• Associate Ad Product Producer at Gameloft

    Associate Ad Product ProducerGameloftHo Chi Minh City Ho Chi Minh City vn17 minutes agoApplyJob DescriptionAssist in the production and delivery of rich media ads, ensuring projects are completed on time and within scope.Track project progress using toolsand escalate issues to senior producers when necessary.Communicate with external partners to clarify briefs, provide feedback, and ensure timely, high-quality deliverables.Maintain clear documentation and regularly update internal tracking sheets for outsourced work.Review deliverables to ensure they meet creative standards and technical specifications.Collaborate with QA, developers, and cross-functional teams to resolve issues and maintain alignment throughout the project lifecycle.Qualifications1–2 years of experience in digital production, advertising, or game-related project management.Strong organizational skills with attention to detail and the ability to manage multiple projects and deadlines.Proficient in Englishand skilled in Google Workspace as well as task tracking platformsEffective communicator and team player, with a proactive mindset and strong problem-solving skills.Familiar with mobile ad platforms and basic technical knowledge of mobile ecosystems; data analysis experience is a plus.Quick to adapt and eager to learn new tools, technologies, and workflows.Additional InformationRecruitment Process:Screening callTestInterviewOfferWork Location and Hours:Work location: 26 Ung Van Khiem, Binh Thanh District, Ho Chi Minh City.Work hours: 08:30 AM - 06:00 PM, Monday - Friday.Why Join Gameloft?You want to work in an exceptional industry and create games downloaded more than 1 billion times per year.You want to be part of a talented and supportive team of pioneers who have a passion for creating video games.You want to contribute to a vibrant and dynamic atmosphere.You want to join a global company and meet great people around the world.You will work on an employment contract with competitive remuneration and benefits package.You are looking for a fun place to work in the heart of the city.What We Offer:A hybrid working model.A dynamic workplace environment, with over 18 nationalities, where hundreds of world-renowned game titles were born.A range of well-being events and policies to support employees physically, mentally, and emotionally.An open-space office, a cafeteria, a terrace and a Gaming Area.Various training packages, including internal training, sponsorship training, and e-learning.Opportunities to collaborate and train with Gameloft worldwide experts and develop yourselves.An attractive monthly salary alongside Tet and other performance bonuses.Minimum 12 days of paid annual leave, plus 5 days of paid sick leave, Christmas leave, Birthday leave,...100% coverage of mandatory insurance and extra healthcare insurance.A monthly allowance to support lunch meals and working-from-home electricity and Internet bills.Other benefits from one of the best employers in Vietnam.What's more?Want to know more? Visit our websites:Company DescriptionJoin The Game!Leader in the development and publishing of multiplatform games, Gameloft® has established itself as a pioneer in the industry, creating innovative gaming experiences for 25 years. Gameloft creates games for all digital platforms, from mobile to cross-platform titles for PC and consoles. Gameloft operates its own established franchises such as Asphalt®, Dragon Mania Legends, March of Empires, and Dungeon Hunter, and also partners with major rights holders including LEGO®, Universal, Illumination, Hasbro®, Fox Digital Entertainment, Lamborghini®, and Ferrari®. Gameloft distributes its games in over 100 countries and employs 3,000 people worldwide. Every month, 1 billion unique users can be reached by advertisers in Gameloft games with Gameloft for brands, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company.
    Create Your Profile — Game companies can contact you with their relevant job openings.
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    #associate #product #producer #gameloft
    Associate Ad Product Producer at Gameloft
    Associate Ad Product ProducerGameloftHo Chi Minh City Ho Chi Minh City vn17 minutes agoApplyJob DescriptionAssist in the production and delivery of rich media ads, ensuring projects are completed on time and within scope.Track project progress using toolsand escalate issues to senior producers when necessary.Communicate with external partners to clarify briefs, provide feedback, and ensure timely, high-quality deliverables.Maintain clear documentation and regularly update internal tracking sheets for outsourced work.Review deliverables to ensure they meet creative standards and technical specifications.Collaborate with QA, developers, and cross-functional teams to resolve issues and maintain alignment throughout the project lifecycle.Qualifications1–2 years of experience in digital production, advertising, or game-related project management.Strong organizational skills with attention to detail and the ability to manage multiple projects and deadlines.Proficient in Englishand skilled in Google Workspace as well as task tracking platformsEffective communicator and team player, with a proactive mindset and strong problem-solving skills.Familiar with mobile ad platforms and basic technical knowledge of mobile ecosystems; data analysis experience is a plus.Quick to adapt and eager to learn new tools, technologies, and workflows.Additional InformationRecruitment Process:Screening callTestInterviewOfferWork Location and Hours:Work location: 26 Ung Van Khiem, Binh Thanh District, Ho Chi Minh City.Work hours: 08:30 AM - 06:00 PM, Monday - Friday.Why Join Gameloft?You want to work in an exceptional industry and create games downloaded more than 1 billion times per year.You want to be part of a talented and supportive team of pioneers who have a passion for creating video games.You want to contribute to a vibrant and dynamic atmosphere.You want to join a global company and meet great people around the world.You will work on an employment contract with competitive remuneration and benefits package.You are looking for a fun place to work in the heart of the city.What We Offer:A hybrid working model.A dynamic workplace environment, with over 18 nationalities, where hundreds of world-renowned game titles were born.A range of well-being events and policies to support employees physically, mentally, and emotionally.An open-space office, a cafeteria, a terrace and a Gaming Area.Various training packages, including internal training, sponsorship training, and e-learning.Opportunities to collaborate and train with Gameloft worldwide experts and develop yourselves.An attractive monthly salary alongside Tet and other performance bonuses.Minimum 12 days of paid annual leave, plus 5 days of paid sick leave, Christmas leave, Birthday leave,...100% coverage of mandatory insurance and extra healthcare insurance.A monthly allowance to support lunch meals and working-from-home electricity and Internet bills.Other benefits from one of the best employers in Vietnam.What's more?Want to know more? Visit our websites:Company DescriptionJoin The Game!Leader in the development and publishing of multiplatform games, Gameloft® has established itself as a pioneer in the industry, creating innovative gaming experiences for 25 years. Gameloft creates games for all digital platforms, from mobile to cross-platform titles for PC and consoles. Gameloft operates its own established franchises such as Asphalt®, Dragon Mania Legends, March of Empires, and Dungeon Hunter, and also partners with major rights holders including LEGO®, Universal, Illumination, Hasbro®, Fox Digital Entertainment, Lamborghini®, and Ferrari®. Gameloft distributes its games in over 100 countries and employs 3,000 people worldwide. Every month, 1 billion unique users can be reached by advertisers in Gameloft games with Gameloft for brands, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company. Create Your Profile — Game companies can contact you with their relevant job openings. Apply #associate #product #producer #gameloft
    Associate Ad Product Producer at Gameloft
    Associate Ad Product ProducerGameloftHo Chi Minh City Ho Chi Minh City vn17 minutes agoApplyJob DescriptionAssist in the production and delivery of rich media ads, ensuring projects are completed on time and within scope.Track project progress using tools (e.g., JIRA) and escalate issues to senior producers when necessary.Communicate with external partners to clarify briefs, provide feedback, and ensure timely, high-quality deliverables.Maintain clear documentation and regularly update internal tracking sheets for outsourced work.Review deliverables to ensure they meet creative standards and technical specifications.Collaborate with QA, developers, and cross-functional teams to resolve issues and maintain alignment throughout the project lifecycle.Qualifications1–2 years of experience in digital production, advertising, or game-related project management.Strong organizational skills with attention to detail and the ability to manage multiple projects and deadlines.Proficient in English (written and spoken) and skilled in Google Workspace as well as task tracking platforms (e.g., JIRA,Confluence)Effective communicator and team player, with a proactive mindset and strong problem-solving skills.Familiar with mobile ad platforms and basic technical knowledge of mobile ecosystems; data analysis experience is a plus.Quick to adapt and eager to learn new tools, technologies, and workflows.Additional InformationRecruitment Process:(1) Screening call ( Only candidates whose qualifications align with the role will be contacted. We sincerely appreciate your understanding)(2) Test(3) Interview(s)(4) OfferWork Location and Hours:Work location: 26 Ung Van Khiem, Binh Thanh District, Ho Chi Minh City.Work hours: 08:30 AM - 06:00 PM, Monday - Friday.Why Join Gameloft?You want to work in an exceptional industry and create games downloaded more than 1 billion times per year.You want to be part of a talented and supportive team of pioneers who have a passion for creating video games.You want to contribute to a vibrant and dynamic atmosphere.You want to join a global company and meet great people around the world.You will work on an employment contract with competitive remuneration and benefits package.You are looking for a fun place to work in the heart of the city.What We Offer:A hybrid working model.A dynamic workplace environment, with over 18 nationalities, where hundreds of world-renowned game titles were born.A range of well-being events and policies to support employees physically, mentally, and emotionally.An open-space office, a cafeteria, a terrace and a Gaming Area.Various training packages, including internal training, sponsorship training, and e-learning (iLearn, Udemy,...).Opportunities to collaborate and train with Gameloft worldwide experts and develop yourselves.An attractive monthly salary alongside Tet and other performance bonuses.Minimum 12 days of paid annual leave, plus 5 days of paid sick leave, Christmas leave, Birthday leave,...100% coverage of mandatory insurance and extra healthcare insurance.A monthly allowance to support lunch meals and working-from-home electricity and Internet bills.Other benefits from one of the best employers in Vietnam.What's more?Want to know more? Visit our websites:Company DescriptionJoin The Game!Leader in the development and publishing of multiplatform games, Gameloft® has established itself as a pioneer in the industry, creating innovative gaming experiences for 25 years. Gameloft creates games for all digital platforms, from mobile to cross-platform titles for PC and consoles. Gameloft operates its own established franchises such as Asphalt®, Dragon Mania Legends, March of Empires, and Dungeon Hunter, and also partners with major rights holders including LEGO®, Universal, Illumination, Hasbro®, Fox Digital Entertainment, Lamborghini®, and Ferrari®. Gameloft distributes its games in over 100 countries and employs 3,000 people worldwide. Every month, 1 billion unique users can be reached by advertisers in Gameloft games with Gameloft for brands, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company. Create Your Profile — Game companies can contact you with their relevant job openings. Apply
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  • [Disney Dreamlight Valley PC - Console] Gestionnaire influenceurs - Influencer Manager at Gameloft

    Gestionnaire influenceurs - Influencer ManagerGameloftMontreal QC ca2 hours agoApplyJob DescriptionLe studio Gameloft Montréal a une opportunité excitante pour un gestionnaire de marketing d'influence pour rejoindre l'équipe d'experts en marketing de Gameloft travaillant sur Disney Dreamlight Valley.En tant que membre de l'équipe de marketing d'influence, vous rejoindrez une équipe d'experts en influence et en médias sociaux et, ensemble, nous construirons un écosystème de créateurs de contenu prospère qui stimule l'engagement, la croissance et la fidélité à long terme.Dans ce rôle, vous serez chargé de conduire et d'exécuter des campagnes d'influence, de l'élaboration de stratégies à la recherche de talents, en passant par la gestion des dossiers et le suivi des résultats. Nous recherchons une personne capable de rester à la pointe des tendances en matière de création et de médias sociaux, et de contribuer à l'établissement de relations durables.Nous recherchons quelqu'un qui comprend vraiment le rôle que jouent les influenceurs dans les jeux vidéo - et comment ils stimulent l'engagement, la croissance et la communauté. Idéalement, vous êtes un vrai joueur dans l'âme, avec un aperçu de première main de la façon dont les créateurs façonnent les conversations et alimentent le succès à long terme dans l'espace de jeu.Principales responsabilitésSoutenir le développement et l'exécution de stratégies de marketing d'influence en collaboration avec les cadres supérieurs, les équipes de marketing et les studios de jeux.Gérer les éléments quotidiens des campagnes d'influence, y compris la recherche de talents, la coordination des briefs, le suivi des livrables et l'établissement de rapports sur les indicateurs clés.Travailler en collaboration avec les équipes Acquisition des utilisateurs et Produits pour aider à élaborer des fonctionnalités qui permettent une intégration réussie des influenceurs.Collaborer avec les partenaires détenteurs de propriétés intellectuelles sur les livrables des campagnes, en veillant à ce que tout le contenu respecte les consignes des marques et obtienne les approbations nécessaires.Rédiger et tenir à jour la documentation relative aux campagnes, notamment les calendriers, les listes d'influenceurs et le suivi du budget.Contribuer à l'analyse des performances des campagnes en recueillant des données et en faisant émerger des idées pour améliorer les exécutions futures.Participer à la planification du budget et assurer un suivi précis des dépenses et des livrables.Nouer et maintenir des relations solides avec les créateurs de contenu et les agences d'influenceurs pour assurer une collaboration et une fidélité à long terme.Rester à l'affût des tendances dans les écosystèmes sociaux, de jeux et de créateurs afin d'alimenter la créativité et la pertinence des campagnes.***The Gameloft Montreal studio has an exciting opportunity for an Influencer Marketing Manager to join Gameloft's team of Marketing experts working on Disney Dreamlight Valley.As part of the Influencer marketing Team, you will join a team of influencer and social media experts and together we’ll build a thriving content creator ecosystem that drives engagement, growth, and long-term loyalty.In this role, you'll be tasked with driving and executing influencer campaigns—from shaping strategies to sourcing talent, managing briefs and tracking results. We’re looking for someone who can stay ahead of creator and social media trends, and help build long-lasting relationships.We’re looking for someone who truly understands the role influencers play in gaming—and how they drive engagement, growth, and community. Ideally, you are a true gamer at heart, with firsthand insight into how creators shape conversations and fuel long-term success in the gaming space.Gameloft’s Montreal studio is looking for a passionate Influencer Manager to join our team of experts working on Disney Dreamlight Valley. This is a unique opportunity to help grow a beloved title played by millions, within a creative, collaborative, and ever-evolving environment.Key ResponsibilitiesSupporting the development and execution of influencer marketing strategies in collaboration with senior managers, marketing teams, and game studios.Managing day-to-day elements of influencer campaigns, including sourcing talent, coordinating briefs, tracking deliverables, and reporting on key metrics.Liaising with User Acquisition and Product teams to help shape features that enable successful influencer integration.Collaborating with IP partners on campaign deliverables, ensuring all content meets brand guidelines and secures necessary approvals.Drafting and maintaining campaign documentation including, but not limited to, calendars, influencer lists, and budget tracking.Contributing to campaign performance analysis by collecting data and surfacing insights to improve future executions.Assisting with budget planning and ensuring accurate tracking of spending and deliverables.Building and maintaining strong relationships with content creators and influencer agencies to ensure long-term collaboration and loyalty.Staying on top of trends in social, gaming, and creator ecosystems to inform campaign creativity and relevancy.QualificationsBaccalauréat en marketing, communications, administration des affaires ou dans un domaine connexe.Au moins 2 années d'expérience en marketing d'influence, de préférence dans les industries du jeu, de la technologie ou du divertissement.Solides compétences organisationnelles et capacité à gérer plusieurs projets et parties prenantes.Expérience de travail direct avec des influenceurs et des agences de talents.Connaissance des principales plateformes de médias sociauxet des outils de suivi des performances.À l'aise de travailler avec les données et les mesures de performances de base.Excellentes aptitudes à la communication écrite et orale ; capacité à établir une relation de confiance avec les équipes internes et les partenaires et parties prenantes externes.Créativité, esprit de collaboration et désir de prendre des initiatives.Maîtrise de l'anglais requise ; le français est un atout, mais n'est pas obligatoire.***Qualifications & SkillsBachelor's degree in marketing, communications, business administration, or a related field.At least 2 years' experience in influencer marketing; preferably within the gaming, tech, or entertainment industries.Strong organizational skills with the ability to manage multiple projects and stakeholders.Experience working directly with influencers and talent agencies.Familiarity with all major social media platformsand performance-tracking tools.Comfortable working with data and basic performance metrics.Excellent written and verbal communication skills; able to build trust with both internal teams and external partners and stakeholders.Creative, collaborative, and eager to take initiative.Fluency in English is required; French is a bonus but not mandatory.Additional InformationCe en quoi Gameloft croit :Nous jouons le jeu pour un monde meilleur. En tant que leader dans l'industrie, nous voulons utiliser le pouvoir des jeux vidéos comme une force positive au changement.En nous rejoignant, vous aurez une multitudes d'opportunités pour aider votre environnement, faire la différence et bâtir un monde plus inclusif.Nous voulons que les Gamelofteurs se concentrent sur l'essentiel: créer du fun et des jeux de haute qualité dont ils pourront être fiers de les partager avec les joueurs du monde entier.Pour vous aider dans votre rôle, nous avons mis en place les bénéfices suivants:Ce que nous offrons :Horaire flexibleVendredi après-midi de congé toute l’année!Dès votre embauche, 3 semaines de vacances et des congés mobilesCongé offert entre Noël et le jour de l'An pour bien débuter la nouvelle annéeProgramme de REER collectif avec participation de l'employeurProgramme d'assurances collectives avantageuxAccès gratuit à une clinique médicale virtuelle 24h/24, 7 jours/7Programme d'aide aux employés et à leur famille immédiateProgramme de remboursement partiel pour votre déplacement au bureauAccompagnement lors de toute relocalisation pour les nouveaux collaborateurs en provenance de pays ou de régions hors QuébecProgramme de référencement avec bonusActivités et prix offerts régulièrement par le comité socialMais aussi au studio :Local à vélos sécurisé et montant offert pour encourager le transport actifCollations offertes quotidiennement5@7 les mercredisEspaces de jeuxTerrasse sur le toitStudio à proximité du parc Jarry et des nombreux attraits du Mile-Ex et de la Petite-ItalieActivités physiques organisées à même le studio ou au parc Jarry***What Gameloft believes in:We play the good game for a better world. As a leader in the industry, we want to use the power of video games as a force for positive change.If you join us, you’ll have plenty of opportunities to help the environment, make a difference in communities and build a more inclusive world.We want our Gamelofters to focus on what matters: creating fun and high-quality games they’ll be proud to share with our players around the world.To help you succeed in your role, we have some cool perks:What Gameloft offers:Flexible scheduleFriday afternoon off all year round!3 weeks’ vacation and mobile days off, available as of your start dateTime off between Christmas and New Year’s Day to help you start the year off on the right footGroup RRSP program with employer contributionsGreat group insurance programFree 24/7 access to a virtual medical clinicThe Employee and Family Assistance ProgramPartial reimbursement of your commuting costsSupport for new employees relocating from countries or regions outside QuebecReferral program with bonusesRegular activities and prizes courtesy of our Social CommitteeAnd at the studio itself:Secure bike storage room and a subsidy to encourage active transportationDaily snacksWednesday happy hoursA game roomA rooftop terraceStudio located near Jarry Park and the charming Mile-Ex and Little Italy neighbourhoodsFitness classes at the studio itself or at Jarry ParkCompany DescriptionChez Gameloft nous créons des moments de joie pour nos joueurs autour du monde à travers des expériences de jeux excitantes. C'est notre mission, et cela l'a été depuis plus de 20 ans.Nous sommes les fiers créateurs d'Asphalt, Dungeon Hunter, Modern Combat et plus de 200 autres super jeux.Il y a un jeu pour tous, et nous nous élargissons maintenant avec des jeux multi-plateforme sur PC et consoles, avec des jeux tels Disney Speedstorm et Disney Dreamlight Valley, pour offrir à nos joueurs de nouvelles aventures incroyables.Avec plus de 3,400 Gamelofteurs passionnés à travers le monde, nous sommes très fiers de nos différences et nous nous appuyons sur celles-ci pour créer des jeux aussi divers que nous le sommes.Si vous cherchez un nouveau challenge, et à travailler avec une équipe passionnée et talentueuse, n'hésitez pas à rejoindre le jeu!***Here at Gameloft, we create moments of happiness for our players all over the world through exciting gaming experiences. This is our mission, and it has been the same for over 20 years. We are the proud creators of Asphalt, Dungeon Hunter, Modern Combat, and over 200 other great games.There is a game for everyone, and we are now expanding to cross-platform games on PC and consoles, with titles such as Disney Speedstorm and Disney Dreamlight Valley, to provide our players with even more amazing adventures.With more than 3,400 passionate Gamelofters across the globe, we take great pride in our differences and draw on them to create games just as diverse as we are.If you’re looking for a new challenge and want to work with a bold and talented group of people, don’t hesitate to join the game! Modifié
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    #disney #dreamlight #valley #console #gestionnaire
    [Disney Dreamlight Valley PC - Console] Gestionnaire influenceurs - Influencer Manager at Gameloft
