currently experiencing the bug, but it will prevent it from happening againImprovements to combat and stealth music transitions, to make them more seamlessAdded sound for heavyweight enemies breaking out of a clinchRaised the volume of the enemy mounted machineguns in Sukhothai hotel shootoutCorrected the sound type when walking on the boat near Forrestals camp in PeruFixed Annika Lunds effort voices in Sukhothai when she is traversing objectsUpdated Indys effort voices when slidingAdded sounds for when Indy pushes the dragon statue at the Fountain of SacramentFixed Indy repeating the same VO line when picking up recipe note in Borgia TowerFixed issues where environmental sounds disappeared or were incorrect in several locations in the Vatican and SukhothaiFixed an issue where voice reactions to getting hit from a dart in Peru would get cut off prematurelyAdded voice lines when photographing the sewer bridge and Great Tower Hall in the VaticanStopped Indy from repeating his voice lines when returning to speak to Aran, or when cancelling your interaction with the Prayer Wheel in SukhothaiThe music during the game loading sequence is now affected by the overall volume settingStabilityFixed a freeze that could occur when skipping the credits at the end of the game shortly after loading a saveFixed several crashes that could occur in very specific circumstances in the following states:While writing out a save gameWhen picking up and interacting with objectsWhen updating hints while using Indys cameraAfter updating gamepad bindings and then moving to a new locationWhen inspecting Lauras journal in Voss office in GizehIn certain UI statesPC Specific fixesFixed an issue that could cause the game to crash at startup with some graphics cardsMany fixes and improvements have been made to environment lights, to present a more natural appearance when Path Tracing is enabledFixed an issue where Nvidia Low Latency mode would cause inconsistent frame ratesFixed issue where Nvidia Frame Generation became disabled when HDR was toggled onFixed an issue that could prevent Xbox Cloud saves from being loaded on the Steam release of the gameFixed an issue where game did not render correctly if using DLSS at 34401440 resolution in Widescreen picture framingFixed an issue where players could be partially control locked when opening and closing the Game Bar overlayFixed an issue where Indys hair was missing in reflections when using Path TracingFixed some issues with light leaks in underground locations in Gizeh when Path Tracing is enabledXbox Specific fixesFixed an issue where some lamps / light sources would flicker or turn off, depending on viewing angle.LocalizationMany text corrections and updates to menu text and subtitles across all languagesVarious fixes to voiceover localization in many languagesFixed some errors on stone tablet inscriptions in Gizeh and in Marshall CollegeFixed some errors in the street and shop signage in Shanghai
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  • Tales of the Shire: A The Lord of the Rings Game Delayed Again, This Time to July 29th
    gamingbolt.com
    After getting delayed from 2024 to early this year, Weta Workshops Tales of the Shires: A The Lord of the Rings Game has seen another delay. Originally set for March 25th, its now launching on July 29th for Xbox Series X/S, PS5, PC, and Nintendo Switch.In a statement on Twitter, the developer revealed that its taking a little longer to ensure that every Hobbit, on every platform, can enjoy the same cozy experience. It wants the title to feel like a warm hug from Middle-earth, and we are making sure that no matter where you play, youll feel right at home in The Shire. From foot-hair styles to the fluffiest cakes, every detail will be just right.Announced in September 2023, Tales of the Shire is a life sim title set in Bywater, part of Middle-earths Shire. Players can customize their own Hobbit and engage in numerous activities, from decorating their home and cooking to fishing, gardening and farming.You can also trade with several villagers and invite them to dinner parties to foster friendships. Given The Lord of the Rings license, there are also some lost treasures to discover and hidden glades to investigate. Check out more extensive gameplay here, and stay tuned for further updates in the coming months. Tales of the Shire needs a bit more simmering Now coming July 29th, 2025. Thank you for your support and patience.#TalesOfTheShire #LOTR #cozygaming pic.twitter.com/8afaLnGfFL Tales of the Shire (@talesoftheshire) February 20, 2025
