• All weapons in Doom: The Dark Ages and how to get them

    You can easily kill a few demons in Doom: The Dark Ages with your hands, but as the Doom Slayer, you need all the firepower you can have. That’s where your weapons come in.

    Doom: The Dark Ages offers a considerable number of weapons to use, from the classic shotgun to a flail that gives this game its characteristic medieval flavor. You will find your favorites among them, but you should learn that each weapon responds to specific enemies’ weaknesses. Acquiring them and taking advantage of their strength is key to surviving in the fight against the demons.

    In this in-progress Doom: The Dark Ages guide, we’ll show you all the weapons in the game we’ve found so far — even the ones your giant robot uses — and how to make the best of them. 

    Doom: The Dark Ages weapons list

    In Doom: The Dark Ages, there are two types of weapons you can use when playing as the Doom Slayer.  The main arsenal is composed of guns and your shield, but also have your melee weapons, which are great for recovering ammo and finishing off enemies. And some weapons you only have access to when piloting Atlan, the demon-killer mecha. 

    You can only acquire a weapon by progressing in the main campaign. Below, you find a list of all the weapons in Doom: The Dark Ages we’ve found so far. Note that this guide is organized by the order in which you unlock them, with the chapter you gain each weapon in parentheses.

    Combat ShotgunPower GauntletShredderShield SawAcceleratorMachine Gun, for AtlanPulverizerImpalerCyclerSuper ShotgunFlailChainshotWith some exceptions, to get any of the guns in the game, you need to reach the chapter they are given and collect them from special pods that fall from the sky. Below, read on for details about how to get each weapon and how to best use it.

    Combat Shotgun

    You start the game with the Combat Shotgun as your only gun. By default, it can carry 20 bullets and is great in mid to close-range fights. Even in later chapters of the game, once you start upgrading it, the Combat Shotgun remains extremely useful. 

    Consider using the Combat Shotgun when you have to land massive damage on enemies due to having only short windows to attack them.

    Power Gauntlet

    As you advance to Chapter 1 “Village of Khalim,” you’ll acquire the Power Gauntlet, the first melee weapon in Doom: The Dark Ages. Once you have it, you can start punching enemies, who will drop ammo when hit for as long as you have melee stacks to spend.

    Although you can — and should — use the Power Gauntlet as much as you can, it works best if you perform the three-combo attack. To do so, you will need to hold three stacks, but it’s worth it! 

    Shredder

    The Shredder is a machine gun-like weapon — a fully automatic gun that shoots spikes. You get the Shredder in Chapter 1 “Village of Khalim” while you’re looking for the Demonic Portals to destroy them.

    Its shots aren’t as potent as the Combat Shotgun’s when taken individually, but since you can shoot lots of them quickly, you can shred enemies pretty fast whether they are close or far from you. Consider popping the Shredder when you want to daze them. 

    Shield Saw

    Even though your shield is basically a weapon from the first minute in Doom: The Dark Ages, it is only when you get the Shield Saw right at the beginning of Chapter 2 “Hebeth” that you unlock its full potential.

    The Shield Saw works as a long-range single shot, great for wiping stacks of weak enemies and exploding the superheated metal shields held by certain enemies. If you throw it at larger demons, it stuns them for a while and gives you the window to use all the other powerful weapons in your arsenal. It has great offensive potential and should take advantage of it.

    Accelerator

    The Accelerator is the second gun you get in Chapter 2 “Hebeth.” You find its pod while looking for the source of the demonic corruption in the “Defend Hebeth” mission. This quite futuristic-looking weapon stands out in the Medieval-inspired setting of Doom: The Dark Ages, but it is a strong tool to make your way through the armies from hell.

    You want to use the Accelerator especially when fighting armored enemies or those with shields, because plasma shots can superheat them faster than the other guns. It is the best tool to set up a shield throw to break the enemies’ defenses. 

    Atlan’s Machine Gun

    The normal attack mode of Atlan is based on using the robot’s massive hands to punch the big bad demons attacking you. However, in Chapter 3 “Barrier Core,” it’s when you get your hands on a double-cannon machine gun for your robot. 

    When using this weapon, you want to perform Perfect Dodges so you supercharge your gun. The barrels will turn blazing red and it will cause more damage. Unfortunately, it can be only used during specific moments in the campaign.

    Pulverizer

    You get the Pulverizer, one of the coolest and grimest guns in Doom: The Dark Ages, in Chapter 4 “Sentinel Barracks.” Right at the beginning of the chapter, it will be waiting for you in its pod. 

    The Pulverizer is a quite unique gun, since it crushes the skulls of demons to use as ammo. Because it shoots shards of bones in a wide arc, Pulverizer is the best gun to face groups of enemies. Just wait for the wave of demons to appear and start grinding skulls.

    Impaler

    As you get further into Chapter 4 “Sentinel Barracks,” looking for the Dragons Den, you receive the Impaler. This is your one-hand sniper. Aim well and take the shot to quickly finish off your target. It has less ammo than the other weapons, but each shot deals a lot of damage. 

    Since the Impaler is considered a Rail Spike type of weapon, it shares a slot with the Shredder. But when you use this gun, you want to go for headshots. During fights, it’s difficult to find the right moment to aim, but you can create that moment by stunning enemies. Then, all you need is one shot.

    Cycler

    The Cycler is the second Plasma weapon you get in the game. Like the Impaler, it shares the same slot with another gun. In this case, you change between the Accelerator and the Cycler. You will find it during Chapter 5 “The Holy City of Aratum” in one of the ships you need to destroy in the initial segment of the level.

    Like the Accelerator, the Cycler is great to use against shielded enemies and is perfect to explore the Energy Shields held by some enemies. This gun has a strong upgrade that applies Shock to enemies, a negative effect which makes enemies take more damage.

    Super Shotgun

    After you have faced the first Enforcer, you can get the Super Shotgun in Chapter 5 “The Holy City of Aratum.” The Super Shotgun is a short double barrel shotgun in the best The Terminator style capable of wiping whatever is in front of it.

    You want to swap from the Combat Shotgun to the Super Shotgun when you’re extremely close to enemies and want to maximize damage. Don’t even try to shoot enemies who are even a little bit far from you, because it will lose potency. The reload is excruciatingly slow so you want to be sure you’re going to hit the enemies. 

    Flail

    A flail might be the least expected weapon in Doom: The Dark Ages. However, behind its simple concept of being a heavy ball to hit enemies, the Flail is an extremely powerful melee weapon. For you to get the Flail, you need to play the beginning of Chapter 6 “Siege – Part 1.” Its pod will be waiting for you in front of a massive gate separating you from an army of demons. 

    Different from the Power Gauntlet, the Flail is a one-hit weapon. It recharges melee stacks slower than the other weapon, so you want to be mindful and take the most out of each swing. Flail is the go-to option when facing enemies with metal shields and against a group of enemies since it generates a small blast where it hits. 

    Chainshot

    Unlike the other weapons you have so far, the Chainshot is not in a pod or just waiting for you to be picked from a table. You need to complete a small puzzle in Chapter 6 “Siege – Part 1” as you go through the main mission of destroying the Gore Portals. 

    In one of the portals you enter — it is part of the main mission so you can’t miss it — you end up in a room with a pillar surrounded by an energy shield. Solve the puzzle to deactivate it and grab the Chainshot. This gun shoots its spheric core, which you can charge up to cause more damage. It’s a slow type of gun but works amazingly when trying to keep a safe distance from enemies.

