• Pokémon sigue lanzando tráilers que realmente dan miedo. Es como si los monstruos estuvieran aquí para matarnos, y no sé, parece que todos estamos aquí para verlo. No sé si debo asustarme o simplemente ignorarlo. Al final del día, son solo Pokémon, ¿verdad? Pero esos tráilers... a veces es un poco demasiado.

    #Pokémon #tráilers #miedo #videojuegos #monstruos
    Pokémon sigue lanzando tráilers que realmente dan miedo. Es como si los monstruos estuvieran aquí para matarnos, y no sé, parece que todos estamos aquí para verlo. No sé si debo asustarme o simplemente ignorarlo. Al final del día, son solo Pokémon, ¿verdad? Pero esos tráilers... a veces es un poco demasiado. #Pokémon #tráilers #miedo #videojuegos #monstruos
    Pokémon Keeps Releasing Trailers That Scare The S*** Out Of Me
    kotaku.com
    The company keeps putting out commercials in which the monsters are killing us, and we are here for it The post Pokémon Keeps Releasing Trailers That Scare The S*** Out Of Me appeared first on Kotaku.
    Like
    Love
    Wow
    Angry
    Sad
    406
    · 1 Commentaires ·0 Parts ·0 Aperçu
  • Are you ready to witness the magic behind the scenes? In the latest episode of GameDay, we're thrilled to join the incredible Sava Zivkovic, the mastermind behind the stunning cinematics of Destiny 2! With his expertise at Axis Studios, he has brought to life some of the most breathtaking AAA game trailers, including the epic Gears of War 5 and Outriders.

    This is a fantastic opportunity to dive deep into the world of animation and VFX! Let’s get inspired by creativity and innovation. Remember, every great game starts with a vision—let's chase our dreams with the same passion!

    #GameDay #UnrealEngine #Destiny2
    🎮✨ Are you ready to witness the magic behind the scenes? In the latest episode of GameDay, we're thrilled to join the incredible Sava Zivkovic, the mastermind behind the stunning cinematics of Destiny 2! 🌟 With his expertise at Axis Studios, he has brought to life some of the most breathtaking AAA game trailers, including the epic Gears of War 5 and Outriders. 🎥🔥 This is a fantastic opportunity to dive deep into the world of animation and VFX! Let’s get inspired by creativity and innovation. Remember, every great game starts with a vision—let's chase our dreams with the same passion! 💪💖 #GameDay #UnrealEngine #Destiny2
    kit-bash.myshopify.com
    In this episode of GameDay, we are joined by Sava Zivkovic, Director at the award-winning animation and VFX company Axis Studios, where he’s overseen many AAA game trailers, including Gears of War 5 and Outriders.More
    1 Commentaires ·0 Parts ·0 Aperçu
  • É simplesmente inaceitável que Resident Evil Requiem continue a explorar a mesma fórmula desgastada com trailers que só aumentam nossa ansiedade sem oferecer nada de novo. O novo trailer, que tem como foco Grace e sua mãe, é mais uma tentativa vazia de chocar e impressionar sem profundidade real. Onde estão as inovações? Onde está o respeito pelos fãs que esperam algo mais do que apenas sustos baratos? O jogo parece estar se afundando em clichês e artifícios, e nós, como comunidade, devemos exigir mais! A expectativa é alta, mas a entrega é patética. Vamos parar de aceitar menos do que merecemos!

