• Reallusion releases Character Creator 4.54 and iClone 8.54

    Character generator and real-time animation tool get updates to AI Smart Search, plus new lower-cost iContent licenses for stock assets.
    Reallusion releases Character Creator 4.54 and iClone 8.54 Character generator and real-time animation tool get updates to AI Smart Search, plus new lower-cost iContent licenses for stock assets.
    Reallusion releases Character Creator 4.54 and iClone 8.54
    Character generator and real-time animation tool get updates to AI Smart Search, plus new lower-cost iContent licenses for stock assets.
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  • How addresses are collected and put on people finder sites

    Published
    June 14, 2025 10:00am EDT close Top lawmaker on cybersecurity panel talks threats to US agriculture Senate Armed Services Committee member Mike Rounds, R-S.D., speaks to Fox News Digital NEWYou can now listen to Fox News articles!
    Your home address might be easier to find online than you think. A quick search of your name could turn up past and current locations, all thanks to people finder sites. These data broker sites quietly collect and publish personal details without your consent, making your privacy vulnerable with just a few clicks.Sign up for my FREE CyberGuy ReportGet my best tech tips, urgent security alerts, and exclusive deals delivered straight to your inbox. Plus, you’ll get instant access to my Ultimate Scam Survival Guide — free when you join. A woman searching for herself online.How your address gets exposed online and who’s using itIf you’ve ever searched for your name and found personal details, like your address, on unfamiliar websites, you’re not alone. People finder platforms collect this information from public records and third-party data brokers, then publish and share it widely. They often link your address to other details such as phone numbers, email addresses and even relatives.11 EASY WAYS TO PROTECT YOUR ONLINE PRIVACY IN 2025While this data may already be public in various places, these sites make it far easier to access and monetize it at scale. In one recent breach, more than 183 million login credentials were exposed through an unsecured database. Many of these records were linked to physical addresses, raising concerns about how multiple sources of personal data can be combined and exploited.Although people finder sites claim to help reconnect friends or locate lost contacts, they also make sensitive personal information available to anyone willing to pay. This includes scammers, spammers and identity thieves who use it for fraud, harassment, and targeted scams. A woman searching for herself online.How do people search sites get your home address?First, let’s define two sources of information; public and private databases that people search sites use to get your detailed profile, including your home address. They run an automated search on these databases with key information about you and add your home address from the search results. 1. Public sourcesYour home address can appear in:Property deeds: When you buy or sell a home, your name and address become part of the public record.Voter registration: You need to list your address when voting.Court documents: Addresses appear in legal filings or lawsuits.Marriage and divorce records: These often include current or past addresses.Business licenses and professional registrations: If you own a business or hold a license, your address can be listed.WHAT IS ARTIFICIAL INTELLIGENCE?These records are legal to access, and people finder sites collect and repackage them into detailed personal profiles.2. Private sourcesOther sites buy your data from companies you’ve interacted with:Online purchases: When you buy something online, your address is recorded and can be sold to marketing companies.Subscriptions and memberships: Magazines, clubs and loyalty programs often share your information.Social media platforms: Your location or address details can be gathered indirectly from posts, photos or shared information.Mobile apps and websites: Some apps track your location.People finder sites buy this data from other data brokers and combine it with public records to build complete profiles that include address information. A woman searching for herself online.What are the risks of having your address on people finder sites?The Federal Trade Commissionadvises people to request the removal of their private data, including home addresses, from people search sites due to the associated risks of stalking, scamming and other crimes.People search sites are a goldmine for cybercriminals looking to target and profile potential victims as well as plan