    Check back soon for more weapons in Doom: The Dark Ages! 
    #all #weapons #doom #dark #ages
    All weapons in Doom: The Dark Ages and how to get them
    You can easily kill a few demons in Doom: The Dark Ages with your hands, but as the Doom Slayer, you need all the firepower you can have. That’s where your weapons come in. Doom: The Dark Ages offers a considerable number of weapons to use, from the classic shotgun to a flail that gives this game its characteristic medieval flavor. You will find your favorites among them, but you should learn that each weapon responds to specific enemies’ weaknesses. Acquiring them and taking advantage of their strength is key to surviving in the fight against the demons. In this in-progress Doom: The Dark Ages guide, we’ll show you all the weapons in the game we’ve found so far — even the ones your giant robot uses — and how to make the best of them.  Doom: The Dark Ages weapons list In Doom: The Dark Ages, there are two types of weapons you can use when playing as the Doom Slayer.  The main arsenal is composed of guns and your shield, but also have your melee weapons, which are great for recovering ammo and finishing off enemies. And some weapons you only have access to when piloting Atlan, the demon-killer mecha.  You can only acquire a weapon by progressing in the main campaign. Below, you find a list of all the weapons in Doom: The Dark Ages we’ve found so far. Note that this guide is organized by the order in which you unlock them, with the chapter you gain each weapon in parentheses. Combat ShotgunPower GauntletShredderShield SawAcceleratorMachine Gun, for AtlanPulverizerImpalerCyclerSuper ShotgunFlailChainshotWith some exceptions, to get any of the guns in the game, you need to reach the chapter they are given and collect them from special pods that fall from the sky. Below, read on for details about how to get each weapon and how to best use it. Combat Shotgun You start the game with the Combat Shotgun as your only gun. By default, it can carry 20 bullets and is great in mid to close-range fights. Even in later chapters of the game, once you start upgrading it, the Combat Shotgun remains extremely useful.  Consider using the Combat Shotgun when you have to land massive damage on enemies due to having only short windows to attack them. Power Gauntlet As you advance to Chapter 1 “Village of Khalim,” you’ll acquire the Power Gauntlet, the first melee weapon in Doom: The Dark Ages. Once you have it, you can start punching enemies, who will drop ammo when hit for as long as you have melee stacks to spend. Although you can — and should — use the Power Gauntlet as much as you can, it works best if you perform the three-combo attack. To do so, you will need to hold three stacks, but it’s worth it!  Shredder The Shredder is a machine gun-like weapon — a fully automatic gun that shoots spikes. You get the Shredder in Chapter 1 “Village of Khalim” while you’re looking for the Demonic Portals to destroy them. Its shots aren’t as potent as the Combat Shotgun’s when taken individually, but since you can shoot lots of them quickly, you can shred enemies pretty fast whether they are close or far from you. Consider popping the Shredder when you want to daze them.  Shield Saw Even though your shield is basically a weapon from the first minute in Doom: The Dark Ages, it is only when you get the Shield Saw right at the beginning of Chapter 2 “Hebeth” that you unlock its full potential. The Shield Saw works as a long-range single shot, great for wiping stacks of weak enemies and exploding the superheated metal shields held by certain enemies. If you throw it at larger demons, it stuns them for a while and gives you the window to use all the other powerful weapons in your arsenal. It has great offensive potential and should take advantage of it. Accelerator The Accelerator is the second gun you get in Chapter 2 “Hebeth.” You find its pod while looking for the source of the demonic corruption in the “Defend Hebeth” mission. This quite futuristic-looking weapon stands out in the Medieval-inspired setting of Doom: The Dark Ages, but it is a strong tool to make your way through the armies from hell. You want to use the Accelerator especially when fighting armored enemies or those with shields, because plasma shots can superheat them faster than the other guns. It is the best tool to set up a shield throw to break the enemies’ defenses.  Atlan’s Machine Gun The normal attack mode of Atlan is based on using the robot’s massive hands to punch the big bad demons attacking you. However, in Chapter 3 “Barrier Core,” it’s when you get your hands on a double-cannon machine gun for your robot.  When using this weapon, you want to perform Perfect Dodges so you supercharge your gun. The barrels will turn blazing red and it will cause more damage. Unfortunately, it can be only used during specific moments in the campaign. Pulverizer You get the Pulverizer, one of the coolest and grimest guns in Doom: The Dark Ages, in Chapter 4 “Sentinel Barracks.” Right at the beginning of the chapter, it will be waiting for you in its pod.  The Pulverizer is a quite unique gun, since it crushes the skulls of demons to use as ammo. Because it shoots shards of bones in a wide arc, Pulverizer is the best gun to face groups of enemies. Just wait for the wave of demons to appear and start grinding skulls. Impaler As you get further into Chapter 4 “Sentinel Barracks,” looking for the Dragons Den, you receive the Impaler. This is your one-hand sniper. Aim well and take the shot to quickly finish off your target. It has less ammo than the other weapons, but each shot deals a lot of damage.  Since the Impaler is considered a Rail Spike type of weapon, it shares a slot with the Shredder. But when you use this gun, you want to go for headshots. During fights, it’s difficult to find the right moment to aim, but you can create that moment by stunning enemies. Then, all you need is one shot. Cycler The Cycler is the second Plasma weapon you get in the game. Like the Impaler, it shares the same slot with another gun. In this case, you change between the Accelerator and the Cycler. You will find it during Chapter 5 “The Holy City of Aratum” in one of the ships you need to destroy in the initial segment of the level. Like the Accelerator, the Cycler is great to use against shielded enemies and is perfect to explore the Energy Shields held by some enemies. This gun has a strong upgrade that applies Shock to enemies, a negative effect which makes enemies take more damage. Super Shotgun After you have faced the first Enforcer, you can get the Super Shotgun in Chapter 5 “The Holy City of Aratum.” The Super Shotgun is a short double barrel shotgun in the best The Terminator style capable of wiping whatever is in front of it. You want to swap from the Combat Shotgun to the Super Shotgun when you’re extremely close to enemies and want to maximize damage. Don’t even try to shoot enemies who are even a little bit far from you, because it will lose potency. The reload is excruciatingly slow so you want to be sure you’re going to hit the enemies.  Flail A flail might be the least expected weapon in Doom: The Dark Ages. However, behind its simple concept of being a heavy ball to hit enemies, the Flail is an extremely powerful melee weapon. For you to get the Flail, you need to play the beginning of Chapter 6 “Siege – Part 1.” Its pod will be waiting for you in front of a massive gate separating you from an army of demons.  Different from the Power Gauntlet, the Flail is a one-hit weapon. It recharges melee stacks slower than the other weapon, so you want to be mindful and take the most out of each swing. Flail is the go-to option when facing enemies with metal shields and against a group of enemies since it generates a small blast where it hits.  Chainshot Unlike the other weapons you have so far, the Chainshot is not in a pod or just waiting for you to be picked from a table. You need to complete a small puzzle in Chapter 6 “Siege – Part 1” as you go through the main mission of destroying the Gore Portals.  In one of the portals you enter — it is part of the main mission so you can’t miss it — you end up in a room with a pillar surrounded by an energy shield. Solve the puzzle to deactivate it and grab the Chainshot. This gun shoots its spheric core, which you can charge up to cause more damage. It’s a slow type of gun but works amazingly when trying to keep a safe distance from enemies. Check back soon for more weapons in Doom: The Dark Ages!  #all #weapons #doom #dark #ages
    All weapons in Doom: The Dark Ages and how to get them
    www.polygon.com
