• How AI is used to surveil workers
    www.technologyreview.com
    This story originally appeared in The Algorithm, our weekly newsletter on AI. To get stories like this in your inbox first,sign up here. Opaque algorithms meant to analyze worker productivity have been rapidly spreading through our workplaces, as detailed in a new must-read piece by Rebecca Ackermann, published Monday in MIT Technology Review. Since the pandemic, lots of companies have adopted software to analyze keystrokes or detect how much time workers are spending at their computers. The trend is driven by a suspicion that remote workers are less productive, though thats not broadly supported by economic research. Still, that belief is behind the efforts of Elon Musk, DOGE, and the Office of Personnel Management to roll back remote work for US federal employees. The focus on remote workers, though, misses another big part of the story: algorithmic decision-making in industries where people dont work at home. Gig workers like ride-share drivers might be kicked off their platforms by an algorithm, with no way to appeal. Productivity systems at Amazon warehouses dictated a pace of work that Amazons internal teams found would lead to more injuries, but the company implemented them anyway, according to a 2024 congressional report. Ackermann posits that these algorithmic tools are less about efficiency and more about control, which workers have less and less of. There are few laws requiring companies to offer transparency about what data is going into their productivity models and how decisions are made. Advocates say that individual eorts to push back against or evade electronic monitoring are not enough, she writes. The technology is too widespread and the stakes too high. Productivity tools dont just track work, Ackermann writes. They reshape the relationship between workers and those in power. Labor groups are pushing back against that shift in power by seeking to make the algorithms that fuel management decisions more transparent. The full piece contains so much that surprised me about the widening scope of productivity tools and the very limited means that workers have to understand what goes into them. As the pursuit of efficiency gains political influence in the US, the attitudes and technologies that transformed the private sector may now be extending to the public sector. Federal workers are already preparing for that shift, according to a new story in Wired. For some clues as to what that might mean, read Rebecca Ackermanns full story. Now read the rest of The Algorithm Deeper Learning Microsoft announced last week that it has made significant progress in its 20-year quest to make topological quantum bits, or qubitsa special approach to building quantum computers that could make them more stable and easier to scale up. Why it matters: Quantum computers promise to crunch computations faster than any conventional computer humans could ever build, which could mean faster discovery of new drugs and scientific breakthroughs. The problem is that qubitsthe unit of information in quantum computing, rather than the typical 1s and 0sare very, very finicky. Microsofts new type of qubit is supposed to make fragile quantum states easier to maintain, but scientists outside the project say theres a long way to go before the technology can be proved to work as intended. And on top of that, some experts are asking whether rapid advances in applying AI to scientific problems could negate any real need for quantum computers at all. Read more from Rachel Courtland. Bits and Bytes Xs AI model appears to have briefly censored unflattering mentions of Trump and Musk Elon Musk has long alleged that AI models suppress conservative speech. In response, he promised that his company xAIs AI model, Grok, would be maximally truth-seeking" (though, as weve pointed out previously, making things up is just what AI does). Over last weekend, users noticed that if you asked Grok about who is the biggest spreader of misinformation, the model reported it was explicitly instructed not to mention Donald Trump or Elon Musk. An engineering lead at xAI said an unnamed employee had made this change, but its now been reversed. (TechCrunch) Figure demoed humanoid robots that can work together to put your groceries away Humanoid robots arent typically very good at working with one another. But the robotics company Figure showed off two humanoids helping each other put groceries away, another sign that general AI models for robotics are helping them learn faster than ever before. However, weve written about how videos featuring humanoid robots can be misleading, so take these developments with a grain of salt. (The Robot Report) OpenAI is shifting its allegiance from Microsoft to Softbank In calls with its investors, OpenAI has signaled that its weakening its