• ¿Quién necesita creatividad cuando puedes simplemente "adaptar" juegos para cada región? Según Gilles Langourieux, CEO de Virtuos, la clave para salvar la industria del videojuego está en darles a los jugadores lo que *realmente* quieren: versiones de juegos hechas a la medida. Porque, claro, lo que faltaba en el mundo de los videojuegos era una dosis de marketing regional para que todos se sientan felices y satisfechos. ¿Por qué esforzarse en crear experiencias únicas cuando puedes lanzar versiones sin alma que cuesten menos y generen más? ¡Bienvenidos a la era de los videojuegos a la carta!

    #Videojuegos #IndustriaDelJuego #AdaptaciónRegional #Virtuos #Gaming
    ¿Quién necesita creatividad cuando puedes simplemente "adaptar" juegos para cada región? Según Gilles Langourieux, CEO de Virtuos, la clave para salvar la industria del videojuego está en darles a los jugadores lo que *realmente* quieren: versiones de juegos hechas a la medida. Porque, claro, lo que faltaba en el mundo de los videojuegos era una dosis de marketing regional para que todos se sientan felices y satisfechos. ¿Por qué esforzarse en crear experiencias únicas cuando puedes lanzar versiones sin alma que cuesten menos y generen más? ¡Bienvenidos a la era de los videojuegos a la carta! #Videojuegos #IndustriaDelJuego #AdaptaciónRegional #Virtuos #Gaming
    Could 'region-specific' game versions boost industry fortunes? Virtuos thinks so
    Are there unexplored means of meeting players where they are? Virtuos CEO Gilles Langourieux says tweaking games for different regions could be key to a more agile industry.
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  • Job Opportunities at Virtuos - FX Associate Art Director

    Hello everyone, at the moment, Sparx* - A Virtuos Studio located in Vietnam, a beautiful South-East Asia nation, is looking for VFX Associate Art Director. The position is onsite only.
    Here is the JD:

    Virtuos Career Site

    FX Art Director

    At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

    If you are interested, please apply for the job via link and send email to me: hungbui_a@virtuosgames.com
    Thank you!
    1 post - 1 participant
    Read full topic
    #job #opportunities #virtuos #associate #art
    Job Opportunities at Virtuos - FX Associate Art Director
    Hello everyone, at the moment, Sparx* - A Virtuos Studio located in Vietnam, a beautiful South-East Asia nation, is looking for VFX Associate Art Director. The position is onsite only. Here is the JD: Virtuos Career Site FX Art Director At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.  If you are interested, please apply for the job via link and send email to me: hungbui_a@virtuosgames.com Thank you! 1 post - 1 participant Read full topic #job #opportunities #virtuos #associate #art
    REALTIMEVFX.COM
    Job Opportunities at Virtuos - FX Associate Art Director
    Hello everyone, at the moment, Sparx* - A Virtuos Studio located in Vietnam, a beautiful South-East Asia nation, is looking for VFX Associate Art Director. The position is onsite only. Here is the JD: Virtuos Career Site FX Art Director At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.  If you are interested, please apply for the job via link and send email to me: hungbui_a@virtuosgames.com Thank you! 1 post - 1 participant Read full topic
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  • How NPR’s Tiny Desk became the biggest stage in music

    Until last October, Argentinian musical duo Ca7riel & Paco Amoroso were more or less a regional act. Known for their experimental blend of Latin trap, pop, and rap, the pair had a fanbase, but still weren’t cracking more than 3,000 daily streams across services like Spotify, Apple Music, and YouTube. Within a week, they shot up 4,700%—hitting 222,000 daily streams—according to exclusive data firm Luminate, which powers the Billboard charts. Suddenly Ca7riel & Paco Amoroso were global pop stars. 

    What changed? On Oct. 4, the pair were featured in a Tiny Desk Concert, part of NPR’s 17-year-old video series featuring musicians performing stripped-down sets behind an office desk in the cramped Washington, D.C. headquarters of the public broadcaster. 

    In the concert video, the artists play five songs from their debut album Baño Maria, which came out last April. Paco’s raspy voice emerges from underneath a puffy blue trapper hat while Ca7riel sports an over-the-top pout and a vest made of stitched-together heart-shaped plush toys. The pair sing entirely in Spanish, backed by their Argentinian bandmatesand an American horn section. The duo’s performance quickly took off across the internet. Within five days, it had racked up more than 1.5 million views on YouTube, and hit 11 million in little more than a month. It also reverberated across social media: the NPR Music Instagram post garnering nearly 900,000 likes, and TikToks clips garnered hundreds of thousands of views. 

    In a year that featured Tiny Desk performances from buzzy stars like Chappell Roan and Sabrina Carpenter, as well as established acts like Chaka Khan and Nelly Furtado, Ca7riel & Paco Amoroso’s concert was the most-watched of 2024. It currently sits at 36 million views. 

    That virality translated to an influx of bookings for the duo, including a performance at Coachella in April, and upcoming slots at Glastonbury in June, FujiRock Japan in July, and Lollapalooza and Outside Lands in August. Ca7riel & Paco Amoroso’s global tour includes sold-out dates at Mexico’s 20,000-capacity Palacio de los Deportes and Chile’s 14,000-seat Movistar Areana—and was previewed by an appearance on The Tonight Show Starring Jimmy Fallon in April. 

    “Through Tiny Desk, we’ve noticed media approaching us, promoters being very interested in offering their spaces and festivals, and many media outlets opening doors to show us to the world,” says Jonathan Izquierdo, the band’s Spain-based tour manager who began working with the duo shortly after the Tiny Desk Concert debuted. “We’ve managed to sell out summer arena shows in record time and we’re constantly adding new concerts. Promoters are knocking on our doors to get the Tiny Desk effect.”

    Bobby CarterTiny Desk, Big Influence

    The Tiny Desk effect is something Bobby Carter, NPR Tiny Desk host and series producer, has seen firsthand. Carter has been at NPR for 25 years, including the past 11 on the Tiny Desk team. He took the reins when Bob Boilen, the longtime All Songs Considered host who launched Tiny Desk in 2008, retired in 2023. 

    The series—which now has more than 1,200 videos—began as an internet-first way for Boilen to showcase performances from musicians that were more intimate than what happens in bigger concert venues. The first installment, featuring folk artist Laura Gibson, went up on YouTube. Today, the concerts are posted on the NPR site with a writeup and credits, as well as YouTube, where NPR Music has 11 million followers. NPR Music also clips installments on Instagram, where it has 3 million followers. 

    In the early days, NPR staff reached out to touring bands to secure bookings. Acts coming through DC could often be cajoled into filming an installment before heading out to their venues for that night’s sound check. Now, musicians come to DC just for the chance to record in NPR’s offices. 

    “We don’t have to worry about tours anymore,” Carter says. “Labels and artists are willing to come in solely for a Tiny Desk performance. They understand the impact that a really good Tiny Desk concert can have on an artist’s career.”

    Early on, the stripped-down nature of the Tiny Desk—artists can’t use any audio processing or voice modulation—lent itself to rock, folk, and indie acts. But a 2014 concert with T-Pain, in which the famously autotune-heavy singer unveiled an impressive set of pipes, showed how artists from a broader array of genres could shine behind the Tiny Desk. 

    “Everyone knows at this point that they’re going to have to do something different in our space,” Carter says. “It’s a bigger ask for hip-hop acts and electronic acts, but most artists now understand how important it can be if they nail it.”

    Carter highlights rapper Doechii as an artist who overhauled her sound for her Tiny Desk concert in December. Doechii’s all-female backing band used trumpet, saxophone, guitar, and bass to transform songs from her mixtape Alligator Bites Never Heal for the live setting. “If you listen to the recorded version of her music, it’s nothing like what you saw in that Tiny Desk,” Carter says. 

    Clips of Doechii’s Tiny Desk virtuosity lit up social media, introducing the ‘swamp princess’ to new fans. The concert even inspired a viral parody, with writer-director-comedian Gus Heagary pretending to be an NPR staffer watching the performance.   

    Reimagining Old Favorites

    It isn’t just emerging acts that totally revamp their sound for a Tiny Desk opportunity. Established artists like Usher, Justin Timberlake, and Cypress Hill have followed T-Pain’s lead and used NPR’s offices to showcase reimagined versions of some of their most popular songs. When Juvenile recorded his installment in June 2023, he was backed by horns and saxophones, a violin and cello, and John Batiste on melodica. The New Orleans rapper played an acoustic version of “Back That Azz Up” twice at the audience’s request—the first encore in the series’ history. 

    “I love what has happened with hip hop,” Carter says. He explains that artists now approach the concert with the mindset: ‘I have to really rethink what I’ve been doing for however long I’ve been doing it, and present it in a whole new way.” 

    Tiny Desk has also helped musicians like Juvenile, gospel artist Marvin Sapp, and percussionist Sheila E to reach new audiences while reminding listeners they’re still making music. “We’re helping artists to re-emerge,” Carter says, “tapping into legacy acts and evergreen artistsbreathe new life into their careers.”

    In many ways, Tiny Desk now occupies a niche once filled by MTV Unplugged—but for the generation that has replaced cable with YouTube and streaming.  

    “Maybe 10, 15, 20 years ago, all of our favorite artists had this watershed moment in terms of a live performance,” Carter says. “Back in the day it was MTV Unplugged. SNL is still doing their thing. But when you think about the generation now that lives on YouTube, some of these Tiny Desk performances are going to be the milestone that people point to when it comes to live performances.”

    Building a Diverse Audience

    When Carter talks about Tiny Desk concerts reaching a new generation of listeners, it’s not conjecture. He notes that the NPR Music YouTube channel’s 11 million subscribers are “as young and diverse as it gets. It’s almost half people of colormuch younger than the audience that listens to NPR on air, which is an audience NPR has been trying to tap for a long time,” he says. 

    That diversity informs some of the special series that Tiny Desk produces. The Juvenile video was part of Carter’s second run of concerts recorded for Black Music Month, in June. Ca7riel & Paco Amoroso’s video was tied to El Tiny, a Latin-focused series that debuts during Latin Heritage Monthand is programmed by Tiny Desk producer and Alt.Latino host AnaMaria Sayer. 

    Ca7riel & Paco Amoroso’s tour manager, Izquierdo, has worked with artists featured in the series before. He says Tiny Desk is crucial for Latin American artists trying to break through. “I’ve realized that for U.S. radio, Latin music benefits from Tiny Desk,” he says.

    The Tiny Desk audience’s broad demographics are also increasingly reflected in its broader programming. Bad Bunny’s April installment took his reggaeton-inspired songs from recent album Debi Tirar Mas Fotos to their acoustic roots, using an array of traditional Puerto Rican, Latin American, and Caribbean instruments, such as the cuatro puertorriqueño, tiple, güicharo, and bongos.  “audience informs a whole lot of what we do,” Carter says. I get so many pointers from YouTube comments like ‘Have you heard of this artist?’ We’re watching all that stuff because it helps us stay sharp.”

    Tiny Desk heard round the world

    With a strong global audience, Tiny Desk has been expanding into Asia. In 2023, NPR struck a licensing deal with South Korean Telecom LG U+ and production company Something Special to produce Tiny Desk Korea for television. Last year, NPR inked a deal with the Japan Broadcasting Corporationto launch Tiny Desk Concerts Japan. “We’re really expanding in terms of global reach,” Carter says. 

    Here in the States, Carter and Sayer recently launched Tiny Desk Radio, a series that will revisit some of the series’ notable installments, sharing behind-the-scenes stories from their productions and playing the audio from the concerts “Our engineers put a lot of time and effort into making sure that we sound great,” Carter says. “I hear it a lot—people tell me they prefer an artist’s Tiny Desk over anything.”

    That’s something Ca7riel & Paco Amoroso clearly have on their mind as they navigate the Tiny Desk effect and a new level of recognition. The duo released an EP in February, Papota, which features four new songs, plus the recorded versions of their pared-down Tiny Desk performances. They also released a short film that recreates their Tiny Desk performance—this time in a Buenos Aires diner.

    One of the themes of the EP is the pair wrestling with the implications of their viral success. On the song Impostor, Ca7riel asks “¿Y ahora que vamos hacer?/El tiny desk me jodio”It’s an overstatement, but an acknowledgment that the path they’re now on ran directly through the NPR offices. 
    #how #nprs #tiny #desk #became
    How NPR’s Tiny Desk became the biggest stage in music
    Until last October, Argentinian musical duo Ca7riel & Paco Amoroso were more or less a regional act. Known for their experimental blend of Latin trap, pop, and rap, the pair had a fanbase, but still weren’t cracking more than 3,000 daily streams across services like Spotify, Apple Music, and YouTube. Within a week, they shot up 4,700%—hitting 222,000 daily streams—according to exclusive data firm Luminate, which powers the Billboard charts. Suddenly Ca7riel & Paco Amoroso were global pop stars.  What changed? On Oct. 4, the pair were featured in a Tiny Desk Concert, part of NPR’s 17-year-old video series featuring musicians performing stripped-down sets behind an office desk in the cramped Washington, D.C. headquarters of the public broadcaster.  In the concert video, the artists play five songs from their debut album Baño Maria, which came out last April. Paco’s raspy voice emerges from underneath a puffy blue trapper hat while Ca7riel sports an over-the-top pout and a vest made of stitched-together heart-shaped plush toys. The pair sing entirely in Spanish, backed by their Argentinian bandmatesand an American horn section. The duo’s performance quickly took off across the internet. Within five days, it had racked up more than 1.5 million views on YouTube, and hit 11 million in little more than a month. It also reverberated across social media: the NPR Music Instagram post garnering nearly 900,000 likes, and TikToks clips garnered hundreds of thousands of views.  In a year that featured Tiny Desk performances from buzzy stars like Chappell Roan and Sabrina Carpenter, as well as established acts like Chaka Khan and Nelly Furtado, Ca7riel & Paco Amoroso’s concert was the most-watched of 2024. It currently sits at 36 million views.  That virality translated to an influx of bookings for the duo, including a performance at Coachella in April, and upcoming slots at Glastonbury in June, FujiRock Japan in July, and Lollapalooza and Outside Lands in August. Ca7riel & Paco Amoroso’s global tour includes sold-out dates at Mexico’s 20,000-capacity Palacio de los Deportes and Chile’s 14,000-seat Movistar Areana—and was previewed by an appearance on The Tonight Show Starring Jimmy Fallon in April.  “Through Tiny Desk, we’ve noticed media approaching us, promoters being very interested in offering their spaces and festivals, and many media outlets opening doors to show us to the world,” says Jonathan Izquierdo, the band’s Spain-based tour manager who began working with the duo shortly after the Tiny Desk Concert debuted. “We’ve managed to sell out summer arena shows in record time and we’re constantly adding new concerts. Promoters are knocking on our doors to get the Tiny Desk effect.” Bobby CarterTiny Desk, Big Influence The Tiny Desk effect is something Bobby Carter, NPR Tiny Desk host and series producer, has seen firsthand. Carter has been at NPR for 25 years, including the past 11 on the Tiny Desk team. He took the reins when Bob Boilen, the longtime All Songs Considered host who launched Tiny Desk in 2008, retired in 2023.  The series—which now has more than 1,200 videos—began as an internet-first way for Boilen to showcase performances from musicians that were more intimate than what happens in bigger concert venues. The first installment, featuring folk artist Laura Gibson, went up on YouTube. Today, the concerts are posted on the NPR site with a writeup and credits, as well as YouTube, where NPR Music has 11 million followers. NPR Music also clips installments on Instagram, where it has 3 million followers.  In the early days, NPR staff reached out to touring bands to secure bookings. Acts coming through DC could often be cajoled into filming an installment before heading out to their venues for that night’s sound check. Now, musicians come to DC just for the chance to record in NPR’s offices.  “We don’t have to worry about tours anymore,” Carter says. “Labels and artists are willing to come in solely for a Tiny Desk performance. They understand the impact that a really good Tiny Desk concert can have on an artist’s career.” Early on, the stripped-down nature of the Tiny Desk—artists can’t use any audio processing or voice modulation—lent itself to rock, folk, and indie acts. But a 2014 concert with T-Pain, in which the famously autotune-heavy singer unveiled an impressive set of pipes, showed how artists from a broader array of genres could shine behind the Tiny Desk.  “Everyone knows at this point that they’re going to have to do something different in our space,” Carter says. “It’s a bigger ask for hip-hop acts and electronic acts, but most artists now understand how important it can be if they nail it.” Carter highlights rapper Doechii as an artist who overhauled her sound for her Tiny Desk concert in December. Doechii’s all-female backing band used trumpet, saxophone, guitar, and bass to transform songs from her mixtape Alligator Bites Never Heal for the live setting. “If you listen to the recorded version of her music, it’s nothing like what you saw in that Tiny Desk,” Carter says.  Clips of Doechii’s Tiny Desk virtuosity lit up social media, introducing the ‘swamp princess’ to new fans. The concert even inspired a viral parody, with writer-director-comedian Gus Heagary pretending to be an NPR staffer watching the performance.    Reimagining Old Favorites It isn’t just emerging acts that totally revamp their sound for a Tiny Desk opportunity. Established artists like Usher, Justin Timberlake, and Cypress Hill have followed T-Pain’s lead and used NPR’s offices to showcase reimagined versions of some of their most popular songs. When Juvenile recorded his installment in June 2023, he was backed by horns and saxophones, a violin and cello, and John Batiste on melodica. The New Orleans rapper played an acoustic version of “Back That Azz Up” twice at the audience’s request—the first encore in the series’ history.  “I love what has happened with hip hop,” Carter says. He explains that artists now approach the concert with the mindset: ‘I have to really rethink what I’ve been doing for however long I’ve been doing it, and present it in a whole new way.”  Tiny Desk has also helped musicians like Juvenile, gospel artist Marvin Sapp, and percussionist Sheila E to reach new audiences while reminding listeners they’re still making music. “We’re helping artists to re-emerge,” Carter says, “tapping into legacy acts and evergreen artistsbreathe new life into their careers.” In many ways, Tiny Desk now occupies a niche once filled by MTV Unplugged—but for the generation that has replaced cable with YouTube and streaming.   “Maybe 10, 15, 20 years ago, all of our favorite artists had this watershed moment in terms of a live performance,” Carter says. “Back in the day it was MTV Unplugged. SNL is still doing their thing. But when you think about the generation now that lives on YouTube, some of these Tiny Desk performances are going to be the milestone that people point to when it comes to live performances.” Building a Diverse Audience When Carter talks about Tiny Desk concerts reaching a new generation of listeners, it’s not conjecture. He notes that the NPR Music YouTube channel’s 11 million subscribers are “as young and diverse as it gets. It’s almost half people of colormuch younger than the audience that listens to NPR on air, which is an audience NPR has been trying to tap for a long time,” he says.  That diversity informs some of the special series that Tiny Desk produces. The Juvenile video was part of Carter’s second run of concerts recorded for Black Music Month, in June. Ca7riel & Paco Amoroso’s video was tied to El Tiny, a Latin-focused series that debuts during Latin Heritage Monthand is programmed by Tiny Desk producer and Alt.Latino host AnaMaria Sayer.  Ca7riel & Paco Amoroso’s tour manager, Izquierdo, has worked with artists featured in the series before. He says Tiny Desk is crucial for Latin American artists trying to break through. “I’ve realized that for U.S. radio, Latin music benefits from Tiny Desk,” he says. The Tiny Desk audience’s broad demographics are also increasingly reflected in its broader programming. Bad Bunny’s April installment took his reggaeton-inspired songs from recent album Debi Tirar Mas Fotos to their acoustic roots, using an array of traditional Puerto Rican, Latin American, and Caribbean instruments, such as the cuatro puertorriqueño, tiple, güicharo, and bongos.  “audience informs a whole lot of what we do,” Carter says. I get so many pointers from YouTube comments like ‘Have you heard of this artist?’ We’re watching all that stuff because it helps us stay sharp.” Tiny Desk heard round the world With a strong global audience, Tiny Desk has been expanding into Asia. In 2023, NPR struck a licensing deal with South Korean Telecom LG U+ and production company Something Special to produce Tiny Desk Korea for television. Last year, NPR inked a deal with the Japan Broadcasting Corporationto launch Tiny Desk Concerts Japan. “We’re really expanding in terms of global reach,” Carter says.  Here in the States, Carter and Sayer recently launched Tiny Desk Radio, a series that will revisit some of the series’ notable installments, sharing behind-the-scenes stories from their productions and playing the audio from the concerts “Our engineers put a lot of time and effort into making sure that we sound great,” Carter says. “I hear it a lot—people tell me they prefer an artist’s Tiny Desk over anything.” That’s something Ca7riel & Paco Amoroso clearly have on their mind as they navigate the Tiny Desk effect and a new level of recognition. The duo released an EP in February, Papota, which features four new songs, plus the recorded versions of their pared-down Tiny Desk performances. They also released a short film that recreates their Tiny Desk performance—this time in a Buenos Aires diner. One of the themes of the EP is the pair wrestling with the implications of their viral success. On the song Impostor, Ca7riel asks “¿Y ahora que vamos hacer?/El tiny desk me jodio”It’s an overstatement, but an acknowledgment that the path they’re now on ran directly through the NPR offices.  #how #nprs #tiny #desk #became
    WWW.FASTCOMPANY.COM
    How NPR’s Tiny Desk became the biggest stage in music
    Until last October, Argentinian musical duo Ca7riel & Paco Amoroso were more or less a regional act. Known for their experimental blend of Latin trap, pop, and rap, the pair had a fanbase, but still weren’t cracking more than 3,000 daily streams across services like Spotify, Apple Music, and YouTube. Within a week, they shot up 4,700%—hitting 222,000 daily streams—according to exclusive data firm Luminate, which powers the Billboard charts. Suddenly Ca7riel & Paco Amoroso were global pop stars.  What changed? On Oct. 4, the pair were featured in a Tiny Desk Concert, part of NPR’s 17-year-old video series featuring musicians performing stripped-down sets behind an office desk in the cramped Washington, D.C. headquarters of the public broadcaster.  In the concert video, the artists play five songs from their debut album Baño Maria, which came out last April. Paco’s raspy voice emerges from underneath a puffy blue trapper hat while Ca7riel sports an over-the-top pout and a vest made of stitched-together heart-shaped plush toys. The pair sing entirely in Spanish, backed by their Argentinian bandmates (sporting shirts screenprinted with their visas) and an American horn section. The duo’s performance quickly took off across the internet. Within five days, it had racked up more than 1.5 million views on YouTube, and hit 11 million in little more than a month. It also reverberated across social media: the NPR Music Instagram post garnering nearly 900,000 likes, and TikToks clips garnered hundreds of thousands of views.  In a year that featured Tiny Desk performances from buzzy stars like Chappell Roan and Sabrina Carpenter, as well as established acts like Chaka Khan and Nelly Furtado, Ca7riel & Paco Amoroso’s concert was the most-watched of 2024. It currently sits at 36 million views.  That virality translated to an influx of bookings for the duo, including a performance at Coachella in April, and upcoming slots at Glastonbury in June, FujiRock Japan in July, and Lollapalooza and Outside Lands in August. Ca7riel & Paco Amoroso’s global tour includes sold-out dates at Mexico’s 20,000-capacity Palacio de los Deportes and Chile’s 14,000-seat Movistar Areana—and was previewed by an appearance on The Tonight Show Starring Jimmy Fallon in April.  “Through Tiny Desk, we’ve noticed media approaching us, promoters being very interested in offering their spaces and festivals, and many media outlets opening doors to show us to the world,” says Jonathan Izquierdo, the band’s Spain-based tour manager who began working with the duo shortly after the Tiny Desk Concert debuted. “We’ve managed to sell out summer arena shows in record time and we’re constantly adding new concerts. Promoters are knocking on our doors to get the Tiny Desk effect.” Bobby Carter [Photo: Fenn Paider/courtesy NPR] Tiny Desk, Big Influence The Tiny Desk effect is something Bobby Carter, NPR Tiny Desk host and series producer, has seen firsthand. Carter has been at NPR for 25 years, including the past 11 on the Tiny Desk team. He took the reins when Bob Boilen, the longtime All Songs Considered host who launched Tiny Desk in 2008, retired in 2023.  The series—which now has more than 1,200 videos—began as an internet-first way for Boilen to showcase performances from musicians that were more intimate than what happens in bigger concert venues. The first installment, featuring folk artist Laura Gibson, went up on YouTube. Today, the concerts are posted on the NPR site with a writeup and credits, as well as YouTube, where NPR Music has 11 million followers. NPR Music also clips installments on Instagram, where it has 3 million followers.  In the early days, NPR staff reached out to touring bands to secure bookings. Acts coming through DC could often be cajoled into filming an installment before heading out to their venues for that night’s sound check. Now, musicians come to DC just for the chance to record in NPR’s offices.  “We don’t have to worry about tours anymore,” Carter says. “Labels and artists are willing to come in solely for a Tiny Desk performance. They understand the impact that a really good Tiny Desk concert can have on an artist’s career.” Early on, the stripped-down nature of the Tiny Desk—artists can’t use any audio processing or voice modulation—lent itself to rock, folk, and indie acts. But a 2014 concert with T-Pain, in which the famously autotune-heavy singer unveiled an impressive set of pipes, showed how artists from a broader array of genres could shine behind the Tiny Desk.  “Everyone knows at this point that they’re going to have to do something different in our space,” Carter says. “It’s a bigger ask for hip-hop acts and electronic acts, but most artists now understand how important it can be if they nail it.” Carter highlights rapper Doechii as an artist who overhauled her sound for her Tiny Desk concert in December. Doechii’s all-female backing band used trumpet, saxophone, guitar, and bass to transform songs from her mixtape Alligator Bites Never Heal for the live setting. “If you listen to the recorded version of her music, it’s nothing like what you saw in that Tiny Desk,” Carter says.  Clips of Doechii’s Tiny Desk virtuosity lit up social media, introducing the ‘swamp princess’ to new fans. The concert even inspired a viral parody, with writer-director-comedian Gus Heagary pretending to be an NPR staffer watching the performance.    Reimagining Old Favorites It isn’t just emerging acts that totally revamp their sound for a Tiny Desk opportunity. Established artists like Usher, Justin Timberlake, and Cypress Hill have followed T-Pain’s lead and used NPR’s offices to showcase reimagined versions of some of their most popular songs. When Juvenile recorded his installment in June 2023, he was backed by horns and saxophones, a violin and cello, and John Batiste on melodica. The New Orleans rapper played an acoustic version of “Back That Azz Up” twice at the audience’s request—the first encore in the series’ history.  “I love what has happened with hip hop [on Tiny Desk],” Carter says. He explains that artists now approach the concert with the mindset: ‘I have to really rethink what I’ve been doing for however long I’ve been doing it, and present it in a whole new way.”  Tiny Desk has also helped musicians like Juvenile, gospel artist Marvin Sapp, and percussionist Sheila E to reach new audiences while reminding listeners they’re still making music. “We’re helping artists to re-emerge,” Carter says, “tapping into legacy acts and evergreen artists [to help] breathe new life into their careers.” In many ways, Tiny Desk now occupies a niche once filled by MTV Unplugged—but for the generation that has replaced cable with YouTube and streaming.   “Maybe 10, 15, 20 years ago, all of our favorite artists had this watershed moment in terms of a live performance,” Carter says. “Back in the day it was MTV Unplugged. SNL is still doing their thing. But when you think about the generation now that lives on YouTube, some of these Tiny Desk performances are going to be the milestone that people point to when it comes to live performances.” Building a Diverse Audience When Carter talks about Tiny Desk concerts reaching a new generation of listeners, it’s not conjecture. He notes that the NPR Music YouTube channel’s 11 million subscribers are “as young and diverse as it gets. It’s almost half people of color [and] much younger than the audience that listens to NPR on air, which is an audience NPR has been trying to tap for a long time,” he says.  That diversity informs some of the special series that Tiny Desk produces. The Juvenile video was part of Carter’s second run of concerts recorded for Black Music Month, in June. Ca7riel & Paco Amoroso’s video was tied to El Tiny, a Latin-focused series that debuts during Latin Heritage Month (from mid September to mid October) and is programmed by Tiny Desk producer and Alt.Latino host AnaMaria Sayer.  Ca7riel & Paco Amoroso’s tour manager, Izquierdo, has worked with artists featured in the series before. He says Tiny Desk is crucial for Latin American artists trying to break through. “I’ve realized that for U.S. radio, Latin music benefits from Tiny Desk,” he says. The Tiny Desk audience’s broad demographics are also increasingly reflected in its broader programming. Bad Bunny’s April installment took his reggaeton-inspired songs from recent album Debi Tirar Mas Fotos to their acoustic roots, using an array of traditional Puerto Rican, Latin American, and Caribbean instruments, such as the cuatro puertorriqueño, tiple, güicharo, and bongos.  “[Our] audience informs a whole lot of what we do,” Carter says. I get so many pointers from YouTube comments like ‘Have you heard of this artist?’ We’re watching all that stuff because it helps us stay sharp.” Tiny Desk heard round the world With a strong global audience, Tiny Desk has been expanding into Asia. In 2023, NPR struck a licensing deal with South Korean Telecom LG U+ and production company Something Special to produce Tiny Desk Korea for television. Last year, NPR inked a deal with the Japan Broadcasting Corporation (NHK) to launch Tiny Desk Concerts Japan. “We’re really expanding in terms of global reach,” Carter says.  Here in the States, Carter and Sayer recently launched Tiny Desk Radio, a series that will revisit some of the series’ notable installments, sharing behind-the-scenes stories from their productions and playing the audio from the concerts “Our engineers put a lot of time and effort into making sure that we sound great,” Carter says. “I hear it a lot—people tell me they prefer an artist’s Tiny Desk over anything.” That’s something Ca7riel & Paco Amoroso clearly have on their mind as they navigate the Tiny Desk effect and a new level of recognition (their daily streams haven’t dipped below 50,000 a day since the beginning of the year). The duo released an EP in February, Papota, which features four new songs, plus the recorded versions of their pared-down Tiny Desk performances. They also released a short film that recreates their Tiny Desk performance—this time in a Buenos Aires diner. One of the themes of the EP is the pair wrestling with the implications of their viral success. On the song Impostor, Ca7riel asks “¿Y ahora que vamos hacer?/El tiny desk me jodio” (What do we do now? Tiny Desk fucked me up.) It’s an overstatement, but an acknowledgment that the path they’re now on ran directly through the NPR offices. 
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  • Mission: Impossible Movies Ranked from Worst to Best: The Final Ranking