    You can easily kill a few demons in Doom: The Dark Ages with your hands, but as the Doom Slayer, you need all the firepower you can have. That’s where your weapons come in. Doom: The Dark Ages offers a considerable number of weapons to use, from the classic shotgun to a flail that gives this game its characteristic medieval flavor. You will find your favorites among them, but you should learn that each weapon responds to specific enemies’ weaknesses. Acquiring them and taking advantage of their strength is key to surviving in the fight against the demons. In this in-progress Doom: The Dark Ages guide, we’ll show you all the weapons in the game we’ve found so far — even the ones your giant robot uses — and how to make the best of them.  Doom: The Dark Ages weapons list In Doom: The Dark Ages, there are two types of weapons you can use when playing as the Doom Slayer.  The main arsenal is composed of guns and your shield, but also have your melee weapons, which are great for recovering ammo and finishing off enemies. And some weapons you only have access to when piloting Atlan, the demon-killer mecha.  You can only acquire a weapon by progressing in the main campaign. Below, you find a list of all the weapons in Doom: The Dark Ages we’ve found so far. Note that this guide is organized by the order in which you unlock them, with the chapter you gain each weapon in parentheses. Combat Shotgun (Chapter 1) Power Gauntlet (Chapter 1) Shredder (Chapter 1) Shield Saw (Chapter 2) Accelerator (Chapter 2) Machine Gun, for Atlan (Chapter 3) Pulverizer (Chapter 4) Impaler (Chapter 4) Cycler (Chapter 5) Super Shotgun (Chapter 5) Flail (Chapter 6) Chainshot (Chapter 6) With some exceptions, to get any of the guns in the game, you need to reach the chapter they are given and collect them from special pods that fall from the sky. Below, read on for details about how to get each weapon and how to best use it. Combat Shotgun You start the game with the Combat Shotgun as your only gun. By default, it can carry 20 bullets and is great in mid to close-range fights. Even in later chapters of the game, once you start upgrading it, the Combat Shotgun remains extremely useful.  Consider using the Combat Shotgun when you have to land massive damage on enemies due to having only short windows to attack them (as happens when you’re fighting shielded leaders, for example). Power Gauntlet As you advance to Chapter 1 “Village of Khalim,” you’ll acquire the Power Gauntlet, the first melee weapon in Doom: The Dark Ages. Once you have it, you can start punching enemies, who will drop ammo when hit for as long as you have melee stacks to spend. Although you can — and should — use the Power Gauntlet as much as you can, it works best if you perform the three-combo attack. To do so, you will need to hold three stacks, but it’s worth it!  Shredder The Shredder is a machine gun-like weapon — a fully automatic gun that shoots spikes. You get the Shredder in Chapter 1 “Village of Khalim” while you’re looking for the Demonic Portals to destroy them. Its shots aren’t as potent as the Combat Shotgun’s when taken individually, but since you can shoot lots of them quickly, you can shred enemies pretty fast whether they are close or far from you. Consider popping the Shredder when you want to daze them.  Shield Saw Even though your shield is basically a weapon from the first minute in Doom: The Dark Ages, it is only when you get the Shield Saw right at the beginning of Chapter 2 “Hebeth” that you unlock its full potential. The Shield Saw works as a long-range single shot, great for wiping stacks of weak enemies and exploding the superheated metal shields held by certain enemies. If you throw it at larger demons, it stuns them for a while and gives you the window to use all the other powerful weapons in your arsenal. It has great offensive potential and should take advantage of it. Accelerator The Accelerator is the second gun you get in Chapter 2 “Hebeth.” You find its pod while looking for the source of the demonic corruption in the “Defend Hebeth” mission. This quite futuristic-looking weapon stands out in the Medieval-inspired setting of Doom: The Dark Ages, but it is a strong tool to make your way through the armies from hell. You want to use the Accelerator especially when fighting armored enemies or those with shields, because plasma shots can superheat them faster than the other guns. It is the best tool to set up a shield throw to break the enemies’ defenses.  Atlan’s Machine Gun The normal attack mode of Atlan is based on using the robot’s massive hands to punch the big bad demons attacking you. However, in Chapter 3 “Barrier Core,” it’s when you get your hands on a double-cannon machine gun for your robot.  When using this weapon, you want to perform Perfect Dodges so you supercharge your gun. The barrels will turn blazing red and it will cause more damage. Unfortunately, it can be only used during specific moments in the campaign. Pulverizer You get the Pulverizer, one of the coolest and grimest guns in Doom: The Dark Ages, in Chapter 4 “Sentinel Barracks.” Right at the beginning of the chapter, it will be waiting for you in its pod.  The Pulverizer is a quite unique gun, since it crushes the skulls of demons to use as ammo. Because it shoots shards of bones in a wide arc, Pulverizer is the best gun to face groups of enemies. Just wait for the wave of demons to appear and start grinding skulls. Impaler As you get further into Chapter 4 “Sentinel Barracks,” looking for the Dragons Den, you receive the Impaler. This is your one-hand sniper. Aim well and take the shot to quickly finish off your target. It has less ammo than the other weapons, but each shot deals a lot of damage.  Since the Impaler is considered a Rail Spike type of weapon, it shares a slot with the Shredder. But when you use this gun, you want to go for headshots. During fights, it’s difficult to find the right moment to aim, but you can create that moment by stunning enemies. Then, all you need is one shot. Cycler The Cycler is the second Plasma weapon you get in the game. Like the Impaler, it shares the same slot with another gun. In this case, you change between the Accelerator and the Cycler. You will find it during Chapter 5 “The Holy City of Aratum” in one of the ships you need to destroy in the initial segment of the level. Like the Accelerator, the Cycler is great to use against shielded enemies and is perfect to explore the Energy Shields held by some enemies. This gun has a strong upgrade that applies Shock to enemies, a negative effect which makes enemies take more damage. Super Shotgun After you have faced the first Enforcer, you can get the Super Shotgun in Chapter 5 “The Holy City of Aratum.” The Super Shotgun is a short double barrel shotgun in the best The Terminator style capable of wiping whatever is in front of it. You want to swap from the Combat Shotgun to the Super Shotgun when you’re extremely close to enemies and want to maximize damage. Don’t even try to shoot enemies who are even a little bit far from you, because it will lose potency. The reload is excruciatingly slow so you want to be sure you’re going to hit the enemies.  Flail A flail might be the least expected weapon in Doom: The Dark Ages. However, behind its simple concept of being a heavy ball to hit enemies, the Flail is an extremely powerful melee weapon. For you to get the Flail, you need to play the beginning of Chapter 6 “Siege – Part 1.” Its pod will be waiting for you in front of a massive gate separating you from an army of demons.  Different from the Power Gauntlet, the Flail is a one-hit weapon. It recharges melee stacks slower than the other weapon, so you want to be mindful and take the most out of each swing. Flail is the go-to option when facing enemies with metal shields and against a group of enemies since it generates a small blast where it hits.  Chainshot Unlike the other weapons you have so far, the Chainshot is not in a pod or just waiting for you to be picked from a table. You need to complete a small puzzle in Chapter 6 “Siege – Part 1” as you go through the main mission of destroying the Gore Portals.  In one of the portals you enter — it is part of the main mission so you can’t miss it — you end up in a room with a pillar surrounded by an energy shield. Solve the puzzle to deactivate it and grab the Chainshot. This gun shoots its spheric core, which you can charge up to cause more damage. It’s a slow type of gun but works amazingly when trying to keep a safe distance from enemies. Check back soon for more weapons in Doom: The Dark Ages! 
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  • Mario Kart World, Donkey Kong Bananza “Could Not Be Realised” on Original Switch – President

