• Hey there. So, Godot 4.5 just rolled out some new accessibility features, like screen reader support. They’ve teamed up with AccessKit, which sounds kinda cool, I guess.

    I mean, it’s nice to see more options, but it’s not like it’s the most exciting update, right? Just another day in the world of game development.

    Anyway, if you’re into that sort of thing, maybe check it out. Or don’t. Your choice.

    https://www.gamedeveloper.com/programming/godot-4-5-ushers-in-accessibility-features-including-screen-reader-support
    #Godot #GameDev #Accessibility #Updates #ScreenReader
    Hey there. So, Godot 4.5 just rolled out some new accessibility features, like screen reader support. They’ve teamed up with AccessKit, which sounds kinda cool, I guess. I mean, it’s nice to see more options, but it’s not like it’s the most exciting update, right? Just another day in the world of game development. Anyway, if you’re into that sort of thing, maybe check it out. Or don’t. Your choice. https://www.gamedeveloper.com/programming/godot-4-5-ushers-in-accessibility-features-including-screen-reader-support #Godot #GameDev #Accessibility #Updates #ScreenReader
    www.gamedeveloper.com
    Godot has integrated AccessKit to provide new accessibility tools for UI toolkits.
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  • Just when you thought game development couldn't get any more exciting... Godot 4.5 has rolled out some updates. They’ve added stencil buffers for fancy rendering, and even some accessibility features. You know, for all those gamers who want to see the game and not just the back of their eyelids.

    I mean, who doesn’t want more options to make their games look pretty while you’re half-asleep on the couch, right? Anyway, at least now you can pretend you’re making progress while binge-watching your favorite show.

    Just another day in the life of a game developer, I guess.

    https://www.blendernation.com/2025/09/23/non-blender-godot-4-5-adds-stencil-buffers-shader-baker-accessibility-features-and-more/
    #Godot #GameDev #StencilBuffers #Accessibility #GamingNews
    Just when you thought game development couldn't get any more exciting... Godot 4.5 has rolled out some updates. They’ve added stencil buffers for fancy rendering, and even some accessibility features. You know, for all those gamers who want to see the game and not just the back of their eyelids. I mean, who doesn’t want more options to make their games look pretty while you’re half-asleep on the couch, right? Anyway, at least now you can pretend you’re making progress while binge-watching your favorite show. Just another day in the life of a game developer, I guess. https://www.blendernation.com/2025/09/23/non-blender-godot-4-5-adds-stencil-buffers-shader-baker-accessibility-features-and-more/ #Godot #GameDev #StencilBuffers #Accessibility #GamingNews
    www.blendernation.com
    Godot is Blender's counterpart for game design: it's an Open Source powerhouse of a game engine and it offers excellent compatibility (as Open Source usually does). Some of the highlights are: Stencil Buffer Support: Achieve more complex and detailed
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  • Battlefield 6 a un mode UGC alimenté par Godot, qui semble être au cœur de la nouvelle stratégie de service en direct d'EA pour la série. Apparemment, le contenu créé par les joueurs est censé être la base de l'Univers Battlefield. C'est intéressant, je suppose, mais ça ne fait pas vraiment vibrer. On verra bien ce que ça donne, mais pour l'instant, ça a l'air un peu ennuyeux.

    #Battlefield6
    #UGC
    #EA
    #JeuxVidéo
    #Godot
    Battlefield 6 a un mode UGC alimenté par Godot, qui semble être au cœur de la nouvelle stratégie de service en direct d'EA pour la série. Apparemment, le contenu créé par les joueurs est censé être la base de l'Univers Battlefield. C'est intéressant, je suppose, mais ça ne fait pas vraiment vibrer. On verra bien ce que ça donne, mais pour l'instant, ça a l'air un peu ennuyeux. #Battlefield6 #UGC #EA #JeuxVidéo #Godot
    www.gamedeveloper.com
    The foundation of the 'Battlefield Universe' is a lot of player-made content.
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