    Gestionnaire influenceurs - Influencer ManagerGameloftMontreal QC ca2 hours agoApplyJob DescriptionLe studio Gameloft Montréal a une opportunité excitante pour un gestionnaire de marketing d'influence pour rejoindre l'équipe d'experts en marketing de Gameloft travaillant sur Disney Dreamlight Valley.En tant que membre de l'équipe de marketing d'influence, vous rejoindrez une équipe d'experts en influence et en médias sociaux et, ensemble, nous construirons un écosystème de créateurs de contenu prospère qui stimule l'engagement, la croissance et la fidélité à long terme.Dans ce rôle, vous serez chargé de conduire et d'exécuter des campagnes d'influence, de l'élaboration de stratégies à la recherche de talents, en passant par la gestion des dossiers et le suivi des résultats. Nous recherchons une personne capable de rester à la pointe des tendances en matière de création et de médias sociaux, et de contribuer à l'établissement de relations durables.Nous recherchons quelqu'un qui comprend vraiment le rôle que jouent les influenceurs dans les jeux vidéo - et comment ils stimulent l'engagement, la croissance et la communauté. Idéalement, vous êtes un vrai joueur dans l'âme, avec un aperçu de première main de la façon dont les créateurs façonnent les conversations et alimentent le succès à long terme dans l'espace de jeu.Principales responsabilitésSoutenir le développement et l'exécution de stratégies de marketing d'influence en collaboration avec les cadres supérieurs, les équipes de marketing et les studios de jeux.Gérer les éléments quotidiens des campagnes d'influence, y compris la recherche de talents, la coordination des briefs, le suivi des livrables et l'établissement de rapports sur les indicateurs clés.Travailler en collaboration avec les équipes Acquisition des utilisateurs et Produits pour aider à élaborer des fonctionnalités qui permettent une intégration réussie des influenceurs.Collaborer avec les partenaires détenteurs de propriétés intellectuelles sur les livrables des campagnes, en veillant à ce que tout le contenu respecte les consignes des marques et obtienne les approbations nécessaires.Rédiger et tenir à jour la documentation relative aux campagnes, notamment les calendriers, les listes d'influenceurs et le suivi du budget.Contribuer à l'analyse des performances des campagnes en recueillant des données et en faisant émerger des idées pour améliorer les exécutions futures.Participer à la planification du budget et assurer un suivi précis des dépenses et des livrables.Nouer et maintenir des relations solides avec les créateurs de contenu et les agences d'influenceurs pour assurer une collaboration et une fidélité à long terme.Rester à l'affût des tendances dans les écosystèmes sociaux, de jeux et de créateurs afin d'alimenter la créativité et la pertinence des campagnes.***The Gameloft Montreal studio has an exciting opportunity for an Influencer Marketing Manager to join Gameloft's team of Marketing experts working on Disney Dreamlight Valley.As part of the Influencer marketing Team, you will join a team of influencer and social media experts and together we’ll build a thriving content creator ecosystem that drives engagement, growth, and long-term loyalty.In this role, you'll be tasked with driving and executing influencer campaigns—from shaping strategies to sourcing talent, managing briefs and tracking results. We’re looking for someone who can stay ahead of creator and social media trends, and help build long-lasting relationships.We’re looking for someone who truly understands the role influencers play in gaming—and how they drive engagement, growth, and community. Ideally, you are a true gamer at heart, with firsthand insight into how creators shape conversations and fuel long-term success in the gaming space.Gameloft’s Montreal studio is looking for a passionate Influencer Manager to join our team of experts working on Disney Dreamlight Valley. This is a unique opportunity to help grow a beloved title played by millions, within a creative, collaborative, and ever-evolving environment.Key ResponsibilitiesSupporting the development and execution of influencer marketing strategies in collaboration with senior managers, marketing teams, and game studios.Managing day-to-day elements of influencer campaigns, including sourcing talent, coordinating briefs, tracking deliverables, and reporting on key metrics.Liaising with User Acquisition and Product teams to help shape features that enable successful influencer integration.Collaborating with IP partners on campaign deliverables, ensuring all content meets brand guidelines and secures necessary approvals.Drafting and maintaining campaign documentation including, but not limited to, calendars, influencer lists, and budget tracking.Contributing to campaign performance analysis by collecting data and surfacing insights to improve future executions.Assisting with budget planning and ensuring accurate tracking of spending and deliverables.Building and maintaining strong relationships with content creators and influencer agencies to ensure long-term collaboration and loyalty.Staying on top of trends in social, gaming, and creator ecosystems to inform campaign creativity and relevancy.QualificationsBaccalauréat en marketing, communications, administration des affaires ou dans un domaine connexe.Au moins 2 années d'expérience en marketing d'influence, de préférence dans les industries du jeu, de la technologie ou du divertissement.Solides compétences organisationnelles et capacité à gérer plusieurs projets et parties prenantes.Expérience de travail direct avec des influenceurs et des agences de talents.Connaissance des principales plateformes de médias sociauxet des outils de suivi des performances.À l'aise de travailler avec les données et les mesures de performances de base.Excellentes aptitudes à la communication écrite et orale ; capacité à établir une relation de confiance avec les équipes internes et les partenaires et parties prenantes externes.Créativité, esprit de collaboration et désir de prendre des initiatives.Maîtrise de l'anglais requise ; le français est un atout, mais n'est pas obligatoire.***Qualifications & SkillsBachelor's degree in marketing, communications, business administration, or a related field.At least 2 years' experience in influencer marketing; preferably within the gaming, tech, or entertainment industries.Strong organizational skills with the ability to manage multiple projects and stakeholders.Experience working directly with influencers and talent agencies.Familiarity with all major social media platformsand performance-tracking tools.Comfortable working with data and basic performance metrics.Excellent written and verbal communication skills; able to build trust with both internal teams and external partners and stakeholders.Creative, collaborative, and eager to take initiative.Fluency in English is required; French is a bonus but not mandatory.Additional InformationCe en quoi Gameloft croit :Nous jouons le jeu pour un monde meilleur. En tant que leader dans l'industrie, nous voulons utiliser le pouvoir des jeux vidéos comme une force positive au changement.En nous rejoignant, vous aurez une multitudes d'opportunités pour aider votre environnement, faire la différence et bâtir un monde plus inclusif.Nous voulons que les Gamelofteurs se concentrent sur l'essentiel: créer du fun et des jeux de haute qualité dont ils pourront être fiers de les partager avec les joueurs du monde entier.Pour vous aider dans votre rôle, nous avons mis en place les bénéfices suivants:Ce que nous offrons :Horaire flexibleVendredi après-midi de congé toute l’année!Dès votre embauche, 3 semaines de vacances et des congés mobilesCongé offert entre Noël et le jour de l'An pour bien débuter la nouvelle annéeProgramme de REER collectif avec participation de l'employeurProgramme d'assurances collectives avantageuxAccès gratuit à une clinique médicale virtuelle 24h/24, 7 jours/7Programme d'aide aux employés et à leur famille immédiateProgramme de remboursement partiel pour votre déplacement au bureauAccompagnement lors de toute relocalisation pour les nouveaux collaborateurs en provenance de pays ou de régions hors QuébecProgramme de référencement avec bonusActivités et prix offerts régulièrement par le comité socialMais aussi au studio :Local à vélos sécurisé et montant offert pour encourager le transport actifCollations offertes quotidiennement5@7 les mercredisEspaces de jeuxTerrasse sur le toitStudio à proximité du parc Jarry et des nombreux attraits du Mile-Ex et de la Petite-ItalieActivités physiques organisées à même le studio ou au parc Jarry***What Gameloft believes in:We play the good game for a better world. As a leader in the industry, we want to use the power of video games as a force for positive change.If you join us, you’ll have plenty of opportunities to help the environment, make a difference in communities and build a more inclusive world.We want our Gamelofters to focus on what matters: creating fun and high-quality games they’ll be proud to share with our players around the world.To help you succeed in your role, we have some cool perks:What Gameloft offers:Flexible scheduleFriday afternoon off all year round!3 weeks’ vacation and mobile days off, available as of your start dateTime off between Christmas and New Year’s Day to help you start the year off on the right footGroup RRSP program with employer contributionsGreat group insurance programFree 24/7 access to a virtual medical clinicThe Employee and Family Assistance ProgramPartial reimbursement of your commuting costsSupport for new employees relocating from countries or regions outside QuebecReferral program with bonusesRegular activities and prizes courtesy of our Social CommitteeAnd at the studio itself:Secure bike storage room and a subsidy to encourage active transportationDaily snacksWednesday happy hoursA game roomA rooftop terraceStudio located near Jarry Park and the charming Mile-Ex and Little Italy neighbourhoodsFitness classes at the studio itself or at Jarry ParkCompany DescriptionChez Gameloft nous créons des moments de joie pour nos joueurs autour du monde à travers des expériences de jeux excitantes. C'est notre mission, et cela l'a été depuis plus de 20 ans.Nous sommes les fiers créateurs d'Asphalt, Dungeon Hunter, Modern Combat et plus de 200 autres super jeux.Il y a un jeu pour tous, et nous nous élargissons maintenant avec des jeux multi-plateforme sur PC et consoles, avec des jeux tels Disney Speedstorm et Disney Dreamlight Valley, pour offrir à nos joueurs de nouvelles aventures incroyables.Avec plus de 3,400 Gamelofteurs passionnés à travers le monde, nous sommes très fiers de nos différences et nous nous appuyons sur celles-ci pour créer des jeux aussi divers que nous le sommes.Si vous cherchez un nouveau challenge, et à travailler avec une équipe passionnée et talentueuse, n'hésitez pas à rejoindre le jeu!***Here at Gameloft, we create moments of happiness for our players all over the world through exciting gaming experiences. This is our mission, and it has been the same for over 20 years. We are the proud creators of Asphalt, Dungeon Hunter, Modern Combat, and over 200 other great games.There is a game for everyone, and we are now expanding to cross-platform games on PC and consoles, with titles such as Disney Speedstorm and Disney Dreamlight Valley, to provide our players with even more amazing adventures.With more than 3,400 passionate Gamelofters across the globe, we take great pride in our differences and draw on them to create games just as diverse as we are.If you’re looking for a new challenge and want to work with a bold and talented group of people, don’t hesitate to join the game! Modifié Create Your Profile — Game companies can contact you with their relevant job openings. Apply #disney #dreamlight #valley #console #gestionnaire
    [Disney Dreamlight Valley PC - Console] Gestionnaire influenceurs - Influencer Manager at Gameloft
    [Disney Dreamlight Valley PC - Console] Gestionnaire influenceurs - Influencer ManagerGameloftMontreal QC ca2 hours agoApplyJob DescriptionLe studio Gameloft Montréal a une opportunité excitante pour un gestionnaire de marketing d'influence pour rejoindre l'équipe d'experts en marketing de Gameloft travaillant sur Disney Dreamlight Valley.En tant que membre de l'équipe de marketing d'influence, vous rejoindrez une équipe d'experts en influence et en médias sociaux et, ensemble, nous construirons un écosystème de créateurs de contenu prospère qui stimule l'engagement, la croissance et la fidélité à long terme.Dans ce rôle, vous serez chargé de conduire et d'exécuter des campagnes d'influence, de l'élaboration de stratégies à la recherche de talents, en passant par la gestion des dossiers et le suivi des résultats. Nous recherchons une personne capable de rester à la pointe des tendances en matière de création et de médias sociaux, et de contribuer à l'établissement de relations durables.Nous recherchons quelqu'un qui comprend vraiment le rôle que jouent les influenceurs dans les jeux vidéo - et comment ils stimulent l'engagement, la croissance et la communauté. Idéalement, vous êtes un vrai joueur dans l'âme, avec un aperçu de première main de la façon dont les créateurs façonnent les conversations et alimentent le succès à long terme dans l'espace de jeu.Principales responsabilitésSoutenir le développement et l'exécution de stratégies de marketing d'influence en collaboration avec les cadres supérieurs, les équipes de marketing et les studios de jeux.Gérer les éléments quotidiens des campagnes d'influence, y compris la recherche de talents, la coordination des briefs, le suivi des livrables et l'établissement de rapports sur les indicateurs clés.Travailler en collaboration avec les équipes Acquisition des utilisateurs et Produits pour aider à élaborer des fonctionnalités qui permettent une intégration réussie des influenceurs.Collaborer avec les partenaires détenteurs de propriétés intellectuelles sur les livrables des campagnes, en veillant à ce que tout le contenu respecte les consignes des marques et obtienne les approbations nécessaires.Rédiger et tenir à jour la documentation relative aux campagnes, notamment les calendriers, les listes d'influenceurs et le suivi du budget.Contribuer à l'analyse des performances des campagnes en recueillant des données et en faisant émerger des idées pour améliorer les exécutions futures.Participer à la planification du budget et assurer un suivi précis des dépenses et des livrables.Nouer et maintenir des relations solides avec les créateurs de contenu et les agences d'influenceurs pour assurer une collaboration et une fidélité à long terme.Rester à l'affût des tendances dans les écosystèmes sociaux, de jeux et de créateurs afin d'alimenter la créativité et la pertinence des campagnes.***The Gameloft Montreal studio has an exciting opportunity for an Influencer Marketing Manager to join Gameloft's team of Marketing experts working on Disney Dreamlight Valley.As part of the Influencer marketing Team, you will join a team of influencer and social media experts and together we’ll build a thriving content creator ecosystem that drives engagement, growth, and long-term loyalty.In this role, you'll be tasked with driving and executing influencer campaigns—from shaping strategies to sourcing talent, managing briefs and tracking results. We’re looking for someone who can stay ahead of creator and social media trends, and help build long-lasting relationships.We’re looking for someone who truly understands the role influencers play in gaming—and how they drive engagement, growth, and community. Ideally, you are a true gamer at heart, with firsthand insight into how creators shape conversations and fuel long-term success in the gaming space.Gameloft’s Montreal studio is looking for a passionate Influencer Manager to join our team of experts working on Disney Dreamlight Valley. This is a unique opportunity to help grow a beloved title played by millions, within a creative, collaborative, and ever-evolving environment.Key ResponsibilitiesSupporting the development and execution of influencer marketing strategies in collaboration with senior managers, marketing teams, and game studios.Managing day-to-day elements of influencer campaigns, including sourcing talent, coordinating briefs, tracking deliverables, and reporting on key metrics.Liaising with User Acquisition and Product teams to help shape features that enable successful influencer integration.Collaborating with IP partners on campaign deliverables, ensuring all content meets brand guidelines and secures necessary approvals.Drafting and maintaining campaign documentation including, but not limited to, calendars, influencer lists, and budget tracking.Contributing to campaign performance analysis by collecting data and surfacing insights to improve future executions.Assisting with budget planning and ensuring accurate tracking of spending and deliverables.Building and maintaining strong relationships with content creators and influencer agencies to ensure long-term collaboration and loyalty.Staying on top of trends in social, gaming, and creator ecosystems to inform campaign creativity and relevancy.QualificationsBaccalauréat en marketing, communications, administration des affaires ou dans un domaine connexe.Au moins 2 années d'expérience en marketing d'influence, de préférence dans les industries du jeu, de la technologie ou du divertissement.Solides compétences organisationnelles et capacité à gérer plusieurs projets et parties prenantes.Expérience de travail direct avec des influenceurs et des agences de talents.Connaissance des principales plateformes de médias sociaux (YouTube, TikTok, Instagram, Twitch) et des outils de suivi des performances.À l'aise de travailler avec les données et les mesures de performances de base (engagement, portée, CPM, etc.).Excellentes aptitudes à la communication écrite et orale ; capacité à établir une relation de confiance avec les équipes internes et les partenaires et parties prenantes externes.Créativité, esprit de collaboration et désir de prendre des initiatives.Maîtrise de l'anglais requise ; le français est un atout, mais n'est pas obligatoire.***Qualifications & SkillsBachelor's degree in marketing, communications, business administration, or a related field.At least 2 years' experience in influencer marketing; preferably within the gaming, tech, or entertainment industries.Strong organizational skills with the ability to manage multiple projects and stakeholders.Experience working directly with influencers and talent agencies.Familiarity with all major social media platforms (YouTube, TikTok, Instagram, Twitch) and performance-tracking tools.Comfortable working with data and basic performance metrics (engagement, reach, CPM, etc.).Excellent written and verbal communication skills; able to build trust with both internal teams and external partners and stakeholders.Creative, collaborative, and eager to take initiative.Fluency in English is required; French is a bonus but not mandatory.Additional InformationCe en quoi Gameloft croit :Nous jouons le jeu pour un monde meilleur. En tant que leader dans l'industrie, nous voulons utiliser le pouvoir des jeux vidéos comme une force positive au changement.En nous rejoignant, vous aurez une multitudes d'opportunités pour aider votre environnement, faire la différence et bâtir un monde plus inclusif.Nous voulons que les Gamelofteurs se concentrent sur l'essentiel: créer du fun et des jeux de haute qualité dont ils pourront être fiers de les partager avec les joueurs du monde entier.Pour vous aider dans votre rôle, nous avons mis en place les bénéfices suivants:Ce que nous offrons :Horaire flexibleVendredi après-midi de congé toute l’année!Dès votre embauche, 3 semaines de vacances et des congés mobilesCongé offert entre Noël et le jour de l'An pour bien débuter la nouvelle annéeProgramme de REER collectif avec participation de l'employeurProgramme d'assurances collectives avantageuxAccès gratuit à une clinique médicale virtuelle 24h/24, 7 jours/7Programme d'aide aux employés et à leur famille immédiateProgramme de remboursement partiel pour votre déplacement au bureau (transport en commun et/ou stationnement)Accompagnement lors de toute relocalisation pour les nouveaux collaborateurs en provenance de pays ou de régions hors QuébecProgramme de référencement avec bonusActivités et prix offerts régulièrement par le comité socialMais aussi au studio :Local à vélos sécurisé et montant offert pour encourager le transport actif (période estivale)Collations offertes quotidiennement (fruits, café, etc.)5@7 les mercredisEspaces de jeuxTerrasse sur le toitStudio à proximité du parc Jarry et des nombreux attraits du Mile-Ex et de la Petite-ItalieActivités physiques organisées à même le studio ou au parc Jarry (ex. : yoga)***What Gameloft believes in:We play the good game for a better world. As a leader in the industry, we want to use the power of video games as a force for positive change.If you join us, you’ll have plenty of opportunities to help the environment, make a difference in communities and build a more inclusive world.We want our Gamelofters to focus on what matters: creating fun and high-quality games they’ll be proud to share with our players around the world.To help you succeed in your role, we have some cool perks:What Gameloft offers:Flexible scheduleFriday afternoon off all year round!3 weeks’ vacation and mobile days off, available as of your start dateTime off between Christmas and New Year’s Day to help you start the year off on the right footGroup RRSP program with employer contributionsGreat group insurance programFree 24/7 access to a virtual medical clinicThe Employee and Family Assistance ProgramPartial reimbursement of your commuting costs (for public transit and/or parking)Support for new employees relocating from countries or regions outside QuebecReferral program with bonusesRegular activities and prizes courtesy of our Social CommitteeAnd at the studio itself:Secure bike storage room and a subsidy to encourage active transportation (during the summer)Daily snacks (fruit, coffee, etc.)Wednesday happy hoursA game roomA rooftop terraceStudio located near Jarry Park and the charming Mile-Ex and Little Italy neighbourhoodsFitness classes at the studio itself or at Jarry Park (e.g., yoga)Company DescriptionChez Gameloft nous créons des moments de joie pour nos joueurs autour du monde à travers des expériences de jeux excitantes. C'est notre mission, et cela l'a été depuis plus de 20 ans.Nous sommes les fiers créateurs d'Asphalt, Dungeon Hunter, Modern Combat et plus de 200 autres super jeux.Il y a un jeu pour tous, et nous nous élargissons maintenant avec des jeux multi-plateforme sur PC et consoles, avec des jeux tels Disney Speedstorm et Disney Dreamlight Valley, pour offrir à nos joueurs de nouvelles aventures incroyables.Avec plus de 3,400 Gamelofteurs passionnés à travers le monde, nous sommes très fiers de nos différences et nous nous appuyons sur celles-ci pour créer des jeux aussi divers que nous le sommes.Si vous cherchez un nouveau challenge, et à travailler avec une équipe passionnée et talentueuse, n'hésitez pas à rejoindre le jeu!***Here at Gameloft, we create moments of happiness for our players all over the world through exciting gaming experiences. This is our mission, and it has been the same for over 20 years. We are the proud creators of Asphalt, Dungeon Hunter, Modern Combat, and over 200 other great games.There is a game for everyone, and we are now expanding to cross-platform games on PC and consoles, with titles such as Disney Speedstorm and Disney Dreamlight Valley, to provide our players with even more amazing adventures.With more than 3,400 passionate Gamelofters across the globe, we take great pride in our differences and draw on them to create games just as diverse as we are.If you’re looking for a new challenge and want to work with a bold and talented group of people, don’t hesitate to join the game! Modifié Create Your Profile — Game companies can contact you with their relevant job openings. Apply
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  • Find Internships & Courses For Launching Career In Our Special Job Digest