    This article contains some Mission: Impossible – The Final reckoning spoilers.
    In the most recent and supposedly final Mission: Impossible film, Ethan Hunt receives his briefing on a VHS cassette tape. That is a marvelous wink to the era in whichMission: Impossible, but these films have remained consistently at the zenith of quality blockbuster cinema.
    And through it all remains Tom Cruise, running, gunning, and smoldering with his various, luxuriant haircuts. Indeed, the first M:I picture was also Cruise’s first as a producer, made under the banner of Cruise/Wagner productions. Perhaps for that reason, he has stayed committed to what was once viewed as simply a “television adaptation.” It might have begun as TV IP, but in Cruise’s hands it has become a cinematic magnum opus that sequel after sequel, and decade after decade, has blossomed into one of the most inventive and satisfying spectacles ever produced in the Hollywood system.
    The final decade of the series’ run in particular has been groundbreaking. After five movies with five very different directors, aesthetics, and sensibilities, Christopher McQuarrie stuck around—alongside stunt coordinator Wade Eastwood. Together with Cruise, they turned the series into an old-fashioned, in-camera spectacle that harkens back to the earliest days of cinema. In the process, Cruise has added another chapter to his career, that of an onscreen daredevil like Harold Lloyd or Douglas Fairbanks. It’s been an amazing run, and honestly it’s a bit arbitrary to quantify it with any sort of ranking. But if we were going to do such a thing, here is how it should go…

    8. Mission: Impossible IIIt’s hardly controversial to put John Woo’s Mission: Impossible II dead last. From its overabundance of slow-mo action—complete with Woo’s signature flying doves—to its use of Limp Bizkit, and even that nonsensical plot about manmade viruses that still doesn’t feel timely on the other side of 2020, MI:-2 is a relic of late ‘90s Hollywood excess. On the one hand, it’s kind of marvelous that Cruise let Woo completely tear down and rebuild a successful franchise-starter in the Hong Kong filmmaker’s own image. On the other, it’s perhaps telling of where Cruise’s ego was at that time since Woo used this opportunity to transform the original all-American Ethan Hunt into a god of celluloid marble.
    And make no mistake, there is something godlike to how Woo’s camera fetishizes Cruise’s sunglasses and new, luxuriant mane of jet black hair during Hunt’s big introduction where he is seen free-climbing across a rock face without rope. It would come to work as metaphor for the rest of the movie where, despite ostensibly being the leader of a team, Ethan is mostly going it alone as he does ridiculous things like have a medieval duel against his evil doppelgänger, only both men now ride motorcycles instead of horses. The onscreen team, meanwhile, stares slack-jawed as Ethan finds his inner-Arnold Schwarzenegger and massacres entire scores of faceless mercenaries in multiple shootouts.
    While gunplay has always been an element of modern spy thrillers, the Mission: Impossible movies work best when the characters use their witsto escape elaborate, tricky situations. So there’s something banal about the way M:I-2 resembles any other late ‘90s and early ‘00s actioner that might’ve starred Nicolas Cage or Bruce Willis. Technically the plot, which involves Ethan’s reluctance to send new flame Nyah Hallinto the lion’s den as an informant, has classical pedigree. The movie remakes Alfred Hitchcock’s Notoriousin all but name. However, the movie is so in love with its movie star deity that even the supposedly central romance is cast in ambivalent shadow.
    7. Mission: Impossible – The Final ReckoningYes, we admit to also being surprised that what is allegedly intended to be the last Mission: Impossible movie is finishing near the very bottom of this list. Which is not to say that The Final Reckoning is a bad movie. It’s just a messy one—and disappointing too. Perhaps the expectations were too high for a film with “final” in the title. Also its reportedly eye-popping million only fueled the hype. But whereas the three previous Mission films directed by Christopher McQuarrie, including Dead Reckoning, had a light playfulness about them, The Final Reckoning gets lost in its own self-importance and grandiosity.
    Once again we have a Mission flick determined to deify Ethan Hunt with McQuarrie’s “gambler” from the last couple movies taking on the imagery of the messiah. Now the AI fate of the world lies in his literal hands. This approach leads to many long expository sequences where characters blather endlessly about the motivations of an abstract artificial intelligence. Meanwhile far too little time is spent on the sweet spot for this series: Cruise’s chemistry with co-stars when he isn’t hanging from some death-defying height. In fact, Ethan goes it pretty much alone in this one, staring down generals, submarine captains, and American presidents—fools all to think for one instance Ethan isn’t the guy sent to redeem them for their sins.
    The action sequences are still jaw-dropping when they finally come, and it is always good to see co-stars Simon Pegg, Hayley Atwell, and an all too briefly used Ving Rhames again, but this feels less like a finale than a breaking point. If Mission does come back, it will have to be as something wildly different.

    6. Mission: Impossible IIIBefore he transformed Star Trek and Star Wars into remarkably similar franchises, writer-director J.J. Abrams made his big screen debut by doing much the same to the Mission: Impossible franchise. With his emphasis on extreme close-ups, heavy expository dialogue dumps, and intentionally vague motivations for his villains that seem to always have something to do with the War on Terror, Abrams remade the M:I franchise in the image of his TV shows, particularly Alias. This included turning Woo’s Übermensch from the last movie into the kind of suburban everyman who scores well with the Nielsen ratings and who has a sweet girl-next-door fiancée.

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    Your mileage may vary with this approach, but personally we found M:I-3 to be too much of a piece with mid-2000s television and lacking in a certain degree of movie magic. With that said, the movie has two fantastic aces up its sleeve. The first and most significant is a deliciously boorish performance by Philip Seymour Hoffman as the franchise’s scariest villain. Abrams’ signature monologues have never been more chilling as when Hoffman cuts through Cruise’s matinee heroics like a knife and unsettles the protagonist and the audience with an unblinking declaration of ill-intent. Perhaps more impressively, during one of the franchise’s famed “mask” sequences where Ethan disguises himself as Hoffman’s baddie, the character actor subtly and convincingly mimics Cruise’s leading man charisma.
    That, plus introducing fan favorite Simon Pegg as Benji to the series, makes the movie worth a watch if not a regular revisit.
    According to more than a few critics in 2023, the then-newest installment in the series was also the best one. I respectfully disagree. The first half of writer-director Christopher McQuarrie and Cruise’s Dead Reckoning
    In terms of old school spectacle and breakneck pacing, Dead Reckoning is easily the most entertaining action movie of summer 2023’s offerings. However, when compared to the best entries in the M:I franchise, Dead Reckoning leaves something be desired. While McQuarrie’s counterintuitive instinct to script the scenes after designing the set pieces, and essentially make it up as they went along, paid off in dividends in Fallout, the narrative of Dead Reckoning’s first half is shaggy and muddled. The second act is especially disjointed when the film arrives in Venice, and the actors seem as uncertain as the script is over what exactly the film’s nefarious A.I. villain, codename: “The Entity,” wants.
    That this is the portion of the film which also thanklessly kills off fan favorite Ilsa Faustdoes the movie no favors. Elsewhere in the film, Hayley Atwell proves a fantastic addition in her own right as Grace—essentially a civilian and audience surrogate who gets wrapped up in the M:I series’ craziness long enough to stare at Cruise in incredulity—but the inference that she is here to simply interchangeably replace Ilsa gives the film a sour subtext. Still, Atwell’s Grace is great, Cruise’s Ethan is as mad as ever with his stunts, and even as the rest of the ensemble feels underutilized, seeing the team back together makes this a good time—while the unexpected return of Henry Czerny as Eugene Kittridge is downright great.

    4. Mission: Impossible – Ghost ProtocolThere are many fans who will tell you that the Mission: Impossible franchise as we know it really started with this Brad Bird entry at the beginning of the 2010s, and it’s easy to see why. As the first installment made with a newly chastened Cruise—who Paramount Pictures had just spent years trying to fire from the series—it’s also the installment where the movie star remade his persona as a modern day Douglas Fairbanks. Here he becomes the guy you could count on to commit the most absurdly dangerous and ridiculous stunts for our entertainment. What a mensch.
    And in terms of set pieces, nothing in the series may top this movie’s second act where Cruise is asked to become a real-life Spider-Man and wall-crawl—as well as swing and skip—along the tallest building in the world, the Burj Khalifa in Dubai. It’s a genuine showstopper that looms over the rest of the movie. Not that there isn’t a lot to enjoy elsewhere as Bird brings a slightly more sci-fi and cartoonish cheek to the proceedings with amusing gadgets like those aforementioned “blue means glue” Spidey gloves. Even more amusingly, the damn things never seem to work properly.
    This is also the first Mission: Impossible movie where the whole team feels vital to the success of the adventure, including a now proper sidekick in the returning Pegg and some solid support from Paula Patton and Jeremy Renner. For a certain breed of fan that makes this the best, but we would argue the team dynamics were fleshed out a little better down the road, and in movies that have more than one stunning set piece to their name.
    3. Mission: ImpossibleThe last four entries of the series have been so good that it’s become common for folks to overlook the movie that started it all, Brian De Palma’s endlessly stylish Mission: Impossible. That’s a shame since there’s something admirably blasphemous to this day about a movie that would take an ancient pop culture property and throw the fundamentals out the window. In this case, that meant turning the original show’s hero, Jim Phelps, into the villain while completely rewriting the rulebook about what the concept of “Mission: Impossible” is.
    It’s the bold kind of creative move studios would never dare make now, but that’s what opened up the space to transform a novelty of ‘60s spymania TV into a ‘90s action classic, complete with heavy emphasis on techno espionage babble and post-Cold War politics. The movie can at times appear dated given the emphasis on floppy disks and AOL email accounts, but it’s also got a brisk energy that never goes out of style thanks to De Palma’s ability to frame a knotty script by David Koepp and Robert Towneinto a breathlessly paced thriller filled with paranoia, double crosses, femme fatales, and horrifying dream sequences. In other words, it’s a De Palma special!
    The filmmaker and Cruise also craft a series of set pieces that would become the series’ defining trademark. The finale with a fistfight atop a speeding train beneath the English Channel is great, but the quiet as a church mouse midpoint where Cruise’s hero dangles over the pressure-sensitive floor of a CIA vault—and with a drop of sweat dripping just out of reach!—is the stuff of popcorn myth. It’s how M:I also became as much a great heist series as shoot ‘em up. Plus, this movie gave us Ving Rhames’ stealth MVP hacker, Luther Stickell.

    2. Mission: Impossible – Rogue NationIn retrospect there is something faintly low-key about Rogue Nation, as ludicrous as that might be to say about a movie that begins with its star literally clinging for dear life to the outside of a plane at take off. Yet given how grand newcomer director Christopher McQuarrie would take things in the following three Mission films, his more restrained first iteration seems charmingly small scale in comparison. Even so, it remains an action marvel in its own right, as well as the most balanced and well-structured adventure in the series. It’s the one where the project of making Ethan Hunt a tangible character began.
    Rightly assessing Ethan to be a “gambler” based on his inconsistent yet continuously deranged earlier appearances, McQuarrie spins a web where Hunt’s dicey lifestyle comes back to haunt him when facing a villain who turns those showboat instincts in on themselves, and which pairs Ethan for the first time against the best supporting character in the series, Rebecca Ferguson as Ilsa Faust. There’s a reason Ferguson’s MI6 doubleagent was the first leading lady in the series to become a recurring character. She gives a star-making turn as a woman who is in every way Ethan’s equal while keeping him and the audience on their toes.
    She, alongside a returning Simon Pegg and Ving Rhames, solidify the definitive Mission team, all while McQuarrie crafts elegant set pieces with classical flair, including a night at the opera that homages and one-ups Alfred Hitchcock’s influential sequence from The Man Who Knew Too Much, as well as a Casablanca chase between Ethan and Ilsa that’s the best motorcycle sequence in the series. Also McQuarrie’s script ultimately figures out who Ethan Hunt truly is by letting all those around him realize he’s a madman. And Alec Baldwin’s Alan Hunley gets this gem of a line to sums the series up in total:
    “Hunt is uniquely trained and highly motivated, a specialist without equal, immune to any countermeasures. There is no secret he cannot extract, no security he cannot breach, no person he cannot become. He has most likely anticipated this very conversation and is waiting to strike in whatever direction we move. Sir, Hunt is the living manifestation of destiny—and he has made you his mission.”
    1. Mission: Impossible – FalloutIf one were to rank these movies simply by virtue of set pieces and stunts, pound for pound it’s impossible to top Mission: Impossible – Fallout. A virtuoso showcase in action movie bliss, there are too many giddy mic drop moments to list, but among our favorites are: Tom Cruise doing a real HALO jump out of a plane at 25,000 feet and which was captured by camera operator Craig O’Brien, who had an IMAX camera strapped to his head; the extended fight sequence between Cruise, Henry Cavill, and Liam Yang in a bathroom where the music completely drops out so we can hear every punch, kick, and that surreal moment where Cavill needs to reload his biceps like they’re shotguns; and did you see Cruise’s ankle bend the wrong way in that building to building jump?!
    For action junkies, there was no better adrenaline kick out of Hollywood in the 2010s than this flick, and that is in large part a credit to writer-director Christopher McQuarrie. As the first filmmaker to helm more than one M:I movie, McQuarrie had the seemingly counterintuitive innovation to meticulously hammer out all of the above action sequences as well as others—such as a motorcycle chase across the cobblestones of Paris and a helicopter climax where Cruise is really flying his chopper at low altitudes—with stunt coordinator Wade Eastwood and Cruise, and then retroactively pen a surprisingly tight and satisfying screenplay that continues to deconstruct the Ethan Hunt archetype into a man of flesh and blood.

