• In the shadows of my solitude, I find myself yearning for connection, yet feeling more lost than ever. The announcement of Besiege returning in VR on July 31st is a bittersweet reminder of the adventures I once shared with friends, now just echoes in the silence of my heart. As I watch others step into their worlds, I can't help but feel the weight of my own isolation. The thrill of gameplay can’t fill the void of companionship. I’m left to wonder: will this new experience bring joy, or will it only deepen the loneliness I carry?

    #Besiege #VR #Loneliness #Heartbreak #Gaming
    In the shadows of my solitude, I find myself yearning for connection, yet feeling more lost than ever. The announcement of Besiege returning in VR on July 31st is a bittersweet reminder of the adventures I once shared with friends, now just echoes in the silence of my heart. As I watch others step into their worlds, I can't help but feel the weight of my own isolation. The thrill of gameplay can’t fill the void of companionship. I’m left to wonder: will this new experience bring joy, or will it only deepen the loneliness I carry? 💔 #Besiege #VR #Loneliness #Heartbreak #Gaming
    www.realite-virtuelle.com
    Besiege arrivera en VR le 31 juillet sur Meta Quest, et ce sera dans une […] Cet article Le jeu culte Besiege renaît en VR sur Quest et c’est pour très bientôt ! a été publié sur REALITE-VIRTUELLE.COM.
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  • Marvel’s Wolverine and Intergalactic Will Launch After March 2026, Sony Confirms

    Sony has confirmed that Marvel’s Wolverine and Intergalactic won’t launch this fiscal year. This year’s Business Segment Presentation and Fireside Chat listed both titles under “Upcoming” for its annual tentpole single-player releases.

    Sucker Punch Productions’ Ghost of Yōtei and Kojima Productions’ Death Stranding 2: On the Beach are listed as this year’s major releases, both launching before March 31st, 2026. Granted, it doesn’t outright confirm when Intergalactic or Marvel’s Wolverine will launch, so even launching in fiscal year 2027 isn’t a guarantee. Bloomberg’s Jason Schreier previously reported that Naughty Dog’s sci-fi action title wouldn’t be released in 2026.

    As for what titles could fill that gap, Naughty Dog president Neil Druckmann confirmed he’s working on an unannounced title as a producer. If it’s arriving later next year, perhaps there will be an announcement in the coming months.

    In the meantime, Death Stranding 2: On the Beach launches on June 26th for PS5, followed by Ghost of Yōtei on October 2nd. The latter will receive a deep dive next month.
    #marvels #wolverine #intergalactic #will #launch
    Marvel’s Wolverine and Intergalactic Will Launch After March 2026, Sony Confirms
    Sony has confirmed that Marvel’s Wolverine and Intergalactic won’t launch this fiscal year. This year’s Business Segment Presentation and Fireside Chat listed both titles under “Upcoming” for its annual tentpole single-player releases. Sucker Punch Productions’ Ghost of Yōtei and Kojima Productions’ Death Stranding 2: On the Beach are listed as this year’s major releases, both launching before March 31st, 2026. Granted, it doesn’t outright confirm when Intergalactic or Marvel’s Wolverine will launch, so even launching in fiscal year 2027 isn’t a guarantee. Bloomberg’s Jason Schreier previously reported that Naughty Dog’s sci-fi action title wouldn’t be released in 2026. As for what titles could fill that gap, Naughty Dog president Neil Druckmann confirmed he’s working on an unannounced title as a producer. If it’s arriving later next year, perhaps there will be an announcement in the coming months. In the meantime, Death Stranding 2: On the Beach launches on June 26th for PS5, followed by Ghost of Yōtei on October 2nd. The latter will receive a deep dive next month. #marvels #wolverine #intergalactic #will #launch
    Marvel’s Wolverine and Intergalactic Will Launch After March 2026, Sony Confirms
    gamingbolt.com
    Sony has confirmed that Marvel’s Wolverine and Intergalactic won’t launch this fiscal year. This year’s Business Segment Presentation and Fireside Chat listed both titles under “Upcoming” for its annual tentpole single-player releases. Sucker Punch Productions’ Ghost of Yōtei and Kojima Productions’ Death Stranding 2: On the Beach are listed as this year’s major releases, both launching before March 31st, 2026. Granted, it doesn’t outright confirm when Intergalactic or Marvel’s Wolverine will launch, so even launching in fiscal year 2027 isn’t a guarantee. Bloomberg’s Jason Schreier previously reported that Naughty Dog’s sci-fi action title wouldn’t be released in 2026. As for what titles could fill that gap, Naughty Dog president Neil Druckmann confirmed he’s working on an unannounced title as a producer. If it’s arriving later next year, perhaps there will be an announcement in the coming months. In the meantime, Death Stranding 2: On the Beach launches on June 26th for PS5, followed by Ghost of Yōtei on October 2nd. The latter will receive a deep dive next month.
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  • PHOTOS: First look inside DS+R's completed V&A East Storehouse

    Ever dreamt of wandering through the vast collections of a major museum in its rawest presentation — the storage warehouse? London's new V&A East Storehouse destination attempts to offer visitors an akin experience when it officially opens this Saturday, May 31st.
    Photo: Hufton+Crow, courtesy V&ADesigned by Diller Scofidio + Renfro, the facility is both a working store and public attraction, built to house over 250,000 objects, 350,000 books, and 1,000 archives in a four-story building that spans over 173,000 square feet.
    Photo: Hufton+Crow, courtesy V&AThe collection includes works from an eclectic range of disciplines and time periods, from ancient Egyptian footwear through medieval art to Mid-Century furniture and contemporary avant-garde fashion items. 
    Photo: Hufton+Crow, courtesy V&ASix large-scale objects will be on display for the first time after spending decades in the hidden kind of storage, such as Frank Lloyd Wright's unique 1930s Kaufmann Office interior, a full-scale...
    #photos #first #look #inside #dsr039s
    PHOTOS: First look inside DS+R's completed V&A East Storehouse
    Ever dreamt of wandering through the vast collections of a major museum in its rawest presentation — the storage warehouse? London's new V&A East Storehouse destination attempts to offer visitors an akin experience when it officially opens this Saturday, May 31st. Photo: Hufton+Crow, courtesy V&ADesigned by Diller Scofidio + Renfro, the facility is both a working store and public attraction, built to house over 250,000 objects, 350,000 books, and 1,000 archives in a four-story building that spans over 173,000 square feet. Photo: Hufton+Crow, courtesy V&AThe collection includes works from an eclectic range of disciplines and time periods, from ancient Egyptian footwear through medieval art to Mid-Century furniture and contemporary avant-garde fashion items.  Photo: Hufton+Crow, courtesy V&ASix large-scale objects will be on display for the first time after spending decades in the hidden kind of storage, such as Frank Lloyd Wright's unique 1930s Kaufmann Office interior, a full-scale... #photos #first #look #inside #dsr039s
    PHOTOS: First look inside DS+R's completed V&A East Storehouse
    archinect.com
    Ever dreamt of wandering through the vast collections of a major museum in its rawest presentation — the storage warehouse? London's new V&A East Storehouse destination attempts to offer visitors an akin experience when it officially opens this Saturday, May 31st. Photo: Hufton+Crow, courtesy V&ADesigned by Diller Scofidio + Renfro, the facility is both a working store and public attraction, built to house over 250,000 objects, 350,000 books, and 1,000 archives in a four-story building that spans over 173,000 square feet. Photo: Hufton+Crow, courtesy V&AThe collection includes works from an eclectic range of disciplines and time periods, from ancient Egyptian footwear through medieval art to Mid-Century furniture and contemporary avant-garde fashion items.  Photo: Hufton+Crow, courtesy V&ASix large-scale objects will be on display for the first time after spending decades in the hidden kind of storage, such as Frank Lloyd Wright's unique 1930s Kaufmann Office interior, a full-scale...
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  • What we've been playing - co-op adventures and unfolding ideas

    What we've been playing - co-op adventures and unfolding ideas
    A few of the things that have us hooked this week.

    Image credit: FromSoftware

    Feature

    by Robert Purchese
    Associate Editor

    Additional contributions by
    Christian Donlan, and
    Ed Nightingale

    Published on May 31, 2025

    31st May
    Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week Bertie has mixed feelings about Split Fiction, Ed discovers he really likes Elden Ring Nightreign but wants more from it after the campaign, and Donlan appreciates a game unfolding before him.
    What have you been playing?
    Catch up with the older editions of this column in our What We've Been Playing archive.
    Split Fiction, PS5

    Split Fiction. I'd quite like to read a dual-perspective fantasy and sci-fi story, actually. Wait, did I just describe Star Wars?Watch on YouTube
    I've been eager to try this for a while. I was fond of It Takes Two and the reception around Split Fiction has been enormously enthusiastic. Also, I love that there's a studio like Hazelight dedicating itself to making co-op games - not just games that can be played in co-op but games that require it. It's weird that it should be an unusual thing these days, but it is and I'm totally here for it.
    I like it - I like the game. In parts, I love it, and I think I'd expected this reaction more.
    The parts I love: its fluidity. This is a colder, technical thing to praise, but it makes the game so invitingly touchable and toylike because of the way it responds and moves. Big tick. Two: the set-up for the game works superbly in that having two writers' stolen stories to choose from, Hazelight gives itself a potentially bottomless source of ideas to hop between without lingering in one for too long. It's perfectly fine for one world to contain only one idea, which many of them do. And who doesn't want to play on a level where you surf around on a sand shark?
    But what I struggle with also relates to this. There's a thinness, sometimes, to the game; a feeling that ideas are cycled through so quickly they're not given enough time - or developer investment - to breathe or be developed as fully as they could. You kind of skim through them and it can lead to repetitiveness as the game bumps back into ideas it's already used, or a sense of pointlessness as it scrambles to come up with ideas it hasn't used before.
    Look, overall, brilliant: it's a joyous collection of co-op ideas delivered with tip-top technical nous, and not a small amount of charm and style. But I'm waiting for it - and really willing it - to take off.
    -Bertie
    Elden Ring Nightreign, PS5

