• Switch 2's Zelda Notes Feature Misses The Point Of The Games

    Nintendo has given a number of Switch 1 games some extensive upgrades on the Switch 2, but none more so than The Legend of Zelda: Breath of the Wild and its sequel, Tears of the Kingdom. Not only do both titles look and run much better on the new hardware, with crisper visuals and smoother frame rates, they can also sync up with a brand-new companion service called Zelda Notes. But as novel as some of its features can be, the service often contradicts the games' most captivating qualities--their sense of discovery.Accessed through the Nintendo Switch mobile app, Zelda Notes offers a suite of features to supplement your adventure in Hyrule. You can view detailed records of your own playthrough, including the number of enemies you've slain and materials you've collected, as well as global stats to see how you stack up with the wider player base. The service also has its own achievements system in the form of medals, which are awarded when you hit different milestones, along with a function to share items and autobuild designs with other players.All of this is neat, but inessential; you can play through either title without once consulting the app and your adventure would not feel any less fulfilling. However, one feature that does have an appreciable impact on the experience is Navigation. On top of being a repository of personal stats, Zelda Notes can effectively act as a GPS for your game, leading you to a specific point of interest or collectible. As you're exploring Hyrule, the service displays your current location on the map along with an extensive list of things to discover around the kingdom, from shrines and cave entrances to different treasures and enemies. Select a destination--such as a Korok you've yet to find--and the app will guide you there with audio directions, helping you mop up any collectibles you've missed or had trouble locating.Continue Reading at GameSpot
    #switch #2039s #zelda #notes #feature
    Switch 2's Zelda Notes Feature Misses The Point Of The Games
    Nintendo has given a number of Switch 1 games some extensive upgrades on the Switch 2, but none more so than The Legend of Zelda: Breath of the Wild and its sequel, Tears of the Kingdom. Not only do both titles look and run much better on the new hardware, with crisper visuals and smoother frame rates, they can also sync up with a brand-new companion service called Zelda Notes. But as novel as some of its features can be, the service often contradicts the games' most captivating qualities--their sense of discovery.Accessed through the Nintendo Switch mobile app, Zelda Notes offers a suite of features to supplement your adventure in Hyrule. You can view detailed records of your own playthrough, including the number of enemies you've slain and materials you've collected, as well as global stats to see how you stack up with the wider player base. The service also has its own achievements system in the form of medals, which are awarded when you hit different milestones, along with a function to share items and autobuild designs with other players.All of this is neat, but inessential; you can play through either title without once consulting the app and your adventure would not feel any less fulfilling. However, one feature that does have an appreciable impact on the experience is Navigation. On top of being a repository of personal stats, Zelda Notes can effectively act as a GPS for your game, leading you to a specific point of interest or collectible. As you're exploring Hyrule, the service displays your current location on the map along with an extensive list of things to discover around the kingdom, from shrines and cave entrances to different treasures and enemies. Select a destination--such as a Korok you've yet to find--and the app will guide you there with audio directions, helping you mop up any collectibles you've missed or had trouble locating.Continue Reading at GameSpot #switch #2039s #zelda #notes #feature
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    Switch 2's Zelda Notes Feature Misses The Point Of The Games
    Nintendo has given a number of Switch 1 games some extensive upgrades on the Switch 2, but none more so than The Legend of Zelda: Breath of the Wild and its sequel, Tears of the Kingdom. Not only do both titles look and run much better on the new hardware, with crisper visuals and smoother frame rates, they can also sync up with a brand-new companion service called Zelda Notes. But as novel as some of its features can be, the service often contradicts the games' most captivating qualities--their sense of discovery.Accessed through the Nintendo Switch mobile app, Zelda Notes offers a suite of features to supplement your adventure in Hyrule. You can view detailed records of your own playthrough, including the number of enemies you've slain and materials you've collected, as well as global stats to see how you stack up with the wider player base. The service also has its own achievements system in the form of medals, which are awarded when you hit different milestones (such as using Zonai powers 1,000 times), along with a function to share items and autobuild designs with other players.All of this is neat, but inessential; you can play through either title without once consulting the app and your adventure would not feel any less fulfilling. However, one feature that does have an appreciable impact on the experience is Navigation. On top of being a repository of personal stats, Zelda Notes can effectively act as a GPS for your game, leading you to a specific point of interest or collectible. As you're exploring Hyrule, the service displays your current location on the map along with an extensive list of things to discover around the kingdom, from shrines and cave entrances to different treasures and enemies. Select a destination--such as a Korok you've yet to find--and the app will guide you there with audio directions, helping you mop up any collectibles you've missed or had trouble locating.Continue Reading at GameSpot
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  • Amid Rumors Of Halo On PS5 And Switch 2, Microsoft Confirms Halo News Is Coming

    Microsoft is working on multiple new Halo projects, but what are they and when will we learn about them? It might not be a whole lot longer until Halo's future comes into focus. Halo Studios has announced that it will share more information about what's next for Halo at the Halo World Championships event this October.In a blog post, Halo Studios said it's observed "a fair amount of speculation about when and where more details might emerge" about the next Halo projects currently underway. "We don't usually comment on such matters, but this time we want to enter the chat and share a little more perspective for Halo fans who might be on the fence about whether to attend this year's event," the developer said.It was at last year's Halo World Championships that Microsoft revealed the "A New Dawn" trailer that showed off concepts for new Halo projects in the Unreal Engine, including Project Foundry. This was also when Microsoft announced that 343 Industries was rebranding as Halo Studios.Continue Reading at GameSpot
    #amid #rumors #halo #ps5 #switch
    Amid Rumors Of Halo On PS5 And Switch 2, Microsoft Confirms Halo News Is Coming
    Microsoft is working on multiple new Halo projects, but what are they and when will we learn about them? It might not be a whole lot longer until Halo's future comes into focus. Halo Studios has announced that it will share more information about what's next for Halo at the Halo World Championships event this October.In a blog post, Halo Studios said it's observed "a fair amount of speculation about when and where more details might emerge" about the next Halo projects currently underway. "We don't usually comment on such matters, but this time we want to enter the chat and share a little more perspective for Halo fans who might be on the fence about whether to attend this year's event," the developer said.It was at last year's Halo World Championships that Microsoft revealed the "A New Dawn" trailer that showed off concepts for new Halo projects in the Unreal Engine, including Project Foundry. This was also when Microsoft announced that 343 Industries was rebranding as Halo Studios.Continue Reading at GameSpot #amid #rumors #halo #ps5 #switch
    WWW.GAMESPOT.COM
    Amid Rumors Of Halo On PS5 And Switch 2, Microsoft Confirms Halo News Is Coming
    Microsoft is working on multiple new Halo projects, but what are they and when will we learn about them? It might not be a whole lot longer until Halo's future comes into focus. Halo Studios has announced that it will share more information about what's next for Halo at the Halo World Championships event this October.In a blog post, Halo Studios said it's observed "a fair amount of speculation about when and where more details might emerge" about the next Halo projects currently underway. "We don't usually comment on such matters, but this time we want to enter the chat and share a little more perspective for Halo fans who might be on the fence about whether to attend this year's event," the developer said.It was at last year's Halo World Championships that Microsoft revealed the "A New Dawn" trailer that showed off concepts for new Halo projects in the Unreal Engine, including Project Foundry. This was also when Microsoft announced that 343 Industries was rebranding as Halo Studios.Continue Reading at GameSpot
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  • Best Stellar Blade Mods