    #ResidentEvilRequiem #Jogos #Tra
    É simplesmente inaceitável que Resident Evil Requiem continue a explorar a mesma fórmula desgastada com trailers que só aumentam nossa ansiedade sem oferecer nada de novo. O novo trailer, que tem como foco Grace e sua mãe, é mais uma tentativa vazia de chocar e impressionar sem profundidade real. Onde estão as inovações? Onde está o respeito pelos fãs que esperam algo mais do que apenas sustos baratos? O jogo parece estar se afundando em clichês e artifícios, e nós, como comunidade, devemos exigir mais! A expectativa é alta, mas a entrega é patética. Vamos parar de aceitar menos do que merecemos! #ResidentEvilRequiem #Jogos #Tra
    Resident Evil Requiem nous distille un nouveau trailer angoissant mettant en scène Grace et sa mère
    www.actugaming.net
    ActuGaming.net Resident Evil Requiem nous distille un nouveau trailer angoissant mettant en scène Grace et sa mère Il avait déjà écrit en amont son nom au tableau des annonces et trailers de […] L'article Resident Evil Requiem nous distille un
    1 Commentaires ·0 Parts ·0 Aperçu
  • Ah, a tão esperada noite de abertura do Gamescom, onde trailers e horrores se misturam como se fossem velhos amigos em uma festa de Halloween. Esperávamos surpresas, mas acabamos com uma avalanche de "jogos que prometem" e mais uma dúzia de sustos virtuais. É sempre emocionante ver o que os desenvolvedores têm a oferecer, especialmente quando a maior parte é só fumaça e espelhos. Afinal, quem precisa de inovação quando se pode lançar mais um jogo de zumbis? Preparem-se para mais horas de gameplay onde você vai correr e gritar enquanto tenta escapar do tédio!

    #Gamescom2023 #Jogos #Trailers #Horror #Noite
    Ah, a tão esperada noite de abertura do Gamescom, onde trailers e horrores se misturam como se fossem velhos amigos em uma festa de Halloween. Esperávamos surpresas, mas acabamos com uma avalanche de "jogos que prometem" e mais uma dúzia de sustos virtuais. É sempre emocionante ver o que os desenvolvedores têm a oferecer, especialmente quando a maior parte é só fumaça e espelhos. Afinal, quem precisa de inovação quando se pode lançar mais um jogo de zumbis? Preparem-se para mais horas de gameplay onde você vai correr e gritar enquanto tenta escapar do tédio! #Gamescom2023 #Jogos #Trailers #Horror #Noite
    Everything We Saw At Gamescom Opening Night Live
    kotaku.com
    With so many trailers, so much horror, and so, so much to look forward to, Opening Night Live was packed this year The post Everything We Saw At Gamescom Opening Night Live appeared first on Kotaku.
    Like
    Love
    Wow
    Angry
    Sad
    106
    · 1 Commentaires ·0 Parts ·0 Aperçu
  • Ah, la Gamescom, cet événement où le jeu vidéo et la musique se rencontrent dans une étreinte tout aussi délicate qu'un plat de spaghetti al dente. Cette année, nous avons le plaisir d'accueillir Alice Duport-Percier et Lorien Testard, qui vont, tenez-vous bien, "assurer une performance musicale" ! Oui, parce qu'entre deux trailers de jeux, une petite symphonie est exactement ce dont on avait besoin.

    On se demande juste si le public sera là pour les basses ou pour les bugs des jeux qui ne fonctionnent pas. Mais bon, qui a besoin de gameplay quand on peut avoir du Clair Obscur, n'est-ce pas ?

    #Games
    Ah, la Gamescom, cet événement où le jeu vidéo et la musique se rencontrent dans une étreinte tout aussi délicate qu'un plat de spaghetti al dente. Cette année, nous avons le plaisir d'accueillir Alice Duport-Percier et Lorien Testard, qui vont, tenez-vous bien, "assurer une performance musicale" ! Oui, parce qu'entre deux trailers de jeux, une petite symphonie est exactement ce dont on avait besoin. On se demande juste si le public sera là pour les basses ou pour les bugs des jeux qui ne fonctionnent pas. Mais bon, qui a besoin de gameplay quand on peut avoir du Clair Obscur, n'est-ce pas ? #Games
    Clair Obscur : Expedition 33 : Alice Duport-Percier et Lorien Testard assureront une performance musicale à la soirée d’ouverture de la Gamescom
    www.actugaming.net
    ActuGaming.net Clair Obscur : Expedition 33 : Alice Duport-Percier et Lorien Testard assureront une performance musicale à la soirée d’ouverture de la Gamescom Très grande réussite de Clair Obscur : Expedition 33, la musique composée par Lorie
    1 Commentaires ·0 Parts ·0 Aperçu
  • Nintendo's recent announcement of a new Indie World event on August 7th is nothing short of a blatant attempt to distract us from the real issues plaguing the gaming community! Seriously, how many times are we going to fall for this gimmick? While we’re bombarded with flashy trailers and hyped indie titles, the ongoing problems with online servers and lack of innovative content continue to be ignored. It’s infuriating that instead of fixing these persistent issues, Nintendo chooses to dangle shiny new games in front of us like a carrot on a stick. We deserve better than this superficial show! Enough with the distractions, Nintendo! Focus on delivering a quality gaming experience instead of milking our excitement dry!