    News
    Mario Kart World, Donkey Kong Bananza “Could Not Be Realised” on Original Switch – President
    Nintendo president Shuntaro Furukawa spoke about how the older hardware of the Switch couldn't support new gameplay experiences.
    Posted By Joelle Daniels | On 14th, May.
    2025
    While Nintendo has already revealed its forecasts for the sales of the Switch 2 for the next fiscal year, president Shuntaro Furukawa also spoke about the original Switch during an investor Q&A.
    As caught by GamesRadar, Furukawa mentioned that one of the main reasons for Nintendo to create the Switch 2 was so that developers could work with upgraded hardware.
    Answering a question about whether the Switch 2 would just be a stopgap console release sandwiched between the original Switch and a more radical new offering down the line, Furukawa spoke about why Nintendo made the choices it did with the upcoming console.
    In his answer, he said that offering new gameplay experiences was one of the key reasons for the new hardware.
    “Over the course of these eight years and counting, it has become necessary to increase hardware processing performance in order for software developers to realize one of Nintendo’s most valued tenets: offering new gameplay experiences.” Furukawa said.
    “Thus, this time we decided to design the hardware with enhanced processing capability.
    We believe that Mario Kart World and Donkey Kong Bananza offer new gameplay experiences that could not be realized on Nintendo Switch.” Furukawa also spoke about the company’s plans for games going forward, and how it will ultimately make the upcoming Switch 2 the “new standard” for the kind of hardware that developers and customers can expect from the company.
    “Going forward, we will develop a variety of new titles centered on Nintendo Switch 2 and offer new gameplay experiences,” he said.
    “We aim to make Nintendo Switch 2 the new standard for Nintendo Switch, as hardware that continues to provide fresh surprises to our consumers.” During the same Q&A, Furukawa had also spoken about the company’s target of selling 15 million units of the Switch 2.
    He also noted that the conservative forecast for the new console largely came about because of its higher cost, which in turn is expected to add more hurdles when it comes to wider adoption by the player base.
    “We’ve set projected sales for the Nintendo Switch 2 in the ongoing fiscal year at 15 million units,” said Furukawa.
    “This figure is based on a target comparable to sales of the original Nintendo Switch during the 10-month period from its launch in March 2017 to the end of December the same year.” “Since the Switch 2 is priced higher than the original Switch, we recognize that there will be considerable hurdles in achieving the console’s widespread adoption in the early stages,” he continued.
    While Nintendo is gearing up for the June 5 launch of the console, in its recent earnings report, the company also noted that it will continue to support the original Switch with more game releases down the line.
    Some of the games noted to be coming out for the older console include Pokemon Legends: Z-A, Metroid Prime 4: Beyond, Rhythm Heaven Groove, Tomodachi Life: Living the Dream, and Pokemon Champions.
    The company has also noted that the $449.99 price tag for the Switch 2 might get affected down the line because of the affects of the US’s tariffs on imported goods.
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    Mario Kart World, Donkey Kong Bananza “Could Not Be Realised” on Original Switch – President
    News Mario Kart World, Donkey Kong Bananza “Could Not Be Realised” on Original Switch – President Nintendo president Shuntaro Furukawa spoke about how the older hardware of the Switch couldn't support new gameplay experiences. Posted By Joelle Daniels | On 14th, May. 2025 While Nintendo has already revealed its forecasts for the sales of the Switch 2 for the next fiscal year, president Shuntaro Furukawa also spoke about the original Switch during an investor Q&A. As caught by GamesRadar, Furukawa mentioned that one of the main reasons for Nintendo to create the Switch 2 was so that developers could work with upgraded hardware. Answering a question about whether the Switch 2 would just be a stopgap console release sandwiched between the original Switch and a more radical new offering down the line, Furukawa spoke about why Nintendo made the choices it did with the upcoming console. In his answer, he said that offering new gameplay experiences was one of the key reasons for the new hardware. “Over the course of these eight years and counting, it has become necessary to increase hardware processing performance in order for software developers to realize one of Nintendo’s most valued tenets: offering new gameplay experiences.” Furukawa said. “Thus, this time we decided to design the hardware with enhanced processing capability. We believe that Mario Kart World and Donkey Kong Bananza offer new gameplay experiences that could not be realized on Nintendo Switch.” Furukawa also spoke about the company’s plans for games going forward, and how it will ultimately make the upcoming Switch 2 the “new standard” for the kind of hardware that developers and customers can expect from the company. “Going forward, we will develop a variety of new titles centered on Nintendo Switch 2 and offer new gameplay experiences,” he said. “We aim to make Nintendo Switch 2 the new standard for Nintendo Switch, as hardware that continues to provide fresh surprises to our consumers.” During the same Q&A, Furukawa had also spoken about the company’s target of selling 15 million units of the Switch 2. He also noted that the conservative forecast for the new console largely came about because of its higher cost, which in turn is expected to add more hurdles when it comes to wider adoption by the player base. “We’ve set projected sales for the Nintendo Switch 2 in the ongoing fiscal year at 15 million units,” said Furukawa. “This figure is based on a target comparable to sales of the original Nintendo Switch during the 10-month period from its launch in March 2017 to the end of December the same year.” “Since the Switch 2 is priced higher than the original Switch, we recognize that there will be considerable hurdles in achieving the console’s widespread adoption in the early stages,” he continued. While Nintendo is gearing up for the June 5 launch of the console, in its recent earnings report, the company also noted that it will continue to support the original Switch with more game releases down the line. Some of the games noted to be coming out for the older console include Pokemon Legends: Z-A, Metroid Prime 4: Beyond, Rhythm Heaven Groove, Tomodachi Life: Living the Dream, and Pokemon Champions. The company has also noted that the $449.99 price tag for the Switch 2 might get affected down the line because of the affects of the US’s tariffs on imported goods. Tagged With: Elden Ring: Nightreign Publisher:Bandai Namco Developer:FromSoftware Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More DOOM: The Dark Ages Publisher:Bethesda Softworks Developer:id Software Platforms:Xbox Series X, PS5, PCView More Death Stranding 2: On the Beach Publisher:Sony Developer:Kojima Productions Platforms:PS5View More Amazing Articles You Might Want To Check Out! Mario Kart World, Donkey Kong Bananza “Could Not Be Realised” on Original Switch – President Nintendo president Shuntaro Furukawa spoke about how the older hardware of the Switch couldn't support new gam... PS5 Hits 77.8 Million Units Shipped Worldwide The console shipped 2.8 million units worldwide in the final quarter of the 2024-25 fiscal year, with total sh... Hogwarts Legacy Trailer Shows Switch vs Switch 2 Graphics Comparison WB Games' open world action RPG will be a launch title for the Nintendo Switch 2 when the console releases wor... Clair Obscur: Expedition 33 Dev Says a Nintendo Switch 2 Port “Could be Interesting” French studio Sandfall Interactive could be open to bringing its acclaimed JRPG to Nintendo's upcoming next-ge... The Super Mario Bros. Movie Sequel Could be Titled Super Mario World Nintendo, Universal, and Illumination's next Super Mario movie could be named after the beloved 1991 2D sidesc... The Wait for Grand Theft Auto 6’s Next Trailer is Going to Feel Excruciatingly Long GTA 6's newest trailer was a great one, but it has left us wanting more- which we're not getting for a while y... View More Source: https://gamingbolt.com/mario-kart-world-donkey-kong-bananza-could-not-be-realised-on-original-switch-president #mario #kart #world #donkey #kong #bananza #could #not #realised #original #switch #president
    Mario Kart World, Donkey Kong Bananza “Could Not Be Realised” on Original Switch – President
    gamingbolt.com