    It's one thing to have the skills and motivation to break into the industry, but how do you move from learning and personal projects to building a real career? To help you kickstart or expand your search, here are some global internships for artists and developers that are currently accepting applications. Take a look, there might be something for you.Teamfight TacticsRiot GamesWould you like to get an inside look at Riot Games? They offer an annual Remote US Summer Internship program, which lasts 10-12 weeks. During this internship, you'll collaborate on Riot projects with teams across the company. The program also includes a week at their global headquarters in Los Angeles.The internship applications open in September, and opportunities will be posted from September to November, organized by discipline. However, some of their global offices provide internships year-round, with varying durations depending on the role. These positions are posted on their jobs board on a rolling basis and may be available in locations like Barcelona, Dublin, Istanbul, Mexico City, Paris, Reading, and São Paulo, so keep an eye out.At the moment, Riot Singapore is looking for a Motion Graphics Artist Trainee on the Teamfight Tactics team.In this role, you'll create motion graphics that enhance the overall game experience and increase player engagement with Teamfight Tactics cosmetic content. You'll then bring your creative ideas to life within the game engine, ensuring a balance of aesthetics, functionality, and performance to deliver outstanding results.Requirements:1-2 years of professional experience as a Motion Graphics Artist/Designer in the UI space for games or apps.Portfolio demonstrating proficiency in motion graphics fundamentals, including easing, pacing, timing, composition, and legibility.Portfolio showcasing experience creating motion graphics for real-time UI, such as celebrations/ceremonies, design systems, notifications, HUDs, interactive states, and screen transitions.Experience using the Adobe Creative Suite, including After Effects, along with industry-standard plugins.Understanding of mobile development limitations, best practices, and how to adapt executions across different form factors.Clair Obscur: Expedition 33Epic GamesEpic Games is currently offering a Physics Programmer Intern position, an exciting opportunity to join the core physics team behind Unreal Engine. In this role, you'll build tests and debug the physics interface, investigate and resolve engine-related bugs, and collaborate with team members to maintain and improve existing systems.Requirements:Degree work in CS or related fields.Strong C++ skills.Excellent math and/or physics skills preferred.An analytical mind with strong problem-solving skills.Demonstrated interest in games.Experience with multiple core system tasks, such as graphics, tools, audio/video, networking, memory handling, script compilers, I/O, etc.Examples of projects in gaming or game engine technology are a plus.GameloftGameloft Brisbane, part of the global Gameloft family, is looking for a Game Artist Intern to help create and improve visual assets, environments, and character designs. You'll work closely with the design directors and senior artists to bring the game's art to life while gaining practical experience in concept art, asset creation, and polishing in-game visuals.This is a full-time internship that will last for six months.Requirements:A strong portfolio showcasing your artistic skills, creativity, and understanding of game art styles.Completed or currently pursuing a degree in Game Art, Illustration, 3D Art, or a related field.A strong passion for game art, with a keen eye for detail and composition.Familiarity with industry-standard art tools such as Photoshop, Blender, Maya, or Substance 3D Painter.Basic knowledge of game engines.Strong creative and problem-solving abilities.Ability to work well within a team and effectively communicate artistic ideas.Carmen SandiegoGarenaGarena, a game developer and publisher based in Singapore, is looking for a Game Developer Intern. You'll help build and implement game features, fix bugs, and ensure smooth gameplay. The role also involves testing, gathering feedback, and suggesting improvements based on your findings.Requirements:Proficiency in game development tools and platforms such as Unity, Unreal Engine, or other relevant engines.Programming skills in relevant languages such as C#, C++, Python, etc.Basic understanding of game design principles, mechanics, and user experience.Strong communication skills to collaborate effectively with team members and staff.Time management and organizational skills to meet weekly deliverables and deadlines.Experience in game developmentis a plus.VirtuosVirtuos Kuala Lumpur, the Malaysian branch of Virtuos video game development company, is offering two internship opportunities: one for a Game Designer Intern and another for a Game Programmer Intern.As a Game Designer Intern, you'll quickly learn the current project's design and workflow, complete assigned tasks to a professional standard, and help document key design decisions. You'll collaborate across departments, respond to feedback, and focus on creating fun, player-focused content while continuously learning and growing in game development.Requirements:Open to Game or Level Design students who are preferably in their final semester of university with a requirement to undergo industrial training.Good communication skills in English and ability to work in an English-speaking working environment.Good problem-solving resilience.An innovative force in the profession.Passionate about games and game development.This position is open to Malaysians only. As a Game Programmer Intern, you'll design, implement, test, and debug code and write technical documentation. You'll also help develop tools and features, research and analyze project needs, optimize performance, and explore new algorithms and techniques.Requirements:Basic knowledge of C++ language.Any experience in Unreal Engine 4 or Unreal Engine 5.Good communication skills in English and ability to work in an English-speaking working environment.Good problem-solving resilience.An innovative force in the profession.Passionate about games and game development.This position is open to Malaysians only. OddsparksHandyGamesHandyGames, a German video game developer and publisher, is seeking a Game Artist Intern to support their ongoing in-house project, a story-driven, science fiction game with a strong emphasis on combat. As an intern, you'll collaborate closely with their team of artists, designers, and software engineers to help bring the game's vision to life.Requirements:You have strong illustration skills in the areas of game art, digital art, and concept art.You have a particularly good feel for architecture, colors, light, and form.You can adapt to different illustration styles with ease and show great talent, especially in the stylized area.The design of visual concepts through to the final 2D and 3D game assets is no obstacle for you.Ideally, you are already familiar with 3D modeling software such as Maya, 3D Studio Max, or Blender and the Physically Based Renderingworkflow.Perhaps you already have hands-on experience creating effects and animations with the Unity game engine.Knowledge in other graphic and technical areas is a plus.Your self-motivation is convincing, and you have a strong sense of responsibility and a clean and team-oriented way of working.You're passionate about video gamesYou have an excellent command of written and spoken English.FuncomAt Funcom, a video game developer and publisher specializing in online games, several internships are available across various locations: Animator Intern, VFX Artist Intern, Environment Artist Intern, Lighting Artist Intern, and Technical Animator Intern.Animator Intern Requirements:Familiar with MotionBuilder or Maya.Demonstrates fundamentals of animation.Team-driven, able to share and receive feedback.Has a desire to learn from the team.Ability to communicate easily outside of the team with designers or programmers.Ability to adapt to new technologies and technical challenges.VFX Artist Intern Requirements:A strong willingness to learn and a desire to improve your skills in VFX Art.Basic understanding of 3D art fundamentals, including effects, particles, textures, lighting, materials, and technical limitations in game development.Knowledge of Houdini and/or EmberGen, Photoshop, 3ds Max, After Effects, or other 3D software, with an eagerness to expand your expertise.Strong communication and collaboration skills.Ability to work efficiently within deadlines.Creativity and artistic vision.Bachelor's degree in a related field or currently pursuing a Master's degree.Environment Artist Intern Requirements:A strong willingness to learn and a desire to continuously improve your skills in Environment Art.Basic understanding of 3D art fundamentals, including modeling, materials, textures, lighting, modularity, technical constraints, and game limitations.Familiarity with 3D software such as Blender, 3ds Max, Autodesk Maya, Substance 3D suite, Terrain Generation tools, or similar, with a keen eagerness to expand your expertise.Strong communication and collaboration skills.Ability to work efficiently within deadlines.Creativity and artistic vision.Bachelor's degree in a related field or currently pursuing a Master's degree.Lighting Artist Intern Requirements:A strong eye for light, color, and composition.Basic experience with a game engine.Portfolio demonstrating lighting in 3D scenes.Eagerness to learn, take feedback, and grow in a collaborative team environment.Current student or a recent graduate in game art, VFX, CG, or a related field.Technical Animator Intern Requirements:Familiar with Maya, MotionBuilder, or equivalent animation software.Experience with skinning and rigging, either characters or assets.Team-driven, able to share and take work.Has a willingness to learn information from peers and receive feedback.To be able to talk with animators, programmers, and designers.Able to adapt to new technologies and technical challenges.Metal: HellsingerVelan StudiosVelan Studios, an independent game developer, is looking for a Technical Artist Intern. They have one serious requirement for the applicants: You must be deeply curious about something and have some evidence of that curiosity.A perfect candidate should demonstrate a pattern of persistent and self-motivated exploration, specifically in shaders, cinematics, lighting and rendering tech, Environment Tech Art, VFX adjacent things.Outfit7Outfit7, a Slovenian video game developer best known for creating the Talking Tom & Friends app and media franchise, is currently seeking an Animator Intern and a VFX Artist Intern.Animator Intern Requirements:Reel displaying examples of 3Danimations.Experience working with game enginesis a plus.Passion for gaming and experience working within a team is a plus.Experience working on game projectsis a plus.Experience in other art fields, such as 3D modeling and rigging, 2D is a plus.Valid student status.VFX Artist Intern Requirements:Portfolio or reel with examples of real-time VFX.Experience working on game projectsis a plus.Experience in 2D or 3D animation is a plus.Valid student status.CGMABonusIf you're looking to further develop your skills with expert guidance, consider exploring these courses that can support your progress and help you build a strong portfolio.CG Master Academy offers free portfolio reviews to help you enroll in courses that match your current skill level while also challenging you in areas that need improvement, supporting you in reaching your goals. Below are some of their courses that may be of interest to you:At CG Spectrum, you'll find many industry-focused courses in animation, VFX, digital art, game development, 3D visualization, and virtual filmmaking. Choose from beginner-friendly programs with hands-on projects and mentorship or advanced courses designed to help you master a specific area and build a portfolio that showcases your expertise and prepares you for the job market.CalArts offers continuing education arts courses designed to meet the needs of both emerging artists and lifelong learners. We've gathered a few options for you here:Think Tank Training Centre also has several programs for artists with prior experience, helping them build strong portfolios and prepare for careers in the creative industry:We're here to support artists by frequently sharing job opportunities, so keep an eye on our site and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
    #find #internships #ampamp #courses #launching
    Find Internships & Courses For Launching Career In Our Special Job Digest
    It's one thing to have the skills and motivation to break into the industry, but how do you move from learning and personal projects to building a real career? To help you kickstart or expand your search, here are some global internships for artists and developers that are currently accepting applications. Take a look, there might be something for you.Teamfight TacticsRiot GamesWould you like to get an inside look at Riot Games? They offer an annual Remote US Summer Internship program, which lasts 10-12 weeks. During this internship, you'll collaborate on Riot projects with teams across the company. The program also includes a week at their global headquarters in Los Angeles.The internship applications open in September, and opportunities will be posted from September to November, organized by discipline. However, some of their global offices provide internships year-round, with varying durations depending on the role. These positions are posted on their jobs board on a rolling basis and may be available in locations like Barcelona, Dublin, Istanbul, Mexico City, Paris, Reading, and São Paulo, so keep an eye out.At the moment, Riot Singapore is looking for a Motion Graphics Artist Trainee on the Teamfight Tactics team.In this role, you'll create motion graphics that enhance the overall game experience and increase player engagement with Teamfight Tactics cosmetic content. You'll then bring your creative ideas to life within the game engine, ensuring a balance of aesthetics, functionality, and performance to deliver outstanding results.Requirements:1-2 years of professional experience as a Motion Graphics Artist/Designer in the UI space for games or apps.Portfolio demonstrating proficiency in motion graphics fundamentals, including easing, pacing, timing, composition, and legibility.Portfolio showcasing experience creating motion graphics for real-time UI, such as celebrations/ceremonies, design systems, notifications, HUDs, interactive states, and screen transitions.Experience using the Adobe Creative Suite, including After Effects, along with industry-standard plugins.Understanding of mobile development limitations, best practices, and how to adapt executions across different form factors.Clair Obscur: Expedition 33Epic GamesEpic Games is currently offering a Physics Programmer Intern position, an exciting opportunity to join the core physics team behind Unreal Engine. In this role, you'll build tests and debug the physics interface, investigate and resolve engine-related bugs, and collaborate with team members to maintain and improve existing systems.Requirements:Degree work in CS or related fields.Strong C++ skills.Excellent math and/or physics skills preferred.An analytical mind with strong problem-solving skills.Demonstrated interest in games.Experience with multiple core system tasks, such as graphics, tools, audio/video, networking, memory handling, script compilers, I/O, etc.Examples of projects in gaming or game engine technology are a plus.GameloftGameloft Brisbane, part of the global Gameloft family, is looking for a Game Artist Intern to help create and improve visual assets, environments, and character designs. You'll work closely with the design directors and senior artists to bring the game's art to life while gaining practical experience in concept art, asset creation, and polishing in-game visuals.This is a full-time internship that will last for six months.Requirements:A strong portfolio showcasing your artistic skills, creativity, and understanding of game art styles.Completed or currently pursuing a degree in Game Art, Illustration, 3D Art, or a related field.A strong passion for game art, with a keen eye for detail and composition.Familiarity with industry-standard art tools such as Photoshop, Blender, Maya, or Substance 3D Painter.Basic knowledge of game engines.Strong creative and problem-solving abilities.Ability to work well within a team and effectively communicate artistic ideas.Carmen SandiegoGarenaGarena, a game developer and publisher based in Singapore, is looking for a Game Developer Intern. You'll help build and implement game features, fix bugs, and ensure smooth gameplay. The role also involves testing, gathering feedback, and suggesting improvements based on your findings.Requirements:Proficiency in game development tools and platforms such as Unity, Unreal Engine, or other relevant engines.Programming skills in relevant languages such as C#, C++, Python, etc.Basic understanding of game design principles, mechanics, and user experience.Strong communication skills to collaborate effectively with team members and staff.Time management and organizational skills to meet weekly deliverables and deadlines.Experience in game developmentis a plus.VirtuosVirtuos Kuala Lumpur, the Malaysian branch of Virtuos video game development company, is offering two internship opportunities: one for a Game Designer Intern and another for a Game Programmer Intern.As a Game Designer Intern, you'll quickly learn the current project's design and workflow, complete assigned tasks to a professional standard, and help document key design decisions. You'll collaborate across departments, respond to feedback, and focus on creating fun, player-focused content while continuously learning and growing in game development.Requirements:Open to Game or Level Design students who are preferably in their final semester of university with a requirement to undergo industrial training.Good communication skills in English and ability to work in an English-speaking working environment.Good problem-solving resilience.An innovative force in the profession.Passionate about games and game development.This position is open to Malaysians only. As a Game Programmer Intern, you'll design, implement, test, and debug code and write technical documentation. You'll also help develop tools and features, research and analyze project needs, optimize performance, and explore new algorithms and techniques.Requirements:Basic knowledge of C++ language.Any experience in Unreal Engine 4 or Unreal Engine 5.Good communication skills in English and ability to work in an English-speaking working environment.Good problem-solving resilience.An innovative force in the profession.Passionate about games and game development.This position is open to Malaysians only. OddsparksHandyGamesHandyGames, a German video game developer and publisher, is seeking a Game Artist Intern to support their ongoing in-house project, a story-driven, science fiction game with a strong emphasis on combat. As an intern, you'll collaborate closely with their team of artists, designers, and software engineers to help bring the game's vision to life.Requirements:You have strong illustration skills in the areas of game art, digital art, and concept art.You have a particularly good feel for architecture, colors, light, and form.You can adapt to different illustration styles with ease and show great talent, especially in the stylized area.The design of visual concepts through to the final 2D and 3D game assets is no obstacle for you.Ideally, you are already familiar with 3D modeling software such as Maya, 3D Studio Max, or Blender and the Physically Based Renderingworkflow.Perhaps you already have hands-on experience creating effects and animations with the Unity game engine.Knowledge in other graphic and technical areas is a plus.Your self-motivation is convincing, and you have a strong sense of responsibility and a clean and team-oriented way of working.You're passionate about video gamesYou have an excellent command of written and spoken English.FuncomAt Funcom, a video game developer and publisher specializing in online games, several internships are available across various locations: Animator Intern, VFX Artist Intern, Environment Artist Intern, Lighting Artist Intern, and Technical Animator Intern.Animator Intern Requirements:Familiar with MotionBuilder or Maya.Demonstrates fundamentals of animation.Team-driven, able to share and receive feedback.Has a desire to learn from the team.Ability to communicate easily outside of the team with designers or programmers.Ability to adapt to new technologies and technical challenges.VFX Artist Intern Requirements:A strong willingness to learn and a desire to improve your skills in VFX Art.Basic understanding of 3D art fundamentals, including effects, particles, textures, lighting, materials, and technical limitations in game development.Knowledge of Houdini and/or EmberGen, Photoshop, 3ds Max, After Effects, or other 3D software, with an eagerness to expand your expertise.Strong communication and collaboration skills.Ability to work efficiently within deadlines.Creativity and artistic vision.Bachelor's degree in a related field or currently pursuing a Master's degree.Environment Artist Intern Requirements:A strong willingness to learn and a desire to continuously improve your skills in Environment Art.Basic understanding of 3D art fundamentals, including modeling, materials, textures, lighting, modularity, technical constraints, and game limitations.Familiarity with 3D software such as Blender, 3ds Max, Autodesk Maya, Substance 3D suite, Terrain Generation tools, or similar, with a keen eagerness to expand your expertise.Strong communication and collaboration skills.Ability to work efficiently within deadlines.Creativity and artistic vision.Bachelor's degree in a related field or currently pursuing a Master's degree.Lighting Artist Intern Requirements:A strong eye for light, color, and composition.Basic experience with a game engine.Portfolio demonstrating lighting in 3D scenes.Eagerness to learn, take feedback, and grow in a collaborative team environment.Current student or a recent graduate in game art, VFX, CG, or a related field.Technical Animator Intern Requirements:Familiar with Maya, MotionBuilder, or equivalent animation software.Experience with skinning and rigging, either characters or assets.Team-driven, able to share and take work.Has a willingness to learn information from peers and receive feedback.To be able to talk with animators, programmers, and designers.Able to adapt to new technologies and technical challenges.Metal: HellsingerVelan StudiosVelan Studios, an independent game developer, is looking for a Technical Artist Intern. They have one serious requirement for the applicants: You must be deeply curious about something and have some evidence of that curiosity.A perfect candidate should demonstrate a pattern of persistent and self-motivated exploration, specifically in shaders, cinematics, lighting and rendering tech, Environment Tech Art, VFX adjacent things.Outfit7Outfit7, a Slovenian video game developer best known for creating the Talking Tom & Friends app and media franchise, is currently seeking an Animator Intern and a VFX Artist Intern.Animator Intern Requirements:Reel displaying examples of 3Danimations.Experience working with game enginesis a plus.Passion for gaming and experience working within a team is a plus.Experience working on game projectsis a plus.Experience in other art fields, such as 3D modeling and rigging, 2D is a plus.Valid student status.VFX Artist Intern Requirements:Portfolio or reel with examples of real-time VFX.Experience working on game projectsis a plus.Experience in 2D or 3D animation is a plus.Valid student status.CGMABonusIf you're looking to further develop your skills with expert guidance, consider exploring these courses that can support your progress and help you build a strong portfolio.CG Master Academy offers free portfolio reviews to help you enroll in courses that match your current skill level while also challenging you in areas that need improvement, supporting you in reaching your goals. Below are some of their courses that may be of interest to you:At CG Spectrum, you'll find many industry-focused courses in animation, VFX, digital art, game development, 3D visualization, and virtual filmmaking. Choose from beginner-friendly programs with hands-on projects and mentorship or advanced courses designed to help you master a specific area and build a portfolio that showcases your expertise and prepares you for the job market.CalArts offers continuing education arts courses designed to meet the needs of both emerging artists and lifelong learners. We've gathered a few options for you here:Think Tank Training Centre also has several programs for artists with prior experience, helping them build strong portfolios and prepare for careers in the creative industry:We're here to support artists by frequently sharing job opportunities, so keep an eye on our site and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more. #find #internships #ampamp #courses #launching