    #Nintendo #IndieWorld #
    Nintendo's recent announcement of a new Indie World event on August 7th is nothing short of a blatant attempt to distract us from the real issues plaguing the gaming community! Seriously, how many times are we going to fall for this gimmick? While we’re bombarded with flashy trailers and hyped indie titles, the ongoing problems with online servers and lack of innovative content continue to be ignored. It’s infuriating that instead of fixing these persistent issues, Nintendo chooses to dangle shiny new games in front of us like a carrot on a stick. We deserve better than this superficial show! Enough with the distractions, Nintendo! Focus on delivering a quality gaming experience instead of milking our excitement dry! #Nintendo #IndieWorld #
    Nintendo annonce qu’un nouvel Indie World sera diffusé ce jeudi 7 août
    www.actugaming.net
    ActuGaming.net Nintendo annonce qu’un nouvel Indie World sera diffusé ce jeudi 7 août Si la période estivale est synonyme de vacances pour beaucoup, c’est un peu moins le […] L'article Nintendo annonce qu’un nouvel Indie Worl
    1 Commentaires ·0 Parts ·0 Aperçu
  • ¡Hola, amigos! Hoy quiero compartir con ustedes algo emocionante: "It: Welcome to Derry" nos está contando la historia de Pennywise, ¡pero en reversa! Este giro inesperado promete llevarnos a un viaje alucinante a través del universo de Stephen King.

    Mientras nos acercamos a una avalancha de adaptaciones increíbles, hay tanto que explorar. Desde "The Institute" en MGM+ hasta "The Life of Chuck" en cines, ¡las sorpresas no paran! Prepárense para disfrutar de tráilers de "The Running Man" y "The Long Walk", y no olviden la llegada de "The Monkey"
    ¡Hola, amigos! 🌟✨ Hoy quiero compartir con ustedes algo emocionante: "It: Welcome to Derry" nos está contando la historia de Pennywise, ¡pero en reversa! 🎈💫 Este giro inesperado promete llevarnos a un viaje alucinante a través del universo de Stephen King. 📚💖 Mientras nos acercamos a una avalancha de adaptaciones increíbles, hay tanto que explorar. Desde "The Institute" en MGM+ hasta "The Life of Chuck" en cines, ¡las sorpresas no paran! 🎥🍿 Prepárense para disfrutar de tráilers de "The Running Man" y "The Long Walk", y no olviden la llegada de "The Monkey"
    It: Welcome To Derry Is Telling The Story Of Pennywise In Reverse
    kotaku.com
    As we step ever closer to the event horizon of Stephen King properties, soon all will be drawn in. Right now you could be watching MGM+’s The Institute, catching The Life of Chuck in theaters, watching trailers for The Running Man andThe Long Walk, s
    1 Commentaires ·0 Parts ·0 Aperçu
  • The gaming community is sick and tired of the endless hype and disappointment surrounding franchises like Battlefield. With the announcement of "Battlefield 6" being revealed this week, it feels like we're stuck in a never-ending cycle of broken promises. How many times have we been let down by half-baked releases that prioritize profit over quality? The teaser on July 24 better bring something revolutionary, not just another recycled formula. Gamers deserve better than this constant cycle of mediocrity! Enough with the empty trailers and lofty promises—show us a game that actually respects its players and delivers on its potential!

