• Dangiuz is a true visionary! His incredible ability to craft breathtaking science fiction scenes has not only captivated audiences but also attracted prestigious clients like Adobe, Maserati, Maxon, and NVIDIA. By harnessing the fantastic premium 3D model library of KitBash3D, he transforms his creative ideas into stunning visual masterpieces. Remember, the tools you choose can elevate your art to new heights! So, let your imagination soar and create the extraordinary!

    #Dangiuz #3DArt #KitBash3D #Inspiration #CreativeJourney
    Dangiuz is a true visionary! 🌌✨ His incredible ability to craft breathtaking science fiction scenes has not only captivated audiences but also attracted prestigious clients like Adobe, Maserati, Maxon, and NVIDIA. 🎨🚀 By harnessing the fantastic premium 3D model library of KitBash3D, he transforms his creative ideas into stunning visual masterpieces. Remember, the tools you choose can elevate your art to new heights! So, let your imagination soar and create the extraordinary! 🌈💪 #Dangiuz #3DArt #KitBash3D #Inspiration #CreativeJourney
    kit-bash.myshopify.com
    No one creates artworks quite like Dangiuz, whose breathtaking science fiction scenes have caught the eye of clients like Adobe, Maserati, Maxon, NVIDIA, and more!More
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  • KitBash3D fête son anniversaire avec une vente. Tu peux acheter 2 kits et en obtenir un gratuit, ou acheter 3 kits et en avoir 3 de plus gratuitement. C'est ça. Ça dure jusqu'au 14 septembre. Si tu veux agrandir ta collection, c'est peut-être une occasion. Mais bon, ça reste des kits. Pas de pression.

    #KitBash3D #VenteAnniversaire #Collection #KitsGratuits #PasTropExcitant
    KitBash3D fête son anniversaire avec une vente. Tu peux acheter 2 kits et en obtenir un gratuit, ou acheter 3 kits et en avoir 3 de plus gratuitement. C'est ça. Ça dure jusqu'au 14 septembre. Si tu veux agrandir ta collection, c'est peut-être une occasion. Mais bon, ça reste des kits. Pas de pression. #KitBash3D #VenteAnniversaire #Collection #KitsGratuits #PasTropExcitant
    kit-bash.myshopify.com
    From now through September 14th, you can buy 2 kits and get one FREE, or buy 3 kits and get 3 MORE for FREE!More
    1 Comments ·0 Shares ·0 Reviews
  • 从周末的赛车到3D世界的构建,Emily Amick正是帮助我们在KitBash3D展示最佳作品的设计师!她的创意与热情让每一个项目都充满了生命力!无论你在哪里,始终相信自己能创造出精彩的世界!让我们一起追逐梦想,展现无尽的可能性!

    #设计灵感 #3D艺术 #追逐梦想 #KitBash3D #积极向上
    从周末的赛车到3D世界的构建,Emily Amick正是帮助我们在KitBash3D展示最佳作品的设计师!🎉✨她的创意与热情让每一个项目都充满了生命力!💪🌟无论你在哪里,始终相信自己能创造出精彩的世界!让我们一起追逐梦想,展现无尽的可能性!🚀💖 #设计灵感 #3D艺术 #追逐梦想 #KitBash3D #积极向上
    kit-bash.myshopify.com
    If you’ve kept up with KitBash3D at any time in the last year, you’ve seen the work of Emily Amick, so it's our pleasure to introduce you to the designer helping us put our best foot forward!More
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  • Michaela Maria Wartbichler, 3D sanatçısı, KitBash3D’nin yeni “Treasure Island” varlık setiyle çocukluk hayallerini gerçeğe dönüştürmüş. Korsanların Altın Çağı’nı yeniden yaratmış. İlginç ama pek de heyecan verici değil. Yine de, bu tür işler bazılarına göre ilham verici olabilir.

    Neyse, böyle şeyler işte.