    80.LV
    Find Internships & Courses For Launching Career In Our Special Job Digest
    It's one thing to have the skills and motivation to break into the industry, but how do you move from learning and personal projects to building a real career? To help you kickstart or expand your search, here are some global internships for artists and developers that are currently accepting applications. Take a look, there might be something for you.Teamfight TacticsRiot GamesWould you like to get an inside look at Riot Games? They offer an annual Remote US Summer Internship program, which lasts 10-12 weeks. During this internship, you'll collaborate on Riot projects with teams across the company. The program also includes a week at their global headquarters in Los Angeles.The internship applications open in September, and opportunities will be posted from September to November, organized by discipline. However, some of their global offices provide internships year-round, with varying durations depending on the role. These positions are posted on their jobs board on a rolling basis and may be available in locations like Barcelona, Dublin, Istanbul, Mexico City, Paris, Reading, and São Paulo, so keep an eye out.At the moment, Riot Singapore is looking for a Motion Graphics Artist Trainee on the Teamfight Tactics team.In this role, you'll create motion graphics that enhance the overall game experience and increase player engagement with Teamfight Tactics cosmetic content. You'll then bring your creative ideas to life within the game engine, ensuring a balance of aesthetics, functionality, and performance to deliver outstanding results.Requirements:1-2 years of professional experience as a Motion Graphics Artist/Designer in the UI space for games or apps.Portfolio demonstrating proficiency in motion graphics fundamentals, including easing, pacing, timing, composition, and legibility.Portfolio showcasing experience creating motion graphics for real-time UI, such as celebrations/ceremonies, design systems, notifications, HUDs, interactive states, and screen transitions.Experience using the Adobe Creative Suite, including After Effects, along with industry-standard plugins (e.g., VFX particle plug-ins, Trapcode Suite, X-Particles).Understanding of mobile development limitations, best practices, and how to adapt executions across different form factors.Clair Obscur: Expedition 33Epic GamesEpic Games is currently offering a Physics Programmer Intern position, an exciting opportunity to join the core physics team behind Unreal Engine. In this role, you'll build tests and debug the physics interface, investigate and resolve engine-related bugs, and collaborate with team members to maintain and improve existing systems.Requirements:Degree work in CS or related fields.Strong C++ skills.Excellent math and/or physics skills preferred.An analytical mind with strong problem-solving skills.Demonstrated interest in games.Experience with multiple core system tasks, such as graphics, tools, audio/video, networking, memory handling, script compilers, I/O, etc.Examples of projects in gaming or game engine technology are a plus.GameloftGameloft Brisbane, part of the global Gameloft family, is looking for a Game Artist Intern to help create and improve visual assets, environments, and character designs. You'll work closely with the design directors and senior artists to bring the game's art to life while gaining practical experience in concept art, asset creation, and polishing in-game visuals.This is a full-time internship that will last for six months.Requirements:A strong portfolio showcasing your artistic skills, creativity, and understanding of game art styles.Completed or currently pursuing a degree in Game Art, Illustration, 3D Art, or a related field.A strong passion for game art, with a keen eye for detail and composition.Familiarity with industry-standard art tools such as Photoshop, Blender, Maya, or Substance 3D Painter.Basic knowledge of game engines (preferably Unreal Engine or Unity).Strong creative and problem-solving abilities.Ability to work well within a team and effectively communicate artistic ideas.Carmen SandiegoGarenaGarena, a game developer and publisher based in Singapore, is looking for a Game Developer Intern. You'll help build and implement game features, fix bugs, and ensure smooth gameplay. The role also involves testing, gathering feedback, and suggesting improvements based on your findings.Requirements:Proficiency in game development tools and platforms such as Unity, Unreal Engine, or other relevant engines.Programming skills in relevant languages such as C#, C++, Python, etc.Basic understanding of game design principles, mechanics, and user experience.Strong communication skills to collaborate effectively with team members and staff.Time management and organizational skills to meet weekly deliverables and deadlines.Experience in game development (academic projects, personal projects, or professional experience) is a plus.VirtuosVirtuos Kuala Lumpur, the Malaysian branch of Virtuos video game development company, is offering two internship opportunities: one for a Game Designer Intern and another for a Game Programmer Intern.As a Game Designer Intern, you'll quickly learn the current project's design and workflow, complete assigned tasks to a professional standard, and help document key design decisions. You'll collaborate across departments, respond to feedback, and focus on creating fun, player-focused content while continuously learning and growing in game development.Requirements:Open to Game or Level Design students who are preferably in their final semester of university with a requirement to undergo industrial training.Good communication skills in English and ability to work in an English-speaking working environment.Good problem-solving resilience.An innovative force in the profession.Passionate about games and game development.This position is open to Malaysians only. As a Game Programmer Intern, you'll design, implement, test, and debug code and write technical documentation. You'll also help develop tools and features, research and analyze project needs, optimize performance, and explore new algorithms and techniques.Requirements:Basic knowledge of C++ language.Any experience in Unreal Engine 4 or Unreal Engine 5.Good communication skills in English and ability to work in an English-speaking working environment.Good problem-solving resilience.An innovative force in the profession.Passionate about games and game development.This position is open to Malaysians only. OddsparksHandyGamesHandyGames, a German video game developer and publisher, is seeking a Game Artist Intern to support their ongoing in-house project, a story-driven, science fiction game with a strong emphasis on combat. As an intern, you'll collaborate closely with their team of artists, designers, and software engineers to help bring the game's vision to life.Requirements:You have strong illustration skills in the areas of game art, digital art, and concept art.You have a particularly good feel for architecture, colors, light, and form.You can adapt to different illustration styles with ease and show great talent, especially in the stylized area.The design of visual concepts through to the final 2D and 3D game assets is no obstacle for you.Ideally, you are already familiar with 3D modeling software such as Maya, 3D Studio Max, or Blender and the Physically Based Rendering (PBR) workflow.Perhaps you already have hands-on experience creating effects and animations with the Unity game engine.Knowledge in other graphic and technical areas is a plus.Your self-motivation is convincing, and you have a strong sense of responsibility and a clean and team-oriented way of working.You're passionate about video gamesYou have an excellent command of written and spoken English.FuncomAt Funcom, a video game developer and publisher specializing in online games, several internships are available across various locations: Animator Intern, VFX Artist Intern, Environment Artist Intern, Lighting Artist Intern, and Technical Animator Intern.Animator Intern Requirements (Lisbon, Portugal):Familiar with MotionBuilder or Maya.Demonstrates fundamentals of animation.Team-driven, able to share and receive feedback.Has a desire to learn from the team.Ability to communicate easily outside of the team with designers or programmers.Ability to adapt to new technologies and technical challenges.VFX Artist Intern Requirements (Bucharest, Romania):A strong willingness to learn and a desire to improve your skills in VFX Art.Basic understanding of 3D art fundamentals, including effects, particles, textures, lighting, materials, and technical limitations in game development.Knowledge of Houdini and/or EmberGen, Photoshop, 3ds Max, After Effects, or other 3D software, with an eagerness to expand your expertise.Strong communication and collaboration skills.Ability to work efficiently within deadlines.Creativity and artistic vision.Bachelor's degree in a related field or currently pursuing a Master's degree.Environment Artist Intern Requirements (Bucharest, Romania):A strong willingness to learn and a desire to continuously improve your skills in Environment Art.Basic understanding of 3D art fundamentals, including modeling, materials, textures, lighting, modularity, technical constraints, and game limitations.Familiarity with 3D software such as Blender, 3ds Max, Autodesk Maya, Substance 3D suite, Terrain Generation tools, or similar, with a keen eagerness to expand your expertise.Strong communication and collaboration skills.Ability to work efficiently within deadlines.Creativity and artistic vision.Bachelor's degree in a related field or currently pursuing a Master's degree.Lighting Artist Intern Requirements (Lisbon, Portugal):A strong eye for light, color, and composition.Basic experience with a game engine (Unreal Engine preferred).Portfolio demonstrating lighting in 3D scenes (real-time or offline renders).Eagerness to learn, take feedback, and grow in a collaborative team environment.Current student or a recent graduate in game art, VFX, CG, or a related field.Technical Animator Intern Requirements (Lisbon, Portugal):Familiar with Maya, MotionBuilder, or equivalent animation software.Experience with skinning and rigging, either characters or assets.Team-driven, able to share and take work.Has a willingness to learn information from peers and receive feedback.To be able to talk with animators, programmers, and designers.Able to adapt to new technologies and technical challenges.Metal: HellsingerVelan StudiosVelan Studios, an independent game developer, is looking for a Technical Artist Intern. They have one serious requirement for the applicants: You must be deeply curious about something and have some evidence of that curiosity.A perfect candidate should demonstrate a pattern of persistent and self-motivated exploration, specifically in shaders, cinematics (pipeline, workflow), lighting and rendering tech (lens flares, light baking, etc.), Environment Tech Art, VFX adjacent things (smoke/fluid simulation, animated shaders, etc.).Outfit7Outfit7, a Slovenian video game developer best known for creating the Talking Tom & Friends app and media franchise, is currently seeking an Animator Intern and a VFX Artist Intern.Animator Intern Requirements:Reel displaying examples of 3D (or 2D) animations.Experience working with game engines (Unity, Unreal, etc.) is a plus.Passion for gaming and experience working within a team is a plus.Experience working on game projects (personal, demos, game jams) is a plus.Experience in other art fields, such as 3D modeling and rigging, 2D is a plus.Valid student status.VFX Artist Intern Requirements:Portfolio or reel with examples of real-time VFX.Experience working on game projects (personal, demos, game jams) is a plus.Experience in 2D or 3D animation is a plus.Valid student status.CGMABonusIf you're looking to further develop your skills with expert guidance, consider exploring these courses that can support your progress and help you build a strong portfolio.CG Master Academy offers free portfolio reviews to help you enroll in courses that match your current skill level while also challenging you in areas that need improvement, supporting you in reaching your goals. Below are some of their courses that may be of interest to you:At CG Spectrum, you'll find many industry-focused courses in animation, VFX, digital art, game development, 3D visualization, and virtual filmmaking. Choose from beginner-friendly programs with hands-on projects and mentorship or advanced courses designed to help you master a specific area and build a portfolio that showcases your expertise and prepares you for the job market.CalArts offers continuing education arts courses designed to meet the needs of both emerging artists and lifelong learners. We've gathered a few options for you here:Think Tank Training Centre also has several programs for artists with prior experience, helping them build strong portfolios and prepare for careers in the creative industry:We're here to support artists by frequently sharing job opportunities, so keep an eye on our site and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
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  • Every Mission: Impossible Video Game, Ever

    Start SlideshowStart SlideshowImage: Paramount / Konami / Ocean / KotakuApparently there’s a new Mission: Impossible movie coming out soon. But what there isn’t is a new Mission: Impossible video game, and we’d like to hear someone explain why not. It’s outrageous. The 1960s TV show has games. The first of Cruise’s movies, 1996's Mission: Impossible, has a game.Why aren’t I playing the Just Cause-like gamedo exist, and wonder quietly to ourselves if that was actually a good idea.Previous SlideNext Slide2 / 12List slidesMission ImpossibleList slidesMission ImpossibleHighretrogamelordThe very first Mission: Impossible video game, albeit an unofficial one, came out in 1979. And no, that’s not a typo. Scott Adamsand Irene Adams made a series of text adventures after being inspired by Scott’s colleagues who created the seminal Colossal Cave Adventure in 1976. Widely considered to be a joint founders of the entire genre, the Adamses made a series of text adventure gamesfor the TRS-80 in the late ‘70s, one of which was originally called Mission Impossible.Things were a bit of a wild west back then, given that there wasn’t really a vast home gaming industry. The game featured a spy called Phelps after the main character of the original show, who begins sat in front of a tape recorder containing a message that begins much like those on the show often did. “Good morning Mr. Phelps. Your Missionis to prevent this automated nuclear reactor from being destroyed by a saboteur’s TIME BOMB!” Perhaps it’s not surprising that the owners of the TV show threatened legal action.This led to all manner of names ending up attached to the game, the most common being Secret Mission, which was added to the already-printed boxes via a cheaply produced gold sticker. It’s something of a joy that one of the first ever popular text adventures should be such a brazen rip-off.Previous SlideNext Slide3 / 12List slidesMission: ImpossibleList slidesMission: ImpossibleSNES drunkTempting as it is to include the fantastic Impossible Mission platform/puzzle games of the 1980s in this list, they don’t really count, though they do still feature the greatest somersaults in gaming history. So instead we jump forward to 1990, when the Nintendo Entertainment System was blessed with a game based on the short-lived 1988 reboot of the TV series. This time we have an officially licensed game, developed by Konami, that was released just in time to mark the TV version’s cancellation after just 35 episodes.The IMF team is tasked with rescuing Jane Badler’s character, Shannon Reed, along with “Dr. O,” an IMF scientist, all through the magic of top-down 1990 action.You could switch between three characters, Max Harte, Grant Collier and Nicholas Black, each with their own skills as they charged through Venice, Switzerland, and all those good Eurozone adventure locations. Previous SlideNext Slide4 / 12List slidesMission: ImpossibleList slidesMission: ImpossibleMission: Impossible gameplayIt’s a year later, and there’s a second licensed game from the franchise! But this time, it’s a graphic adventure! This time published by Konami but developed by Distinctive Software, makers of many a TV/movie tie-in game, this was very much an attempt to muscle in on Sierra’s territory, complete with a near lift of Sierra’s distinctive row of interaction options across the top of the screen.It was then made more complicated by playing in real-time, with four characters to control at once as you tracked down terrorists, bugged phones and infiltrated enemy HQs. Only Jim Phelps appears to have made it over from the TV shows, however, with new characters to chose from, including the extraordinarily spelt “Rodger.”What’s so surprising about this game is that I’d simply never heard of it, despite being 14 years old at the time of its release and playing every graphic adventure I could get my hands on. However, its midi rendition of the theme tune really should have made it an all-time classic. Previous SlideNext Slide5 / 12List slidesMission: ImpossibleList slidesMission: ImpossibleN64 ArchiveSlipping subtly past Micro Games of America’s 1996 dedicated handheld game based on the series, we next find the spies appearing in video games in 1998, with the Tom Cruise era of Mission: Impossible now underway. And it’s on N64. Sometimes known as Mission: Impossible - Expect the Impossible, this console game was intended to be a tie-in with the first of the Cruise-led movies. Except, keen chronologers will note, 1998 was two years after 1996.This was originally supposed to be created by Ocean, a studio famous for its movie-based games. Think RoboCop, Platoon, Total Recall, and Lethal Weapon, all improbably realized as side-scrolling action games. That wasn’t the plan this time, however—ambitions were far higher. Mission: Impossible was an attempt to create something in the style of Rare’s GoldenEye 007, and, well, it wasn’t going great.After three years in development, and the slow realization that the N64 wasn’t powerful enough for their plans, Ocean was bought by Infogrames in 1997, and a whole new team was assigned to the project. Apparently at that time, the game was running at four frames per second. Things were made harder by Viacom, owners of the film rights, refusing to let the game feature too much gun-based violence, and Tom Cruise refusing to allow his face to be in games The new team wound up crunching for months.Yet, despite all this, it went on to sell over a million copies, even though its reviews weren’t exactly great. A late ‘90s IGN went as low as a 6.6, which was about as a low a score as the site back then would give. Previous SlideNext Slide6 / 12List slidesMission: ImpossibleList slidesMission: ImpossibleCGRundertowIt was four long years between Brian de Palma’s original Tom Cruise movie and John Woo’s somewhat unlikely follow-up. So it was that as late as 1999, the Game Boy Color’s Mission: Impossible game was still based on that first film. But this time it was as all movie-based games should be: an isometric action game. Incredibly, this belated tie-in was the work of developer Rebellion, who that same year brought us the landmark Alien Versus Predator on PC, and are now best known for an infinite number of Sniper Elite games. There were all sorts of ambitious ideas, including an entirely game-irrelevant Agent Action Kit that let you use your GBC as a calculator, address book, and a notebook that could print stuff out on your Game Boy Printer. Sadly, none of these were part of the game itself, which was deeply mediocre.Previous SlideNext Slide7 / 12List slidesMission: Impossible - Operation SurmaList slidesMission: Impossible - Operation SurmaLongplayArchiveMission: Impossible - Operation Surma came out in 2003 on PS2, alongside a very different and much worse version on Game Boy Advance. It seems unfair to put them into the same slide, given they’re made by entirely different developers.By this point, Infogrames had begun wearing the ill-fitting skin of the long-dead Atari, and like so many games of the era, had two lots of developers make two versions of a game with the same name. For the GBA, it was M4 Ltd, a small UK developer that seemingly only made GBA games based on existing licenses. So alongside Antz World Sportz and Mary-Kate and Ashley: Winner’s Circle, they also created the handheld incarnation of the movie tie-in.Set between the events of Mission: Impossibles 2 and III, Operation Surma finds our espionaging heroes trying to stop the evil Surma group from releasing a virus called ICEWORM which can disable any type of security system. As you’d expect, you go all over the world in your efforts, although on the GBA version you do this in painfully static 2D, rather than in the PS2 version’s 3D action. This version got an absolute kicking by the press, with Cheat Code Central stating, “I would have had more fun gluing spray-painted macaroni to my ass than playing Mission Impossible: Operation Surma on the GBA.”Previous SlideNext Slide8 / 12List slidesMission: Impossible - Operation SurmaList slidesMission: Impossible - Operation SurmaLongplayArchiveOK, so this version was far better received, although not exactly widely loved. It was, as you can tell from the video, an entirely different game from the GBA incarnation.A third-person action game, it was packed with missions, spy tech, and a big cast of characters. And, rather importantly, it was attempting not to recreate the plot of one of the movies, but rather to bridge the time between the second and third films in the franchise.Developed by Texan team Paradigm Entertainment, who were best known for the N64's Pilotwings 64, it was a perfect example of that most damned gaming territories: fine. It was fine. As 7/10 as a game can be. It tried to do loads, it had excellent ambitions, but it all just fell a little flat without ever being bad.Yet, as Zack laments, it also marked the last console-based attempt to make a Mission: Impossible game. Why? Perhaps enough average-to-bad games had convinced Atari that the license wasn’t proving likely to get results? Or perhaps people were just fed up with Tom Cruise for being such a bloody spoilsport, and not letting his face or voice appear in any of the games.Previous SlideNext Slide9 / 12List slidesMission: Impossible IIIList slidesMission: Impossible IIIGameplays JavaThat’s right, we get near to the end of our round-up of every Mission: Impossible game ever with 2006's Mission: Impossible III, the mobile-only tie-in for the 2006 J.J. Abrams threequel. Created by Gameloft, who have also brought us Disney Dreamlight Valley and Sexy Poker: Top Models, this game was only ever released for phones, as were numerous other licensed Gameloft games of the era.Was it any good? I don’t know! It was released for mobile only in 2006! The game’s in portrait. Pocket Gamer liked it at the time, though, and while Carolyn here on staff hasn’t played it, she’s heard good things about a number of Gameloft’s mobile-only efforts of the era.Previous SlideNext Slide10 / 12List slidesMission: Impossible -The GameList slidesMission: Impossible -The GameMission: Impossible - The GameI don’t think anyone’s ever even heard of this web-only game from developers Funtactix, and having watched the video above, I think that may be for the best.Previous SlideNext Slide11 / 12List slidesMission Impossible: Rogue NationList slidesMission Impossible: Rogue NationMission Impossible Rogue Nation - Android Gameplay HDGlu Mobile’s 2015 tie-in Rogue Nation looks like a visually impressive gallery shooter, at least. In his brief review of the game for Pocket Gamer, Ric Cowley says all that probably needs to be said about it: “If you stick with it, there’s a perfectly average game in here. But it’s so repetitive that you’ll have seen everything it has to offer in ten minutes.” It’s now been over 20 years since there was a proper Mission: Impossible game for console or PC, despite the movies being such a massive deal. As Zack correctly laments, this is a series ripe for a fantastic video game. It’s somehow never received one. Perhaps making that hypothetical, great Mission: Impossible game is the most impossible mission of all.