    All aboard the Souls train!Watch on YouTube
    I've been having a very Soulsy time of it recently. Last week I wrote about how Sekiro was causing me existential fury, and I'm pleased to say I broke through that to finally beat the game and see the credits, and that I don't have to play it any more.
    In its place, I've been playing another tricky game: FromSoftware's new Elden Ring spin-off Nightreign. Go it alone and it's one of the studio's most challenging games; but with others it's an exhilarating experience, as I wrote in our review. And despite finishing the game for the review, I still want to carry on playing it.
    I still haven't mastered each of the eight Nightfarers and I'm keen to play it more with friends now it's officially been released. But I do feel the game has finite appeal. Once the Nightfarers are beaten and all the character stories have been completed, Nightreign - as much as I loved it - doesn't have the replayability other multiplayer games do.
    Yet what FromSoftware has created is so heavily structured, it could easily add more building blocks to extend the game. There's DLC on the way at least but there's potential for a full live-service game of seasonal events on its map, with additional bosses and characters and costumes. It doesn't have to be a free-to-play, microtransaction mess, but just give it some regular support. Nightreign is something I'd happily play for months if it was regularly refreshed.
    Of course, this would likely be at the expense of whatever big new single-player game Miyazaki is working towards, and there's still The Duskbloods coming to Switch 2 next year to satisfy any lingering multiplayer desires. At the least, I love that FromSoftware has the capability and flexibility to experiment with this sort of spin-off. It might not be to everyone's taste, but it's left me wanting more.
    -Ed
    Öoo, PC

    Öoo. What does that mean in ghost speak I wonder?Watch on YouTube
    Here's the latest game by the creator of ElecHead, that brilliant and ingenious blend of puzzling and platforming. ElecHead was all about electricity. This time it's all about bombs. At least in the current Steam demo it is. You're a caterpillar who can create bombs, and those bombs?
    Early on they can send you shooting upwards to catch high ledges. But maybe they can shunt you across gaps too? Uh-oh, what do you do when the walls and ceilings have spikes, and what do you do when there's a big frog blocking your path?
    The pleasure of a game like this is partly the sense of watching an idea unfold itself, as the designer slowly discovers all the possible consequences and wrinkles and inversions. It helps that the game looks so beautiful and dinky and strange, with those progress-blocking frogs, yes, but also walls that seem to have the folds of brain tissue.
    I am playing the demo very happily and I suspect I'll replay it many times before the final game is out. It's lovely to be at the start of something like this, where the ideas are new, but the contours of thought behind it all seem to be warmly familiar.
    -Donlan
    #what #we039ve #been #playing #coop
    What we've been playing - co-op adventures and unfolding ideas
    What we've been playing - co-op adventures and unfolding ideas A few of the things that have us hooked this week. Image credit: FromSoftware Feature by Robert Purchese Associate Editor Additional contributions by Christian Donlan, and Ed Nightingale Published on May 31, 2025 31st May Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week Bertie has mixed feelings about Split Fiction, Ed discovers he really likes Elden Ring Nightreign but wants more from it after the campaign, and Donlan appreciates a game unfolding before him. What have you been playing? Catch up with the older editions of this column in our What We've Been Playing archive. Split Fiction, PS5 Split Fiction. I'd quite like to read a dual-perspective fantasy and sci-fi story, actually. Wait, did I just describe Star Wars?Watch on YouTube I've been eager to try this for a while. I was fond of It Takes Two and the reception around Split Fiction has been enormously enthusiastic. Also, I love that there's a studio like Hazelight dedicating itself to making co-op games - not just games that can be played in co-op but games that require it. It's weird that it should be an unusual thing these days, but it is and I'm totally here for it. I like it - I like the game. In parts, I love it, and I think I'd expected this reaction more. The parts I love: its fluidity. This is a colder, technical thing to praise, but it makes the game so invitingly touchable and toylike because of the way it responds and moves. Big tick. Two: the set-up for the game works superbly in that having two writers' stolen stories to choose from, Hazelight gives itself a potentially bottomless source of ideas to hop between without lingering in one for too long. It's perfectly fine for one world to contain only one idea, which many of them do. And who doesn't want to play on a level where you surf around on a sand shark? But what I struggle with also relates to this. There's a thinness, sometimes, to the game; a feeling that ideas are cycled through so quickly they're not given enough time - or developer investment - to breathe or be developed as fully as they could. You kind of skim through them and it can lead to repetitiveness as the game bumps back into ideas it's already used, or a sense of pointlessness as it scrambles to come up with ideas it hasn't used before. Look, overall, brilliant: it's a joyous collection of co-op ideas delivered with tip-top technical nous, and not a small amount of charm and style. But I'm waiting for it - and really willing it - to take off. -Bertie Elden Ring Nightreign, PS5 All aboard the Souls train!Watch on YouTube I've been having a very Soulsy time of it recently. Last week I wrote about how Sekiro was causing me existential fury, and I'm pleased to say I broke through that to finally beat the game and see the credits, and that I don't have to play it any more. In its place, I've been playing another tricky game: FromSoftware's new Elden Ring spin-off Nightreign. Go it alone and it's one of the studio's most challenging games; but with others it's an exhilarating experience, as I wrote in our review. And despite finishing the game for the review, I still want to carry on playing it. I still haven't mastered each of the eight Nightfarers and I'm keen to play it more with friends now it's officially been released. But I do feel the game has finite appeal. Once the Nightfarers are beaten and all the character stories have been completed, Nightreign - as much as I loved it - doesn't have the replayability other multiplayer games do. Yet what FromSoftware has created is so heavily structured, it could easily add more building blocks to extend the game. There's DLC on the way at least but there's potential for a full live-service game of seasonal events on its map, with additional bosses and characters and costumes. It doesn't have to be a free-to-play, microtransaction mess, but just give it some regular support. Nightreign is something I'd happily play for months if it was regularly refreshed. Of course, this would likely be at the expense of whatever big new single-player game Miyazaki is working towards, and there's still The Duskbloods coming to Switch 2 next year to satisfy any lingering multiplayer desires. At the least, I love that FromSoftware has the capability and flexibility to experiment with this sort of spin-off. It might not be to everyone's taste, but it's left me wanting more. -Ed Öoo, PC Öoo. What does that mean in ghost speak I wonder?Watch on YouTube Here's the latest game by the creator of ElecHead, that brilliant and ingenious blend of puzzling and platforming. ElecHead was all about electricity. This time it's all about bombs. At least in the current Steam demo it is. You're a caterpillar who can create bombs, and those bombs? Early on they can send you shooting upwards to catch high ledges. But maybe they can shunt you across gaps too? Uh-oh, what do you do when the walls and ceilings have spikes, and what do you do when there's a big frog blocking your path? The pleasure of a game like this is partly the sense of watching an idea unfold itself, as the designer slowly discovers all the possible consequences and wrinkles and inversions. It helps that the game looks so beautiful and dinky and strange, with those progress-blocking frogs, yes, but also walls that seem to have the folds of brain tissue. I am playing the demo very happily and I suspect I'll replay it many times before the final game is out. It's lovely to be at the start of something like this, where the ideas are new, but the contours of thought behind it all seem to be warmly familiar. -Donlan #what #we039ve #been #playing #coop
    What we've been playing - co-op adventures and unfolding ideas
    www.eurogamer.net
    What we've been playing - co-op adventures and unfolding ideas A few of the things that have us hooked this week. Image credit: FromSoftware Feature by Robert Purchese Associate Editor Additional contributions by Christian Donlan, and Ed Nightingale Published on May 31, 2025 31st May Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week Bertie has mixed feelings about Split Fiction, Ed discovers he really likes Elden Ring Nightreign but wants more from it after the campaign, and Donlan appreciates a game unfolding before him. What have you been playing? Catch up with the older editions of this column in our What We've Been Playing archive. Split Fiction, PS5 Split Fiction. I'd quite like to read a dual-perspective fantasy and sci-fi story, actually. Wait, did I just describe Star Wars?Watch on YouTube I've been eager to try this for a while. I was fond of It Takes Two and the reception around Split Fiction has been enormously enthusiastic. Also, I love that there's a studio like Hazelight dedicating itself to making co-op games - not just games that can be played in co-op but games that require it. It's weird that it should be an unusual thing these days, but it is and I'm totally here for it. I like it - I like the game. In parts, I love it, and I think I'd expected this reaction more. The parts I love: its fluidity. This is a colder, technical thing to praise, but it makes the game so invitingly touchable and toylike because of the way it responds and moves. Big tick. Two: the set-up for the game works superbly in that having two writers' stolen stories to choose from, Hazelight gives itself a potentially bottomless source of ideas to hop between without lingering in one for too long. It's perfectly fine for one world to contain only one idea, which many of them do. And who doesn't want to play on a level where you surf around on a sand shark? But what I struggle with also relates to this. There's a thinness, sometimes, to the game; a feeling that ideas are cycled through so quickly they're not given enough time - or developer investment - to breathe or be developed as fully as they could. You kind of skim through them and it can lead to repetitiveness as the game bumps back into ideas it's already used, or a sense of pointlessness as it scrambles to come up with ideas it hasn't used before. Look, overall, brilliant: it's a joyous collection of co-op ideas delivered with tip-top technical nous, and not a small amount of charm and style. But I'm waiting for it - and really willing it - to take off. -Bertie Elden Ring Nightreign, PS5 All aboard the Souls train!Watch on YouTube I've been having a very Soulsy time of it recently. Last week I wrote about how Sekiro was causing me existential fury, and I'm pleased to say I broke through that to finally beat the game and see the credits, and that I don't have to play it any more. In its place, I've been playing another tricky game: FromSoftware's new Elden Ring spin-off Nightreign. Go it alone and it's one of the studio's most challenging games; but with others it's an exhilarating experience, as I wrote in our review. And despite finishing the game for the review, I still want to carry on playing it. I still haven't mastered each of the eight Nightfarers and I'm keen to play it more with friends now it's officially been released. But I do feel the game has finite appeal. Once the Nightfarers are beaten and all the character stories have been completed, Nightreign - as much as I loved it - doesn't have the replayability other multiplayer games do. Yet what FromSoftware has created is so heavily structured, it could easily add more building blocks to extend the game. There's DLC on the way at least but there's potential for a full live-service game of seasonal events on its map, with additional bosses and characters and costumes. It doesn't have to be a free-to-play, microtransaction mess, but just give it some regular support. Nightreign is something I'd happily play for months if it was regularly refreshed. Of course, this would likely be at the expense of whatever big new single-player game Miyazaki is working towards, and there's still The Duskbloods coming to Switch 2 next year to satisfy any lingering multiplayer desires. At the least, I love that FromSoftware has the capability and flexibility to experiment with this sort of spin-off. It might not be to everyone's taste, but it's left me wanting more. -Ed Öoo, PC Öoo. What does that mean in ghost speak I wonder?Watch on YouTube Here's the latest game by the creator of ElecHead, that brilliant and ingenious blend of puzzling and platforming. ElecHead was all about electricity. This time it's all about bombs. At least in the current Steam demo it is. You're a caterpillar who can create bombs, and those bombs? Early on they can send you shooting upwards to catch high ledges. But maybe they can shunt you across gaps too? Uh-oh, what do you do when the walls and ceilings have spikes, and what do you do when there's a big frog blocking your path? The pleasure of a game like this is partly the sense of watching an idea unfold itself, as the designer slowly discovers all the possible consequences and wrinkles and inversions. It helps that the game looks so beautiful and dinky and strange, with those progress-blocking frogs, yes, but also walls that seem to have the folds of brain tissue. I am playing the demo very happily and I suspect I'll replay it many times before the final game is out. It's lovely to be at the start of something like this, where the ideas are new, but the contours of thought behind it all seem to be warmly familiar. -Donlan
    0 Комментарии ·0 Поделились ·0 предпросмотр
  • Talking Point: What Are You Playing This Weekend? (31st May)