    McQuarrie also reunites all the best supporting players in the series—Rhames, Pegg, and his own additions of Rebecca Ferguson as the ambiguous Ilsa Faust and Sean Harris as the dastardly Solomon Lane—into a yarn that is as zippy and sharp as you might expect from the screenwriter of The Usual Suspects, but which lets each action sequence unfurl with all the pageantry of an old school Gene Kelly musical number. Many will call this the best Mission: Impossible movie, and we won’t quibble the point.
    #mission #impossible #movies #ranked #worst
    Mission: Impossible Movies Ranked from Worst to Best: The Final Ranking
    This article contains some Mission: Impossible – The Final reckoning spoilers. In the most recent and supposedly final Mission: Impossible film, Ethan Hunt receives his briefing on a VHS cassette tape. That is a marvelous wink to the era in whichMission: Impossible, but these films have remained consistently at the zenith of quality blockbuster cinema. And through it all remains Tom Cruise, running, gunning, and smoldering with his various, luxuriant haircuts. Indeed, the first M:I picture was also Cruise’s first as a producer, made under the banner of Cruise/Wagner productions. Perhaps for that reason, he has stayed committed to what was once viewed as simply a “television adaptation.” It might have begun as TV IP, but in Cruise’s hands it has become a cinematic magnum opus that sequel after sequel, and decade after decade, has blossomed into one of the most inventive and satisfying spectacles ever produced in the Hollywood system. The final decade of the series’ run in particular has been groundbreaking. After five movies with five very different directors, aesthetics, and sensibilities, Christopher McQuarrie stuck around—alongside stunt coordinator Wade Eastwood. Together with Cruise, they turned the series into an old-fashioned, in-camera spectacle that harkens back to the earliest days of cinema. In the process, Cruise has added another chapter to his career, that of an onscreen daredevil like Harold Lloyd or Douglas Fairbanks. It’s been an amazing run, and honestly it’s a bit arbitrary to quantify it with any sort of ranking. But if we were going to do such a thing, here is how it should go… 8. Mission: Impossible IIIt’s hardly controversial to put John Woo’s Mission: Impossible II dead last. From its overabundance of slow-mo action—complete with Woo’s signature flying doves—to its use of Limp Bizkit, and even that nonsensical plot about manmade viruses that still doesn’t feel timely on the other side of 2020, MI:-2 is a relic of late ‘90s Hollywood excess. On the one hand, it’s kind of marvelous that Cruise let Woo completely tear down and rebuild a successful franchise-starter in the Hong Kong filmmaker’s own image. On the other, it’s perhaps telling of where Cruise’s ego was at that time since Woo used this opportunity to transform the original all-American Ethan Hunt into a god of celluloid marble. And make no mistake, there is something godlike to how Woo’s camera fetishizes Cruise’s sunglasses and new, luxuriant mane of jet black hair during Hunt’s big introduction where he is seen free-climbing across a rock face without rope. It would come to work as metaphor for the rest of the movie where, despite ostensibly being the leader of a team, Ethan is mostly going it alone as he does ridiculous things like have a medieval duel against his evil doppelgänger, only both men now ride motorcycles instead of horses. The onscreen team, meanwhile, stares slack-jawed as Ethan finds his inner-Arnold Schwarzenegger and massacres entire scores of faceless mercenaries in multiple shootouts. While gunplay has always been an element of modern spy thrillers, the Mission: Impossible movies work best when the characters use their witsto escape elaborate, tricky situations. So there’s something banal about the way M:I-2 resembles any other late ‘90s and early ‘00s actioner that might’ve starred Nicolas Cage or Bruce Willis. Technically the plot, which involves Ethan’s reluctance to send new flame Nyah Hallinto the lion’s den as an informant, has classical pedigree. The movie remakes Alfred Hitchcock’s Notoriousin all but name. However, the movie is so in love with its movie star deity that even the supposedly central romance is cast in ambivalent shadow. 7. Mission: Impossible – The Final ReckoningYes, we admit to also being surprised that what is allegedly intended to be the last Mission: Impossible movie is finishing near the very bottom of this list. Which is not to say that The Final Reckoning is a bad movie. It’s just a messy one—and disappointing too. Perhaps the expectations were too high for a film with “final” in the title. Also its reportedly eye-popping million only fueled the hype. But whereas the three previous Mission films directed by Christopher McQuarrie, including Dead Reckoning, had a light playfulness about them, The Final Reckoning gets lost in its own self-importance and grandiosity. Once again we have a Mission flick determined to deify Ethan Hunt with McQuarrie’s “gambler” from the last couple movies taking on the imagery of the messiah. Now the AI fate of the world lies in his literal hands. This approach leads to many long expository sequences where characters blather endlessly about the motivations of an abstract artificial intelligence. Meanwhile far too little time is spent on the sweet spot for this series: Cruise’s chemistry with co-stars when he isn’t hanging from some death-defying height. In fact, Ethan goes it pretty much alone in this one, staring down generals, submarine captains, and American presidents—fools all to think for one instance Ethan isn’t the guy sent to redeem them for their sins. The action sequences are still jaw-dropping when they finally come, and it is always good to see co-stars Simon Pegg, Hayley Atwell, and an all too briefly used Ving Rhames again, but this feels less like a finale than a breaking point. If Mission does come back, it will have to be as something wildly different. 6. Mission: Impossible IIIBefore he transformed Star Trek and Star Wars into remarkably similar franchises, writer-director J.J. Abrams made his big screen debut by doing much the same to the Mission: Impossible franchise. With his emphasis on extreme close-ups, heavy expository dialogue dumps, and intentionally vague motivations for his villains that seem to always have something to do with the War on Terror, Abrams remade the M:I franchise in the image of his TV shows, particularly Alias. This included turning Woo’s Übermensch from the last movie into the kind of suburban everyman who scores well with the Nielsen ratings and who has a sweet girl-next-door fiancée. Join our mailing list Get the best of Den of Geek delivered right to your inbox! Your mileage may vary with this approach, but personally we found M:I-3 to be too much of a piece with mid-2000s television and lacking in a certain degree of movie magic. With that said, the movie has two fantastic aces up its sleeve. The first and most significant is a deliciously boorish performance by Philip Seymour Hoffman as the franchise’s scariest villain. Abrams’ signature monologues have never been more chilling as when Hoffman cuts through Cruise’s matinee heroics like a knife and unsettles the protagonist and the audience with an unblinking declaration of ill-intent. Perhaps more impressively, during one of the franchise’s famed “mask” sequences where Ethan disguises himself as Hoffman’s baddie, the character actor subtly and convincingly mimics Cruise’s leading man charisma. That, plus introducing fan favorite Simon Pegg as Benji to the series, makes the movie worth a watch if not a regular revisit. According to more than a few critics in 2023, the then-newest installment in the series was also the best one. I respectfully disagree. The first half of writer-director Christopher McQuarrie and Cruise’s Dead Reckoning In terms of old school spectacle and breakneck pacing, Dead Reckoning is easily the most entertaining action movie of summer 2023’s offerings. However, when compared to the best entries in the M:I franchise, Dead Reckoning leaves something be desired. While McQuarrie’s counterintuitive instinct to script the scenes after designing the set pieces, and essentially make it up as they went along, paid off in dividends in Fallout, the narrative of Dead Reckoning’s first half is shaggy and muddled. The second act is especially disjointed when the film arrives in Venice, and the actors seem as uncertain as the script is over what exactly the film’s nefarious A.I. villain, codename: “The Entity,” wants. That this is the portion of the film which also thanklessly kills off fan favorite Ilsa Faustdoes the movie no favors. Elsewhere in the film, Hayley Atwell proves a fantastic addition in her own right as Grace—essentially a civilian and audience surrogate who gets wrapped up in the M:I series’ craziness long enough to stare at Cruise in incredulity—but the inference that she is here to simply interchangeably replace Ilsa gives the film a sour subtext. Still, Atwell’s Grace is great, Cruise’s Ethan is as mad as ever with his stunts, and even as the rest of the ensemble feels underutilized, seeing the team back together makes this a good time—while the unexpected return of Henry Czerny as Eugene Kittridge is downright great. 4. Mission: Impossible – Ghost ProtocolThere are many fans who will tell you that the Mission: Impossible franchise as we know it really started with this Brad Bird entry at the beginning of the 2010s, and it’s easy to see why. As the first installment made with a newly chastened Cruise—who Paramount Pictures had just spent years trying to fire from the series—it’s also the installment where the movie star remade his persona as a modern day Douglas Fairbanks. Here he becomes the guy you could count on to commit the most absurdly dangerous and ridiculous stunts for our entertainment. What a mensch. And in terms of set pieces, nothing in the series may top this movie’s second act where Cruise is asked to become a real-life Spider-Man and wall-crawl—as well as swing and skip—along the tallest building in the world, the Burj Khalifa in Dubai. It’s a genuine showstopper that looms over the rest of the movie. Not that there isn’t a lot to enjoy elsewhere as Bird brings a slightly more sci-fi and cartoonish cheek to the proceedings with amusing gadgets like those aforementioned “blue means glue” Spidey gloves. Even more amusingly, the damn things never seem to work properly. This is also the first Mission: Impossible movie where the whole team feels vital to the success of the adventure, including a now proper sidekick in the returning Pegg and some solid support from Paula Patton and Jeremy Renner. For a certain breed of fan that makes this the best, but we would argue the team dynamics were fleshed out a little better down the road, and in movies that have more than one stunning set piece to their name. 3. Mission: ImpossibleThe last four entries of the series have been so good that it’s become common for folks to overlook the movie that started it all, Brian De Palma’s endlessly stylish Mission: Impossible. That’s a shame since there’s something admirably blasphemous to this day about a movie that would take an ancient pop culture property and throw the fundamentals out the window. In this case, that meant turning the original show’s hero, Jim Phelps, into the villain while completely rewriting the rulebook about what the concept of “Mission: Impossible” is. It’s the bold kind of creative move studios would never dare make now, but that’s what opened up the space to transform a novelty of ‘60s spymania TV into a ‘90s action classic, complete with heavy emphasis on techno espionage babble and post-Cold War politics. The movie can at times appear dated given the emphasis on floppy disks and AOL email accounts, but it’s also got a brisk energy that never goes out of style thanks to De Palma’s ability to frame a knotty script by David Koepp and Robert Towneinto a breathlessly paced thriller filled with paranoia, double crosses, femme fatales, and horrifying dream sequences. In other words, it’s a De Palma special! The filmmaker and Cruise also craft a series of set pieces that would become the series’ defining trademark. The finale with a fistfight atop a speeding train beneath the English Channel is great, but the quiet as a church mouse midpoint where Cruise’s hero dangles over the pressure-sensitive floor of a CIA vault—and with a drop of sweat dripping just out of reach!—is the stuff of popcorn myth. It’s how M:I also became as much a great heist series as shoot ‘em up. Plus, this movie gave us Ving Rhames’ stealth MVP hacker, Luther Stickell. 2. Mission: Impossible – Rogue NationIn retrospect there is something faintly low-key about Rogue Nation, as ludicrous as that might be to say about a movie that begins with its star literally clinging for dear life to the outside of a plane at take off. Yet given how grand newcomer director Christopher McQuarrie would take things in the following three Mission films, his more restrained first iteration seems charmingly small scale in comparison. Even so, it remains an action marvel in its own right, as well as the most balanced and well-structured adventure in the series. It’s the one where the project of making Ethan Hunt a tangible character began. Rightly assessing Ethan to be a “gambler” based on his inconsistent yet continuously deranged earlier appearances, McQuarrie spins a web where Hunt’s dicey lifestyle comes back to haunt him when facing a villain who turns those showboat instincts in on themselves, and which pairs Ethan for the first time against the best supporting character in the series, Rebecca Ferguson as Ilsa Faust. There’s a reason Ferguson’s MI6 doubleagent was the first leading lady in the series to become a recurring character. She gives a star-making turn as a woman who is in every way Ethan’s equal while keeping him and the audience on their toes. She, alongside a returning Simon Pegg and Ving Rhames, solidify the definitive Mission team, all while McQuarrie crafts elegant set pieces with classical flair, including a night at the opera that homages and one-ups Alfred Hitchcock’s influential sequence from The Man Who Knew Too Much, as well as a Casablanca chase between Ethan and Ilsa that’s the best motorcycle sequence in the series. Also McQuarrie’s script ultimately figures out who Ethan Hunt truly is by letting all those around him realize he’s a madman. And Alec Baldwin’s Alan Hunley gets this gem of a line to sums the series up in total: “Hunt is uniquely trained and highly motivated, a specialist without equal, immune to any countermeasures. There is no secret he cannot extract, no security he cannot breach, no person he cannot become. He has most likely anticipated this very conversation and is waiting to strike in whatever direction we move. Sir, Hunt is the living manifestation of destiny—and he has made you his mission.” 1. Mission: Impossible – FalloutIf one were to rank these movies simply by virtue of set pieces and stunts, pound for pound it’s impossible to top Mission: Impossible – Fallout. A virtuoso showcase in action movie bliss, there are too many giddy mic drop moments to list, but among our favorites are: Tom Cruise doing a real HALO jump out of a plane at 25,000 feet and which was captured by camera operator Craig O’Brien, who had an IMAX camera strapped to his head; the extended fight sequence between Cruise, Henry Cavill, and Liam Yang in a bathroom where the music completely drops out so we can hear every punch, kick, and that surreal moment where Cavill needs to reload his biceps like they’re shotguns; and did you see Cruise’s ankle bend the wrong way in that building to building jump?! For action junkies, there was no better adrenaline kick out of Hollywood in the 2010s than this flick, and that is in large part a credit to writer-director Christopher McQuarrie. As the first filmmaker to helm more than one M:I movie, McQuarrie had the seemingly counterintuitive innovation to meticulously hammer out all of the above action sequences as well as others—such as a motorcycle chase across the cobblestones of Paris and a helicopter climax where Cruise is really flying his chopper at low altitudes—with stunt coordinator Wade Eastwood and Cruise, and then retroactively pen a surprisingly tight and satisfying screenplay that continues to deconstruct the Ethan Hunt archetype into a man of flesh and blood. McQuarrie also reunites all the best supporting players in the series—Rhames, Pegg, and his own additions of Rebecca Ferguson as the ambiguous Ilsa Faust and Sean Harris as the dastardly Solomon Lane—into a yarn that is as zippy and sharp as you might expect from the screenwriter of The Usual Suspects, but which lets each action sequence unfurl with all the pageantry of an old school Gene Kelly musical number. Many will call this the best Mission: Impossible movie, and we won’t quibble the point. #mission #impossible #movies #ranked #worst
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    Mission: Impossible Movies Ranked from Worst to Best: The Final Ranking
    This article contains some Mission: Impossible – The Final reckoning spoilers. In the most recent and supposedly final Mission: Impossible film, Ethan Hunt receives his briefing on a VHS cassette tape. That is a marvelous wink to the era in whichMission: Impossible, but these films have remained consistently at the zenith of quality blockbuster cinema. And through it all remains Tom Cruise, running, gunning, and smoldering with his various, luxuriant haircuts. Indeed, the first M:I picture was also Cruise’s first as a producer, made under the banner of Cruise/Wagner productions. Perhaps for that reason, he has stayed committed to what was once viewed as simply a “television adaptation.” It might have begun as TV IP, but in Cruise’s hands it has become a cinematic magnum opus that sequel after sequel, and decade after decade, has blossomed into one of the most inventive and satisfying spectacles ever produced in the Hollywood system. The final decade of the series’ run in particular has been groundbreaking. After five movies with five very different directors, aesthetics, and sensibilities, Christopher McQuarrie stuck around—alongside stunt coordinator Wade Eastwood. Together with Cruise, they turned the series into an old-fashioned, in-camera spectacle that harkens back to the earliest days of cinema. In the process, Cruise has added another chapter to his career, that of an onscreen daredevil like Harold Lloyd or Douglas Fairbanks. It’s been an amazing run, and honestly it’s a bit arbitrary to quantify it with any sort of ranking. But if we were going to do such a thing, here is how it should go… 8. Mission: Impossible II (2000) It’s hardly controversial to put John Woo’s Mission: Impossible II dead last. From its overabundance of slow-mo action—complete with Woo’s signature flying doves—to its use of Limp Bizkit, and even that nonsensical plot about manmade viruses that still doesn’t feel timely on the other side of 2020, MI:-2 is a relic of late ‘90s Hollywood excess. On the one hand, it’s kind of marvelous that Cruise let Woo completely tear down and rebuild a successful franchise-starter in the Hong Kong filmmaker’s own image. On the other, it’s perhaps telling of where Cruise’s ego was at that time since Woo used this opportunity to transform the original all-American Ethan Hunt into a god of celluloid marble. And make no mistake, there is something godlike to how Woo’s camera fetishizes Cruise’s sunglasses and new, luxuriant mane of jet black hair during Hunt’s big introduction where he is seen free-climbing across a rock face without rope. It would come to work as metaphor for the rest of the movie where, despite ostensibly being the leader of a team, Ethan is mostly going it alone as he does ridiculous things like have a medieval duel against his evil doppelgänger (Dougray Scott), only both men now ride motorcycles instead of horses. The onscreen team, meanwhile, stares slack-jawed as Ethan finds his inner-Arnold Schwarzenegger and massacres entire scores of faceless mercenaries in multiple shootouts. While gunplay has always been an element of modern spy thrillers, the Mission: Impossible movies work best when the characters use their wits (and the stunt team’s ingenuity) to escape elaborate, tricky situations. So there’s something banal about the way M:I-2 resembles any other late ‘90s and early ‘00s actioner that might’ve starred Nicolas Cage or Bruce Willis. Technically the plot, which involves Ethan’s reluctance to send new flame Nyah Hall (Thandiwe Newton) into the lion’s den as an informant, has classical pedigree. The movie remakes Alfred Hitchcock’s Notorious (1946) in all but name. However, the movie is so in love with its movie star deity that even the supposedly central romance is cast in ambivalent shadow. 7. Mission: Impossible – The Final Reckoning (2025) Yes, we admit to also being surprised that what is allegedly intended to be the last Mission: Impossible movie is finishing near the very bottom of this list. Which is not to say that The Final Reckoning is a bad movie. It’s just a messy one—and disappointing too. Perhaps the expectations were too high for a film with “final” in the title. Also its reportedly eye-popping $400 million only fueled the hype. But whereas the three previous Mission films directed by Christopher McQuarrie, including Dead Reckoning, had a light playfulness about them, The Final Reckoning gets lost in its own self-importance and grandiosity. Once again we have a Mission flick determined to deify Ethan Hunt with McQuarrie’s “gambler” from the last couple movies taking on the imagery of the messiah. Now the AI fate of the world lies in his literal hands. This approach leads to many long expository sequences where characters blather endlessly about the motivations of an abstract artificial intelligence. Meanwhile far too little time is spent on the sweet spot for this series: Cruise’s chemistry with co-stars when he isn’t hanging from some death-defying height. In fact, Ethan goes it pretty much alone in this one, staring down generals, submarine captains, and American presidents—fools all to think for one instance Ethan isn’t the guy sent to redeem them for their sins. The action sequences are still jaw-dropping when they finally come, and it is always good to see co-stars Simon Pegg, Hayley Atwell, and an all too briefly used Ving Rhames again, but this feels less like a finale than a breaking point. If Mission does come back, it will have to be as something wildly different (and presumably less expensive). 6. Mission: Impossible III (2006) Before he transformed Star Trek and Star Wars into remarkably similar franchises, writer-director J.J. Abrams made his big screen debut by doing much the same to the Mission: Impossible franchise. With his emphasis on extreme close-ups, heavy expository dialogue dumps, and intentionally vague motivations for his villains that seem to always have something to do with the War on Terror, Abrams remade the M:I franchise in the image of his TV shows, particularly Alias. This included turning Woo’s Übermensch from the last movie into the kind of suburban everyman who scores well with the Nielsen ratings and who has a sweet girl-next-door fiancée (Michelle Monaghan). Join our mailing list Get the best of Den of Geek delivered right to your inbox! Your mileage may vary with this approach, but personally we found M:I-3 to be too much of a piece with mid-2000s television and lacking in a certain degree of movie magic. With that said, the movie has two fantastic aces up its sleeve. The first and most significant is a deliciously boorish performance by Philip Seymour Hoffman as the franchise’s scariest villain. Abrams’ signature monologues have never been more chilling as when Hoffman cuts through Cruise’s matinee heroics like a knife and unsettles the protagonist and the audience with an unblinking declaration of ill-intent. Perhaps more impressively, during one of the franchise’s famed “mask” sequences where Ethan disguises himself as Hoffman’s baddie, the character actor subtly and convincingly mimics Cruise’s leading man charisma. That, plus introducing fan favorite Simon Pegg as Benji to the series (if in little more than a cameo), makes the movie worth a watch if not a regular revisit. According to more than a few critics in 2023, the then-newest installment in the series was also the best one. I respectfully disagree. The first half of writer-director Christopher McQuarrie and Cruise’s Dead Reckoning In terms of old school spectacle and breakneck pacing, Dead Reckoning is easily the most entertaining action movie of summer 2023’s offerings. However, when compared to the best entries in the M:I franchise, Dead Reckoning leaves something be desired. While McQuarrie’s counterintuitive instinct to script the scenes after designing the set pieces, and essentially make it up as they went along, paid off in dividends in Fallout, the narrative of Dead Reckoning’s first half is shaggy and muddled. The second act is especially disjointed when the film arrives in Venice, and the actors seem as uncertain as the script is over what exactly the film’s nefarious A.I. villain, codename: “The Entity,” wants. That this is the portion of the film which also thanklessly kills off fan favorite Ilsa Faust (Rebecca Ferguson) does the movie no favors. Elsewhere in the film, Hayley Atwell proves a fantastic addition in her own right as Grace—essentially a civilian and audience surrogate who gets wrapped up in the M:I series’ craziness long enough to stare at Cruise in incredulity—but the inference that she is here to simply interchangeably replace Ilsa gives the film a sour subtext. Still, Atwell’s Grace is great, Cruise’s Ethan is as mad as ever with his stunts, and even as the rest of the ensemble feels underutilized, seeing the team back together makes this a good time—while the unexpected return of Henry Czerny as Eugene Kittridge is downright great. 4. Mission: Impossible – Ghost Protocol (2011) There are many fans who will tell you that the Mission: Impossible franchise as we know it really started with this Brad Bird entry at the beginning of the 2010s, and it’s easy to see why. As the first installment made with a newly chastened Cruise—who Paramount Pictures had just spent years trying to fire from the series—it’s also the installment where the movie star remade his persona as a modern day Douglas Fairbanks. Here he becomes the guy you could count on to commit the most absurdly dangerous and ridiculous stunts for our entertainment. What a mensch. And in terms of set pieces, nothing in the series may top this movie’s second act where Cruise is asked to become a real-life Spider-Man and wall-crawl—as well as swing and skip—along the tallest building in the world, the Burj Khalifa in Dubai. It’s a genuine showstopper that looms over the rest of the movie. Not that there isn’t a lot to enjoy elsewhere as Bird brings a slightly more sci-fi and cartoonish cheek to the proceedings with amusing gadgets like those aforementioned “blue means glue” Spidey gloves. Even more amusingly, the damn things never seem to work properly. This is also the first Mission: Impossible movie where the whole team feels vital to the success of the adventure, including a now proper sidekick in the returning Pegg and some solid support from Paula Patton and Jeremy Renner. For a certain breed of fan that makes this the best, but we would argue the team dynamics were fleshed out a little better down the road, and in movies that have more than one stunning set piece to their name. 3. Mission: Impossible (1996) The last four entries of the series have been so good that it’s become common for folks to overlook the movie that started it all, Brian De Palma’s endlessly stylish Mission: Impossible. That’s a shame since there’s something admirably blasphemous to this day about a movie that would take an ancient pop culture property and throw the fundamentals out the window. In this case, that meant turning the original show’s hero, Jim Phelps (played by Jon Voight here), into the villain while completely rewriting the rulebook about what the concept of “Mission: Impossible” is. It’s the bold kind of creative move studios would never dare make now, but that’s what opened up the space to transform a novelty of ‘60s spymania TV into a ‘90s action classic, complete with heavy emphasis on techno espionage babble and post-Cold War politics. The movie can at times appear dated given the emphasis on floppy disks and AOL email accounts, but it’s also got a brisk energy that never goes out of style thanks to De Palma’s ability to frame a knotty script by David Koepp and Robert Towne (the latter of whom penned Chinatown) into a breathlessly paced thriller filled with paranoia, double crosses, femme fatales, and horrifying dream sequences. In other words, it’s a De Palma special! The filmmaker and Cruise also craft a series of set pieces that would become the series’ defining trademark. The finale with a fistfight atop a speeding train beneath the English Channel is great, but the quiet as a church mouse midpoint where Cruise’s hero dangles over the pressure-sensitive floor of a CIA vault—and with a drop of sweat dripping just out of reach!—is the stuff of popcorn myth. It’s how M:I also became as much a great heist series as shoot ‘em up. Plus, this movie gave us Ving Rhames’ stealth MVP hacker, Luther Stickell. 2. Mission: Impossible – Rogue Nation (2015) In retrospect there is something faintly low-key about Rogue Nation, as ludicrous as that might be to say about a movie that begins with its star literally clinging for dear life to the outside of a plane at take off. Yet given how grand newcomer director Christopher McQuarrie would take things in the following three Mission films, his more restrained first iteration seems charmingly small scale in comparison. Even so, it remains an action marvel in its own right, as well as the most balanced and well-structured adventure in the series. It’s the one where the project of making Ethan Hunt a tangible character began. Rightly assessing Ethan to be a “gambler” based on his inconsistent yet continuously deranged earlier appearances, McQuarrie spins a web where Hunt’s dicey lifestyle comes back to haunt him when facing a villain who turns those showboat instincts in on themselves, and which pairs Ethan for the first time against the best supporting character in the series, Rebecca Ferguson as Ilsa Faust. There’s a reason Ferguson’s MI6 double (triple, quadruple?) agent was the first leading lady in the series to become a recurring character. She gives a star-making turn as a woman who is in every way Ethan’s equal while keeping him and the audience on their toes. She, alongside a returning Simon Pegg and Ving Rhames, solidify the definitive Mission team, all while McQuarrie crafts elegant set pieces with classical flair, including a night at the opera that homages and one-ups Alfred Hitchcock’s influential sequence from The Man Who Knew Too Much (1956), as well as a Casablanca chase between Ethan and Ilsa that’s the best motorcycle sequence in the series (if only they stopped by Rick’s). Also McQuarrie’s script ultimately figures out who Ethan Hunt truly is by letting all those around him realize he’s a madman. And Alec Baldwin’s Alan Hunley gets this gem of a line to sums the series up in total: “Hunt is uniquely trained and highly motivated, a specialist without equal, immune to any countermeasures. There is no secret he cannot extract, no security he cannot breach, no person he cannot become. He has most likely anticipated this very conversation and is waiting to strike in whatever direction we move. Sir, Hunt is the living manifestation of destiny—and he has made you his mission.” 1. Mission: Impossible – Fallout (2018) If one were to rank these movies simply by virtue of set pieces and stunts, pound for pound it’s impossible to top Mission: Impossible – Fallout (forgive the pun). A virtuoso showcase in action movie bliss, there are too many giddy mic drop moments to list, but among our favorites are: Tom Cruise doing a real HALO jump out of a plane at 25,000 feet and which was captured by camera operator Craig O’Brien, who had an IMAX camera strapped to his head; the extended fight sequence between Cruise, Henry Cavill, and Liam Yang in a bathroom where the music completely drops out so we can hear every punch, kick, and that surreal moment where Cavill needs to reload his biceps like they’re shotguns; and did you see Cruise’s ankle bend the wrong way in that building to building jump?! For action junkies, there was no better adrenaline kick out of Hollywood in the 2010s than this flick, and that is in large part a credit to writer-director Christopher McQuarrie. As the first filmmaker to helm more than one M:I movie, McQuarrie had the seemingly counterintuitive innovation to meticulously hammer out all of the above action sequences as well as others—such as a motorcycle chase across the cobblestones of Paris and a helicopter climax where Cruise is really flying his chopper at low altitudes—with stunt coordinator Wade Eastwood and Cruise, and then retroactively pen a surprisingly tight and satisfying screenplay that continues to deconstruct the Ethan Hunt archetype into a man of flesh and blood. McQuarrie also reunites all the best supporting players in the series—Rhames, Pegg, and his own additions of Rebecca Ferguson as the ambiguous Ilsa Faust and Sean Harris as the dastardly Solomon Lane—into a yarn that is as zippy and sharp as you might expect from the screenwriter of The Usual Suspects, but which lets each action sequence unfurl with all the pageantry of an old school Gene Kelly musical number. Many will call this the best Mission: Impossible movie, and we won’t quibble the point.
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  • “What if I was the bad guy?” Oblivion Remastered’s best new faction quests so far exist because a modder was doing evil stuff, and they’re now teasing “a secret project”

    Bad To The Bravil

    “What if I was the bad guy?” Oblivion Remastered’s best new faction quests so far exist because a modder was doing evil stuff, and they’re now teasing “a secret project”
    Also, it’ll take some work for the remaster’s modding scene to get to the next level without Bethesda helping "grease the wheels".

    Image credit: Bethesda/VG247

    Article

    by Mark Warren
    Senior Staff Writer

    Published on May 23, 2025

    If there’s one thing us folks who love a good RPG can never have enough of, it’s quests. Oblivion Remastered has plenty in its base form - The Elder Scrolls 4 not being short on stuff to do - but of course modders were always going to add to that.
    We’re still at a pretty early stage in terms of folks digging underneath the Unreal Engine second skin Virtuos has cocooned the classic game in and seeing what they can accomplish by pushing the boundaries. However, there’ve been plenty of mods that have already come out and had everyone going full Uriel Septim ‘I’ve seen you in my dreams’ mode.

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    The latest of these, in my case, had been modder ColdTyrant’s “Infinitum” series, a bunch of mods released in rapid succession that overhaul Oblivion’s already pretty stellar faction questlines by adding in new infinitely accessible radiant quests and systems. They offer nice rewards in return for your character doing more of the job they signed up for - be it assassin, warrior, thief, gladiator, or mage - in a way that’s perfect for roleplaying.
    So, having also been intrigued by his earliest works that made it possible to join the Mythic Dawn and become a necromancer in Oblivion Remastered, I decided earlier this week to reach out to ColdTyrant. We chatted about how the quest mods he's created so far came together, what the next steps in Oblivion Remastered modding might require, and what his future modding plans are. Here’s that conversation:
    VG247: What drew you to modding Oblivion Remastered, and has your previous modding experience come in handy when getting up to speed with it?
    ColdTyrant: I've been playing Oblivion since I was a kid, in 2007 on the PS3. At that age I was absolutely astounded that I could do whatever I wanted, go wherever I wanted, fight, kill, or help whoever I wanted - the game absolutely blew me away and had a fundamental effect on myself and my creativity. I've been modding Bethesda games ever since my dad first let me play on his PC, and I was able to download the Construction Set for Oblivion and start poking around to see how things work and what I could make.
    I had been following the rumors of an 'Oblivion Remake' since January of this year leading up to its eventual shadow drop, and was absolutely floored by the incredible visuals and gameplay overhauls made by the extremely talented team at Virtuos. They breathed new life into one of my all-time favorite video games, and it's been so exciting to see everyone playing and talking about Oblivion again just like when I was a kid.
    Naturally, after I'd already sunken about 100 or so hours into Remaster, I started feeling that itch to get back into the Construction Set. People werepumping out mods, tweaks, and tools for Oblivion Remastered like crazy, and I really wanted to sort of get on that wave and see if I could contribute my own content to help enrich players' experiences further.