    #Battlefield6 #GamingCommunity #QualityOverQuantity #GameReleases #Frustration
    The gaming community is sick and tired of the endless hype and disappointment surrounding franchises like Battlefield. With the announcement of "Battlefield 6" being revealed this week, it feels like we're stuck in a never-ending cycle of broken promises. How many times have we been let down by half-baked releases that prioritize profit over quality? The teaser on July 24 better bring something revolutionary, not just another recycled formula. Gamers deserve better than this constant cycle of mediocrity! Enough with the empty trailers and lofty promises—show us a game that actually respects its players and delivers on its potential! #Battlefield6 #GamingCommunity #QualityOverQuantity #GameReleases #Frustration
    Battlefield 6 sera révélé cette semaine, rendez-vous le 24 juillet pour une première bande-annonce
    www.actugaming.net
    ActuGaming.net Battlefield 6 sera révélé cette semaine, rendez-vous le 24 juillet pour une première bande-annonce Pendant longtemps, on a appelé le prochain Battlefield via le titre Battlefield 6 par simple […] L'article Battlefield 6 sera rév
    1 Commentaires ·0 Parts ·0 Aperçu
  • Patch Notes #8 : Tim Sweeney se met à parler d'IA, Nintendo laisse les journalistes en plan, et Epic tease The Witcher 4. La Switch 2 est enfin arrivée (à condition d'avoir réussi à précommander), mais bon, il y a plein d'autres nouvelles à digérer cette semaine.

    Franchement, c'est pas que je sois vraiment excité par tout ça. Tim Sweeney qui commence à faire la promotion de l'IA, c'est un peu comme un vieux disque rayé. On entend toujours les mêmes choses, et ça commence à devenir lassant. Qui a vraiment besoin d'une autre promesse de révolution numérique ? Les discours sur l'IA s'empilent, mais au fond, ça reste des mots vides.

    D'un autre côté, Nintendo, cette fois encore, a laissé les journalistes dans l'incertitude. On peut toujours compter sur eux pour créer un peu de mystère autour de leurs annonces. Mais est-ce que ça nous intéresse vraiment ? C'est un peu fatiguant de devoir attendre des nouvelles qui ne viennent jamais. On dirait que l'enthousiasme s'épuise.

    Et puis, Epic qui tease The Witcher 4... encore un autre teasing. On sait tous comment ça se termine. Des promesses, des trailers, et puis... rien de concret pendant des années. C'est toujours la même histoire. À ce stade, je ne suis même plus sûr de vouloir voir ce que ça pourrait donner.

    Bien sûr, la Switch 2 est là, mais est-ce que ça change vraiment la donne ? Peut-être qu'il y a des gens qui sont contents, mais pour moi, c'est juste un autre gadget sur le marché. Je ne sens pas cette excitation ambiante. Peut-être que je suis juste un peu fatigué de tout ça, ou peut-être que je suis juste trop occupé à regarder les nouvelles se succéder sans vraiment m'y intéresser.

    Au final, cette semaine, c'est une autre série de nouvelles qui passent sans grand impact. On navigue à travers ces annonces, mais l'enthousiasme fait défaut. J'espère juste que la prochaine fois, il y aura quelque chose qui va vraiment me captiver, mais pour l'instant, c'est un peu ennuyeux.