    News Mario Kart World, Donkey Kong Bananza “Could Not Be Realised” on Original Switch – President Nintendo president Shuntaro Furukawa spoke about how the older hardware of the Switch couldn't support new gameplay experiences. Posted By Joelle Daniels | On 14th, May. 2025 While Nintendo has already revealed its forecasts for the sales of the Switch 2 for the next fiscal year, president Shuntaro Furukawa also spoke about the original Switch during an investor Q&A. As caught by GamesRadar, Furukawa mentioned that one of the main reasons for Nintendo to create the Switch 2 was so that developers could work with upgraded hardware. Answering a question about whether the Switch 2 would just be a stopgap console release sandwiched between the original Switch and a more radical new offering down the line, Furukawa spoke about why Nintendo made the choices it did with the upcoming console. In his answer, he said that offering new gameplay experiences was one of the key reasons for the new hardware. “Over the course of these eight years and counting, it has become necessary to increase hardware processing performance in order for software developers to realize one of Nintendo’s most valued tenets: offering new gameplay experiences.” Furukawa said. “Thus, this time we decided to design the hardware with enhanced processing capability. We believe that Mario Kart World and Donkey Kong Bananza offer new gameplay experiences that could not be realized on Nintendo Switch.” Furukawa also spoke about the company’s plans for games going forward, and how it will ultimately make the upcoming Switch 2 the “new standard” for the kind of hardware that developers and customers can expect from the company. “Going forward, we will develop a variety of new titles centered on Nintendo Switch 2 and offer new gameplay experiences,” he said. “We aim to make Nintendo Switch 2 the new standard for Nintendo Switch, as hardware that continues to provide fresh surprises to our consumers.” During the same Q&A, Furukawa had also spoken about the company’s target of selling 15 million units of the Switch 2. He also noted that the conservative forecast for the new console largely came about because of its higher cost, which in turn is expected to add more hurdles when it comes to wider adoption by the player base. “We’ve set projected sales for the Nintendo Switch 2 in the ongoing fiscal year at 15 million units,” said Furukawa. “This figure is based on a target comparable to sales of the original Nintendo Switch during the 10-month period from its launch in March 2017 to the end of December the same year.” “Since the Switch 2 is priced higher than the original Switch, we recognize that there will be considerable hurdles in achieving the console’s widespread adoption in the early stages,” he continued. While Nintendo is gearing up for the June 5 launch of the console, in its recent earnings report, the company also noted that it will continue to support the original Switch with more game releases down the line. Some of the games noted to be coming out for the older console include Pokemon Legends: Z-A, Metroid Prime 4: Beyond, Rhythm Heaven Groove, Tomodachi Life: Living the Dream, and Pokemon Champions. The company has also noted that the $449.99 price tag for the Switch 2 might get affected down the line because of the affects of the US’s tariffs on imported goods. Tagged With: Elden Ring: Nightreign Publisher:Bandai Namco Developer:FromSoftware Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More DOOM: The Dark Ages Publisher:Bethesda Softworks Developer:id Software Platforms:Xbox Series X, PS5, PCView More Death Stranding 2: On the Beach Publisher:Sony Developer:Kojima Productions Platforms:PS5View More Amazing Articles You Might Want To Check Out! Mario Kart World, Donkey Kong Bananza “Could Not Be Realised” on Original Switch – President Nintendo president Shuntaro Furukawa spoke about how the older hardware of the Switch couldn't support new gam... PS5 Hits 77.8 Million Units Shipped Worldwide The console shipped 2.8 million units worldwide in the final quarter of the 2024-25 fiscal year, with total sh... Hogwarts Legacy Trailer Shows Switch vs Switch 2 Graphics Comparison WB Games' open world action RPG will be a launch title for the Nintendo Switch 2 when the console releases wor... Clair Obscur: Expedition 33 Dev Says a Nintendo Switch 2 Port “Could be Interesting” French studio Sandfall Interactive could be open to bringing its acclaimed JRPG to Nintendo's upcoming next-ge... The Super Mario Bros. Movie Sequel Could be Titled Super Mario World Nintendo, Universal, and Illumination's next Super Mario movie could be named after the beloved 1991 2D sidesc... The Wait for Grand Theft Auto 6’s Next Trailer is Going to Feel Excruciatingly Long GTA 6's newest trailer was a great one, but it has left us wanting more- which we're not getting for a while y... View More
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  • The Wait for Grand Theft Auto 6’s Next Trailer is Going to Feel Excruciatingly Long
    When Rockstar Games talks about the next Grand Theft Auto, the entire games industry stops what it’s doing to pay attention, and recently, the company dropped a new trailer for the upcoming and long anticipated Grand Theft Auto 6.
    It wasn’t necessarily a lengthy trailer, but it was certainly a packed one, showcasing glimpses of various characters (including the two protagonists), several locations, gameplay footage, bits and pieces of the story, and more.
    As is often the case with Rockstar trailers, each shot felt carefully picked, offering exciting insight into the upcoming open world crime epic’s world.
    However, it did so without feeling like it was overplaying its hand.
    Rockstar has a knack for crafting trailers that feel restrained and manage to hold a lot of information back even with all of the things that they do show, and Grand Theft Auto 6’s trailer felt no different.
    And though that wouldn’t ordinarily be an issue with the marketing cycle for any other game, knowing how Rockstar operates, it likely won’t be long before the thirst for more info sets in for many. Grand Theft Auto 6’s second trailer arrived well over a year after its reveal trailer did, which is very much part for the course for a Rockstar marketing cycle- just like at how the company handled Red Dead Redemption 2, for instance.
    That, of course, means it’s very likely going to be a while before we get the next trailer for Grand Theft Auto 6, especially because, as Rockstar confirmed shortly before the second trailer went live, that the game had been delayed from its previously planned Fall 2025 launch to a May 26, 2026 release.
    That GTA 6 would likely get delayed was something that many had already made their peace with the moment a Fall 2025 launch window was announced, so the delay didn’t necessarily come as a shock- though it does mean that Rockstar now has more time to deliberately and carefully pick the timing for when it wants to show more of GTA 6… and Rockstar, as we know, is a company that likes to take its time.
    And why is that going to be frustrating, other than the plain and simple fact that the wait for Grand Theft Auto 6 is continuing to stretch on even now, twelve years on from its predecessor’s release and seven years after Rockstar’s last major game, Red Dead Redemption 2, came out? Well, perhaps it’s because of the fact that, at this point, a little over a year out from GTA 6’s release, there’s still so much that we just don’t know about the game.
    With its two official trailers so far, Rockstar has officially confirmed several crucial details – from the game being set in Vice City and its surrounding regions to Lucia and Jason starring as the game’s leading duo in what’s looking like a modern Bonnie and Clyde-inspired story – but in classic Rockstar fashion, the company has kept its cards pretty close to its chest.
    It has very carefully chosen what to show and what to confirm, and deliberately left out what at this stage feels like a lot.
    We do not, for instance, know how the world is structured. Grand Theft Auto 4 and 5 completely reimagined and redesigned their settings of Liberty City and Los Santos respectively, when compared to their past renditions, and GTA 6 is of course doing the same with Vice City and other locales in the state of Leonida.
    Details on a number of these locations have emerged alongside the game’s second trailer, but there’s much of the world that we haven’t seen even now.
    What should we expect from the environmental diversity? What kinds of different activities will the world offer up across its many locations? How different (or not) will some of these locations be to what we remember from Vice City’s past iteration?
    And that’s not all by any means.
    We do not, for instance, know much about the leading pair of Lucia and Jason even now.