    Being back in Cyrodiil can do that to a guy. | Image credit: Bethesda/VG247

    VG247: How did you go about creating your first couple of quest/faction expansion mods, Mythic Dawn Rising and Dark Path of The Necromancer? Was it a case of wanting more evil options and finding out what was possible, or did you go in with a set vision?
    ColdTyrant: When I decided it was time to start modding Remastered, I really wasn't sure where to start. I've always been fascinated with the villains Bethesda has created, and I know many playershave a desire to explore the idea - what if *I* was the bad guy?
    I started re-learning Oblivion's scripting and quest system, and ultimately decided I wanted to create an alternate path to the Main Quest, where the player could decide to explore what it would be like to actually be a member of Mehrunes Dagon's Mythic Dawn cult. This mod was sort of a test of what I could get away with mechanically - a proof of concept to myself, and it's a bit light on content and needs a big update.
    After I released Mythic Dawn Rising, I just kept playing around with scripts and variables and seeing what could be done. When I discovered the different types of systems I'd be able to create with what I'd discovered, my ideas really began to run wild.
    Dark Path of the Necromancer started as just a mod that would add an alternative way for players to create Black Soul Gems, but as I'd finish one feature I'd think of another, then get to work on it - then another, then another. It quickly sort of snowballed into this big project with multiple necromantic-centered systems, and I really love how it turned out. Sort of accidentally, I'd wound up creating another mod that allowed the player to explore membership with another previously forbidden faction.

    Who wouldn't want to join a group of folks who can cast armour illusions this cool? | Image credit: Bethesda/VG247

    VG247: I’ve noticed that in both of those mods’ descriptions you note that you’re hoping to add more to them once more advanced Oblivion Remastered modding tools are out there. What kinds of tools are you most keen to see emerge going forwards and can you paint me a picture of what the ‘ideal versions’ of those mods might look like?
    ColdTyrant: So, with modding the original Oblivion, it's a lot simpler - anything you put into the game world will just be there when you load up the mod. No requirements, no difficult installation instructions, just plug and play. If I dropped a new NPC named Bob the Mage into Anvil, he'd just be there!
    Oblivion Remastered is a bit more complicated. Virtuos has created an incredibly remarkable hybrid engine that combines both Gamebryoand Unreal Engine 5. Gamebryo handles the scripts, quests, and gameplay mechanics, while Unreal Engine 5 handles all rendering - meshes, textures, menus, lighting, shadows, effects, lines of text, pretty much anything and everything the player sees on their screen.
    What this means in layman's terms is that if I dropped Bob the Mage into Anvil in Remastered using the Gamebryo Oblivion Construction Set, well... that's not enough to make him show up. At best, a visit to Anvil will result in him being completely invisible, and at worst, a game crash. This is because Gamebryo no longer handles rendering.
    Unreal Engine needs to be told by Gamebryo via strings what actually exists and what to render into the game. Everything needs a table string entry that connects back to Unreal, or you'll have problems.
    Fortunately, some incredibly talented moddershave created tools like TesSyncMapInjector or the Fix & Port Script for xEdit that do this job for us - so Bob the Mage can exist in Oblivion Remastered.

    Ok, so this particular mage isn't called Bob, but you get the picture. | Image credit: Bethesda/VG247

    However, this means players will be required to install these tools on their end to experience mods that add new items and systems to Oblivion Remastered, and it can be frustrating for new people that want to get into modding their games, but feel intimidated by all these requirements and specific installation instructions.
    So ideally, we'll get to a point where either Bethesda/Virtuos release official modding tools for the remaster or talented mod engineers are able to create toolthat make mods fully compatible with Unreal, without the end user needing to install extra requirements. For the ‘Oldblivion’ versions of my mods, they are all plug and play - no requirements. But for Remastered - for now - you'll always need UE4SS and TesSyncMapInjector.
    VG247: What inspired you to take on your Infinitum series, how was it putting together each of the radiant quest systems and deciding on the unique twists you were going to give each faction’s system? One of the things I found most interesting about the Dark Brotherhood one was the gacha-style Dark Token reward system, so how did the idea for that specifically come about?
    ColdTyrant: The ‘radiant quest system’ I've designed was actually initially a side feature in another currently unnamed mod project regarding the Blackwood Company, as my original intention was to continue the ‘join and play evil factions’ genre of mods I'd released so far.
    When I discovered during testing how much fun I was having just doing infinite quests, I thought to myself - I need to adapt this to the main factions. From there, once again, my ideas started to kind of run wild.
    I ‘extracted’ the radiant quest system from my Blackwood project, ported it into a new project, and reworked it for the Dark Brotherhood. I think a lot of people feel this way, but Oblivion's Dark Brotherhood is by far my favorite questline in the game, and I say that while really loving all of the major factions. I wanted to be able to take contracts to assassinate people forever, and I hoped others would too. In the end, Dark Brotherhood - Infinitum was born, and the series kicked off.

    Creeper, gacha master of the Dark Brotherhood. | Image credit: Bethesda/ColdTyrant

    As far as the ‘gacha reward system’, I wanted to create a unique way for the player to get random rewards, but also be able to choose what type of reward they're interested in. Creating a gacha that may or may not give the player something good for their Dark Tokens I thought would be a fantastic way to motivate the player to keep doing infinite contracts besides just the fun of sneak killing and gold.
    If the popularity of certain gacha games is any indicator, people really love being able to take their chances and roll for rewards, even if the odds are stacked against them. Fortunately, however, Creeper does NOT charge the player any real-world money!
    Some players complained that Creeper being in the Cheydinhal Sanctuary is not immersive, and I totally get it - but I love Morrowind just as much as Oblivion and Skyrim, and I'm sure any Morrowind player is aware of the "meme" of selling Creeper hundreds of sets of Dark Brotherhood armor. Why wouldn't he show up? He wants more of that stuff! It was just a fun reference in the end, and I was hoping people would get a kick out of it!
    VG247: What are your personal plans and general hopes for Oblivion Remastered modding going forwards, especially when it comes to quest mods - are there any complex ideas you've not tried yet that you’re keen to give a go once the tech’s there and do you think there’s a high ceiling in terms of what people might eventually pull off?
    ColdTyrant: Similar to what I mentioned earlier, the ideal situation for Oblivion Remastered modding will be the release of official modding tools to ‘grease the wheels’ on the mod development process - but given the complexity of the hybrid engine, I'm not sure if this will happen. It would be really nice, though, so our friends playing on console can hop on the hype wave of Remastered modding too.
    As far as my plans - the nextmod in the Infinitum series will be Mages Guild - Infinitum. This mod will feature an endless Creature Research system, a brand new Elixir-crafting system separate from regular Alchemy, and radiant quests to deliver those Elixirs to the various Mages Guild Halls. Additionally there will be an endlessly-available staff-crafting system.

    Since we had our chat, ColdTyrant's released his Mages Guild mod, so you can try it right after you're done reading. | Image credit: Bethesda/ColdTyrant

    Since the Mages Guild is a bit different, and focused more on scholarly endeavors and magical power, I'm hoping people really enjoy it!
    Once the main Infinitum Series is complete, I'll likely shift my focus to a big Mythic Dawn Rising update, and a secret project I've been writing up, that I think people will really love!
    As far as whether or not I've tried certain ideas due to current limitations, there are certainly a few. I try not to lean *too* heavily into NPC dialogue, for example, since we can't use custom voice files yet, or have an elegant solution like ‘Elys Universal Silent Voice’ which exists for Oldblivion.
    I think there is a high ceiling for learning and getting into more complex scripting if you've never done it before, but really, the sky is the limit when it comes to Bethesda modding - there are hundreds and hundreds of mod authors far more talented than myself that have created incredible content for all of Bethesda's single-player masterpieces.
    As time marches on, I'm really excited to see the things people continue to pump out for Oblivion Remastered. It's really exciting to see what people can come up with!
    #what #was #bad #guy #oblivion
    “What if I was the bad guy?” Oblivion Remastered’s best new faction quests so far exist because a modder was doing evil stuff, and they’re now teasing “a secret project”
    Bad To The Bravil “What if I was the bad guy?” Oblivion Remastered’s best new faction quests so far exist because a modder was doing evil stuff, and they’re now teasing “a secret project” Also, it’ll take some work for the remaster’s modding scene to get to the next level without Bethesda helping "grease the wheels". Image credit: Bethesda/VG247 Article by Mark Warren Senior Staff Writer Published on May 23, 2025 If there’s one thing us folks who love a good RPG can never have enough of, it’s quests. Oblivion Remastered has plenty in its base form - The Elder Scrolls 4 not being short on stuff to do - but of course modders were always going to add to that. We’re still at a pretty early stage in terms of folks digging underneath the Unreal Engine second skin Virtuos has cocooned the classic game in and seeing what they can accomplish by pushing the boundaries. However, there’ve been plenty of mods that have already come out and had everyone going full Uriel Septim ‘I’ve seen you in my dreams’ mode. To see this content please enable targeting cookies. The latest of these, in my case, had been modder ColdTyrant’s “Infinitum” series, a bunch of mods released in rapid succession that overhaul Oblivion’s already pretty stellar faction questlines by adding in new infinitely accessible radiant quests and systems. They offer nice rewards in return for your character doing more of the job they signed up for - be it assassin, warrior, thief, gladiator, or mage - in a way that’s perfect for roleplaying. So, having also been intrigued by his earliest works that made it possible to join the Mythic Dawn and become a necromancer in Oblivion Remastered, I decided earlier this week to reach out to ColdTyrant. We chatted about how the quest mods he's created so far came together, what the next steps in Oblivion Remastered modding might require, and what his future modding plans are. Here’s that conversation: VG247: What drew you to modding Oblivion Remastered, and has your previous modding experience come in handy when getting up to speed with it? ColdTyrant: I've been playing Oblivion since I was a kid, in 2007 on the PS3. At that age I was absolutely astounded that I could do whatever I wanted, go wherever I wanted, fight, kill, or help whoever I wanted - the game absolutely blew me away and had a fundamental effect on myself and my creativity. I've been modding Bethesda games ever since my dad first let me play on his PC, and I was able to download the Construction Set for Oblivion and start poking around to see how things work and what I could make. I had been following the rumors of an 'Oblivion Remake' since January of this year leading up to its eventual shadow drop, and was absolutely floored by the incredible visuals and gameplay overhauls made by the extremely talented team at Virtuos. They breathed new life into one of my all-time favorite video games, and it's been so exciting to see everyone playing and talking about Oblivion again just like when I was a kid. Naturally, after I'd already sunken about 100 or so hours into Remaster, I started feeling that itch to get back into the Construction Set. People werepumping out mods, tweaks, and tools for Oblivion Remastered like crazy, and I really wanted to sort of get on that wave and see if I could contribute my own content to help enrich players' experiences further. Being back in Cyrodiil can do that to a guy. | Image credit: Bethesda/VG247 VG247: How did you go about creating your first couple of quest/faction expansion mods, Mythic Dawn Rising and Dark Path of The Necromancer? Was it a case of wanting more evil options and finding out what was possible, or did you go in with a set vision? ColdTyrant: When I decided it was time to start modding Remastered, I really wasn't sure where to start. I've always been fascinated with the villains Bethesda has created, and I know many playershave a desire to explore the idea - what if *I* was the bad guy? I started re-learning Oblivion's scripting and quest system, and ultimately decided I wanted to create an alternate path to the Main Quest, where the player could decide to explore what it would be like to actually be a member of Mehrunes Dagon's Mythic Dawn cult. This mod was sort of a test of what I could get away with mechanically - a proof of concept to myself, and it's a bit light on content and needs a big update. After I released Mythic Dawn Rising, I just kept playing around with scripts and variables and seeing what could be done. When I discovered the different types of systems I'd be able to create with what I'd discovered, my ideas really began to run wild. Dark Path of the Necromancer started as just a mod that would add an alternative way for players to create Black Soul Gems, but as I'd finish one feature I'd think of another, then get to work on it - then another, then another. It quickly sort of snowballed into this big project with multiple necromantic-centered systems, and I really love how it turned out. Sort of accidentally, I'd wound up creating another mod that allowed the player to explore membership with another previously forbidden faction. Who wouldn't want to join a group of folks who can cast armour illusions this cool? | Image credit: Bethesda/VG247 VG247: I’ve noticed that in both of those mods’ descriptions you note that you’re hoping to add more to them once more advanced Oblivion Remastered modding tools are out there. What kinds of tools are you most keen to see emerge going forwards and can you paint me a picture of what the ‘ideal versions’ of those mods might look like? ColdTyrant: So, with modding the original Oblivion, it's a lot simpler - anything you put into the game world will just be there when you load up the mod. No requirements, no difficult installation instructions, just plug and play. If I dropped a new NPC named Bob the Mage into Anvil, he'd just be there! Oblivion Remastered is a bit more complicated. Virtuos has created an incredibly remarkable hybrid engine that combines both Gamebryoand Unreal Engine 5. Gamebryo handles the scripts, quests, and gameplay mechanics, while Unreal Engine 5 handles all rendering - meshes, textures, menus, lighting, shadows, effects, lines of text, pretty much anything and everything the player sees on their screen. What this means in layman's terms is that if I dropped Bob the Mage into Anvil in Remastered using the Gamebryo Oblivion Construction Set, well... that's not enough to make him show up. At best, a visit to Anvil will result in him being completely invisible, and at worst, a game crash. This is because Gamebryo no longer handles rendering. Unreal Engine needs to be told by Gamebryo via strings what actually exists and what to render into the game. Everything needs a table string entry that connects back to Unreal, or you'll have problems. Fortunately, some incredibly talented moddershave created tools like TesSyncMapInjector or the Fix & Port Script for xEdit that do this job for us - so Bob the Mage can exist in Oblivion Remastered. Ok, so this particular mage isn't called Bob, but you get the picture. | Image credit: Bethesda/VG247 However, this means players will be required to install these tools on their end to experience mods that add new items and systems to Oblivion Remastered, and it can be frustrating for new people that want to get into modding their games, but feel intimidated by all these requirements and specific installation instructions. So ideally, we'll get to a point where either Bethesda/Virtuos release official modding tools for the remaster or talented mod engineers are able to create toolthat make mods fully compatible with Unreal, without the end user needing to install extra requirements. For the ‘Oldblivion’ versions of my mods, they are all plug and play - no requirements. But for Remastered - for now - you'll always need UE4SS and TesSyncMapInjector. VG247: What inspired you to take on your Infinitum series, how was it putting together each of the radiant quest systems and deciding on the unique twists you were going to give each faction’s system? One of the things I found most interesting about the Dark Brotherhood one was the gacha-style Dark Token reward system, so how did the idea for that specifically come about? ColdTyrant: The ‘radiant quest system’ I've designed was actually initially a side feature in another currently unnamed mod project regarding the Blackwood Company, as my original intention was to continue the ‘join and play evil factions’ genre of mods I'd released so far. When I discovered during testing how much fun I was having just doing infinite quests, I thought to myself - I need to adapt this to the main factions. From there, once again, my ideas started to kind of run wild. I ‘extracted’ the radiant quest system from my Blackwood project, ported it into a new project, and reworked it for the Dark Brotherhood. I think a lot of people feel this way, but Oblivion's Dark Brotherhood is by far my favorite questline in the game, and I say that while really loving all of the major factions. I wanted to be able to take contracts to assassinate people forever, and I hoped others would too. In the end, Dark Brotherhood - Infinitum was born, and the series kicked off. Creeper, gacha master of the Dark Brotherhood. | Image credit: Bethesda/ColdTyrant As far as the ‘gacha reward system’, I wanted to create a unique way for the player to get random rewards, but also be able to choose what type of reward they're interested in. Creating a gacha that may or may not give the player something good for their Dark Tokens I thought would be a fantastic way to motivate the player to keep doing infinite contracts besides just the fun of sneak killing and gold. If the popularity of certain gacha games is any indicator, people really love being able to take their chances and roll for rewards, even if the odds are stacked against them. Fortunately, however, Creeper does NOT charge the player any real-world money! Some players complained that Creeper being in the Cheydinhal Sanctuary is not immersive, and I totally get it - but I love Morrowind just as much as Oblivion and Skyrim, and I'm sure any Morrowind player is aware of the "meme" of selling Creeper hundreds of sets of Dark Brotherhood armor. Why wouldn't he show up? He wants more of that stuff! It was just a fun reference in the end, and I was hoping people would get a kick out of it! VG247: What are your personal plans and general hopes for Oblivion Remastered modding going forwards, especially when it comes to quest mods - are there any complex ideas you've not tried yet that you’re keen to give a go once the tech’s there and do you think there’s a high ceiling in terms of what people might eventually pull off? ColdTyrant: Similar to what I mentioned earlier, the ideal situation for Oblivion Remastered modding will be the release of official modding tools to ‘grease the wheels’ on the mod development process - but given the complexity of the hybrid engine, I'm not sure if this will happen. It would be really nice, though, so our friends playing on console can hop on the hype wave of Remastered modding too. As far as my plans - the nextmod in the Infinitum series will be Mages Guild - Infinitum. This mod will feature an endless Creature Research system, a brand new Elixir-crafting system separate from regular Alchemy, and radiant quests to deliver those Elixirs to the various Mages Guild Halls. Additionally there will be an endlessly-available staff-crafting system. Since we had our chat, ColdTyrant's released his Mages Guild mod, so you can try it right after you're done reading. | Image credit: Bethesda/ColdTyrant Since the Mages Guild is a bit different, and focused more on scholarly endeavors and magical power, I'm hoping people really enjoy it! Once the main Infinitum Series is complete, I'll likely shift my focus to a big Mythic Dawn Rising update, and a secret project I've been writing up, that I think people will really love! As far as whether or not I've tried certain ideas due to current limitations, there are certainly a few. I try not to lean *too* heavily into NPC dialogue, for example, since we can't use custom voice files yet, or have an elegant solution like ‘Elys Universal Silent Voice’ which exists for Oldblivion. I think there is a high ceiling for learning and getting into more complex scripting if you've never done it before, but really, the sky is the limit when it comes to Bethesda modding - there are hundreds and hundreds of mod authors far more talented than myself that have created incredible content for all of Bethesda's single-player masterpieces. As time marches on, I'm really excited to see the things people continue to pump out for Oblivion Remastered. It's really exciting to see what people can come up with! #what #was #bad #guy #oblivion
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    “What if I was the bad guy?” Oblivion Remastered’s best new faction quests so far exist because a modder was doing evil stuff, and they’re now teasing “a secret project”
    Bad To The Bravil “What if I was the bad guy?” Oblivion Remastered’s best new faction quests so far exist because a modder was doing evil stuff, and they’re now teasing “a secret project” Also, it’ll take some work for the remaster’s modding scene to get to the next level without Bethesda helping "grease the wheels". Image credit: Bethesda/VG247 Article by Mark Warren Senior Staff Writer Published on May 23, 2025 If there’s one thing us folks who love a good RPG can never have enough of, it’s quests. Oblivion Remastered has plenty in its base form - The Elder Scrolls 4 not being short on stuff to do - but of course modders were always going to add to that. We’re still at a pretty early stage in terms of folks digging underneath the Unreal Engine second skin Virtuos has cocooned the classic game in and seeing what they can accomplish by pushing the boundaries. However, there’ve been plenty of mods that have already come out and had everyone going full Uriel Septim ‘I’ve seen you in my dreams’ mode. To see this content please enable targeting cookies. The latest of these, in my case, had been modder ColdTyrant’s “Infinitum” series, a bunch of mods released in rapid succession that overhaul Oblivion’s already pretty stellar faction questlines by adding in new infinitely accessible radiant quests and systems. They offer nice rewards in return for your character doing more of the job they signed up for - be it assassin, warrior, thief, gladiator, or mage - in a way that’s perfect for roleplaying. So, having also been intrigued by his earliest works that made it possible to join the Mythic Dawn and become a necromancer in Oblivion Remastered, I decided earlier this week to reach out to ColdTyrant. We chatted about how the quest mods he's created so far came together, what the next steps in Oblivion Remastered modding might require, and what his future modding plans are. Here’s that conversation: VG247: What drew you to modding Oblivion Remastered, and has your previous modding experience come in handy when getting up to speed with it? ColdTyrant: I've been playing Oblivion since I was a kid, in 2007 on the PS3. At that age I was absolutely astounded that I could do whatever I wanted, go wherever I wanted, fight, kill, or help whoever I wanted - the game absolutely blew me away and had a fundamental effect on myself and my creativity. I've been modding Bethesda games ever since my dad first let me play on his PC, and I was able to download the Construction Set for Oblivion and start poking around to see how things work and what I could make. I had been following the rumors of an 'Oblivion Remake' since January of this year leading up to its eventual shadow drop, and was absolutely floored by the incredible visuals and gameplay overhauls made by the extremely talented team at Virtuos. They breathed new life into one of my all-time favorite video games, and it's been so exciting to see everyone playing and talking about Oblivion again just like when I was a kid. Naturally, after I'd already sunken about 100 or so hours into Remaster, I started feeling that itch to get back into the Construction Set. People were (and still are) pumping out mods, tweaks, and tools for Oblivion Remastered like crazy, and I really wanted to sort of get on that wave and see if I could contribute my own content to help enrich players' experiences further. Being back in Cyrodiil can do that to a guy. | Image credit: Bethesda/VG247 VG247: How did you go about creating your first couple of quest/faction expansion mods, Mythic Dawn Rising and Dark Path of The Necromancer? Was it a case of wanting more evil options and finding out what was possible, or did you go in with a set vision? ColdTyrant: When I decided it was time to start modding Remastered, I really wasn't sure where to start. I've always been fascinated with the villains Bethesda has created, and I know many players (including myself) have a desire to explore the idea - what if *I* was the bad guy? I started re-learning Oblivion's scripting and quest system, and ultimately decided I wanted to create an alternate path to the Main Quest, where the player could decide to explore what it would be like to actually be a member of Mehrunes Dagon's Mythic Dawn cult. This mod was sort of a test of what I could get away with mechanically - a proof of concept to myself, and it's a bit light on content and needs a big update (I'm working on this!). After I released Mythic Dawn Rising, I just kept playing around with scripts and variables and seeing what could be done. When I discovered the different types of systems I'd be able to create with what I'd discovered, my ideas really began to run wild. Dark Path of the Necromancer started as just a mod that would add an alternative way for players to create Black Soul Gems, but as I'd finish one feature I'd think of another, then get to work on it - then another, then another. It quickly sort of snowballed into this big project with multiple necromantic-centered systems, and I really love how it turned out. Sort of accidentally, I'd wound up creating another mod that allowed the player to explore membership with another previously forbidden faction. Who wouldn't want to join a group of folks who can cast armour illusions this cool? | Image credit: Bethesda/VG247 VG247: I’ve noticed that in both of those mods’ descriptions you note that you’re hoping to add more to them once more advanced Oblivion Remastered modding tools are out there. What kinds of tools are you most keen to see emerge going forwards and can you paint me a picture of what the ‘ideal versions’ of those mods might look like? ColdTyrant: So, with modding the original Oblivion, it's a lot simpler - anything you put into the game world will just be there when you load up the mod. No requirements, no difficult installation instructions, just plug and play. If I dropped a new NPC named Bob the Mage into Anvil, he'd just be there! Oblivion Remastered is a bit more complicated. Virtuos has created an incredibly remarkable hybrid engine that combines both Gamebryo (an earlier version of Creation Engine) and Unreal Engine 5. Gamebryo handles the scripts, quests, and gameplay mechanics, while Unreal Engine 5 handles all rendering - meshes, textures, menus, lighting, shadows, effects, lines of text, pretty much anything and everything the player sees on their screen. What this means in layman's terms is that if I dropped Bob the Mage into Anvil in Remastered using the Gamebryo Oblivion Construction Set, well... that's not enough to make him show up. At best, a visit to Anvil will result in him being completely invisible, and at worst, a game crash. This is because Gamebryo no longer handles rendering. Unreal Engine needs to be told by Gamebryo via strings what actually exists and what to render into the game. Everything needs a table string entry that connects back to Unreal, or you'll have problems. Fortunately, some incredibly talented modders (I like referring to them as engineers) have created tools like TesSyncMapInjector or the Fix & Port Script for xEdit that do this job for us - so Bob the Mage can exist in Oblivion Remastered. Ok, so this particular mage isn't called Bob, but you get the picture. | Image credit: Bethesda/VG247 However, this means players will be required to install these tools on their end to experience mods that add new items and systems to Oblivion Remastered, and it can be frustrating for new people that want to get into modding their games, but feel intimidated by all these requirements and specific installation instructions. So ideally, we'll get to a point where either Bethesda/Virtuos release official modding tools for the remaster or talented mod engineers are able to create tool(s) that make mods fully compatible with Unreal, without the end user needing to install extra requirements. For the ‘Oldblivion’ versions of my mods, they are all plug and play - no requirements. But for Remastered - for now - you'll always need UE4SS and TesSyncMapInjector. VG247: What inspired you to take on your Infinitum series, how was it putting together each of the radiant quest systems and deciding on the unique twists you were going to give each faction’s system? One of the things I found most interesting about the Dark Brotherhood one was the gacha-style Dark Token reward system, so how did the idea for that specifically come about? ColdTyrant: The ‘radiant quest system’ I've designed was actually initially a side feature in another currently unnamed mod project regarding the Blackwood Company, as my original intention was to continue the ‘join and play evil factions’ genre of mods I'd released so far. When I discovered during testing how much fun I was having just doing infinite quests, I thought to myself - I need to adapt this to the main factions. From there, once again, my ideas started to kind of run wild. I ‘extracted’ the radiant quest system from my Blackwood project, ported it into a new project, and reworked it for the Dark Brotherhood. I think a lot of people feel this way, but Oblivion's Dark Brotherhood is by far my favorite questline in the game, and I say that while really loving all of the major factions. I wanted to be able to take contracts to assassinate people forever, and I hoped others would too. In the end, Dark Brotherhood - Infinitum was born, and the series kicked off. Creeper, gacha master of the Dark Brotherhood. | Image credit: Bethesda/ColdTyrant As far as the ‘gacha reward system’, I wanted to create a unique way for the player to get random rewards, but also be able to choose what type of reward they're interested in. Creating a gacha that may or may not give the player something good for their Dark Tokens I thought would be a fantastic way to motivate the player to keep doing infinite contracts besides just the fun of sneak killing and gold. If the popularity of certain gacha games is any indicator, people really love being able to take their chances and roll for rewards, even if the odds are stacked against them. Fortunately, however, Creeper does NOT charge the player any real-world money! Some players complained that Creeper being in the Cheydinhal Sanctuary is not immersive (hence my 'No Creeper' optional version), and I totally get it - but I love Morrowind just as much as Oblivion and Skyrim, and I'm sure any Morrowind player is aware of the "meme" of selling Creeper hundreds of sets of Dark Brotherhood armor. Why wouldn't he show up? He wants more of that stuff! It was just a fun reference in the end, and I was hoping people would get a kick out of it! VG247: What are your personal plans and general hopes for Oblivion Remastered modding going forwards, especially when it comes to quest mods - are there any complex ideas you've not tried yet that you’re keen to give a go once the tech’s there and do you think there’s a high ceiling in terms of what people might eventually pull off? ColdTyrant: Similar to what I mentioned earlier, the ideal situation for Oblivion Remastered modding will be the release of official modding tools to ‘grease the wheels’ on the mod development process - but given the complexity of the hybrid engine, I'm not sure if this will happen. It would be really nice, though, so our friends playing on console can hop on the hype wave of Remastered modding too. As far as my plans - the next (and final, for the major factions) mod in the Infinitum series will be Mages Guild - Infinitum. This mod will feature an endless Creature Research system, a brand new Elixir-crafting system separate from regular Alchemy, and radiant quests to deliver those Elixirs to the various Mages Guild Halls. Additionally there will be an endlessly-available staff-crafting system. Since we had our chat, ColdTyrant's released his Mages Guild mod, so you can try it right after you're done reading. | Image credit: Bethesda/ColdTyrant Since the Mages Guild is a bit different, and focused more on scholarly endeavors and magical power, I'm hoping people really enjoy it! Once the main Infinitum Series is complete, I'll likely shift my focus to a big Mythic Dawn Rising update, and a secret project I've been writing up, that I think people will really love! As far as whether or not I've tried certain ideas due to current limitations (I consider Remastered modding to currently be in its infancy), there are certainly a few. I try not to lean *too* heavily into NPC dialogue, for example, since we can't use custom voice files yet, or have an elegant solution like ‘Elys Universal Silent Voice’ which exists for Oldblivion. I think there is a high ceiling for learning and getting into more complex scripting if you've never done it before, but really, the sky is the limit when it comes to Bethesda modding - there are hundreds and hundreds of mod authors far more talented than myself that have created incredible content for all of Bethesda's single-player masterpieces. As time marches on, I'm really excited to see the things people continue to pump out for Oblivion Remastered. It's really exciting to see what people can come up with!
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  • Find Internships & Courses For Launching Career In Our Special Job Digest