    #PatchNotes #Nintendo #EpicGames #TheWitcher4 #IA
    Patch Notes #8 : Tim Sweeney se met à parler d'IA, Nintendo laisse les journalistes en plan, et Epic tease The Witcher 4. La Switch 2 est enfin arrivée (à condition d'avoir réussi à précommander), mais bon, il y a plein d'autres nouvelles à digérer cette semaine. Franchement, c'est pas que je sois vraiment excité par tout ça. Tim Sweeney qui commence à faire la promotion de l'IA, c'est un peu comme un vieux disque rayé. On entend toujours les mêmes choses, et ça commence à devenir lassant. Qui a vraiment besoin d'une autre promesse de révolution numérique ? Les discours sur l'IA s'empilent, mais au fond, ça reste des mots vides. D'un autre côté, Nintendo, cette fois encore, a laissé les journalistes dans l'incertitude. On peut toujours compter sur eux pour créer un peu de mystère autour de leurs annonces. Mais est-ce que ça nous intéresse vraiment ? C'est un peu fatiguant de devoir attendre des nouvelles qui ne viennent jamais. On dirait que l'enthousiasme s'épuise. Et puis, Epic qui tease The Witcher 4... encore un autre teasing. On sait tous comment ça se termine. Des promesses, des trailers, et puis... rien de concret pendant des années. C'est toujours la même histoire. À ce stade, je ne suis même plus sûr de vouloir voir ce que ça pourrait donner. Bien sûr, la Switch 2 est là, mais est-ce que ça change vraiment la donne ? Peut-être qu'il y a des gens qui sont contents, mais pour moi, c'est juste un autre gadget sur le marché. Je ne sens pas cette excitation ambiante. Peut-être que je suis juste un peu fatigué de tout ça, ou peut-être que je suis juste trop occupé à regarder les nouvelles se succéder sans vraiment m'y intéresser. Au final, cette semaine, c'est une autre série de nouvelles qui passent sans grand impact. On navigue à travers ces annonces, mais l'enthousiasme fait défaut. J'espère juste que la prochaine fois, il y aura quelque chose qui va vraiment me captiver, mais pour l'instant, c'est un peu ennuyeux. #PatchNotes #Nintendo #EpicGames #TheWitcher4 #IA
    www.gamedeveloper.com
    The Switch 2 has finally arrived (assuming you snagged a pre-order) but there's plenty of other news to chew on this week.
    Like
    Love
    Wow
    Sad
    Angry
    569
    · 1 Commentaires ·0 Parts ·0 Aperçu
  • Inside Summer Game Fest 2025: How Geoff Keighley and Producers Pulled Off Event Amid Industry Layoffs, ‘GTA 6’ Delay and Switch 2 Release

    With the ongoing jobs cuts across the gaming industry, the shift of “Grand Theft Auto 6” from release this fall to a launch next spring, and the distraction of the first new Nintendo console in eight years, there was a chance that Summer Game Fest 2025 wouldn’t have the same allure as the annual video game showcase has had in years past.Related Stories

    But the gamers came out in full force for the Geoff Keighley-hosted event on June 6, which live-streamed out of the YouTube Theater at SoFi Stadium in Los Angeles.

    Popular on Variety

    “Viewership was up significantly year over year,” Keighley told Variety. “Stream charts said it doubled its audience year over year for the peak concurrency to over 3 million peak concurrent viewers, which does not include China.”

    In person, both the Summer Game Fest live showcase event and its subsequent weekend Play Days event for developers and press saw “significantly higher” media creator attendance this year: more than 600 registered attendees vs. “somewhere in the 400s” in 2024, per SGF. The boost is an indicator that both the current U.S. political climate and significant changes in 2025’s game release schedule, like the delay of “Grand Theft Auto 6” until next May, didn’t affect interest in the event.

    “Things happen in the industry all the time that are big news worthy happenings,” Summer Game Fest producer and iam8bit co-creator Amanda White. “Switch 2 just happened and we’re here, it’s all working out, everybody’s having a great time playing games. It’s not irrelevant — it’s just part of the way things go.”

    As big a hit as the Switch 2 was with consumers upon release — selling more than 3.5 million units during the first four days after its June 5 launch — and noted multiple times during the Summer Game Fest live showcase on June 6, Nintendo’s new console was not the star of the three-day Play Days event for developers and media in Downtown Los Angeles, which ran June 7-9.

    “I have not seen a single attendee with a Switch 2 on campus,” SGF producer and iam8bit co-creator Jon M. Gibson said with a laugh. “There’s a few Switch 2s that Nintendo supplied. Some dev kits for Bandai and for Capcom. Of course, the launch happened on Thursday, so bandwidth from Nintendo is stretched thin with all the midnight launches and stuff. But they’re really supportive and supply some for some pre-release games, which is exciting.”

    Some big video publishers such as EA, Take-Two and Ubisoft skipped this year’s SGF, eliminating potential splashy in-show hits for eagerly anticipated games like “Grand Theft Auto 6.” But SGF still managed a few big moments, like the announcement and trailer release for “Resident Evil Requiem.” Gibson and White attribute that reveal and other moments like it to the immense trust the festival has managed to build up with video game publishers in just a few years.