    Both trailers for GTA 6 have given us a cursory look into the pair, yes, but much of their backstories and their history together has been left untouched, while we haven’t really seen much more than a few glimpses here and there of the game’s cast of secondary characters either.
    We also don’t know what to expect from the mission structure and design- is Rockstar going to stick with the story of cinematic, highly scripted missions that it has always been known for, something that it did start drawing some criticism for with Red Dead Redemption 2, or is GTA 6 going to shake things up a little bit?
    Beyond that, what are the customization and progression mechanics going to look like? What should we expect from GTA 6’s roster of vehicles and weapons? Will the character switching work the way it did in Grand Theft Auto 5? Will the game continue to play with choice and consequence mechanics the way both Grand Theft Auto 5 and Red Dead Redemption 2 did in their own unique ways, and to varying degrees? And of course, above all else, many are still also pondering on the big question- what will GTA 6’s online component be like? Presumably, the game won’t launch with its own version of GTA Online- so when will it arrive, and how will it up the ante on GTA 5’s online component?
    All of this isn’t to say that Rockstar hasn’t done well with the two gameplay trailers that it has put out for GTA 6 thus far.
    On the contrary, both of its trailers have generated massive buzz and excitement, as evidenced by the massive viewership numbers they’ve both touted (the second trailer in particular broke all viewership records for a new video launch, according to Rockstar Games).
    The frustration comes not from Rockstar not having shown anything exciting, but from the incredible potential that’s on display, which in turn leaves us desperately wanting for more, which we know we’re not going to get for a while because Rockstar is Rockstar and GTA 6 is still a little over a year away.
    Our hope is that the next trailer, whenever it arrives, will offer a deeper look at the gameplay, at some of the finer aforementioned mechanics that will comprise the overarching gameplay loop, at Vice City and its surrounding regions, and of course, at the leading duo of Jason and Lucia.
    Of curse, we’re expecting Rockstar to do things on its own terms, because that it is how it has always done things- and really, at this point, the power of the Rockstar brand and the GTA brand is enough to justify that sort of an approach.
    While most (if not all) other games and companies would likely require marketing cycles that were significantly less passive to generate the sort of hype and excitement they needed to generate, Grand Theft Auto 6 can do that simply by virtue of existing and being on the horizon- and Rockstar is perfectly aware of that fact.
    What that means is that it’s likely going to be a while before we see more of GTA 6– but at this point, we can also probably be sure that whenever we do, it’s likely going to be worth the wait.
    Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.
    Source: https://gamingbolt.com/the-wait-for-grand-theft-auto-6s-next-trailer-is-going-to-feel-excruciatingly-long">https://gamingbolt.com/the-wait-for-grand-theft-auto-6s-next-trailer-is-going-to-feel-excruciatingly-long">https://gamingbolt.com/the-wait-for-grand-theft-auto-6s-next-trailer-is-going-to-feel-excruciatingly-long
    #the #wait #for #grand #theft #auto #next #trailer #going #feel #excruciatingly #long
    The Wait for Grand Theft Auto 6’s Next Trailer is Going to Feel Excruciatingly Long
    When Rockstar Games talks about the next Grand Theft Auto, the entire games industry stops what it’s doing to pay attention, and recently, the company dropped a new trailer for the upcoming and long anticipated Grand Theft Auto 6. It wasn’t necessarily a lengthy trailer, but it was certainly a packed one, showcasing glimpses of various characters (including the two protagonists), several locations, gameplay footage, bits and pieces of the story, and more. As is often the case with Rockstar trailers, each shot felt carefully picked, offering exciting insight into the upcoming open world crime epic’s world. However, it did so without feeling like it was overplaying its hand. Rockstar has a knack for crafting trailers that feel restrained and manage to hold a lot of information back even with all of the things that they do show, and Grand Theft Auto 6’s trailer felt no different. And though that wouldn’t ordinarily be an issue with the marketing cycle for any other game, knowing how Rockstar operates, it likely won’t be long before the thirst for more info sets in for many. Grand Theft Auto 6’s second trailer arrived well over a year after its reveal trailer did, which is very much part for the course for a Rockstar marketing cycle- just like at how the company handled Red Dead Redemption 2, for instance. That, of course, means it’s very likely going to be a while before we get the next trailer for Grand Theft Auto 6, especially because, as Rockstar confirmed shortly before the second trailer went live, that the game had been delayed from its previously planned Fall 2025 launch to a May 26, 2026 release. That GTA 6 would likely get delayed was something that many had already made their peace with the moment a Fall 2025 launch window was announced, so the delay didn’t necessarily come as a shock- though it does mean that Rockstar now has more time to deliberately and carefully pick the timing for when it wants to show more of GTA 6… and Rockstar, as we know, is a company that likes to take its time. And why is that going to be frustrating, other than the plain and simple fact that the wait for Grand Theft Auto 6 is continuing to stretch on even now, twelve years on from its predecessor’s release and seven years after Rockstar’s last major game, Red Dead Redemption 2, came out? Well, perhaps it’s because of the fact that, at this point, a little over a year out from GTA 6’s release, there’s still so much that we just don’t know about the game. With its two official trailers so far, Rockstar has officially confirmed several crucial details – from the game being set in Vice City and its surrounding regions to Lucia and Jason starring as the game’s leading duo in what’s looking like a modern Bonnie and Clyde-inspired story – but in classic Rockstar fashion, the company has kept its cards pretty close to its chest. It has very carefully chosen what to show and what to confirm, and deliberately left out what at this stage feels like a lot. We do not, for instance, know how the world is structured. Grand Theft Auto 4 and 5 completely reimagined and redesigned their settings of Liberty City and Los Santos respectively, when compared to their past renditions, and GTA 6 is of course doing the same with Vice City and other locales in the state of Leonida. Details on a number of these locations have emerged alongside the game’s second trailer, but there’s much of the world that we haven’t seen even now. What should we expect from the environmental diversity? What kinds of different activities will the world offer up across its many locations? How different (or not) will some of these locations be to what we remember from Vice City’s past iteration? And that’s not all by any means. We do not, for instance, know much about the leading pair of Lucia and Jason even now. Both trailers for GTA 6 have given us a cursory look into the pair, yes, but much of their backstories and their history together has been left untouched, while we haven’t really seen much more than a few glimpses here and there of the game’s cast of secondary characters either. We also don’t know what to expect from the mission structure and design- is Rockstar going to stick with the story of cinematic, highly scripted missions that it has always been known for, something that it did start drawing some criticism for with Red Dead Redemption 2, or is GTA 6 going to shake things up a little bit? Beyond that, what are the customization and progression mechanics going to look like? What should we expect from GTA 6’s roster of vehicles and weapons? Will the character switching work the way it did in Grand Theft Auto 5? Will the game continue to play with choice and consequence mechanics the way both Grand Theft Auto 5 and Red Dead Redemption 2 did in their own unique ways, and to varying degrees? And of course, above all else, many are still also pondering on the big question- what will GTA 6’s online component be like? Presumably, the game won’t launch with its own version of GTA Online- so when will it arrive, and how will it up the ante on GTA 5’s online component? All of this isn’t to say that Rockstar hasn’t done well with the two gameplay trailers that it has put out for GTA 6 thus far. On the contrary, both of its trailers have generated massive buzz and