    It's one thing to have the skills and motivation to break into the industry, but how do you move from learning and personal projects to building a real career? To help you kickstart or expand your search, here are some global internships for artists and developers that are currently accepting applications. Take a look, there might be something for you.Teamfight TacticsRiot GamesWould you like to get an inside look at Riot Games? They offer an annual Remote US Summer Internship program, which lasts 10-12 weeks. During this internship, you'll collaborate on Riot projects with teams across the company. The program also includes a week at their global headquarters in Los Angeles.The internship applications open in September, and opportunities will be posted from September to November, organized by discipline. However, some of their global offices provide internships year-round, with varying durations depending on the role. These positions are posted on their jobs board on a rolling basis and may be available in locations like Barcelona, Dublin, Istanbul, Mexico City, Paris, Reading, and São Paulo, so keep an eye out.At the moment, Riot Singapore is looking for a Motion Graphics Artist Trainee on the Teamfight Tactics team.In this role, you'll create motion graphics that enhance the overall game experience and increase player engagement with Teamfight Tactics cosmetic content. You'll then bring your creative ideas to life within the game engine, ensuring a balance of aesthetics, functionality, and performance to deliver outstanding results.Requirements:1-2 years of professional experience as a Motion Graphics Artist/Designer in the UI space for games or apps.Portfolio demonstrating proficiency in motion graphics fundamentals, including easing, pacing, timing, composition, and legibility.Portfolio showcasing experience creating motion graphics for real-time UI, such as celebrations/ceremonies, design systems, notifications, HUDs, interactive states, and screen transitions.Experience using the Adobe Creative Suite, including After Effects, along with industry-standard plugins.Understanding of mobile development limitations, best practices, and how to adapt executions across different form factors.Clair Obscur: Expedition 33Epic GamesEpic Games is currently offering a Physics Programmer Intern position, an exciting opportunity to join the core physics team behind Unreal Engine. In this role, you'll build tests and debug the physics interface, investigate and resolve engine-related bugs, and collaborate with team members to maintain and improve existing systems.Requirements:Degree work in CS or related fields.Strong C++ skills.Excellent math and/or physics skills preferred.An analytical mind with strong problem-solving skills.Demonstrated interest in games.Experience with multiple core system tasks, such as graphics, tools, audio/video, networking, memory handling, script compilers, I/O, etc.Examples of projects in gaming or game engine technology are a plus.GameloftGameloft Brisbane, part of the global Gameloft family, is looking for a Game Artist Intern to help create and improve visual assets, environments, and character designs. You'll work closely with the design directors and senior artists to bring the game's art to life while gaining practical experience in concept art, asset creation, and polishing in-game visuals.This is a full-time internship that will last for six months.Requirements:A strong portfolio showcasing your artistic skills, creativity, and understanding of game art styles.Completed or currently pursuing a degree in Game Art, Illustration, 3D Art, or a related field.A strong passion for game art, with a keen eye for detail and composition.Familiarity with industry-standard art tools such as Photoshop, Blender, Maya, or Substance 3D Painter.Basic knowledge of game engines.Strong creative and problem-solving abilities.Ability to work well within a team and effectively communicate artistic ideas.Carmen SandiegoGarenaGarena, a game developer and publisher based in Singapore, is looking for a Game Developer Intern. You'll help build and implement game features, fix bugs, and ensure smooth gameplay. The role also involves testing, gathering feedback, and suggesting improvements based on your findings.Requirements:Proficiency in game development tools and platforms such as Unity, Unreal Engine, or other relevant engines.Programming skills in relevant languages such as C#, C++, Python, etc.Basic understanding of game design principles, mechanics, and user experience.Strong communication skills to collaborate effectively with team members and staff.Time management and organizational skills to meet weekly deliverables and deadlines.Experience in game developmentis a plus.VirtuosVirtuos Kuala Lumpur, the Malaysian branch of Virtuos video game development company, is offering two internship opportunities: one for a Game Designer Intern and another for a Game Programmer Intern.As a Game Designer Intern, you'll quickly learn the current project's design and workflow, complete assigned tasks to a professional standard, and help document key design decisions. You'll collaborate across departments, respond to feedback, and focus on creating fun, player-focused content while continuously learning and growing in game development.Requirements:Open to Game or Level Design students who are preferably in their final semester of university with a requirement to undergo industrial training.Good communication skills in English and ability to work in an English-speaking working environment.Good problem-solving resilience.An innovative force in the profession.Passionate about games and game development.This position is open to Malaysians only. As a Game Programmer Intern, you'll design, implement, test, and debug code and write technical documentation. You'll also help develop tools and features, research and analyze project needs, optimize performance, and explore new algorithms and techniques.Requirements:Basic knowledge of C++ language.Any experience in Unreal Engine 4 or Unreal Engine 5.Good communication skills in English and ability to work in an English-speaking working environment.Good problem-solving resilience.An innovative force in the profession.Passionate about games and game development.This position is open to Malaysians only. OddsparksHandyGamesHandyGames, a German video game developer and publisher, is seeking a Game Artist Intern to support their ongoing in-house project, a story-driven, science fiction game with a strong emphasis on combat. As an intern, you'll collaborate closely with their team of artists, designers, and software engineers to help bring the game's vision to life.Requirements:You have strong illustration skills in the areas of game art, digital art, and concept art.You have a particularly good feel for architecture, colors, light, and form.You can adapt to different illustration styles with ease and show great talent, especially in the stylized area.The design of visual concepts through to the final 2D and 3D game assets is no obstacle for you.Ideally, you are already familiar with 3D modeling software such as Maya, 3D Studio Max, or Blender and the Physically Based Renderingworkflow.Perhaps you already have hands-on experience creating effects and animations with the Unity game engine.Knowledge in other graphic and technical areas is a plus.Your self-motivation is convincing, and you have a strong sense of responsibility and a clean and team-oriented way of working.You're passionate about video gamesYou have an excellent command of written and spoken English.FuncomAt Funcom, a video game developer and publisher specializing in online games, several internships are available across various locations: Animator Intern, VFX Artist Intern, Environment Artist Intern, Lighting Artist Intern, and Technical Animator Intern.Animator Intern Requirements:Familiar with MotionBuilder or Maya.Demonstrates fundamentals of animation.Team-driven, able to share and receive feedback.Has a desire to learn from the team.Ability to communicate easily outside of the team with designers or programmers.Ability to adapt to new technologies and technical challenges.VFX Artist Intern Requirements:A strong willingness to learn and a desire to improve your skills in VFX Art.Basic understanding of 3D art fundamentals, including effects, particles, textures, lighting, materials, and technical limitations in game development.Knowledge of Houdini and/or EmberGen, Photoshop, 3ds Max, After Effects, or other 3D software, with an eagerness to expand your expertise.Strong communication and collaboration skills.Ability to work efficiently within deadlines.Creativity and artistic vision.Bachelor's degree in a related field or currently pursuing a Master's degree.Environment Artist Intern Requirements:A strong willingness to learn and a desire to continuously improve your skills in Environment Art.Basic understanding of 3D art fundamentals, including modeling, materials, textures, lighting, modularity, technical constraints, and game limitations.Familiarity with 3D software such as Blender, 3ds Max, Autodesk Maya, Substance 3D suite, Terrain Generation tools, or similar, with a keen eagerness to expand your expertise.Strong communication and collaboration skills.Ability to work efficiently within deadlines.Creativity and artistic vision.Bachelor's degree in a related field or currently pursuing a Master's degree.Lighting Artist Intern Requirements:A strong eye for light, color, and composition.Basic experience with a game engine.Portfolio demonstrating lighting in 3D scenes.Eagerness to learn, take feedback, and grow in a collaborative team environment.Current student or a recent graduate in game art, VFX, CG, or a related field.Technical Animator Intern Requirements:Familiar with Maya, MotionBuilder, or equivalent animation software.Experience with skinning and rigging, either characters or assets.Team-driven, able to share and take work.Has a willingness to learn information from peers and receive feedback.To be able to talk with animators, programmers, and designers.Able to adapt to new technologies and technical challenges.Metal: HellsingerVelan StudiosVelan Studios, an independent game developer, is looking for a Technical Artist Intern. They have one serious requirement for the applicants: You must be deeply curious about something and have some evidence of that curiosity.A perfect candidate should demonstrate a pattern of persistent and self-motivated exploration, specifically in shaders, cinematics, lighting and rendering tech, Environment Tech Art, VFX adjacent things.Outfit7Outfit7, a Slovenian video game developer best known for creating the Talking Tom & Friends app and media franchise, is currently seeking an Animator Intern and a VFX Artist Intern.Animator Intern Requirements:Reel displaying examples of 3Danimations.Experience working with game enginesis a plus.Passion for gaming and experience working within a team is a plus.Experience working on game projectsis a plus.Experience in other art fields, such as 3D modeling and rigging, 2D is a plus.Valid student status.VFX Artist Intern Requirements:Portfolio or reel with examples of real-time VFX.Experience working on game projectsis a plus.Experience in 2D or 3D animation is a plus.Valid student status.CGMABonusIf you're looking to further develop your skills with expert guidance, consider exploring these courses that can support your progress and help you build a strong portfolio.CG Master Academy offers free portfolio reviews to help you enroll in courses that match your current skill level while also challenging you in areas that need improvement, supporting you in reaching your goals. Below are some of their courses that may be of interest to you:At CG Spectrum, you'll find many industry-focused courses in animation, VFX, digital art, game development, 3D visualization, and virtual filmmaking. Choose from beginner-friendly programs with hands-on projects and mentorship or advanced courses designed to help you master a specific area and build a portfolio that showcases your expertise and prepares you for the job market.CalArts offers continuing education arts courses designed to meet the needs of both emerging artists and lifelong learners. We've gathered a few options for you here:Think Tank Training Centre also has several programs for artists with prior experience, helping them build strong portfolios and prepare for careers in the creative industry:We're here to support artists by frequently sharing job opportunities, so keep an eye on our site and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
    #find #internships #ampamp #courses #launching
    Find Internships & Courses For Launching Career In Our Special Job Digest
    It's one thing to have the skills and motivation to break into the industry, but how do you move from learning and personal projects to building a real career? To help you kickstart or expand your search, here are some global internships for artists and developers that are currently accepting applications. Take a look, there might be something for you.Teamfight TacticsRiot GamesWould you like to get an inside look at Riot Games? They offer an annual Remote US Summer Internship program, which lasts 10-12 weeks. During this internship, you'll collaborate on Riot projects with teams across the company. The program also includes a week at their global headquarters in Los Angeles.The internship applications open in September, and opportunities will be posted from September to November, organized by discipline. However, some of their global offices provide internships year-round, with varying durations depending on the role. These positions are posted on their jobs board on a rolling basis and may be available in locations like Barcelona, Dublin, Istanbul, Mexico City, Paris, Reading, and São Paulo, so keep an eye out.At the moment, Riot Singapore is looking for a Motion Graphics Artist Trainee on the Teamfight Tactics team.In this role, you'll create motion graphics that enhance the overall game experience and increase player engagement with Teamfight Tactics cosmetic content. You'll then bring your creative ideas to life within the game engine, ensuring a balance of aesthetics, functionality, and performance to deliver outstanding results.Requirements:1-2 years of professional experience as a Motion Graphics Artist/Designer in the UI space for games or apps.Portfolio demonstrating proficiency in motion graphics fundamentals, including easing, pacing, timing, composition, and legibility.Portfolio showcasing experience creating motion graphics for real-time UI, such as celebrations/ceremonies, design systems, notifications, HUDs, interactive states, and screen transitions.Experience using the Adobe Creative Suite, including After Effects, along with industry-standard plugins.Understanding of mobile development limitations, best practices, and how to adapt executions across different form factors.Clair Obscur: Expedition 33Epic GamesEpic Games is currently offering a Physics Programmer Intern position, an exciting opportunity to join the core physics team behind Unreal Engine. In this role, you'll build tests and debug the physics interface, investigate and resolve engine-related bugs, and collaborate with team members to maintain and improve existing systems.Requirements:Degree work in CS or related fields.Strong C++ skills.Excellent math and/or physics skills preferred.An analytical mind with strong problem-solving skills.Demonstrated interest in games.Experience with multiple core system tasks, such as graphics, tools, audio/video, networking, memory handling, script compilers, I/O, etc.Examples of projects in gaming or game engine technology are a plus.GameloftGameloft Brisbane, part of the global Gameloft family, is looking for a Game Artist Intern to help create and improve visual assets, environments, and character designs. You'll work closely with the design directors and senior artists to bring the game's art to life while gaining practical experience in concept art, asset creation, and polishing in-game visuals.This is a full-time internship that will last for six months.Requirements:A strong portfolio showcasing your artistic skills, creativity, and understanding of game art styles.Completed or currently pursuing a degree in Game Art, Illustration, 3D Art, or a related field.A strong passion for game art, with a keen eye for detail and composition.Familiarity with industry-standard art tools such as Photoshop, Blender, Maya, or Substance 3D Painter.Basic knowledge of game engines.Strong creative and problem-solving abilities.Ability to work well within a team and effectively communicate artistic ideas.Carmen SandiegoGarenaGarena, a game developer and publisher based in Singapore, is looking for a Game Developer Intern. You'll help build and implement game features, fix bugs, and ensure smooth gameplay. The role also involves testing, gathering feedback, and suggesting improvements based on your findings.Requirements:Proficiency in game development tools and platforms such as Unity, Unreal Engine, or other relevant engines.Programming skills in relevant languages such as C#, C++, Python, etc.Basic understanding of game design principles, mechanics, and user experience.Strong communication skills to collaborate effectively with team members and staff.Time management and organizational skills to meet weekly deliverables and deadlines.Experience in game developmentis a plus.VirtuosVirtuos Kuala Lumpur, the Malaysian branch of Virtuos video game development company, is offering two internship opportunities: one for a Game Designer Intern and another for a Game Programmer Intern.As a Game Designer Intern, you'll quickly learn the current project's design and workflow, complete assigned tasks to a professional standard, and help document key design decisions. You'll collaborate across departments, respond to feedback, and focus on creating fun, player-focused content while continuously learning and growing in game development.Requirements:Open to Game or Level Design students who are preferably in their final semester of university with a requirement to undergo industrial training.Good communication skills in English and ability to work in an English-speaking working environment.Good problem-solving resilience.An innovative force in the profession.Passionate about games and game development.This position is open to Malaysians only. As a Game Programmer Intern, you'll design, implement, test, and debug code and write technical documentation. You'll also help develop tools and features, research and analyze project needs, optimize performance, and explore new algorithms and techniques.Requirements:Basic knowledge of C++ language.Any experience in Unreal Engine 4 or Unreal Engine 5.Good communication skills in English and ability to work in an English-speaking working environment.Good problem-solving resilience.An innovative force in the profession.Passionate about games and game development.This position is open to Malaysians only. OddsparksHandyGamesHandyGames, a German video game developer and publisher, is seeking a Game Artist Intern to support their ongoing in-house project, a story-driven, science fiction game with a strong emphasis on combat. As an intern, you'll collaborate closely with their team of artists, designers, and software engineers to help bring the game's vision to life.Requirements:You have strong illustration skills in the areas of game art, digital art, and concept art.You have a particularly good feel for architecture, colors, light, and form.You can adapt to different illustration styles with ease and show great talent, especially in the stylized area.The design of visual concepts through to the final 2D and 3D game assets is no obstacle for you.Ideally, you are already familiar with 3D modeling software such as Maya, 3D Studio Max, or Blender and the Physically Based Renderingworkflow.Perhaps you already have hands-on experience creating effects and animations with the Unity game engine.Knowledge in other graphic and technical areas is a plus.Your self-motivation is convincing, and you have a strong sense of responsibility and a clean and team-oriented way of working.You're passionate about video gamesYou have an excellent command of written and spoken English.FuncomAt Funcom, a video game developer and publisher specializing in online games, several internships are available across various locations: Animator Intern, VFX Artist Intern, Environment Artist Intern, Lighting Artist Intern, and Technical Animator Intern.Animator Intern Requirements:Familiar with MotionBuilder or Maya.Demonstrates fundamentals of animation.Team-driven, able to share and receive feedback.Has a desire to learn from the team.Ability to communicate easily outside of the team with designers or programmers.Ability to adapt to new technologies and technical challenges.VFX Artist Intern Requirements:A strong willingness to learn and a desire to improve your skills in VFX Art.Basic understanding of 3D art fundamentals, including effects, particles, textures, lighting, materials, and technical limitations in game development.Knowledge of Houdini and/or EmberGen, Photoshop, 3ds Max, After Effects, or other 3D software, with an eagerness to expand your expertise.Strong communication and collaboration skills.Ability to work efficiently within deadlines.Creativity and artistic vision.Bachelor's degree in a related field or currently pursuing a Master's degree.Environment Artist Intern Requirements:A strong willingness to learn and a desire to continuously improve your skills in Environment Art.Basic understanding of 3D art fundamentals, including modeling, materials, textures, lighting, modularity, technical constraints, and game limitations.Familiarity with 3D software such as Blender, 3ds Max, Autodesk Maya, Substance 3D suite, Terrain Generation tools, or similar, with a keen eagerness to expand your expertise.Strong communication and collaboration skills.Ability to work efficiently within deadlines.Creativity and artistic vision.Bachelor's degree in a related field or currently pursuing a Master's degree.Lighting Artist Intern Requirements:A strong eye for light, color, and composition.Basic experience with a game engine.Portfolio demonstrating lighting in 3D scenes.Eagerness to learn, take feedback, and grow in a collaborative team environment.Current student or a recent graduate in game art, VFX, CG, or a related field.Technical Animator Intern Requirements:Familiar with Maya, MotionBuilder, or equivalent animation software.Experience with skinning and rigging, either characters or assets.Team-driven, able to share and take work.Has a willingness to learn information from peers and receive feedback.To be able to talk with animators, programmers, and designers.Able to adapt to new technologies and technical challenges.Metal: HellsingerVelan StudiosVelan Studios, an independent game developer, is looking for a Technical Artist Intern. They have one serious requirement for the applicants: You must be deeply curious about something and have some evidence of that curiosity.A perfect candidate should demonstrate a pattern of persistent and self-motivated exploration, specifically in shaders, cinematics, lighting and rendering tech, Environment Tech Art, VFX adjacent things.Outfit7Outfit7, a Slovenian video game developer best known for creating the Talking Tom & Friends app and media franchise, is currently seeking an Animator Intern and a VFX Artist Intern.Animator Intern Requirements:Reel displaying examples of 3Danimations.Experience working with game enginesis a plus.Passion for gaming and experience working within a team is a plus.Experience working on game projectsis a plus.Experience in other art fields, such as 3D modeling and rigging, 2D is a plus.Valid student status.VFX Artist Intern Requirements:Portfolio or reel with examples of real-time VFX.Experience working on game projectsis a plus.Experience in 2D or 3D animation is a plus.Valid student status.CGMABonusIf you're looking to further develop your skills with expert guidance, consider exploring these courses that can support your progress and help you build a strong portfolio.CG Master Academy offers free portfolio reviews to help you enroll in courses that match your current skill level while also challenging you in areas that need improvement, supporting you in reaching your goals. Below are some of their courses that may be of interest to you:At CG Spectrum, you'll find many industry-focused courses in animation, VFX, digital art, game development, 3D visualization, and virtual filmmaking. Choose from beginner-friendly programs with hands-on projects and mentorship or advanced courses designed to help you master a specific area and build a portfolio that showcases your expertise and prepares you for the job market.CalArts offers continuing education arts courses designed to meet the needs of both emerging artists and lifelong learners. We've gathered a few options for you here:Think Tank Training Centre also has several programs for artists with prior experience, helping them build strong portfolios and prepare for careers in the creative industry:We're here to support artists by frequently sharing job opportunities, so keep an eye on our site and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more. #find #internships #ampamp #courses #launching
    80.LV
    Find Internships & Courses For Launching Career In Our Special Job Digest
    It's one thing to have the skills and motivation to break into the industry, but how do you move from learning and personal projects to building a real career? To help you kickstart or expand your search, here are some global internships for artists and developers that are currently accepting applications. Take a look, there might be something for you.Teamfight TacticsRiot GamesWould you like to get an inside look at Riot Games? They offer an annual Remote US Summer Internship program, which lasts 10-12 weeks. During this internship, you'll collaborate on Riot projects with teams across the company. The program also includes a week at their global headquarters in Los Angeles.The internship applications open in September, and opportunities will be posted from September to November, organized by discipline. However, some of their global offices provide internships year-round, with varying durations depending on the role. These positions are posted on their jobs board on a rolling basis and may be available in locations like Barcelona, Dublin, Istanbul, Mexico City, Paris, Reading, and São Paulo, so keep an eye out.At the moment, Riot Singapore is looking for a Motion Graphics Artist Trainee on the Teamfight Tactics team.In this role, you'll create motion graphics that enhance the overall game experience and increase player engagement with Teamfight Tactics cosmetic content. You'll then bring your creative ideas to life within the game engine, ensuring a balance of aesthetics, functionality, and performance to deliver outstanding results.Requirements:1-2 years of professional experience as a Motion Graphics Artist/Designer in the UI space for games or apps.Portfolio demonstrating proficiency in motion graphics fundamentals, including easing, pacing, timing, composition, and legibility.Portfolio showcasing experience creating motion graphics for real-time UI, such as celebrations/ceremonies, design systems, notifications, HUDs, interactive states, and screen transitions.Experience using the Adobe Creative Suite, including After Effects, along with industry-standard plugins (e.g., VFX particle plug-ins, Trapcode Suite, X-Particles).Understanding of mobile development limitations, best practices, and how to adapt executions across different form factors.Clair Obscur: Expedition 33Epic GamesEpic Games is currently offering a Physics Programmer Intern position, an exciting opportunity to join the core physics team behind Unreal Engine. In this role, you'll build tests and debug the physics interface, investigate and resolve engine-related bugs, and collaborate with team members to maintain and improve existing systems.Requirements:Degree work in CS or related fields.Strong C++ skills.Excellent math and/or physics skills preferred.An analytical mind with strong problem-solving skills.Demonstrated interest in games.Experience with multiple core system tasks, such as graphics, tools, audio/video, networking, memory handling, script compilers, I/O, etc.Examples of projects in gaming or game engine technology are a plus.GameloftGameloft Brisbane, part of the global Gameloft family, is looking for a Game Artist Intern to help create and improve visual assets, environments, and character designs. You'll work closely with the design directors and senior artists to bring the game's art to life while gaining practical experience in concept art, asset creation, and polishing in-game visuals.This is a full-time internship that will last for six months.Requirements:A strong portfolio showcasing your artistic skills, creativity, and understanding of game art styles.Completed or currently pursuing a degree in Game Art, Illustration, 3D Art, or a related field.A strong passion for game art, with a keen eye for detail and composition.Familiarity with industry-standard art tools such as Photoshop, Blender, Maya, or Substance 3D Painter.Basic knowledge of game engines (preferably Unreal Engine or Unity).Strong creative and problem-solving abilities.Ability to work well within a team and effectively communicate artistic ideas.Carmen SandiegoGarenaGarena, a game developer and publisher based in Singapore, is looking for a Game Developer Intern. You'll help build and implement game features, fix bugs, and ensure smooth gameplay. The role also involves testing, gathering feedback, and suggesting improvements based on your findings.Requirements:Proficiency in game development tools and platforms such as Unity, Unreal Engine, or other relevant engines.Programming skills in relevant languages such as C#, C++, Python, etc.Basic understanding of game design principles, mechanics, and user experience.Strong communication skills to collaborate effectively with team members and staff.Time management and organizational skills to meet weekly deliverables and deadlines.Experience in game development (academic projects, personal projects, or professional experience) is a plus.VirtuosVirtuos Kuala Lumpur, the Malaysian branch of Virtuos video game development company, is offering two internship opportunities: one for a Game Designer Intern and another for a Game Programmer Intern.As a Game Designer Intern, you'll quickly learn the current project's design and workflow, complete assigned tasks to a professional standard, and help document key design decisions. You'll collaborate across departments, respond to feedback, and focus on creating fun, player-focused content while continuously learning and growing in game development.Requirements:Open to Game or Level Design students who are preferably in their final semester of university with a requirement to undergo industrial training.Good communication skills in English and ability to work in an English-speaking working environment.Good problem-solving resilience.An innovative force in the profession.Passionate about games and game development.This position is open to Malaysians only. As a Game Programmer Intern, you'll design, implement, test, and debug code and write technical documentation. You'll also help develop tools and features, research and analyze project needs, optimize performance, and explore new algorithms and techniques.Requirements:Basic knowledge of C++ language.Any experience in Unreal Engine 4 or Unreal Engine 5.Good communication skills in English and ability to work in an English-speaking working environment.Good problem-solving resilience.An innovative force in the profession.Passionate about games and game development.This position is open to Malaysians only. OddsparksHandyGamesHandyGames, a German video game developer and publisher, is seeking a Game Artist Intern to support their ongoing in-house project, a story-driven, science fiction game with a strong emphasis on combat. As an intern, you'll collaborate closely with their team of artists, designers, and software engineers to help bring the game's vision to life.Requirements:You have strong illustration skills in the areas of game art, digital art, and concept art.You have a particularly good feel for architecture, colors, light, and form.You can adapt to different illustration styles with ease and show great talent, especially in the stylized area.The design of visual concepts through to the final 2D and 3D game assets is no obstacle for you.Ideally, you are already familiar with 3D modeling software such as Maya, 3D Studio Max, or Blender and the Physically Based Rendering (PBR) workflow.Perhaps you already have hands-on experience creating effects and animations with the Unity game engine.Knowledge in other graphic and technical areas is a plus.Your self-motivation is convincing, and you have a strong sense of responsibility and a clean and team-oriented way of working.You're passionate about video gamesYou have an excellent command of written and spoken English.FuncomAt Funcom, a video game developer and publisher specializing in online games, several internships are available across various locations: Animator Intern, VFX Artist Intern, Environment Artist Intern, Lighting Artist Intern, and Technical Animator Intern.Animator Intern Requirements (Lisbon, Portugal):Familiar with MotionBuilder or Maya.Demonstrates fundamentals of animation.Team-driven, able to share and receive feedback.Has a desire to learn from the team.Ability to communicate easily outside of the team with designers or programmers.Ability to adapt to new technologies and technical challenges.VFX Artist Intern Requirements (Bucharest, Romania):A strong willingness to learn and a desire to improve your skills in VFX Art.Basic understanding of 3D art fundamentals, including effects, particles, textures, lighting, materials, and technical limitations in game development.Knowledge of Houdini and/or EmberGen, Photoshop, 3ds Max, After Effects, or other 3D software, with an eagerness to expand your expertise.Strong communication and collaboration skills.Ability to work efficiently within deadlines.Creativity and artistic vision.Bachelor's degree in a related field or currently pursuing a Master's degree.Environment Artist Intern Requirements (Bucharest, Romania):A strong willingness to learn and a desire to continuously improve your skills in Environment Art.Basic understanding of 3D art fundamentals, including modeling, materials, textures, lighting, modularity, technical constraints, and game limitations.Familiarity with 3D software such as Blender, 3ds Max, Autodesk Maya, Substance 3D suite, Terrain Generation tools, or similar, with a keen eagerness to expand your expertise.Strong communication and collaboration skills.Ability to work efficiently within deadlines.Creativity and artistic vision.Bachelor's degree in a related field or currently pursuing a Master's degree.Lighting Artist Intern Requirements (Lisbon, Portugal):A strong eye for light, color, and composition.Basic experience with a game engine (Unreal Engine preferred).Portfolio demonstrating lighting in 3D scenes (real-time or offline renders).Eagerness to learn, take feedback, and grow in a collaborative team environment.Current student or a recent graduate in game art, VFX, CG, or a related field.Technical Animator Intern Requirements (Lisbon, Portugal):Familiar with Maya, MotionBuilder, or equivalent animation software.Experience with skinning and rigging, either characters or assets.Team-driven, able to share and take work.Has a willingness to learn information from peers and receive feedback.To be able to talk with animators, programmers, and designers.Able to adapt to new technologies and technical challenges.Metal: HellsingerVelan StudiosVelan Studios, an independent game developer, is looking for a Technical Artist Intern. They have one serious requirement for the applicants: You must be deeply curious about something and have some evidence of that curiosity.A perfect candidate should demonstrate a pattern of persistent and self-motivated exploration, specifically in shaders, cinematics (pipeline, workflow), lighting and rendering tech (lens flares, light baking, etc.), Environment Tech Art, VFX adjacent things (smoke/fluid simulation, animated shaders, etc.).Outfit7Outfit7, a Slovenian video game developer best known for creating the Talking Tom & Friends app and media franchise, is currently seeking an Animator Intern and a VFX Artist Intern.Animator Intern Requirements:Reel displaying examples of 3D (or 2D) animations.Experience working with game engines (Unity, Unreal, etc.) is a plus.Passion for gaming and experience working within a team is a plus.Experience working on game projects (personal, demos, game jams) is a plus.Experience in other art fields, such as 3D modeling and rigging, 2D is a plus.Valid student status.VFX Artist Intern Requirements:Portfolio or reel with examples of real-time VFX.Experience working on game projects (personal, demos, game jams) is a plus.Experience in 2D or 3D animation is a plus.Valid student status.CGMABonusIf you're looking to further develop your skills with expert guidance, consider exploring these courses that can support your progress and help you build a strong portfolio.CG Master Academy offers free portfolio reviews to help you enroll in courses that match your current skill level while also challenging you in areas that need improvement, supporting you in reaching your goals. Below are some of their courses that may be of interest to you:At CG Spectrum, you'll find many industry-focused courses in animation, VFX, digital art, game development, 3D visualization, and virtual filmmaking. Choose from beginner-friendly programs with hands-on projects and mentorship or advanced courses designed to help you master a specific area and build a portfolio that showcases your expertise and prepares you for the job market.CalArts offers continuing education arts courses designed to meet the needs of both emerging artists and lifelong learners. We've gathered a few options for you here:Think Tank Training Centre also has several programs for artists with prior experience, helping them build strong portfolios and prepare for careers in the creative industry:We're here to support artists by frequently sharing job opportunities, so keep an eye on our site and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
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  • Shadow-dropped Oblivion Remastered takes April’s crown | Circana