comprehensive cyberattacks. Losses due to targeted phishing attacks increased by 33% in 2024, according to the FBI. So, having your home address publicly accessible can lead to several risks:Stalking and harassment: Criminals can easily find your home address and threaten you.Identity theft: Scammers can use your address and other personal information to impersonate you or fraudulently open accounts.Unwanted contact: Marketers and scammers can use your address to send junk mail or phishing or brushing scams.Increased financial risks: Insurance companies or lenders can use publicly available address information to unfairly decide your rates or eligibility.Burglary and home invasion: Criminals can use your location to target your home when you’re away or vulnerable.How to protect your home addressThe good news is that you can take steps to reduce the risks and keep your address private. However, keep in mind that data brokers and people search sites can re-list your information after some time, so you might need to request data removal periodically.I recommend a few ways to delete your private information, including your home address, from such websites.1. Use personal data removal services: Data brokers can sell your home address and other personal data to multiple businesses and individuals, so the key is to act fast. If you’re looking for an easier way to protect your privacy, a data removal service can do the heavy lifting for you, automatically requesting data removal from brokers and tracking compliance.While no service can guarantee the complete removal of your data from the internet, a data removal service is really a smart choice. They aren’t cheap — and neither is your privacy. These services do all the work for you by actively monitoring and systematically erasing your personal information from hundreds of websites. It’s what gives me peace of mind and has proven to be the most effective way to erase your personal data from the internet. By limiting the information available, you reduce the risk of scammers cross-referencing data from breaches with information they might find on the dark web, making it harder for them to target you. Check out my top picks for data removal services here. Get a free scan to find out if your personal information is already out on the web2. Opt out manually : Use a free scanner provided by a data removal service to check which people search sites that list your address. Then, visit each of these websites and look for an opt-out procedure or form: keywords like "opt out," "delete my information," etc., point the way.Follow each site’s opt-out process carefully, and confirm they’ve removed all your personal info, otherwise, it may get relisted.3. Monitor your digital footprint: I recommend regularly searching online for your name to see if your location is publicly available. If only your social media profile pops up, there’s no need to worry. However, people finder sites tend to relist your private information, including your home address, after some time.4. Limit sharing your address online: Be careful about sharing your home address on social media, online forms and apps. Review privacy settings regularly, and only provide your address when absolutely necessary. Also, adjust your phone settings so that apps don’t track your location.Kurt’s key takeawaysYour home address is more vulnerable than you think. People finder sites aggregate data from public records and private sources to display your address online, often without your knowledge or consent. This can lead to serious privacy and safety risks. Taking proactive steps to protect your home address is essential. Do it manually or use a data removal tool for an easier process. By understanding how your location is collected and taking measures to remove your address from online sites, you can reclaim control over your personal data.CLICK HERE TO GET THE FOX NEWS APPHow do you feel about companies making your home address so easy to find? Let us know by writing us at Cyberguy.com/ContactFor more of my tech tips and security alerts, subscribe to my free CyberGuy Report Newsletter by heading to Cyberguy.com/NewsletterAsk Kurt a question or let us know what stories you'd like us to cover.Follow Kurt on his social channels:Answers to the most-asked CyberGuy questions:New from Kurt:Copyright 2025 CyberGuy.com. All rights reserved.   Kurt "CyberGuy" Knutsson is an award-winning tech journalist who has a deep love of technology, gear and gadgets that make life better with his contributions for Fox News & FOX Business beginning mornings on "FOX & Friends." Got a tech question? Get Kurt’s free CyberGuy Newsletter, share your voice, a story idea or comment at CyberGuy.com.