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  • Allies and Morrison opens new studio in Saudi Arabia
    www.bdonline.co.uk
    The architecture practices new office will serve as a hub for its ongoing work in the country, including regeneration projects in Al Balad and AlUlaSource: Allies and MorrisonNouha Hansen, Zainab Alireza and Jo BaconAllies and Morrison has opened a new studio in Jeddah, Saudi Arabia, establishing a permanent presence in the citys historic Al Balad district.The studio, located within the citys UNESCO World Heritage Site,is led by Zainab Alireza, an urban designer.She previously co-directed the Sustainable Cities Lab, a forum for Saudi female architects and planners that examined the role of women in achieving resilience, wellbeing, and community development within the framework of KSA Vision 2030.Jo Bacon, Managing Partner, said: This will be a base for the region in the most historic of places which has such a commitment forrenewal and regeneration. It is exciting to behold and an honour to be working clients who are both protecting and developing AlBalad.The new Jeddah office space is intended to help the practice build closer engagement with its local clients and stakeholders.The firm states that, similar to its Bankside studio in London, the Jeddah location will feature a shopfront, which it describes as an important element in fostering connections with the surrounding area.Allies and Morrison has been active in the Middle East for 16 years. The practice was a joint recipient of the RIBA International Prize in 2021 for its role in the Msheireb Downtown Doha Masterplan, a large-scale urban regeneration project that aimed to create a new compact and walkable neighbourhood.The practice has also been working on masterplanning and regeneration schemes for another of the countrys UNESCO World Heritage Sites, at AlUla.>> Also read:Saudi architecture chief: Distilling country down to only NEOM doesnt do it justice
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  • Glancy Nicholls secures planning approval for Barber Institute refurbishment
    www.bdonline.co.uk
    Login or SUBSCRIBE to view this storyExisting subscriber? LOGINA subscription to Building Design will provide:Unlimited architecture news from around the UKReviews of the latest buildings from all corners of the worldFull access to all our online archivesPLUS you will receive a digital copy of WA100 worth over 45.Subscribe now for unlimited access.Subscribe todayAlternatively REGISTER for free access on selected stories and sign up for email alerts
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  • Today's NYT Mini Crossword Answers for Friday, Feb. 21
    www.cnet.com
    Looking forthe most recentMini Crossword answer?Click here for today's Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.Today'sNYT Mini Crosswordhas a couple of TV-related clues. If you watch Severance and a certain NBC sketch comedy show, you'll get at least two answers right. Need some help with today's Mini Crossword? Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.The Mini Crossword is just one of many games in the Times' games collection. If you're looking for today's Wordle, Connections, Connections: Sports Edition and Strands answers, you can visitCNET's NYT puzzle hints page.Read more: Tips and Tricks for Solving The New York Times Mini CrosswordLet's get at those Mini Crossword clues and answers. The completed NYT Mini Crossword puzzle for Feb. 21, 2025. NYT/Screenshot by CNETMini across clues and answers Upgrade your inbox Get cnet insider From talking fridges to iPhones, our experts are here to help make the world a little less complicated. 1A clue: Elevator alternativeAnswer: STEPS6A clue: Evil corporation on Apple TV+'s "Severance" Answer: LUMON7A clue: Ring-shaped coral reefAnswer: ATOLL8A clue: Aura of confidenceAnswer: MOJO9A clue: ___ LankaAnswer: SRIMini down clues and answers1D clue: Severely criticizesAnswer: SLAMS2D clue: One-on-one academic coachAnswer: TUTOR3D clue: A head of our time?Answer: EMOJI4D clue: Preppy shirtAnswer: POLO5D clue: Show with a recently aired 50th anniversary specialAnswer: SNLHow to play more Mini CrosswordsThe New York Times Games section offers a large number of online games, but only some of them are free for all to play. You can play the current day's Mini Crossword for free, but you'll need a subscription to the Times Games section to play older puzzles from the archives.