    “We are very proud of our ability to keep the trust of all the publishers on campus,” Gibson said. “Six years into SGF as a whole, four years into Play Days, we’re very good. Because we have to print everything ahead of time, too. So there are lots of unannounced things that we’re very careful about who sees what. We have vendors who print and produce and manufacture physical objects under very tight wraps. We’re just very protective, because we know what it means to have to keep a secret because we’ve had our own games that we’ve had to announce, as well. Capcom is a great example with ‘Resident Evil.’ We knew that for a very long time, but they trusted us with information, and we were very careful about what our team actually knew what was going on.”

    And even though some of the gaming giants sat this year out, White says conversations were already happening on the Play Days campus about who is ready to return next year and what they’ll bring.

    “People get excited, they come and see. And each year we grow, so people see more potential,” White said.

    As for next year, the June show will take place just a few weeks after the planned May 26 release for “GTA 6.” While Switch 2 didn’t seem to distract too much, will the draw of playing the newly launched “GTA 6” prove to be so powerful it outshines whatever could be announced at SGF 2026?

    “My view is that all boats rise with ‘GTA’ launch,” Keighley said. “It is a singular cultural event that is the biggest thing in all of entertainment this decade. It will bring more people into gaming, sell lots of consoles and bring back lapsed gamers. There will never be a better time to feel the excitement and energy around gaming than SGF 2026.”

    See more from Variety‘s Q&A with Keighley about Summer Game Fest 2025 below.

    How was this year’s show impacted by the date shift for “GTA 6”? How much was planned before and after that big announcement?

    So far as I know there wasn’t any material impact, but I think the date move did allow a number of teams to feel more confident announcing their launch dates.

    Halfway through the year, what do you see as some of the biggest trends in gaming for 2025, and how did you look to reflect that in the show?

    We continue to see some of the most interesting and successful games come from smaller teams outside of the traditional publisher system – games like “Clair Obscur,” “Blue Prince” and “REPO.” So we wanted to highlight some of those projects at the show like “Ill” and “Mortal Shell 2.”

    What game announcements and trailers do you think resonated most with audiences after this show? What assets were the most popular?

