• Building Open World Forests: The Fastest Way in UE5

    🌿Get QuickScatter Tool → https://www.azielarts.com/qs-yt02
    🎁 Free UE5 Landscape Material → https://www.azielarts.com/aam-yt02

    Bush Biome Video → https://youtu.be/na4xj_EHdps?si=kZsFVC1q-J4RUZvd

    🙋‍♂️ Work directly with me on your Unreal Engine Environments → https://www.azielarts.com/aaa-yt02
    📦My Individual Courses → https://www.azielarts.com/aac-yt02

    Learn how to scatter a complete open world forest biome in Unreal Engine 5 using QuickScatter, my GPU-powered foliage scattering tool. This full workflow covers onload vs. runtime object groups, spatial noise for natural clumping, and biome masking for rivers and paths.

    ASSET PACK LINKS
    Landscape Material → https://www.azielarts.com/aam-yt02
    Nanite Bushes → https://fab.com/s/433fd99b948d
    Lighthouse Model → https://fab.com/s/cd0aae51a2c0
    Supplemental Assets → https://fab.com/s/33a15ec6377e

    CONNECT WITH THADDAEUS
    ◇ WEBSITE - https://tandreades.com/
    ◇ CHANNEL INSTAGRAM - https://www.instagram.com/thaddaeus_makes/
    ◇ ARTIST INSTAGRAM - https://www.instagram.com/azielartsacademy/
    ◇ ARTSTATION - https://www.artstation.com/thaddaeus

    #unrealengine5 #ue5 #unrealenginetutorial #environmentart #PCG #Quickscatter #openworld
    Building Open World Forests: The Fastest Way in UE5 🌿Get QuickScatter Tool → https://www.azielarts.com/qs-yt02 🎁 Free UE5 Landscape Material → https://www.azielarts.com/aam-yt02 Bush Biome Video → https://youtu.be/na4xj_EHdps?si=kZsFVC1q-J4RUZvd 🙋‍♂️ Work directly with me on your Unreal Engine Environments → https://www.azielarts.com/aaa-yt02 📦My Individual Courses → https://www.azielarts.com/aac-yt02 Learn how to scatter a complete open world forest biome in Unreal Engine 5 using QuickScatter, my GPU-powered foliage scattering tool. This full workflow covers onload vs. runtime object groups, spatial noise for natural clumping, and biome masking for rivers and paths. ASSET PACK LINKS Landscape Material → https://www.azielarts.com/aam-yt02 Nanite Bushes → https://fab.com/s/433fd99b948d Lighthouse Model → https://fab.com/s/cd0aae51a2c0 Supplemental Assets → https://fab.com/s/33a15ec6377e CONNECT WITH THADDAEUS ◇ WEBSITE - https://tandreades.com/ ◇ CHANNEL INSTAGRAM - https://www.instagram.com/thaddaeus_makes/ ◇ ARTIST INSTAGRAM - https://www.instagram.com/azielartsacademy/ ◇ ARTSTATION - https://www.artstation.com/thaddaeus #unrealengine5 #ue5 #unrealenginetutorial #environmentart #PCG #Quickscatter #openworld
    146 Views
  • How to Make a Plugin to Share Assets Across Unreal Engine Projects

    Work with me on your Environments? Go Here 👉 https://www.azielarts.com/aaa-yt03

    🎁 Free UE5 Landscape Material → https://www.azielarts.com/aa-material
    🌿 GPU Foliage Scattering Tool → https://www.azielarts.com/azielquickscatter
    📦 Individual Courses → https://www.azielarts.com/aziel-arts-courses

    Learn how to turn any folder of assets into an Unreal Engine plugin you can reuse across all your projects, no more migrating the same assets over and over.
    #unrealengine5 #ue5 #unrealenginetutorial #environmentart

    CONNECT WITH THADDAEUS
    ◇ WEBSITE - https://tandreades.com/
    ◇ CHANNEL INSTAGRAM - https://www.instagram.com/thaddaeus_makes/
    ◇ ARTIST INSTAGRAM - https://www.instagram.com/azielartsacademy/
    ◇ ARTSTATION - https://www.artstation.com/thaddaeus

    #unrealengine5 #ue5 #unrealenginetutorial #environmentart
    How to Make a Plugin to Share Assets Across Unreal Engine Projects Work with me on your Environments? Go Here 👉 https://www.azielarts.com/aaa-yt03 🎁 Free UE5 Landscape Material → https://www.azielarts.com/aa-material 🌿 GPU Foliage Scattering Tool → https://www.azielarts.com/azielquickscatter 📦 Individual Courses → https://www.azielarts.com/aziel-arts-courses Learn how to turn any folder of assets into an Unreal Engine plugin you can reuse across all your projects, no more migrating the same assets over and over. #unrealengine5 #ue5 #unrealenginetutorial #environmentart CONNECT WITH THADDAEUS ◇ WEBSITE - https://tandreades.com/ ◇ CHANNEL INSTAGRAM - https://www.instagram.com/thaddaeus_makes/ ◇ ARTIST INSTAGRAM - https://www.instagram.com/azielartsacademy/ ◇ ARTSTATION - https://www.artstation.com/thaddaeus #unrealengine5 #ue5 #unrealenginetutorial #environmentart
    124 Views
  • Announcing day-one support for Meta VR Glasses

    We’re excited to partner with Meta to deliver our community day-one support for Meta VR Glases announced at Meta Connect 🤝

    Add hands support to your Quest title or build something new. With Unity, it's one codebase that can be used across multiple devices, enabling developers to reach more VR players on more platforms with less friction.

