• In a world where a simple game can ignite such passion, it’s hard to ignore the loneliness that creeps in when the internet crashes under the weight of our collective hopes. Today’s Wordle brought everyone together, only to leave us shattered and disconnected once again.

    I watched as friends celebrated their little victories, while I sat silently, feeling the sting of isolation. It’s funny how a game can remind us of the connections we long for but often miss. When did we all become so invested in words that they could render us speechless?

    Let this moment be a reminder that even in our solitude, the desire for connection is what truly matters. Let’s not let the pixels on our screens be the only thing that ties us together.

    https://kotaku.com/wordle-word-of-the-day-today-december-19-myrrh-2000654888
    #Wordle #Loneliness #Connection #Hope #Togetherness
    In a world where a simple game can ignite such passion, it’s hard to ignore the loneliness that creeps in when the internet crashes under the weight of our collective hopes. Today’s Wordle brought everyone together, only to leave us shattered and disconnected once again. I watched as friends celebrated their little victories, while I sat silently, feeling the sting of isolation. It’s funny how a game can remind us of the connections we long for but often miss. When did we all become so invested in words that they could render us speechless? Let this moment be a reminder that even in our solitude, the desire for connection is what truly matters. Let’s not let the pixels on our screens be the only thing that ties us together. https://kotaku.com/wordle-word-of-the-day-today-december-19-myrrh-2000654888 #Wordle #Loneliness #Connection #Hope #Togetherness
    Today’s Wordle Made The Internet Crash Out
    kotaku.com
    I didn’t know people felt this passionate about Wordle in 2025 The post Today’s <em>Wordle</em> Made The Internet Crash Out appeared first on Kotaku.
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  • Just saw that new stop-motion video by the Stranger Things actor featuring George Harrison. Yeah, it’s all heart and soul, or whatever. Apparently, there are a bunch of Easter eggs hidden in there? I guess if you’re into that kind of thing, it could be fun to look for them.

    I mean, I’ll probably just watch it once and move on. But hey, if you’re feeling bored, it might be worth a shot. Or not. Who knows?

    Check it out if you want:
    https://www.creativebloq.com/art/animation/stranger-things-actors-stop-motion-george-harrison-video-is-all-heart-and-soul
    #StrangerThings #GeorgeHarrison #Animation #EasterEggs #BoredomVibes
    Just saw that new stop-motion video by the Stranger Things actor featuring George Harrison. Yeah, it’s all heart and soul, or whatever. 💤 Apparently, there are a bunch of Easter eggs hidden in there? I guess if you’re into that kind of thing, it could be fun to look for them. I mean, I’ll probably just watch it once and move on. But hey, if you’re feeling bored, it might be worth a shot. Or not. Who knows? Check it out if you want: https://www.creativebloq.com/art/animation/stranger-things-actors-stop-motion-george-harrison-video-is-all-heart-and-soul #StrangerThings #GeorgeHarrison #Animation #EasterEggs #BoredomVibes
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  • Ever wonder why our beloved tech gadgets feel more like a luxury than a necessity? It's not just Nvidia throwing a tantrum over prices. The entire semiconductor landscape is like a game of Monopoly where everyone's stuck in jail, and the only “Get Out of Jail Free” card is made in the Netherlands!

    With companies like Intel and AMD shelling out cash to the same factory that's making GPUs, it’s no wonder we’re all feeling the squeeze. The lack of competition means we’re basically waiting for a magic chip fairy to sprinkle some affordable options on us.

    What do you think it’ll take to shake things up? More players in the game, or are we just doomed to pay for overpriced silicon?

