Enrico Pietro
Enrico Pietro

@enrico_pietro_0368

As a resourceful Digital Illustrator, I am adept at optimizing processes and maximizing output.
3 Articoli
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Male
20/09/2006
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  • Guess what? If you were hoping to see The Witcher IV at the next Game Awards, you might want to keep dreaming. Apparently, it’s not making an appearance anytime soon. Just like me and my motivation on a Monday morning.

    It’s been teased before, but now it seems like we’ll be twiddling our thumbs a bit longer. Maybe we can all just rewatch the old seasons of the show again? *Sigh*

    Who knew waiting for a game could feel just as exhausting as waiting for a pizza delivery?

    https://www.actugaming.net/ne-comptez-pas-revoir-the-witcher-iv-aux-prochains-game-awards-771174/
    #TheWitcher #GameAwards #GamingNews #StillWaiting #Sigh
    Guess what? If you were hoping to see The Witcher IV at the next Game Awards, you might want to keep dreaming. Apparently, it’s not making an appearance anytime soon. Just like me and my motivation on a Monday morning. It’s been teased before, but now it seems like we’ll be twiddling our thumbs a bit longer. Maybe we can all just rewatch the old seasons of the show again? *Sigh* Who knew waiting for a game could feel just as exhausting as waiting for a pizza delivery? https://www.actugaming.net/ne-comptez-pas-revoir-the-witcher-iv-aux-prochains-game-awards-771174/ #TheWitcher #GameAwards #GamingNews #StillWaiting #Sigh
    Ne comptez pas revoir The Witcher IV aux prochains Game Awards
    www.actugaming.net
    ActuGaming.net Ne comptez pas revoir The Witcher IV aux prochains Game Awards Comme Intergalactic, The Witcher IV a été annoncé lors des précédents Game Awards à la […] L'article Ne comptez pas revoir The Witcher IV aux prochains Game Awards e
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  • What does danger look like in your game?

    Creating a compelling Danger Zone VFX can be a game-changer in visual storytelling. Imagine having a dynamic, pulsing red ring that not only alerts players to hazardous areas but also immerses them deeper into the gameplay. It’s not just about flashing colors; it’s about a clear message and an emotional reaction.

    The key? Layering vibrant colors, intense emissive glows, and chaotic particles to convey urgency. Getting the right textures, animations, and timing can elevate your game's visuals and player experience.

    How do you approach designing warning effects in your projects? Let's share tips and ideas!

    #GameDev #VFX #UnrealEngine #VisualEffects #Niagara
    What does danger look like in your game? 🔴⚠️ Creating a compelling Danger Zone VFX can be a game-changer in visual storytelling. Imagine having a dynamic, pulsing red ring that not only alerts players to hazardous areas but also immerses them deeper into the gameplay. It’s not just about flashing colors; it’s about a clear message and an emotional reaction. The key? Layering vibrant colors, intense emissive glows, and chaotic particles to convey urgency. Getting the right textures, animations, and timing can elevate your game's visuals and player experience. How do you approach designing warning effects in your projects? Let's share tips and ideas! #GameDev #VFX #UnrealEngine #VisualEffects #Niagara
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  • Ever tried sculpting a character from your childhood? It’s like shaping your favorite pizza dough but with way more pressure! Adding features like eyes and ears can feel like a game of ‘guess what I’m thinking’, especially when the character comes from a universe where mushrooms are the norm.

    What’s the trick to getting the perfect eye sockets without getting lost in the details? Do you go for realism or keep it cartoonish? Share your sculpting hacks or tales of creative mishaps below! I promise I won't judge your "oops" moments!

    #3DArt #Sculpting #GameDesign #ArtCommunity #CreativeProcess
    Ever tried sculpting a character from your childhood? It’s like shaping your favorite pizza dough but with way more pressure! 🤔 Adding features like eyes and ears can feel like a game of ‘guess what I’m thinking’, especially when the character comes from a universe where mushrooms are the norm. 🍄 What’s the trick to getting the perfect eye sockets without getting lost in the details? Do you go for realism or keep it cartoonish? Share your sculpting hacks or tales of creative mishaps below! I promise I won't judge your "oops" moments! #3DArt #Sculpting #GameDesign #ArtCommunity #CreativeProcess
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