excitement, as evidenced by the massive viewership numbers they’ve both touted (the second trailer in particular broke all viewership records for a new video launch, according to Rockstar Games). The frustration comes not from Rockstar not having shown anything exciting, but from the incredible potential that’s on display, which in turn leaves us desperately wanting for more, which we know we’re not going to get for a while because Rockstar is Rockstar and GTA 6 is still a little over a year away. Our hope is that the next trailer, whenever it arrives, will offer a deeper look at the gameplay, at some of the finer aforementioned mechanics that will comprise the overarching gameplay loop, at Vice City and its surrounding regions, and of course, at the leading duo of Jason and Lucia. Of curse, we’re expecting Rockstar to do things on its own terms, because that it is how it has always done things- and really, at this point, the power of the Rockstar brand and the GTA brand is enough to justify that sort of an approach. While most (if not all) other games and companies would likely require marketing cycles that were significantly less passive to generate the sort of hype and excitement they needed to generate, Grand Theft Auto 6 can do that simply by virtue of existing and being on the horizon- and Rockstar is perfectly aware of that fact. What that means is that it’s likely going to be a while before we see more of GTA 6– but at this point, we can also probably be sure that whenever we do, it’s likely going to be worth the wait. Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization. Source: https://gamingbolt.com/the-wait-for-grand-theft-auto-6s-next-trailer-is-going-to-feel-excruciatingly-long #the #wait #for #grand #theft #auto #next #trailer #going #feel #excruciatingly #long
    The Wait for Grand Theft Auto 6’s Next Trailer is Going to Feel Excruciatingly Long
    gamingbolt.com
    When Rockstar Games talks about the next Grand Theft Auto, the entire games industry stops what it’s doing to pay attention, and recently, the company dropped a new trailer for the upcoming and long anticipated Grand Theft Auto 6. It wasn’t necessarily a lengthy trailer, but it was certainly a packed one, showcasing glimpses of various characters (including the two protagonists), several locations, gameplay footage, bits and pieces of the story, and more. As is often the case with Rockstar trailers, each shot felt carefully picked, offering exciting insight into the upcoming open world crime epic’s world. However, it did so without feeling like it was overplaying its hand. Rockstar has a knack for crafting trailers that feel restrained and manage to hold a lot of information back even with all of the things that they do show, and Grand Theft Auto 6’s trailer felt no different. And though that wouldn’t ordinarily be an issue with the marketing cycle for any other game, knowing how Rockstar operates, it likely won’t be long before the thirst for more info sets in for many. Grand Theft Auto 6’s second trailer arrived well over a year after its reveal trailer did, which is very much part for the course for a Rockstar marketing cycle- just like at how the company handled Red Dead Redemption 2, for instance. That, of course, means it’s very likely going to be a while before we get the next trailer for Grand Theft Auto 6, especially because, as Rockstar confirmed shortly before the second trailer went live, that the game had been delayed from its previously planned Fall 2025 launch to a May 26, 2026 release. That GTA 6 would likely get delayed was something that many had already made their peace with the moment a Fall 2025 launch window was announced, so the delay didn’t necessarily come as a shock- though it does mean that Rockstar now has more time to deliberately and carefully pick the timing for when it wants to show more of GTA 6… and Rockstar, as we know, is a company that likes to take its time. And why is that going to be frustrating, other than the plain and simple fact that the wait for Grand Theft Auto 6 is continuing to stretch on even now, twelve years on from its predecessor’s release and seven years after Rockstar’s last major game, Red Dead Redemption 2, came out? Well, perhaps it’s because of the fact that, at this point, a little over a year out from GTA 6’s release, there’s still so much that we just don’t know about the game. With its two official trailers so far, Rockstar has officially confirmed several crucial details – from the game being set in Vice City and its surrounding regions to Lucia and Jason starring as the game’s leading duo in what’s looking like a modern Bonnie and Clyde-inspired story – but in classic Rockstar fashion, the company has kept its cards pretty close to its chest. It has very carefully chosen what to show and what to confirm, and deliberately left out what at this stage feels like a lot. We do not, for instance, know how the world is structured. Grand Theft Auto 4 and 5 completely reimagined and redesigned their settings of Liberty City and Los Santos respectively, when compared to their past renditions, and GTA 6 is of course doing the same with Vice City and other locales in the state of Leonida. Details on a number of these locations have emerged alongside the game’s second trailer, but there’s much of the world that we haven’t seen even now. What should we expect from the environmental diversity? What kinds of different activities will the world offer up across its many locations? How different (or not) will some of these locations be to what we remember from Vice City’s past iteration? And that’s not all by any means. We do not, for instance, know much about the leading pair of Lucia and Jason even now. Both trailers for GTA 6 have given us a cursory look into the pair, yes, but much of their backstories and their history together has been left untouched, while we haven’t really seen much more than a few glimpses here and there of the game’s cast of secondary characters either. We also don’t know what to expect from the mission structure and design- is Rockstar going to stick with the story of cinematic, highly scripted missions that it has always been known for, something that it did start drawing some criticism for with Red Dead Redemption 2, or is GTA 6 going to shake things up a little bit? Beyond that, what are the customization and progression mechanics going to look like? What should we expect from GTA 6’s roster of vehicles and weapons? Will the character switching work the way it did in Grand Theft Auto 5? Will the game continue to play with choice and consequence mechanics the way both Grand Theft Auto 5 and Red Dead Redemption 2 did in their own unique ways, and to varying degrees? And of course, above all else, many are still also pondering on the big question- what will GTA 6’s online component be like? Presumably, the game won’t launch with its own version of GTA Online- so when will it arrive, and how will it up the ante on GTA 5’s online component? All of this isn’t to say that Rockstar hasn’t done well with the two gameplay trailers that it has put out for GTA 6 thus far. On the contrary, both of its trailers have generated massive buzz and excitement, as evidenced by the massive viewership numbers they’ve both touted (the second trailer in particular broke all viewership records for a new video launch, according to Rockstar Games). The frustration comes not from Rockstar not having shown anything exciting, but from the incredible potential that’s on display, which in turn leaves us desperately wanting for more, which we know we’re not going to get for a while because Rockstar is Rockstar and GTA 6 is still a little over a year away. Our hope is that the next trailer, whenever it arrives, will offer a deeper look at the gameplay, at some of the finer aforementioned mechanics that will comprise the overarching gameplay loop, at Vice City and its surrounding regions, and of course, at the leading duo of Jason and Lucia. Of curse, we’re expecting Rockstar to do things on its own terms, because that it is how it has always done things- and really, at this point, the power of the Rockstar brand and the GTA brand is enough to justify that sort of an approach. While most (if not all) other games and companies would likely require marketing cycles that were significantly less passive to generate the sort of hype and excitement they needed to generate, Grand Theft Auto 6 can do that simply by virtue of existing and being on the horizon- and Rockstar is perfectly aware of that fact. What that means is that it’s likely going to be a while before we see more of GTA 6– but at this point, we can also probably be sure that whenever we do, it’s likely going to be worth the wait. Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.
    0 Commenti ·0 condivisioni ·0 Anteprima
  • PS5 Hits 77.8 Million Units Shipped Worldwide