ties to Microsoftits largest investorand partnering more closely with Softbank. The latter is now working on the Stargate project, a $500 billion effort to build data centers that will support the bulk of the computing power needed for OpenAIs ambitious AI plans. (The Information) Humane is shutting down the AI Pin and selling its remnants to HP One big debate in AI is whether the technology will require its own piece of hardware. Rather than just conversing with AI on our phones, will we need some sort of dedicated device to talk to? Humane got investments from Sam Altman and others to build just that, in the form of a badge worn on your chest. But after poor reviews and sluggish sales, last week the company announced it would shut down. (The Verge) Schools are replacing counselors with chatbots School districts, dealing with a shortage of counselors, are rolling out AI-powered well-being companions for students to text with. But experts have pointed out the dangers of relying on these tools and say the companies that make them often misrepresent their capabilities and effectiveness. (The Wall Street Journal) What dismantling Americas leadership in scientific research will mean Federal workers spoke to MIT Technology Review about the efforts by DOGE and others to slash funding for scientific research. They say it could lead to long-lasting, perhaps irreparable damage to everything from the quality of health care to the publics access to next-generation consumer technologies. (MIT Technology Review) Your most important customer may be AI People are relying more and more on AI models like ChatGPT for recommendations, which means brands are realizing they have to figure out how to rank higher, much as they do with traditional search results. Doing so is a challenge, since AI model makers offer few insights into how they form recommendations. (MIT Technology Review)
    0 Σχόλια ·0 Μοιράστηκε ·45 Views
  • Foster and Heatherwick among finalists for Queen Elizabeth II memorial
    www.architectsjournal.co.uk
    The memorial will be constructed on a site adjacent to the Mall Source:&nbsp Malcolm Reading Consultants/Emily Whitfield-WicksThe government has revealed its highly anticipated shortlist of teams to design a Queen Elizabeth II memorial, with Foster + Partners and Heatherwick Studio among the five contenders Norman Fosters eponymous architecture practice leads a design team including British interdisciplinary artist Yinka Shonibare and French landscape architect Michel Desvigne.Thomas Heatherwicks firm heads up a team including British sculptor Halima Cassell, landscape architect MRG Studio, and multidisciplinary practices Webb Yates and Arup.The three other shortlisted teams are led by: architecture practice WilkinsonEyre; landscape architect J&L Gibbons with William Matthews Associates; and landscape architect and garden designer Tom Stuart-Smith with Jamie Fobert Architects.AdvertisementThe winner, set to be announced later this year, will design a historic memorial to the UKs longest-serving monarch for a site next to Buckingham Palace in Londons St Jamess Park.Shortlist of design teams for Queen Elizabeth II memorial (full teams below)Foster + Partners with Yinka Shonibare and Michel Desvigne PaysagisteHeatherwick Studio with Halima Cassell, MRG Studio, Webb Yates and ArupJ&L Gibbons with Michael Levine RDI, William Matthews Associates, Structure Workshop and ArupTom Stuart-Smith with Jamie Fobert Architects, Adam Lowe (Factum Arte) and Structure WorkshopWilkinsonEyre with Lisa Vandy and Fiona Clark, Andy Sturgeon Design, Atelier One and Hilson MoranThe five-strong shortlist was selected following the first stage of a two-stage open design competition organised by Malcolm Reading Consultants. The competition closed to entries on 20 January, concluding a 39-day entry window.Teams entering stage one had to submit a 12-page expression of interest, including examples of their work relevant to the memorial vision as set out by a memorial committee and details of their unique multidisciplinary skills.The five teams now competing in the second and final stage have been briefed to create a memorial masterplan that celebrates Queen Elizabeth IIs extraordinary life of service and provides a space for pause and reflection.The finalists are currently working up their design concepts, which they will be required to submit later in the spring for review by a selection panel, according to the Cabinet Office.AdvertisementThe winner will be announced in summer. All five teams team will receive a 50,000 honorarium for their stage two designs.The final design will be formally revealed in April 2026, in what would have been Queen Elizabeths 100th anniversary year.The memorial masterplan site incorporates a section of St Jamess Park next to The Mall and land surrounding a pathway down to the parks