    Virtuos rebuild of Oblivion Remastered topped April's sales charts, with Microsoft's PlayStation launches also charting well.Read More
    #shadowdropped #oblivion #remastered #takes #aprils
    Shadow-dropped Oblivion Remastered takes April’s crown | Circana
    Virtuos rebuild of Oblivion Remastered topped April's sales charts, with Microsoft's PlayStation launches also charting well.Read More #shadowdropped #oblivion #remastered #takes #aprils
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    Shadow-dropped Oblivion Remastered takes April’s crown | Circana
    Virtuos rebuild of Oblivion Remastered topped April's sales charts, with Microsoft's PlayStation launches also charting well.Read More
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  • Mission: Impossible's 19 Best Characters, Ranked By Irreplaceability

    Start SlideshowStart SlideshowWe all know there is no Mission: Impossible without Ethan Huntultimately saving the world from a nuclear disaster, a bombing, or anything some nutcase came up with that day. He is the central figure, one whom an entire universe revolves around. But, it would be a shame if you watched years of Mission: Impossible films and didn’t realize that it’s truly the cast of characters around Hunt that make him who he is, and thusly, made this franchise what it has become.Hunt would’ve been dead years ago if Benji Dunnand Luther Stickellweren’t opening prison doors for him, or monitoring the security systems inside the world’s most secure buildings. Beyond their operational importance, villains like Owen Davianand August Walkergive powerhouse performances while also pushing Hunt to the edge of his limits. Some of the best lines are uttered by people other than Hunt. And the emotional stakes of each film typically are from these side characters.In honor of the unsung heroes, here are the most irreplaceable supporting characters in Mission: Impossible history.Previous SlideNext Slide2 / 21List slides19. Rick MeadeList slides19. Rick MeadeImage: Paramount PicturesAaron Paul was in Mission: Impossible? Yes, I’ve seen every movie multiple times and still have that reaction sometimes. A weaselly slacker-looking version of him briefly appears as the brother of Julia Meade-Huntat her engagement party to Hunt. His main contributions are to appear slovenly next to Hunt and unintentionally aid in her kidnapping. The energy that would make him famous as Breaking Bad’s Jesse Pinkman is tightly bottled up and kept under wraps for his few lines of dialogue. -Ethan GachPrevious SlideNext Slide3 / 21List slides18. Declan GormleyList slides18. Declan GormleyImage: Paramount PicturesOne of the biggest missed opportunities of the Mission: Impossible franchise is abandoning Ethan Hunt’s most charismatic teammate ever in Declan Gormley. In the underrated Mission: Impossible III, he avoided gunfire and the blades of gigantic wind turbines while piloting a rescue helicopter with the same cool he displays while charming angry drivers in a traffic stop he’s created as a diversion with the smoothest Italian you’ll ever hear in this franchise. Was he memorable? Yes. But, since Ethan and his team went on to thwart bigger threats without him, he wasn’t what you’d call an essential part of the franchise.Previous SlideNext Slide4 / 21List slides17. Mission Commander SwanbeckList slides17. Mission Commander SwanbeckImage: Paramount PicturesA virtuoso acting talent such as Sir Anthony Hopkins being near the bottom of any movie list has nothing to do with his performance and everything do with his character’s utility. Appearing briefly in Mission: Impossible II as the sly and wise Mission Commander Swanbeck, Hopkins’s standout scene with Cruise is one of the coolest mission briefings in the history of the franchise. You can feel the confidence Swanbeck exhibits when he tells Hunt, a man who previously broke into Langley, “This is not Mission Difficult, Mr. Hunt. It’s Mission: Impossible.” Alas, Hopkins’ talents were wasted on a character so replaceable he was only used for one scene.Previous SlideNext Slide5 / 21List slides16. Jane CarterList slides16. Jane CarterImage: Paramount PicturesDitching MI3's JV squad of expendables, Ghost Protocol put Paula Patton in the shoes of operative Jane Carter, a woman who’s out for revenge against the hitwoman who killed her partner. The movie doesn’t give her a lot to work with but she matches Cruise’s energy with a physical performance that sees her go toe-to-toe with assassin Sabine Moreauassassin on the 130th floor of Dubai’s Burj Khalifa and seduce feisty telecoms billionaire Brij Nath. She completed the mission with full marks but failed to leave much of a memorable impression on the series beyond that. - Ethan GachPrevious SlideNext Slide6 / 21List slides15. Franz KriegerList slides15. Franz KriegerImage: Paramount PicturesI’ve always felt that any globe-hopping espionage movie that lacks a grizzled Frenchman is missing something, that certain je ne sais quoi. Maybe that’s because I first fell in love with spy movies in the ’90s thanks to the one-two punch of 1996’s Mission: Impossible and 1998’s Ronin. As Mission: Impossible’s Franz Krieger, although we’re initially meant to think he’s a basically good member of Ethan Hunt’s new crackerjack team, he feels like bad news from the beginning and only confirms our suspicions before the end. Reno skillfully gives off just enough of a sleazy vibe to set off our alarm bells, and his presence makes us wary of possible threats to Ethan not just from outside the team, but from within it as well. Most importantly, though, with Reno’s presence in the mix, it gives the film that authentic espionage movie flavor, the stuff of cigarette-smoke-filled safehouses, narrow European streets, and potential treachery lurking around every corner. — Carolyn PetitPrevious SlideNext Slide7 / 21List slides14. Max MitsopolisList slides14. Max MitsopolisImage: Paramount PicturesIn order to clear his name and identify the real mole in the original Mission: Impossible, Ethan must track down an enigmatic figure known only as Max with whom the mole had dealings. Given that Max is a shadowy and powerful arms dealer, we might be expecting a Keyser Söze type—a menacing, larger-than-life underworld kingpin who you feel would just as soon put a bullet in your head as let you walk away from a meeting alive. So it’s a wonderful surprise when the hood is pulled from Ethan’s head at his first meeting with Max and we instead see the great Vanessa Redgrave, who plays Max as enigmatic, yes, but also effervescent—a woman who can both fix Ethan with a cold intellectual stare as she asks him probing questions and gush about how much she adores his brazen confidence. Redgrave gives Max tremendous depth; she’s fiercely intelligent, deeply private, and not without warmth herself. She establishes in that very first film that this franchise’s take on the world of international intrigue won’t just trot out the usual stereotypes for its villains but will offer something smarter and more surprising—figures whose power comes not from their skills with firearms or the ruthless deployment of violence but from their intellect and ability to negotiate with others to secure what they want. — Carolyn PetitPrevious SlideNext Slide8 / 21List slides13. John MusgraveList slides13. John MusgraveImage: Paramount PicturesYou can usually see a double cross coming a mile away in Mission: Impossible. Not when John Musgrave is silently mouthing instructions only a restrained Hunt can understand, and before he slips him a knife to set himself free. With Phillip Seymour Hoffman’s overwhelmingly dastardly performance as Owen Davian distracting us, and Laurence Fishburne’s ambiguously snarly depiction of IMF director Theodore Brassel misdirecting us, Crudup’s slick performance slipped his nefarious intentions through our detection like a snake in the grass. Without Crudup, Mission: Impossible III is predictably one-dimensional, and the outstanding torture scene fake-out with a captured Hunt and his wife Juliahas less of a punch. Musgrave is the logic behind the madness, and also an essential part of the film. He just isn’t as integral to the franchise as the 12 characters ahead of him.Previous SlideNext Slide9 / 21List slides12. Nyah Nordoff-HallList slides12. Nyah Nordoff-HallImage: Paramount PicturesMission: Impossible II doesn’t work without Thandie Newton being seductive while maintaining her agency, and being cunning without being unrealistically fearless. As Nyah Nordoff-Hall, she’s a professional thief who carries the emotional weight of a pretty emotionless action flick featuring more gunfire than kisses. Nyah held her own whether she was feigning attraction to a psychopathic capitalist looking to profit off killing people with the Chimera virus, or she was dangerously flirting with Ethan Hunt by racing cars with him along a cliff. Few characters not named Ethan Hunt mean as much to any Mission: Impossible movie working as Nyah Nordoff-Hall.Previous SlideNext Slide10 / 21List slides11. Solomon LaneList slides11. Solomon LaneImage: Paramount PicturesSolomon Lane is probably the smartest Mission: Impossible villain ever. The rogue MI6 agent disillusioned with the global power structure was always one step ahead of Ethan Hunt, an agent so capable, he’d previously infiltrated both Langley and the Vatican without being detected. From the moment he appeared onscreen as the man who’s infiltrated Hunt’s mission delivery system and trapped him, we knew we were witnessing a rare villain. He framed the IMF, manipulated CIA double-agent August Walker, and formed the shadowy Syndicate of former agents. Beyond being evil, he sounded evil, with a gravelly whisper that made every threat feel like a dark premonition. He was so good at being bad that he was the villain for two separate Mission: Impossible movies, making him one of the most invaluable baddies in the franchise’s history.Previous SlideNext Slide11 / 21List slides10. Theodore BrasselList slides10. Theodore BrasselImage: Paramount PicturesTo be honest, IMF director Theodore Brassel would’ve made this list simply for uttering the two coldest sentences I’ve ever heard in a Mission: Impossible movie. With Ethan Hunt strapped to a gurney after being suspected of going rogue and getting IMF agent Lindsey Farriskilled, Brassel can see the disdain shooting out of Hunt’s eyes and doesn’t blink in the face of it. Instead he tells him, “You can look at me with those judgmental, incriminating eyes all you want. But, I bullshit you not: I will bleed on the flag to make sure the flag stays red.” Even as a one-off in the Mission: Impossible franchise, Fishburne’s incredible performance as Brassel made him a character you could never forget. Without him, Mission Impossible 3 wouldn’t be what it was.Previous SlideNext Slide12 / 21List slides9. Julia Meade-HuntList slides9. Julia Meade-HuntImage: Paramount PicturesYou can’t possibly think you can replace the only woman to ever make globe-trotting, death-defying secret agent Ethan Hunt settle down for even a second. Julia’s irresistible appeal had a man known for jumping off motorcycles and escaping car explosions helping with a dinner party like a suburban dad with a license to kill. Depending on how you view Ilsa Faust, Julia is arguably the most important woman in Hunt’s life, and thus the most important woman in this male-dominated action film franchise. She’s Hunt’s emotional weak point, one that Owen Davian presses on to bring him out of hiding in Mission: Impossible III, the only person Luther Stickellgoes out of his way to train to be a spy, and one of the main reasons the water supply of a third of the world’s population wasn’t poisoned in Fallout. Beyond that, Michelle Monaghan plays her with a grounded realism that makes her the most relatable character in a movie franchise full of people meant to be extraordinary in the best and worst ways. Without Monaghan’s performance as Julia Meade-Hunt, Ethan Hunt would be nothing more than a means to an end for the audience. With her, he’s a fully formed man with stakes beyond the mission he chose to accept.Previous SlideNext Slide13 / 21List slides8. Eugene KittridgeList slides8. Eugene KittridgeImage: Paramount PicturesThe screenplay for 1996’s Mission: Impossible was co-written by David Koepp and Chinatown scribe Robert Towne, and while I have no way of knowing exactly which elements of the script each was responsible for, I’ve always suspected that it was Towne who made the character of Kittridge so memorable. If any character in Mission: Impossible speaks with the kind of hard-boiled language that made 1974's Chinatown a neo-noir classic, it’s Eugene Kittridge. Kittridge is a higher-up at the IMF who believes Ethan is a mole and a traitor, and he will seemingly do just about anything, including making life much more difficult for Hunt’s family, to get him to surrender. At one point, he coldly tells Ethan that “dying slowly in America can be a very expensive proposition” and later, he pragmatically informs a subordinate that “everybody has pressure points. You find something that’s personally important to him, and you squeeze.” But it’s more than the great dialogue he gets to spout that makes Kittridge so compelling; it’s the performance by Henry Czerny, who plays Eugene as a tense, tightly coiled bureaucrat whose ruthless dedication to following the letter of institutional procedure has blinded him to Ethan’s innocence and humanity. After his knockout appearance in the first film, Kittridge disappeared for decades, finally resurfacing in Dead Reckoning, though he didn’t have any moments that reminded us the crackling tension he and Hunt generated when they butted heads way back in 1996. Here’s hoping Final Reckoning rectifies that. — Carolyn PetitPrevious SlideNext Slide14 / 21List slides7. William BrandtList slides7. William BrandtImage: Paramount PicturesOut of everyone who’s been on Ethan Hunt’s team, there have only been two who I felt could match his tactical skills: Ilsa Faustand William Brandt, played by Jeremy Renner. His spy skills are so embedded into the core of who he is that when he was pretending to be an analyst, he instinctively ripped a gun out of Hunt’s hand and pointed it at him quicker than you could sneeze. Without him, Hunt would’ve been captured by the CIA when he was on the run in Rogue Nation and the entire fake meeting to intercept a nuclear launch control codebook would’ve failed in Ghost Protocol. Outside of Hunt, he’s the only person who can both play the bureaucracy game, explaining to the government why the IMF is essential when the need arises, and get his hands dirty by beating up terrorists. To put it plainly, William Brandt isn’t someone you can replace easily.Previous SlideNext Slide15 / 21List slides6. August WalkerList slides6. August WalkerImage: Paramount PicturesThe man jumped out of a plane and got knocked unconscious by a bolt of lightning, all to keep his double agent cover intact. How the hell do you replace someone like that? On the right day, August Walker is the second most villainous character in Mission: Impossible history for his mixture of unflinching stoicism and charismatic yet radicalized ideological thinking. First off, he’s probably the only villain in the entire series that physically pushed Hunt to the limit in a fight across multiple rooftops. Secondly, he fools multiple government officials and agents whose entire jobs are to be intelligent. Lastly, he might be the single most handsome person to ever step foot on a Mission: Impossible set, which makes his dastardly double cross so jarring to some. He’s also the central antagonist in the greatest Mission: Impossible stunt ever. His presence only lasted one movie, but his impact will never be forgotten.Previous SlideNext Slide16 / 21List slides5. Jim PhelpsList slides5. Jim PhelpsImage: Paramount PicturesJon Voight’s Jim Phelps is the only character in the Mission: Impossible films to be directly carried over from the television series that inspired it, though on the show, as played by Peter Graves, Phelps was never anything less than virtuous and dedicated to the job. This let the film subvert the expectations of viewers in 1996, who wouldn’t have anticipated that the noble Phelps would be revealed as the double-crossing villain behind the deaths of nearly every member of Ethan’s team. Jon Voight plays both sides of the coin to perfection, believably projecting the seasoned, fatherly veteran in the opening scenes before everything goes sideways, and then making us understand how Phelps could have fallen so far and grown so disillusioned with the institutions to which he’s given so much of his life after Ethan puts the pieces together. Though it’s been nearly 30 years since that fateful betrayal, it remains the most memorable and emotionally affecting plot twist reveal in the entire series. One gets the sense that it haunts Ethan still, that perhaps part of what spurs him on to be such an extraordinary agent is having witnessed firsthand, in the fall of Jim Phelps, what he might become if he were to stop prioritizing other people’s lives over his own. —Carolyn PetitPrevious SlideNext Slide17 / 21List slides4. Ilsa FaustList slides4. Ilsa FaustImage: Paramount PicturesNo one has provided a better foil for Hunt, or a better match for the gravity well around Cruise’s onscreen presence, than Rebecca Ferguson. Her double-crossing femme fatale Ilsa Faust consistently keeps everyone off balance, bringing an undercurrent of chaos and intrigue to every scene she’s a part of. Ferguson also managed to go three movies without ever fading into the background as simply another prop to assist in Cruise’s one-man action star show. She’s the cold, unbending edge the series sometimes lacks, and the only person who managed to consistently keep up with Cruise and often outpace him. It’s a crime she won’t be back for Final Reckoning. - Ethan GachPrevious SlideNext Slide18 / 21List slides3. Owen DavianList slides3. Owen DavianImage: Paramount PicturesLet’s get this out of the way: Owen Davian is the greatest villain in Mission: Impossible history, and Mission: Impossible III is criminally underrated. Phillip Seymour Hoffman plays a maniac with an air of inevitability. He rarely gets flustered, and always speaks with the calm, self-assured tone of a doctor that already knows that all of your options for survival are in their hands. The opening scene alone, in which he threatens to shoot Ethan’s wife in front of him and isn’t the least bit persuaded by Hunt’s trained trickery, is the most intense scene in all of Mission: Impossible. He made you believe he was going to find Hunt’s wife and make her bleed. He made you believe he was going to escape seemingly impenetrable law enforcement custody. He made you believe he was real. That is the highest honor any actor can receive. The late Phillip Seymour Hoffman turned Mission: Impossible III into an acting masterclass.Previous SlideNext Slide19 / 21List slides2. Benji DunnList slides2. Benji DunnImage: Paramount PicturesPegg’s Benji Dunn and his nervous wit feel so integral to the DNA of Mission: Impossible now that it’s hard to believe the character wasn’t even introduced until MI3. From the lab to the field, Pegg’s perfect comedic timing and effortless guilelessness give every increasingly bonkers scheme and highwire stunt the all-important “oh my god I can’t believe we’re doing this!” sidekick energy. He’s the innocent, wide-eyed Kombucha face to Ving Rhames’ exhausted eye-roll and Tom Cruise’s winning smile. From MI5's “A minute ago you were dead!” to casually telling Hunt to jump off a cliff in Dead Reckoning, Pegg can turn from traumatic shock to deadpan Brit on a dime. No matter how bad the writing gets, it always works when it’s coming out of Pegg’s mouth. - Ethan GachPrevious SlideNext Slide20 / 21List slides1. Luther StickellList slides1. Luther StickellImage: Paramount PicturesLuther Stickell is the rock-solid and dependable foundation of the Mission Impossible franchise, showing up in every film. Whenever Ethan needs help unlocking a secure door or hacking a mainframe, Luther is there to do the job and make a few jokes. It’s clear that Luther deeply trusts Ethan and likewise, Ethan sees Luther as probably his closest ally and confidant. Plus, it’s pretty awesome to be friends with one of the coolest dudes around. -Zack Zwiezen
    #mission #impossible039s #best #characters #ranked
    Mission: Impossible's 19 Best Characters, Ranked By Irreplaceability
    Start SlideshowStart SlideshowWe all know there is no Mission: Impossible without Ethan Huntultimately saving the world from a nuclear disaster, a bombing, or anything some nutcase came up with that day. He is the central figure, one whom an entire universe revolves around. But, it would be a shame if you watched years of Mission: Impossible films and didn’t realize that it’s truly the cast of characters around Hunt that make him who he is, and thusly, made this franchise what it has become.Hunt would’ve been dead years ago if Benji Dunnand Luther Stickellweren’t opening prison doors for him, or monitoring the security systems inside the world’s most secure buildings. Beyond their operational importance, villains like Owen Davianand August Walkergive powerhouse performances while also pushing Hunt to the edge of his limits. Some of the best lines are uttered by people other than Hunt. And the emotional stakes of each film typically are from these side characters.In honor of the unsung heroes, here are the most irreplaceable supporting characters in Mission: Impossible history.Previous SlideNext Slide2 / 21List slides19. Rick MeadeList slides19. Rick MeadeImage: Paramount PicturesAaron Paul was in Mission: Impossible? Yes, I’ve seen every movie multiple times and still have that reaction sometimes. A weaselly slacker-looking version of him briefly appears as the brother of Julia Meade-Huntat her engagement party to Hunt. His main contributions are to appear slovenly next to Hunt and unintentionally aid in her kidnapping. The energy that would make him famous as Breaking Bad’s Jesse Pinkman is tightly bottled up and kept under wraps for his few lines of dialogue. -Ethan GachPrevious SlideNext Slide3 / 21List slides18. Declan GormleyList slides18. Declan GormleyImage: Paramount PicturesOne of the biggest missed opportunities of the Mission: Impossible franchise is abandoning Ethan Hunt’s most charismatic teammate ever in Declan Gormley. In the underrated Mission: Impossible III, he avoided gunfire and the blades of gigantic wind turbines while piloting a rescue helicopter with the same cool he displays while charming angry drivers in a traffic stop he’s created as a diversion with the smoothest Italian you’ll ever hear in this franchise. Was he memorable? Yes. But, since Ethan and his team went on to thwart bigger threats without him, he wasn’t what you’d call an essential part of the franchise.Previous SlideNext Slide4 / 21List slides17. Mission Commander SwanbeckList slides17. Mission Commander SwanbeckImage: Paramount PicturesA virtuoso acting talent such as Sir Anthony Hopkins being near the bottom of any movie list has nothing to do with his performance and everything do with his character’s utility. Appearing briefly in Mission: Impossible II as the sly and wise Mission Commander Swanbeck, Hopkins’s standout scene with Cruise is one of the coolest mission briefings in the history of the franchise. You can feel the confidence Swanbeck exhibits when he tells Hunt, a man who previously broke into Langley, “This is not Mission Difficult, Mr. Hunt. It’s Mission: Impossible.” Alas, Hopkins’ talents were wasted on a character so replaceable he was only used for one scene.Previous SlideNext Slide5 / 21List slides16. Jane CarterList slides16. Jane CarterImage: Paramount PicturesDitching MI3's JV squad of expendables, Ghost Protocol put Paula Patton in the shoes of operative Jane Carter, a woman who’s out for revenge against the hitwoman who killed her partner. The movie doesn’t give her a lot to work with but she matches Cruise’s energy with a physical performance that sees her go toe-to-toe with assassin Sabine Moreauassassin on the 130th floor of Dubai’s Burj Khalifa and seduce feisty telecoms billionaire Brij Nath. She completed the mission with full marks but failed to leave much of a memorable impression on the series beyond that. - Ethan GachPrevious SlideNext Slide6 / 21List slides15. Franz KriegerList slides15. Franz KriegerImage: Paramount PicturesI’ve always felt that any globe-hopping espionage movie that lacks a grizzled Frenchman is missing something, that certain je ne sais quoi. Maybe that’s because I first fell in love with spy movies in the ’90s thanks to the one-two punch of 1996’s Mission: Impossible and 1998’s Ronin. As Mission: Impossible’s Franz Krieger, although we’re initially meant to think he’s a basically good member of Ethan Hunt’s new crackerjack team, he feels like bad news from the beginning and only confirms our suspicions before the end. Reno skillfully gives off just enough of a sleazy vibe to set off our alarm bells, and his presence makes us wary of possible threats to Ethan not just from outside the team, but from within it as well. Most importantly, though, with Reno’s presence in the mix, it gives the film that authentic espionage movie flavor, the stuff of cigarette-smoke-filled safehouses, narrow European streets, and potential treachery lurking around every corner. — Carolyn PetitPrevious SlideNext Slide7 / 21List slides14. Max MitsopolisList slides14. Max MitsopolisImage: Paramount PicturesIn order to clear his name and identify the real mole in the original Mission: Impossible, Ethan must track down an enigmatic figure known only as Max with whom the mole had dealings. Given that Max is a shadowy and powerful arms dealer, we might be expecting a Keyser Söze type—a menacing, larger-than-life underworld kingpin who you feel would just as soon put a bullet in your head as let you walk away from a meeting alive. So it’s a wonderful surprise when the hood is pulled from Ethan’s head at his first meeting with Max and we instead see the great Vanessa Redgrave, who plays Max as enigmatic, yes, but also effervescent—a woman who can both fix Ethan with a cold intellectual stare as she asks him probing questions and gush about how much she adores his brazen confidence. Redgrave gives Max tremendous depth; she’s fiercely intelligent, deeply private, and not without warmth herself. She establishes in that very first film that this franchise’s take on the world of international intrigue won’t just trot out the usual stereotypes for its villains but will offer something smarter and more surprising—figures whose power comes not from their skills with firearms or the ruthless deployment of violence but from their intellect and ability to negotiate with others to secure what they want. — Carolyn PetitPrevious SlideNext Slide8 / 21List slides13. John MusgraveList slides13. John MusgraveImage: Paramount PicturesYou can usually see a double cross coming a mile away in Mission: Impossible. Not when John Musgrave is silently mouthing instructions only a restrained Hunt can understand, and before he slips him a knife to set himself free. With Phillip Seymour Hoffman’s overwhelmingly dastardly performance as Owen Davian distracting us, and Laurence Fishburne’s ambiguously snarly depiction of IMF director Theodore Brassel misdirecting us, Crudup’s slick performance slipped his nefarious intentions through our detection like a snake in the grass. Without Crudup, Mission: Impossible III is predictably one-dimensional, and the outstanding torture scene fake-out with a captured Hunt and his wife Juliahas less of a punch. Musgrave is the logic behind the madness, and also an essential part of the film. He just isn’t as integral to the franchise as the 12 characters ahead of him.Previous SlideNext Slide9 / 21List slides12. Nyah Nordoff-HallList slides12. Nyah Nordoff-HallImage: Paramount PicturesMission: Impossible II doesn’t work without Thandie Newton being seductive while maintaining her agency, and being cunning without being unrealistically fearless. As Nyah Nordoff-Hall, she’s a professional thief who carries the emotional weight of a pretty emotionless action flick featuring more gunfire than kisses. Nyah held her own whether she was feigning attraction to a psychopathic capitalist looking to profit off killing people with the Chimera virus, or she was dangerously flirting with Ethan Hunt by racing cars with him along a cliff. Few characters not named Ethan Hunt mean as much to any Mission: Impossible movie working as Nyah Nordoff-Hall.Previous SlideNext Slide10 / 21List slides11. Solomon LaneList slides11. Solomon LaneImage: Paramount PicturesSolomon Lane is probably the smartest Mission: Impossible villain ever. The rogue MI6 agent disillusioned with the global power structure was always one step ahead of Ethan Hunt, an agent so capable, he’d previously infiltrated both Langley and the Vatican without being detected. From the moment he appeared onscreen as the man who’s infiltrated Hunt’s mission delivery system and trapped him, we knew we were witnessing a rare villain. He framed the IMF, manipulated CIA double-agent August Walker, and formed the shadowy Syndicate of former agents. Beyond being evil, he sounded evil, with a gravelly whisper that made every threat feel like a dark premonition. He was so good at being bad that he was the villain for two separate Mission: Impossible movies, making him one of the most invaluable baddies in the franchise’s history.Previous SlideNext Slide11 / 21List slides10. Theodore BrasselList slides10. Theodore BrasselImage: Paramount PicturesTo be honest, IMF director Theodore Brassel would’ve made this list simply for uttering the two coldest sentences I’ve ever heard in a Mission: Impossible movie. With Ethan Hunt strapped to a gurney after being suspected of going rogue and getting IMF agent Lindsey Farriskilled, Brassel can see the disdain shooting out of Hunt’s eyes and doesn’t blink in the face of it. Instead he tells him, “You can look at me with those judgmental, incriminating eyes all you want. But, I bullshit you not: I will bleed on the flag to make sure the flag stays red.” Even as a one-off in the Mission: Impossible franchise, Fishburne’s incredible performance as Brassel made him a character you could never forget. Without him, Mission Impossible 3 wouldn’t be what it was.Previous