    #every #mission #impossible #video #game
    Every Mission: Impossible Video Game, Ever
    Start SlideshowStart SlideshowImage: Paramount / Konami / Ocean / KotakuApparently there’s a new Mission: Impossible movie coming out soon. But what there isn’t is a new Mission: Impossible video game, and we’d like to hear someone explain why not. It’s outrageous. The 1960s TV show has games. The first of Cruise’s movies, 1996's Mission: Impossible, has a game.Why aren’t I playing the Just Cause-like gamedo exist, and wonder quietly to ourselves if that was actually a good idea.Previous SlideNext Slide2 / 12List slidesMission ImpossibleList slidesMission ImpossibleHighretrogamelordThe very first Mission: Impossible video game, albeit an unofficial one, came out in 1979. And no, that’s not a typo. Scott Adamsand Irene Adams made a series of text adventures after being inspired by Scott’s colleagues who created the seminal Colossal Cave Adventure in 1976. Widely considered to be a joint founders of the entire genre, the Adamses made a series of text adventure gamesfor the TRS-80 in the late ‘70s, one of which was originally called Mission Impossible.Things were a bit of a wild west back then, given that there wasn’t really a vast home gaming industry. The game featured a spy called Phelps after the main character of the original show, who begins sat in front of a tape recorder containing a message that begins much like those on the show often did. “Good morning Mr. Phelps. Your Missionis to prevent this automated nuclear reactor from being destroyed by a saboteur’s TIME BOMB!” Perhaps it’s not surprising that the owners of the TV show threatened legal action.This led to all manner of names ending up attached to the game, the most common being Secret Mission, which was added to the already-printed boxes via a cheaply produced gold sticker. It’s something of a joy that one of the first ever popular text adventures should be such a brazen rip-off.Previous SlideNext Slide3 / 12List slidesMission: ImpossibleList slidesMission: ImpossibleSNES drunkTempting as it is to include the fantastic Impossible Mission platform/puzzle games of the 1980s in this list, they don’t really count, though they do still feature the greatest somersaults in gaming history. So instead we jump forward to 1990, when the Nintendo Entertainment System was blessed with a game based on the short-lived 1988 reboot of the TV series. This time we have an officially licensed game, developed by Konami, that was released just in time to mark the TV version’s cancellation after just 35 episodes.The IMF team is tasked with rescuing Jane Badler’s character, Shannon Reed, along with “Dr. O,” an IMF scientist, all through the magic of top-down 1990 action.You could switch between three characters, Max Harte, Grant Collier and Nicholas Black, each with their own skills as they charged through Venice, Switzerland, and all those good Eurozone adventure locations. Previous SlideNext Slide4 / 12List slidesMission: ImpossibleList slidesMission: ImpossibleMission: Impossible gameplayIt’s a year later, and there’s a second licensed game from the franchise! But this time, it’s a graphic adventure! This time published by Konami but developed by Distinctive Software, makers of many a TV/movie tie-in game, this was very much an attempt to muscle in on Sierra’s territory, complete with a near lift of Sierra’s distinctive row of interaction options across the top of the screen.It was then made more complicated by playing in real-time, with four characters to control at once as you tracked down terrorists, bugged phones and infiltrated enemy HQs. Only Jim Phelps appears to have made it over from the TV shows, however, with new characters to chose from, including the extraordinarily spelt “Rodger.”What’s so surprising about this game is that I’d simply never heard of it, despite being 14 years old at the time of its release and playing every graphic adventure I could get my hands on. However, its midi rendition of the theme tune really should have made it an all-time classic. Previous SlideNext Slide5 / 12List slidesMission: ImpossibleList slidesMission: ImpossibleN64 ArchiveSlipping subtly past Micro Games of America’s 1996 dedicated handheld game based on the series, we next find the spies appearing in video games in 1998, with the Tom Cruise era of Mission: Impossible now underway. And it’s on N64. Sometimes known as Mission: Impossible - Expect the Impossible, this console game was intended to be a tie-in with the first of the Cruise-led movies. Except, keen chronologers will note, 1998 was two years after 1996.This was originally supposed to be created by Ocean, a studio famous for its movie-based games. Think RoboCop, Platoon, Total Recall, and Lethal Weapon, all improbably realized as side-scrolling action games. That wasn’t the plan this time, however—ambitions were far higher. Mission: Impossible was an attempt to create something in the style of Rare’s GoldenEye 007, and, well, it wasn’t going great.After three years in development, and the slow realization that the N64 wasn’t powerful enough for their plans, Ocean was bought by Infogrames in 1997, and a whole new team was assigned to the project. Apparently at that time, the game was running at four frames per second. Things were made harder by Viacom, owners of the film rights, refusing to let the game feature too much gun-based violence, and Tom Cruise refusing to allow his face to be in games The new team wound up crunching for months.Yet, despite all this, it went on to sell over a million copies, even though its reviews weren’t exactly great. A late ‘90s IGN went as low as a 6.6, which was about as a low a score as the site back then would give. Previous SlideNext Slide6 / 12List slidesMission: ImpossibleList slidesMission: ImpossibleCGRundertowIt was four long years between Brian de Palma’s original Tom Cruise movie and John Woo’s somewhat unlikely follow-up. So it was that as late as 1999, the Game Boy Color’s Mission: Impossible game was still based on that first film. But this time it was as all movie-based games should be: an isometric action game. Incredibly, this belated tie-in was the work of developer Rebellion, who that same year brought us the landmark Alien Versus Predator on PC, and are now best known for an infinite number of Sniper Elite games. There were all sorts of ambitious ideas, including an entirely game-irrelevant Agent Action Kit that let you use your GBC as a calculator, address book, and a notebook that could print stuff out on your Game Boy Printer. Sadly, none of these were part of the game itself, which was deeply mediocre.Previous SlideNext Slide7 / 12List slidesMission: Impossible - Operation SurmaList slidesMission: Impossible - Operation SurmaLongplayArchiveMission: Impossible - Operation Surma came out in 2003 on PS2, alongside a very different and much worse version on Game Boy Advance. It seems unfair to put them into the same slide, given they’re made by entirely different developers.By this point, Infogrames had begun wearing the ill-fitting skin of the long-dead Atari, and like so many games of the era, had two lots of developers make two versions of a game with the same name. For the GBA, it was M4 Ltd, a small UK developer that seemingly only made GBA games based on existing licenses. So alongside Antz World Sportz and Mary-Kate and Ashley: Winner’s Circle, they also created the handheld incarnation of the movie tie-in.Set between the events of Mission: Impossibles 2 and III, Operation Surma finds our espionaging heroes trying to stop the evil Surma group from releasing a virus called ICEWORM which can disable any type of security system. As you’d expect, you go all over the world in your efforts, although on the GBA version you do this in painfully static 2D, rather than in the PS2 version’s 3D action. This version got an absolute kicking by the press, with Cheat Code Central stating, “I would have had more fun gluing spray-painted macaroni to my ass than playing Mission Impossible: Operation Surma on the GBA.”Previous SlideNext Slide8 / 12List slidesMission: Impossible - Operation SurmaList slidesMission: Impossible - Operation SurmaLongplayArchiveOK, so this version was far better received, although not exactly widely loved. It was, as you can tell from the video, an entirely different game from the GBA incarnation.A third-person action game, it was packed with missions, spy tech, and a big cast of characters. And, rather importantly, it was attempting not to recreate the plot of one of the movies, but rather to bridge the time between the second and third films in the franchise.Developed by Texan team Paradigm Entertainment, who were best known for the N64's Pilotwings 64, it was a perfect example of that most damned gaming territories: fine. It was fine. As 7/10 as a game can be. It tried to do loads, it had excellent ambitions, but it all just fell a little flat without ever being bad.Yet, as Zack laments, it also marked the last console-based attempt to make a Mission: Impossible game. Why? Perhaps enough average-to-bad games had convinced Atari that the license wasn’t proving likely to get results? Or perhaps people were just fed up with Tom Cruise for being such a bloody spoilsport, and not letting his face or voice appear in any of the games.Previous SlideNext Slide9 / 12List slidesMission: Impossible IIIList slidesMission: Impossible IIIGameplays JavaThat’s right, we get near to the end of our round-up of every Mission: Impossible game ever with 2006's Mission: Impossible III, the mobile-only tie-in for the 2006 J.J. Abrams threequel. Created by Gameloft, who have also brought us Disney Dreamlight Valley and Sexy Poker: Top Models, this game was only ever released for phones, as were numerous other licensed Gameloft games of the era.Was it any good? I don’t know! It was released for mobile only in 2006! The game’s in portrait. Pocket Gamer liked it at the time, though, and while Carolyn here on staff hasn’t played it, she’s heard good things about a number of Gameloft’s mobile-only efforts of the era.Previous SlideNext Slide10 / 12List slidesMission: Impossible -The GameList slidesMission: Impossible -The GameMission: Impossible - The GameI don’t think anyone’s ever even heard of this web-only game from developers Funtactix, and having watched the video above, I think that may be for the best.Previous SlideNext Slide11 / 12List slidesMission Impossible: Rogue NationList slidesMission Impossible: Rogue NationMission Impossible Rogue Nation - Android Gameplay HDGlu Mobile’s 2015 tie-in Rogue Nation looks like a visually impressive gallery shooter, at least. In his brief review of the game for Pocket Gamer, Ric Cowley says all that probably needs to be said about it: “If you stick with it, there’s a perfectly average game in here. But it’s so repetitive that you’ll have seen everything it has to offer in ten minutes.” It’s now been over 20 years since there was a proper Mission: Impossible game for console or PC, despite the movies being such a massive deal. As Zack correctly laments, this is a series ripe for a fantastic video game. It’s somehow never received one. Perhaps making that hypothetical, great Mission: Impossible game is the most impossible mission of all. #every #mission #impossible #video #game
    KOTAKU.COM
    Every Mission: Impossible Video Game, Ever
    Start SlideshowStart SlideshowImage: Paramount / Konami / Ocean / KotakuApparently there’s a new Mission: Impossible movie coming out soon. But what there isn’t is a new Mission: Impossible video game, and we’d like to hear someone explain why not. It’s outrageous. The 1960s TV show has games. The first of Cruise’s movies, 1996's Mission: Impossible, has a game. (No Tom Cruise likeness in the game, though.) Why aren’t I playing the Just Cause-like gamedo exist, and wonder quietly to ourselves if that was actually a good idea.Previous SlideNext Slide2 / 12List slidesMission Impossible (1979)List slidesMission Impossible (1979)HighretrogamelordThe very first Mission: Impossible video game, albeit an unofficial one, came out in 1979. And no, that’s not a typo. Scott Adams (no, thank god, not the Dilbert one) and Irene Adams made a series of text adventures after being inspired by Scott’s colleagues who created the seminal Colossal Cave Adventure in 1976. Widely considered to be a joint founders of the entire genre, the Adamses made a series of text adventure games (what you kids now call Interactive Fiction) for the TRS-80 in the late ‘70s, one of which was originally called Mission Impossible (without the distinctive colon that’s officially in the title of the TV shows and movies).Things were a bit of a wild west back then, given that there wasn’t really a vast home gaming industry. The game featured a spy called Phelps after the main character of the original show, who begins sat in front of a tape recorder containing a message that begins much like those on the show often did. “Good morning Mr. Phelps. Your Mission (should you decide to accept it) is to prevent this automated nuclear reactor from being destroyed by a saboteur’s TIME BOMB!” Perhaps it’s not surprising that the owners of the TV show threatened legal action.This led to all manner of names ending up attached to the game, the most common being Secret Mission, which was added to the already-printed boxes via a cheaply produced gold sticker. It’s something of a joy that one of the first ever popular text adventures should be such a brazen rip-off.Previous SlideNext Slide3 / 12List slidesMission: Impossible (1990)List slidesMission: Impossible (1990)SNES drunkTempting as it is to include the fantastic Impossible Mission platform/puzzle games of the 1980s in this list, they don’t really count, though they do still feature the greatest somersaults in gaming history. So instead we jump forward to 1990, when the Nintendo Entertainment System was blessed with a game based on the short-lived 1988 reboot of the TV series. This time we have an officially licensed game, developed by Konami, that was released just in time to mark the TV version’s cancellation after just 35 episodes. (The original 60s/70s Mission: Impossible ran for 171 episodes, with Leonard Nimoy appearing in 49 of them.) The IMF team is tasked with rescuing Jane Badler’s character, Shannon Reed, along with “Dr. O,” an IMF scientist, all through the magic of top-down 1990 action.You could switch between three characters, Max Harte, Grant Collier and Nicholas Black, each with their own skills as they charged through Venice, Switzerland, and all those good Eurozone adventure locations. Previous SlideNext Slide4 / 12List slidesMission: Impossible (1991)List slidesMission: Impossible (1991)Mission: Impossible gameplay (PC Game, 1991)It’s a year later, and there’s a second licensed game from the franchise! But this time, it’s a graphic adventure! This time published by Konami but developed by Distinctive Software, makers of many a TV/movie tie-in game, this was very much an attempt to muscle in on Sierra’s territory, complete with a near lift of Sierra’s distinctive row of interaction options across the top of the screen.It was then made more complicated by playing in real-time, with four characters to control at once as you tracked down terrorists, bugged phones and infiltrated enemy HQs. Only Jim Phelps appears to have made it over from the TV shows, however, with new characters to chose from, including the extraordinarily spelt “Rodger.”What’s so surprising about this game is that I’d simply never heard of it, despite being 14 years old at the time of its release and playing every graphic adventure I could get my hands on. However, its midi rendition of the theme tune really should have made it an all-time classic. Previous SlideNext Slide5 / 12List slidesMission: Impossible (1998)List slidesMission: Impossible (1998)N64 ArchiveSlipping subtly past Micro Games of America’s 1996 dedicated handheld game based on the series, we next find the spies appearing in video games in 1998, with the Tom Cruise era of Mission: Impossible now underway. And it’s on N64 (and a year later, PlayStation). Sometimes known as Mission: Impossible - Expect the Impossible, this console game was intended to be a tie-in with the first of the Cruise-led movies. Except, keen chronologers will note, 1998 was two years after 1996.This was originally supposed to be created by Ocean, a studio famous for its movie-based games. Think RoboCop, Platoon, Total Recall, and Lethal Weapon, all improbably realized as side-scrolling action games. That wasn’t the plan this time, however—ambitions were far higher. Mission: Impossible was an attempt to create something in the style of Rare’s GoldenEye 007, and, well, it wasn’t going great.After three years in development, and the slow realization that the N64 wasn’t powerful enough for their plans, Ocean was bought by Infogrames in 1997, and a whole new team was assigned to the project. Apparently at that time, the game was running at four frames per second. Things were made harder by Viacom, owners of the film rights, refusing to let the game feature too much gun-based violence, and Tom Cruise refusing to allow his face to be in games The new team wound up crunching for months.Yet, despite all this, it went on to sell over a million copies, even though its reviews weren’t exactly great. A late ‘90s IGN went as low as a 6.6, which was about as a low a score as the site back then would give. Previous SlideNext Slide6 / 12List slidesMission: Impossible (1999)List slidesMission: Impossible (1999)CGRundertowIt was four long years between Brian de Palma’s original Tom Cruise movie and John Woo’s somewhat unlikely follow-up. So it was that as late as 1999, the Game Boy Color’s Mission: Impossible game was still based on that first film. But this time it was as all movie-based games should be: an isometric action game. Incredibly, this belated tie-in was the work of developer Rebellion, who that same year brought us the landmark Alien Versus Predator on PC, and are now best known for an infinite number of Sniper Elite games (as well as this year’s Atomfall). There were all sorts of ambitious ideas, including an entirely game-irrelevant Agent Action Kit that let you use your GBC as a calculator, address book, and a notebook that could print stuff out on your Game Boy Printer. Sadly, none of these were part of the game itself, which was deeply mediocre.Previous SlideNext Slide7 / 12List slidesMission: Impossible - Operation Surma (2003 - Game Boy Advance)List slidesMission: Impossible - Operation Surma (2003 - Game Boy Advance)LongplayArchiveMission: Impossible - Operation Surma came out in 2003 on PS2, alongside a very different and much worse version on Game Boy Advance. It seems unfair to put them into the same slide, given they’re made by entirely different developers.By this point, Infogrames had begun wearing the ill-fitting skin of the long-dead Atari, and like so many games of the era, had two lots of developers make two versions of a game with the same name. For the GBA, it was M4 Ltd, a small UK developer that seemingly only made GBA games based on existing licenses. So alongside Antz World Sportz and Mary-Kate and Ashley: Winner’s Circle, they also created the handheld incarnation of the movie tie-in.Set between the events of Mission: Impossibles 2 and III, Operation Surma finds our espionaging heroes trying to stop the evil Surma group from releasing a virus called ICEWORM which can disable any type of security system. As you’d expect, you go all over the world in your efforts, although on the GBA version you do this in painfully static 2D, rather than in the PS2 version’s 3D action. This version got an absolute kicking by the press, with Cheat Code Central stating, “I would have had more fun gluing spray-painted macaroni to my ass than playing Mission Impossible: Operation Surma on the GBA.”Previous SlideNext Slide8 / 12List slidesMission: Impossible - Operation Surma (2003 - PS2)List slidesMission: Impossible - Operation Surma (2003 - PS2)LongplayArchiveOK, so this version was far better received, although not exactly widely loved. It was, as you can tell from the video, an entirely different game from the GBA incarnation. (As I say, this was common, but didn’t always end badly. The Tony Hawk GBA games, for instance, were masterpieces.)A third-person action game, it was packed with missions, spy tech, and a big cast of characters. And, rather importantly, it was attempting not to recreate the plot of one of the movies, but rather to bridge the time between the second and third films in the franchise.Developed by Texan team Paradigm Entertainment, who were best known for the N64's Pilotwings 64, it was a perfect example of that most damned gaming territories: fine. It was fine. As 7/10 as a game can be. It tried to do loads, it had excellent ambitions, but it all just fell a little flat without ever being bad.Yet, as Zack laments, it also marked the last console-based attempt to make a Mission: Impossible game. Why? Perhaps enough average-to-bad games had convinced Atari that the license wasn’t proving likely to get results? Or perhaps people were just fed up with Tom Cruise for being such a bloody spoilsport, and not letting his face or voice appear in any of the games. (Incidentally, Ving Rhames and John Polson showed up to voice their characters in Operation Surma!)Previous SlideNext Slide9 / 12List slidesMission: Impossible III (2006)List slidesMission: Impossible III (2006)Gameplays JavaThat’s right, we get near to the end of our round-up of every Mission: Impossible game ever with 2006's Mission: Impossible III, the mobile-only tie-in for the 2006 J.J. Abrams threequel. Created by Gameloft, who have also brought us Disney Dreamlight Valley and Sexy Poker: Top Models (alongside the Asphalt franchise and a billion other mobile IPs), this game was only ever released for phones, as were numerous other licensed Gameloft games of the era.Was it any good? I don’t know! It was released for mobile only in 2006! The game’s in portrait. Pocket Gamer liked it at the time, though, and while Carolyn here on staff hasn’t played it, she’s heard good things about a number of Gameloft’s mobile-only efforts of the era.Previous SlideNext Slide10 / 12List slidesMission: Impossible -The Game (2011)List slidesMission: Impossible -The Game (2011)Mission: Impossible - The GameI don’t think anyone’s ever even heard of this web-only game from developers Funtactix, and having watched the video above, I think that may be for the best.Previous SlideNext Slide11 / 12List slidesMission Impossible: Rogue Nation (2015)List slidesMission Impossible: Rogue Nation (2015)Mission Impossible Rogue Nation - Android Gameplay HDGlu Mobile’s 2015 tie-in Rogue Nation looks like a visually impressive gallery shooter, at least. In his brief review of the game for Pocket Gamer, Ric Cowley says all that probably needs to be said about it: “If you stick with it, there’s a perfectly average game in here. But it’s so repetitive that you’ll have seen everything it has to offer in ten minutes.” It’s now been over 20 years since there was a proper Mission: Impossible game for console or PC, despite the movies being such a massive deal. As Zack correctly laments, this is a series ripe for a fantastic video game. It’s somehow never received one. Perhaps making that hypothetical, great Mission: Impossible game is the most impossible mission of all.
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  • Made with Unity: 2022 in review

    As we reflect on the past year, we can’t help but be proud of all that the Unity community accomplished. From award-winning masterpieces and cult hits to the pure, unadulterated joy that Trombone Champ has brought to all of our lives. Case in point…Before we move into a new year, full of new possibilities, let’s take a moment to celebrate some of your biggest achievements from the past 12 months. Thank you for being part of our story; here’s to an even better 2023!To the best of our abilities, here’s a non-exhaustive list of Made with Unity games that you released in 2022, either into early access or full release. There have been so many great titles this year, so we’ve categorized them by genre to make this list a bit more digestible and hopefully inspire some of your future projects – though, of course, some titles defy easy genre categorization.See any on the list that have already become favorites or know of any that we missed? Tell us about it in the forums.Rollerdrome, Roll7Other action titles we love include:Sanabi, WONDER POTIONCuphead: The Delicious Last Course, Studio MDHR Entertainment Inc.Midnight Fight Express, Jacob DzwinelWarhammer 40,000: Shootas, Blood & Teef, RoguesideOutshine, Fishing CactusSIGNALIS, rose-engineOther horror titles we love include:The Mortuary Assistant, DarkStone DigitalHell is Others, Strelka Games, YonderBendy and the Dark Revival, Joey Drew StudiosTUNIC, TUNIC teamOther puzzle adventure titles we love include:FAR: Changing Tides, OkomotiveSyberia: The World Before, Microids Studio ParisLost in Play, Happy Juice GamesThe Spirit and the Mouse, Albune GamesLEGO® Bricktales, ClockStoneThe Past Within, Rusty LakeHow to Say Goodbye, Florian Veltman, Baptiste Portefaix, and ARTE FranceSomerville, JumpshipGhost Song, Old MoonOther metroidvania titles we love include:Infernax, Berzerk StudioHaiku, the Robot, Mister Morris GamesHAAK, BlingameMoonscars, Black MermaidNeon White, Angel MatrixOther FPS titles we love include:Gloomwood, Dillon Rogers and David SzymanskiIsonzo, M2H and, Blackmill GamesMetal: Hellsinger, The OutsidersProdeus, Bounding Box Software Inc.BONELAB, Stress Level ZeroCULTIC, Jasozz GamesCult of the Lamb, Massive MonsterOther roguelike titles we love include:Have a Nice Death, Magic Design StudiosAcross the Obelisk, Dreamsite GamesRogue Legacy 2, Cellar Door Games20 Minutes Till Dawn, flanneNecrosmith, Alawar PremiumORX, johnbellAlina of the Arena, PINIXI See Red, Whiteboard GamesShip of Fools, Fika ProductionsIMMORTALITY, Sam Barlow, Half MermaidOther narrative-focused titles we love include:NORCO, Geography of RobotsA Memoir Blue, Cloisters InteractiveAs Dusk Falls, INTERIOR/NIGHTHindsight, Team HindsightGerda: A Flame in Winter, PortaPlayBeacon Pines, Hiding SpotPentiment, Obsidian EntertainmentDortformantik, Toukana InteractiveOther city builder and strategy titles we love include:Diplomacy is Not an Option, Door 407Farthest Frontier, Crate EntertainmentThe Wandering Village, Stray Fawn StudioTerra Invicta, Pavonis InteractiveMoonbreaker, Unknown Worlds EntertainmentStardeus, Kodo Linija,Against the Storm, Eremite GamesIXION, Bulwark StudiosCitizen Sleeper, Jump Over The AgeOther RPG titles we love include:Unexplored 2: The Wayfarer’s Legacy, LudomotionDungeon Munchies, maJAjaBackpack Hero, JaspelI Was a Teenage Exocolonist, Northway GamesTemtem, CremaLost Eidolons, Ocean Drive StudioGedonia, Kazakov OlegChained Echoes,Matthias LindaV Rising, Stunlock StudiosOther survival titles we love include:Arctico, Claudio Norori, Antonio VargasCore Keeper, PugstormThe Planet Crafter, Miju GamesRaft: The Final Chapter,Redbeet InteractiveFlat Eye, Monkey MoonOther management titles we love include:Bear and Breakfast, Gummy CatPlateUp!, It’s happeningTwo Point Campus, Two Point StudiosArcade Paradise, Nosebleed InteractiveDave the Diver, MINTROCKETAka, Cosmo GattoOther simulation titles we love include:Hardspace: Shipbreaker, Blackbird InteractiveDinkum, James BendonPowerWash Simulator, FuturLabCTRL ALT EGO, MindThunkDisney Dreamlight Valley, GameloftConstruction Simulator, weltenbauer. Software Entwicklung GmbHSlime Rancher 2, Monomi ParkTurbo Golf Racing, Hugecalf StudiosOther sports or driving titles we love include:Olli Olli World, Roll7Shredders, FoamPunchBlacktop Hoops, Vinci GamesHot Lap League: Deluxe Edition, Ultimate StudioYou Suck at Parking, Happy VolcanoTrombone Champ, Holy WowOther funny titles we love include:Tentacular, Firepunchd Games UGThe Stanley Parable: Ultra Deluxe, Crows Crows CrowsCosmonious High, Owlchemy LabsThe Looker, Subcreation StudioThe Last Hero of Nostalgaia, Over The MoonMARVEL SNAP, Second DinnerOther card titles we love include:Stacklands, Sokpop CollectiveCard Shark, NerialCard Crawl Adventure, TinytouchtalesThat’s a wrap for 2022! Want more community news as it happens? Don’t forget to follow us on social media: Twitter, Facebook, LinkedIn, Instagram, YouTube, or Twitch.