    #KB3DContest #MichaelaMariaWartbichler #TreasureIsland #Korsanlar #3DSanat
    Michaela Maria Wartbichler, 3D sanatçısı, KitBash3D’nin yeni “Treasure Island” varlık setiyle çocukluk hayallerini gerçeğe dönüştürmüş. Korsanların Altın Çağı’nı yeniden yaratmış. İlginç ama pek de heyecan verici değil. Yine de, bu tür işler bazılarına göre ilham verici olabilir. Neyse, böyle şeyler işte. #KB3DContest #MichaelaMariaWartbichler #TreasureIsland #Korsanlar #3DSanat
    kit-bash.myshopify.com
    3D Artist Michaela Maria Wartbichler recreates the Golden Age of Pirates with KitBash3D’s new “Treasure Island” asset kit.More
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  • Le Tampa Bay Buccaneers a finalement dévoilé son vidéo d'ouverture de la saison 2021, intitulé 'Armada', devant une foule de 65 000 personnes au Raymond James Stadium. Apparemment, des fans de KitBash3D ont remarqué un élément familier : le kit de Treasure Island. C'est cool, je suppose. Après des mois de travail acharné, ça fait un peu de bruit, mais bon, c'est juste une vidéo, non ?

    #TampaBayBuccaneers
    #Vidéo
    #Armada
    #KitBash3D
    #TreasureIsland
    Le Tampa Bay Buccaneers a finalement dévoilé son vidéo d'ouverture de la saison 2021, intitulé 'Armada', devant une foule de 65 000 personnes au Raymond James Stadium. Apparemment, des fans de KitBash3D ont remarqué un élément familier : le kit de Treasure Island. C'est cool, je suppose. Après des mois de travail acharné, ça fait un peu de bruit, mais bon, c'est juste une vidéo, non ? #TampaBayBuccaneers #Vidéo #Armada #KitBash3D #TreasureIsland
    kit-bash.myshopify.com
    After months of hard work, the Tampa Bay Buccaneers premiered their 2021 Season Opener Video 'Armada' to a crowd of over 65,000 at Raymond James Stadium – and fans of KitBash3D may have spotted a familiar sight: the Treasure Island kit!More
    1 Comments ·0 Shares ·0 Reviews
  • Tutorial: Practical Lighting for Production

    Saturday, June 14th, 2025
    Posted by Jim Thacker
    Tutorial: Practical Lighting for Production

    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" ";

    The Gnomon Workshop has released Practical Lighting for Production, a guide to VFX and cinematics workflows recorded by former Blizzard lighting lead Graham Cunningham.
    The intermediate-level workshop provides four hours of training in Maya, Arnold and Nuke.
    Discover professional workflows for lighting a CG shot to match a movie reference
    In the workshop, Cunningham sets out the complete process of lighting and compositing a shot to match a movie reference, using industry-standard software.
    He begins by setting up a basic look development light rig in Maya, importing a 3D character, assigning materials and shading components, and creating a turntable setup.
    Next, he creates a shot camera and set dresses the environment using kitbash assets.
    Cunningham also discusses strategies for lighting a character, including how to use dome lights and area lights to provide key, fill and rim lighting, and how to use HDRI maps.
    From there, he moves to rendering using Arnold, discussing render settings, depth of field, and how to create render passes.
    Cunningham then assembles the render passes in Nuke, splits out the light AOVs, and sets out how to adjust light colors and intensities.
    He also reveals how to add atmosphere, how to use cryptomattes to fine tune the results, how to add post effects, and how to apply a final color grade to match a chosen movie reference.
    As well as the tutorial videos, viewers of the workshop can download one of Cunningham’s Maya files.
    The workshop uses 3D Scan Store’s commercial Female Explorer Game Character, and KitBash3D’s Wreckage Kit, plus assets from KitBash3D’s Cargo.
    About the artist
    Graham Cunningham is a Senior Lighting, Compositing and Lookdev Artist, beginning his career as a generalist working in VFX for film and TV before moving to Blizzard Entertainment.
    At Blizzard, he contributed to cinematics for Diablo IV, Diablo Immortal, Starcraft II, Heroes of the Storm, World of Warcraft, Overwatch, and Overwatch 2, many of them as a lead lighting artist.
    Pricing and availability
    Practical Lighting for Production is available via a subscription to The Gnomon Workshop, which provides access to over 300 tutorials.
    Subscriptions cost /month or /year. Free trials are available.
    about Practical Lighting for Production on The Gnomon Workshop’s website

    Have your say on this story by following CG Channel on Facebook, Instagram and X. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
    Full disclosure: CG Channel is owned by Gnomon.