SlideNext Slide12 / 21List slides9. Julia Meade-HuntList slides9. Julia Meade-HuntImage: Paramount PicturesYou can’t possibly think you can replace the only woman to ever make globe-trotting, death-defying secret agent Ethan Hunt settle down for even a second. Julia’s irresistible appeal had a man known for jumping off motorcycles and escaping car explosions helping with a dinner party like a suburban dad with a license to kill. Depending on how you view Ilsa Faust, Julia is arguably the most important woman in Hunt’s life, and thus the most important woman in this male-dominated action film franchise. She’s Hunt’s emotional weak point, one that Owen Davian presses on to bring him out of hiding in Mission: Impossible III, the only person Luther Stickellgoes out of his way to train to be a spy, and one of the main reasons the water supply of a third of the world’s population wasn’t poisoned in Fallout. Beyond that, Michelle Monaghan plays her with a grounded realism that makes her the most relatable character in a movie franchise full of people meant to be extraordinary in the best and worst ways. Without Monaghan’s performance as Julia Meade-Hunt, Ethan Hunt would be nothing more than a means to an end for the audience. With her, he’s a fully formed man with stakes beyond the mission he chose to accept.Previous SlideNext Slide13 / 21List slides8. Eugene KittridgeList slides8. Eugene KittridgeImage: Paramount PicturesThe screenplay for 1996’s Mission: Impossible was co-written by David Koepp and Chinatown scribe Robert Towne, and while I have no way of knowing exactly which elements of the script each was responsible for, I’ve always suspected that it was Towne who made the character of Kittridge so memorable. If any character in Mission: Impossible speaks with the kind of hard-boiled language that made 1974's Chinatown a neo-noir classic, it’s Eugene Kittridge. Kittridge is a higher-up at the IMF who believes Ethan is a mole and a traitor, and he will seemingly do just about anything, including making life much more difficult for Hunt’s family, to get him to surrender. At one point, he coldly tells Ethan that “dying slowly in America can be a very expensive proposition” and later, he pragmatically informs a subordinate that “everybody has pressure points. You find something that’s personally important to him, and you squeeze.” But it’s more than the great dialogue he gets to spout that makes Kittridge so compelling; it’s the performance by Henry Czerny, who plays Eugene as a tense, tightly coiled bureaucrat whose ruthless dedication to following the letter of institutional procedure has blinded him to Ethan’s innocence and humanity. After his knockout appearance in the first film, Kittridge disappeared for decades, finally resurfacing in Dead Reckoning, though he didn’t have any moments that reminded us the crackling tension he and Hunt generated when they butted heads way back in 1996. Here’s hoping Final Reckoning rectifies that. — Carolyn PetitPrevious SlideNext Slide14 / 21List slides7. William BrandtList slides7. William BrandtImage: Paramount PicturesOut of everyone who’s been on Ethan Hunt’s team, there have only been two who I felt could match his tactical skills: Ilsa Faustand William Brandt, played by Jeremy Renner. His spy skills are so embedded into the core of who he is that when he was pretending to be an analyst, he instinctively ripped a gun out of Hunt’s hand and pointed it at him quicker than you could sneeze. Without him, Hunt would’ve been captured by the CIA when he was on the run in Rogue Nation and the entire fake meeting to intercept a nuclear launch control codebook would’ve failed in Ghost Protocol. Outside of Hunt, he’s the only person who can both play the bureaucracy game, explaining to the government why the IMF is essential when the need arises, and get his hands dirty by beating up terrorists. To put it plainly, William Brandt isn’t someone you can replace easily.Previous SlideNext Slide15 / 21List slides6. August WalkerList slides6. August WalkerImage: Paramount PicturesThe man jumped out of a plane and got knocked unconscious by a bolt of lightning, all to keep his double agent cover intact. How the hell do you replace someone like that? On the right day, August Walker is the second most villainous character in Mission: Impossible history for his mixture of unflinching stoicism and charismatic yet radicalized ideological thinking. First off, he’s probably the only villain in the entire series that physically pushed Hunt to the limit in a fight across multiple rooftops. Secondly, he fools multiple government officials and agents whose entire jobs are to be intelligent. Lastly, he might be the single most handsome person to ever step foot on a Mission: Impossible set, which makes his dastardly double cross so jarring to some. He’s also the central antagonist in the greatest Mission: Impossible stunt ever. His presence only lasted one movie, but his impact will never be forgotten.Previous SlideNext Slide16 / 21List slides5. Jim PhelpsList slides5. Jim PhelpsImage: Paramount PicturesJon Voight’s Jim Phelps is the only character in the Mission: Impossible films to be directly carried over from the television series that inspired it, though on the show, as played by Peter Graves, Phelps was never anything less than virtuous and dedicated to the job. This let the film subvert the expectations of viewers in 1996, who wouldn’t have anticipated that the noble Phelps would be revealed as the double-crossing villain behind the deaths of nearly every member of Ethan’s team. Jon Voight plays both sides of the coin to perfection, believably projecting the seasoned, fatherly veteran in the opening scenes before everything goes sideways, and then making us understand how Phelps could have fallen so far and grown so disillusioned with the institutions to which he’s given so much of his life after Ethan puts the pieces together. Though it’s been nearly 30 years since that fateful betrayal, it remains the most memorable and emotionally affecting plot twist reveal in the entire series. One gets the sense that it haunts Ethan still, that perhaps part of what spurs him on to be such an extraordinary agent is having witnessed firsthand, in the fall of Jim Phelps, what he might become if he were to stop prioritizing other people’s lives over his own. —Carolyn PetitPrevious SlideNext Slide17 / 21List slides4. Ilsa FaustList slides4. Ilsa FaustImage: Paramount PicturesNo one has provided a better foil for Hunt, or a better match for the gravity well around Cruise’s onscreen presence, than Rebecca Ferguson. Her double-crossing femme fatale Ilsa Faust consistently keeps everyone off balance, bringing an undercurrent of chaos and intrigue to every scene she’s a part of. Ferguson also managed to go three movies without ever fading into the background as simply another prop to assist in Cruise’s one-man action star show. She’s the cold, unbending edge the series sometimes lacks, and the only person who managed to consistently keep up with Cruise and often outpace him. It’s a crime she won’t be back for Final Reckoning. - Ethan GachPrevious SlideNext Slide18 / 21List slides3. Owen DavianList slides3. Owen DavianImage: Paramount PicturesLet’s get this out of the way: Owen Davian is the greatest villain in Mission: Impossible history, and Mission: Impossible III is criminally underrated. Phillip Seymour Hoffman plays a maniac with an air of inevitability. He rarely gets flustered, and always speaks with the calm, self-assured tone of a doctor that already knows that all of your options for survival are in their hands. The opening scene alone, in which he threatens to shoot Ethan’s wife in front of him and isn’t the least bit persuaded by Hunt’s trained trickery, is the most intense scene in all of Mission: Impossible. He made you believe he was going to find Hunt’s wife and make her bleed. He made you believe he was going to escape seemingly impenetrable law enforcement custody. He made you believe he was real. That is the highest honor any actor can receive. The late Phillip Seymour Hoffman turned Mission: Impossible III into an acting masterclass.Previous SlideNext Slide19 / 21List slides2. Benji DunnList slides2. Benji DunnImage: Paramount PicturesPegg’s Benji Dunn and his nervous wit feel so integral to the DNA of Mission: Impossible now that it’s hard to believe the character wasn’t even introduced until MI3. From the lab to the field, Pegg’s perfect comedic timing and effortless guilelessness give every increasingly bonkers scheme and highwire stunt the all-important “oh my god I can’t believe we’re doing this!” sidekick energy. He’s the innocent, wide-eyed Kombucha face to Ving Rhames’ exhausted eye-roll and Tom Cruise’s winning smile. From MI5's “A minute ago you were dead!” to casually telling Hunt to jump off a cliff in Dead Reckoning, Pegg can turn from traumatic shock to deadpan Brit on a dime. No matter how bad the writing gets, it always works when it’s coming out of Pegg’s mouth. - Ethan GachPrevious SlideNext Slide20 / 21List slides1. Luther StickellList slides1. Luther StickellImage: Paramount PicturesLuther Stickell is the rock-solid and dependable foundation of the Mission Impossible franchise, showing up in every film. Whenever Ethan needs help unlocking a secure door or hacking a mainframe, Luther is there to do the job and make a few jokes. It’s clear that Luther deeply trusts Ethan and likewise, Ethan sees Luther as probably his closest ally and confidant. Plus, it’s pretty awesome to be friends with one of the coolest dudes around. -Zack Zwiezen #mission #impossible039s #best #characters #ranked
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    Mission: Impossible's 19 Best Characters, Ranked By Irreplaceability
    Start SlideshowStart SlideshowWe all know there is no Mission: Impossible without Ethan Hunt (Tom Cruise) ultimately saving the world from a nuclear disaster, a bombing, or anything some nutcase came up with that day. He is the central figure, one whom an entire universe revolves around. But, it would be a shame if you watched years of Mission: Impossible films and didn’t realize that it’s truly the cast of characters around Hunt that make him who he is, and thusly, made this franchise what it has become.Hunt would’ve been dead years ago if Benji Dunn (Simon Pegg) and Luther Stickell (Ving Rhames) weren’t opening prison doors for him, or monitoring the security systems inside the world’s most secure buildings. Beyond their operational importance, villains like Owen Davian (Phillip Seymour Hoffman) and August Walker (Henry Cavill) give powerhouse performances while also pushing Hunt to the edge of his limits. Some of the best lines are uttered by people other than Hunt. And the emotional stakes of each film typically are from these side characters.In honor of the unsung heroes, here are the most irreplaceable supporting characters in Mission: Impossible history.Previous SlideNext Slide2 / 21List slides19. Rick Meade (Aaron Paul) List slides19. Rick Meade (Aaron Paul) Image: Paramount PicturesAaron Paul was in Mission: Impossible? Yes, I’ve seen every movie multiple times and still have that reaction sometimes. A weaselly slacker-looking version of him briefly appears as the brother of Julia Meade-Hunt (Michelle Monaghan) at her engagement party to Hunt. His main contributions are to appear slovenly next to Hunt and unintentionally aid in her kidnapping. The energy that would make him famous as Breaking Bad’s Jesse Pinkman is tightly bottled up and kept under wraps for his few lines of dialogue. -Ethan GachPrevious SlideNext Slide3 / 21List slides18. Declan Gormley (Jonathan Rhys Meyers)List slides18. Declan Gormley (Jonathan Rhys Meyers)Image: Paramount PicturesOne of the biggest missed opportunities of the Mission: Impossible franchise is abandoning Ethan Hunt’s most charismatic teammate ever in Declan Gormley (Jonathan Rhys Meyers). In the underrated Mission: Impossible III, he avoided gunfire and the blades of gigantic wind turbines while piloting a rescue helicopter with the same cool he displays while charming angry drivers in a traffic stop he’s created as a diversion with the smoothest Italian you’ll ever hear in this franchise. Was he memorable? Yes. But, since Ethan and his team went on to thwart bigger threats without him, he wasn’t what you’d call an essential part of the franchise.Previous SlideNext Slide4 / 21List slides17. Mission Commander Swanbeck (Anthony Hopkins)List slides17. Mission Commander Swanbeck (Anthony Hopkins)Image: Paramount PicturesA virtuoso acting talent such as Sir Anthony Hopkins being near the bottom of any movie list has nothing to do with his performance and everything do with his character’s utility. Appearing briefly in Mission: Impossible II as the sly and wise Mission Commander Swanbeck, Hopkins’s standout scene with Cruise is one of the coolest mission briefings in the history of the franchise. You can feel the confidence Swanbeck exhibits when he tells Hunt, a man who previously broke into Langley, “This is not Mission Difficult, Mr. Hunt. It’s Mission: Impossible.” Alas, Hopkins’ talents were wasted on a character so replaceable he was only used for one scene.Previous SlideNext Slide5 / 21List slides16. Jane Carter (Paula Patton)List slides16. Jane Carter (Paula Patton)Image: Paramount PicturesDitching MI3's JV squad of expendables, Ghost Protocol put Paula Patton in the shoes of operative Jane Carter, a woman who’s out for revenge against the hitwoman who killed her partner. The movie doesn’t give her a lot to work with but she matches Cruise’s energy with a physical performance that sees her go toe-to-toe with assassin Sabine Moreau (Léa Seydoux) assassin on the 130th floor of Dubai’s Burj Khalifa and seduce feisty telecoms billionaire Brij Nath (Anil Kapoor). She completed the mission with full marks but failed to leave much of a memorable impression on the series beyond that. - Ethan GachPrevious SlideNext Slide6 / 21List slides15. Franz Krieger (Jean Reno)List slides15. Franz Krieger (Jean Reno)Image: Paramount PicturesI’ve always felt that any globe-hopping espionage movie that lacks a grizzled Frenchman is missing something, that certain je ne sais quoi. Maybe that’s because I first fell in love with spy movies in the ’90s thanks to the one-two punch of 1996’s Mission: Impossible and 1998’s Ronin. As Mission: Impossible’s Franz Krieger, although we’re initially meant to think he’s a basically good member of Ethan Hunt’s new crackerjack team, he feels like bad news from the beginning and only confirms our suspicions before the end. Reno skillfully gives off just enough of a sleazy vibe to set off our alarm bells, and his presence makes us wary of possible threats to Ethan not just from outside the team, but from within it as well. Most importantly, though, with Reno’s presence in the mix, it gives the film that authentic espionage movie flavor, the stuff of cigarette-smoke-filled safehouses, narrow European streets, and potential treachery lurking around every corner. — Carolyn PetitPrevious SlideNext Slide7 / 21List slides14. Max Mitsopolis (Vanessa Redgrave)List slides14. Max Mitsopolis (Vanessa Redgrave)Image: Paramount PicturesIn order to clear his name and identify the real mole in the original Mission: Impossible, Ethan must track down an enigmatic figure known only as Max with whom the mole had dealings. Given that Max is a shadowy and powerful arms dealer, we might be expecting a Keyser Söze type—a menacing, larger-than-life underworld kingpin who you feel would just as soon put a bullet in your head as let you walk away from a meeting alive. So it’s a wonderful surprise when the hood is pulled from Ethan’s head at his first meeting with Max and we instead see the great Vanessa Redgrave, who plays Max as enigmatic, yes, but also effervescent—a woman who can both fix Ethan with a cold intellectual stare as she asks him probing questions and gush about how much she adores his brazen confidence. Redgrave gives Max tremendous depth; she’s fiercely intelligent, deeply private (“I don’t have to tell you what a comfort anonymity can be in my profession; it’s like a warm blanket.”), and not without warmth herself. She establishes in that very first film that this franchise’s take on the world of international intrigue won’t just trot out the usual stereotypes for its villains but will offer something smarter and more surprising—figures whose power comes not from their skills with firearms or the ruthless deployment of violence but from their intellect and ability to negotiate with others to secure what they want. — Carolyn PetitPrevious SlideNext Slide8 / 21List slides13. John Musgrave (Billy Crudup)List slides13. John Musgrave (Billy Crudup)Image: Paramount PicturesYou can usually see a double cross coming a mile away in Mission: Impossible. Not when John Musgrave is silently mouthing instructions only a restrained Hunt can understand, and before he slips him a knife to set himself free. With Phillip Seymour Hoffman’s overwhelmingly dastardly performance as Owen Davian distracting us, and Laurence Fishburne’s ambiguously snarly depiction of IMF director Theodore Brassel misdirecting us, Crudup’s slick performance slipped his nefarious intentions through our detection like a snake in the grass. Without Crudup, Mission: Impossible III is predictably one-dimensional, and the outstanding torture scene fake-out with a captured Hunt and his wife Julia (Michelle Monaghan) has less of a punch. Musgrave is the logic behind the madness, and also an essential part of the film. He just isn’t as integral to the franchise as the 12 characters ahead of him.Previous SlideNext Slide9 / 21List slides12. Nyah Nordoff-Hall (Thandie Newton)List slides12. Nyah Nordoff-Hall (Thandie Newton)Image: Paramount PicturesMission: Impossible II doesn’t work without Thandie Newton being seductive while maintaining her agency, and being cunning without being unrealistically fearless. As Nyah Nordoff-Hall, she’s a professional thief who carries the emotional weight of a pretty emotionless action flick featuring more gunfire than kisses. Nyah held her own whether she was feigning attraction to a psychopathic capitalist looking to profit off killing people with the Chimera virus, or she was dangerously flirting with Ethan Hunt by racing cars with him along a cliff. Few characters not named Ethan Hunt mean as much to any Mission: Impossible movie working as Nyah Nordoff-Hall.Previous SlideNext Slide10 / 21List slides11. Solomon Lane (Sean Harris)List slides11. Solomon Lane (Sean Harris)Image: Paramount PicturesSolomon Lane is probably the smartest Mission: Impossible villain ever. The rogue MI6 agent disillusioned with the global power structure was always one step ahead of Ethan Hunt, an agent so capable, he’d previously infiltrated both Langley and the Vatican without being detected. From the moment he appeared onscreen as the man who’s infiltrated Hunt’s mission delivery system and trapped him, we knew we were witnessing a rare villain. He framed the IMF, manipulated CIA double-agent August Walker (Henry Cavill), and formed the shadowy Syndicate of former agents. Beyond being evil, he sounded evil, with a gravelly whisper that made every threat feel like a dark premonition. He was so good at being bad that he was the villain for two separate Mission: Impossible movies, making him one of the most invaluable baddies in the franchise’s history.Previous SlideNext Slide11 / 21List slides10. Theodore Brassel (Laurence Fishburne)List slides10. Theodore Brassel (Laurence Fishburne)Image: Paramount PicturesTo be honest, IMF director Theodore Brassel would’ve made this list simply for uttering the two coldest sentences I’ve ever heard in a Mission: Impossible movie. With Ethan Hunt strapped to a gurney after being suspected of going rogue and getting IMF agent Lindsey Farris (Keri Russell) killed, Brassel can see the disdain shooting out of Hunt’s eyes and doesn’t blink in the face of it. Instead he tells him, “You can look at me with those judgmental, incriminating eyes all you want. But, I bullshit you not: I will bleed on the flag to make sure the flag stays red.” Even as a one-off in the Mission: Impossible franchise, Fishburne’s incredible performance as Brassel made him a character you could never forget. Without him, Mission Impossible 3 wouldn’t be what it was.Previous SlideNext Slide12 / 21List slides9. Julia Meade-Hunt (Michelle Monaghan)List slides9. Julia Meade-Hunt (Michelle Monaghan)Image: Paramount PicturesYou can’t possibly think you can replace the only woman to ever make globe-trotting, death-defying secret agent Ethan Hunt settle down for even a second. Julia’s irresistible appeal had a man known for jumping off motorcycles and escaping car explosions helping with a dinner party like a suburban dad with a license to kill. Depending on how you view Ilsa Faust, Julia is arguably the most important woman in Hunt’s life, and thus the most important woman in this male-dominated action film franchise. She’s Hunt’s emotional weak point, one that Owen Davian presses on to bring him out of hiding in Mission: Impossible III, the only person Luther Stickell (Ving Rhames) goes out of his way to train to be a spy, and one of the main reasons the water supply of a third of the world’s population wasn’t poisoned in Fallout. Beyond that, Michelle Monaghan plays her with a grounded realism that makes her the most relatable character in a movie franchise full of people meant to be extraordinary in the best and worst ways. Without Monaghan’s performance as Julia Meade-Hunt, Ethan Hunt would be nothing more than a means to an end for the audience. With her, he’s a fully formed man with stakes beyond the mission he chose to accept.Previous SlideNext Slide13 / 21List slides8. Eugene Kittridge (Henry Czerny)List slides8. Eugene Kittridge (Henry Czerny)Image: Paramount PicturesThe screenplay for 1996’s Mission: Impossible was co-written by David Koepp and Chinatown scribe Robert Towne, and while I have no way of knowing exactly which elements of the script each was responsible for, I’ve always suspected that it was Towne who made the character of Kittridge so memorable. If any character in Mission: Impossible speaks with the kind of hard-boiled language that made 1974's Chinatown a neo-noir classic, it’s Eugene Kittridge. Kittridge is a higher-up at the IMF who believes Ethan is a mole and a traitor, and he will seemingly do just about anything, including making life much more difficult for Hunt’s family, to get him to surrender. At one point, he coldly tells Ethan that “dying slowly in America can be a very expensive proposition” and later, he pragmatically informs a subordinate that “everybody has pressure points. You find something that’s personally important to him, and you squeeze.” But it’s more than the great dialogue he gets to spout that makes Kittridge so compelling; it’s the performance by Henry Czerny, who plays Eugene as a tense, tightly coiled bureaucrat whose ruthless dedication to following the letter of institutional procedure has blinded him to Ethan’s innocence and humanity. After his knockout appearance in the first film, Kittridge disappeared for decades, finally resurfacing in Dead Reckoning, though he didn’t have any moments that reminded us the crackling tension he and Hunt generated when they butted heads way back in 1996. Here’s hoping Final Reckoning rectifies that. — Carolyn PetitPrevious SlideNext Slide14 / 21List slides7. William Brandt (Jeremy Renner)List slides7. William Brandt (Jeremy Renner)Image: Paramount PicturesOut of everyone who’s been on Ethan Hunt’s team, there have only been two who I felt could match his tactical skills: Ilsa Faust (Rebecca Ferguson) and William Brandt, played by Jeremy Renner. His spy skills are so embedded into the core of who he is that when he was pretending to be an analyst, he instinctively ripped a gun out of Hunt’s hand and pointed it at him quicker than you could sneeze. Without him, Hunt would’ve been captured by the CIA when he was on the run in Rogue Nation and the entire fake meeting to intercept a nuclear launch control codebook would’ve failed in Ghost Protocol. Outside of Hunt, he’s the only person who can both play the bureaucracy game, explaining to the government why the IMF is essential when the need arises, and get his hands dirty by beating up terrorists. To put it plainly, William Brandt isn’t someone you can replace easily.Previous SlideNext Slide15 / 21List slides6. August Walker (Henry Cavill) List slides6. August Walker (Henry Cavill) Image: Paramount PicturesThe man jumped out of a plane and got knocked unconscious by a bolt of lightning, all to keep his double agent cover intact. How the hell do you replace someone like that? On the right day, August Walker is the second most villainous character in Mission: Impossible history for his mixture of unflinching stoicism and charismatic yet radicalized ideological thinking. First off, he’s probably the only villain in the entire series that physically pushed Hunt to the limit in a fight across multiple rooftops. Secondly, he fools multiple government officials and agents whose entire jobs are to be intelligent. Lastly, he might be the single most handsome person to ever step foot on a Mission: Impossible set, which makes his dastardly double cross so jarring to some. He’s also the central antagonist in the greatest Mission: Impossible stunt ever. His presence only lasted one movie, but his impact will never be forgotten.Previous SlideNext Slide16 / 21List slides5. Jim Phelps (Jon Voight)List slides5. Jim Phelps (Jon Voight)Image: Paramount PicturesJon Voight’s Jim Phelps is the only character in the Mission: Impossible films to be directly carried over from the television series that inspired it, though on the show, as played by Peter Graves, Phelps was never anything less than virtuous and dedicated to the job. This let the film subvert the expectations of viewers in 1996, who wouldn’t have anticipated that the noble Phelps would be revealed as the double-crossing villain behind the deaths of nearly every member of Ethan’s team. Jon Voight plays both sides of the coin to perfection, believably projecting the seasoned, fatherly veteran in the opening scenes before everything goes sideways, and then making us understand how Phelps could have fallen so far and grown so disillusioned with the institutions to which he’s given so much of his life after Ethan puts the pieces together. Though it’s been nearly 30 years since that fateful betrayal, it remains the most memorable and emotionally affecting plot twist reveal in the entire series. One gets the sense that it haunts Ethan still, that perhaps part of what spurs him on to be such an extraordinary agent is having witnessed firsthand, in the fall of Jim Phelps, what he might become if he were to stop prioritizing other people’s lives over his own. —Carolyn PetitPrevious SlideNext Slide17 / 21List slides4. Ilsa Faust (Rebecca Ferguson)List slides4. Ilsa Faust (Rebecca Ferguson)Image: Paramount PicturesNo one has provided a better foil for Hunt, or a better match for the gravity well around Cruise’s onscreen presence, than Rebecca Ferguson. Her double-crossing femme fatale Ilsa Faust consistently keeps everyone off balance, bringing an undercurrent of chaos and intrigue to every scene she’s a part of. Ferguson also managed to go three movies without ever fading into the background as simply another prop to assist in Cruise’s one-man action star show. She’s the cold, unbending edge the series sometimes lacks, and the only person who managed to consistently keep up with Cruise and often outpace him. It’s a crime she won’t be back for Final Reckoning. - Ethan GachPrevious SlideNext Slide18 / 21List slides3. Owen Davian (Phillip Seymour Hoffman)List slides3. Owen Davian (Phillip Seymour Hoffman)Image: Paramount PicturesLet’s get this out of the way: Owen Davian is the greatest villain in Mission: Impossible history, and Mission: Impossible III is criminally underrated. Phillip Seymour Hoffman plays a maniac with an air of inevitability. He rarely gets flustered, and always speaks with the calm, self-assured tone of a doctor that already knows that all of your options for survival are in their hands. The opening scene alone, in which he threatens to shoot Ethan’s wife in front of him and isn’t the least bit persuaded by Hunt’s trained trickery, is the most intense scene in all of Mission: Impossible. He made you believe he was going to find Hunt’s wife and make her bleed. He made you believe he was going to escape seemingly impenetrable law enforcement custody. He made you believe he was real. That is the highest honor any actor can receive. The late Phillip Seymour Hoffman turned Mission: Impossible III into an acting masterclass.Previous SlideNext Slide19 / 21List slides2. Benji Dunn (Simon Pegg) List slides2. Benji Dunn (Simon Pegg) Image: Paramount PicturesPegg’s Benji Dunn and his nervous wit feel so integral to the DNA of Mission: Impossible now that it’s hard to believe the character wasn’t even introduced until MI3. From the lab to the field, Pegg’s perfect comedic timing and effortless guilelessness give every increasingly bonkers scheme and highwire stunt the all-important “oh my god I can’t believe we’re doing this!” sidekick energy. He’s the innocent, wide-eyed Kombucha face to Ving Rhames’ exhausted eye-roll and Tom Cruise’s winning smile. From MI5's “A minute ago you were dead!” to casually telling Hunt to jump off a cliff in Dead Reckoning, Pegg can turn from traumatic shock to deadpan Brit on a dime. No matter how bad the writing gets, it always works when it’s coming out of Pegg’s mouth. - Ethan GachPrevious SlideNext Slide20 / 21List slides1. Luther Stickell (Ving Rhames)List slides1. Luther Stickell (Ving Rhames)Image: Paramount PicturesLuther Stickell is the rock-solid and dependable foundation of the Mission Impossible franchise, showing up in every film. Whenever Ethan needs help unlocking a secure door or hacking a mainframe, Luther is there to do the job and make a few jokes. It’s clear that Luther deeply trusts Ethan and likewise, Ethan sees Luther as probably his closest ally and confidant. Plus, it’s pretty awesome to be friends with one of the coolest dudes around. -Zack Zwiezen
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  • We're taking home gold from #Computex2025 @TechPowerUp - Best of Computex 2025 + Editor's Choice - AIR 5400 @TweakTown - Best of Co...