    #how #addresses #are #collected #put
    How addresses are collected and put on people finder sites
    Published June 14, 2025 10:00am EDT close Top lawmaker on cybersecurity panel talks threats to US agriculture Senate Armed Services Committee member Mike Rounds, R-S.D., speaks to Fox News Digital NEWYou can now listen to Fox News articles! Your home address might be easier to find online than you think. A quick search of your name could turn up past and current locations, all thanks to people finder sites. These data broker sites quietly collect and publish personal details without your consent, making your privacy vulnerable with just a few clicks.Sign up for my FREE CyberGuy ReportGet my best tech tips, urgent security alerts, and exclusive deals delivered straight to your inbox. Plus, you’ll get instant access to my Ultimate Scam Survival Guide — free when you join. A woman searching for herself online.How your address gets exposed online and who’s using itIf you’ve ever searched for your name and found personal details, like your address, on unfamiliar websites, you’re not alone. People finder platforms collect this information from public records and third-party data brokers, then publish and share it widely. They often link your address to other details such as phone numbers, email addresses and even relatives.11 EASY WAYS TO PROTECT YOUR ONLINE PRIVACY IN 2025While this data may already be public in various places, these sites make it far easier to access and monetize it at scale. In one recent breach, more than 183 million login credentials were exposed through an unsecured database. Many of these records were linked to physical addresses, raising concerns about how multiple sources of personal data can be combined and exploited.Although people finder sites claim to help reconnect friends or locate lost contacts, they also make sensitive personal information available to anyone willing to pay. This includes scammers, spammers and identity thieves who use it for fraud, harassment, and targeted scams. A woman searching for herself online.How do people search sites get your home address?First, let’s define two sources of information; public and private databases that people search sites use to get your detailed profile, including your home address. They run an automated search on these databases with key information about you and add your home address from the search results. 1. Public sourcesYour home address can appear in:Property deeds: When you buy or sell a home, your name and address become part of the public record.Voter registration: You need to list your address when voting.Court documents: Addresses appear in legal filings or lawsuits.Marriage and divorce records: These often include current or past addresses.Business licenses and professional registrations: If you own a business or hold a license, your address can be listed.WHAT IS ARTIFICIAL INTELLIGENCE?These records are legal to access, and people finder sites collect and repackage them into detailed personal profiles.2. Private sourcesOther sites buy your data from companies you’ve interacted with:Online purchases: When you buy something online, your address is recorded and can be sold to marketing companies.Subscriptions and memberships: Magazines, clubs and loyalty programs often share your information.Social media platforms: Your location or address details can be gathered indirectly from posts, photos or shared information.Mobile apps and websites: Some apps track your location.People finder sites buy this data from other data brokers and combine it with public records to build complete profiles that include address information. A woman searching for herself online.What are the risks of having your address on people finder sites?The Federal Trade Commissionadvises people to request the removal of their private data, including home addresses, from people search sites due to the associated risks of stalking, scamming and other crimes.People search sites are a goldmine for cybercriminals looking to target and profile potential victims as well as plan comprehensive cyberattacks. Losses due to targeted phishing attacks increased by 33% in 2024, according to the FBI. So, having your home address publicly accessible can lead to several risks:Stalking and harassment: Criminals can easily find your home address and threaten you.Identity theft: Scammers can use your address and other personal information to impersonate you or fraudulently open accounts.Unwanted contact: Marketers and scammers can use your address to send junk mail or phishing or brushing scams.Increased financial risks: Insurance companies or lenders can use publicly available address information to unfairly decide your rates or eligibility.Burglary and home invasion: Criminals can use your location to target your home when you’re away or vulnerable.How to protect your home addressThe good news is that you can take steps to reduce the risks and keep your address private. However, keep in mind that data brokers and people search sites can re-list your information after some time, so you might need to request data removal periodically.I recommend a few ways to delete your private information, including your home address, from such websites.1. Use personal data removal services: Data brokers can sell your home address and other personal data to multiple businesses and individuals, so the key is to act fast. If you’re looking for an easier way to protect your privacy, a data removal service can do the heavy lifting for you, automatically requesting data removal from brokers and tracking compliance.While no service can guarantee the complete removal of your data from the internet, a data removal service is really a smart choice. They aren’t cheap — and neither is your privacy. These services do all the work for you by actively monitoring and systematically erasing your personal information