lake, including its Blue Bridge. As well as design, assessment criteria for the memorial competition include value for money, placemaking experience and visitor experience.An artist or sculptor will be added to whichever team wins the competition, with the approval of the Queen Elizabeth Memorial Committee, to design a figurative representation of the late monarch. This appointment will also be announced in summer 2025.The Queen Elizabeth Memorial Committee is an advisory body jointly established by the UK Government and Royal Household in 2023. Chaired by the late Queens former private secretary, Lord Robin Janvrin, it comprises eight senior figures from across British public life.Speaking in December, Janvrin said the challenge for stage-two competition finalists would be to evoke memories of Queen Elizabeth IIs outstanding contribution to national life and to tell the story of Her Majestys long reign through an original masterplan that is sensitive to the unique setting.He added: The memorial must be simply a beautiful place, somewhere to visit with family and friends, to enjoy and to reflect on an extraordinary life.The memorial has a provisional construction budget in the range of 23-46 million, excluding VAT.Shortlist of design teams for Queen Elizabeth II memorial (full teams)Foster + Partners with Yinka Shonibare and Michel Desvigne PaysagisteFoster + Partners Creative lead; contractual lead; architect; structural and MEP engineer; landscape and horticulture; lighting designer; sustainability; principal designerYinka Shonibare ArtistMichel Desvigne Paysagiste Landscape architectPurcell Heritage consultantGardiner & Theobald Project manager and cost consultant2x4 Digital designer and wayfinding consultantNigel Dunnett Studio Ecology consultantDavid Bonnett Associates Accessibility consultantArup Logistics and security consultantDP9 Planning consultantEckersley OCallaghan Glass structure engineersHeatherwick Studio with Halima Cassell, MRG Studio, Webb Yates and ArupHeatherwick Studio Creative lead, contractual lead, architect, landscape architectHalima Cassell Creative lead, artistMRG Studio Landscape architect and horticultural specialistGiles Quarme Architects Heritage architectWebb Yates Structural rngineerTerritory Studio Digital designerHost Project manager, cost consultantMontague Evans Planning consultantAequitas Global Commonwealth specialistThe Stonemasonry Company Material specialist2-3 Degrees Engagement specialistBarker Langham Interpretation and curation, wayfinding consultantSpeirs + Major Lighting designerCAE Accessibility consultantArup Sustainability, ecology, MEP engineering, security, logisticsJ&L Gibbons with Michael Levine RDI, William Matthews Associates, Structure Workshop and ArupJ&L Gibbons Landscape architect, creative and contractual leadWilliam Matthews Associates Architect and bridge designerMichael Levine Production designer, artistLichfields Planning consultantPurcell Heritage consultantStructure Workshop - Structural engineerArup Civil engineering, MEP engineering, Accessibility, Sustainability, Logistics and SecurityPentagram Digital designer, Interpretation and wayfinding consultantPlan A Project managerHennessy Godden Cost consultantPFB CDM principal designer adviserSpeirs + Major Lighting designerDr Henrik Sjoman Horticulture and treesTom Stuart-Smith with Jamie Fobert Architects, Adam Lowe (Factum Arte) and Structure WorkshopTom Stuart-Smith Studio Creative lead, landscape architectJamie Fobert Architects Contractual lead, architectFactum Arte ArtistGardiner & Theobald Project manager, cost consultantThe Planning Lab Planning consultantPurcell Heritage consultant, principal designer CDMThe Parks Agency Historic landscape consultantStructure Workshop Structural engineerHolmes Studio Digital designer, interpretation and curationTony Kirkham MBE Arboricultural expertLandmark Trees Arboricultural consultantThe Landscape Partnership EcologyGoss Consulting Accessibility consultantSpeirs + Major Lighting designerWilkinsonEyre with Lisa Vandy and Fiona Clark, Andy Sturgeon Design, Atelier One and Hilson MoranWilkinsonEyre Creative lead, contractual lead and architectLisa Vandy ArtistFiona Clarke ArtistAndy Sturgeon Garden Design Landscape architectDP9 Planning consultantTownscape consultancy Heritage consultantHilson Moran MEP engineerAtelier One Structural engineerRAA Digital and exhibition designerOPERA Project managerCore 5 Cost consultantSpeirs + Major Lighting designer2025-02-25Anna Highfieldcomment and share
    0 Σχόλια ·0 Μοιράστηκε ·50 Views
  • Zaha Hadid Architects wins Naples regeneration competition
    www.architectsjournal.co.uk