    Following its PlayStation 5-exclusive launch in April 2024, Stellar Blade was released for PC in 2025, allowing more players to follow protagonist Eve's journey. The PC version also marked the launch of Stellar Blade mods, which focus on everything from more customization, to performance improvements, to some absolutely NSFW content.With the news that Stellar Blade sold more than 1 million copies in just three days on Steam, modders have been hard at work creating adjustments and tweaks to Shift Up's action RPG, which follows Eve on her mission to save humanity from a war against monsters called Naytiba in the distant future. Here are the best Stellar Blade mods you should install right now. Ultimate Engine TweaksThe Ultimate Engine Tweaks mod by P40L0 addresses performance issues in Unreal Engine, including stuttering, stability, input latency, and picture clarity. The modder's goal was to include as many optimizations as possible in order to remove these issues, without suffering visual losses or introducing glitches or crashes.There are so many improvements that it's hard to list them all in one place, but P40L0 has compiled a useful spreadsheet that details all of the areas that have been adjusted. It's quite the read, but the most important thing to know is that your Stellar Blade experience will be an improved one with this mod installed. Improved Perfect DefenseThe Improved Perfect Defense mod by Andrew Creekmore increases the Perfect Parry and Perfect Dodge windows from nine frames to 12, while decreasing the guard cooldown duration from 24 frames to 21. The guard cooldown duration removes the frustrating buffer between inputs during fights. The window and cooldown time changes are subtle, but make a noticeable difference during combat compared to the vanilla experience. At the same time, the Perfect Parry and Dodge mechanics aren't trivialized, and fights can still be challenging. Eve Eye Color And Makeup CompendiumThe Eve Eye Color And Makeup Compendium mod by Bourbibouze is one of the rare Stellar Blade mods that doesn't focus on Eve's other ... assets. There's an almost unfathomable amount of eye color and makeup options available for Eve now. While it's no secret that the Stellar Blade outfits are one of the standout features of the game, adding further customization options can only be a fun little addition. Stellar Blade Mod ManagerThe Stellar Blade Mod Manager by Huaisha2049 isn't necessarily a mod in its own right, but it is required in order to install most Stellar Blade mods. It also adds the ability to update and download mods online, running them through compatibility tests to automatically detect any potential dependency issues.It'll automatically find the location of your Stellar Blade install and add mods to the corresponding directory. The only limiting factor is that the game cannot be installed in the Chinese directory. Turn On And Off CheatsThe Turn On and Off Cheats mod by ArkhamXxX pretty much does what it says on the tin. The mod allows you to turn on and off certain cheats, including God Mode, infinite Beta energy, infinite Burst energy, infinite jump, 69 Skill Points, and infinite Tachy energy. You can use it in the full version of the game or the demo, and loading into story mode or boss challenges enables the functionality. You can modify the hotkeys used to activate or deactivate each cheat, too. First-PersonThe fairly self-explanatory First-Person mod from MJ allows you to play Stellar Blade from a first-person perspective. That's it. That's the mod. Thomas the Tank Engine as StalkerWe've seen it all before. Your favorite RPG has no doubt had Thomas the Tank Engine modded into it, and this creation by Tenshiken1 replaces Stalker from the boss challenge mode with the menacing engine himself. While the mod has a simple drag-and-drop installation method, the creator notes that it "should" be compatible with other clothing mods for Eve--but if you have issues, change the alphabetical order the mods load in. It's not a guaranteed fix, but has been noted to work. All Outfit UnlocksThe All Outfit Unlocks mod from Prophe33 gives you a save file with all outfits unlocked. You'll no longer have to grind for your favorite fashion for Eve, and can even jump straight into New Game Plus if you'd like. Faster FishingThe Faster Fishing mod from T4ke respects your time. After all, who has a moment to waste in a post-apocalyptic world? This mod speeds up fishing by up to 10 times the original speed. It's also customizable to twice as fast, or four times as fast. Blood Edge Weapon RecolorsThere are many, many, many aesthetic customization options for Eve, some of them less savory than others. One that's definitely safe and adds new levels of customization is this Blood Edge Weapon Recolors mod by NimbusNathan. The Blood Edge Sword and hair pin get more color options to match her nanosuits. It's a simple drag-and-drop installation, too, so you can soon enjoy the extra personalization.
    #best #stellar #blade #mods
    Best Stellar Blade Mods
    Following its PlayStation 5-exclusive launch in April 2024, Stellar Blade was released for PC in 2025, allowing more players to follow protagonist Eve's journey. The PC version also marked the launch of Stellar Blade mods, which focus on everything from more customization, to performance improvements, to some absolutely NSFW content.With the news that Stellar Blade sold more than 1 million copies in just three days on Steam, modders have been hard at work creating adjustments and tweaks to Shift Up's action RPG, which follows Eve on her mission to save humanity from a war against monsters called Naytiba in the distant future. Here are the best Stellar Blade mods you should install right now. Ultimate Engine TweaksThe Ultimate Engine Tweaks mod by P40L0 addresses performance issues in Unreal Engine, including stuttering, stability, input latency, and picture clarity. The modder's goal was to include as many optimizations as possible in order to remove these issues, without suffering visual losses or introducing glitches or crashes.There are so many improvements that it's hard to list them all in one place, but P40L0 has compiled a useful spreadsheet that details all of the areas that have been adjusted. It's quite the read, but the most important thing to know is that your Stellar Blade experience will be an improved one with this mod installed. Improved Perfect DefenseThe Improved Perfect Defense mod by Andrew Creekmore increases the Perfect Parry and Perfect Dodge windows from nine frames to 12, while decreasing the guard cooldown duration from 24 frames to 21. The guard cooldown duration removes the frustrating buffer between inputs during fights. The window and cooldown time changes are subtle, but make a noticeable difference during combat compared to the vanilla experience. At the same time, the Perfect Parry and Dodge mechanics aren't trivialized, and fights can still be challenging. Eve Eye Color And Makeup CompendiumThe Eve Eye Color And Makeup Compendium mod by Bourbibouze is one of the rare Stellar Blade mods that doesn't focus on Eve's other ... assets. There's an almost unfathomable amount of eye color and makeup options available for Eve now. While it's no secret that the Stellar Blade outfits are one of the standout features of the game, adding further customization options can only be a fun little addition. Stellar Blade Mod ManagerThe Stellar Blade Mod Manager by Huaisha2049 isn't necessarily a mod in its own right, but it is required in order to install most Stellar Blade mods. It also adds the ability to update and download mods online, running them through compatibility tests to automatically detect any potential dependency issues.It'll automatically find the location of your Stellar Blade install and add mods to the corresponding directory. The only limiting factor is that the game cannot be installed in the Chinese directory. Turn On And Off CheatsThe Turn On and Off Cheats mod by ArkhamXxX pretty much does what it says on the tin. The mod allows you to turn on and off certain cheats, including God Mode, infinite Beta energy, infinite Burst energy, infinite jump, 69 Skill Points, and infinite Tachy energy. You can use it in the full version of the game or the demo, and loading into story mode or boss challenges enables the functionality. You can modify the hotkeys used to activate or deactivate each cheat, too. First-PersonThe fairly self-explanatory First-Person mod from MJ allows you to play Stellar Blade from a first-person perspective. That's it. That's the mod. Thomas the Tank Engine as StalkerWe've seen it all before. Your favorite RPG has no doubt had Thomas the Tank Engine modded into it, and this creation by Tenshiken1 replaces Stalker from the boss challenge mode with the menacing engine himself. While the mod has a simple drag-and-drop installation method, the creator notes that it "should" be compatible with other clothing mods for Eve--but if you have issues, change the alphabetical order the mods load in. It's not a guaranteed fix, but has been noted to work. All Outfit UnlocksThe All Outfit Unlocks mod from Prophe33 gives you a save file with all outfits unlocked. You'll no longer have to grind for your favorite fashion for Eve, and can even jump straight into New Game Plus if you'd like. Faster FishingThe Faster Fishing mod from T4ke respects your time. After all, who has a moment to waste in a post-apocalyptic world? This mod speeds up fishing by up to 10 times the original speed. It's also customizable to twice as fast, or four times as fast. Blood Edge Weapon RecolorsThere are many, many, many aesthetic customization options for Eve, some of them less savory than others. One that's definitely safe and adds new levels of customization is this Blood Edge Weapon Recolors mod by NimbusNathan. The Blood Edge Sword and hair pin get more color options to match her nanosuits. It's a simple drag-and-drop installation, too, so you can soon enjoy the extra personalization. #best #stellar #blade #mods
    WWW.GAMESPOT.COM
    Best Stellar Blade Mods
    Following its PlayStation 5-exclusive launch in April 2024, Stellar Blade was released for PC in 2025, allowing more players to follow protagonist Eve's journey. The PC version also marked the launch of Stellar Blade mods, which focus on everything from more customization, to performance improvements, to some absolutely NSFW content.With the news that Stellar Blade sold more than 1 million copies in just three days on Steam, modders have been hard at work creating adjustments and tweaks to Shift Up's action RPG, which follows Eve on her mission to save humanity from a war against monsters called Naytiba in the distant future. Here are the best Stellar Blade mods you should install right now. Ultimate Engine TweaksThe Ultimate Engine Tweaks mod by P40L0 addresses performance issues in Unreal Engine, including stuttering, stability, input latency, and picture clarity. The modder's goal was to include as many optimizations as possible in order to remove these issues, without suffering visual losses or introducing glitches or crashes.There are so many improvements that it's hard to list them all in one place, but P40L0 has compiled a useful spreadsheet that details all of the areas that have been adjusted. It's quite the read, but the most important thing to know is that your Stellar Blade experience will be an improved one with this mod installed. Improved Perfect DefenseThe Improved Perfect Defense mod by Andrew Creekmore increases the Perfect Parry and Perfect Dodge windows from nine frames to 12, while decreasing the guard cooldown duration from 24 frames to 21. The guard cooldown duration removes the frustrating buffer between inputs during fights. The window and cooldown time changes are subtle, but make a noticeable difference during combat compared to the vanilla experience. At the same time, the Perfect Parry and Dodge mechanics aren't trivialized, and fights can still be challenging. Eve Eye Color And Makeup CompendiumThe Eve Eye Color And Makeup Compendium mod by Bourbibouze is one of the rare Stellar Blade mods that doesn't focus on Eve's other ... assets. There's an almost unfathomable amount of eye color and makeup options available for Eve now. While it's no secret that the Stellar Blade outfits are one of the standout features of the game, adding further customization options can only be a fun little addition. Stellar Blade Mod ManagerThe Stellar Blade Mod Manager by Huaisha2049 isn't necessarily a mod in its own right, but it is required in order to install most Stellar Blade mods. It also adds the ability to update and download mods online, running them through compatibility tests to automatically detect any potential dependency issues.It'll automatically find the location of your Stellar Blade install and add mods to the corresponding directory. The only limiting factor is that the game cannot be installed in the Chinese directory. Turn On And Off CheatsThe Turn On and Off Cheats mod by ArkhamXxX pretty much does what it says on the tin. The mod allows you to turn on and off certain cheats, including God Mode, infinite Beta energy, infinite Burst energy, infinite jump, 69 Skill Points, and infinite Tachy energy. You can use it in the full version of the game or the demo, and loading into story mode or boss challenges enables the functionality. You can modify the hotkeys used to activate or deactivate each cheat, too. First-PersonThe fairly self-explanatory First-Person mod from MJ allows you to play Stellar Blade from a first-person perspective. That's it. That's the mod. Thomas the Tank Engine as StalkerWe've seen it all before. Your favorite RPG has no doubt had Thomas the Tank Engine modded into it, and this creation by Tenshiken1 replaces Stalker from the boss challenge mode with the menacing engine himself. While the mod has a simple drag-and-drop installation method, the creator notes that it "should" be compatible with other clothing mods for Eve--but if you have issues, change the alphabetical order the mods load in. It's not a guaranteed fix, but has been noted to work. All Outfit UnlocksThe All Outfit Unlocks mod from Prophe33 gives you a save file with all outfits unlocked. You'll no longer have to grind for your favorite fashion for Eve, and can even jump straight into New Game Plus if you'd like. Faster FishingThe Faster Fishing mod from T4ke respects your time. After all, who has a moment to waste in a post-apocalyptic world? This mod speeds up fishing by up to 10 times the original speed. It's also customizable to twice as fast, or four times as fast. Blood Edge Weapon RecolorsThere are many, many, many aesthetic customization options for Eve, some of them less savory than others. One that's definitely safe and adds new levels of customization is this Blood Edge Weapon Recolors mod by NimbusNathan. The Blood Edge Sword and hair pin get more color options to match her nanosuits. It's a simple drag-and-drop installation, too, so you can soon enjoy the extra personalization.
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  • Godzilla Criterion Collection Remasters And Box Sets Are 50% Off At Amazon