from hundreds of websites. It’s what gives me peace of mind and has proven to be the most effective way to erase your personal data from the internet. By limiting the information available, you reduce the risk of scammers cross-referencing data from breaches with information they might find on the dark web, making it harder for them to target you. Check out my top picks for data removal services here. Get a free scan to find out if your personal information is already out on the web2. Opt out manually : Use a free scanner provided by a data removal service to check which people search sites that list your address. Then, visit each of these websites and look for an opt-out procedure or form: keywords like "opt out," "delete my information," etc., point the way.Follow each site’s opt-out process carefully, and confirm they’ve removed all your personal info, otherwise, it may get relisted.3. Monitor your digital footprint: I recommend regularly searching online for your name to see if your location is publicly available. If only your social media profile pops up, there’s no need to worry. However, people finder sites tend to relist your private information, including your home address, after some time.4. Limit sharing your address online: Be careful about sharing your home address on social media, online forms and apps. Review privacy settings regularly, and only provide your address when absolutely necessary. Also, adjust your phone settings so that apps don’t track your location.Kurt’s key takeawaysYour home address is more vulnerable than you think. People finder sites aggregate data from public records and private sources to display your address online, often without your knowledge or consent. This can lead to serious privacy and safety risks. Taking proactive steps to protect your home address is essential. Do it manually or use a data removal tool for an easier process. By understanding how your location is collected and taking measures to remove your address from online sites, you can reclaim control over your personal data.CLICK HERE TO GET THE FOX NEWS APPHow do you feel about companies making your home address so easy to find? Let us know by writing us at Cyberguy.com/ContactFor more of my tech tips and security alerts, subscribe to my free CyberGuy Report Newsletter by heading to Cyberguy.com/NewsletterAsk Kurt a question or let us know what stories you'd like us to cover.Follow Kurt on his social channels:Answers to the most-asked CyberGuy questions:New from Kurt:Copyright 2025 CyberGuy.com. All rights reserved.   Kurt "CyberGuy" Knutsson is an award-winning tech journalist who has a deep love of technology, gear and gadgets that make life better with his contributions for Fox News & FOX Business beginning mornings on "FOX & Friends." Got a tech question? Get Kurt’s free CyberGuy Newsletter, share your voice, a story idea or comment at CyberGuy.com. #how #addresses #are #collected #put
    WWW.FOXNEWS.COM
    How addresses are collected and put on people finder sites
    Published June 14, 2025 10:00am EDT close Top lawmaker on cybersecurity panel talks threats to US agriculture Senate Armed Services Committee member Mike Rounds, R-S.D., speaks to Fox News Digital NEWYou can now listen to Fox News articles! Your home address might be easier to find online than you think. A quick search of your name could turn up past and current locations, all thanks to people finder sites. These data broker sites quietly collect and publish personal details without your consent, making your privacy vulnerable with just a few clicks.Sign up for my FREE CyberGuy ReportGet my best tech tips, urgent security alerts, and exclusive deals delivered straight to your inbox. Plus, you’ll get instant access to my Ultimate Scam Survival Guide — free when you join. A woman searching for herself online. (Kurt "CyberGuy" Knutsson)How your address gets exposed online and who’s using itIf you’ve ever searched for your name and found personal details, like your address, on unfamiliar websites, you’re not alone. People finder platforms collect this information from public records and third-party data brokers, then publish and share it widely. They often link your address to other details such as phone numbers, email addresses and even relatives.11 EASY WAYS TO PROTECT YOUR ONLINE PRIVACY IN 2025While this data may already be public in various places, these sites make it far easier to access and monetize it at scale. In one recent breach, more than 183 million login credentials were exposed through an unsecured database. Many of these records were linked to physical addresses, raising concerns about how multiple sources of personal data can be combined and exploited.Although people finder sites claim to help reconnect friends or locate lost contacts, they also make sensitive personal information available to anyone willing to pay. This includes scammers, spammers and identity thieves who use it for fraud, harassment, and targeted scams. A woman searching for herself online. (Kurt "CyberGuy" Knutsson)How do people search sites get your home address?First, let’s define two sources of information; public and private databases that people search sites use to get your detailed profile, including your home address. They run an automated search on these databases with key information about you and add your home address from the search results. 