    #made #with #unity #review
    Made with Unity: 2022 in review
    As we reflect on the past year, we can’t help but be proud of all that the Unity community accomplished. From award-winning masterpieces and cult hits to the pure, unadulterated joy that Trombone Champ has brought to all of our lives. Case in point…Before we move into a new year, full of new possibilities, let’s take a moment to celebrate some of your biggest achievements from the past 12 months. Thank you for being part of our story; here’s to an even better 2023!To the best of our abilities, here’s a non-exhaustive list of Made with Unity games that you released in 2022, either into early access or full release. There have been so many great titles this year, so we’ve categorized them by genre to make this list a bit more digestible and hopefully inspire some of your future projects – though, of course, some titles defy easy genre categorization.See any on the list that have already become favorites or know of any that we missed? Tell us about it in the forums.Rollerdrome, Roll7Other action titles we love include:Sanabi, WONDER POTIONCuphead: The Delicious Last Course, Studio MDHR Entertainment Inc.Midnight Fight Express, Jacob DzwinelWarhammer 40,000: Shootas, Blood & Teef, RoguesideOutshine, Fishing CactusSIGNALIS, rose-engineOther horror titles we love include:The Mortuary Assistant, DarkStone DigitalHell is Others, Strelka Games, YonderBendy and the Dark Revival, Joey Drew StudiosTUNIC, TUNIC teamOther puzzle adventure titles we love include:FAR: Changing Tides, OkomotiveSyberia: The World Before, Microids Studio ParisLost in Play, Happy Juice GamesThe Spirit and the Mouse, Albune GamesLEGO® Bricktales, ClockStoneThe Past Within, Rusty LakeHow to Say Goodbye, Florian Veltman, Baptiste Portefaix, and ARTE FranceSomerville, JumpshipGhost Song, Old MoonOther metroidvania titles we love include:Infernax, Berzerk StudioHaiku, the Robot, Mister Morris GamesHAAK, BlingameMoonscars, Black MermaidNeon White, Angel MatrixOther FPS titles we love include:Gloomwood, Dillon Rogers and David SzymanskiIsonzo, M2H and, Blackmill GamesMetal: Hellsinger, The OutsidersProdeus, Bounding Box Software Inc.BONELAB, Stress Level ZeroCULTIC, Jasozz GamesCult of the Lamb, Massive MonsterOther roguelike titles we love include:Have a Nice Death, Magic Design StudiosAcross the Obelisk, Dreamsite GamesRogue Legacy 2, Cellar Door Games20 Minutes Till Dawn, flanneNecrosmith, Alawar PremiumORX, johnbellAlina of the Arena, PINIXI See Red, Whiteboard GamesShip of Fools, Fika ProductionsIMMORTALITY, Sam Barlow, Half MermaidOther narrative-focused titles we love include:NORCO, Geography of RobotsA Memoir Blue, Cloisters InteractiveAs Dusk Falls, INTERIOR/NIGHTHindsight, Team HindsightGerda: A Flame in Winter, PortaPlayBeacon Pines, Hiding SpotPentiment, Obsidian EntertainmentDortformantik, Toukana InteractiveOther city builder and strategy titles we love include:Diplomacy is Not an Option, Door 407Farthest Frontier, Crate EntertainmentThe Wandering Village, Stray Fawn StudioTerra Invicta, Pavonis InteractiveMoonbreaker, Unknown Worlds EntertainmentStardeus, Kodo Linija,Against the Storm, Eremite GamesIXION, Bulwark StudiosCitizen Sleeper, Jump Over The AgeOther RPG titles we love include:Unexplored 2: The Wayfarer’s Legacy, LudomotionDungeon Munchies, maJAjaBackpack Hero, JaspelI Was a Teenage Exocolonist, Northway GamesTemtem, CremaLost Eidolons, Ocean Drive StudioGedonia, Kazakov OlegChained Echoes,Matthias LindaV Rising, Stunlock StudiosOther survival titles we love include:Arctico, Claudio Norori, Antonio VargasCore Keeper, PugstormThe Planet Crafter, Miju GamesRaft: The Final Chapter,Redbeet InteractiveFlat Eye, Monkey MoonOther management titles we love include:Bear and Breakfast, Gummy CatPlateUp!, It’s happeningTwo Point Campus, Two Point StudiosArcade Paradise, Nosebleed InteractiveDave the Diver, MINTROCKETAka, Cosmo GattoOther simulation titles we love include:Hardspace: Shipbreaker, Blackbird InteractiveDinkum, James BendonPowerWash Simulator, FuturLabCTRL ALT EGO, MindThunkDisney Dreamlight Valley, GameloftConstruction Simulator, weltenbauer. Software Entwicklung GmbHSlime Rancher 2, Monomi ParkTurbo Golf Racing, Hugecalf StudiosOther sports or driving titles we love include:Olli Olli World, Roll7Shredders, FoamPunchBlacktop Hoops, Vinci GamesHot Lap League: Deluxe Edition, Ultimate StudioYou Suck at Parking, Happy VolcanoTrombone Champ, Holy WowOther funny titles we love include:Tentacular, Firepunchd Games UGThe Stanley Parable: Ultra Deluxe, Crows Crows CrowsCosmonious High, Owlchemy LabsThe Looker, Subcreation StudioThe Last Hero of Nostalgaia, Over The MoonMARVEL SNAP, Second DinnerOther card titles we love include:Stacklands, Sokpop CollectiveCard Shark, NerialCard Crawl Adventure, TinytouchtalesThat’s a wrap for 2022! Want more community news as it happens? Don’t forget to follow us on social media: Twitter, Facebook, LinkedIn, Instagram, YouTube, or Twitch. #made #with #unity #review
    UNITY.COM
    Made with Unity: 2022 in review
    As we reflect on the past year, we can’t help but be proud of all that the Unity community accomplished. From award-winning masterpieces and cult hits to the pure, unadulterated joy that Trombone Champ has brought to all of our lives. Case in point…Before we move into a new year, full of new possibilities, let’s take a moment to celebrate some of your biggest achievements from the past 12 months. Thank you for being part of our story; here’s to an even better 2023!To the best of our abilities, here’s a non-exhaustive list of Made with Unity games that you released in 2022, either into early access or full release. There have been so many great titles this year, so we’ve categorized them by genre to make this list a bit more digestible and hopefully inspire some of your future projects – though, of course, some titles defy easy genre categorization (*cough* Cult of the Lamb *cough*).See any on the list that have already become favorites or know of any that we missed? Tell us about it in the forums.Rollerdrome, Roll7 (August 16)Other action titles we love include:Sanabi, WONDER POTION (June 20) [Early Access]Cuphead: The Delicious Last Course, Studio MDHR Entertainment Inc. (June 30)Midnight Fight Express, Jacob Dzwinel (August 23)Warhammer 40,000: Shootas, Blood & Teef, Rogueside (October 20)Outshine, Fishing Cactus (November 3)SIGNALIS, rose-engine (October 27)Other horror titles we love include:The Mortuary Assistant, DarkStone Digital (August 2)Hell is Others, Strelka Games, Yonder (October 20)Bendy and the Dark Revival, Joey Drew Studios (November 15)TUNIC, TUNIC team (March 16)Other puzzle adventure titles we love include:FAR: Changing Tides, Okomotive (March 1)Syberia: The World Before, Microids Studio Paris (March 18)Lost in Play, Happy Juice Games (August 10)The Spirit and the Mouse, Albune Games (September 26)LEGO® Bricktales, ClockStone (October 12)The Past Within, Rusty Lake (November 2)How to Say Goodbye, Florian Veltman, Baptiste Portefaix, and ARTE France (November 3)Somerville, Jumpship (November 14)Ghost Song, Old Moon (November 3)Other metroidvania titles we love include:Infernax, Berzerk Studio (February 14)Haiku, the Robot, Mister Morris Games (April 28)HAAK, Blingame (August 24)Moonscars, Black Mermaid (September 27)Neon White, Angel Matrix (June 16)Other FPS titles we love include:Gloomwood, Dillon Rogers and David Szymanski (September 5) [Early Access]Isonzo, M2H and, Blackmill Games (September 13)Metal: Hellsinger, The Outsiders (September 15)Prodeus, Bounding Box Software Inc. (September 23)BONELAB, Stress Level Zero (September 29)CULTIC, Jasozz Games (October 13)Cult of the Lamb, Massive Monster (August 11)Other roguelike titles we love include:Have a Nice Death, Magic Design Studios (March 8) [Early Access]Across the Obelisk, Dreamsite Games (April 8) [Early Access]Rogue Legacy 2, Cellar Door Games (April 28)20 Minutes Till Dawn, flanne (June 8) [Early Access]Necrosmith, Alawar Premium (July 13)ORX, johnbell (August 30)Alina of the Arena, PINIX (October 13)I See Red, Whiteboard Games (October 24)Ship of Fools, Fika Productions (November 22)IMMORTALITY, Sam Barlow, Half Mermaid (August 30)Other narrative-focused titles we love include:NORCO, Geography of Robots (March 24)A Memoir Blue, Cloisters Interactive (March 24)As Dusk Falls, INTERIOR/NIGHT (July 19)Hindsight, Team Hindsight (August 4)Gerda: A Flame in Winter, PortaPlay (September 1)Beacon Pines, Hiding Spot (September 22)Pentiment, Obsidian Entertainment (November 15)Dortformantik, Toukana Interactive (April 28)Other city builder and strategy titles we love include:Diplomacy is Not an Option, Door 407 (February 9) [Early Access]Farthest Frontier, Crate Entertainment (August 9) [Early Access]The Wandering Village, Stray Fawn Studio (September 14) [Early Access]Terra Invicta, Pavonis Interactive (September 26) [Early Access]Moonbreaker, Unknown Worlds Entertainment (September 29) [Early Access]Stardeus, Kodo Linija, (October 12) [Early Access]Against the Storm, Eremite Games (November 1) [Early Access]IXION, Bulwark Studios (December 7)Citizen Sleeper, Jump Over The Age (May 2)Other RPG titles we love include:Unexplored 2: The Wayfarer’s Legacy, Ludomotion (May 27)Dungeon Munchies, maJAja (July 27)Backpack Hero, Jaspel (August 22) [Early Access]I Was a Teenage Exocolonist, Northway Games (August 25)Temtem, Crema (September 6)Lost Eidolons, Ocean Drive Studio (September 13)Gedonia, Kazakov Oleg (October 14)Chained Echoes,Matthias Linda (December 8)V Rising, Stunlock Studios (May 17)[Early Access]Other survival titles we love include:Arctico, Claudio Norori, Antonio Vargas (February 15)Core Keeper, Pugstorm (March 8)[Early Access]The Planet Crafter, Miju Games (May 24)Raft: The Final Chapter,Redbeet Interactive (June 20)Flat Eye, Monkey Moon (November 14)Other management titles we love include:Bear and Breakfast, Gummy Cat (July 28)PlateUp!, It’s happening (August 4)Two Point Campus, Two Point Studios (August 9)Arcade Paradise, Nosebleed Interactive (August 11)Dave the Diver, MINTROCKET (October 27) [Early Access]Aka, Cosmo Gatto (December 14)Other simulation titles we love include:Hardspace: Shipbreaker, Blackbird Interactive (May 24)Dinkum, James Bendon (July 14) [Early Access]PowerWash Simulator, FuturLab (July 14)CTRL ALT EGO, MindThunk (July 22)Disney Dreamlight Valley, Gameloft (September 6)Construction Simulator, weltenbauer. Software Entwicklung GmbH (September 20)Slime Rancher 2, Monomi Park (September 22) [Early Access]Turbo Golf Racing, Hugecalf Studios (August 4) [Early Access]Other sports or driving titles we love include:Olli Olli World, Roll7 (February 7)Shredders, FoamPunch (March 16)Blacktop Hoops, Vinci Games (April 19)[Early Access]Hot Lap League: Deluxe Edition, Ultimate Studio (August 23)You Suck at Parking, Happy Volcano (September 14)Trombone Champ, Holy Wow (September 15)Other funny titles we love include:Tentacular, Firepunchd Games UG (March 24)The Stanley Parable: Ultra Deluxe, Crows Crows Crows (April 27)Cosmonious High, Owlchemy Labs (May 31)The Looker, Subcreation Studio (July 17)The Last Hero of Nostalgaia, Over The Moon (October 19)MARVEL SNAP, Second Dinner (October 18)Other card titles we love include:Stacklands, Sokpop Collective (April 8)Card Shark, Nerial (June 2)Card Crawl Adventure, Tinytouchtales (August 3)That’s a wrap for 2022! Want more community news as it happens? Don’t forget to follow us on social media: Twitter, Facebook, LinkedIn, Instagram, YouTube, or Twitch.
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  • Game Art Producer at Gameloft

    Game Art ProducerGameloftHo Chi Minh City Ho Chi Minh City vn1 hour agoApplyJob DescriptionJob PurposeAs an Art Producer at Gameloft, you are responsible for managing the art production project teams to produce the artwork required for different game projects.You work closely with Art supervisor/lead/director, Game Producers, Art team and other stakeholders to establish and implement the relevant art production process, planning, communication protocol to produce and deliver the artwork, satisfying the timeline, technical and quality requirements.Check out some projects at Saigon Studio:Key Accountabilities:Represent the art production project teams to collaborate with different teams and stakeholders from different studios from the beginning to delivery.Understand the project goal to establish and implement the art production process to satisfy the project requirements.Develop, implement, and update the production planning from beginning to final delivery at required quality, with accurate estimation of task durations and clear milestones while ensuring optimal resource and time.Learn the production processes, platforms, and technologies involved to give the right instructions to the team, review deliverables, and ensure that Gameloft processes are respected.Be the key contact of the project to communicate and provide a clear status of the project to upper management and stakeholders.Foresee and create risk management documents with the necessary actions to assure the planned delivery.Keep high demand in team’s quality standard of work.Take part in quality reviewing to ensure final game visual quality.Give evaluation feedback of the team members as needed and take care of team morals.Take the initiative in improving team management, team development and productivity, organization and policies, as well as strengthening the relationship with external teams.QualificationsPassion for games, game art production, knowledge of the game industry.Knowledge & skill of people management, project management including Scrum/Agile methodology and culture.Understanding of the available gaming platforms such as Console platforms, PC, iOS, Android.Strong leadership, communication and interpersonal skills.Be self-directed and highly autonomous.Excellent command of English – both written and spoken.Good planning, organization, and problem-solving skills.Know how to manage project stakeholders’ expectations.Ability to handle pressure and to work in a fast-paced environment with tight deadlines.Ability to quickly adapt to changes and identify new opportunities.Previous experience with Jira, Confluence is an advantage.Additional InformationRecruitment Process:Screening callOnly candidates whose qualifications align with the role will be contacted. We sincerely appreciate your understanding.TestInterviewOfferWork Location and Hours:Work location: 26 Ung Van Khiem, Binh Thanh District, Ho Chi Minh City.Work hours: 08:30 AM - 06:00 PM, Monday - Friday.Why Join Gameloft?You want to work in an exceptional industry and create games downloaded more than 1 billion times per year.You want to be part of a talented and supportive team of pioneers who have a passion for creating video games.You want to contribute to a vibrant and dynamic atmosphere.You want to join a global company and meet great people around the world.You will work on an employment contract with competitive remuneration and benefits package.You are looking for a fun place to work in the heart of the city.What We Offer:A hybrid working model.A dynamic workplace environment, with over 18 nationalities, where hundreds of world-renowned game titles were born.A range of well-being events and policies to support employees physically, mentally, and emotionally.An open-space office, a cafeteria, a terrace and a Gaming Area.Various training packages, including internal training, sponsorship training, and e-learning.Opportunities to collaborate and train with Gameloft worldwide experts and develop yourselves.An attractive monthly salary alongside Tet and other performance bonuses.Minimum 12 days of paid annual leave, plus 5 days of paid sick leave, Christmas leave, Birthday leave,...100% coverage of mandatory insurance and extra healthcare insurance.A monthly allowance to support lunch meals and working-from-home electricity and Internet bills.Other benefits from one of the best employers in Vietnam.What's more?Want to know more? Visit our websites:Company DescriptionWelcome to Saigon Studio!
    Created in 2004, we have been one of the leading studio s in Vietnam’s gaming industry. Our diverse expertise has enabled us to successfully bring Gameloft’s hits to audiences around the world.We are looking for passionate talents with diverse expertise to join our exciting projects ‒ ranging from developing PC, console, and mobile games in collaboration with our fellow studios, to creating new content and features for our live games, bringing joy to our players worldwide.Create Your Profile — Game companies can contact you with their relevant job openings.