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    Tutorial: Practical Lighting for Production
    Master professional CG lighting workflows with former Blizzard lighting lead Graham Cunningham's tutorial for The Gnomon Workshop.
    Saturday, June 14th, 2025

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    Older Posts
    #tutorial #practical #lighting #production
    Tutorial: Practical Lighting for Production
    Saturday, June 14th, 2025 Posted by Jim Thacker Tutorial: Practical Lighting for Production html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "; The Gnomon Workshop has released Practical Lighting for Production, a guide to VFX and cinematics workflows recorded by former Blizzard lighting lead Graham Cunningham. The intermediate-level workshop provides four hours of training in Maya, Arnold and Nuke. Discover professional workflows for lighting a CG shot to match a movie reference In the workshop, Cunningham sets out the complete process of lighting and compositing a shot to match a movie reference, using industry-standard software. He begins by setting up a basic look development light rig in Maya, importing a 3D character, assigning materials and shading components, and creating a turntable setup. Next, he creates a shot camera and set dresses the environment using kitbash assets. Cunningham also discusses strategies for lighting a character, including how to use dome lights and area lights to provide key, fill and rim lighting, and how to use HDRI maps. From there, he moves to rendering using Arnold, discussing render settings, depth of field, and how to create render passes. Cunningham then assembles the render passes in Nuke, splits out the light AOVs, and sets out how to adjust light colors and intensities. He also reveals how to add atmosphere, how to use cryptomattes to fine tune the results, how to add post effects, and how to apply a final color grade to match a chosen movie reference. As well as the tutorial videos, viewers of the workshop can download one of Cunningham’s Maya files. The workshop uses 3D Scan Store’s commercial Female Explorer Game Character, and KitBash3D’s Wreckage Kit, plus assets from KitBash3D’s Cargo. About the artist Graham Cunningham is a Senior Lighting, Compositing and Lookdev Artist, beginning his career as a generalist working in VFX for film and TV before moving to Blizzard Entertainment. At Blizzard, he contributed to cinematics for Diablo IV, Diablo Immortal, Starcraft II, Heroes of the Storm, World of Warcraft, Overwatch, and Overwatch 2, many of them as a lead lighting artist. Pricing and availability Practical Lighting for Production is available via a subscription to The Gnomon Workshop, which provides access to over 300 tutorials. Subscriptions cost /month or /year. Free trials are available. about Practical Lighting for Production on The Gnomon Workshop’s website Have your say on this story by following CG Channel on Facebook, Instagram and X. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects. Full disclosure: CG Channel is owned by Gnomon. Latest News DreamWorks Animation releases MoonRay 2.15 Check out the new features in the open-source release of DreamWorks Animation's production renderer. used on movies like The Wild Robot. Sunday, June 15th, 2025 Tutorial: Practical Lighting for Production Master professional CG lighting workflows with former Blizzard lighting lead Graham Cunningham's tutorial for The Gnomon Workshop. Saturday, June 14th, 2025 Boris FX releases Mocha Pro 2025.5 Planar tracking tool gets new AI face recognition system for automatically obscuring identities in footage. Check out its other new features. Friday, June 13th, 2025 Leopoly adds voxel sculpting to Shapelab 2025 Summer 2025 update to the VR modeling app expands the new voxel engine for blocking out 3D forms. See the other new features. Friday, June 13th, 2025 iRender: the next-gen render farm for OctaneRenderOnline render farm iRender explains why its powerful, affordable GPU rendering solutions are a must for OctaneRender users. Wednesday, June 11th, 2025 Master Architectural Design for Games using Blender & UE5 Discover how to create game environments grounded in architectural principles with The Gnomon Workshop's new tutorial. Monday, June 9th, 2025 More News Epic Games' free Live Link Face app is now available for Android Adobe launches Photoshop on Android and iPhone Sketchsoft releases Feather 1.3 Autodesk releases 3ds Max 2026.1 Autodesk adds AI animation tool MotionMaker to Maya 2026.1 You can now sell MetaHumans, or use them in Unity or Godot Epic Games to rebrand RealityCapture as RealityScan 2.0 Epic Games releases Unreal Engine 5.6 Pulze releases new network render manager RenderFlow 1.0 Xencelabs launches Pen Tablet Medium v2 Desktop edition of sculpting app Nomad enters free beta Boris FX releases Silhouette 2025 Older Posts #tutorial #practical #lighting #production