    The London-headquartered studio was named as the winner of an international contest to redevelop an area immediately south of Naples main station, Napoli Centrale, and the nearby Garibaldi underground station, earlier this month (7 February).The scheme is backed by the Campania Region and FS Sistemi Urbani, a regeneration arm of the Italian national railways.ZHA proposes two swooping towers one of which will become headquarters to the region of Campania, and another office tower, according to visuals made public last week. The cost of the development has been estimated at 700 million euros.AdvertisementThe planned towers will reach heights of roughly 100m and 80m. Below ground, a new transport hub will connect Napoli Centrale, Napoli Garidabali, the Port of Naples and Naples airport.One tower will feature a roof garden that illuminates at night, giving the proposal its name, The Lighthouse.Planned major landscaping works include the creation of an urban park with pedestrian routes connecting the main station to surrounding areas such as Porta Nolana and Piazza Garibaldi to the east, and the Centro Direzionale business district to the north-west, where a future metro extension is proposed.Campania Region president Vincenzo De Luca said in a statement (translated): The ambition we have with this work is to deliver in Naples, Campania and also all of Italy a symbol of modern identity. Italy is a mummified country from the point of view of urban redevelopment.He continued: We do not have a Guggenheim [like] in Bilbao. A young person, to see works of great contemporary architecture, must go to London, Berlin, Paris [and our ambition is] to create in Naples a symbol of modern Italy [and to send a message to young people] of a country that does not remain blocked but manages to project itself into the world.AdvertisementThe development is part of the major regeneration project Napoli Porta Est, which will see railway sidings removed and rail tracks buried as part of the scheme.The practice was among five competition finalists named in January. The others were: RPA; Mario Cucinella Architects; Ben Van Berkel/UN Studio; and Arup Italia. The contest, run in conjunction with the Municipality of Naples, attracted 30 expressions of interest.ZHA has previously worked on Napoli Afragola Station a 30,000m station seven miles north of Naples, which is raised above eight railway tracks. The projects first phase completed in 2017, 14 years after the studio won the job.ZHA has been contacted for comment.Current site view
    0 Σχόλια ·0 Μοιράστηκε ·45 Views
  • Konami and Bloober to follow Silent Hill 2 remake with brand new game
    www.eurogamer.net
    Konami and Bloober to follow Silent Hill 2 remake with brand new gameWhat is it? I don't have the foggiest.Image credit: Bloober Team News by Ed Nightingale Deputy News Editor Published on Feb. 25, 2025 Bloober Team will follow up its hugely successful Silent Hill 2 remake with a new joint project with Konami.The project will be a "new game based on Konami's IP" - the specifics are unknown, but considering Bloober's horror pedigree and Silent Hill 2 success, a new game in that franchise seems like a safe bet."Our collaboration with Konami has been incredibly fruitful, and the success of Silent Hill 2 speaks for itself," said Piotr Babieno, CEO of Bloober Team. "By sharing knowledge and experience, we have been able to create high-quality production together. Of course, we can't reveal too many details at this time, but we are confident that fans will be just as excited about our collaboration as we are. We can't wait to share something truly special with players when the time is right."To see this content please enable targeting cookies. Silent Hill 2 ReviewWatch on YouTubeReads a press release on the news: "The trust built upon the success of Silent Hill 2 laid the foundation for signing another agreement for a new project. The deal aligns with Bloober Team's strategic plan to expand its internal development division within a first-party framework."Konami's IP includes the likes of Metal Gear Solid, Castlevania, eFootball, Bomberman, and Suikoden, though Silent Hill does seem the most likely candidate for Bloober.The Polish studio's next game has already been announced, with Cronos: The New Dawn being the company's first original survival horror game."We are super happy for the [Silent Hill] team, for the accomplishments, and I do believe that they paved the path for us," Cronos co-director Wojciech Piejko told Eurogamer. "They dramatically changed the reception of our company on the internet from 'Bloober should not touch Silent Hill' to 'new great game from Bloober!'"I'm super thankful for them and I know it wasn't easy to survive all these critics on the internet. You always have to remember there are people behind every game. It doesn't make your work easier. So kudos for [the team], because they made the impossible possible with making Silent Hill."Konami announced a number of Silent Hill games back in 2022, with Silent Hill f perhaps the most anticipated.