    Apply
    #game #art #producer #gameloft
    Game Art Producer at Gameloft
    Game Art ProducerGameloftHo Chi Minh City Ho Chi Minh City vn1 hour agoApplyJob DescriptionJob PurposeAs an Art Producer at Gameloft, you are responsible for managing the art production project teams to produce the artwork required for different game projects.You work closely with Art supervisor/lead/director, Game Producers, Art team and other stakeholders to establish and implement the relevant art production process, planning, communication protocol to produce and deliver the artwork, satisfying the timeline, technical and quality requirements.Check out some projects at Saigon Studio:Key Accountabilities:Represent the art production project teams to collaborate with different teams and stakeholders from different studios from the beginning to delivery.Understand the project goal to establish and implement the art production process to satisfy the project requirements.Develop, implement, and update the production planning from beginning to final delivery at required quality, with accurate estimation of task durations and clear milestones while ensuring optimal resource and time.Learn the production processes, platforms, and technologies involved to give the right instructions to the team, review deliverables, and ensure that Gameloft processes are respected.Be the key contact of the project to communicate and provide a clear status of the project to upper management and stakeholders.Foresee and create risk management documents with the necessary actions to assure the planned delivery.Keep high demand in team’s quality standard of work.Take part in quality reviewing to ensure final game visual quality.Give evaluation feedback of the team members as needed and take care of team morals.Take the initiative in improving team management, team development and productivity, organization and policies, as well as strengthening the relationship with external teams.QualificationsPassion for games, game art production, knowledge of the game industry.Knowledge & skill of people management, project management including Scrum/Agile methodology and culture.Understanding of the available gaming platforms such as Console platforms, PC, iOS, Android.Strong leadership, communication and interpersonal skills.Be self-directed and highly autonomous.Excellent command of English – both written and spoken.Good planning, organization, and problem-solving skills.Know how to manage project stakeholders’ expectations.Ability to handle pressure and to work in a fast-paced environment with tight deadlines.Ability to quickly adapt to changes and identify new opportunities.Previous experience with Jira, Confluence is an advantage.Additional InformationRecruitment Process:Screening callOnly candidates whose qualifications align with the role will be contacted. We sincerely appreciate your understanding.TestInterviewOfferWork Location and Hours:Work location: 26 Ung Van Khiem, Binh Thanh District, Ho Chi Minh City.Work hours: 08:30 AM - 06:00 PM, Monday - Friday.Why Join Gameloft?You want to work in an exceptional industry and create games downloaded more than 1 billion times per year.You want to be part of a talented and supportive team of pioneers who have a passion for creating video games.You want to contribute to a vibrant and dynamic atmosphere.You want to join a global company and meet great people around the world.You will work on an employment contract with competitive remuneration and benefits package.You are looking for a fun place to work in the heart of the city.What We Offer:A hybrid working model.A dynamic workplace environment, with over 18 nationalities, where hundreds of world-renowned game titles were born.A range of well-being events and policies to support employees physically, mentally, and emotionally.An open-space office, a cafeteria, a terrace and a Gaming Area.Various training packages, including internal training, sponsorship training, and e-learning.Opportunities to collaborate and train with Gameloft worldwide experts and develop yourselves.An attractive monthly salary alongside Tet and other performance bonuses.Minimum 12 days of paid annual leave, plus 5 days of paid sick leave, Christmas leave, Birthday leave,...100% coverage of mandatory insurance and extra healthcare insurance.A monthly allowance to support lunch meals and working-from-home electricity and Internet bills.Other benefits from one of the best employers in Vietnam.What's more?Want to know more? Visit our websites:Company DescriptionWelcome to Saigon Studio! Created in 2004, we have been one of the leading studio s in Vietnam’s gaming industry. Our diverse expertise has enabled us to successfully bring Gameloft’s hits to audiences around the world.We are looking for passionate talents with diverse expertise to join our exciting projects ‒ ranging from developing PC, console, and mobile games in collaboration with our fellow studios, to creating new content and features for our live games, bringing joy to our players worldwide.Create Your Profile — Game companies can contact you with their relevant job openings. Apply #game #art #producer #gameloft
    Game Art Producer at Gameloft
    Game Art ProducerGameloftHo Chi Minh City Ho Chi Minh City vn1 hour agoApplyJob DescriptionJob PurposeAs an Art Producer at Gameloft, you are responsible for managing the art production project teams to produce the artwork required for different game projects.You work closely with Art supervisor/lead/director, Game Producers, Art team and other stakeholders to establish and implement the relevant art production process, planning, communication protocol to produce and deliver the artwork, satisfying the timeline, technical and quality requirements.Check out some projects at Saigon Studio:Key Accountabilities:Represent the art production project teams to collaborate with different teams and stakeholders from different studios from the beginning to delivery.Understand the project goal to establish and implement the art production process to satisfy the project requirements.Develop, implement, and update the production planning from beginning to final delivery at required quality, with accurate estimation of task durations and clear milestones while ensuring optimal resource and time.Learn the production processes, platforms, and technologies involved to give the right instructions to the team, review deliverables, and ensure that Gameloft processes are respected.Be the key contact of the project to communicate and provide a clear status of the project to upper management and stakeholders.Foresee and create risk management documents with the necessary actions to assure the planned delivery.Keep high demand in team’s quality standard of work.Take part in quality reviewing to ensure final game visual quality.Give evaluation feedback of the team members as needed and take care of team morals.Take the initiative in improving team management, team development and productivity, organization and policies, as well as strengthening the relationship with external teams.QualificationsPassion for games, game art production, knowledge of the game industry.Knowledge & skill of people management, project management including Scrum/Agile methodology and culture.Understanding of the available gaming platforms such as Console platforms (Sony Play Station, Xbox, …), PC, iOS, Android.Strong leadership, communication and interpersonal skills.Be self-directed and highly autonomous.Excellent command of English – both written and spoken.Good planning, organization, and problem-solving skills.Know how to manage project stakeholders’ expectations.Ability to handle pressure and to work in a fast-paced environment with tight deadlines.Ability to quickly adapt to changes and identify new opportunities.Previous experience with Jira, Confluence is an advantage.Additional InformationRecruitment Process:(1) Screening callOnly candidates whose qualifications align with the role will be contacted. We sincerely appreciate your understanding.(2) Test(3) Interview(s)(4) OfferWork Location and Hours:Work location: 26 Ung Van Khiem, Binh Thanh District, Ho Chi Minh City.Work hours: 08:30 AM - 06:00 PM, Monday - Friday.Why Join Gameloft?You want to work in an exceptional industry and create games downloaded more than 1 billion times per year.You want to be part of a talented and supportive team of pioneers who have a passion for creating video games.You want to contribute to a vibrant and dynamic atmosphere.You want to join a global company and meet great people around the world.You will work on an employment contract with competitive remuneration and benefits package.You are looking for a fun place to work in the heart of the city.What We Offer:A hybrid working model.A dynamic workplace environment, with over 18 nationalities, where hundreds of world-renowned game titles were born.A range of well-being events and policies to support employees physically, mentally, and emotionally.An open-space office, a cafeteria, a terrace and a Gaming Area.Various training packages, including internal training, sponsorship training, and e-learning (iLearn, Udemy,...).Opportunities to collaborate and train with Gameloft worldwide experts and develop yourselves.An attractive monthly salary alongside Tet and other performance bonuses.Minimum 12 days of paid annual leave, plus 5 days of paid sick leave, Christmas leave, Birthday leave,...100% coverage of mandatory insurance and extra healthcare insurance.A monthly allowance to support lunch meals and working-from-home electricity and Internet bills.Other benefits from one of the best employers in Vietnam.What's more?Want to know more? Visit our websites:Company DescriptionWelcome to Saigon Studio! Created in 2004, we have been one of the leading studio s in Vietnam’s gaming industry. Our diverse expertise has enabled us to successfully bring Gameloft’s hits to audiences around the world.We are looking for passionate talents with diverse expertise to join our exciting projects ‒ ranging from developing PC, console, and mobile games in collaboration with our fellow studios, to creating new content and features for our live games, bringing joy to our players worldwide.Create Your Profile — Game companies can contact you with their relevant job openings. Apply
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  • Online Programmer (Python and C++) at Gameloft

    Online ProgrammerGameloftSofia Sofia City Province bg2 hours agoApplyJob DescriptionGameloft Sofia studio is looking for an Online Programmer with Python and C++ to join the team.Responsibilities:Contribute to our games’ technology stack, particularly on libraries, frameworks and solutions for C++ games, tools and servers.Coordinate with other tech teams, both in the Studio and outside, to contribute to transversal, cross-game solutions.Program in the relevant languages;Develop, monitor, evaluate and debug solutions as needed.QualificationsYou have:Strong Software Engineering Skills.Experience in Python Programming and Software EngineeringExperience in C++ Programming and Software EngineeringExperience in Multithreaded and Distributed SystemsWorking experience in both Unix and Windows systems.Able and willing to work and learn new technologies as the need arises.Ability to work in a team.Good communication skills in English.Nice to have:Experience working with network protocols such as TCP, UDPExperience with Backend TechnologiesExperience with REST APIsExperience with DjangoExperience with DockerExperience or Interest in Game DevelopmentExperience with GolangExperience with Cross Platform DevelopmentAdditional InformationWhy Join Gameloft?You want to work in exceptional industry and create games downloaded more than 1 billion times per year.You want to be part of a talented and supportive team of pioneers who have a passion for creating video games.You want to contribute to a vibrant and dynamic atmosphere.You want to join a global company and meet great people around the world.You will work on a permanent contract with competitive remuneration.You are looking for a fun place to work in the heart of the city.Health insurance coverage, Meal vouchersGame rooms, relaxation zone, office massage, bike standStudio location at the heart of the city with easy access to mass transportation.Company DescriptionLeader in the development and publishing of multiplatform games, Gameloft® has established itself as a pioneer in the industry, creating innovative gaming experiences for 25 years. Gameloft creates games for all digital platforms, from mobile to cross-platform titles for PC and consoles. Gameloft operates its own established franchises such as Asphalt®, Dragon Mania Legends, March of Empires, and Dungeon Hunter, and also partners with major rights holders including LEGO®, Universal, Illumination, Hasbro®, Fox Digital Entertainment, Lamborghini®, and Ferrari®. Gameloft distributes its games in over 100 countries and employs 3,000 people worldwide. Every month, 1 billion unique users can be reached by advertisers in Gameloft games with Gameloft for brands, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company.
    Create Your Profile — Game companies can contact you with their relevant job openings.
    Apply
    #online #programmer #python #gameloft
    Online Programmer (Python and C++) at Gameloft
    Online ProgrammerGameloftSofia Sofia City Province bg2 hours agoApplyJob DescriptionGameloft Sofia studio is looking for an Online Programmer with Python and C++ to join the team.Responsibilities:Contribute to our games’ technology stack, particularly on libraries, frameworks and solutions for C++ games, tools and servers.Coordinate with other tech teams, both in the Studio and outside, to contribute to transversal, cross-game solutions.Program in the relevant languages;Develop, monitor, evaluate and debug solutions as needed.QualificationsYou have:Strong Software Engineering Skills.Experience in Python Programming and Software EngineeringExperience in C++ Programming and Software EngineeringExperience in Multithreaded and Distributed SystemsWorking experience in both Unix and Windows systems.Able and willing to work and learn new technologies as the need arises.Ability to work in a team.Good communication skills in English.Nice to have:Experience working with network protocols such as TCP, UDPExperience with Backend TechnologiesExperience with REST APIsExperience with DjangoExperience with DockerExperience or Interest in Game DevelopmentExperience with GolangExperience with Cross Platform DevelopmentAdditional InformationWhy Join Gameloft?You want to work in exceptional industry and create games downloaded more than 1 billion times per year.You want to be part of a talented and supportive team of pioneers who have a passion for creating video games.You want to contribute to a vibrant and dynamic atmosphere.You want to join a global company and meet great people around the world.You will work on a permanent contract with competitive remuneration.You are looking for a fun place to work in the heart of the city.Health insurance coverage, Meal vouchersGame rooms, relaxation zone, office massage, bike standStudio location at the heart of the city with easy access to mass transportation.Company DescriptionLeader in the development and publishing of multiplatform games, Gameloft® has established itself as a pioneer in the industry, creating innovative gaming experiences for 25 years. Gameloft creates games for all digital platforms, from mobile to cross-platform titles for PC and consoles. Gameloft operates its own established franchises such as Asphalt®, Dragon Mania Legends, March of Empires, and Dungeon Hunter, and also partners with major rights holders including LEGO®, Universal, Illumination, Hasbro®, Fox Digital Entertainment, Lamborghini®, and Ferrari®. Gameloft distributes its games in over 100 countries and employs 3,000 people worldwide. Every month, 1 billion unique users can be reached by advertisers in Gameloft games with Gameloft for brands, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company. Create Your Profile — Game companies can contact you with their relevant job openings. Apply #online #programmer #python #gameloft
    Online Programmer (Python and C++) at Gameloft
    Online Programmer (Python and C++)GameloftSofia Sofia City Province bg2 hours agoApplyJob DescriptionGameloft Sofia studio is looking for an Online Programmer with Python and C++ to join the team.Responsibilities:Contribute to our games’ technology stack, particularly on libraries, frameworks and solutions for C++ games, tools and servers.Coordinate with other tech teams, both in the Studio and outside, to contribute to transversal, cross-game solutions.Program in the relevant languages (C++, Python, Golang);Develop, monitor, evaluate and debug solutions as needed.QualificationsYou have:Strong Software Engineering Skills.Experience in Python Programming and Software EngineeringExperience in C++ Programming and Software EngineeringExperience in Multithreaded and Distributed SystemsWorking experience in both Unix and Windows systems.Able and willing to work and learn new technologies as the need arises.Ability to work in a team.Good communication skills in English.Nice to have:Experience working with network protocols such as TCP, UDPExperience with Backend Technologies (Cloud, K8S)Experience with REST APIsExperience with DjangoExperience with DockerExperience or Interest in Game DevelopmentExperience with GolangExperience with Cross Platform Development (Mac, Xbox, Playstation, Nintendo)Additional InformationWhy Join Gameloft?You want to work in exceptional industry and create games downloaded more than 1 billion times per year.You want to be part of a talented and supportive team of pioneers who have a passion for creating video games.You want to contribute to a vibrant and dynamic atmosphere.You want to join a global company and meet great people around the world.You will work on a permanent contract with competitive remuneration.You are looking for a fun place to work in the heart of the city.Health insurance coverage, Meal vouchersGame rooms, relaxation zone, office massage, bike standStudio location at the heart of the city with easy access to mass transportation.Company DescriptionLeader in the development and publishing of multiplatform games, Gameloft® has established itself as a pioneer in the industry, creating innovative gaming experiences for 25 years. Gameloft creates games for all digital platforms, from mobile to cross-platform titles for PC and consoles. Gameloft operates its own established franchises such as Asphalt®, Dragon Mania Legends, March of Empires, and Dungeon Hunter, and also partners with major rights holders including LEGO®, Universal, Illumination, Hasbro®, Fox Digital Entertainment, Lamborghini®, and Ferrari®. Gameloft distributes its games in over 100 countries and employs 3,000 people worldwide. Every month, 1 billion unique users can be reached by advertisers in Gameloft games with Gameloft for brands, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company. Create Your Profile — Game companies can contact you with their relevant job openings. Apply
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  • Made with Unity Monthly: April 2023 roundup
    The world is a better place with more creators in it, and this roundup is proof.
    Keep reading to discover the latest news about games made with Unity and find out how the community is using Unity.April saw no short of activity from games created with Unity.To start, Free Lives brought some fresh air with Terra Nil’s release, and Endnight Games’s terrifying Sons of the Forestearly access launch has us hungry for the full release.
    Next, Riot Forge launched the highly anticipated The Mageseeker: A League of Legends Story, and Sankari Studios released KATOA, a game leading to real-world ocean conservation efforts, for Earth Day.Rounding out creator milestones for the month were RavazSydney, who put out the official announcement for The Explorator, and Black Salt Games’s fishing horror DREDGE, which was released to rave reviews.
    Finally, a whole new batch of mystery cases came to players’ doors with ColePowered Games’s early access launch of Shadows of Doubt.On our end, we were thrilled to announce the 2023 Unity for Humanity Grant winners this month.
    We were also honored to have been chosen as “best” in three categories at this year’s PocketGamer awards.We share new game releases and milestone spotlights every Monday on the @UnityGames Twitter account.
    Be sure to give us a follow and support your fellow creators.Keeping the fun going, April showers bring… #UnityTips! Tuesdays are always dedicated to tips on Twitter, and last month was no exception.
    One great resource that was shared was @alexandermeye’s huge water shader tutorial (see below).Some additional highlights included @SunnyVStudio’s super useful tip to convert Screen space to World space, and @NickyBoccuzzi’s takeover of the @UnityGames Twitter to share some animation tips.Keep tagging us and using the #UnityTips hashtag to share your expertise with the community.We continue to be stunned by what Unity creators make week to week, and you certainly kept the amazing projects coming in April.
    If we missed something that you shared, be sure to use the #MadeWithUnity hashtag next time.On Twitter, @TinyDodoGames had a nice technique to keep the monsters at bay (see above), and @pointnsheep got us in the mood for a sword fight.
    We also took a peaceful vacation on @OneiraGames’s colorful coral island.On Instagram, @MajorMcDoom displayed some adorable penguin VR, and @Cyanilux showed us how to add milk to our tea.
    We also got to practice our mid-air combos with @DivineStudi0s and @DevFatigued had us jumping around.We’re so excited to continue the #MadeWithUnity love, so keep adding the hashtag to your posts to show us what you’ve been up to.Coming out of GDC, April was all about playing and making games on Twitch.
    To start, we kicked off a Scope Check Let’s Dev series – catch parts one, two, and three in the archives now.
    Next came a Let’s Play session with ColePowered Games’s just-released Shadows of Doubt (see above).Don’t forget to follow us on Twitch and hit the notification bell so you never miss a stream.Did you know that the Unity Asset Store has an Affiliate program? If you’re a content creator and love talking about assets, you might be a great fit.
    Check out this video from YouTube’s @samyam and learn how you can make income from the Asset Store without creating assets.Taking things to social media, here’s a roundup of some of our favorite creator showcases from Twitter in April:Sim-Cade Vehicle Physics | Ash DevSuper Chick | SURIYUNDon’t forget to tag the @AssetStore Twitter account and use the #AssetStore hashtag when posting your latest creations.
    And keep your eyes peeled for upcoming sales (hint: this month).Last but not least, here’s a non-exhaustive list of Made with Unity titles released in April.
    If you see any on the list that have already become favorites or think we’ve missed a title, share your thoughts in the forums.Wall World, Alawar Premium (April 5)MINDHACK, VODKAdemo? (April 5 – early access)Curse of the Sea Rats, Petoons Studio (April 6)The Voidness – Lidar Horror Survival Game, Steelkrill Studio (April 6 – early access)Blocky Dungeon, SquareAnon (April 6)Cynthia: Hidden in the Moonshadow, Catthia Games (April 10)Soundodger 2, Studio Bean (April 10)TRON: Identity, Bithell Games (April 11)Fabledom, Grenaa Games (April 13 – early access)Hunt the Night, Moonlight Games (April 13)MEATGRINDER, Vampire Squid (April 13)Trinity Fusion, Angry Mob Games (April 13 – early access)Beyond the Long Night, Noisy Head Games (April 17)Disney Speedstorm, Gameloft (April 18 – early access)The Mageseeker: A League of Legends Story™, Digital Sun (April 18)KATOA, Sankari Studios (April 22)Shadows of Doubt, ColePowered Games (April 24 – early access)Re:Fresh, Merge Conflict (April 24)The Last Case of Benedict Fox, Plot Twist (April 27)Unboxing the Cryptic Killer, Eleven Puzzles (April 27)If you’re creating with Unity and don’t see your project on the list, submit it here for the chance to be featured.That’s a wrap for April! Want more community news as it happens? Don’t forget to follow us on social media: Twitter, Facebook, LinkedIn, Instagram, YouTube, or Twitch.
    Source: https://unity.com/blog/news/made-with-unity-monthly-april-2023-roundup" style="color: #0066cc;">https://unity.com/blog/news/made-with-unity-monthly-april-2023-roundup
    #made #with #unity #monthly #april #roundup
    Made with Unity Monthly: April 2023 roundup
    The world is a better place with more creators in it, and this roundup is proof. Keep reading to discover the latest news about games made with Unity and find out how the community is using Unity.April saw no short of activity from games created with Unity.To start, Free Lives brought some fresh air with Terra Nil’s release, and Endnight Games’s terrifying Sons of the Forestearly access launch has us hungry for the full release. Next, Riot Forge launched the highly anticipated The Mageseeker: A League of Legends Story, and Sankari Studios released KATOA, a game leading to real-world ocean conservation efforts, for Earth Day.Rounding out creator milestones for the month were RavazSydney, who put out the official announcement for The Explorator, and Black Salt Games’s fishing horror DREDGE, which was released to rave reviews. Finally, a whole new batch of mystery cases came to players’ doors with ColePowered Games’s early access launch of Shadows of Doubt.On our end, we were thrilled to announce the 2023 Unity for Humanity Grant winners this month. We were also honored to have been chosen as “best” in three categories at this year’s PocketGamer awards.We share new game releases and milestone spotlights every Monday on the @UnityGames Twitter account. Be sure to give us a follow and support your fellow creators.Keeping the fun going, April showers bring… #UnityTips! Tuesdays are always dedicated to tips on Twitter, and last month was no exception. One great resource that was shared was @alexandermeye’s huge water shader tutorial (see below).Some additional highlights included @SunnyVStudio’s super useful tip to convert Screen space to World space, and @NickyBoccuzzi’s takeover of the @UnityGames Twitter to share some animation tips.Keep tagging us and using the #UnityTips hashtag to share your expertise with the community.We continue to be stunned by what Unity creators make week to week, and you certainly kept the amazing projects coming in April. If we missed something that you shared, be sure to use the #MadeWithUnity hashtag next time.On Twitter, @TinyDodoGames had a nice technique to keep the monsters at bay (see above), and @pointnsheep got us in the mood for a sword fight. We also took a peaceful vacation on @OneiraGames’s colorful coral island.On Instagram, @MajorMcDoom displayed some adorable penguin VR, and @Cyanilux showed us how to add milk to our tea. We also got to practice our mid-air combos with @DivineStudi0s and @DevFatigued had us jumping around.We’re so excited to continue the #MadeWithUnity love, so keep adding the hashtag to your posts to show us what you’ve been up to.Coming out of GDC, April was all about playing and making games on Twitch. To start, we kicked off a Scope Check Let’s Dev series – catch parts one, two, and three in the archives now. Next came a Let’s Play session with ColePowered Games’s just-released Shadows of Doubt (see above).Don’t forget to follow us on Twitch and hit the notification bell so you never miss a stream.Did you know that the Unity Asset Store has an Affiliate program? If you’re a content creator and love talking about assets, you might be a great fit. Check out this video from YouTube’s @samyam and learn how you can make income from the Asset Store without creating assets.Taking things to social media, here’s a roundup of some of our favorite creator showcases from Twitter in April:Sim-Cade Vehicle Physics | Ash DevSuper Chick | SURIYUNDon’t forget to tag the @AssetStore Twitter account and use the #AssetStore hashtag when posting your latest creations. And keep your eyes peeled for upcoming sales (hint: this month).Last but not least, here’s a non-exhaustive list of Made with Unity titles released in April. If you see any on the list that have already become favorites or think we’ve missed a title, share your thoughts in the forums.Wall World, Alawar Premium (April 5)MINDHACK, VODKAdemo? (April 5 – early access)Curse of the Sea Rats, Petoons Studio (April 6)The Voidness – Lidar Horror Survival Game, Steelkrill Studio (April 6 – early access)Blocky Dungeon, SquareAnon (April 6)Cynthia: Hidden in the Moonshadow, Catthia Games (April 10)Soundodger 2, Studio Bean (April 10)TRON: Identity, Bithell Games (April 11)Fabledom, Grenaa Games (April 13 – early access)Hunt the Night, Moonlight Games (April 13)MEATGRINDER, Vampire Squid (April 13)Trinity Fusion, Angry Mob Games (April 13 – early access)Beyond the Long Night, Noisy Head Games (April 17)Disney Speedstorm, Gameloft (April 18 – early access)The Mageseeker: A League of Legends Story™, Digital Sun (April 18)KATOA, Sankari Studios (April 22)Shadows of Doubt, ColePowered Games (April 24 – early access)Re:Fresh, Merge Conflict (April 24)The Last Case of Benedict Fox, Plot Twist (April 27)Unboxing the Cryptic Killer, Eleven Puzzles (April 27)If you’re creating with Unity and don’t see your project on the list, submit it here for the chance to be featured.That’s a wrap for April! Want more community news as it happens? Don’t forget to follow us on social media: Twitter, Facebook, LinkedIn, Instagram, YouTube, or Twitch. Source: https://unity.com/blog/news/made-with-unity-monthly-april-2023-roundup #made #with #unity #monthly #april #roundup
    UNITY.COM
    Made with Unity Monthly: April 2023 roundup
    The world is a better place with more creators in it, and this roundup is proof. Keep reading to discover the latest news about games made with Unity and find out how the community is using Unity.April saw no short of activity from games created with Unity.To start, Free Lives brought some fresh air with Terra Nil’s release, and Endnight Games’s terrifying Sons of the Forestearly access launch has us hungry for the full release. Next, Riot Forge launched the highly anticipated The Mageseeker: A League of Legends Story, and Sankari Studios released KATOA, a game leading to real-world ocean conservation efforts, for Earth Day.Rounding out creator milestones for the month were RavazSydney, who put out the official announcement for The Explorator, and Black Salt Games’s fishing horror DREDGE, which was released to rave reviews. Finally, a whole new batch of mystery cases came to players’ doors with ColePowered Games’s early access launch of Shadows of Doubt.On our end, we were thrilled to announce the 2023 Unity for Humanity Grant winners this month. We were also honored to have been chosen as “best” in three categories at this year’s PocketGamer awards.We share new game releases and milestone spotlights every Monday on the @UnityGames Twitter account. Be sure to give us a follow and support your fellow creators.Keeping the fun going, April showers bring… #UnityTips! Tuesdays are always dedicated to tips on Twitter, and last month was no exception. One great resource that was shared was @alexandermeye’s huge water shader tutorial (see below).Some additional highlights included @SunnyVStudio’s super useful tip to convert Screen space to World space, and @NickyBoccuzzi’s takeover of the @UnityGames Twitter to share some animation tips.Keep tagging us and using the #UnityTips hashtag to share your expertise with the community.We continue to be stunned by what Unity creators make week to week, and you certainly kept the amazing projects coming in April. If we missed something that you shared, be sure to use the #MadeWithUnity hashtag next time.On Twitter, @TinyDodoGames had a nice technique to keep the monsters at bay (see above), and @pointnsheep got us in the mood for a sword fight. We also took a peaceful vacation on @OneiraGames’s colorful coral island.On Instagram, @MajorMcDoom displayed some adorable penguin VR, and @Cyanilux showed us how to add milk to our tea. We also got to practice our mid-air combos with @DivineStudi0s and @DevFatigued had us jumping around.We’re so excited to continue the #MadeWithUnity love, so keep adding the hashtag to your posts to show us what you’ve been up to.Coming out of GDC, April was all about playing and making games on Twitch. To start, we kicked off a Scope Check Let’s Dev series – catch parts one, two, and three in the archives now. Next came a Let’s Play session with ColePowered Games’s just-released Shadows of Doubt (see above).Don’t forget to follow us on Twitch and hit the notification bell so you never miss a stream.Did you know that the Unity Asset Store has an Affiliate program? If you’re a content creator and love talking about assets, you might be a great fit. Check out this video from YouTube’s @samyam and learn how you can make income from the Asset Store without creating assets.Taking things to social media, here’s a roundup of some of our favorite creator showcases from Twitter in April:Sim-Cade Vehicle Physics | Ash DevSuper Chick | SURIYUNDon’t forget to tag the @AssetStore Twitter account and use the #AssetStore hashtag when posting your latest creations. And keep your eyes peeled for upcoming sales (hint: this month).Last but not least, here’s a non-exhaustive list of Made with Unity titles released in April. If you see any on the list that have already become favorites or think we’ve missed a title, share your thoughts in the forums.Wall World, Alawar Premium (April 5)MINDHACK, VODKAdemo? (April 5 – early access)Curse of the Sea Rats, Petoons Studio (April 6)The Voidness – Lidar Horror Survival Game, Steelkrill Studio (April 6 – early access)Blocky Dungeon, SquareAnon (April 6)Cynthia: Hidden in the Moonshadow, Catthia Games (April 10)Soundodger 2, Studio Bean (April 10)TRON: Identity, Bithell Games (April 11)Fabledom, Grenaa Games (April 13 – early access)Hunt the Night, Moonlight Games (April 13)MEATGRINDER, Vampire Squid (April 13)Trinity Fusion, Angry Mob Games (April 13 – early access)Beyond the Long Night, Noisy Head Games (April 17)Disney Speedstorm, Gameloft (April 18 – early access)The Mageseeker: A League of Legends Story™, Digital Sun (April 18)KATOA, Sankari Studios (April 22)Shadows of Doubt, ColePowered Games (April 24 – early access)Re:Fresh, Merge Conflict (April 24)The Last Case of Benedict Fox, Plot Twist (April 27)Unboxing the Cryptic Killer, Eleven Puzzles (April 27)If you’re creating with Unity and don’t see your project on the list, submit it here for the chance to be featured.That’s a wrap for April! Want more community news as it happens? Don’t forget to follow us on social media: Twitter, Facebook, LinkedIn, Instagram, YouTube, or Twitch.