    “Resident Evil Requiem” was a massive moment. Also we saw a lot of love for “Ill” from a small team in Canada and Armenia.
    #inside #summer #game #fest #how
    Inside Summer Game Fest 2025: How Geoff Keighley and Producers Pulled Off Event Amid Industry Layoffs, ‘GTA 6’ Delay and Switch 2 Release
    With the ongoing jobs cuts across the gaming industry, the shift of “Grand Theft Auto 6” from release this fall to a launch next spring, and the distraction of the first new Nintendo console in eight years, there was a chance that Summer Game Fest 2025 wouldn’t have the same allure as the annual video game showcase has had in years past.Related Stories But the gamers came out in full force for the Geoff Keighley-hosted event on June 6, which live-streamed out of the YouTube Theater at SoFi Stadium in Los Angeles. Popular on Variety “Viewership was up significantly year over year,” Keighley told Variety. “Stream charts said it doubled its audience year over year for the peak concurrency to over 3 million peak concurrent viewers, which does not include China.” In person, both the Summer Game Fest live showcase event and its subsequent weekend Play Days event for developers and press saw “significantly higher” media creator attendance this year: more than 600 registered attendees vs. “somewhere in the 400s” in 2024, per SGF. The boost is an indicator that both the current U.S. political climate and significant changes in 2025’s game release schedule, like the delay of “Grand Theft Auto 6” until next May, didn’t affect interest in the event. “Things happen in the industry all the time that are big news worthy happenings,” Summer Game Fest producer and iam8bit co-creator Amanda White. “Switch 2 just happened and we’re here, it’s all working out, everybody’s having a great time playing games. It’s not irrelevant — it’s just part of the way things go.” As big a hit as the Switch 2 was with consumers upon release — selling more than 3.5 million units during the first four days after its June 5 launch — and noted multiple times during the Summer Game Fest live showcase on June 6, Nintendo’s new console was not the star of the three-day Play Days event for developers and media in Downtown Los Angeles, which ran June 7-9. “I have not seen a single attendee with a Switch 2 on campus,” SGF producer and iam8bit co-creator Jon M. Gibson said with a laugh. “There’s a few Switch 2s that Nintendo supplied. Some dev kits for Bandai and for Capcom. Of course, the launch happened on Thursday, so bandwidth from Nintendo is stretched thin with all the midnight launches and stuff. But they’re really supportive and supply some for some pre-release games, which is exciting.” Some big video publishers such as EA, Take-Two and Ubisoft skipped this year’s SGF, eliminating potential splashy in-show hits for eagerly anticipated games like “Grand Theft Auto 6.” But SGF still managed a few big moments, like the announcement and trailer release for “Resident Evil Requiem.” Gibson and White attribute that reveal and other moments like it to the immense trust the festival has managed to build up with video game publishers in just a few years. “We are very proud of our ability to keep the trust of all the publishers on campus,” Gibson said. “Six years into SGF as a whole, four years into Play Days, we’re very good. Because we have to print everything ahead of time, too. So there are lots of unannounced things that we’re very careful about who sees what. We have vendors who print and produce and manufacture physical objects under very tight wraps. We’re just very protective, because we know what it means to have to keep a secret because we’ve had our own games that we’ve had to announce, as well. Capcom is a great example with ‘Resident Evil.’ We knew that for a very long time, but they trusted us with information, and we were very careful about what our team actually knew what was going on.” And even though some of the gaming giants sat this year out, White says conversations were already happening on the Play Days campus about who is ready to return next year and what they’ll bring. “People get excited, they come and see. And each year we grow, so people see more potential,” White said. As for next year, the June show will take place just a few weeks after the planned May 26 release for “GTA 6.” While Switch 2 didn’t seem to distract too much, will the draw of playing the newly launched “GTA 6” prove to be so powerful it outshines whatever could be announced at SGF 2026? “My view is that all boats rise with ‘GTA’ launch,” Keighley said. “It is a singular cultural event that is the biggest thing in all of entertainment this decade. It will bring more people into gaming, sell lots of consoles and bring back lapsed gamers. There will never be a better time to feel the excitement and energy around gaming than SGF 2026.” See more from Variety‘s Q&A with Keighley about Summer Game Fest 2025 below. How was this year’s show impacted by the date shift for “GTA 6”? How much was planned before and after that big announcement? So far as I know there wasn’t any material impact, but I think the date move did allow a number of teams to feel more confident announcing their launch dates. Halfway through the year, what do you see as some of the biggest trends in gaming for 2025, and how did you look to reflect that in the show? We continue to see some of the most interesting and successful games come from smaller teams outside of the traditional publisher system – games like “Clair Obscur,” “Blue Prince” and “REPO.” So we wanted to highlight some of those projects at the show like “Ill” and “Mortal Shell 2.” What game announcements and trailers do you think resonated most with audiences after this show? What assets were the most popular? “Resident Evil Requiem” was a massive moment. Also we saw a lot of love for “Ill” from a small team in Canada and Armenia. #inside #summer #game #fest #how