    0 Σχόλια ·0 Μοιράστηκε ·57 Views
  • Ubisoft responds to major Assassin's Creed Shadows leak, says footage "does not represent the final quality of the game"
    www.eurogamer.net
    Assassin's Creed Shadows publisher Ubisoft has responded to the leak of story details and gameplay footage from its upcoming samurai stabathon, a month ahead of the game's release date. Read more
    0 Σχόλια ·0 Μοιράστηκε ·52 Views
  • Early Destiny 2 update 8.2.0.2 patch notes include return of Grandmaster Nightfalls
    www.videogamer.com
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Contents hide Early Destiny 2 update 8.2.0.2 patch notes Destiny 2 is still currently in the middle of Episode Heresy Act 1. So far, leaks have revealed a fun new mode very similar to D1 presumably for Act 2, meanwhile, Bungie has confirmed they are not fixing a game-changing bug thanks to its popularity amongst the D2 community. We still have a couple weeks of Heresy Act 1 remaining, and Bungie is about to share the Destiny 2 update 8.2.0.2 patch notes, which include the return of Grandmaster Nightfalls.Early Destiny 2 update 8.2.0.2 patch notesThe Destiny 2 update 8.2.0.2 patch notes will be shared at roughly 9AM PT/12PM ET/5PM GMT on February 25th. As of writing, Bungie has only confirmed the return of Grandmaster Nightfalls.In Bungies latest TWID blog post shared on February 20th, the developer announced that On Tuesday, Grandmaster Nightfalls will be available, letting you begin your journey towards your gilded (or first time) Conqueror title. It will also be the first opportunity for players to earn the reprised The Palindrome, both the base version in regular Nightfalls, or the Adept ones if you face the Grandmaster challenge. Save Up to $1,200 on the Samsung Galaxy S25! Pre-order now and save big with trade-in and Samsung credit. Limited time only! *Includes trade-in value + $300 Samsung credit. Bungie has also confirmed that The featured Nightfall will be Hypernet Current with Haste as a modifier. Lastly, theres a reminder from Bungie that there is no Grandmaster node yet, [as] thats coming in a few weeks.Image credit: BungieD2 update 8.2.0.2 maintenanceThe maintenance schedule for Destiny 2 update 8.2.0.2 on February 25th is as follows: Must-Listen: Publishing Manor Lords w/ Joe Robinson VideoGamer Podcast Listen Now Background maintenance starts at 6:30AM PT/9:30AM ET/2:30PM GMTDowntime starts at 7:45AM PT/10:45AM ET/3:45PM GMTDowntime ends at 9AM PT/12PM ET/5PM GMTBackground maintenance ends at 11AM PT/2PM ET/7PM GMTYou should be able to download the update and log back into D2 once the downtime ends, but there may be some issues logging in until background maintenance finishes. Its also possible delays can occur, so make sure to keep an eye on BungieHelp.Image credit: @BungieHelp on XFor more Destiny 2, leaks have revealed a weapon thats so good it feels like youre cheating, and Sony has responded to a$200 million dollar lawsuitfrom former D2 director.Destiny 2Platform(s):Google Stadia, PC, PlayStation 4, PlayStation 5, Web, Xbox One, Xbox Series S/XGenre(s):Action, Adventure, First Person, Massively Multiplayer, Shooter8VideoGamerRelated TopicsDestiny 2 Subscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
    0 Σχόλια ·0 Μοιράστηκε ·59 Views
  • DC is totally ready to have its own Marvel Rivals competitor following its massive success
    www.videogamer.com
