Tencent is spending $1.8 billion for 25 percent of Ubisoft's spinoff subsidiary
Ubisoft has revealed updated financial details about its planned joint spinoff subsidiary it's planning with Tencent. In today's full-year financial report for the fiscal year 2024-2025, the company revealed that Tencent will be investing €1.16 billionin the venture to acquire a 25 percent economic interest in the company. Ubisoft will in turn be pocketing "at least" €500 millionof that transaction, with the remainder serving as "sufficient working capital" for the new company.The news comes on the back of a brutal financial year for Ubisoft. The company reported a 20 percent decline in net bookings, only pulling in €1.8 billion during the year. Digital net bookings also dropped 20 percent to about €1.6 billion, and the normally-robust back catalogue bookings slipped 13.5 percent to €1.3 billion.All told, Ubisoft posted a loss on IFRS operating income of €82.6 million. It reassured its investors that it's still seeing "strong activity metrics" across the Console and PC marketplaces—but the Tencent-backed subsidiary is the center of its transformation plan.Some other tantalizing details of the transaction—expected to wrap up by the end of 2025—also help us assess Ubisoft's outlook. As previously reported, the new subsidiary will be granted licenses and proprietary rights to the Tom Clancy's Rainbow Six, Assassin's Creed series. In exchange, Ubisoft will take in a revenue-based royalty while the subsidiary takes on the development risks. Ubisoft estimates the subsidiary's annual revenue will "exceed €80 million" in the coming years, and that the company's combined value will clock in at a minimum of €5 billion.Related:Ubisoft will also offer "specific shared services" to the spinoff company, indicating there will still be operational ties between "Nubisoft", and the company that spawned it.For those just joining us, Ubisoft arrived at this rocky financial position after a number of high-profile fumbled releases across its many franchises. The Assassin's Creed series has stayed strong, with Assassin's Creed Valhalla, Mirage, and Shadows all finding an audience. But Avatar: Frontiers of Pandora, Star Wars Outlaws, and XDefiant have all been heavy losses for the company. Outlaws' underperformance was so rough it forced Ubisoft to finally release games day-and-date on Steam to boost its PC presence.Frustratingly, Ubisoft still won't say how many copies of Assassin's Creed Shadows it's sold. It stated that the game delivered the "second-highest day-one sales revenue in franchise history," and it was Ubisoft's best day-one performance on the PlayStation store. The best metric it's offered is that players have spent a cumulative 160 million hours stabbing their way through feudal Japan, but for all we know that could just be 800,000 players each playing 200 hours.Related:As its games underperformed, Ubisoft faced pressure from investors to take strong action—at one point even reportedly considering a buyout. The company spent the last year slashing costs and closing studios, putting developers out of work and ending fiscal year 2024-2025 with an ever-decreasing number of employees.Its final headcount stood at 17,782 workers as of March 2025, 1,230 fewer than the year before. That decrease wasn't all driven by layoffs—much of it was done by reducing hiring and not backfilling existing roles—but especially with the major studio closures, it seems those with the least agency over Ubisoft's business decisions paid the highest price.
#tencent #spending #billion #percent #ubisoft039s
Tencent is spending $1.8 billion for 25 percent of Ubisoft's spinoff subsidiary
Ubisoft has revealed updated financial details about its planned joint spinoff subsidiary it's planning with Tencent. In today's full-year financial report for the fiscal year 2024-2025, the company revealed that Tencent will be investing €1.16 billionin the venture to acquire a 25 percent economic interest in the company. Ubisoft will in turn be pocketing "at least" €500 millionof that transaction, with the remainder serving as "sufficient working capital" for the new company.The news comes on the back of a brutal financial year for Ubisoft. The company reported a 20 percent decline in net bookings, only pulling in €1.8 billion during the year. Digital net bookings also dropped 20 percent to about €1.6 billion, and the normally-robust back catalogue bookings slipped 13.5 percent to €1.3 billion.All told, Ubisoft posted a loss on IFRS operating income of €82.6 million. It reassured its investors that it's still seeing "strong activity metrics" across the Console and PC marketplaces—but the Tencent-backed subsidiary is the center of its transformation plan.Some other tantalizing details of the transaction—expected to wrap up by the end of 2025—also help us assess Ubisoft's outlook. As previously reported, the new subsidiary will be granted licenses and proprietary rights to the Tom Clancy's Rainbow Six, Assassin's Creed series. In exchange, Ubisoft will take in a revenue-based royalty while the subsidiary takes on the development risks. Ubisoft estimates the subsidiary's annual revenue will "exceed €80 million" in the coming years, and that the company's combined value will clock in at a minimum of €5 billion.Related:Ubisoft will also offer "specific shared services" to the spinoff company, indicating there will still be operational ties between "Nubisoft", and the company that spawned it.For those just joining us, Ubisoft arrived at this rocky financial position after a number of high-profile fumbled releases across its many franchises. The Assassin's Creed series has stayed strong, with Assassin's Creed Valhalla, Mirage, and Shadows all finding an audience. But Avatar: Frontiers of Pandora, Star Wars Outlaws, and XDefiant have all been heavy losses for the company. Outlaws' underperformance was so rough it forced Ubisoft to finally release games day-and-date on Steam to boost its PC presence.Frustratingly, Ubisoft still won't say how many copies of Assassin's Creed Shadows it's sold. It stated that the game delivered the "second-highest day-one sales revenue in franchise history," and it was Ubisoft's best day-one performance on the PlayStation store. The best metric it's offered is that players have spent a cumulative 160 million hours stabbing their way through feudal Japan, but for all we know that could just be 800,000 players each playing 200 hours.Related:As its games underperformed, Ubisoft faced pressure from investors to take strong action—at one point even reportedly considering a buyout. The company spent the last year slashing costs and closing studios, putting developers out of work and ending fiscal year 2024-2025 with an ever-decreasing number of employees.Its final headcount stood at 17,782 workers as of March 2025, 1,230 fewer than the year before. That decrease wasn't all driven by layoffs—much of it was done by reducing hiring and not backfilling existing roles—but especially with the major studio closures, it seems those with the least agency over Ubisoft's business decisions paid the highest price.
#tencent #spending #billion #percent #ubisoft039s
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