1. Public sourcesYour home address can appear in:Property deeds: When you buy or sell a home, your name and address become part of the public record.Voter registration: You need to list your address when voting.Court documents: Addresses appear in legal filings or lawsuits.Marriage and divorce records: These often include current or past addresses.Business licenses and professional registrations: If you own a business or hold a license, your address can be listed.WHAT IS ARTIFICIAL INTELLIGENCE (AI)?These records are legal to access, and people finder sites collect and repackage them into detailed personal profiles.2. Private sourcesOther sites buy your data from companies you’ve interacted with:Online purchases: When you buy something online, your address is recorded and can be sold to marketing companies.Subscriptions and memberships: Magazines, clubs and loyalty programs often share your information.Social media platforms: Your location or address details can be gathered indirectly from posts, photos or shared information.Mobile apps and websites: Some apps track your location.People finder sites buy this data from other data brokers and combine it with public records to build complete profiles that include address information. A woman searching for herself online. (Kurt "CyberGuy" Knutsson)What are the risks of having your address on people finder sites?The Federal Trade Commission (FTC) advises people to request the removal of their private data, including home addresses, from people search sites due to the associated risks of stalking, scamming and other crimes.People search sites are a goldmine for cybercriminals looking to target and profile potential victims as well as plan comprehensive cyberattacks. Losses due to targeted phishing attacks increased by 33% in 2024, according to the FBI. So, having your home address publicly accessible can lead to several risks:Stalking and harassment: Criminals can easily find your home address and threaten you.Identity theft: Scammers can use your address and other personal information to impersonate you or fraudulently open accounts.Unwanted contact: Marketers and scammers can use your address to send junk mail or phishing or brushing scams.Increased financial risks: Insurance companies or lenders can use publicly available address information to unfairly decide your rates or eligibility.Burglary and home invasion: Criminals can use your location to target your home when you’re away or vulnerable.How to protect your home addressThe good news is that you can take steps to reduce the risks and keep your address private. However, keep in mind that data brokers and people search sites can re-list your information after some time, so you might need to request data removal periodically.I recommend a few ways to delete your private information, including your home address, from such websites.1. Use personal data removal services: Data brokers can sell your home address and other personal data to multiple businesses and individuals, so the key is to act fast. If you’re looking for an easier way to protect your privacy, a data removal service can do the heavy lifting for you, automatically requesting data removal from brokers and tracking compliance.While no service can guarantee the complete removal of your data from the internet, a data removal service is really a smart choice. They aren’t cheap — and neither is your privacy. These services do all the work for you by actively monitoring and systematically erasing your personal information from hundreds of websites. It’s what gives me peace of mind and has proven to be the most effective way to erase your personal data from the internet. By limiting the information available, you reduce the risk of scammers cross-referencing data from breaches with information they might find on the dark web, making it harder for them to target you. Check out my top picks for data removal services here. Get a free scan to find out if your personal information is already out on the web2. Opt out manually : Use a free scanner provided by a data removal service to check which people search sites that list your address. Then, visit each of these websites and look for an opt-out procedure or form: keywords like "opt out," "delete my information," etc., point the way.Follow each site’s opt-out process carefully, and confirm they’ve removed all your personal info, otherwise, it may get relisted.3. Monitor your digital footprint: I recommend regularly searching online for your name to see if your location is publicly available. If only your social media profile pops up, there’s no need to worry. However, people finder sites tend to relist your private information, including your home address, after some time.4. Limit sharing your address online: Be careful about sharing your home address on social media, online forms and apps. Review privacy settings regularly, and only provide your address when absolutely necessary. Also, adjust your phone settings so that apps don’t track your location.Kurt’s key takeawaysYour home address is more vulnerable than you think. People finder sites aggregate data from public records and private sources to display your address online, often without your knowledge or consent. This can lead to serious privacy and safety risks. Taking proactive steps to protect your home address is essential. Do it manually or use a data removal tool for an easier process. By understanding how your location is collected and taking measures to remove your address from online sites, you can reclaim control over your personal data.CLICK HERE TO GET THE FOX NEWS APPHow do you feel about companies making your home address so easy to find? Let us know by writing us at Cyberguy.com/ContactFor more of my tech tips and security alerts, subscribe to my free CyberGuy Report Newsletter by heading to Cyberguy.com/NewsletterAsk Kurt a question or let us know what stories you'd like us to cover.Follow Kurt on his social channels:Answers to the most-asked CyberGuy questions:New from Kurt:Copyright 2025 CyberGuy.com. All rights reserved.   Kurt "CyberGuy" Knutsson is an award-winning tech journalist who has a deep love of technology, gear and gadgets that make life better with his contributions for Fox News & FOX Business beginning mornings on "FOX & Friends." Got a tech question? Get Kurt’s free CyberGuy Newsletter, share your voice, a story idea or comment at CyberGuy.com.
