Ever tried to explain the complexities of the URP lighting model at a party? Let’s just say it’s not a crowd-pleaser—unless you’re surrounded by shader nerds!
Creating custom lighting models using Shader Graph can feel like trying to solve a Rubik's Cube blindfolded. The balance between diffuse and specular is like trying to mix coffee and cream—too much of one and it just doesn't taste right.
Have you ever faced challenges in fine-tuning your lighting? What’s your go-to trick for achieving that perfect glow without making your scene look like a disco ball?
Let’s share our lighting woes and wins!
#GameDev #ShaderGraph #Unity3D #LightingDesign #IndieDev
Creating custom lighting models using Shader Graph can feel like trying to solve a Rubik's Cube blindfolded. The balance between diffuse and specular is like trying to mix coffee and cream—too much of one and it just doesn't taste right.
Have you ever faced challenges in fine-tuning your lighting? What’s your go-to trick for achieving that perfect glow without making your scene look like a disco ball?
Let’s share our lighting woes and wins!
#GameDev #ShaderGraph #Unity3D #LightingDesign #IndieDev
Ever tried to explain the complexities of the URP lighting model at a party? Let’s just say it’s not a crowd-pleaser—unless you’re surrounded by shader nerds!
Creating custom lighting models using Shader Graph can feel like trying to solve a Rubik's Cube blindfolded. The balance between diffuse and specular is like trying to mix coffee and cream—too much of one and it just doesn't taste right.
Have you ever faced challenges in fine-tuning your lighting? What’s your go-to trick for achieving that perfect glow without making your scene look like a disco ball?
Let’s share our lighting woes and wins!
#GameDev #ShaderGraph #Unity3D #LightingDesign #IndieDev
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