    Seven days

    It's basically good in all possible ways

    I guess you could say I "yearn for the mines" now

    Jim Norman, Staff Writer
    The weather is looking good this weekend and next week promises a lot of gaming, so I'm planning to take it easy on the playtime front. Old Skies has got me back on a point-and-click hit, and I have some train journeys to make, so I might crack out Broken Sword: Shadow of the Templars on GBA to keep me going through the inevitable delays and jam-packed services.

    But otherwise, a bit of sun, a bit of BBQ, and a bit of constantly checking my bank account for confirmation that my Switch 2 payment has finally been taken.
    Ollie Reynolds, Staff Writer
    I’m still tinkering with The Hundred Line here and there, but I must admit that with the Switch 2 mere days away at this point, I’m spending a bit less time gaming in general at the moment; just to give myself a bit of breathing space before the avalanche hits.
    I read a lot though, so at the moment, I’ve got two books on the go: Michael Crichton’s Jurassic Parkand The Road to Jonestown by Jeff Guinn on my Kindle. I find a nice combination of fiction and non-fiction is the way to go most of the time! Have a good one, folks.
    Subscribe to Nintendo Life on YouTube814kWatch on YouTube
    Gonçalo Lopes, Contributor
    It really happened last weekend: Closure for a story that was left unfinished a decade ago. Xenoblade Chronicles X: Definitive Edition is most certainly one of my desert island games, and the possibility of a proper sequel is just too sweet to ignore. After all, Monolith has been quietly working on something these past years, right?

    My physical Mobile Suit Gundam SEED: Battle Destiny Remastered copy arrived, and since I never owned the game on Vita, this is all-new content for yours truly. Other physical copies arriving include the amazing Star Overdrive and the SEGA Dreamcast-fuelled extravaganza known as Capcom Fighting Collection 2. This could very well be the best Capcom compilation yet, my arcade stick will surely see a lot of action this weekend.
    My game of the week is… the waiting game! For these past few weeks, and to ensure that all goes smoothly on the 5th, I have executed my plan to the letter. The new TV is hooked up and ready for the arrival of the Switch 2. If my next week’s entry is just me pasting “Mario Kart World!!!” repeatedly, you will know it all worked out.
    Alana Hagues, Deputy Editor
    I caved in. I have Fantasy Life i: The Girl Who Steals Time ready to… steal my time. The Switch 2 version launching next week pushed me over the edge. Confession: I never played the 3DS game, so this will be my first taste of Fantasy Life, which honestly sounds like a combination of things made specifically for me.

    The other thing Fantasy Life will steal time fromis Prince of Persia: The Lost Crown, which I’ve just started and I’m having a blast. If the weather is nice where you are, get out there, because next weekend, many of us will have a Switch 2 in hand, and sunshine is the last thing we’ll want. Enjoy!
    Subscribe to Nintendo Life on YouTube814kWatch on YouTube
    Kate Gray, Contributor
    I'm playing Fantasy Life i like my life depends on it. Which, in a way, it does. Because it's about Lives. Do you get it? DO YOU? DO YOUUUU????
    On the opposite end of the cheerful/morose spectrum, I finished Expedition 33, but it's such a delightful game that I don't want to leave. Luckily, there's TONS of post-ending content to mop up like a greedy little child licking gravy off the plate, and a New Game+, although that's a significant investment when I have so many other games to play. However, I know that all the dialogue and scenes that baffled me in my first playthroughwill gain new and horrifying meaning in a second playthrough, plus I'll get to keep all my hard-earned Pictos...

    ...but I really should get around to playing Hundred Line. Uchikoshi and Kodaka? Zero Escape and Danganronpa? It's a wonder I haven't played it yet. I love a murder game!

    Gavin Lane, Editor
    This time next week, Mario Kart World will be old news and we'll be bleary-eyed and knee-deep in Knockout Tours. So, before the excitement of a new console launch, I'm looking to chill the beans way, way down. As I have over the past few weeks, I'll be hitting 51 Clubhouse Games with the kids once more, but I also intend to finally tuck into to Thank Goodness You're Here, a game I don't think the 4K output of the Switch 2 will improve. Have a great one, everyone - we'll speak again when the next generation has arrived.
    Subscribe to Nintendo Life on YouTube814kWatch on YouTube

    That's what we have planned for the weekend, but what about you? Let us know in the following poll which games you're planning on booting up over the next couple of days.

    What are you playing this weekend?Related Games
    See Also
    #talking #point #what #are #you
    Talking Point: What Are You Playing This Weekend? (31st May)
    Seven days It's basically good in all possible ways I guess you could say I "yearn for the mines" now Jim Norman, Staff Writer The weather is looking good this weekend and next week promises a lot of gaming, so I'm planning to take it easy on the playtime front. Old Skies has got me back on a point-and-click hit, and I have some train journeys to make, so I might crack out Broken Sword: Shadow of the Templars on GBA to keep me going through the inevitable delays and jam-packed services. But otherwise, a bit of sun, a bit of BBQ, and a bit of constantly checking my bank account for confirmation that my Switch 2 payment has finally been taken. Ollie Reynolds, Staff Writer I’m still tinkering with The Hundred Line here and there, but I must admit that with the Switch 2 mere days away at this point, I’m spending a bit less time gaming in general at the moment; just to give myself a bit of breathing space before the avalanche hits. I read a lot though, so at the moment, I’ve got two books on the go: Michael Crichton’s Jurassic Parkand The Road to Jonestown by Jeff Guinn on my Kindle. I find a nice combination of fiction and non-fiction is the way to go most of the time! Have a good one, folks. Subscribe to Nintendo Life on YouTube814kWatch on YouTube Gonçalo Lopes, Contributor It really happened last weekend: Closure for a story that was left unfinished a decade ago. Xenoblade Chronicles X: Definitive Edition is most certainly one of my desert island games, and the possibility of a proper sequel is just too sweet to ignore. After all, Monolith has been quietly working on something these past years, right? My physical Mobile Suit Gundam SEED: Battle Destiny Remastered copy arrived, and since I never owned the game on Vita, this is all-new content for yours truly. Other physical copies arriving include the amazing Star Overdrive and the SEGA Dreamcast-fuelled extravaganza known as Capcom Fighting Collection 2. This could very well be the best Capcom compilation yet, my arcade stick will surely see a lot of action this weekend. My game of the week is… the waiting game! For these past few weeks, and to ensure that all goes smoothly on the 5th, I have executed my plan to the letter. The new TV is hooked up and ready for the arrival of the Switch 2. If my next week’s entry is just me pasting “Mario Kart World!!!” repeatedly, you will know it all worked out. Alana Hagues, Deputy Editor I caved in. I have Fantasy Life i: The Girl Who Steals Time ready to… steal my time. The Switch 2 version launching next week pushed me over the edge. Confession: I never played the 3DS game, so this will be my first taste of Fantasy Life, which honestly sounds like a combination of things made specifically for me. The other thing Fantasy Life will steal time fromis Prince of Persia: The Lost Crown, which I’ve just started and I’m having a blast. If the weather is nice where you are, get out there, because next weekend, many of us will have a Switch 2 in hand, and sunshine is the last thing we’ll want. Enjoy! Subscribe to Nintendo Life on YouTube814kWatch on YouTube Kate Gray, Contributor I'm playing Fantasy Life i like my life depends on it. Which, in a way, it does. Because it's about Lives. Do you get it? DO YOU? DO YOUUUU???? On the opposite end of the cheerful/morose spectrum, I finished Expedition 33, but it's such a delightful game that I don't want to leave. Luckily, there's TONS of post-ending content to mop up like a greedy little child licking gravy off the plate, and a New Game+, although that's a significant investment when I have so many other games to play. However, I know that all the dialogue and scenes that baffled me in my first playthroughwill gain new and horrifying meaning in a second playthrough, plus I'll get to keep all my hard-earned Pictos... ...but I really should get around to playing Hundred Line. Uchikoshi and Kodaka? Zero Escape and Danganronpa? It's a wonder I haven't played it yet. I love a murder game! Gavin Lane, Editor This time next week, Mario Kart World will be old news and we'll be bleary-eyed and knee-deep in Knockout Tours. So, before the excitement of a new console launch, I'm looking to chill the beans way, way down. As I have over the past few weeks, I'll be hitting 51 Clubhouse Games with the kids once more, but I also intend to finally tuck into to Thank Goodness You're Here, a game I don't think the 4K output of the Switch 2 will improve. Have a great one, everyone - we'll speak again when the next generation has arrived. Subscribe to Nintendo Life on YouTube814kWatch on YouTube That's what we have planned for the weekend, but what about you? Let us know in the following poll which games you're planning on booting up over the next couple of days. What are you playing this weekend?Related Games See Also #talking #point #what #are #you
    Talking Point: What Are You Playing This Weekend? (31st May)
    www.nintendolife.com
    Seven days It's basically good in all possible ways I guess you could say I "yearn for the mines" now Jim Norman, Staff Writer The weather is looking good this weekend and next week promises a lot of gaming, so I'm planning to take it easy on the playtime front. Old Skies has got me back on a point-and-click hit, and I have some train journeys to make, so I might crack out Broken Sword: Shadow of the Templars on GBA to keep me going through the inevitable delays and jam-packed services. But otherwise, a bit of sun, a bit of BBQ, and a bit of constantly checking my bank account for confirmation that my Switch 2 payment has finally been taken. Ollie Reynolds, Staff Writer I’m still tinkering with The Hundred Line here and there, but I must admit that with the Switch 2 mere days away at this point, I’m spending a bit less time gaming in general at the moment; just to give myself a bit of breathing space before the avalanche hits. I read a lot though, so at the moment, I’ve got two books on the go: Michael Crichton’s Jurassic Park (via a stunning Folio Society edition I bought a while back) and The Road to Jonestown by Jeff Guinn on my Kindle. I find a nice combination of fiction and non-fiction is the way to go most of the time! Have a good one, folks. Subscribe to Nintendo Life on YouTube814kWatch on YouTube Gonçalo Lopes, Contributor It really happened last weekend: Closure for a story that was left unfinished a decade ago. Xenoblade Chronicles X: Definitive Edition is most certainly one of my desert island games, and the possibility of a proper sequel is just too sweet to ignore. After all, Monolith has been quietly working on something these past years, right? My physical Mobile Suit Gundam SEED: Battle Destiny Remastered copy arrived, and since I never owned the game on Vita, this is all-new content for yours truly. Other physical copies arriving include the amazing Star Overdrive and the SEGA Dreamcast-fuelled extravaganza known as Capcom Fighting Collection 2. This could very well be the best Capcom compilation yet, my arcade stick will surely see a lot of action this weekend. My game of the week is… the waiting game! For these past few weeks, and to ensure that all goes smoothly on the 5th, I have executed my plan to the letter. The new TV is hooked up and ready for the arrival of the Switch 2. If my next week’s entry is just me pasting “Mario Kart World!!!” repeatedly, you will know it all worked out. Alana Hagues, Deputy Editor I caved in. I have Fantasy Life i: The Girl Who Steals Time ready to… steal my time. The Switch 2 version launching next week pushed me over the edge. Confession: I never played the 3DS game, so this will be my first taste of Fantasy Life, which honestly sounds like a combination of things made specifically for me. The other thing Fantasy Life will steal time from (probably) is Prince of Persia: The Lost Crown, which I’ve just started and I’m having a blast. If the weather is nice where you are, get out there, because next weekend, many of us will have a Switch 2 in hand, and sunshine is the last thing we’ll want. Enjoy! Subscribe to Nintendo Life on YouTube814kWatch on YouTube Kate Gray, Contributor I'm playing Fantasy Life i like my life depends on it. Which, in a way, it does. Because it's about Lives. Do you get it? DO YOU? DO YOUUUU???? On the opposite end of the cheerful/morose spectrum, I finished Expedition 33, but it's such a delightful game that I don't want to leave. Luckily, there's TONS of post-ending content to mop up like a greedy little child licking gravy off the plate, and a New Game+, although that's a significant investment when I have so many other games to play. However, I know that all the dialogue and scenes that baffled me in my first playthrough (and there are many) will gain new and horrifying meaning in a second playthrough, plus I'll get to keep all my hard-earned Pictos... ...but I really should get around to playing Hundred Line. Uchikoshi and Kodaka? Zero Escape and Danganronpa? It's a wonder I haven't played it yet. I love a murder game! Gavin Lane, Editor This time next week, Mario Kart World will be old news and we'll be bleary-eyed and knee-deep in Knockout Tours. So, before the excitement of a new console launch, I'm looking to chill the beans way, way down. As I have over the past few weeks, I'll be hitting 51 Clubhouse Games with the kids once more (I never realised how long games of Ludo could last), but I also intend to finally tuck into to Thank Goodness You're Here, a game I don't think the 4K output of the Switch 2 will improve. Have a great one, everyone - we'll speak again when the next generation has arrived. Subscribe to Nintendo Life on YouTube814kWatch on YouTube That's what we have planned for the weekend, but what about you? Let us know in the following poll which games you're planning on booting up over the next couple of days. What are you playing this weekend (31st May/1st Jun)? (43 votes) Related Games See Also
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  • Old oil paintings are suffering from chemical “acne”

