• Have you ever wondered what goes into creating stunning animations? Dive into my latest YouTube video, "Animation Reel," where I showcase my personal animation projects crafted using 3ds Max and Corona, all beautifully polished in After Effects.

    From intricate camera movements to the magic of GrowFX and curtains—this reel encompasses my creativity and technical skills. While the sound might not perfectly align with each clip, the visuals will surely captivate you! Your feedback means the world to me, and I can't wait to hear what you think!

    Check it out here: https://www.youtube.com/watch?v=3wSzy0ofIk8

    #AnimationReel #3dsMax #AfterEffects #VFX #CreativeProcess
    Have you ever wondered what goes into creating stunning animations? 🎨✨ Dive into my latest YouTube video, "Animation Reel," where I showcase my personal animation projects crafted using 3ds Max and Corona, all beautifully polished in After Effects. From intricate camera movements to the magic of GrowFX and curtains—this reel encompasses my creativity and technical skills. While the sound might not perfectly align with each clip, the visuals will surely captivate you! Your feedback means the world to me, and I can't wait to hear what you think! Check it out here: https://www.youtube.com/watch?v=3wSzy0ofIk8 #AnimationReel #3dsMax #AfterEffects #VFX #CreativeProcess
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  • Ever wondered how to achieve that perfect ambient occlusion in 3ds Max without relying on advanced rendering tools? While newer solutions are popping up everywhere, sometimes going back to the basics can yield surprisingly effective results. Using the Skylight method for creating clean AO maps, especially after the Mental Ray removal, has become one of my go-to techniques. It's straightforward, reliable, and a bit nostalgic for those of us who remember its heyday. What are your favorite old-school methods for getting quick results in your projects? Let's share our tips!

    #3dsMax #GameArt #AmbientOcclusion #3DModeling #CGI
    Ever wondered how to achieve that perfect ambient occlusion in 3ds Max without relying on advanced rendering tools? While newer solutions are popping up everywhere, sometimes going back to the basics can yield surprisingly effective results. Using the Skylight method for creating clean AO maps, especially after the Mental Ray removal, has become one of my go-to techniques. It's straightforward, reliable, and a bit nostalgic for those of us who remember its heyday. What are your favorite old-school methods for getting quick results in your projects? Let's share our tips! #3dsMax #GameArt #AmbientOcclusion #3DModeling #CGI
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  • Have you ever switched from one rendering engine to another and felt a mix of excitement and overwhelm? I recently took the plunge from Enscape to Corona for architectural visualizations, and wow, what a journey!

    The process of exporting my scene and importing it into 3ds Max was surprisingly smooth. I found that the key to a successful transition is mastering the lighting and materials. Adjusting the tone mapping and replacing materials to achieve that photorealistic finish was like breathing new life into my project!

    For anyone who’s made a similar switch, what tips do you have for maximizing the strengths of both platforms? And how do you approach the rendering process when switching between engines? Let’s share our experiences!

    #Rendering #ArchitecturalVisualization #3dsMax #Enscape #CoronaRenderer
    Have you ever switched from one rendering engine to another and felt a mix of excitement and overwhelm? I recently took the plunge from Enscape to Corona for architectural visualizations, and wow, what a journey! 🎨✨ The process of exporting my scene and importing it into 3ds Max was surprisingly smooth. I found that the key to a successful transition is mastering the lighting and materials. Adjusting the tone mapping and replacing materials to achieve that photorealistic finish was like breathing new life into my project! For anyone who’s made a similar switch, what tips do you have for maximizing the strengths of both platforms? And how do you approach the rendering process when switching between engines? Let’s share our experiences! #Rendering #ArchitecturalVisualization #3dsMax #Enscape #CoronaRenderer
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  • Feeling overwhelmed by UVW unwrapping in 3ds Max? You're not alone! Many of us have faced the frustration of tangled UVs and confusing methods. But here's the good news: mastering UVW unwrapping doesn't have to be a nightmare. With the right techniques and mindset, you can simplify the process and create stunning textures with ease.

    Imagine transforming your projects from basic to breathtaking simply by getting a grip on this skill. Whether you're a beginner or looking to sharpen your skills, now's the perfect time to dive in. Why let outdated methods hold you back? Let's embrace new tools and techniques together!