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  • Call Of Duty Appears To Be Teasing Tony Hawk's Return
    www.nintendolife.com
    All eyes are on the Birdman.Earlier this week, professional skater Tyshawn Jones mentioned how he was in a new Tony Hawk remaster "coming out" soon.Read the full article on nintendolife.com
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  • Rebecca Horn (19442024)
    www.architectural-review.com
    Sole Contreras for The Architectural ReviewWith protheses and kinetic sculpture, the work of the German artist expanded the boundaries of the human bodyA butterfly emerges from the lungs in an open ribcage. This drawing was made in 1967 by the German artist Rebecca Horn (19442024) as she recovered from a lifethreatening lung inflammation, caused by working with toxic materials during her studies at the Hochschule fr Bildende Knste (HFBK) in Hamburg. Magnificent, motorised butterfly wings would later flap in Horns exhibitions: the remains of bodies merging with machines to form new creatures.Horn was born in 1944, during the Second World War, in Michelstadt, Germany. After attending boarding school from the age of nine a traumatic time that went on to inform her work she went to study economics at university but dropped out after six months and secretly enrolled at HFBK in 1963. Horn had dreamt of becoming an artist from an early age; her uncle was a painter and her nanny had taught her to draw.Credit: Sole Contreras for The Architectural ReviewIn one of her earliest works on paper, Lippenmaschine (Lips Machine, 1964), the 20yearold artist was already exploring the body as a means of artistic expression. Reminiscent of a medical drawing, the feminised red lips appear as an organ deprived of its body, spatially measured and trapped within lines. The drawing explores a humanmachine relationship reminiscent of dystopian science fiction, where control is in the hands of a kind of artificial intelligence. Horns subsequent drawings, performances, sculptures, installations and films would continue to equate human and machine, and analyse them in relation to each other and their environment.In her earliest sculptures, such as Messkasten (Measuring Box, 1970), the artist experimented with the fusion of spatial and body art through the threedimensional expression of contact data from her own body. Metal rods trace the contours of the body: measuring, holding it captive, making its contours visible even in its absence. In the late 1960s and early 1970s, Horn explored the controllability and extension of the body using wearable sculptural constructions. The extensions influenced the wearers movements and physical boundaries, accompanied by an intense sensory experience. One of her earliest objects, ArmExtensionen (Arm Extensions, 1968), forced the naked performers into total passivity; Horn drew the comparison with a mummified body, crisscrossed with bandages. The subject slowly gets the feeling that her arms, in spite of the erectness of her posture, are beginning to touch the floor almost, Horn wrote in 1977, as if growing together with the floor.In 1972, Horn showed a filmed performance of Einhorn (Unicorn, 197072) at Documenta, as one of the youngest female participants at the age of 28. Dressed in a costume of white bandages with an elongated head prosthesis, a female performer strides naked through forests and landscapes. The scene can be understood as simultaneously cyborgian, traumatic and divine: the costume forces the performers head and limbs into rigid, robotic movements while also erotically framing the naked body, all set against dreamlike, surreal surroundings.The extensions moved the bodys boundaries to new limitsHorn would go on to produce numerous body extensions. As well as Einhorn and ArmExtensionen, she would experiment with giant points protruding from the shoulders, a large pole balanced on the head, and large, fanlike wings. These extensions expanded the bodys radius, moving its boundaries to new limits and changing its perception of the surrounding space. In Gleichzeitig die Wnde berhren (Scratching Both Walls at Once, 1975), Horn extended her fingers with long, spindly prostheses that reached both sides of the room of an apartment. The extended fingers dragged along each wall as she walked the rooms length, expanding her body to fill the entire room.Other objects such as KopfExtension (Head Extension, 1972) required several people to maintain the performers balance. The central performer wore a 5mtall pointed prosthesis, with ropes attached to the cones tip. Only with the help of four people can he slowly move forward, groping blindly, Horn wrote of the work. Horn brought to light the dynamic relationships between the participants and how responsibly they communicate with each other nonverbally. At the same time, the scene is almost menacing: the performer disappears under a pointed hat and reacts blindly to sensory signals, bound by the lines to the others. This strong dependency on other performers and the danger it harbours is greatly discomforting. The artist described the activation of her early