    Science & technology | Blemish treatmentOld oil paintings are suffering from chemical “acne” Conservators are scrambling to rescue them Desperate for a spa dayPhotograph: Børre Høstland/The National Museum May 28th 2025WHEN AN OIL painting is dried and finished, it is supposed to stay that way. Yet when Ida Bronken, an art conservator, began to prepare Jean-Paul Riopelle’s “Composition 1952” for display in 2006, she noticed drops of wet paint were trickling down the canvas from deep within the masterpiece’s layers. Equally odd were the tiny, hard, white lumps poking through the painting’s surface, as if it had a case of adolescent acne. Other sections seemed soft and moist; some paint layers were coming apart “like two pieces of buttered bread”, Ms Bronken says.Explore moreScience & technologyThis article appeared in the Science & technology section of the print edition under the headline “Spot treatment”From the May 31st 2025 editionDiscover stories from this section and more in the list of contents⇒Explore the editionReuse this content
    #old #oil #paintings #are #suffering
    Old oil paintings are suffering from chemical “acne”
    Science & technology | Blemish treatmentOld oil paintings are suffering from chemical “acne” Conservators are scrambling to rescue them Desperate for a spa dayPhotograph: Børre Høstland/The National Museum May 28th 2025WHEN AN OIL painting is dried and finished, it is supposed to stay that way. Yet when Ida Bronken, an art conservator, began to prepare Jean-Paul Riopelle’s “Composition 1952” for display in 2006, she noticed drops of wet paint were trickling down the canvas from deep within the masterpiece’s layers. Equally odd were the tiny, hard, white lumps poking through the painting’s surface, as if it had a case of adolescent acne. Other sections seemed soft and moist; some paint layers were coming apart “like two pieces of buttered bread”, Ms Bronken says.Explore moreScience & technologyThis article appeared in the Science & technology section of the print edition under the headline “Spot treatment”From the May 31st 2025 editionDiscover stories from this section and more in the list of contents⇒Explore the editionReuse this content #old #oil #paintings #are #suffering
    Old oil paintings are suffering from chemical “acne”
    www.economist.com
    Science & technology | Blemish treatmentOld oil paintings are suffering from chemical “acne” Conservators are scrambling to rescue them Desperate for a spa dayPhotograph: Børre Høstland/The National Museum May 28th 2025WHEN AN OIL painting is dried and finished, it is supposed to stay that way. Yet when Ida Bronken, an art conservator, began to prepare Jean-Paul Riopelle’s “Composition 1952” for display in 2006, she noticed drops of wet paint were trickling down the canvas from deep within the masterpiece’s layers. Equally odd were the tiny, hard, white lumps poking through the painting’s surface, as if it had a case of adolescent acne. Other sections seemed soft and moist; some paint layers were coming apart “like two pieces of buttered bread”, Ms Bronken says.Explore moreScience & technologyThis article appeared in the Science & technology section of the print edition under the headline “Spot treatment”From the May 31st 2025 editionDiscover stories from this section and more in the list of contents⇒Explore the editionReuse this content
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  • The decoding of ancient Roman scrolls is speeding up

    Science & technology | Digital archaeologyThe decoding of ancient Roman scrolls is speeding upMore data, and a more powerful particle accelerator, should pay dividendsPhotograph: ESRF/Vuedici May 28th 2025|HerculaneumIF YOU WANTED to read an ancient Roman scroll, you might reach for a dictionary, and perhaps a magnifying glass. You would probably not think of using a particle accelerator. But that is what is required to unravel the papyrus scrolls found in Herculaneum, a Roman town buried by the eruption of Mount Vesuvius in 79AD. Even then, success is far from guaranteed: since 2023 researchers attempting to unravel the scrolls have been stuck on the first few. Now, armed with more data and a more powerful particle accelerator, they expect to make more rapid headway.Explore moreScience & technologyThis article appeared in the Science & technology section of the print edition under the headline “Hitting the accelerator”From the May 31st 2025 editionDiscover stories from this section and more in the list of contents⇒Explore the editionReuse this content
    #decoding #ancient #roman #scrolls #speeding
    The decoding of ancient Roman scrolls is speeding up
    Science & technology | Digital archaeologyThe decoding of ancient Roman scrolls is speeding upMore data, and a more powerful particle accelerator, should pay dividendsPhotograph: ESRF/Vuedici May 28th 2025|HerculaneumIF YOU WANTED to read an ancient Roman scroll, you might reach for a dictionary, and perhaps a magnifying glass. You would probably not think of using a particle accelerator. But that is what is required to unravel the papyrus scrolls found in Herculaneum, a Roman town buried by the eruption of Mount Vesuvius in 79AD. Even then, success is far from guaranteed: since 2023 researchers attempting to unravel the scrolls have been stuck on the first few. Now, armed with more data and a more powerful particle accelerator, they expect to make more rapid headway.Explore moreScience & technologyThis article appeared in the Science & technology section of the print edition under the headline “Hitting the accelerator”From the May 31st 2025 editionDiscover stories from this section and more in the list of contents⇒Explore the editionReuse this content #decoding #ancient #roman #scrolls #speeding
    The decoding of ancient Roman scrolls is speeding up
    www.economist.com
    Science & technology | Digital archaeologyThe decoding of ancient Roman scrolls is speeding upMore data, and a more powerful particle accelerator, should pay dividendsPhotograph: ESRF/Vuedici May 28th 2025|HerculaneumIF YOU WANTED to read an ancient Roman scroll, you might reach for a dictionary, and perhaps a magnifying glass. You would probably not think of using a particle accelerator. But that is what is required to unravel the papyrus scrolls found in Herculaneum, a Roman town buried by the eruption of Mount Vesuvius in 79AD. Even then, success is far from guaranteed: since 2023 researchers attempting to unravel the scrolls have been stuck on the first few. Now, armed with more data and a more powerful particle accelerator, they expect to make more rapid headway.Explore moreScience & technologyThis article appeared in the Science & technology section of the print edition under the headline “Hitting the accelerator”From the May 31st 2025 editionDiscover stories from this section and more in the list of contents⇒Explore the editionReuse this content
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  • Elon Musk’s plans to go to Mars next year are toast