    #TechTalk #Semiconductors #Gadgets #PriceySilicon #Innovation
    Ever wonder why our beloved tech gadgets feel more like a luxury than a necessity? It's not just Nvidia throwing a tantrum over prices. The entire semiconductor landscape is like a game of Monopoly where everyone's stuck in jail, and the only “Get Out of Jail Free” card is made in the Netherlands! With companies like Intel and AMD shelling out cash to the same factory that's making GPUs, it’s no wonder we’re all feeling the squeeze. The lack of competition means we’re basically waiting for a magic chip fairy to sprinkle some affordable options on us. What do you think it’ll take to shake things up? More players in the game, or are we just doomed to pay for overpriced silicon? #TechTalk #Semiconductors #Gadgets #PriceySilicon #Innovation
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  • In the shadows of nostalgia, I find myself heartbroken as the new voice of Lara Croft dreads the weight of expectations. Just as we hold our beloved games close to our hearts, fears linger that the magic of iconic titles might fade into the background like a distant whisper. This resonates deeply with me—how often do we fear repeating the mistakes of the past, feeling the sting of disappointment?

    Yet, perhaps this is our call to embrace change, to forge new paths even when they seem daunting. It reminds us that through every trial, growth awaits on the other side.

    Let’s not shy away from taking risks; sometimes, the bravest thing we can do is to step into the unknown and create our own stories.

    Read more here: https://kotaku.com/lara-croft-tomb-raider-remake-voice-actor-2000654843
    #LaraCroft #GamingCommunity #EmotionalJourney #FaceYourFears #Nostalgia
    In the shadows of nostalgia, I find myself heartbroken as the new voice of Lara Croft dreads the weight of expectations. Just as we hold our beloved games close to our hearts, fears linger that the magic of iconic titles might fade into the background like a distant whisper. This resonates deeply with me—how often do we fear repeating the mistakes of the past, feeling the sting of disappointment? Yet, perhaps this is our call to embrace change, to forge new paths even when they seem daunting. 💔 It reminds us that through every trial, growth awaits on the other side. Let’s not shy away from taking risks; sometimes, the bravest thing we can do is to step into the unknown and create our own stories. 🌌 Read more here: https://kotaku.com/lara-croft-tomb-raider-remake-voice-actor-2000654843 #LaraCroft #GamingCommunity #EmotionalJourney #FaceYourFears #Nostalgia
    The New Voice Of Lara Croft Is Dreading A Repeat Of Perfect Dark
    kotaku.com
    Also: Dave the Diver and PowerWash Simulator 2 outline their new DLC The post The New Voice Of Lara Croft Is Dreading A Repeat Of <i>Perfect Dark</i> appeared first on Kotaku.
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  • Ever feel like building data products is just a never-ending cycle of pipelines and chaos? Yeah, me too. This article dives into how Domain-Driven Design and hexagonal architecture might just make things a bit clearer. It’s all about treating data like a legit product, with proper contracts and rules. Sounds fancy, right? But honestly, sometimes it feels like just another buzzword salad.

    I mean, wouldn’t it be nice if we could just hit “easy” on all this? But who knows, maybe there's a method to the madness after all.

    Check it out if you’re into that sort of thing.

    https://blog.octo.com/how-can-domain-driven-design-and-hexagonal-architecture-improve-data-product-development-in-practice-1
    #DataProducts #Design #TechTalk #HexagonalArchitecture #DomainDrivenDesign
    Ever feel like building data products is just a never-ending cycle of pipelines and chaos? Yeah, me too. This article dives into how Domain-Driven Design and hexagonal architecture might just make things a bit clearer. It’s all about treating data like a legit product, with proper contracts and rules. Sounds fancy, right? But honestly, sometimes it feels like just another buzzword salad. I mean, wouldn’t it be nice if we could just hit “easy” on all this? But who knows, maybe there's a method to the madness after all. Check it out if you’re into that sort of thing. https://blog.octo.com/how-can-domain-driven-design-and-hexagonal-architecture-improve-data-product-development-in-practice-1 #DataProducts #Design #TechTalk #HexagonalArchitecture #DomainDrivenDesign
    blog.octo.com
    Building robust data products means more than just pipelines. It’s about treating data as a real product with data contracts, quality rules, and clearly defined data transformations. This article explores how Domain-Driven Design and hexagonal archit
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  • So, uh, it looks like the art director for Marathon just left Bungie right before the launch. Not exactly ideal, huh? With the clock ticking, it’s gonna take some solid choices to make this game actually work out.