    Godzilla vs. Biollante on 4K Blu-raySee Monster movie fans can save big on films featuring the King of the Monsters for a limited time. The Criterion Collection's trio of Godzilla releases are on sale for 50% off, including the recently released Godzilla vs. Biollante on 4K Blu-ray and standard Blu-ray. Released in March, the 1989 film is just one of several notable Godzilla offers in the massive Criterion Collection half-off sales event . Best Criterion Collection Deals Continue Reading at GameSpot
    #godzilla #criterion #collection #remasters #box
    Godzilla Criterion Collection Remasters And Box Sets Are 50% Off At Amazon
    Godzilla vs. Biollante on 4K Blu-raySee Monster movie fans can save big on films featuring the King of the Monsters for a limited time. The Criterion Collection's trio of Godzilla releases are on sale for 50% off, including the recently released Godzilla vs. Biollante on 4K Blu-ray and standard Blu-ray. Released in March, the 1989 film is just one of several notable Godzilla offers in the massive Criterion Collection half-off sales event . Best Criterion Collection Deals Continue Reading at GameSpot #godzilla #criterion #collection #remasters #box
    WWW.GAMESPOT.COM
    Godzilla Criterion Collection Remasters And Box Sets Are 50% Off At Amazon
    Godzilla vs. Biollante on 4K Blu-ray (The Criterion Collection) $25 (was $50) See at Amazon Monster movie fans can save big on films featuring the King of the Monsters for a limited time. The Criterion Collection's trio of Godzilla releases are on sale for 50% off, including the recently released Godzilla vs. Biollante on 4K Blu-ray and standard Blu-ray. Released in March, the 1989 film is just one of several notable Godzilla offers in the massive Criterion Collection half-off sales event at Amazon. Best Criterion Collection Deals at Amazon Continue Reading at GameSpot
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  • How to Claim Cafe LeBlanc Rewards in Persona 5: The Phantom X

    Café LeBlanc makes a return in Persona 5: The Phantom X from the original as part of a limited-time event called Take Your Heart. This mechanic is a great opportunity for our new protagonist, Wonder, to meet with the OG characters from the entry, including Ren Amamiya a.k.a. Joker. In addition to being a nostalgic place, you're also able to earn various rewards by completing objectives in Café LeBlanc. Here's how you can claim them all in P5X.
    #how #claim #cafe #leblanc #rewards
    How to Claim Cafe LeBlanc Rewards in Persona 5: The Phantom X
    Café LeBlanc makes a return in Persona 5: The Phantom X from the original as part of a limited-time event called Take Your Heart. This mechanic is a great opportunity for our new protagonist, Wonder, to meet with the OG characters from the entry, including Ren Amamiya a.k.a. Joker. In addition to being a nostalgic place, you're also able to earn various rewards by completing objectives in Café LeBlanc. Here's how you can claim them all in P5X. #how #claim #cafe #leblanc #rewards
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    How to Claim Cafe LeBlanc Rewards in Persona 5: The Phantom X
    Café LeBlanc makes a return in Persona 5: The Phantom X from the original as part of a limited-time event called Take Your Heart. This mechanic is a great opportunity for our new protagonist, Wonder, to meet with the OG characters from the entry, including Ren Amamiya a.k.a. Joker. In addition to being a nostalgic place, you're also able to earn various rewards by completing objectives in Café LeBlanc. Here's how you can claim them all in P5X.
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  • Marathon Leak Reveals Improvements Coming to the Game

    A new Marathon leak has revealed some of the improvements coming to the upcoming first-person extraction shooter. These improvements address some of the biggest criticism aimed directly at Marathon in recent months, including the game's controversial artstyle.
    #marathon #leak #reveals #improvements #coming
    Marathon Leak Reveals Improvements Coming to the Game
    A new Marathon leak has revealed some of the improvements coming to the upcoming first-person extraction shooter. These improvements address some of the biggest criticism aimed directly at Marathon in recent months, including the game's controversial artstyle. #marathon #leak #reveals #improvements #coming
    GAMERANT.COM
    Marathon Leak Reveals Improvements Coming to the Game
    A new Marathon leak has revealed some of the improvements coming to the upcoming first-person extraction shooter. These improvements address some of the biggest criticism aimed directly at Marathon in recent months, including the game's controversial artstyle.
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  • Animal Crossing Complete Strategy Guide Is Still Available At Amazon