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  • Marketing Assistant at Gameloft
    Marketing AssistantGameloftMadrid MD es2 hours agoApplyJob DescriptionMain Responsibilities:Serve as link between product development teams and Country Managers, creating content and product presentations aimed at winning RFPs (Request for Proposals).Enhance the visibility of Gameloft Business Solutions as a brand through PR strategies, external and internal communication efforts.Coordinate and organize internal workshops, product presentations, and promote positive relationships among internal teams.Provide support in the creation of presentations, dossiers, and other communication materials required by different stakeholders/teams.Networking opportunities: Connect with other industry leaders and partners who can drive meaningful collaborations and business growth.QualificationsRequirements:Previous experience in marketing, communication, or similar roles.Strong writing and content creation skills.Ability to effectively manage multiple projects with diverse teams.Knowledge of graphic design and presentation tools (Adobe, Canva, Office 365, Looker Studio...)Proficiency in AI tools is a requirement.Fluent in spoken and written English.Additional InformationWhy Join the World of Gameloft?Because you want to be part of an exceptional experience within a company that is constantly growing!Because you want to work with talented people who are industry pioneers!Because you want to be part of an international environment with daily contact with other countries & cultures!Or, just because you’re looking for a great place to work!Benefits:Permanent contract, full-time job with excellent Social Benefits.25 vacation days per yearPrivate medical health insuranceFlexible compensation with Ticket Restaurant CardFree language coursesFree afternoon on your birthday!Merit based salary progression system and a competitive initial salary package.Career-development opportunities.Excellent local working conditions.We can’t wait to find our next great talent!Please note that only selected candidates will be contacted and your CV will be saved in our files for a period of 6 months.Want to know more? Please visit our Website: https://www.gameloft.com/business-solutionsIf" style="color: #0066cc;">https://www.gameloft.com/business-solutionsIf the offer interests you, Join the Game!Company DescriptionGameloft the publishing company behind the mobile gaming hits Despicable Me: Minion Rush and Asphalt 9: Legends is looking for a Marketing Assistant to join the team.About Gameloft Business SolutionsGameloft Business Solutions, a part of Vivendi, has been a leading innovator in the digital entertainment industry since 2000.
    Gameloft Business Solutions partners with global carriers and industry leaders to offer a wide range of services including cloud gaming, video on demand, games stores and custom-branded entertainment solutions.
    Our extensive gaming catalog features over 1000 games, including exclusive titles and popular licensed IPs such as Disney, Pixar, and Marvel.
    We are dedicated to driving engagement and revenue for our partners through innovative solutions that help delivering entertaining digital content to users worldwide.
    All trademarks referenced above are owned by their respective trademark owners.Create Your Profile — Game companies can contact you with their relevant job openings.
    Apply
    Source: https://gamejobs.co/Marketing-Assistant-at-Gameloft-7600">https://gamejobs.co/Marketing-Assistant-at-Gameloft-7600">https://gamejobs.co/Marketing-Assistant-at-Gameloft-7600
    #marketing #assistant #gameloft
    Marketing Assistant at Gameloft
    Marketing AssistantGameloftMadrid MD es2 hours agoApplyJob DescriptionMain Responsibilities:Serve as link between product development teams and Country Managers, creating content and product presentations aimed at winning RFPs (Request for Proposals).Enhance the visibility of Gameloft Business Solutions as a brand through PR strategies, external and internal communication efforts.Coordinate and organize internal workshops, product presentations, and promote positive relationships among internal teams.Provide support in the creation of presentations, dossiers, and other communication materials required by different stakeholders/teams.Networking opportunities: Connect with other industry leaders and partners who can drive meaningful collaborations and business growth.QualificationsRequirements:Previous experience in marketing, communication, or similar roles.Strong writing and content creation skills.Ability to effectively manage multiple projects with diverse teams.Knowledge of graphic design and presentation tools (Adobe, Canva, Office 365, Looker Studio...)Proficiency in AI tools is a requirement.Fluent in spoken and written English.Additional InformationWhy Join the World of Gameloft?Because you want to be part of an exceptional experience within a company that is constantly growing!Because you want to work with talented people who are industry pioneers!Because you want to be part of an international environment with daily contact with other countries & cultures!Or, just because you’re looking for a great place to work!Benefits:Permanent contract, full-time job with excellent Social Benefits.25 vacation days per yearPrivate medical health insuranceFlexible compensation with Ticket Restaurant CardFree language coursesFree afternoon on your birthday!Merit based salary progression system and a competitive initial salary package.Career-development opportunities.Excellent local working conditions.We can’t wait to find our next great talent!Please note that only selected candidates will be contacted and your CV will be saved in our files for a period of 6 months.Want to know more? Please visit our Website: https://www.gameloft.com/business-solutionsIf the offer interests you, Join the Game!Company DescriptionGameloft the publishing company behind the mobile gaming hits Despicable Me: Minion Rush and Asphalt 9: Legends is looking for a Marketing Assistant to join the team.About Gameloft Business SolutionsGameloft Business Solutions, a part of Vivendi, has been a leading innovator in the digital entertainment industry since 2000. Gameloft Business Solutions partners with global carriers and industry leaders to offer a wide range of services including cloud gaming, video on demand, games stores and custom-branded entertainment solutions. Our extensive gaming catalog features over 1000 games, including exclusive titles and popular licensed IPs such as Disney, Pixar, and Marvel. We are dedicated to driving engagement and revenue for our partners through innovative solutions that help delivering entertaining digital content to users worldwide. All trademarks referenced above are owned by their respective trademark owners.Create Your Profile — Game companies can contact you with their relevant job openings. Apply Source: https://gamejobs.co/Marketing-Assistant-at-Gameloft-7600 #marketing #assistant #gameloft
    Marketing Assistant at Gameloft
    Marketing AssistantGameloftMadrid MD es2 hours agoApplyJob DescriptionMain Responsibilities:Serve as link between product development teams and Country Managers, creating content and product presentations aimed at winning RFPs (Request for Proposals).Enhance the visibility of Gameloft Business Solutions as a brand through PR strategies, external and internal communication efforts.Coordinate and organize internal workshops, product presentations, and promote positive relationships among internal teams.Provide support in the creation of presentations, dossiers, and other communication materials required by different stakeholders/teams.Networking opportunities: Connect with other industry leaders and partners who can drive meaningful collaborations and business growth.QualificationsRequirements:Previous experience in marketing, communication, or similar roles.Strong writing and content creation skills.Ability to effectively manage multiple projects with diverse teams.Knowledge of graphic design and presentation tools (Adobe, Canva, Office 365, Looker Studio...)Proficiency in AI tools is a requirement.Fluent in spoken and written English.Additional InformationWhy Join the World of Gameloft?Because you want to be part of an exceptional experience within a company that is constantly growing!Because you want to work with talented people who are industry pioneers!Because you want to be part of an international environment with daily contact with other countries & cultures!Or, just because you’re looking for a great place to work!Benefits:Permanent contract, full-time job with excellent Social Benefits.25 vacation days per yearPrivate medical health insuranceFlexible compensation with Ticket Restaurant CardFree language coursesFree afternoon on your birthday!Merit based salary progression system and a competitive initial salary package.Career-development opportunities.Excellent local working conditions.We can’t wait to find our next great talent!Please note that only selected candidates will be contacted and your CV will be saved in our files for a period of 6 months.Want to know more? Please visit our Website: https://www.gameloft.com/business-solutionsIf the offer interests you, Join the Game!Company DescriptionGameloft the publishing company behind the mobile gaming hits Despicable Me: Minion Rush and Asphalt 9: Legends is looking for a Marketing Assistant to join the team.About Gameloft Business SolutionsGameloft Business Solutions, a part of Vivendi, has been a leading innovator in the digital entertainment industry since 2000. Gameloft Business Solutions partners with global carriers and industry leaders to offer a wide range of services including cloud gaming, video on demand, games stores and custom-branded entertainment solutions. Our extensive gaming catalog features over 1000 games, including exclusive titles and popular licensed IPs such as Disney, Pixar, and Marvel. We are dedicated to driving engagement and revenue for our partners through innovative solutions that help delivering entertaining digital content to users worldwide. All trademarks referenced above are owned by their respective trademark owners.Create Your Profile — Game companies can contact you with their relevant job openings. Apply
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  • Intern Game Artist at Gameloft
    Intern Game ArtistGameloftBrisbane QLD au2 hours agoApplyJob DescriptionPosition OverviewAs an Intern Game Artist, you’ll play an integral role in the game development process, actively contributing to the creation and refinement of visual assets, environments, and character designs.
    Working under the guidance of our design directors and closely with senior artists, you’ll help bring the game’s artistic vision to life while gaining valuable hands-on experience in concept art, asset creation, and polishing in-game visuals.The internship will be full-time and will last for a period of six months.QualificationsResponsibilitiesAssist in creating 2D or 3D game assets such as props, environments, and textures.Support the art team with concept sketches, mood boards, and visual research.Help organize and maintain art assets within the game engine.Receive and apply feedback to improve and refine artwork.Participate in playtests and provide input on visual presentation.QualificationsA strong portfolio showcasing your artistic skills, creativity, and understanding of game art styles.Completed or currently pursuing a degree in Game Art, Illustration, 3D Art, or a related field.A strong passion for game art, with a keen eye for detail and composition.Familiarity with industry-standard art tools such as Photoshop, Blender, Maya, or Substance Painter.Basic knowledge of game engines (preferably Unreal Engine or Unity).Strong creative and problem-solving abilities.Ability to work well within a team and effectively communicate artistic ideas.BenefitsFlexible work model to support work-life balance.Learning and development programs to foster professional growth.Private Health Insurance and fitness subsidies.Relaxation space with massage chair.Employee mental health assistance.Additional leave including birthday, Christmas, and women's health leave.Free coffee, daily snacks, and light breakfast.Social Friday drinks with friendly game tournaments.Spectacular roof-top terrace with river views and a game room.Referral program with generous bonuses.Awesome Gameloft-themed merch.Studio Mascot - Mr.
    Hendricks, our friendly Dachshund who protects our studio.Additional InformationWe can’t wait to find our next great talent!If you want to join a team that values its people and makes really cool games, we want to hear from you! You can learn more about what it’s like to work at Gameloft by clicking on the video below.Gameloft Brisbane is an equal opportunity employer and is committed to fostering diversity and inclusivity within our work environment.Company DescriptionGameloft Brisbane, part of the global Gameloft family, opened in 2014 and since then has released Zombie Anarchy, Ballistic Baseball, My Little Pony: Mane Merge, and multi-award-winning The Oregon Trail™.
    In 2022, Gameloft Brisbane was announced as the winner of the coveted ‘Studio of the Year’ at the Australian Game Developer Awards (AGDAs).We believe the keys to success are a great studio culture and finding a balance in everything we do, whether it's working with great people on exciting projects or enjoying the incredible lifestyle of Queensland Australia.We're setting our sights on an exciting new direction in game development, embracing the challenges and opportunities of cross-platform innovation.
    As pioneers in leading Brisbane's game development landscape, we're dedicated to crafting immersive experiences that transcend traditional boundaries and engage players across diverse platforms.
    As we venture into this exciting phase, we're also expanding our talented team to bring to life a range of unannounced projects.
    Create Your Profile — Game companies can contact you with their relevant job openings.
    Apply
    Source: https://gamejobs.co/Intern-Game-Artist-at-Gameloft" style="color: #0066cc;">https://gamejobs.co/Intern-Game-Artist-at-Gameloft
    #intern #game #artist #gameloft
    Intern Game Artist at Gameloft
    Intern Game ArtistGameloftBrisbane QLD au2 hours agoApplyJob DescriptionPosition OverviewAs an Intern Game Artist, you’ll play an integral role in the game development process, actively contributing to the creation and refinement of visual assets, environments, and character designs. Working under the guidance of our design directors and closely with senior artists, you’ll help bring the game’s artistic vision to life while gaining valuable hands-on experience in concept art, asset creation, and polishing in-game visuals.The internship will be full-time and will last for a period of six months.QualificationsResponsibilitiesAssist in creating 2D or 3D game assets such as props, environments, and textures.Support the art team with concept sketches, mood boards, and visual research.Help organize and maintain art assets within the game engine.Receive and apply feedback to improve and refine artwork.Participate in playtests and provide input on visual presentation.QualificationsA strong portfolio showcasing your artistic skills, creativity, and understanding of game art styles.Completed or currently pursuing a degree in Game Art, Illustration, 3D Art, or a related field.A strong passion for game art, with a keen eye for detail and composition.Familiarity with industry-standard art tools such as Photoshop, Blender, Maya, or Substance Painter.Basic knowledge of game engines (preferably Unreal Engine or Unity).Strong creative and problem-solving abilities.Ability to work well within a team and effectively communicate artistic ideas.BenefitsFlexible work model to support work-life balance.Learning and development programs to foster professional growth.Private Health Insurance and fitness subsidies.Relaxation space with massage chair.Employee mental health assistance.Additional leave including birthday, Christmas, and women's health leave.Free coffee, daily snacks, and light breakfast.Social Friday drinks with friendly game tournaments.Spectacular roof-top terrace with river views and a game room.Referral program with generous bonuses.Awesome Gameloft-themed merch.Studio Mascot - Mr. Hendricks, our friendly Dachshund who protects our studio.Additional InformationWe can’t wait to find our next great talent!If you want to join a team that values its people and makes really cool games, we want to hear from you! You can learn more about what it’s like to work at Gameloft by clicking on the video below.Gameloft Brisbane is an equal opportunity employer and is committed to fostering diversity and inclusivity within our work environment.Company DescriptionGameloft Brisbane, part of the global Gameloft family, opened in 2014 and since then has released Zombie Anarchy, Ballistic Baseball, My Little Pony: Mane Merge, and multi-award-winning The Oregon Trail™. In 2022, Gameloft Brisbane was announced as the winner of the coveted ‘Studio of the Year’ at the Australian Game Developer Awards (AGDAs).We believe the keys to success are a great studio culture and finding a balance in everything we do, whether it's working with great people on exciting projects or enjoying the incredible lifestyle of Queensland Australia.We're setting our sights on an exciting new direction in game development, embracing the challenges and opportunities of cross-platform innovation. As pioneers in leading Brisbane's game development landscape, we're dedicated to crafting immersive experiences that transcend traditional boundaries and engage players across diverse platforms. As we venture into this exciting phase, we're also expanding our talented team to bring to life a range of unannounced projects. Create Your Profile — Game companies can contact you with their relevant job openings. Apply Source: https://gamejobs.co/Intern-Game-Artist-at-Gameloft #intern #game #artist #gameloft
    Intern Game Artist at Gameloft
    Intern Game ArtistGameloftBrisbane QLD au2 hours agoApplyJob DescriptionPosition OverviewAs an Intern Game Artist, you’ll play an integral role in the game development process, actively contributing to the creation and refinement of visual assets, environments, and character designs. Working under the guidance of our design directors and closely with senior artists, you’ll help bring the game’s artistic vision to life while gaining valuable hands-on experience in concept art, asset creation, and polishing in-game visuals.The internship will be full-time and will last for a period of six months.QualificationsResponsibilitiesAssist in creating 2D or 3D game assets such as props, environments, and textures.Support the art team with concept sketches, mood boards, and visual research.Help organize and maintain art assets within the game engine.Receive and apply feedback to improve and refine artwork.Participate in playtests and provide input on visual presentation.QualificationsA strong portfolio showcasing your artistic skills, creativity, and understanding of game art styles.Completed or currently pursuing a degree in Game Art, Illustration, 3D Art, or a related field.A strong passion for game art, with a keen eye for detail and composition.Familiarity with industry-standard art tools such as Photoshop, Blender, Maya, or Substance Painter.Basic knowledge of game engines (preferably Unreal Engine or Unity).Strong creative and problem-solving abilities.Ability to work well within a team and effectively communicate artistic ideas.BenefitsFlexible work model to support work-life balance.Learning and development programs to foster professional growth.Private Health Insurance and fitness subsidies.Relaxation space with massage chair.Employee mental health assistance.Additional leave including birthday, Christmas, and women's health leave.Free coffee, daily snacks, and light breakfast.Social Friday drinks with friendly game tournaments.Spectacular roof-top terrace with river views and a game room.Referral program with generous bonuses.Awesome Gameloft-themed merch.Studio Mascot - Mr. Hendricks, our friendly Dachshund who protects our studio.Additional InformationWe can’t wait to find our next great talent!If you want to join a team that values its people and makes really cool games, we want to hear from you! You can learn more about what it’s like to work at Gameloft by clicking on the video below.Gameloft Brisbane is an equal opportunity employer and is committed to fostering diversity and inclusivity within our work environment.Company DescriptionGameloft Brisbane, part of the global Gameloft family, opened in 2014 and since then has released Zombie Anarchy, Ballistic Baseball, My Little Pony: Mane Merge, and multi-award-winning The Oregon Trail™. In 2022, Gameloft Brisbane was announced as the winner of the coveted ‘Studio of the Year’ at the Australian Game Developer Awards (AGDAs).We believe the keys to success are a great studio culture and finding a balance in everything we do, whether it's working with great people on exciting projects or enjoying the incredible lifestyle of Queensland Australia.We're setting our sights on an exciting new direction in game development, embracing the challenges and opportunities of cross-platform innovation. As pioneers in leading Brisbane's game development landscape, we're dedicated to crafting immersive experiences that transcend traditional boundaries and engage players across diverse platforms. As we venture into this exciting phase, we're also expanding our talented team to bring to life a range of unannounced projects. Create Your Profile — Game companies can contact you with their relevant job openings. Apply
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