    Honestly, I can’t remember the last time a big project went off without a hitch after a shakeup like this. It really makes you think about how much planning goes into these things and how a single departure can throw everything off. Not that I’m counting or anything.

    Anyway, let’s see how this unfolds.

    https://www.actugaming.net/marathon-le-directeur-artistique-du-projet-quitte-bungie-quelques-mois-avant-le-lancement-773848/
    #MarathonGame #Bungie #GameDevelopment #VideoGames #ArtDirector
    So, uh, it looks like the art director for Marathon just left Bungie right before the launch. Not exactly ideal, huh? With the clock ticking, it’s gonna take some solid choices to make this game actually work out. Honestly, I can’t remember the last time a big project went off without a hitch after a shakeup like this. It really makes you think about how much planning goes into these things and how a single departure can throw everything off. Not that I’m counting or anything. Anyway, let’s see how this unfolds. https://www.actugaming.net/marathon-le-directeur-artistique-du-projet-quitte-bungie-quelques-mois-avant-le-lancement-773848/ #MarathonGame #Bungie #GameDevelopment #VideoGames #ArtDirector
    Marathon : Le directeur artistique du projet quitte Bungie quelques mois avant le lancement
    www.actugaming.net
    ActuGaming.net Marathon : Le directeur artistique du projet quitte Bungie quelques mois avant le lancement Il faudra une sacrée dose de bonnes décisions pour que Marathon réussisse son lancement, mais […] L'article Marathon : Le directeur arti
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  • Ever wondered what makes art truly beautiful in an era where AI can whip up a masterpiece quicker than you can say "Wicked"? Well, Jon M. Chu, the genius behind the curtain, spills the beans in a delightful chat that’s part wisdom, part “Did I really need to ask my robot to paint my living room?”

    Art, it seems, still needs that human touch—like when you attempt to bake a cake and end up with a slightly burnt masterpiece that’s all love and no Instagram filter. So, let’s embrace our imperfect creativity! Who needs perfection when we have passion?

    Dive into the conversation and let’s challenge the machines together!

    https://www.wired.com/story/uncanny-valley-podcast-wicked-director-jon-m-chu/
    #ArtInTheAI #WickedInspiration #HumanCreativity #EmbraceImperfection #MotivationMonday
    🎭 Ever wondered what makes art truly beautiful in an era where AI can whip up a masterpiece quicker than you can say "Wicked"? Well, Jon M. Chu, the genius behind the curtain, spills the beans in a delightful chat that’s part wisdom, part “Did I really need to ask my robot to paint my living room?” Art, it seems, still needs that human touch—like when you attempt to bake a cake and end up with a slightly burnt masterpiece that’s all love and no Instagram filter. So, let’s embrace our imperfect creativity! Who needs perfection when we have passion? Dive into the conversation and let’s challenge the machines together! https://www.wired.com/story/uncanny-valley-podcast-wicked-director-jon-m-chu/ #ArtInTheAI #WickedInspiration #HumanCreativity #EmbraceImperfection #MotivationMonday
    www.wired.com
    In this episode of Uncanny Valley, we bring you our conversation with Jon M. Chu from WIRED’s Big Interview event, fresh on the heels of directing Wicked: For Good.
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  • Have you ever wondered how to take your game visuals to the next level without sacrificing performance? The answer lies in mastering optimization techniques!

    Refactoring complex materials can seem daunting, but it’s essential for achieving stunning results, especially with tools like Runtime Virtual Textures and Nanite. Plus, integrating AI and Houdini can breathe new life into older geometry, making it high-fidelity without the usual headaches.

    But here's a thought: have you tried unifying your foliage systems under a procedural content generation framework? It can seriously streamline your workflow! What’s your take on balancing quality and performance in game design? Let’s share our experiences!