    Science & technology | Third time unluckyElon Musk’s plans to go to Mars next year are toastSpaceX’s Starship fails for a third time in a rowPhotograph: Reuters May 28th 2025SPACEX’S NINTH test flight of its Starship launch system could be counted as an advance over the previous two, which lit up the Caribbean skies a couple of thousand kilometres down-range of their Texas launch site like spectacular fireworks. A second stage successfully turned off its engines after reaching space intact, but by the time it re-entered the atmosphere on the other side of the world it was clear that this was a third failure in a row.Explore moreThis article appeared in the Science & technology section of the print edition under the headline “Starship fails again”From the May 31st 2025 editionDiscover stories from this section and more in the list of contents⇒Explore the editionReuse this content
    #elon #musks #plans #mars #next
    Elon Musk’s plans to go to Mars next year are toast
    Science & technology | Third time unluckyElon Musk’s plans to go to Mars next year are toastSpaceX’s Starship fails for a third time in a rowPhotograph: Reuters May 28th 2025SPACEX’S NINTH test flight of its Starship launch system could be counted as an advance over the previous two, which lit up the Caribbean skies a couple of thousand kilometres down-range of their Texas launch site like spectacular fireworks. A second stage successfully turned off its engines after reaching space intact, but by the time it re-entered the atmosphere on the other side of the world it was clear that this was a third failure in a row.Explore moreThis article appeared in the Science & technology section of the print edition under the headline “Starship fails again”From the May 31st 2025 editionDiscover stories from this section and more in the list of contents⇒Explore the editionReuse this content #elon #musks #plans #mars #next
    Elon Musk’s plans to go to Mars next year are toast
    www.economist.com
    Science & technology | Third time unluckyElon Musk’s plans to go to Mars next year are toastSpaceX’s Starship fails for a third time in a rowPhotograph: Reuters May 28th 2025SPACEX’S NINTH test flight of its Starship launch system could be counted as an advance over the previous two, which lit up the Caribbean skies a couple of thousand kilometres down-range of their Texas launch site like spectacular fireworks. A second stage successfully turned off its engines after reaching space intact, but by the time it re-entered the atmosphere on the other side of the world it was clear that this was a third failure in a row.Explore moreThis article appeared in the Science & technology section of the print edition under the headline “Starship fails again”From the May 31st 2025 editionDiscover stories from this section and more in the list of contents⇒Explore the editionReuse this content
    10 Комментарии ·0 Поделились ·0 предпросмотр
  • The IAAC Global Summer School 2025 workshops and IAAC Nodes network are back

    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" ";
    The Institute for Advanced Architecture of Cataloniain Barcelona announces a new edition of the Global Summer School 2025, marking another milestone fostering global collaboration and innovation in the field of architecture and design.Over the years, IAAC has been at the forefront of promoting meaningful knowledge and expertise sharing among architects, engineers, designers and innovators worldwide. The GSS brings together students from diverse backgrounds to engage with IAAC's network of experts and renowned lecturers.This July, GSS proposes a unique blend of onsite and online workshops, offering to its participants hands-on experiences at IAAC in Barcelona while ensuring digital accessibility through an agile online format accessible to a global audience. GSS25 presents an immersive lineup of 4 workshops exploring advanced architecture & digital fabrication, advanced computation, urban data analytics and artificial intelligence. Led by IAAC Faculties and Alumni, these workshops promise innovative workflows and individual project exploration and development.GSS students can tailor their learning journey opting for a two-week onsite workshop in Barcelona or selectingone or more online modules offered throughout July 2025, becoming part of a dynamic and challenging educational experience.After 4 years, IAAC is glad to open its Global Nodes Network, strategic cities around the world boosting innovation by leading GSS onsite workshops led by IAAC alumni in diverse geographic locations. Applicants can therefore choose to join GSS in the preferred node - city - county!All GSS25 courses include exclusive access to Global Lectures, weekly online gatherings featuring experts from the Architecture, Engineering, and Constructionindustry also connecting participants of IAAC nodes located worldwide. These sessions are designed to complement the workshop themes and provide participants with valuable insights and perspectives.Applications with the early bird fees deadline is the 31st of May. Please read about prices, eligibility criteria and applications on the website.About the Institute for Advanced Architecture of CataloniaIAAC is a centre for research, education, production and outreach, with the mission of envisioning the future habitat of our society and building it in the present.IAAC follows the digital revolution at all scalesto expand the boundaries of architecture and design and meet the challenges faced by humanity. IAAC is an experimental and experiential centre where one learns by doing, through a test methodology that promotes real solutions.IAAC is an open, independent and radical non-profit foundation, with 20 years of activity; inspired by the values of Barcelona, the capital of architecture and design, where urbanism was invented and where local high quality and innovation-oriented research is connected to an international network of excellence in technology, architecture and society fields.ContactsGSS25 Agenda & AbstractsCircular Construction: Shifting ValueThe Circular Construction workshop at IAAC explores sustainable architecture through the upcycling of forest and marine debris from the Mediterranean region. Participants engage in hands-on material experimentation, 3D scanning, and computational design to transform waste into high-performance architectural systems. The course integrates digital fabrication techniques like CNC milling, 3D printing, and robotic assembly to prototype full-scale components. Emphasizing circularity and material intelligence, the workshop equips students with cutting-edge skills in design, sustainability, and fabrication.Dates: 7th - 18th July 2025Venue: IAAC Campus, BarcelonaGenerative AI for ArchitectureIn this workshop, participants will learn to apply AI and computational design tools to architecture and planning using low-code platforms like Grasshopper and n8n. They will  explore generative AI, simulations, and automation to create and prototype responsive, data-driven workflows. By the end, students will critically present their solutions, gaining hands-on experience with AI-driven design innovation.Dates: 7th - 11th July 2025Venue: OnlineUrban Data AnalyticsThe participants will learn to combine computer vision and GIS tools to analyze and visualize urban data at multiple scales. They’ll work with Google Street View and spatial datasets to uncover hidden urban conditions, assess city health, and explore concepts like “Sick City Syndrome.” By the end, students will be equipped to build multiscalar data workflows and create impactful visualizations that reveal and communicate complex urban dynamics.Dates: 21st - 24th July 2025Venue: OnlineAll images courtesy of IAAC.> via IAAC 
    architecture event
    #iaac #global #summer #school #workshops
    The IAAC Global Summer School 2025 workshops and IAAC Nodes network are back
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "; The Institute for Advanced Architecture of Cataloniain Barcelona announces a new edition of the Global Summer School 2025, marking another milestone fostering global collaboration and innovation in the field of architecture and design.Over the years, IAAC has been at the forefront of promoting meaningful knowledge and expertise sharing among architects, engineers, designers and innovators worldwide. The GSS brings together students from diverse backgrounds to engage with IAAC's network of experts and renowned lecturers.This July, GSS proposes a unique blend of onsite and online workshops, offering to its participants hands-on experiences at IAAC in Barcelona while ensuring digital accessibility through an agile online format accessible to a global audience. GSS25 presents an immersive lineup of 4 workshops exploring advanced architecture & digital fabrication, advanced computation, urban data analytics and artificial intelligence. Led by IAAC Faculties and Alumni, these workshops promise innovative workflows and individual project exploration and development.GSS students can tailor their learning journey opting for a two-week onsite workshop in Barcelona or selectingone or more online modules offered throughout July 2025, becoming part of a dynamic and challenging educational experience.After 4 years, IAAC is glad to open its Global Nodes Network, strategic cities around the world boosting innovation by leading GSS onsite workshops led by IAAC alumni in diverse geographic locations. Applicants can therefore choose to join GSS in the preferred node - city - county!All GSS25 courses include exclusive access to Global Lectures, weekly online gatherings featuring experts from the Architecture, Engineering, and Constructionindustry also connecting participants of IAAC nodes located worldwide. These sessions are designed to complement the workshop themes and provide participants with valuable insights and perspectives.Applications with the early bird fees deadline is the 31st of May. Please read about prices, eligibility criteria and applications on the website.About the Institute for Advanced Architecture of CataloniaIAAC is a centre for research, education, production and outreach, with the mission of envisioning the future habitat of our society and building it in the present.IAAC follows the digital revolution at all scalesto expand the boundaries of architecture and design and meet the challenges faced by humanity. IAAC is an experimental and experiential centre where one learns by doing, through a test methodology that promotes real solutions.IAAC is an open, independent and radical non-profit foundation, with 20 years of activity; inspired by the values of Barcelona, the capital of architecture and design, where urbanism was invented and where local high quality and innovation-oriented research is connected to an international network of excellence in technology, architecture and society fields.ContactsGSS25 Agenda & AbstractsCircular Construction: Shifting ValueThe Circular Construction workshop at IAAC explores sustainable architecture through the upcycling of forest and marine debris from the Mediterranean region. Participants engage in hands-on material experimentation, 3D scanning, and computational design to transform waste into high-performance architectural systems. The course integrates digital fabrication techniques like CNC milling, 3D printing, and robotic assembly to prototype full-scale components. Emphasizing circularity and material intelligence, the workshop equips students with cutting-edge skills in design, sustainability, and fabrication.Dates: 7th - 18th July 2025Venue: IAAC Campus, BarcelonaGenerative AI for ArchitectureIn this workshop, participants will learn to apply AI and computational design tools to architecture and planning using low-code platforms like Grasshopper and n8n. They will  explore generative AI, simulations, and automation to create and prototype responsive, data-driven workflows. By the end, students will critically present their solutions, gaining hands-on experience with AI-driven design innovation.Dates: 7th - 11th July 2025Venue: OnlineUrban Data AnalyticsThe participants will learn to combine computer vision and GIS tools to analyze and visualize urban data at multiple scales. They’ll work with Google Street View and spatial datasets to uncover hidden urban conditions, assess city health, and explore concepts like “Sick City Syndrome.” By the end, students will be equipped to build multiscalar data workflows and create impactful visualizations that reveal and communicate complex urban dynamics.Dates: 21st - 24th July 2025Venue: OnlineAll images courtesy of IAAC.> via IAAC  architecture event #iaac #global #summer #school #workshops
    The IAAC Global Summer School 2025 workshops and IAAC Nodes network are back
    worldarchitecture.org
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd" The Institute for Advanced Architecture of Catalonia (IAAC) in Barcelona announces a new edition of the Global Summer School 2025 (GSS25), marking another milestone fostering global collaboration and innovation in the field of architecture and design.Over the years, IAAC has been at the forefront of promoting meaningful knowledge and expertise sharing among architects, engineers, designers and innovators worldwide. The GSS brings together students from diverse backgrounds to engage with IAAC's network of experts and renowned lecturers.This July, GSS proposes a unique blend of onsite and online workshops, offering to its participants hands-on experiences at IAAC in Barcelona while ensuring digital accessibility through an agile online format accessible to a global audience. GSS25 presents an immersive lineup of 4 workshops exploring advanced architecture & digital fabrication, advanced computation, urban data analytics and artificial intelligence. Led by IAAC Faculties and Alumni, these workshops promise innovative workflows and individual project exploration and development.GSS students can tailor their learning journey opting for a two-week onsite workshop in Barcelona or selectingone or more online modules offered throughout July 2025, becoming part of a dynamic and challenging educational experience.After 4 years, IAAC is glad to open its Global Nodes Network, strategic cities around the world boosting innovation by leading GSS onsite workshops led by IAAC alumni in diverse geographic locations. Applicants can therefore choose to join GSS in the preferred node - city - county!All GSS25 courses include exclusive access to Global Lectures, weekly online gatherings featuring experts from the Architecture, Engineering, and Construction (AEC) industry also connecting participants of IAAC nodes located worldwide. These sessions are designed to complement the workshop themes and provide participants with valuable insights and perspectives.Applications with the early bird fees deadline is the 31st of May. Please read about prices, eligibility criteria and applications on the website.About the Institute for Advanced Architecture of Catalonia (IAAC)IAAC is a centre for research, education, production and outreach, with the mission of envisioning the future habitat of our society and building it in the present.IAAC follows the digital revolution at all scales (from bits to geography, from micro-controllers to cities, from materials to the territory) to expand the boundaries of architecture and design and meet the challenges faced by humanity. IAAC is an experimental and experiential centre where one learns by doing, through a test methodology that promotes real solutions.IAAC is an open, independent and radical non-profit foundation, with 20 years of activity; inspired by the values of Barcelona, the capital of architecture and design, where urbanism was invented and where local high quality and innovation-oriented research is connected to an international network of excellence in technology, architecture and society fields.ContactsGSS25 Agenda & AbstractsCircular Construction: Shifting ValueThe Circular Construction workshop at IAAC explores sustainable architecture through the upcycling of forest and marine debris from the Mediterranean region. Participants engage in hands-on material experimentation, 3D scanning, and computational design to transform waste into high-performance architectural systems. The course integrates digital fabrication techniques like CNC milling, 3D printing, and robotic assembly to prototype full-scale components. Emphasizing circularity and material intelligence, the workshop equips students with cutting-edge skills in design, sustainability, and fabrication.Dates: 7th - 18th July 2025Venue: IAAC Campus, Barcelona (Spain)Generative AI for ArchitectureIn this workshop, participants will learn to apply AI and computational design tools to architecture and planning using low-code platforms like Grasshopper and n8n. They will  explore generative AI, simulations, and automation to create and prototype responsive, data-driven workflows. By the end, students will critically present their solutions, gaining hands-on experience with AI-driven design innovation.Dates: 7th - 11th July 2025Venue: Online (Synchronous & Asynchronous formatAdvanced Computation for Design WorkshopDuring the workshop, participants will learn to apply Python and machine learning to optimize architectural design with a focus on sustainability, form finding, and facade engineering. They will gain hands-on experience in geometry rationalization, environmental analysis, and data-centric modeling for intelligent design workflows. By the end, attendees will be equipped to create efficient, fabrication-ready forms through advanced computational and ML-driven techniques.Dates: 14th - 18th July 2025Venue: Online (Synchronous & Asynchronous format)Urban Data AnalyticsThe participants will learn to combine computer vision and GIS tools to analyze and visualize urban data at multiple scales. They’ll work with Google Street View and spatial datasets to uncover hidden urban conditions, assess city health, and explore concepts like “Sick City Syndrome.” By the end, students will be equipped to build multiscalar data workflows and create impactful visualizations that reveal and communicate complex urban dynamics.Dates: 21st - 24th July 2025Venue: Online (Synchronous & Asynchronous format)All images courtesy of IAAC.> via IAAC  architecture event
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  • Feature: The Long & Rainbow Road To 'Mario Kart World' Part 3 - Final Lap