prostheses, skin garments and apparatuses as interaction rituals; in the age of the biotechnologically mutated body, she adopted the role of a technoshaman.Horn initially practised her perfomances in a limited public sphere, only with the participants in these cases, the performers were also the audience. In her early performances, Horn worked with actors, artists and models such as the model Veruschka von Lehndorff, artists Sigmar Polke and KP Brehmer and actor Otto Sander. Other times she performed in her objects herself, as in Gleichzeitig die Wnde berhren and works like Bleistiftmaske (Pencil Mask, 1972), in which straps were wrapped around her head, a pencil attached to each intersection: part medieval torture device, part drawing machine. Horn repeatedly moved the mask from left to right to make pencil marks, a repetitive movement imitating automation.Many of Horns works challenge the dominant heterosexual matrix. The Krperfarben series of performances (Body Paintings, 1972), documented in the first half of a compilation of filmed performances titled Performances I (1972), involve a female body being gradually painted with different colours. The body disappears, first under black paint then under body hair, losing itself in its surroundings and liberating the body from the dominance of the gaze.Horns first kinetic sculptures emerged in the late 1970s. The exhibition Cybernetic Serendipity. The Computer and the Arts had opened at the Institute of Contemporary Arts in London in 1968, a few years before Horn took up a scholarship at Saint Martins School of Art in 1971. The landmark exhibition The Machine as Seen at the End of the Mechanical Age had also opened in 1968 at the Museum of Modern Art in New York, curated by Pontus Hultn, an important future companion of Horns. The relationship between technology and creativity was widely discussed among artists at the time.Horns film Der Eintnzer (The Gigolo, 1978) featured the motorised sculpture entitled Die sanfte Gefangene (The Feathered Prison Fan, 1978). The feather machine was operated by a ballet dancer who seemed to become a fluid hybrid being inside it. For the Tokyo Video Festival the same year, the same dancer performed live in front of a projection of the scene from the film. The performance was simultaneously transmitted to several television monitors arranged in a circle with different details and perspectives from different cameras. Horn juxtaposed the ballet dancer with her own image; the living being meets its media image.Other mechanised sculptures perform human gestures in an abstracted animal form. In Kuss des Rhinozeros (Kiss of the Rhinoceros, 1989), two semicircular metal rods driven by a motor unite to form a closed circle. When the two fragments, reminiscent of rhinoceros horns, briefly touch each other, a discharge occurs that has the effect of an electrifying kiss.From the early 1990s, Horns oeuvre evolved from sculptural, filmic and lyrical works to expansive installations, often conceived in dialogue with the surrounding architecture. For her major retrospective at the Guggenheim Museum in New York in 1993, Horn created Inferno (1993), for which she stacked beds from a psychiatric hospital up to 14 metres high, evoking the madness of suffering with electric flashes. Rebellious tones and rhythms emanated from a piano suspended upside down from the ceiling as part of Concert for Anarchy (1990). Paradiso (1993) with breastshaped funnels attached to the ceiling of the Guggenheim Museum designed by Frank Lloyd Wright, from which milky liquid dripped into the pool on the floor of the building merged with the architecture. The show, curated by Germano Celant and Nancy Spector, seems to have been an important impulse for the dimensions of Horns subsequent works, expanding outwards from the body to the surrounding space and the appropriation of architecture.From the 1990s, Horn also devoted several works to a dignified culture of remembrance. Dedicated to the victims of the postYugoslavian wars, the Turm der Namenlosen (Tower of the Nameless, 1994) demands empathy through sound and dissonance. Long wooden ladders mounted with motorised violins are wedged into one another, rising to seemingly infinite heights. The instruments intermittently play a polyphonic concerto. Horn increasingly created sitespecific works such as Konzert fr Buchenwald. Part 1 Straenbahndepot (Concert for Buchenwald. Part 1 Tram Depot, 1999) and Konzert fr Buchenwald. Part 2 Schlo Ettersburg (Concert for Buchenwald. Part 2 Ettersburg Castle, 1999) in memory of the victims of the Holocaust.After more than two decades of teaching as the first female professor for the newly established study programme Art and Media at the Berlin University of the Arts in 1989, she founded the Moontower Foundation in 2009 on the site of her parents textile factory in Bad Knig in the Odenwald. Horns intention was to research, preserve and maintain her work for the future. Last year, her work was presented at an exhibition at Munichs Haus der Kunst (26 April 13 October 2024), the most comprehensive retrospective of the artists career in celebration of