    Still tending to your island in Animal Crossing: New Horizons? Then it might be worth picking up the Animal Crossing: New Horizons Official Complete Guide. The hardcover guide is still available --and it’s even seeing a slight discount right now. Best of all, this is the updated version published in 2023, meaning it includes details for all the major updates and the Happy Home Paradise expansion. Animal Crossing: New Horizons Official Complete GuidePublished by Future Press, this comprehensive 668-page guide covers everything you need to know about the game, including information on all the islanders, all the craftable items, and every collectible from seasonal events, updates, and DLC. There’s also a section covering unique island designs--so if you need inspiration for your next big project, you’ll find plenty of examples in this official guidebook.The original version of this guide was published in 2020. While the 2020 edition is still available, we recommend the updated 2023 edition, as it includes information on all the additional content released between 2020 and 2023--such as Happy Home Paradise--and is a much better fit for anyone playing New Horizons in 2025. See Future Press is also responsible for the new Metaphor: ReFantazio strategy guide and the popular Elden Ring strategy guides, along with dozens of other titles. If you’re interested in rounding out your bookcase with premium video game books, be sure to check out the full collection.Folks who haven’t yet purchased Animal Crossing: New Horizons will find it on sale for justat Woot--an Amazon company. If that deal sells out, it’s also discounted to .Continue Reading at GameSpot
    #animal #crossing #complete #strategy #guide
    Animal Crossing Complete Strategy Guide Is Still Available At Amazon
    Still tending to your island in Animal Crossing: New Horizons? Then it might be worth picking up the Animal Crossing: New Horizons Official Complete Guide. The hardcover guide is still available --and it’s even seeing a slight discount right now. Best of all, this is the updated version published in 2023, meaning it includes details for all the major updates and the Happy Home Paradise expansion. Animal Crossing: New Horizons Official Complete GuidePublished by Future Press, this comprehensive 668-page guide covers everything you need to know about the game, including information on all the islanders, all the craftable items, and every collectible from seasonal events, updates, and DLC. There’s also a section covering unique island designs--so if you need inspiration for your next big project, you’ll find plenty of examples in this official guidebook.The original version of this guide was published in 2020. While the 2020 edition is still available, we recommend the updated 2023 edition, as it includes information on all the additional content released between 2020 and 2023--such as Happy Home Paradise--and is a much better fit for anyone playing New Horizons in 2025. See Future Press is also responsible for the new Metaphor: ReFantazio strategy guide and the popular Elden Ring strategy guides, along with dozens of other titles. If you’re interested in rounding out your bookcase with premium video game books, be sure to check out the full collection.Folks who haven’t yet purchased Animal Crossing: New Horizons will find it on sale for justat Woot--an Amazon company. If that deal sells out, it’s also discounted to .Continue Reading at GameSpot #animal #crossing #complete #strategy #guide
    WWW.GAMESPOT.COM
    Animal Crossing Complete Strategy Guide Is Still Available At Amazon
    Still tending to your island in Animal Crossing: New Horizons? Then it might be worth picking up the Animal Crossing: New Horizons Official Complete Guide. The hardcover guide is still available at Amazon--and it’s even seeing a slight discount right now. Best of all, this is the updated version published in 2023, meaning it includes details for all the major updates and the Happy Home Paradise expansion. Animal Crossing: New Horizons Official Complete Guide $50 (was $55) Published by Future Press, this comprehensive 668-page guide covers everything you need to know about the game, including information on all the islanders, all the craftable items, and every collectible from seasonal events, updates, and DLC. There’s also a section covering unique island designs--so if you need inspiration for your next big project, you’ll find plenty of examples in this official guidebook.The original version of this guide was published in 2020. While the 2020 edition is still available, we recommend the updated 2023 edition, as it includes information on all the additional content released between 2020 and 2023--such as Happy Home Paradise--and is a much better fit for anyone playing New Horizons in 2025. See at Amazon Future Press is also responsible for the new Metaphor: ReFantazio strategy guide and the popular Elden Ring strategy guides, along with dozens of other titles. If you’re interested in rounding out your bookcase with premium video game books, be sure to check out the full collection.Folks who haven’t yet purchased Animal Crossing: New Horizons will find it on sale for just $40 (was $60) at Woot--an Amazon company. If that deal sells out, it’s also discounted to $52 at Amazon.Continue Reading at GameSpot
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  • NVIDIA Scores Consecutive Win for End-to-End Autonomous Driving Grand Challenge at CVPR

    NVIDIA was today named an Autonomous Grand Challenge winner at the Computer Vision and Pattern Recognitionconference, held this week in Nashville, Tennessee. The announcement was made at the Embodied Intelligence for Autonomous Systems on the Horizon Workshop.
    This marks the second consecutive year that NVIDIA’s topped the leaderboard in the End-to-End Driving at Scale category and the third year in a row winning an Autonomous Grand Challenge award at CVPR.
    The theme of this year’s challenge was “Towards Generalizable Embodied Systems” — based on NAVSIM v2, a data-driven, nonreactive autonomous vehiclesimulation framework.
    The challenge offered researchers the opportunity to explore ways to handle unexpected situations, beyond using only real-world human driving data, to accelerate the development of smarter, safer AVs.
    Generating Safe and Adaptive Driving Trajectories
    Participants of the challenge were tasked with generating driving trajectories from multi-sensor data in a semi-reactive simulation, where the ego vehicle’s plan is fixed at the start, but background traffic changes dynamically.
    Submissions were evaluated using the Extended Predictive Driver Model Score, which measures safety, comfort, compliance and generalization across real-world and synthetic scenarios — pushing the boundaries of robust and generalizable autonomous driving research.
    The NVIDIA AV Applied Research Team’s key innovation was the Generalized Trajectory Scoringmethod, which generates a variety of trajectories and progressively filters out the best one.
    GTRS model architecture showing a unified system for generating and scoring diverse driving trajectories using diffusion- and vocabulary-based trajectories.
    GTRS introduces a combination of coarse sets of trajectories covering a wide range of situations and fine-grained trajectories for safety-critical situations, created using a diffusion policy conditioned on the environment. GTRS then uses a transformer decoder distilled from perception-dependent metrics, focusing on safety, comfort and traffic rule compliance. This decoder progressively filters out the most promising trajectory candidates by capturing subtle but critical differences between similar trajectories.
    This system has proved to generalize well to a wide range of scenarios, achieving state-of-the-art results on challenging benchmarks and enabling robust, adaptive trajectory selection in diverse and challenging driving conditions.

    NVIDIA Automotive Research at CVPR 
    More than 60 NVIDIA papers were accepted for CVPR 2025, spanning automotive, healthcare, robotics and more.
    In automotive, NVIDIA researchers are advancing physical AI with innovation in perception, planning and data generation. This year, three NVIDIA papers were nominated for the Best Paper Award: FoundationStereo, Zero-Shot Monocular Scene Flow and Difix3D+.
    The NVIDIA papers listed below showcase breakthroughs in stereo depth estimation, monocular motion understanding, 3D reconstruction, closed-loop planning, vision-language modeling and generative simulation — all critical to building safer, more generalizable AVs:

    Diffusion Renderer: Neural Inverse and Forward Rendering With Video Diffusion ModelsFoundationStereo: Zero-Shot Stereo MatchingZero-Shot Monocular Scene Flow Estimation in the WildDifix3D+: Improving 3D Reconstructions With Single-Step Diffusion Models3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting
    Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models
    Zero-Shot 4D Lidar Panoptic Segmentation
    NVILA: Efficient Frontier Visual Language Models
    RADIO Amplified: Improved Baselines for Agglomerative Vision Foundation Models
    OmniDrive: A Holistic Vision-Language Dataset for Autonomous Driving With Counterfactual Reasoning

    Explore automotive workshops and tutorials at CVPR, including:

    Workshop on Data-Driven Autonomous Driving Simulation, featuring Marco Pavone, senior director of AV research at NVIDIA, and Sanja Fidler, vice president of AI research at NVIDIA
    Workshop on Autonomous Driving, featuring Laura Leal-Taixe, senior research manager at NVIDIA
    Workshop on Open-World 3D Scene Understanding with Foundation Models, featuring Leal-Taixe
    Safe Artificial Intelligence for All Domains, featuring Jose Alvarez, director of AV applied research at NVIDIA
    Workshop on Foundation Models for V2X-Based Cooperative Autonomous Driving, featuring Pavone and Leal-Taixe
    Workshop on Multi-Agent Embodied Intelligent Systems Meet Generative AI Era, featuring Pavone
    LatinX in CV Workshop, featuring Leal-Taixe
    Workshop on Exploring the Next Generation of Data, featuring Alvarez
    Full-Stack, GPU-Based Acceleration of Deep Learning and Foundation Models, led by NVIDIA
    Continuous Data Cycle via Foundation Models, led by NVIDIA
    Distillation of Foundation Models for Autonomous Driving, led by NVIDIA