    Image: Zion Grassl / Nintendo LifeAnd we're back, once again, on the road to Mario Kart World - and we're in the final stretch.
    On the two previous laps we've looked at every console Mario Kart game from the Super NES up to the Wii. For this final go-round, we're looking at two console entries which span a massive 14-year period.
    MK8 got some significant expansions across two consoles, so we've split that into two separate sections. And if you're keen to hear more about Mario's non-console karting exploits, we'll take a quick look at those next week before starting our engines up for Mario Kart World on 5th June.Subscribe to Nintendo Life on YouTube813kWatch on YouTube
    This week's Nintendo developer interviews delved into the game in much more depth than the lacklustre Mario Kart Direct back in April, firing up our excitement once more. Once we've been able to leave the tracks, we wonder what it'll feel like to return to the restrictive circuits in these past games...but that's another article.
    Let's kick off this final lap with lucky number seven...

    Lap 1 - SMK, MK64 & Super Circuit

    Double Dash, DS, Wii

    Mario Kart 7Image: Zion Grassl / Nintendo Life

    Ah yes, seven entries in and we finally arrive at the first numbered game in the series. There was always something that made me laugh about this being called 'Mario Kart 7', made all the more hilarious by Mario Kart World not being called 'Mario Kart 9'. After cool names like Super Circuit and Double Dash!!, '7' felt decidedly uncool. Which is ironic because the game was anything but.
    Image: Nintendo
    Sure, it lacked the local multiplayer pull of the home console releases, but I got to drive a kart that could fly and go underwater, which I'd say is a fair trade-off. I distinctly remember driving around Cheep Cheep Lagoon for the first time and its aquatic appeal blowing my little mind. I played with the 3D slider cranked up to the max, you see, and drifting around that seaweed felt like the future.
    You know what else was cool? Customisable karts. I didn't particularly care for stats at the time and would instead set out to build the most horrific abomination ever committed to the track. Not getting to see my masterpiece was one of the main reasons why I rarely used the game's first-person driving mode — that and the fact that I tried it out in the back of the car once and it made me sick. - Jim Norman

    Standout tracks: DK Jungle, Rock Rock Mountain, Cheep Cheep Lagoon
    Fun fact: Despite the Nintendo Network servers shutting down in April 2024, it wasn't until November that year that the final Mario Kart 7 player finally crashed out of the last-standing game lobby. That's quite the victory lap!
    What does Mario Kart World take from this? Gliding has had a winged makeover in World, but it's the same fundamentals that we first saw in MK7. Underwater driving is another obvious one, although from what we've seen so far, racing atop the waves is the only option in MKW. The Fire Flower appears to still be going strong after making its series debut in the 3DS entry, though.

    What score would you give Mario Kart 7?10 - Outstanding14%9 - Excellent28%8 - Great35%7 - Good17%6 - Not Bad5%5 - Average1%4 - Poor1%3 - Bad  0%2 - Terrible  0%1 - Abysmal1%

    Mario Kart 8Images: Gavin Lane / Nintendo Life, Nintendo
    There was an audible gasp when I told my colleagues that I'd spent more time playing Mario Kart 8 on Wii U than I have 8 Deluxe. It has nothing to do with preference — Deluxe is clearly the version to play now. But my life was pretty different between 2014 and 2017.
    Other than a few Virtual Console RPGs and Xenoblade X, Mario Kart 8 was one of the few games I actually played on the Wii U, a console I don't have a lot of love for otherwise. I was at university and barely in my 20s at that point; I also preferred playing stuff on the big screen, so I'd sort of skipped over MK7.
    Image: Nintendo

    8's extravagantly bright courses and colourful worlds were like revisiting my childhood, except now we have anti-gravity and huge courses that look like they stretch for miles and miles. Gorgeous sky-high races and crowded city streets were back on the menu, and I got that old Mario Kart Wii feeling back.
    The biggest thing I remember was the downloadable content. Nintendo had been dabbling in DLC for a few years then, but I was still a sceptical student who only wanted to spend money on things I thought I would love. Then, Mario Kart 8 dangled the ol' Animal Crossing carrot. Oh gosh.
    Look, a free Mercedes-Benz was all well and good, but Zelda, Animal Crossing, and F-Zero courses coming to a Mario Kart game? It's like Smash Bros. but Mario Kart. Oh, Baby Park's back? No, thank you - Hyrule Circuit awaits.
    I really like all of the DLC courses, but I admit I was a little disappointed by the Animal Crossing one. It's a little basic and while the seasonal changes are beautiful, I'd have loved a little more variety in the course obstacles per season. The big surprise were the F-Zero ones, a series I never really got into. It took Mario Kart to make me want a new F-Zero game. Big Blue on 200cc? It's pure magic. - Alana Hagues

    Standout tracks: Toad Harbour, Sunshine Airport, Cloudtop Cruise, Big BlueFun fact: Firehopping, or frogging, was a common technique used online to maintain longer boosts from a mini-boost. Nintendo removed this in Deluxe, meaning it was probably an unintentional glitch.
    What does Mario Kart World take from this? Hmmm... okay, well, since 8 Deluxe is essentially MK8 but better, maybe let's save this...