her 80th birthday. In a series of tall rooms, bodies floated, sounds collided, sparks flew, lights danced and motorised beings moved in continuous rhythms. Horn witnessed the exhibition opening before she died in the autumn. Performativity, movement, perception and the transformation of body and soul occupied her until the end of her life. The wings of her motorised butterflies beat in an infinite finiteness.The installation Konzert fr Buchenwald. Part 1 Straenbahndepot (Concert for Buchenwald. Part 1 Tram Depot) commemorated the victims of the Holocaust.Credit:Archiv Rebecca Horn VG Bild-Kunst / DACS, 2025 / Courtesy of Haus der Kunst, Munich unless otherwise statedLead image: Rebecca Horn often participated in her own performances wearing the objects she designed. In Bleistiftmaske (Pencil Mask), Horn wore a headdress adorned with pencils that marked the walls as she walked.Credit: Archiv Rebecca Horn VG BildKunst / DACS, 2025 / Courtesy of Sean Kelly, New York / Los Angeles2025-02-21Reuben J BrownShare AR February 2025ExtensionsBuy Now
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  • Impact Of AI On The Infamous Doomsday Clock Countdown
    www.forbes.com
    Giving sobering considerations to how AI impacts the Doomsday Clock for both the good and the bad of ... [+] striking midnight and the end of times.gettyIn todays column, I examine the latest status of the famous or perhaps infamous Doomsday Clock countdown. Turns out that though AI isnt yet integral to the clock tick-tock movement, I assert it soon shall be.Lets talk about it.This analysis of an innovative AI consideration is part of my ongoing Forbes column coverage on the latest in AI including identifying and explaining various impactful AI complexities (see the link here).Doomsday Clock Is In The NewsYou might know that the Doomsday Clock is a long-standing metaphorical indicator of humanity sliding toward oblivion.The keepers of the Doomsday Clock recently announced that the countdown has perilously moved even closer to the cataclysmic end of times. The reasons for this almost-reaching midnight proclamation are primarily due to nuclear armaments, bioweapons, and climate change. Another alarming factor that they noted is appearing quickly on the doomsday horizon consists of the advent of advanced AI.The Doomsday Clock used to be quite a worldwide attention-getter.Todays generation probably doesnt hold the significance of the said-to-be Judgment Day indicator in the same high regard. To some, it seems rather dated and mainly an interesting historical artifact. Nonetheless, it still gets noteworthy mention in the media and many still are avidly interested in the annual change in status.Background On The Doomsday ClockAs background, in 1945 there were key scientists including the legendary Albert Einstein and J. Robert Oppenheimer that were gravely concerned about the longevity of humankind due to the creation of the atomic bomb. An organization known as the Bulletin of the Atomic Scientists decided that a clock-related metaphor might be a readily identifiable way to represent the dire nature of whether humanity might wipe itself out.In a sense, they wanted to showcase a countdown to zero that would alert society to the sword dangling over our heads.The Doomsday Clock was established as a global symbol such that the strike of twelve would represent the finality of our existence. This is considered the proverbial stroke of midnight. The minute hand would be set at some number of minutes prior to midnight. Each year, an assessment would be made about the direction that the minute hand should be moved.In instances of society worsening our chances of survival, the minute hand is moved closer to the midnight finality. The minute hand can also be moved further away from midnight, meaning that something has occurred that suggests additional relief and survival is garnering a better chance. In that sense, the movement of the minute hand represents both the direness of our situation along with a potentially optimistic view of our circumstances if we do our best to save ourselves.Humankind can do things to bring us closer to the end and yet also do actions that give us greater chances of continuing our existence. It doesnt have to be entirely and exclusively doom and gloom.With luck and skill, we can buy ourselves more time.The Ticking ClockIn 1947, the Doomsday Clock initially began. It was ominously set at 7 minutes before midnight.As I noted above, the minute hand has been reviewed subsequently each year. A sobering and thoughtful decision is made whether to remain at the stated time or adjust the time. Time adjustments can be closer or further from midnight.What is the best time that the Doomsday Clock has ever shown?That would occur in the year 1991. The Cold War was considered officially over. The Doomsday Clock that year was moved to 17 minutes before midnight. This would be the widest window that weve ever had.In recent years, here is what the time has been set to:2023: Doomsday Clock set at 90 seconds to midnight2022: Doomsday Clock set at 100 seconds to midnight (no change this year)2021: Doomsday Clock set at 100 seconds to midnight (no change this year)2020: Doomsday Clock set at 100 seconds to midnight2019: Doomsday Clock set at 2 minutes to midnight (no change this year)2018: Doomsday Clock set at 2 minutes to midnight2017: Doomsday Clock set at 2 minutes to midnight2016: Doomsday Clock set at 3 minutes to midnight (no change this year)2015: Doomsday Clock set at 3 minutes to midnightObserve that ten years ago we were at 3 minutes to midnight.Sadly, since then, the minute hand has been moved to a minute and a half, or 90 seconds, before midnight. The decision of which direction and how much to move the minute hand is made by the Bulletin of the Atomic Scientists in conjunction with a Board of Sponsors that has various selected Nobel prize winners.Minute Hand Most Recent MovementId like you to contemplate the ten years from 2015 to the present. Do you think that the minute hand deservedly has been moving closer to midnight? Or do you think that it should still be at the three-minute mark? Maybe somewhere else in between?You be the judge.What has happened to the minute hand for the year 2024?An announcement was made this January 2025 about the status for 2024. The proclamation was spelled out in a posting entitled Closer than ever: It is now 89 seconds to midnight, 2025 Doomsday Clock Statement, Editor John Mecklin, Science and Security Board, Bulletin of the Atomic Scientists, January 28, 2025, and made these salient points (excerpts):In 2024, humanity edged ever closer to catastrophe. Consequently, we now move the Doomsday Clock from 90 seconds to 89 seconds to midnightthe closest it has ever been to catastrophe.Our fervent hope is that leaders will recognize the worlds existential predicament and take bold action to reduce the threats posed by nuclear weapons, climate change, and the potential misuse of biological science and a variety of emerging technologiesIn setting the Clock one second closer to midnight, we send a stark signal: Because the world is already perilously close to the precipice, a move of even a single second should be taken as an indication of extreme danger and an unmistakable warning that every second of delay in reversing course increases the probability of global disaster.Making Sense Of The Latest Clock MovementThe declaration states that the Doomsday Clock is now residing at 89 seconds before midnight.Thats a bit curious, lets see why.This is a one-second movement from the 90 seconds of the prior year. Some felt that this was a weakening of the time switches. It used to be that the time switches were mainly based on minutes. Then it went to seconds. But the use of seconds was at least in bunches and not on a second-at-a-time measurement. Going into just individual seconds seems like hair-splitting and not worthy of being heralded.Others counter that complaint by saying that the use of individual seconds is a recognition of movement that provides a directional sense to it. They argue that minutes could at times be interpreted as overly dramatic. The claim is that going to individual seconds shows a semblance of realism in how the hand is moving.Either way, you can bet that this is going to be an ongoing heated debate and could either help increase visibility or lessen attention to the Doomsday Clock. We will have to wait and see how people react.AI Not On The Docket Just YetThe formal announcement that I cited above also opted to provide some remarks about AI. Though AI wasnt among the primary factors that determined the minute hand movement this time, there is an expectation that soon the advent of advanced AI will indeed enter the big picture.Per the same cited announcement, heres what they had to say about AI:As in years past, artificial intelligence continues to be a significant and disruptive technology. In particular, the sophistication of large language models (LLMs) such as GPT-4 has led to an intense public debate about the possible existential risks posed by such generative systems.The potential for this particular technology to constitute an existential threat on its own is highly speculative, but as succeeding generations of such models are released, the potential dangers, existential or otherwise, will increase.Of continuing concern are applications of AI in weapons of war, and most especially in its possible future application to nuclear weapons.AI is a disruptive technology, but any physical threat to humans posed by AI must be enabled by a link to a device that can change the state of the physical world, or to decisions that humans make about that world.Lets go ahead and unpack those crucial points about AI.Unpacking The AI FactorI will focus my remarks on five key aspects:(1) AI encompasses more than just generative AI and LLMs.(2) Dual-use of AI is crucial to uptick versus downtick.(3) Generative AI connected to physical devices raises pronounced issues.(4) Generative AI role in adverse persuasion should not be underestimated.