    Explore the NVIDIA research papers to be presented at CVPR and watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang.
    Learn more about NVIDIA Research, a global team of hundreds of scientists and engineers focused on topics including AI, computer graphics, computer vision, self-driving cars and robotics.
    The featured image above shows how an autonomous vehicle adapts its trajectory to navigate an urban environment with dynamic traffic using the GTRS model.
    #nvidia #scores #consecutive #win #endtoend
    NVIDIA Scores Consecutive Win for End-to-End Autonomous Driving Grand Challenge at CVPR
    NVIDIA was today named an Autonomous Grand Challenge winner at the Computer Vision and Pattern Recognitionconference, held this week in Nashville, Tennessee. The announcement was made at the Embodied Intelligence for Autonomous Systems on the Horizon Workshop. This marks the second consecutive year that NVIDIA’s topped the leaderboard in the End-to-End Driving at Scale category and the third year in a row winning an Autonomous Grand Challenge award at CVPR. The theme of this year’s challenge was “Towards Generalizable Embodied Systems” — based on NAVSIM v2, a data-driven, nonreactive autonomous vehiclesimulation framework. The challenge offered researchers the opportunity to explore ways to handle unexpected situations, beyond using only real-world human driving data, to accelerate the development of smarter, safer AVs. Generating Safe and Adaptive Driving Trajectories Participants of the challenge were tasked with generating driving trajectories from multi-sensor data in a semi-reactive simulation, where the ego vehicle’s plan is fixed at the start, but background traffic changes dynamically. Submissions were evaluated using the Extended Predictive Driver Model Score, which measures safety, comfort, compliance and generalization across real-world and synthetic scenarios — pushing the boundaries of robust and generalizable autonomous driving research. The NVIDIA AV Applied Research Team’s key innovation was the Generalized Trajectory Scoringmethod, which generates a variety of trajectories and progressively filters out the best one. GTRS model architecture showing a unified system for generating and scoring diverse driving trajectories using diffusion- and vocabulary-based trajectories. GTRS introduces a combination of coarse sets of trajectories covering a wide range of situations and fine-grained trajectories for safety-critical situations, created using a diffusion policy conditioned on the environment. GTRS then uses a transformer decoder distilled from perception-dependent metrics, focusing on safety, comfort and traffic rule compliance. This decoder progressively filters out the most promising trajectory candidates by capturing subtle but critical differences between similar trajectories. This system has proved to generalize well to a wide range of scenarios, achieving state-of-the-art results on challenging benchmarks and enabling robust, adaptive trajectory selection in diverse and challenging driving conditions. NVIDIA Automotive Research at CVPR  More than 60 NVIDIA papers were accepted for CVPR 2025, spanning automotive, healthcare, robotics and more. In automotive, NVIDIA researchers are advancing physical AI with innovation in perception, planning and data generation. This year, three NVIDIA papers were nominated for the Best Paper Award: FoundationStereo, Zero-Shot Monocular Scene Flow and Difix3D+. The NVIDIA papers listed below showcase breakthroughs in stereo depth estimation, monocular motion understanding, 3D reconstruction, closed-loop planning, vision-language modeling and generative simulation — all critical to building safer, more generalizable AVs: Diffusion Renderer: Neural Inverse and Forward Rendering With Video Diffusion ModelsFoundationStereo: Zero-Shot Stereo MatchingZero-Shot Monocular Scene Flow Estimation in the WildDifix3D+: Improving 3D Reconstructions With Single-Step Diffusion Models3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models Zero-Shot 4D Lidar Panoptic Segmentation NVILA: Efficient Frontier Visual Language Models RADIO Amplified: Improved Baselines for Agglomerative Vision Foundation Models OmniDrive: A Holistic Vision-Language Dataset for Autonomous Driving With Counterfactual Reasoning Explore automotive workshops and tutorials at CVPR, including: Workshop on Data-Driven Autonomous Driving Simulation, featuring Marco Pavone, senior director of AV research at NVIDIA, and Sanja Fidler, vice president of AI research at NVIDIA Workshop on Autonomous Driving, featuring Laura Leal-Taixe, senior research manager at NVIDIA Workshop on Open-World 3D Scene Understanding with Foundation Models, featuring Leal-Taixe Safe Artificial Intelligence for All Domains, featuring Jose Alvarez, director of AV applied research at NVIDIA Workshop on Foundation Models for V2X-Based Cooperative Autonomous Driving, featuring Pavone and Leal-Taixe Workshop on Multi-Agent Embodied Intelligent Systems Meet Generative AI Era, featuring Pavone LatinX in CV Workshop, featuring Leal-Taixe Workshop on Exploring the Next Generation of Data, featuring Alvarez Full-Stack, GPU-Based Acceleration of Deep Learning and Foundation Models, led by NVIDIA Continuous Data Cycle via Foundation Models, led by NVIDIA Distillation of Foundation Models for Autonomous Driving, led by NVIDIA Explore the NVIDIA research papers to be presented at CVPR and watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang. Learn more about NVIDIA Research, a global team of hundreds of scientists and engineers focused on topics including AI, computer graphics, computer vision, self-driving cars and robotics. The featured image above shows how an autonomous vehicle adapts its trajectory to navigate an urban environment with dynamic traffic using the GTRS model. #nvidia #scores #consecutive #win #endtoend
    BLOGS.NVIDIA.COM
    NVIDIA Scores Consecutive Win for End-to-End Autonomous Driving Grand Challenge at CVPR
    NVIDIA was today named an Autonomous Grand Challenge winner at the Computer Vision and Pattern Recognition (CVPR) conference, held this week in Nashville, Tennessee. The announcement was made at the Embodied Intelligence for Autonomous Systems on the Horizon Workshop. This marks the second consecutive year that NVIDIA’s topped the leaderboard in the End-to-End Driving at Scale category and the third year in a row winning an Autonomous Grand Challenge award at CVPR. The theme of this year’s challenge was “Towards Generalizable Embodied Systems” — based on NAVSIM v2, a data-driven, nonreactive autonomous vehicle (AV) simulation framework. The challenge offered researchers the opportunity to explore ways to handle unexpected situations, beyond using only real-world human driving data, to accelerate the development of smarter, safer AVs. Generating Safe and Adaptive Driving Trajectories Participants of the challenge were tasked with generating driving trajectories from multi-sensor data in a semi-reactive simulation, where the ego vehicle’s plan is fixed at the start, but background traffic changes dynamically. Submissions were evaluated using the Extended Predictive Driver Model Score, which measures safety, comfort, compliance and generalization across real-world and synthetic scenarios — pushing the boundaries of robust and generalizable autonomous driving research. The NVIDIA AV Applied Research Team’s key innovation was the Generalized Trajectory Scoring (GTRS) method, which generates a variety of trajectories and progressively filters out the best one. GTRS model architecture showing a unified system for generating and scoring diverse driving trajectories using diffusion- and vocabulary-based trajectories. GTRS introduces a combination of coarse sets of trajectories covering a wide range of situations and fine-grained trajectories for safety-critical situations, created using a diffusion policy conditioned on the environment. GTRS then uses a transformer decoder distilled from perception-dependent metrics, focusing on safety, comfort and traffic rule compliance. This decoder progressively filters out the most promising trajectory candidates by capturing subtle but critical differences between similar trajectories. This system has proved to generalize well to a wide range of scenarios, achieving state-of-the-art results on challenging benchmarks and enabling robust, adaptive trajectory selection in diverse and challenging driving conditions. NVIDIA Automotive Research at CVPR  More than 60 NVIDIA papers were accepted for CVPR 2025, spanning automotive, healthcare, robotics and more. In automotive, NVIDIA researchers are advancing physical AI with innovation in perception, planning and data generation. This year, three NVIDIA papers were nominated for the Best Paper Award: FoundationStereo, Zero-Shot Monocular Scene Flow and Difix3D+. The NVIDIA papers listed below showcase breakthroughs in stereo depth estimation, monocular motion understanding, 3D reconstruction, closed-loop planning, vision-language modeling and generative simulation — all critical to building safer, more generalizable AVs: Diffusion Renderer: Neural Inverse and Forward Rendering With Video Diffusion Models (Read more in this blog.) FoundationStereo: Zero-Shot Stereo Matching (Best Paper nominee) Zero-Shot Monocular Scene Flow Estimation in the Wild (Best Paper nominee) Difix3D+: Improving 3D Reconstructions With Single-Step Diffusion Models (Best Paper nominee) 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models Zero-Shot 4D Lidar Panoptic Segmentation NVILA: Efficient Frontier Visual Language Models RADIO Amplified: Improved Baselines for Agglomerative Vision Foundation Models OmniDrive: A Holistic Vision-Language Dataset for Autonomous Driving With Counterfactual Reasoning Explore automotive workshops and tutorials at CVPR, including: Workshop on Data-Driven Autonomous Driving Simulation, featuring Marco Pavone, senior director of AV research at NVIDIA, and Sanja Fidler, vice president of AI research at NVIDIA Workshop on Autonomous Driving, featuring Laura Leal-Taixe, senior research manager at NVIDIA Workshop on Open-World 3D Scene Understanding with Foundation Models, featuring Leal-Taixe Safe Artificial Intelligence for All Domains, featuring Jose Alvarez, director of AV applied research at NVIDIA Workshop on Foundation Models for V2X-Based Cooperative Autonomous Driving, featuring Pavone and Leal-Taixe Workshop on Multi-Agent Embodied Intelligent Systems Meet Generative AI Era, featuring Pavone LatinX in CV Workshop, featuring Leal-Taixe Workshop on Exploring the Next Generation of Data, featuring Alvarez Full-Stack, GPU-Based Acceleration of Deep Learning and Foundation Models, led by NVIDIA Continuous Data Cycle via Foundation Models, led by NVIDIA Distillation of Foundation Models for Autonomous Driving, led by NVIDIA Explore the NVIDIA research papers to be presented at CVPR and watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang. Learn more about NVIDIA Research, a global team of hundreds of scientists and engineers focused on topics including AI, computer graphics, computer vision, self-driving cars and robotics. The featured image above shows how an autonomous vehicle adapts its trajectory to navigate an urban environment with dynamic traffic using the GTRS model.
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  • European Robot Makers Adopt NVIDIA Isaac, Omniverse and Halos to Develop Safe, Physical AI-Driven Robot Fleets