    0 Yorumlar 0 hisse senetleri
  • As AI faces court challenges from Disney and Universal, legal battles are shaping the industry's future | Opinion

    As AI faces court challenges from Disney and Universal, legal battles are shaping the industry's future | Opinion
    Silicon advances and design innovations do still push us forward – but the future landscape of the industry is also being sculpted in courtrooms and parliaments

    Image credit: Disney / Epic Games

    Opinion

    by Rob Fahey
    Contributing Editor

    Published on June 13, 2025

    In some regards, the past couple of weeks have felt rather reassuring.
    We've just seen a hugely successful launch for a new Nintendo console, replete with long queues for midnight sales events. Over the next few days, the various summer events and showcases that have sprouted amongst the scattered bones of E3 generated waves of interest and hype for a host of new games.
    It all feels like old times. It's enough to make you imagine that while change is the only constant, at least it's we're facing change that's fairly well understood, change in the form of faster, cheaper silicon, or bigger, more ambitious games.
    If only the winds that blow through this industry all came from such well-defined points on the compass. Nestled in amongst the week's headlines, though, was something that's likely to have profound but much harder to understand impacts on this industry and many others over the coming years – a lawsuit being brought by Disney and NBC Universal against Midjourney, operators of the eponymous generative AI image creation tool.
    In some regards, the lawsuit looks fairly straightforward; the arguments made and considered in reaching its outcome, though, may have a profound impact on both the ability of creatives and media companiesto protect their IP rights from a very new kind of threat, and the ways in which a promising but highly controversial and risky new set of development and creative tools can be used commercially.
    A more likely tack on Midjourney's side will be the argument that they are not responsible for what their customers create with the tool
    I say the lawsuit looks straightforward from some angles, but honestly overall it looks fairly open and shut – the media giants accuse Midjourney of replicating their copyrighted characters and material, and of essentially building a machine for churning out limitless copyright violations.
    The evidence submitted includes screenshot after screenshot of Midjourney generating pages of images of famous copyrighted and trademarked characters ranging from Yoda to Homer Simpson, so "no we didn't" isn't going to be much of a defence strategy here.
    A more likely tack on Midjourney's side will be the argument that they are not responsible for what their customers create with the tool – you don't sue the manufacturers of oil paints or canvases when artists use them to paint something copyright-infringing, nor does Microsoft get sued when someone writes something libellous in Word, and Midjourney may try to argue that their software belongs in that tool category, with users alone being ultimately responsible for how they use them.

    If that argument prevails and survives appeals and challenges, it would be a major triumph for the nascent generative AI industry and a hugely damaging blow to IP holders and creatives, since it would seriously undermine their argument that AI companies shouldn't be able to include copyrighted material into training data sets without licensing or compensation.
    The reason Disney and NBCU are going after Midjourney specifically seems to be partially down to Midjourney being especially reticent to negotiate with them about licensing fees and prompt restrictions; other generative AI firms have started talking, at least, about paying for content licenses for training data, and have imposed various limitations on their software to prevent the most egregious and obvious forms of copyright violation.
    In the process, though, they're essentially risking a court showdown over a set of not-quite-clear legal questions at the heart of this dispute, and if Midjourney were to prevail in that argument, other AI companies would likely back off from engaging with IP holders on this topic.
    To be clear, though, it seems highly unlikely that Midjourney will win that argument, at least not in the medium to long term. Yet depending on how this case moves forward, losing the argument could have equally dramatic consequences – especially if the courts find themselves compelled to consider the question of how, exactly, a generative AI system reproduces a copyrighted character with such precision without storing copyright-infringing data in some manner.
    The 2020s are turning out to be the decade in which many key regulatory issues come to a head all at once
    AI advocates have been trying to handwave around this notion from the outset, but at some point a court is going to have to sit down and confront the fact that the precision with which these systems can replicate copyrighted characters, scenes, and other materials requires that they must have stored that infringing material in some form.
    That it's stored as a scattered mesh of probabilities across the vertices of a high-dimensional vector array, rather than a straightforward, monolithic media file, is clearly important but may ultimately be considered moot. If the data is in the system and can be replicated on request, how that differs from Napster or The Pirate Bay is arguably just a matter of technical obfuscation.