    Inside Summer Game Fest 2025: How Geoff Keighley and Producers Pulled Off Event Amid Industry Layoffs, ‘GTA 6’ Delay and Switch 2 Release
    variety.com
    With the ongoing jobs cuts across the gaming industry, the shift of “Grand Theft Auto 6” from release this fall to a launch next spring, and the distraction of the first new Nintendo console in eight years, there was a chance that Summer Game Fest 2025 wouldn’t have the same allure as the annual video game showcase has had in years past. (There was also the factor of the actors strike against video game companies, which, as of June 11, has been called off by SAG-AFTRA.) Related Stories But the gamers came out in full force for the Geoff Keighley-hosted event on June 6, which live-streamed out of the YouTube Theater at SoFi Stadium in Los Angeles. Popular on Variety “Viewership was up significantly year over year,” Keighley told Variety. “Stream charts said it doubled its audience year over year for the peak concurrency to over 3 million peak concurrent viewers, which does not include China.” In person, both the Summer Game Fest live showcase event and its subsequent weekend Play Days event for developers and press saw “significantly higher” media creator attendance this year: more than 600 registered attendees vs. “somewhere in the 400s” in 2024, per SGF. The boost is an indicator that both the current U.S. political climate and significant changes in 2025’s game release schedule, like the delay of “Grand Theft Auto 6” until next May, didn’t affect interest in the event. “Things happen in the industry all the time that are big news worthy happenings,” Summer Game Fest producer and iam8bit co-creator Amanda White. “Switch 2 just happened and we’re here, it’s all working out, everybody’s having a great time playing games. It’s not irrelevant — it’s just part of the way things go.” As big a hit as the Switch 2 was with consumers upon release — selling more than 3.5 million units during the first four days after its June 5 launch — and noted multiple times during the Summer Game Fest live showcase on June 6, Nintendo’s new console was not the star of the three-day Play Days event for developers and media in Downtown Los Angeles, which ran June 7-9. “I have not seen a single attendee with a Switch 2 on campus,” SGF producer and iam8bit co-creator Jon M. Gibson said with a laugh. “There’s a few Switch 2s that Nintendo supplied. Some dev kits for Bandai and for Capcom. Of course, the launch happened on Thursday, so bandwidth from Nintendo is stretched thin with all the midnight launches and stuff. But they’re really supportive and supply some for some pre-release games, which is exciting.” Some big video publishers such as EA, Take-Two and Ubisoft skipped this year’s SGF, eliminating potential splashy in-show hits for eagerly anticipated games like “Grand Theft Auto 6.” But SGF still managed a few big moments, like the announcement and trailer release for “Resident Evil Requiem.” Gibson and White attribute that reveal and other moments like it to the immense trust the festival has managed to build up with video game publishers in just a few years. “We are very proud of our ability to keep the trust of all the publishers on campus,” Gibson said. “Six years into SGF as a whole, four years into Play Days, we’re very good. Because we have to print everything ahead of time, too. So there are lots of unannounced things that we’re very careful about who sees what. We have vendors who print and produce and manufacture physical objects under very tight wraps. We’re just very protective, because we know what it means to have to keep a secret because we’ve had our own games that we’ve had to announce, as well. Capcom is a great example with ‘Resident Evil.’ We knew that for a very long time, but they trusted us with information, and we were very careful about what our team actually knew what was going on.” And even though some of the gaming giants sat this year out, White says conversations were already happening on the Play Days campus about who is ready to return next year and what they’ll bring. “People get excited, they come and see. And each year we grow, so people see more potential,” White said. As for next year, the June show will take place just a few weeks after the planned May 26 release for “GTA 6.” While Switch 2 didn’t seem to distract too much, will the draw of playing the newly launched “GTA 6” prove to be so powerful it outshines whatever could be announced at SGF 2026? “My view is that all boats rise with ‘GTA’ launch,” Keighley said. “It is a singular cultural event that is the biggest thing in all of entertainment this decade. It will bring more people into gaming, sell lots of consoles and bring back lapsed gamers. There will never be a better time to feel the excitement and energy around gaming than SGF 2026.” See more from Variety‘s Q&A with Keighley about Summer Game Fest 2025 below. How was this year’s show impacted by the date shift for “GTA 6”? How much was planned before and after that big announcement? So far as I know there wasn’t any material impact, but I think the date move did allow a number of teams to feel more confident announcing their launch dates. Halfway through the year, what do you see as some of the biggest trends in gaming for 2025, and how did you look to reflect that in the show? We continue to see some of the most interesting and successful games come from smaller teams outside of the traditional publisher system – games like “Clair Obscur,” “Blue Prince” and “REPO.” So we wanted to highlight some of those projects at the show like “Ill” and “Mortal Shell 2.” What game announcements and trailers do you think resonated most with audiences after this show? What assets were the most popular? “Resident Evil Requiem” was a massive moment. Also we saw a lot of love for “Ill” from a small team in Canada and Armenia.
    Like
    Love
    Wow
    Sad
    Angry
    532
    · 0 Commentaires ·0 Parts ·0 Aperçu
Plus de résultats
CGShares https://cgshares.com