    Second Lap
    It's natural that the Switch version has totally supplanted the original in most players' memories - which is why I was keen to break out the Wii U version in its own section here.
    Besides disappointment around the Battle offering, this was a substantial, massively satisfying racer with a fun anti-grav hook, and there's something homely and attractive about MK8 on that chunky GamePad minus the bloat and the 'more, more, MOAARRRR'.
    I say 'bloat' - the Deluxe additions were great, I just quite enjoy the comparative simplicity and 'strangeness' of this version after eight long years with the upgrade. Deluxe is better, but it was all armour over this game's brilliant body.
    Gavin Lane
    Editor, Nintendo Life

    What score would you give Mario Kart 8?10 - Outstanding33%9 - Excellent42%8 - Great18%7 - Good5%6 - Not Bad1%5 - Average1%4 - Poor  0%3 - Bad  0%2 - Terrible  0%1 - Abysmal1%

    Mario Kart 8 Deluxe & Booster Course PassImage: Zion Grassl / Nintendo Life

    It's the best-selling game on the Switch, although I wonder where it stands in the Most Played rankings. Even if you were one of the Nintendo faithful who'd bought a Wii U and unlocked every Cup, got the DLC, and played MK8 to absolute death, you still had to buy 8 Deluxe.
    The proper Battle Mode and the ability to hold two items were major boons, but it was really the convenience of having full-fledged Mario Kart on the go with two pads that made MK8D indispensable for any Switch owner. You just had to have it.
    Image: Zion Grassl / Nintendo Life
    It was interesting to hear the devs discuss "kicking the can down the road" and using the Booster Course Pass as a stopgap. Still, what a stopgap! 48 new tracks, with returning courses, some reimagined, some borrowed from Tour, a couple of totally new ones - with so many new courses, it was tough to get upset with the odd dud, especially if you were getting access to all these via an Expansion Pack sub. And the real-world locales added a different flavour to the mayhem - they generally weren't up there with the best of the other courses, but I liked seeing Nintendo's take on London and Madrid.
    Throw in all the oddities from before, plus a host of new onesand no wonder it's taken Nintendo eight years to come up with a sequel. - Gavin Lane

    Standout tracks: Bone-Dry Dunes, Mount Wario, Yoshi's IslandFun fact: As of 31st March 2025, this has sold 68.2 million copies and is Switch's best-selling game - that's 59.74 million copies more than the original sold on Wii U, although MK8 was also that system's bestseller.
    What does Mario Kart World take from this? In some ways it feels like the end of the road for old-style Mario Kart on self-contained tracks - MK8D's completeness gave Nintendo the impetus to push beyond the bounds of the circuits into a bigger world. You might even say a Mario Kart W— *blue shell explodes*

    What score would you give Mario Kart 8 Deluxe?10 - Outstanding43%9 - Excellent34%8 - Great17%7 - Good4%6 - Not Bad1%5 - Average  0%4 - Poor  0%3 - Bad  0%2 - Terrible  0%1 - Abysmal1%

    Image: Nintendo

    And that brings us up to date!... Or does it? In fact, there are a few byways to travel before we hit the highway in Mario Kart World. Join us next week for a lap of honour where we take a quick look at the side-games and also-rans in the Mario Kart series.

    The sweat, the tears, the evil babies

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    Gavin first wrote for Nintendo Life in 2018 before joining the site full-time the following year, rising through the ranks to become Editor. He can currently be found squashed beneath a Switch backlog the size of Normandy.