(5) Artificial general intelligence (AGI) and artificial superintelligence (ASI) would be radical game changers.Those five major aspects are integral to deciding whether we are getting nearer to midnight or moving further away from midnight.Lets briefly explore each one.All Types Of AI Are Worth WatchingThough most of the rapt attention right now is on generative AI and LLMs, please know that there are other types or categories of AI that deserve airtime too (see my coverage of the range of AI types, at the link here). For example, autonomous systems such as self-driving cars and self-flying planes tend to employ other kinds of AI and yet they too are vitally notable.The gist is that we need to keep our eyes wide open concerning all types of AI.Dangers lurk everywhere.AI Is Dual-Use TechNext, keep in mind that AI is a dual-use technology.Heres what that means.AI can be used for the goodness of humankind such as the efforts to use AI to find a cure for cancer. If those breakthroughs arise, perhaps the minute hand on the clock ought to be moved further from midnight. The idea that AI is only for badness is a misnomer. There is duality involved.That being said, there are numerous dire consequences due to AI performing potentially evil acts or being used by evildoers. For my in-depth analysis of the dual-use nature of AI, see the link here.Physical AI Gaining GroundThe latest advancements in generative AI involve connecting AI to physical devices such as robots, assembly line machinery, home-based controls, and the like. This is variously known as Physical AI, see my extensive explanation at the link here.The upside is that you can readily interact with generative AI in fluent language and tell the AI to perform various physical acts. The downside is that those physical acts can go awry, whereby the AI incorrectly commands a physical device or causes the device to harm humans.Another dual-use consideration.Psychological Facets Of AI UsageAn aspect that catches people by surprise is that generative AI can do damage even if it isnt connected to physical devices that will act out the commands of the AI. The damage can be caused by steering humans to take adverse actions.One concern that Ive repeatedly raised about LLMs is that they are being used widely as a form of mental health therapy. This is a grandiose experiment in which humanity is the guinea pig. We dont know what impact AI will have on population-wide mental status and yet globally, generative AI is freely giving out all manners of psychological guidance. For further background, see my coverage at the link here.How might this manifest itself?Suppose that AI convinces people to do harmful acts. The AI itself isnt carrying out the activities. But it had a role in persuading people to take actions that they perhaps would not have undertaken. If there is any good news involved, it could be that maybe AI will influence people to be supportive of their fellow humanity. Fingers-crossed.AGI And ASI Upset The Apple CartThe AI that we have currently is not sentient. We dont know if we will attain such AI. Our contemporary AI can do some impressive things, but it hasnt reached any kind of pinnacle yet.Youve undoubtedly heard all those rampant predictions that we are on the verge of artificial general intelligence or AGI. AGI would be AI that can perform entirely on par with whatever humans can do. A step beyond that would be artificial superintelligence or ASI, which would be AI that can do much better than anything humans can do. See my analysis of where we are on AGI and ASI, at the link here.A heady question is what the achievement of AGI or ASI might do to the Doomsday Clock countdown.What do you think would occur?The dual-use conundrum would rise prominently. AGI or ASI could presumably seek to wipe out humankind, thus the basis for an existing uproar over the potent extensional risk of AI. There is presumably an equal chance that AGI or ASI would essentially save humankind from its own self-destruction. Maybe AGI or ASI would end up being the best outcome of all time.For Whom The Bell TollsI would make a solid wager that AI is going to be instrumental in what happens to the annual movement of the Doomsday Clock and its elusive minutes hand and seconds hand. To be clear, this isnt solely in the direction of the dreaded midnight bell that tolls on us all.Consider the other side of the coin. AI can keep us away from midnight. Ask yourself a weighty question -- do the upsides of AI possibly overturn or outweigh the downsides? An optimist says yes, while a pessimist says no.Lets mull over some final bits of sage advice for now.Ralph Waldo Emerson famously made this remark about our existence: One of the illusions of life is that the present hour is not the critical, decisive one. I mention this to emphasize that we are in the drivers seat at this time when it comes to the fruition of AI. It is up to humankind to decide what AI will consist of. The present hour is decisive.The last quote here goes to the legendary Albert Einstein: It is the responsibility of every human being to aspire to do something worthwhile, to make the world a better place than the one we found. It takes a village to devise, field, and employ AI. We all have a stake in this. The clock is ticking. Do your part if you can.