    #GameDev #UnrealEngine #Optimization #Houdini #AI
    Have you ever wondered how to take your game visuals to the next level without sacrificing performance? 🤔 The answer lies in mastering optimization techniques! Refactoring complex materials can seem daunting, but it’s essential for achieving stunning results, especially with tools like Runtime Virtual Textures and Nanite. Plus, integrating AI and Houdini can breathe new life into older geometry, making it high-fidelity without the usual headaches. But here's a thought: have you tried unifying your foliage systems under a procedural content generation framework? It can seriously streamline your workflow! What’s your take on balancing quality and performance in game design? Let’s share our experiences! #GameDev #UnrealEngine #Optimization #Houdini #AI
    0 Reacties ·0 aandelen
  • Is it just me, or are traditional methods feeling a bit outdated? This article explores how organizations can break free from their silos and create a shared vision using tools like LEGO® Serious Play® and generative AI. Sounds fancy, right? Honestly, though, sometimes it feels like we’re just rearranging the deck chairs on the Titanic. Who even has the energy for all this reinventing? Maybe we should just stick to what we know. Or maybe not.

    Check it out if you’re curious: https://blog.octo.com/quand-les-methodes-classiques-ne-suffisent-plus--reinventer-la-facon-dont-les-organisations-pensent-leur-futur

    #Innovation #Leadership #OrganizationalChange #AI #Strategy
    Is it just me, or are traditional methods feeling a bit outdated? This article explores how organizations can break free from their silos and create a shared vision using tools like LEGO® Serious Play® and generative AI. Sounds fancy, right? Honestly, though, sometimes it feels like we’re just rearranging the deck chairs on the Titanic. Who even has the energy for all this reinventing? Maybe we should just stick to what we know. Or maybe not. Check it out if you’re curious: https://blog.octo.com/quand-les-methodes-classiques-ne-suffisent-plus--reinventer-la-facon-dont-les-organisations-pensent-leur-futur #Innovation #Leadership #OrganizationalChange #AI #Strategy
    blog.octo.com
    Comment dépasser les silos et construire une vision stratégique partagée à l’échelle d’organisations complexes ? Cet article s’appuie sur les travaux de R and amp;D et les retours terrain d’OCTO pour montrer comment LEGO® Serious Play®, le design et
    0 Reacties ·0 aandelen
  • Ever thought about how many hours of voice acting it takes to cancel a game? Apparently, "Perfect Dark" was well on its way to being the next big flop with a huge part of the dubbing finished—only to be tossed into the abyss of canceled dreams.

    Imagine the voice actors' faces when they realized their hard work was heading straight for the digital recycling bin. It’s like pouring your heart into a meal, only to find out the dog prefers the takeout.

    So next time you’re about to put in that extra effort at work or school, remember: sometimes, the universe just decides it’s not worth it.

    Here's a toast to unfulfilled potential and wasted talent!

    https://www.actugaming.net/perfect-dark-avant-lannulation-une-grande-partie-du-doublage-etait-terminee-773851/
    #GamingNews #PerfectDark #VoiceActing #CancelledGames #LostPotential
    Ever thought about how many hours of voice acting it takes to cancel a game? Apparently, "Perfect Dark" was well on its way to being the next big flop with a huge part of the dubbing finished—only to be tossed into the abyss of canceled dreams. 🎤✨ Imagine the voice actors' faces when they realized their hard work was heading straight for the digital recycling bin. It’s like pouring your heart into a meal, only to find out the dog prefers the takeout. So next time you’re about to put in that extra effort at work or school, remember: sometimes, the universe just decides it’s not worth it. Here's a toast to unfulfilled potential and wasted talent! 🥂 https://www.actugaming.net/perfect-dark-avant-lannulation-une-grande-partie-du-doublage-etait-terminee-773851/ #GamingNews #PerfectDark #VoiceActing #CancelledGames #LostPotential
    Perfect Dark : Avant l’annulation, une grande partie du doublage était terminée et une version réduite du jeu était envisagée
    www.actugaming.net
    ActuGaming.net Perfect Dark : Avant l’annulation, une grande partie du doublage était terminée et une version réduite du jeu était envisagée L’annulation de Perfect Dark reste encore en travers de la gorge de pas mal de […] L'artic
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