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Contents hide NetEase Games Marvel Rivals has been a massive success, bringing in 40 million players in just a few months. With Marvels superheroes taking centre stage again, DC Studios wants to jump in on the action.DC wants its own Marvel RivalsReported by ComicBook, DC Studios CEO James Gunn was asked at a recent panel about the success of Marvel Rivals. At the panel, Gunn explained that DC Studios is totally open to having its own take on the hero shooter genre.When asked about the possibility of its own hero shooter, Gunn said: [Its] totally possible, Id be open to it. Save Up to $1,200 on the Samsung Galaxy S25! Pre-order now and save big with trade-in and Samsung credit. Limited time only! *Includes trade-in value + $300 Samsung credit. Of course, this means that nothing is in the works at the time of writing. After all, it took around four years for Marvel Rivals to go from its earliest pitches to a finished project with its current slate of heroes.Nevertheless, it would be interesting to see DCs take on the hero shooter format. With characters like The Flash, Green Lantern, Superman and more, theres a tonne of possibilities for awesome movesets and unique team-ups within the DC universe. Must-Listen: Publishing Manor Lords w/ Joe Robinson VideoGamer Podcast Listen Now As for maps, we could see some truly amazing locales such as Danny the Street, the sentient, teleporting street filled with funk. For obscure characters, we could even see the Doom Patrol give us Robotman and Crazy Jane.While DC ponders its own take on Marvel Rivals, NetEase is currently working on years of support for its successful hero shooter. With a new hero planned to come to the game every month and half, alongside new maps and events, theres a lot more to come for Rivals.For more Marvel Rivals coverage, check out the latest Season 1.5 patch notes, or listen to our interview with ex-director Thaddeus Sasser. Additionally, read about how the director designed one of the games most important features.Marvel RivalsPlatform(s):macOS, PC, PlayStation 5, Xbox Series S, Xbox Series XGenre(s):Fighting, ShooterSubscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
    0 Σχόλια ·0 Μοιράστηκε ·51 Views
  • Blender 4.3: Precise Modeling for Architecture, Engineering, and 3D Printing [$]
    www.blendernation.com
    Blender 4.3: Precise Modeling for Architecture, Engineering, and 3D Printing By Allan Brito on February 25, 2025 Books Allan Brito has updated his book for beginning Blender users with a focus on CAD design.Early last year, I released a book about using Blender as a CAD tool. Initially written for Blender 4.0, the book became a huge success on Blender 3D Architect. After several months, I'm releasing a minor update that includes corrections and covers the new Add-on management system introduced in Blender 4.1."Blender 4.3: Precise Modeling for Architecture, Engineering, and 3D Printing" maintains its core focus on using Blender as a CAD tool while providing updated content. The book's primary goal is to teach you how to implement numeric input and emulate CAD-like behavior in various situations.The exercises combine both architectural and mechanical modeling, with downloadable reference files available.Key Features: Full-color printing for optimal clarity Detailed step-by-step instructions Progressive learning curve, starting with basics and gradually increasing complexity Beginner-friendly approach with a comprehensive introductory chapter The book is available in four languages:The same content is also available as a +9 hour workshop on Udemy.