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  • Electricity Theft: Economic Burden And Sustainability Risks
    www.forbes.com
    Illegally hook-tapping from high voltage power-line, causing power theft. Shot taken in Bihar.gettyElectricity theft manifests in various methods, from simple tactics like turning meters upside down to cause them to run backwards, to more invasive actions such as breaking into meters and gluing the dials to impede their readings. Some go further by using jumper cables to bypass the meter entirely, putting themselves in direct contact with high-voltage electricity. The most dangerous approach involves tapping directly into power lines, which exposes the thief to life-threatening risks. This form of theft often results in severe injuries, including burns, electrocution, and even fatalities. Despite these life-threatening risks, electricity theft is still considered the third most prevalent form of theft in the U.S., ranked just after shoplifting and copper theft, according to the utility company Pepco.Electricity theft, commonly categorized as non-technical losses, significantly affects the financial stability of energy providers, governments as well as paying consumers who are left to pick up the cost. The economic burden it places on utilities leads to higher energy prices, reduced investments in renewable energy, and financial instability in the energy sector. USAID refers to transmission and distribution losses as critical indicators of an electricity utility's overall financial and operational health. These losses act as an early signal, helping to assess the utility's efficiency and stabilityThe Cost of Electricity TheftThief stealing light bulb.gettyIn the U.S., electricity theft costs utilities around $6 billion per year, according to the Wall Street Journal. Fraudulent energy consumption increases operational expenses, forcing utilities to raise consumer rates.Jamaica faces even greater financial losses, with the local electric utility reporting that approximately 28% of total electricity generation is lost to theft annually, according to their annual report. Additionally, since most stolen electricity is sourced from fossil fuels, theft indirectly increases carbon emissions, working against sustainability objectives.In Bogot, Colombia, distribution losses were significantly reduced from 22% in 1997 to 10% by 2000, despite facing considerable political and socioeconomic challenges. The strategy to combat energy theft included generating sufficient funds to provide subsidies for low-income and other vulnerable customers, a solution implemented in coordination with government policies.In 2024, it was reported that electricity theft in Greece is causing annual losses exceeding 500 million for paying consumers according to Ekathimerini. Despite efforts by the public electricity provider to curb the rise in energy theft, the fines for those caught are significantly lower than what compliant customers pay for their consumption.Utilities in these nations increase electricity tariffs for paying consumers to compensate for theft, leading to reduced funds for sustainability programs and grid modernization. Moreover, electricity theft has significant economic impacts as it drives up energy costs, creates financial instability and hinders the progress of renewable energy adoption and grid modernization. As a result, tackling theft with governmental programs, technological solutions and enforcement is crucial for ensuring long-term sustainability in the energy sector and public safety.The Effect of Electricity Theft on SustainabilityOld Delhi, Delhi, India - February 8th, 2014: A tangle of electrical wires from the Meena Bazaar in ... [+] Old Delhi, Delhi, India.gettyThe International Journal of Energy Economics and Policy highlights that electricity losses lead to higher CO emissions. On the other hand, reducing these losses can improve the financial health of energy companies, cut emissions, and lessen the need for additional power generation infrastructure. Beyond its direct financial impact, electricity theft undermines the broader goals of sustainability by impeding the transition to a cleaner, more resilient energy future. As stolen electricity is primarily sourced from fossil fuels, it exacerbates the environmental toll by increasing carbon emissions. This not only conflicts with global and national sustainability targets but also discourages investments in renewable energy infrastructure. Utilities struggling with financial losses from theft often prioritize short-term operational costs over long-term sustainability initiatives, such as grid modernization and the integration of green energy solutions. The resulting delay in transitioning to renewable sources diminishes energy security and prolongs dependence on environmentally damaging fossil fuels, making it more challenging to meet carbon reduction goals. In the fight for a sustainable future, combating electricity theft is essential not only for economic stability but also for achieving the environmental outcomes we urgently need.Strategies to Combat Electricity TheftThe task of addressing electricity theft requires a strategic blend of policies, public awareness, enforcement, and technological advancements. Countries that have successfully reduced energy theft have done so through a combination of government policies, utility-driven solutions, and financial incentives for low-income households. When paired with advanced metering infrastructure, smart meters, and real-time monitoring systems, these measures enable utilities to detect and prevent theft more effectively. A coordinated effort among governments, electricity providers, and regulators is essential to tackling this persistent issue. This article is part of a series exploring electricity theft, technology, and sustainability.
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