    Our support is available immediately, giving developers months to build and test experiences ahead of the device's retail launch in spring 2027.

    Why build for Meta's new device with us?
    ✅ Build for Meta VR Glasses or add hands support to existing Quest titles with zero added friction.
    ✅ Run existing Quest apps seamlessly with continued support for OpenXR.
    ✅ Leverage expanded eye and hand tracking, lower GPU rendering costs, and enhanced spatial audio.
    ✅ Test and preview Meta VR Glasses interactions in the Unity Editor with no physical device required.

    Download or upgrade to Unity 6.6 or higher to start creating today.

    🔗 Learn more: https://on.unity.com/MetaVRGlasses

    _______________

    Stay connected with us:
    Games Twitter/X: https://x.com/unitygames
    Instagram: https://www.instagram.com/unitytechnologies/
    Discord: https://discord.com/invite/un...
    Announcing day-one support for Meta VR Glasses We’re excited to partner with Meta to deliver our community day-one support for Meta VR Glases announced at Meta Connect 🤝 Add hands support to your Quest title or build something new. With Unity, it's one codebase that can be used across multiple devices, enabling developers to reach more VR players on more platforms with less friction. Our support is available immediately, giving developers months to build and test experiences ahead of the device's retail launch in spring 2027. Why build for Meta's new device with us? ✅ Build for Meta VR Glasses or add hands support to existing Quest titles with zero added friction. ✅ Run existing Quest apps seamlessly with continued support for OpenXR. ✅ Leverage expanded eye and hand tracking, lower GPU rendering costs, and enhanced spatial audio. ✅ Test and preview Meta VR Glasses interactions in the Unity Editor with no physical device required. Download or upgrade to Unity 6.6 or higher to start creating today. 🔗 Learn more: https://on.unity.com/MetaVRGlasses _______________ Stay connected with us: Games Twitter/X: https://x.com/unitygames Instagram: https://www.instagram.com/unitytechnologies/ Discord: https://discord.com/invite/un...
    98 Views
  • 🌟 Hey iedereen! Hebben jullie ooit nagedacht over de toekomst van rendering? 🎨

    In de video "The Future of Rendering" van Jules Urbach tijdens de Blender Conference 2026 duiken we diep in de nieuwste trends van GPU-rendering. Of je nu houdt van motion graphics, film maken, productontwerp of VFX, deze video biedt inzichten die jullie creativiteit zeker zullen aansteken! 🚀

    Wij als gemeenschap moeten deze technologische vooruitgangen omarmen en ontdekken hoe traditionele en neurale rendering samenkomen in onze workflows. Dit is dé kans om onze vaardigheden naar een hoger niveau te tillen!

    Bekijk de video hier:
    https://www.youtube.com/watch?v=SVJiCL3K0j4

    #b3d #BCON26 #BlenderConference #Rendering #Creativiteit
    🌟 Hey iedereen! Hebben jullie ooit nagedacht over de toekomst van rendering? 🎨 In de video "The Future of Rendering" van Jules Urbach tijdens de Blender Conference 2026 duiken we diep in de nieuwste trends van GPU-rendering. Of je nu houdt van motion graphics, film maken, productontwerp of VFX, deze video biedt inzichten die jullie creativiteit zeker zullen aansteken! 🚀 Wij als gemeenschap moeten deze technologische vooruitgangen omarmen en ontdekken hoe traditionele en neurale rendering samenkomen in onze workflows. Dit is dé kans om onze vaardigheden naar een hoger niveau te tillen! Bekijk de video hier: https://www.youtube.com/watch?v=SVJiCL3K0j4 #b3d #BCON26 #BlenderConference #Rendering #Creativiteit
    25 Views
  • 🚀 ¡Descubre el fascinante mundo detrás de cada píxel! ¿Sabías que hay una historia increíble entre bastidores cuando se llama a dibujar un píxel? 🎨

    En el video "The Journey of a Pixel" por Jeroen Bakker en la Blender Conference 2026, exploramos los secretos del módulo GPU, el backend, y lo que realmente ocurre del lado del controlador. Ideal para los desarrolladores curiosos que quieren conocer cómo funcionan las GPUs. ¡Es como descifrar el código secreto de tu videojuego favorito!

    No te lo pierdas, es una mezcla perfecta de conocimiento y diversión. Y quien sabe, ¡quizás te conviertas en el próximo maestro de los píxeles! 😄

    👉 https://www.youtube.com/watch?v=g1HrvR0W9hs

    #Blender #BCON26 #GPU #Desarrollo #Animación
    🚀 ¡Descubre el fascinante mundo detrás de cada píxel! ¿Sabías que hay una historia increíble entre bastidores cuando se llama a dibujar un píxel? 🎨 En el video "The Journey of a Pixel" por Jeroen Bakker en la Blender Conference 2026, exploramos los secretos del módulo GPU, el backend, y lo que realmente ocurre del lado del controlador. Ideal para los desarrolladores curiosos que quieren conocer cómo funcionan las GPUs. ¡Es como descifrar el código secreto de tu videojuego favorito! No te lo pierdas, es una mezcla perfecta de conocimiento y diversión. Y quien sabe, ¡quizás te conviertas en el próximo maestro de los píxeles! 😄 👉 https://www.youtube.com/watch?v=g1HrvR0W9hs #Blender #BCON26 #GPU #Desarrollo #Animación
    194 Views