    We're taking home gold from #Computex2025 @TechPowerUp - Best of Computex 2025 + Editor's Choice - AIR 5400 @TweakTown - Best of Computex 2025 - AIR 5400 @techtesters - Best of Computex 2025 - AIR 5400 European Hardware Awards 2025 - Best Gaming Headset: Virtuoso MAX @wccftech - Computex 2025 Innovation Award - SCIMITAR ELITE WL SE @theshortcut - Computex 2025 Award - @elgato Stream Deck Red Dot Design Award - Best of the Best 2025
    #we039re #taking #home #gold #computex2025
    We're taking home gold from #Computex2025 🏆 🎖️ @TechPowerUp - Best of Computex 2025 + Editor's Choice - AIR 5400 🎖️ @TweakTown - Best of Co...
    We're taking home gold from #Computex2025 🏆🎖️ @TechPowerUp - Best of Computex 2025 + Editor's Choice - AIR 5400🎖️ @TweakTown - Best of Computex 2025 - AIR 5400🎖️ @techtesters - Best of Computex 2025 - AIR 5400🎖️ European Hardware Awards 2025 - Best Gaming Headset: Virtuoso MAX🎖️ @wccftech - Computex 2025 Innovation Award - SCIMITAR ELITE WL SE🎖️ @theshortcut - Computex 2025 Award - @elgato Stream Deck🎖️ Red Dot Design Award - Best of the Best 2025 #we039re #taking #home #gold #computex2025
    X.COM
    We're taking home gold from #Computex2025 🏆 🎖️ @TechPowerUp - Best of Computex 2025 + Editor's Choice - AIR 5400 🎖️ @TweakTown - Best of Co...
    We're taking home gold from #Computex2025 🏆🎖️ @TechPowerUp - Best of Computex 2025 + Editor's Choice - AIR 5400🎖️ @TweakTown - Best of Computex 2025 - AIR 5400🎖️ @techtesters - Best of Computex 2025 - AIR 5400🎖️ European Hardware Awards 2025 - Best Gaming Headset: Virtuoso MAX🎖️ @wccftech - Computex 2025 Innovation Award - SCIMITAR ELITE WL SE🎖️ @theshortcut - Computex 2025 Award - @elgato Stream Deck🎖️ Red Dot Design Award - Best of the Best 2025
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  • Corsair Showcases Innovative PC Hardware And Peripherals At Computex; Powerboard Takes The Limelight

    From blazing-fast SSDs to innovative PC cases, Corsair showed some fantastic offerings at the Computex event.
    Corsair Unveils PCI-E 5.0 SSDs, High-Performance RAM, Refreshed PSU Lineup, Hydro X Cooling Solutions, Cases, and New Peripherals
    Corsair had some really creative products for the consumer PC segment at Computex. The company not only showcased newer lineups for components and peripherals but also brought some convenient stuff that we hadn't ever seen before.

    2 of 9

    Starting with the PC components, Corsair introduced new PCI-E 5.0 and external SSDs. These include the MP600 Elite and MP600 PRO LPX for PS5, MP700 PRO and MP700 Elite for high-performance PCs, MP600 Mini and MP600 Micro for compact systems, and EX400U and EX100U external SSDs.

    2 of 9

    We also saw newer DDR5 memories in the Vengeance lineup alongside WS DDR5 RDIMM and SODIMM DDR5 for laptops. The Corsair memory lineup also received a refreshed Dominator Titanium series, new CUDIMM, and some RGB DDR5 memories. Corsair also showcased its Custom LAB DDR5 editions with gorgeous skins.

    2 of 9

    Corsair has also upgraded its PSU lineup by introducing the popular RM series, budget CX series, and high-performance HX series. These include 650W to 1500W power supply units for PC builds, and some of them are equipped with dual 12V-2x6 connectors for the latest high-end GPUs.

    2 of 9

    Coming to the PC cases, there are some really innovative options, like the FRAME 4500X, which comes with a panoramic front and side glass panel, high customizations, and dual 360mm radiator support; the AIR 5400 mid-tower chassis, which focuses on high airflow and has a triple chamber design, and the FRAME 50000 chassis that boasts a minimalistic design with spacious interior and huge vents for airflow. However, the Open Frame Concept was an excellent solution for building a quick test bench, which offers vertical and horizontal orientations, a removable PSU shroud, and a small footprint that does everything well without needing too much space.

    2 of 9

    The FRAME 40000 Prototype was one of the most notable innovations by Corsair, which brought swappable frame parts. The case introduces the "Powerboard" concept that replaces the regular motherboard plate inside the case and helps power the whole PC through multiple available connectors for all kinds of components. It's like an alternative to motherboards with connectors at the back, but you will have a lot of connectors to power fans and stuff, which can come in handy.

    2 of 9

    Corsair also introduced its new Hydro X lineup, featuring the XC7 RGB Elite and Elite LCD CPU blocks, XD6 RGB Elite and Elite LCD water reservoirs/pumps, and XG5 RGB SO-series GPU water block. It also introduced new 360mm Nautilus and 420mm Titan AIOs for high-performance cooling.

    2 of 9

    Coming to the peripherals section, Corsair unveiled the Web Hub and highly customizable MAKR 75 DIY keyboard for gamers. The headset lineup received several new Virtuoso series, VOID series, and HS series headsets for high-fidelity sound quality.

    Deal of the Day
    #corsair #showcases #innovative #hardware #peripherals
    Corsair Showcases Innovative PC Hardware And Peripherals At Computex; Powerboard Takes The Limelight
    From blazing-fast SSDs to innovative PC cases, Corsair showed some fantastic offerings at the Computex event. Corsair Unveils PCI-E 5.0 SSDs, High-Performance RAM, Refreshed PSU Lineup, Hydro X Cooling Solutions, Cases, and New Peripherals Corsair had some really creative products for the consumer PC segment at Computex. The company not only showcased newer lineups for components and peripherals but also brought some convenient stuff that we hadn't ever seen before. 2 of 9 Starting with the PC components, Corsair introduced new PCI-E 5.0 and external SSDs. These include the MP600 Elite and MP600 PRO LPX for PS5, MP700 PRO and MP700 Elite for high-performance PCs, MP600 Mini and MP600 Micro for compact systems, and EX400U and EX100U external SSDs. 2 of 9 We also saw newer DDR5 memories in the Vengeance lineup alongside WS DDR5 RDIMM and SODIMM DDR5 for laptops. The Corsair memory lineup also received a refreshed Dominator Titanium series, new CUDIMM, and some RGB DDR5 memories. Corsair also showcased its Custom LAB DDR5 editions with gorgeous skins. 2 of 9 Corsair has also upgraded its PSU lineup by introducing the popular RM series, budget CX series, and high-performance HX series. These include 650W to 1500W power supply units for PC builds, and some of them are equipped with dual 12V-2x6 connectors for the latest high-end GPUs. 2 of 9 Coming to the PC cases, there are some really innovative options, like the FRAME 4500X, which comes with a panoramic front and side glass panel, high customizations, and dual 360mm radiator support; the AIR 5400 mid-tower chassis, which focuses on high airflow and has a triple chamber design, and the FRAME 50000 chassis that boasts a minimalistic design with spacious interior and huge vents for airflow. However, the Open Frame Concept was an excellent solution for building a quick test bench, which offers vertical and horizontal orientations, a removable PSU shroud, and a small footprint that does everything well without needing too much space. 2 of 9 The FRAME 40000 Prototype was one of the most notable innovations by Corsair, which brought swappable frame parts. The case introduces the "Powerboard" concept that replaces the regular motherboard plate inside the case and helps power the whole PC through multiple available connectors for all kinds of components. It's like an alternative to motherboards with connectors at the back, but you will have a lot of connectors to power fans and stuff, which can come in handy. 2 of 9 Corsair also introduced its new Hydro X lineup, featuring the XC7 RGB Elite and Elite LCD CPU blocks, XD6 RGB Elite and Elite LCD water reservoirs/pumps, and XG5 RGB SO-series GPU water block. It also introduced new 360mm Nautilus and 420mm Titan AIOs for high-performance cooling. 2 of 9 Coming to the peripherals section, Corsair unveiled the Web Hub and highly customizable MAKR 75 DIY keyboard for gamers. The headset lineup received several new Virtuoso series, VOID series, and HS series headsets for high-fidelity sound quality. Deal of the Day #corsair #showcases #innovative #hardware #peripherals
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    Corsair Showcases Innovative PC Hardware And Peripherals At Computex; Powerboard Takes The Limelight
    From blazing-fast SSDs to innovative PC cases, Corsair showed some fantastic offerings at the Computex event. Corsair Unveils PCI-E 5.0 SSDs, High-Performance RAM, Refreshed PSU Lineup, Hydro X Cooling Solutions, Cases, and New Peripherals Corsair had some really creative products for the consumer PC segment at Computex. The company not only showcased newer lineups for components and peripherals but also brought some convenient stuff that we hadn't ever seen before. 2 of 9 Starting with the PC components, Corsair introduced new PCI-E 5.0 and external SSDs. These include the MP600 Elite and MP600 PRO LPX for PS5, MP700 PRO and MP700 Elite for high-performance PCs, MP600 Mini and MP600 Micro for compact systems, and EX400U and EX100U external SSDs. 2 of 9 We also saw newer DDR5 memories in the Vengeance lineup alongside WS DDR5 RDIMM and SODIMM DDR5 for laptops. The Corsair memory lineup also received a refreshed Dominator Titanium series, new CUDIMM, and some RGB DDR5 memories. Corsair also showcased its Custom LAB DDR5 editions with gorgeous skins. 2 of 9 Corsair has also upgraded its PSU lineup by introducing the popular RM series, budget CX series, and high-performance HX series. These include 650W to 1500W power supply units for PC builds, and some of them are equipped with dual 12V-2x6 connectors for the latest high-end GPUs. 2 of 9 Coming to the PC cases, there are some really innovative options, like the FRAME 4500X, which comes with a panoramic front and side glass panel, high customizations, and dual 360mm radiator support; the AIR 5400 mid-tower chassis, which focuses on high airflow and has a triple chamber design, and the FRAME 50000 chassis that boasts a minimalistic design with spacious interior and huge vents for airflow. However, the Open Frame Concept was an excellent solution for building a quick test bench, which offers vertical and horizontal orientations, a removable PSU shroud, and a small footprint that does everything well without needing too much space. 2 of 9 The FRAME 40000 Prototype was one of the most notable innovations by Corsair, which brought swappable frame parts. The case introduces the "Powerboard" concept that replaces the regular motherboard plate inside the case and helps power the whole PC through multiple available connectors for all kinds of components. It's like an alternative to motherboards with connectors at the back, but you will have a lot of connectors to power fans and stuff, which can come in handy. 2 of 9 Corsair also introduced its new Hydro X lineup, featuring the XC7 RGB Elite and Elite LCD CPU blocks, XD6 RGB Elite and Elite LCD water reservoirs/pumps, and XG5 RGB SO-series GPU water block. It also introduced new 360mm Nautilus and 420mm Titan AIOs for high-performance cooling. 2 of 9 Coming to the peripherals section, Corsair unveiled the Web Hub and highly customizable MAKR 75 DIY keyboard for gamers. The headset lineup received several new Virtuoso series, VOID series, and HS series headsets for high-fidelity sound quality. Deal of the Day
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