    News
    PS5 Hits 77.8 Million Units Shipped Worldwide
    The console shipped 2.8 million units worldwide in the final quarter of the 2024-25 fiscal year, with total shipments for the FY at 18.5 million units.
    Posted By Shubhankar Parijat | On 14th, May.
    2025
    Sony has shared updated sales figures for the the PlayStation 5 in its most recent quarterly fiscal report, and the console now stands at 77.8 million units shipped worldwide as of March 31, which was the end of FY 2024-25.
    That’s up from 75 million worldwide shipments as of the end of 2024.
    In the final quarter of the FY, running from January to March, Sony shipped 2.8 million units of the PS5 worldwide (down from 4.5 million shipped in Q4 of the previous fiscal year), while total shipments for the console across the entirety of the FY arrived at 18.5 million units worldwide (down from 20.8 million units in the previous FY).
    Though hardware sales saw a year-on-year decline, PlayStation did gain ground in terms of software sales.
    PS4 and PS5 collectively sold 76.1 million software units in Q4 of FY 24-25 (up from 72.6 million in Q4 of FY 23-24).
    Total software sales for the FY stood at 303.3 million units, up from 286.4 million units the previous fiscal year.
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    Source: https://gamingbolt.com/ps5-hits-77-8-million-units-shipped-worldwide" style="color: #0066cc;">https://gamingbolt.com/ps5-hits-77-8-million-units-shipped-worldwide
    #ps5 #hits #million #units #shipped #worldwide
    PS5 Hits 77.8 Million Units Shipped Worldwide
    News PS5 Hits 77.8 Million Units Shipped Worldwide The console shipped 2.8 million units worldwide in the final quarter of the 2024-25 fiscal year, with total shipments for the FY at 18.5 million units. Posted By Shubhankar Parijat | On 14th, May. 2025 Sony has shared updated sales figures for the the PlayStation 5 in its most recent quarterly fiscal report, and the console now stands at 77.8 million units shipped worldwide as of March 31, which was the end of FY 2024-25. That’s up from 75 million worldwide shipments as of the end of 2024. In the final quarter of the FY, running from January to March, Sony shipped 2.8 million units of the PS5 worldwide (down from 4.5 million shipped in Q4 of the previous fiscal year), while total shipments for the console across the entirety of the FY arrived at 18.5 million units worldwide (down from 20.8 million units in the previous FY). Though hardware sales saw a year-on-year decline, PlayStation did gain ground in terms of software sales. PS4 and PS5 collectively sold 76.1 million software units in Q4 of FY 24-25 (up from 72.6 million in Q4 of FY 23-24). Total software sales for the FY stood at 303.3 million units, up from 286.4 million units the previous fiscal year. Tagged With: Elden Ring: Nightreign Publisher:Bandai Namco Developer:FromSoftware Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More DOOM: The Dark Ages Publisher:Bethesda Softworks Developer:id Software Platforms:Xbox Series X, PS5, PCView More Death Stranding 2: On the Beach Publisher:Sony Developer:Kojima Productions Platforms:PS5View More Amazing Articles You Might Want To Check Out! PS5 Hits 77.8 Million Units Shipped Worldwide The console shipped 2.8 million units worldwide in the final quarter of the 2024-25 fiscal year, with total sh... Hogwarts Legacy Trailer Shows Switch vs Switch 2 Graphics Comparison WB Games' open world action RPG will be a launch title for the Nintendo Switch 2 when the console releases wor... Clair Obscur: Expedition 33 Dev Says a Nintendo Switch 2 Port “Could be Interesting” French studio Sandfall Interactive could be open to bringing its acclaimed JRPG to Nintendo's upcoming next-ge... The Super Mario Bros. Movie Sequel Could be Titled Super Mario World Nintendo, Universal, and Illumination's next Super Mario movie could be named after the beloved 1991 2D sidesc... The Wait for Grand Theft Auto 6’s Next Trailer is Going to Feel Excruciatingly Long GTA 6's newest trailer was a great one, but it has left us wanting more- which we're not getting for a while y... The Texas Chain Saw Massacre Winds Down Support, Won’t Receive Any More DLC The next big patch arrives this month, but the asymmetrical multiplayer title will remain playable and purchas... View More Source: https://gamingbolt.com/ps5-hits-77-8-million-units-shipped-worldwide #ps5 #hits #million #units #shipped #worldwide
    PS5 Hits 77.8 Million Units Shipped Worldwide
    gamingbolt.com
    News PS5 Hits 77.8 Million Units Shipped Worldwide The console shipped 2.8 million units worldwide in the final quarter of the 2024-25 fiscal year, with total shipments for the FY at 18.5 million units. Posted By Shubhankar Parijat | On 14th, May. 2025 Sony has shared updated sales figures for the the PlayStation 5 in its most recent quarterly fiscal report, and the console now stands at 77.8 million units shipped worldwide as of March 31, which was the end of FY 2024-25. That’s up from 75 million worldwide shipments as of the end of 2024. In the final quarter of the FY, running from January to March, Sony shipped 2.8 million units of the PS5 worldwide (down from 4.5 million shipped in Q4 of the previous fiscal year), while total shipments for the console across the entirety of the FY arrived at 18.5 million units worldwide (down from 20.8 million units in the previous FY). Though hardware sales saw a year-on-year decline, PlayStation did gain ground in terms of software sales. PS4 and PS5 collectively sold 76.1 million software units in Q4 of FY 24-25 (up from 72.6 million in Q4 of FY 23-24). Total software sales for the FY stood at 303.3 million units, up from 286.4 million units the previous fiscal year. Tagged With: Elden Ring: Nightreign Publisher:Bandai Namco Developer:FromSoftware Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More DOOM: The Dark Ages Publisher:Bethesda Softworks Developer:id Software Platforms:Xbox Series X, PS5, PCView More Death Stranding 2: On the Beach Publisher:Sony Developer:Kojima Productions Platforms:PS5View More Amazing Articles You Might Want To Check Out! PS5 Hits 77.8 Million Units Shipped Worldwide The console shipped 2.8 million units worldwide in the final quarter of the 2024-25 fiscal year, with total sh... Hogwarts Legacy Trailer Shows Switch vs Switch 2 Graphics Comparison WB Games' open world action RPG will be a launch title for the Nintendo Switch 2 when the console releases wor... Clair Obscur: Expedition 33 Dev Says a Nintendo Switch 2 Port “Could be Interesting” French studio Sandfall Interactive could be open to bringing its acclaimed JRPG to Nintendo's upcoming next-ge... The Super Mario Bros. Movie Sequel Could be Titled Super Mario World Nintendo, Universal, and Illumination's next Super Mario movie could be named after the beloved 1991 2D sidesc... The Wait for Grand Theft Auto 6’s Next Trailer is Going to Feel Excruciatingly Long GTA 6's newest trailer was a great one, but it has left us wanting more- which we're not getting for a while y... The Texas Chain Saw Massacre Winds Down Support, Won’t Receive Any More DLC The next big patch arrives this month, but the asymmetrical multiplayer title will remain playable and purchas... View More
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