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    Feature: The Long & Rainbow Road To 'Mario Kart World' Part 3 - Final Lap
    Image: Zion Grassl / Nintendo LifeAnd we're back, once again, on the road to Mario Kart World - and we're in the final stretch. On the two previous laps we've looked at every console Mario Kart game from the Super NES up to the Wii. For this final go-round, we're looking at two console entries which span a massive 14-year period. MK8 got some significant expansions across two consoles, so we've split that into two separate sections. And if you're keen to hear more about Mario's non-console karting exploits, we'll take a quick look at those next week before starting our engines up for Mario Kart World on 5th June.Subscribe to Nintendo Life on YouTube813kWatch on YouTube This week's Nintendo developer interviews delved into the game in much more depth than the lacklustre Mario Kart Direct back in April, firing up our excitement once more. Once we've been able to leave the tracks, we wonder what it'll feel like to return to the restrictive circuits in these past games...but that's another article. Let's kick off this final lap with lucky number seven... Lap 1 - SMK, MK64 & Super Circuit Double Dash, DS, Wii Mario Kart 7Image: Zion Grassl / Nintendo Life Ah yes, seven entries in and we finally arrive at the first numbered game in the series. There was always something that made me laugh about this being called 'Mario Kart 7', made all the more hilarious by Mario Kart World not being called 'Mario Kart 9'. After cool names like Super Circuit and Double Dash!!, '7' felt decidedly uncool. Which is ironic because the game was anything but. Image: Nintendo Sure, it lacked the local multiplayer pull of the home console releases, but I got to drive a kart that could fly and go underwater, which I'd say is a fair trade-off. I distinctly remember driving around Cheep Cheep Lagoon for the first time and its aquatic appeal blowing my little mind. I played with the 3D slider cranked up to the max, you see, and drifting around that seaweed felt like the future. You know what else was cool? Customisable karts. I didn't particularly care for stats at the time and would instead set out to build the most horrific abomination ever committed to the track. Not getting to see my masterpiece was one of the main reasons why I rarely used the game's first-person driving mode — that and the fact that I tried it out in the back of the car once and it made me sick. - Jim Norman Standout tracks: DK Jungle, Rock Rock Mountain, Cheep Cheep Lagoon Fun fact: Despite the Nintendo Network servers shutting down in April 2024, it wasn't until November that year that the final Mario Kart 7 player finally crashed out of the last-standing game lobby. That's quite the victory lap! What does Mario Kart World take from this? Gliding has had a winged makeover in World, but it's the same fundamentals that we first saw in MK7. Underwater driving is another obvious one, although from what we've seen so far, racing atop the waves is the only option in MKW. The Fire Flower appears to still be going strong after making its series debut in the 3DS entry, though. What score would you give Mario Kart 7?10 - Outstanding14%9 - Excellent28%8 - Great35%7 - Good17%6 - Not Bad5%5 - Average1%4 - Poor1%3 - Bad  0%2 - Terrible  0%1 - Abysmal1% Mario Kart 8Images: Gavin Lane / Nintendo Life, Nintendo There was an audible gasp when I told my colleagues that I'd spent more time playing Mario Kart 8 on Wii U than I have 8 Deluxe. It has nothing to do with preference — Deluxe is clearly the version to play now. But my life was pretty different between 2014 and 2017. Other than a few Virtual Console RPGs and Xenoblade X, Mario Kart 8 was one of the few games I actually played on the Wii U, a console I don't have a lot of love for otherwise. I was at university and barely in my 20s at that point; I also preferred playing stuff on the big screen, so I'd sort of skipped over MK7. Image: Nintendo 8's extravagantly bright courses and colourful worlds were like revisiting my childhood, except now we have anti-gravity and huge courses that look like they stretch for miles and miles. Gorgeous sky-high races and crowded city streets were back on the menu, and I got that old Mario Kart Wii feeling back. The biggest thing I remember was the downloadable content. Nintendo had been dabbling in DLC for a few years then, but I was still a sceptical student who only wanted to spend money on things I thought I would love. Then, Mario Kart 8 dangled the ol' Animal Crossing carrot. Oh gosh. Look, a free Mercedes-Benz was all well and good, but Zelda, Animal Crossing, and F-Zero courses coming to a Mario Kart game? It's like Smash Bros. but Mario Kart. Oh, Baby Park's back? No, thank you - Hyrule Circuit awaits. I really like all of the DLC courses, but I admit I was a little disappointed by the Animal Crossing one. It's a little basic and while the seasonal changes are beautiful, I'd have loved a little more variety in the course obstacles per season. The big surprise were the F-Zero ones, a series I never really got into. It took Mario Kart to make me want a new F-Zero game. Big Blue on 200cc? It's pure magic. - Alana Hagues Standout tracks: Toad Harbour, Sunshine Airport, Cloudtop Cruise, Big BlueFun fact: Firehopping, or frogging, was a common technique used online to maintain longer boosts from a mini-boost. Nintendo removed this in Deluxe, meaning it was probably an unintentional glitch. What does Mario Kart World take from this? Hmmm... okay, well, since 8 Deluxe is essentially MK8 but better, maybe let's save this... Second Lap It's natural that the Switch version has totally supplanted the original in most players' memories - which is why I was keen to break out the Wii U version in its own section here. Besides disappointment around the Battle offering, this was a substantial, massively satisfying racer with a fun anti-grav hook, and there's something homely and attractive about MK8 on that chunky GamePad minus the bloat and the 'more, more, MOAARRRR'. I say 'bloat' - the Deluxe additions were great, I just quite enjoy the comparative simplicity and 'strangeness' of this version after eight long years with the upgrade. Deluxe is better, but it was all armour over this game's brilliant body. Gavin Lane Editor, Nintendo Life What score would you give Mario Kart 8?10 - Outstanding33%9 - Excellent42%8 - Great18%7 - Good5%6 - Not Bad1%5 - Average1%4 - Poor  0%3 - Bad  0%2 - Terrible  0%1 - Abysmal1% Mario Kart 8 Deluxe & Booster Course PassImage: Zion Grassl / Nintendo Life It's the best-selling game on the Switch, although I wonder where it stands in the Most Played rankings. Even if you were one of the Nintendo faithful who'd bought a Wii U and unlocked every Cup, got the DLC, and played MK8 to absolute death, you still had to buy 8 Deluxe. The proper Battle Mode and the ability to hold two items were major boons, but it was really the convenience of having full-fledged Mario Kart on the go with two pads that made MK8D indispensable for any Switch owner. You just had to have it. Image: Zion Grassl / Nintendo Life It was interesting to hear the devs discuss "kicking the can down the road" and using the Booster Course Pass as a stopgap. Still, what a stopgap! 48 new tracks, with returning courses, some reimagined, some borrowed from Tour, a couple of totally new ones - with so many new courses, it was tough to get upset with the odd dud, especially if you were getting access to all these via an Expansion Pack sub. And the real-world locales added a different flavour to the mayhem - they generally weren't up there with the best of the other courses, but I liked seeing Nintendo's take on London and Madrid. Throw in all the oddities from before, plus a host of new onesand no wonder it's taken Nintendo eight years to come up with a sequel. - Gavin Lane Standout tracks: Bone-Dry Dunes, Mount Wario, Yoshi's IslandFun fact: As of 31st March 2025, this has sold 68.2 million copies and is Switch's best-selling game - that's 59.74 million copies more than the original sold on Wii U, although MK8 was also that system's bestseller. What does Mario Kart World take from this? In some ways it feels like the end of the road for old-style Mario Kart on self-contained tracks - MK8D's completeness gave Nintendo the impetus to push beyond the bounds of the circuits into a bigger world. You might even say a Mario Kart W— *blue shell explodes* What score would you give Mario Kart 8 Deluxe?10 - Outstanding43%9 - Excellent34%8 - Great17%7 - Good4%6 - Not Bad1%5 - Average  0%4 - Poor  0%3 - Bad  0%2 - Terrible  0%1 - Abysmal1% Image: Nintendo And that brings us up to date!... Or does it? In fact, there are a few byways to travel before we hit the highway in Mario Kart World. Join us next week for a lap of honour where we take a quick look at the side-games and also-rans in the Mario Kart series. The sweat, the tears, the evil babies Related Games See Also Share:0 1 Gavin first wrote for Nintendo Life in 2018 before joining the site full-time the following year, rising through the ranks to become Editor. He can currently be found squashed beneath a Switch backlog the size of Normandy. Hold on there, you need to login to post a comment... Related Articles Shigeru Miyamoto Explains Why Donkey Kong Has Been Redesigned You want expressive? You got it Here's A Look At The Size And Inside Of Switch 2 Game Cases Arriving in store next month Talking Point: The Switch 2 Pre-Order Situation Sucks, But Can Nintendo Do Anything About It? 503sier said than done Random: Miyamoto Can't Talk About Switch 2, Talks About Switch 2 Anyway I do what I want, bruv! #feature #long #ampamp #rainbow #road
    Feature: The Long & Rainbow Road To 'Mario Kart World' Part 3 - Final Lap
    www.nintendolife.com
    Image: Zion Grassl / Nintendo LifeAnd we're back, once again, on the road to Mario Kart World - and we're in the final stretch. On the two previous laps we've looked at every console Mario Kart game from the Super NES up to the Wii. For this final go-round, we're looking at two console entries which span a massive 14-year period. MK8 got some significant expansions across two consoles, so we've split that into two separate sections. And if you're keen to hear more about Mario's non-console karting exploits, we'll take a quick look at those next week before starting our engines up for Mario Kart World on 5th June.Subscribe to Nintendo Life on YouTube813kWatch on YouTube This week's Nintendo developer interviews delved into the game in much more depth than the lacklustre Mario Kart Direct back in April, firing up our excitement once more. Once we've been able to leave the tracks, we wonder what it'll feel like to return to the restrictive circuits in these past games...but that's another article. Let's kick off this final lap with lucky number seven... Lap 1 - SMK, MK64 & Super Circuit Double Dash, DS, Wii Mario Kart 7 (2011) Image: Zion Grassl / Nintendo Life Ah yes, seven entries in and we finally arrive at the first numbered game in the series (pipe down, MK64). There was always something that made me laugh about this being called 'Mario Kart 7', made all the more hilarious by Mario Kart World not being called 'Mario Kart 9'. After cool names like Super Circuit and Double Dash!!, '7' felt decidedly uncool. Which is ironic because the game was anything but. Image: Nintendo Sure, it lacked the local multiplayer pull of the home console releases, but I got to drive a kart that could fly and go underwater, which I'd say is a fair trade-off. I distinctly remember driving around Cheep Cheep Lagoon for the first time and its aquatic appeal blowing my little mind. I played with the 3D slider cranked up to the max, you see, and drifting around that seaweed felt like the future. You know what else was cool? Customisable karts. I didn't particularly care for stats at the time and would instead set out to build the most horrific abomination ever committed to the track. Not getting to see my masterpiece was one of the main reasons why I rarely used the game's first-person driving mode — that and the fact that I tried it out in the back of the car once and it made me sick. - Jim Norman Standout tracks: DK Jungle, Rock Rock Mountain, Cheep Cheep Lagoon Fun fact: Despite the Nintendo Network servers shutting down in April 2024, it wasn't until November that year that the final Mario Kart 7 player finally crashed out of the last-standing game lobby. That's quite the victory lap! What does Mario Kart World take from this? Gliding has had a winged makeover in World, but it's the same fundamentals that we first saw in MK7. Underwater driving is another obvious one, although from what we've seen so far, racing atop the waves is the only option in MKW. The Fire Flower appears to still be going strong after making its series debut in the 3DS entry, though. What score would you give Mario Kart 7 (3DS)? (1,329 ratings) 10 - Outstanding14%9 - Excellent28%8 - Great35%7 - Good17%6 - Not Bad5%5 - Average1%4 - Poor1%3 - Bad  0%2 - Terrible  0%1 - Abysmal1% Mario Kart 8 (2014) Images: Gavin Lane / Nintendo Life, Nintendo There was an audible gasp when I told my colleagues that I'd spent more time playing Mario Kart 8 on Wii U than I have 8 Deluxe. It has nothing to do with preference — Deluxe is clearly the version to play now. But my life was pretty different between 2014 and 2017. Other than a few Virtual Console RPGs and Xenoblade X, Mario Kart 8 was one of the few games I actually played on the Wii U, a console I don't have a lot of love for otherwise. I was at university and barely in my 20s at that point; I also preferred playing stuff on the big screen, so I'd sort of skipped over MK7. Image: Nintendo 8's extravagantly bright courses and colourful worlds were like revisiting my childhood, except now we have anti-gravity and huge courses that look like they stretch for miles and miles. Gorgeous sky-high races and crowded city streets were back on the menu, and I got that old Mario Kart Wii feeling back. The biggest thing I remember was the downloadable content. Nintendo had been dabbling in DLC for a few years then, but I was still a sceptical student who only wanted to spend money on things I thought I would love. Then, Mario Kart 8 dangled the ol' Animal Crossing carrot. Oh gosh. Look, a free Mercedes-Benz was all well and good (though a bit weird), but Zelda, Animal Crossing, and F-Zero courses coming to a Mario Kart game? It's like Smash Bros. but Mario Kart. Oh, Baby Park's back? No, thank you - Hyrule Circuit awaits. I really like all of the DLC courses, but I admit I was a little disappointed by the Animal Crossing one. It's a little basic and while the seasonal changes are beautiful, I'd have loved a little more variety in the course obstacles per season. The big surprise were the F-Zero ones, a series I never really got into. It took Mario Kart to make me want a new F-Zero game. Big Blue on 200cc? It's pure magic. - Alana Hagues Standout tracks: Toad Harbour, Sunshine Airport, Cloudtop Cruise, Big Blue (DLC) Fun fact: Firehopping, or frogging, was a common technique used online to maintain longer boosts from a mini-boost. Nintendo removed this in Deluxe, meaning it was probably an unintentional glitch. What does Mario Kart World take from this? Hmmm... okay, well, since 8 Deluxe is essentially MK8 but better, maybe let's save this... Second Lap It's natural that the Switch version has totally supplanted the original in most players' memories - which is why I was keen to break out the Wii U version in its own section here. Besides disappointment around the Battle offering, this was a substantial, massively satisfying racer with a fun anti-grav hook, and there's something homely and attractive about MK8 on that chunky GamePad minus the bloat and the 'more, more, MOAARRRR'. I say 'bloat' - the Deluxe additions were great, I just quite enjoy the comparative simplicity and 'strangeness' of this version after eight long years with the upgrade. Deluxe is better, but it was all armour over this game's brilliant body. Gavin Lane Editor, Nintendo Life What score would you give Mario Kart 8 (Wii U)? (1,085 ratings) 10 - Outstanding33%9 - Excellent42%8 - Great18%7 - Good5%6 - Not Bad1%5 - Average1%4 - Poor  0%3 - Bad  0%2 - Terrible  0%1 - Abysmal1% Mario Kart 8 Deluxe & Booster Course Pass (2017, 2022-2023) Image: Zion Grassl / Nintendo Life It's the best-selling game on the Switch, although I wonder where it stands in the Most Played rankings. Even if you were one of the Nintendo faithful who'd bought a Wii U and unlocked every Cup, got the DLC, and played MK8 to absolute death, you still had to buy 8 Deluxe. The proper Battle Mode and the ability to hold two items were major boons (although I still miss the strategy that comes with being able to switch between the items à la Double Dash), but it was really the convenience of having full-fledged Mario Kart on the go with two pads that made MK8D indispensable for any Switch owner. You just had to have it. Image: Zion Grassl / Nintendo Life It was interesting to hear the devs discuss "kicking the can down the road" and using the Booster Course Pass as a stopgap. Still, what a stopgap! 48 new tracks, with returning courses, some reimagined, some borrowed from Tour, a couple of totally new ones - with so many new courses, it was tough to get upset with the odd dud, especially if you were getting access to all these via an Expansion Pack sub. And the real-world locales added a different flavour to the mayhem - they generally weren't up there with the best of the other courses, but I liked seeing Nintendo's take on London and Madrid. Throw in all the oddities from before (I loved the amiibo Mii outfits), plus a host of new ones (Labo controls, anyone?) and no wonder it's taken Nintendo eight years to come up with a sequel. - Gavin Lane Standout tracks: Bone-Dry Dunes, Mount Wario, Yoshi's Island (DLC) Fun fact: As of 31st March 2025, this has sold 68.2 million copies and is Switch's best-selling game - that's 59.74 million copies more than the original sold on Wii U, although MK8 was also that system's bestseller. What does Mario Kart World take from this? In some ways it feels like the end of the road for old-style Mario Kart on self-contained tracks - MK8D's completeness gave Nintendo the impetus to push beyond the bounds of the circuits into a bigger world. You might even say a Mario Kart W— *blue shell explodes* What score would you give Mario Kart 8 Deluxe (Switch)? (2,863 ratings) 10 - Outstanding43%9 - Excellent34%8 - Great17%7 - Good4%6 - Not Bad1%5 - Average  0%4 - Poor  0%3 - Bad  0%2 - Terrible  0%1 - Abysmal1% Image: Nintendo And that brings us up to date!... Or does it? In fact, there are a few byways to travel before we hit the highway in Mario Kart World. Join us next week for a lap of honour where we take a quick look at the side-games and also-rans in the Mario Kart series. The sweat, the tears, the evil babies Related Games See Also Share:0 1 Gavin first wrote for Nintendo Life in 2018 before joining the site full-time the following year, rising through the ranks to become Editor. He can currently be found squashed beneath a Switch backlog the size of Normandy. Hold on there, you need to login to post a comment... Related Articles Shigeru Miyamoto Explains Why Donkey Kong Has Been Redesigned You want expressive? You got it Here's A Look At The Size And Inside Of Switch 2 Game Cases Arriving in store next month Talking Point: The Switch 2 Pre-Order Situation Sucks, But Can Nintendo Do Anything About It? 503sier said than done Random: Miyamoto Can't Talk About Switch 2, Talks About Switch 2 Anyway I do what I want, bruv!
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