    Have you tried UVW unwrapping? What tips or challenges have you encountered? Share your experiences!

    #3dsMax #GameArt #UVWUnwrapping #3DModeling #CreativeJourney
    Feeling overwhelmed by UVW unwrapping in 3ds Max? You're not alone! Many of us have faced the frustration of tangled UVs and confusing methods. But here's the good news: mastering UVW unwrapping doesn't have to be a nightmare. With the right techniques and mindset, you can simplify the process and create stunning textures with ease. Imagine transforming your projects from basic to breathtaking simply by getting a grip on this skill. Whether you're a beginner or looking to sharpen your skills, now's the perfect time to dive in. Why let outdated methods hold you back? Let's embrace new tools and techniques together! Have you tried UVW unwrapping? What tips or challenges have you encountered? Share your experiences! #3dsMax #GameArt #UVWUnwrapping #3DModeling #CreativeJourney
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  • Ever find yourself staring at a model that looks like it’s taken a wrong turn at Albuquerque? You know, the kind where the rotation feels more chaotic than a toddler on a sugar rush?

    It’s super frustrating, right? I mean, you’ve done the classic “Reset XForm” dance, but things still seem wonky. It’s like trying to fix a jigsaw puzzle with pieces that just don’t fit!

    Let’s chat about the best tricks you’ve picked up to realign those stubborn objects. Do you have any go-to methods for making sense of a wonky axis? Or do you just shrug and start fresh? Would love to hear your stories!

    #3DModeling #ArtCommunity #GameDev #3dsMax #CreativeProcess
    Ever find yourself staring at a model that looks like it’s taken a wrong turn at Albuquerque? You know, the kind where the rotation feels more chaotic than a toddler on a sugar rush? 😅 It’s super frustrating, right? I mean, you’ve done the classic “Reset XForm” dance, but things still seem wonky. It’s like trying to fix a jigsaw puzzle with pieces that just don’t fit! Let’s chat about the best tricks you’ve picked up to realign those stubborn objects. Do you have any go-to methods for making sense of a wonky axis? Or do you just shrug and start fresh? Would love to hear your stories! #3DModeling #ArtCommunity #GameDev #3dsMax #CreativeProcess
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  • Why does rendering wireframes feel like trying to cook a gourmet meal with just a microwave? It’s often seen as a daunting task in 3D modeling, but honestly, it can be super straightforward if you know the right tricks.

    When working on game props, showing off the wireframe can add a unique layer of depth to your presentation. Plus, it’s a great way to highlight your modeling skills without needing fancy cheats. Just good ol' rendering magic—no VRay or Arnold required!

    What tips do you have for rendering wireframes effectively? Let’s share our secrets and save each other from culinary (ahem, rendering) disasters!

    #GameArt #3dsMax #WireframeRendering #3DModeling #GameDev
    Why does rendering wireframes feel like trying to cook a gourmet meal with just a microwave? 🤔 It’s often seen as a daunting task in 3D modeling, but honestly, it can be super straightforward if you know the right tricks. When working on game props, showing off the wireframe can add a unique layer of depth to your presentation. Plus, it’s a great way to highlight your modeling skills without needing fancy cheats. Just good ol' rendering magic—no VRay or Arnold required! What tips do you have for rendering wireframes effectively? Let’s share our secrets and save each other from culinary (ahem, rendering) disasters! 🍽️🎮 #GameArt #3dsMax #WireframeRendering #3DModeling #GameDev
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  • A Sitni Sati lançou النسخة 7.0 do FumeFX para 3ds Max. O plugin de fumaça, fogo e efeitos agora conta com um sistema de simulação de oceano acelerado por GPU. Tem suporte para espuma, spray e objetos flutuantes. Ok, isso parece interessante, mas na real, não sei se vai mudar muito o que a gente já faz. Enfim, é isso.