    In the face of growing labor shortages and need for sustainability, European manufacturers are racing to reinvent their processes to become software-defined and AI-driven.
    To achieve this, robot developers and industrial digitalization solution providers are working with NVIDIA to build safe, AI-driven robots and industrial technologies to drive modern, sustainable manufacturing.
    At NVIDIA GTC Paris at VivaTech, Europe’s leading robotics companies including Agile Robots, Extend Robotics, Humanoid, idealworks, Neura Robotics, SICK, Universal Robots, Vorwerk and Wandelbots are showcasing their latest AI-driven robots and automation breakthroughs, all accelerated by NVIDIA technologies. In addition, NVIDIA is releasing new models and tools to support the entire robotics ecosystem.
    NVIDIA Releases Tools for Accelerating Robot Development and Safety
    NVIDIA Isaac GR00T N1.5, an open foundation model for humanoid robot reasoning and skills, is now available for download on Hugging Face. This update enhances the model’s adaptability and ability to follow instructions, significantly improving its performance in material handling and manufacturing tasks. The NVIDIA Isaac Sim 5.0 and Isaac Lab 2.2 open-source robotics simulation and learning frameworks, optimized for NVIDIA RTX PRO 6000 workstations, are available on GitHub for developer preview.
    In addition, NVIDIA announced that NVIDIA Halos — a full-stack, comprehensive safety system that unifies hardware architecture, AI models, software, tools and services — now expands to robotics, promoting safety across the entire development lifecycle of AI-driven robots.
    The NVIDIA Halos AI Systems Inspection Lab has earned accreditation from the ANSI National Accreditation Boardto perform inspections across functional safety for robotics, in addition to automotive vehicles.
    “NVIDIA’s latest evaluation with ANAB verifies the demonstration of competence and compliance with internationally recognized standards, helping ensure that developers of autonomous machines — from automotive to robotics — can meet the highest benchmarks for functional safety,” said R. Douglas Leonard Jr., executive director of ANAB.
    Arcbest, Advantech, Bluewhite, Boston Dynamics, FORT, Inxpect, KION, NexCobot — a NEXCOM company, and Synapticon are among the first robotics companies to join the Halos Inspection Lab, ensuring their products meet NVIDIA safety and cybersecurity requirements.
    To support robotics leaders in strengthening safety across the entire development lifecycle of AI-driven robots, Halos will now provide:

    Safety extension packages for the NVIDIA IGX platform, enabling manufacturers to easily program safety functions into their robots, supported by TÜV Rheinland’s inspection of NVIDIA IGX.
    A robotic safety platform, which includes IGX and NVIDIA Holoscan Sensor Bridge for a unified approach to designing sensor-to-compute architecture with built-in AI safety.
    An outside-in safety AI inspector — an AI-powered agent for monitoring robot operations, helping improve worker safety.