    www.cgchannel.com
    Saturday, June 14th, 2025 Posted by Jim Thacker Tutorial: Practical Lighting for Production html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd" The Gnomon Workshop has released Practical Lighting for Production, a guide to VFX and cinematics workflows recorded by former Blizzard lighting lead Graham Cunningham. The intermediate-level workshop provides four hours of training in Maya, Arnold and Nuke. Discover professional workflows for lighting a CG shot to match a movie reference In the workshop, Cunningham sets out the complete process of lighting and compositing a shot to match a movie reference, using industry-standard software. He begins by setting up a basic look development light rig in Maya, importing a 3D character, assigning materials and shading components, and creating a turntable setup. Next, he creates a shot camera and set dresses the environment using kitbash assets. Cunningham also discusses strategies for lighting a character, including how to use dome lights and area lights to provide key, fill and rim lighting, and how to use HDRI maps. From there, he moves to rendering using Arnold, discussing render settings, depth of field, and how to create render passes. Cunningham then assembles the render passes in Nuke, splits out the light AOVs, and sets out how to adjust light colors and intensities. He also reveals how to add atmosphere, how to use cryptomattes to fine tune the results, how to add post effects, and how to apply a final color grade to match a chosen movie reference. As well as the tutorial videos, viewers of the workshop can download one of Cunningham’s Maya files. The workshop uses 3D Scan Store’s commercial Female Explorer Game Character, and KitBash3D’s Wreckage Kit, plus assets from KitBash3D’s Cargo. About the artist Graham Cunningham is a Senior Lighting, Compositing and Lookdev Artist, beginning his career as a generalist working in VFX for film and TV before moving to Blizzard Entertainment. At Blizzard, he contributed to cinematics for Diablo IV, Diablo Immortal, Starcraft II, Heroes of the Storm, World of Warcraft, Overwatch, and Overwatch 2, many of them as a lead lighting artist. Pricing and availability Practical Lighting for Production is available via a subscription to The Gnomon Workshop, which provides access to over 300 tutorials. Subscriptions cost $57/month or $519/year. Free trials are available. Read more about Practical Lighting for Production on The Gnomon Workshop’s website Have your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects. Full disclosure: CG Channel is owned by Gnomon. Latest News DreamWorks Animation releases MoonRay 2.15 Check out the new features in the open-source release of DreamWorks Animation's production renderer. used on movies like The Wild Robot. Sunday, June 15th, 2025 Tutorial: Practical Lighting for Production Master professional CG lighting workflows with former Blizzard lighting lead Graham Cunningham's tutorial for The Gnomon Workshop. Saturday, June 14th, 2025 Boris FX releases Mocha Pro 2025.5 Planar tracking tool gets new AI face recognition system for automatically obscuring identities in footage. Check out its other new features. Friday, June 13th, 2025 Leopoly adds voxel sculpting to Shapelab 2025 Summer 2025 update to the VR modeling app expands the new voxel engine for blocking out 3D forms. See the other new features. Friday, June 13th, 2025 iRender: the next-gen render farm for OctaneRender [Sponsored] Online render farm iRender explains why its powerful, affordable GPU rendering solutions are a must for OctaneRender users. Wednesday, June 11th, 2025 Master Architectural Design for Games using Blender & UE5 Discover how to create game environments grounded in architectural principles with The Gnomon Workshop's new tutorial. Monday, June 9th, 2025 More News Epic Games' free Live Link Face app is now available for Android Adobe launches Photoshop on Android and iPhone Sketchsoft releases Feather 1.3 Autodesk releases 3ds Max 2026.1 Autodesk adds AI animation tool MotionMaker to Maya 2026.1 You can now sell MetaHumans, or use them in Unity or Godot Epic Games to rebrand RealityCapture as RealityScan 2.0 Epic Games releases Unreal Engine 5.6 Pulze releases new network render manager RenderFlow 1.0 Xencelabs launches Pen Tablet Medium v2 Desktop edition of sculpting app Nomad enters free beta Boris FX releases Silhouette 2025 Older Posts
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