    0 Σχόλια ·0 Μοιράστηκε ·56 Views
  • Elden Ring's uber-popular seamless co-op mod now has a Dark Souls 3 version, in case those Nightreign network tests haven't been enough to tide you over til release
    www.vg247.com
    NiceElden Ring's uber-popular seamless co-op mod now has a Dark Souls 3 version, in case those Nightreign network tests haven't been enough to tide you over til releaseAnother opportunity to get sacrificially decked by bosses while your mates sneakily slap them in the back, cool.Image credit: Yui/FromSoftware News by Mark Warren Senior Staff Writer Published on Feb. 25, 2025 Ahead of Elden Ring Nightreign giving you a chance to battle through some bosses with friends in a few months' time, the uber popular mod that brought that kind of multiplayer to the original Elden Ring has given birth to a sibling. The previously teased Dark Souls 3 seamless co-op is now a thing.Yep, the modder behind ER's most well-known multiplayer mod - has given you something other than network tests to keep you occupied until Nightreign hits shelves in May. Think of it as the sweaty FromSoft goblin version of one of those nice community initiatives to keep troubled teenagers off the streets, and stop them from using a lighter and the contents of bins to try and set up sites of grace in the local park.To see this content please enable targeting cookies. As you'd expect given its name, 'Seamless Co-op (Dark Souls III)' basically does the same thing as its creator Yui's best-known Elden Ring work - that game's seamless co-op mod."Simply put, the mod allows you to play with friends throughout the entirety of the game with no restrictions," DS3SC's description reads, "With this, it's theoretically possible to play the game from the tutorial up to the final boss completely in one co-op session." It allows you to play with up to five other players in the open world, with things like bonfires and fog gates messed with to ensure the party's experiencing things pretty much together in a continuous run. To see this content please enable targeting cookies.You can get a peek at the mod in action via the clip in the tweet by FromSoft YouTuber Oroboro above. "The mod is currently in an alpha state, so you are very likely to experience bugs," Yui warns, "If you do, please report them to me in as much detail as possible and I'll work to fix them for future versions."As with Elden Ring seamless, the DS3 version comes with a quality-of-life tweak in the form of "a streamlined connection system" which "means that co-operators can join the host from anywhere in the world". It's also been balanced it bit to help ensure it's not just an easy mode, such as dying during a boss battle temporarily putting you into spectator limbo until the fight's done, not being able to use bonfires without pulling your comrades for any boss rooms they're in, and the ability to "customise scaling to your preference".Invasions are also still very much possible if you enable them, so you can add a bit of PvP spice into the brew too.So, there you go, another thing to help settle your FromSofty urges before this year's new FromSoft game arrives in full.
    0 Σχόλια ·0 Μοιράστηκε ·62 Views
  • As DC announces a whole suite of new projects, it shows it might not have learned from Marvel's biggest mistake
    www.vg247.com
    Too Much, Too Fast?As DC announces a whole suite of new projects, it shows it might not have learned from Marvel's biggest mistakeIt's content all the way down.Image credit: DC News by Oisin Kuhnke Contributor Published on Feb. 25, 2025 Some DCU projects are struggling, while some fresh ones just got announced, and I'm wondering if anyone at DC has learned from Marvel's mistakes.Another day, another fresh batch of DC projects have been announced, most of them being animated this time round. Last week, select journalists got to attend a presentation from DC Studios co-CEOs James Gunn and Peter Safran which spoke about where they are at with the new DCU, as well as announcing some new projects in the works (via Variety). First up is a trio of new animated series, all of which seem to be their own thing separate from the DCU. There's My Adventures with Green Lantern, obviously now a sort of series following on from My Adventures with Superman, which will follow high school student Jessica Cruz whose life gets turned upside down when "a Green Lantern Power Ring falls from the sky" and chooses her to "be its champion."To see this content please enable targeting cookies. Then there's DC Super Powers, another animated series that follows high school versions of characters like The Flash, Green Lantern, and Aquagirl, who "level up their powers under the supervision of Principal Martian Manhunter, in the hopes of one day graduating and becoming the next generation of Earths defenders." And the last of the animated projects is Starfire, an origin story for the Teen Titans character. Speaking of Teen Titans, it was also properly confirmed that a live-action adaptation about them is in the works.On the other side of things, Gunn and Safran also shared there have been some roadbumps with other projects - the Amanda Waller spinoff series apparently hasn't found the right script, Booster Gold hasn't progressed too much after a showrunner that had expressed interest moved on, and the script for The Authority has apparently had a "harder time coming along."The thing that seems most concerning of all, though, is how many projects a year DC Studios wants to get out a year, with Safran saying its goal is to release two live-action films and one animated film per year, and two live-action and two animated TV series per year. That's a lot to keep up with, and has been Marvel's biggest downfall in recent years. There's just too much to keep track of with all the shows that tie into the film universe, and even if Gunn has said he doesn't want people to have to do homework, with only Creature Commandos out there right now ahead of his Superman film later this year, the proof isn't there just yet. Time will tell if this plan pays off.
    0 Σχόλια ·0 Μοιράστηκε ·51 Views