    Europe’s Robotics Ecosystem Builds on NVIDIA’s Three Computers
    Europe’s leading robotics developers and solution providers are integrating the NVIDIA Isaac robotics platform to train, simulate and deploy robots across different embodiments.
    Agile Robots is post-training the GR00T N1 model in Isaac Lab to train its dual-arm manipulator robots, which run on NVIDIA Jetson hardware, to execute a variety of tasks in industrial environments.
    Meanwhile, idealworks has adopted the Mega NVIDIA Omniverse Blueprint for robotic fleet simulation to extend the blueprint’s capabilities to humanoids. Building on the VDA 5050 framework, idealworks contributes to the development of guidance that supports tasks uniquely enabled by humanoid robots, such as picking, moving and placing objects.
    Neura Robotics is integrating NVIDIA Isaac to further enhance its robot development workflows. The company is using GR00T-Mimic to post-train the Isaac GR00T N1 robot foundation model for its service robot MiPA. Neura is also collaborating with SAP and NVIDIA to integrate SAP’s Joule agents with its robots, using the Mega NVIDIA Omniverse Blueprint to simulate and refine robot behavior in complex, realistic operational scenarios before deployment.
    Vorwerk is using NVIDIA technologies to power its AI-driven collaborative robots. The company is post-training GR00T N1 models in Isaac Lab with its custom synthetic data pipeline, which is built on Isaac GR00T-Mimic and powered by the NVIDIA Omniverse platform. The enhanced models are then deployed on NVIDIA Jetson AGX, Jetson Orin or Jetson Thor modules for advanced, real-time home robotics.
    Humanoid is using NVIDIA’s full robotics stack, including Isaac Sim and Isaac Lab, to cut its prototyping time down by six weeks. The company is training its vision language action models on NVIDIA DGX B200 systems to boost the cognitive abilities of its robots, allowing them to operate autonomously in complex environments using Jetson Thor onboard computing.
    Universal Robots is introducing UR15, its fastest collaborative robot yet, to the European market. Using UR’s AI Accelerator — developed on NVIDIA Isaac’s CUDA-accelerated libraries and AI models, as well as NVIDIA Jetson AGX Orin — manufacturers can build AI applications to embed intelligence into the company’s new cobots.
    Wandelbots is showcasing its NOVA Operating System, now integrated with Omniverse, to simulate, validate and optimize robotic behaviors virtually before deploying them to physical robots. Wandelbots also announced a collaboration with EY and EDAG to offer manufacturers a scalable automation platform on Omniverse that speeds up the transition from proof of concept to full-scale deployment.
    Extend Robotics is using the Isaac GR00T platform to enable customers to control and train robots for industrial tasks like visual inspection and handling radioactive materials. The company’s Advanced Mechanics Assistance System lets users collect demonstration data and generate diverse synthetic datasets with NVIDIA GR00T-Mimic and GR00T-Gen to train the GR00T N1 foundation model.
    SICK is enhancing its autonomous perception solutions by integrating new certified sensor models — as well as 2D and 3D lidars, safety scanners and cameras — into NVIDIA Isaac Sim. This enables engineers to virtually design, test and validate machines using SICK’s sensing models within Omniverse, supporting processes spanning product development to large-scale robotic fleet management.
    Toyota Material Handling Europe is working with SoftServe to simulate its autonomous mobile robots working alongside human workers, using the Mega NVIDIA Omniverse Blueprint. Toyota Material Handling Europe is testing and simulating a multitude of traffic scenarios — allowing the company to refine its AI algorithms before real-world deployment.
    NVIDIA’s partner ecosystem is enabling European industries to tap into intelligent, AI-powered robotics. By harnessing advanced simulation, digital twins and generative AI, manufacturers are rapidly developing and deploying safe, adaptable robot fleets that address labor shortages, boost sustainability and drive operational efficiency.
    Watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang at VivaTech, and explore GTC Paris sessions.
    See notice regarding software product information.
    #european #robot #makers #adopt #nvidia
    European Robot Makers Adopt NVIDIA Isaac, Omniverse and Halos to Develop Safe, Physical AI-Driven Robot Fleets
    In the face of growing labor shortages and need for sustainability, European manufacturers are racing to reinvent their processes to become software-defined and AI-driven. To achieve this, robot developers and industrial digitalization solution providers are working with NVIDIA to build safe, AI-driven robots and industrial technologies to drive modern, sustainable manufacturing. At NVIDIA GTC Paris at VivaTech, Europe’s leading robotics companies including Agile Robots, Extend Robotics, Humanoid, idealworks, Neura Robotics, SICK, Universal Robots, Vorwerk and Wandelbots are showcasing their latest AI-driven robots and automation breakthroughs, all accelerated by NVIDIA technologies. In addition, NVIDIA is releasing new models and tools to support the entire robotics ecosystem. NVIDIA Releases Tools for Accelerating Robot Development and Safety NVIDIA Isaac GR00T N1.5, an open foundation model for humanoid robot reasoning and skills, is now available for download on Hugging Face. This update enhances the model’s adaptability and ability to follow instructions, significantly improving its performance in material handling and manufacturing tasks. The NVIDIA Isaac Sim 5.0 and Isaac Lab 2.2 open-source robotics simulation and learning frameworks, optimized for NVIDIA RTX PRO 6000 workstations, are available on GitHub for developer preview. In addition, NVIDIA announced that NVIDIA Halos — a full-stack, comprehensive safety system that unifies hardware architecture, AI models, software, tools and services — now expands to robotics, promoting safety across the entire development lifecycle of AI-driven robots. The NVIDIA Halos AI Systems Inspection Lab has earned accreditation from the ANSI National Accreditation Boardto perform inspections across functional safety for robotics, in addition to automotive vehicles. “NVIDIA’s latest evaluation with ANAB verifies the demonstration of competence and compliance with internationally recognized standards, helping ensure that developers of autonomous machines — from automotive to robotics — can meet the highest benchmarks for functional safety,” said R. Douglas Leonard Jr., executive director of ANAB. Arcbest, Advantech, Bluewhite, Boston Dynamics, FORT, Inxpect, KION, NexCobot — a NEXCOM company, and Synapticon are among the first robotics companies to join the Halos Inspection Lab, ensuring their products meet NVIDIA safety and cybersecurity requirements. To support robotics leaders in strengthening safety across the entire development lifecycle of AI-driven robots, Halos will now provide: Safety extension packages for the NVIDIA IGX platform, enabling manufacturers to easily program safety functions into their robots, supported by TÜV Rheinland’s inspection of NVIDIA IGX. A robotic safety platform, which includes IGX and NVIDIA Holoscan Sensor Bridge for a unified approach to designing sensor-to-compute architecture with built-in AI safety. An outside-in safety AI inspector — an AI-powered agent for monitoring robot operations, helping improve worker safety. Europe’s Robotics Ecosystem Builds on NVIDIA’s Three Computers Europe’s leading robotics developers and solution providers are integrating the NVIDIA Isaac robotics platform to train, simulate and deploy robots across different embodiments. Agile Robots is post-training the GR00T N1 model in Isaac Lab to train its dual-arm manipulator robots, which run on NVIDIA Jetson hardware, to execute a variety of tasks in industrial environments. Meanwhile, idealworks has adopted the Mega NVIDIA Omniverse Blueprint for robotic fleet simulation to extend the blueprint’s capabilities to humanoids. Building on the VDA 5050 framework, idealworks contributes to the development of guidance that supports tasks uniquely enabled by humanoid robots, such as picking, moving and placing objects. Neura Robotics is integrating NVIDIA Isaac to further enhance its robot development workflows. The company is using GR00T-Mimic to post-train the Isaac GR00T N1 robot foundation model for its service robot MiPA. Neura is also collaborating with SAP and NVIDIA to integrate SAP’s Joule agents with its robots, using the Mega NVIDIA Omniverse Blueprint to simulate and refine robot behavior in complex, realistic operational scenarios before deployment. Vorwerk is using NVIDIA technologies to power its AI-driven collaborative robots. The company is post-training GR00T N1 models in Isaac Lab with its custom synthetic data pipeline, which is built on Isaac GR00T-Mimic and powered by the NVIDIA Omniverse platform. The enhanced models are then deployed on NVIDIA Jetson AGX, Jetson Orin or Jetson Thor modules for advanced, real-time home robotics. Humanoid is using NVIDIA’s full robotics stack, including Isaac Sim and Isaac Lab, to cut its prototyping time down by six weeks. The company is training its vision language action models on NVIDIA DGX B200 systems to boost the cognitive abilities of its robots, allowing them to operate autonomously in complex environments using Jetson Thor onboard computing. Universal Robots is introducing UR15, its fastest collaborative robot yet, to the European market. Using UR’s AI Accelerator — developed on NVIDIA Isaac’s CUDA-accelerated libraries and AI models, as well as NVIDIA Jetson AGX Orin — manufacturers can build AI applications to embed intelligence into the company’s new cobots. Wandelbots is showcasing its NOVA Operating System, now integrated with Omniverse, to simulate, validate and optimize robotic behaviors virtually before deploying them to physical robots. Wandelbots also announced a collaboration with EY and EDAG to offer manufacturers a scalable automation platform on Omniverse that speeds up the transition from proof of concept to full-scale deployment. Extend Robotics is using the Isaac GR00T platform to enable customers to control and train robots for industrial tasks like visual inspection and handling radioactive materials. The company’s Advanced Mechanics Assistance System lets users collect demonstration data and generate diverse synthetic datasets with NVIDIA GR00T-Mimic and GR00T-Gen to train the GR00T N1 foundation model. SICK is enhancing its autonomous perception solutions by integrating new certified sensor models — as well as 2D and 3D lidars, safety scanners and cameras — into NVIDIA Isaac Sim. This enables engineers to virtually design, test and validate machines using SICK’s sensing models within Omniverse, supporting processes spanning product development to large-scale robotic fleet management. Toyota Material Handling Europe is working with SoftServe to simulate its autonomous mobile robots working alongside human workers, using the Mega NVIDIA Omniverse Blueprint. Toyota Material Handling Europe is testing and simulating a multitude of traffic scenarios — allowing the company to refine its AI algorithms before real-world deployment. NVIDIA’s partner ecosystem is enabling European industries to tap into intelligent, AI-powered robotics. By harnessing advanced simulation, digital twins and generative AI, manufacturers are rapidly developing and deploying safe, adaptable robot fleets that address labor shortages, boost sustainability and drive operational efficiency. Watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang at VivaTech, and explore GTC Paris sessions. See notice regarding software product information. #european #robot #makers #adopt #nvidia
    BLOGS.NVIDIA.COM
    European Robot Makers Adopt NVIDIA Isaac, Omniverse and Halos to Develop Safe, Physical AI-Driven Robot Fleets
    In the face of growing labor shortages and need for sustainability, European manufacturers are racing to reinvent their processes to become software-defined and AI-driven. To achieve this, robot developers and industrial digitalization solution providers are working with NVIDIA to build safe, AI-driven robots and industrial technologies to drive modern, sustainable manufacturing. At NVIDIA GTC Paris at VivaTech, Europe’s leading robotics companies including Agile Robots, Extend Robotics, Humanoid, idealworks, Neura Robotics, SICK, Universal Robots, Vorwerk and Wandelbots are showcasing their latest AI-driven robots and automation breakthroughs, all accelerated by NVIDIA technologies. In addition, NVIDIA is releasing new models and tools to support the entire robotics ecosystem. NVIDIA Releases Tools for Accelerating Robot Development and Safety NVIDIA Isaac GR00T N1.5, an open foundation model for humanoid robot reasoning and skills, is now available for download on Hugging Face. This update enhances the model’s adaptability and ability to follow instructions, significantly improving its performance in material handling and manufacturing tasks. The NVIDIA Isaac Sim 5.0 and Isaac Lab 2.2 open-source robotics simulation and learning frameworks, optimized for NVIDIA RTX PRO 6000 workstations, are available on GitHub for developer preview. In addition, NVIDIA announced that NVIDIA Halos — a full-stack, comprehensive safety system that unifies hardware architecture, AI models, software, tools and services — now expands to robotics, promoting safety across the entire development lifecycle of AI-driven robots. The NVIDIA Halos AI Systems Inspection Lab has earned accreditation from the ANSI National Accreditation Board (ANAB) to perform inspections across functional safety for robotics, in addition to automotive vehicles. “NVIDIA’s latest evaluation with ANAB verifies the demonstration of competence and compliance with internationally recognized standards, helping ensure that developers of autonomous machines — from automotive to robotics — can meet the highest benchmarks for functional safety,” said R. Douglas Leonard Jr., executive director of ANAB. Arcbest, Advantech, Bluewhite, Boston Dynamics, FORT, Inxpect, KION, NexCobot — a NEXCOM company, and Synapticon are among the first robotics companies to join the Halos Inspection Lab, ensuring their products meet NVIDIA safety and cybersecurity requirements. To support robotics leaders in strengthening safety across the entire development lifecycle of AI-driven robots, Halos will now provide: Safety extension packages for the NVIDIA IGX platform, enabling manufacturers to easily program safety functions into their robots, supported by TÜV Rheinland’s inspection of NVIDIA IGX. A robotic safety platform, which includes IGX and NVIDIA Holoscan Sensor Bridge for a unified approach to designing sensor-to-compute architecture with built-in AI safety. An outside-in safety AI inspector — an AI-powered agent for monitoring robot operations, helping improve worker safety. Europe’s Robotics Ecosystem Builds on NVIDIA’s Three Computers Europe’s leading robotics developers and solution providers are integrating the NVIDIA Isaac robotics platform to train, simulate and deploy robots across different embodiments. Agile Robots is post-training the GR00T N1 model in Isaac Lab to train its dual-arm manipulator robots, which run on NVIDIA Jetson hardware, to execute a variety of tasks in industrial environments. Meanwhile, idealworks has adopted the Mega NVIDIA Omniverse Blueprint for robotic fleet simulation to extend the blueprint’s capabilities to humanoids. Building on the VDA 5050 framework, idealworks contributes to the development of guidance that supports tasks uniquely enabled by humanoid robots, such as picking, moving and placing objects. Neura Robotics is integrating NVIDIA Isaac to further enhance its robot development workflows. The company is using GR00T-Mimic to post-train the Isaac GR00T N1 robot foundation model for its service robot MiPA. Neura is also collaborating with SAP and NVIDIA to integrate SAP’s Joule agents with its robots, using the Mega NVIDIA Omniverse Blueprint to simulate and refine robot behavior in complex, realistic operational scenarios before deployment. Vorwerk is using NVIDIA technologies to power its AI-driven collaborative robots. The company is post-training GR00T N1 models in Isaac Lab with its custom synthetic data pipeline, which is built on Isaac GR00T-Mimic and powered by the NVIDIA Omniverse platform. The enhanced models are then deployed on NVIDIA Jetson AGX, Jetson Orin or Jetson Thor modules for advanced, real-time home robotics. Humanoid is using NVIDIA’s full robotics stack, including Isaac Sim and Isaac Lab, to cut its prototyping time down by six weeks. The company is training its vision language action models on NVIDIA DGX B200 systems to boost the cognitive abilities of its robots, allowing them to operate autonomously in complex environments using Jetson Thor onboard computing. Universal Robots is introducing UR15, its fastest collaborative robot yet, to the European market. Using UR’s AI Accelerator — developed on NVIDIA Isaac’s CUDA-accelerated libraries and AI models, as well as NVIDIA Jetson AGX Orin — manufacturers can build AI applications to embed intelligence into the company’s new cobots. Wandelbots is showcasing its NOVA Operating System, now integrated with Omniverse, to simulate, validate and optimize robotic behaviors virtually before deploying them to physical robots. Wandelbots also announced a collaboration with EY and EDAG to offer manufacturers a scalable automation platform on Omniverse that speeds up the transition from proof of concept to full-scale deployment. Extend Robotics is using the Isaac GR00T platform to enable customers to control and train robots for industrial tasks like visual inspection and handling radioactive materials. The company’s Advanced Mechanics Assistance System lets users collect demonstration data and generate diverse synthetic datasets with NVIDIA GR00T-Mimic and GR00T-Gen to train the GR00T N1 foundation model. SICK is enhancing its autonomous perception solutions by integrating new certified sensor models — as well as 2D and 3D lidars, safety scanners and cameras — into NVIDIA Isaac Sim. This enables engineers to virtually design, test and validate machines using SICK’s sensing models within Omniverse, supporting processes spanning product development to large-scale robotic fleet management. Toyota Material Handling Europe is working with SoftServe to simulate its autonomous mobile robots working alongside human workers, using the Mega NVIDIA Omniverse Blueprint. Toyota Material Handling Europe is testing and simulating a multitude of traffic scenarios — allowing the company to refine its AI algorithms before real-world deployment. NVIDIA’s partner ecosystem is enabling European industries to tap into intelligent, AI-powered robotics. By harnessing advanced simulation, digital twins and generative AI, manufacturers are rapidly developing and deploying safe, adaptable robot fleets that address labor shortages, boost sustainability and drive operational efficiency. Watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang at VivaTech, and explore GTC Paris sessions. See notice regarding software product information.
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  • The Best Teams In EA Sports College Football 26, According To EA