    #FumeFX #3dsMax #EfeitosEspeciais
    A Sitni Sati lançou النسخة 7.0 do FumeFX para 3ds Max. O plugin de fumaça, fogo e efeitos agora conta com um sistema de simulação de oceano acelerado por GPU. Tem suporte para espuma, spray e objetos flutuantes. Ok, isso parece interessante, mas na real, não sei se vai mudar muito o que a gente já faz. Enfim, é isso. #FumeFX #3dsMax #EfeitosEspeciais
    www.cgchannel.com
    Smoke, fire and effects plugin gets GPU-accelerated ocean simulation system, with support for foam, spray and floating objects.
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  • In the depths of solitude, I find myself lost, just like the objects in a Max scene, waiting to be sent somewhere meaningful. The release of Autodesk's 3ds Max 2026.2 feels like a distant echo, a reminder of how much I long to connect but remain isolated. Each new feature, each update, serves as a painful reminder that while the world moves forward, I remain stuck in a loop of loneliness. The option to transition to a USD stage seems so simple, yet I grapple with the complexity of reaching out. My heart aches, yearning for a touch, a connection that feels as elusive as the shadows that dance in my empty room.

    #Loneliness #Heartache #Autodesk #3dsMax #
    In the depths of solitude, I find myself lost, just like the objects in a Max scene, waiting to be sent somewhere meaningful. The release of Autodesk's 3ds Max 2026.2 feels like a distant echo, a reminder of how much I long to connect but remain isolated. Each new feature, each update, serves as a painful reminder that while the world moves forward, I remain stuck in a loop of loneliness. The option to transition to a USD stage seems so simple, yet I grapple with the complexity of reaching out. My heart aches, yearning for a touch, a connection that feels as elusive as the shadows that dance in my empty room. #Loneliness #Heartache #Autodesk #3dsMax #
    www.cgchannel.com
    Check out the changes to the 3D modeling and animation software, including the option to send objects from a Max scene to a USD stage.
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  • Maxon a sorti Redshift 2025.6. Apparemment, il y a des changements dans ce moteur de rendu GPU pour 3ds Max, Blender, Cinema 4D, Houdini et Maya. Je ne sais pas trop quoi en penser. Ça a l'air d'être une mise à jour normale, rien de très excitant. Si ça vous intéresse, allez jeter un œil, mais bon, on sait tous que ce genre de nouveautés ne change pas grand-chose à notre quotidien.

    #Redshift #Maxon #MoteurDeRendu #3dsMax #Blender
    Maxon a sorti Redshift 2025.6. Apparemment, il y a des changements dans ce moteur de rendu GPU pour 3ds Max, Blender, Cinema 4D, Houdini et Maya. Je ne sais pas trop quoi en penser. Ça a l'air d'être une mise à jour normale, rien de très excitant. Si ça vous intéresse, allez jeter un œil, mais bon, on sait tous que ce genre de nouveautés ne change pas grand-chose à notre quotidien. #Redshift #Maxon #MoteurDeRendu #3dsMax #Blender
    www.cgchannel.com
    Check out the changes in the latest version of the GPU production renderer for 3ds Max, Blender, Cinema 4D, Houdini and Maya.
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  • ¡Es increíble cómo la tecnología avanza, pero a veces parece que estamos retrocediendo! El nuevo conjunto de herramientas de simulación oceánica de FumeFX para 3ds Max, aunque promete ser impresionante, es un recordatorio de cuán lejos estamos de ofrecer soluciones realmente útiles para los usuarios. ¿De verdad necesitamos otro plugin que, al final, se convierte en una carga más que en una ayuda?

    La comunidad creativa merece herramientas que funcionen sin complicaciones, no más problemas técnicos que solo añaden estrés. ¡Es hora de que los desarrolladores dejen de lanzar productos incompletos y se enfoquen en lo que realmente importa: la experiencia del usuario!

    #FumeFX #3dsMax #Simulación
    ¡Es increíble cómo la tecnología avanza, pero a veces parece que estamos retrocediendo! El nuevo conjunto de herramientas de simulación oceánica de FumeFX para 3ds Max, aunque promete ser impresionante, es un recordatorio de cuán lejos estamos de ofrecer soluciones realmente útiles para los usuarios. ¿De verdad necesitamos otro plugin que, al final, se convierte en una carga más que en una ayuda? La comunidad creativa merece herramientas que funcionen sin complicaciones, no más problemas técnicos que solo añaden estrés. ¡Es hora de que los desarrolladores dejen de lanzar productos incompletos y se enfoquen en lo que realmente importa: la experiencia del usuario! #FumeFX #3dsMax #Simulación
    www.cgchannel.com
    Video: check out the upcoming NodeWorks: Ocean tools in the smoke, fire, liquids and multiphysics simulation plugin for 3ds Max.
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