    Who are the best teams in College Football 26? You don't have to wonder anymore, as the publisher has revealed the answer.EA Sports' College Football series came soaring back last year, following a hiatus of more than a decade. It became the best-selling sports game of all time, surpassing a record previously held by a COVID-era NBA 2K entry. This year's game is coming soon, and EA is surely hoping to keep its winning streak going.With just a few weeks separating players from the launch of the game, which is even sooner if you preorder, today the publisher has unveiled the game's 10 best teams.Naturally, the list is full of some major programs, though you'll notice they're all of a similar stature, as a few schools have built up major contenders that now stand toe to toe with the legacy giants of the sport.A list like this is partly meant to generate hype, but EA surely knows it'll also unavoidably lead to controversy even when the rankings are determined in good faith. Don't ever let reasonable arguments come between you and your favorite sports teams, right?With that in mind, take a look at the best teams in College Football 26, including several from the Lone Star State, the defending champions, and all four teams from last year's semi-finals. 1. Alabama - 89 OVR 2. Texas - 88 OVR 3. Ohio State - 88 OVR 4. Penn State - 88 OVR 5. Notre Dame - 88 OVR 6. Georgia - 88 OVR 7. Clemson - 88 OVR 8. Texas A&M - 88 OVR 9. Oregon - 86 OVR 10. LSU - 86 OVR
    #best #teams #sports #college #football
    The Best Teams In EA Sports College Football 26, According To EA
    Who are the best teams in College Football 26? You don't have to wonder anymore, as the publisher has revealed the answer.EA Sports' College Football series came soaring back last year, following a hiatus of more than a decade. It became the best-selling sports game of all time, surpassing a record previously held by a COVID-era NBA 2K entry. This year's game is coming soon, and EA is surely hoping to keep its winning streak going.With just a few weeks separating players from the launch of the game, which is even sooner if you preorder, today the publisher has unveiled the game's 10 best teams.Naturally, the list is full of some major programs, though you'll notice they're all of a similar stature, as a few schools have built up major contenders that now stand toe to toe with the legacy giants of the sport.A list like this is partly meant to generate hype, but EA surely knows it'll also unavoidably lead to controversy even when the rankings are determined in good faith. Don't ever let reasonable arguments come between you and your favorite sports teams, right?With that in mind, take a look at the best teams in College Football 26, including several from the Lone Star State, the defending champions, and all four teams from last year's semi-finals. 1. Alabama - 89 OVR 2. Texas - 88 OVR 3. Ohio State - 88 OVR 4. Penn State - 88 OVR 5. Notre Dame - 88 OVR 6. Georgia - 88 OVR 7. Clemson - 88 OVR 8. Texas A&M - 88 OVR 9. Oregon - 86 OVR 10. LSU - 86 OVR #best #teams #sports #college #football
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    The Best Teams In EA Sports College Football 26, According To EA
    Who are the best teams in College Football 26? You don't have to wonder anymore, as the publisher has revealed the answer.EA Sports' College Football series came soaring back last year, following a hiatus of more than a decade. It became the best-selling sports game of all time, surpassing a record previously held by a COVID-era NBA 2K entry. This year's game is coming soon, and EA is surely hoping to keep its winning streak going.With just a few weeks separating players from the launch of the game, which is even sooner if you preorder, today the publisher has unveiled the game's 10 best teams.Naturally, the list is full of some major programs, though you'll notice they're all of a similar stature, as a few schools have built up major contenders that now stand toe to toe with the legacy giants of the sport.A list like this is partly meant to generate hype, but EA surely knows it'll also unavoidably lead to controversy even when the rankings are determined in good faith. Don't ever let reasonable arguments come between you and your favorite sports teams, right?With that in mind, take a look at the best teams in College Football 26, including several from the Lone Star State, the defending champions, and all four teams from last year's semi-finals. 1. Alabama - 89 OVR 2. Texas - 88 OVR 3. Ohio State - 88 OVR 4. Penn State - 88 OVR 5. Notre Dame - 88 OVR 6. Georgia - 88 OVR 7. Clemson - 88 OVR 8. Texas A&M - 88 OVR 9. Oregon - 86 OVR 10. LSU - 86 OVR
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