    Not having to defend that technical argument in court thus far has been a huge boon to the generative AI field; if it is knocked over in that venue, it will have knock-on effects on every company in the sector and on every business that uses their products.
    Nobody can be quite sure which of the various rocks and pebbles being kicked on this slope is going to set off the landslide, but there seems to be an increasing consensus that a legal and regulatory reckoning is coming for generative AI.
    Consequently, a lot of what's happening in that market right now has the feel of companies desperately trying to establish products and lock in revenue streams before that happens, because it'll be harder to regulate a technology that's genuinely integrated into the world's economic systems than it is to impose limits on one that's currently only clocking up relatively paltry sales and revenues.

    Keeping an eye on this is crucial for any industry that's started experimenting with AI in its workflows – none more than a creative industry like video games, where various forms of AI usage have been posited, although the enthusiasm and buzz so far massively outweighs any tangible benefits from the technology.
    Regardless of what happens in legal and regulatory contexts, AI is already a double-edged sword for any creative industry.
    Used judiciously, it might help to speed up development processes and reduce overheads. Applied in a slapdash or thoughtless manner, it can and will end up wreaking havoc on development timelines, filling up storefronts with endless waves of vaguely-copyright-infringing slop, and potentially make creative firms, from the industry's biggest companies to its smallest indie developers, into victims of impossibly large-scale copyright infringement rather than beneficiaries of a new wave of technology-fuelled productivity.
    The legal threat now hanging over the sector isn't new, merely amplified. We've known for a long time that AI generated artwork, code, and text has significant problems from the perspective of intellectual property rights.
    Even if you're not using AI yourself, however – even if you're vehemently opposed to it on moral and ethical grounds, the Midjourney judgement and its fallout may well impact the creative work you produce yourself and how it ends up being used and abused by these products in future.
    This all has huge ramifications for the games business and will shape everything from how games are created to how IP can be protected for many years to come – a wind of change that's very different and vastly more unpredictable than those we're accustomed to. It's a reminder of just how much of the industry's future is currently being shaped not in development studios and semiconductor labs, but rather in courtrooms and parliamentary committees.
    The ways in which generative AI can be used and how copyright can persist in the face of it will be fundamentally shaped in courts and parliaments, but it's far from the only crucially important topic being hashed out in those venues.
    The ongoing legal turmoil over the opening up of mobile app ecosystems, too, will have huge impacts on the games industry. Meanwhile, the debates over loot boxes, gambling, and various consumer protection aspects related to free-to-play models continue to rumble on in the background.
    Because the industry moves fast while governments move slow, it's easy to forget that that's still an active topic for as far as governments are concerned, and hammers may come down at any time.
    Regulation by governments, whether through the passage of new legislation or the interpretation of existing laws in the courts, has always loomed in the background of any major industry, especially one with strong cultural relevance. The games industry is no stranger to that being part of the background heartbeat of the business.
    The 2020s, however, are turning out to be the decade in which many key regulatory issues come to a head all at once, whether it's AI and copyright, app stores and walled gardens, or loot boxes and IAP-based business models.
    Rulings on those topics in various different global markets will create a complex new landscape that will shape the winds that blow through the business, and how things look in the 2030s and beyond will be fundamentally impacted by those decisions.
    #faces #court #challenges #disney #universal
    As AI faces court challenges from Disney and Universal, legal battles are shaping the industry's future | Opinion
    As AI faces court challenges from Disney and Universal, legal battles are shaping the industry's future | Opinion Silicon advances and design innovations do still push us forward – but the future landscape of the industry is also being sculpted in courtrooms and parliaments Image credit: Disney / Epic Games Opinion by Rob Fahey Contributing Editor Published on June 13, 2025 In some regards, the past couple of weeks have felt rather reassuring. We've just seen a hugely successful launch for a new Nintendo console, replete with long queues for midnight sales events. Over the next few days, the various summer events and showcases that have sprouted amongst the scattered bones of E3 generated waves of interest and hype for a host of new games. It all feels like old times. It's enough to make you imagine that while change is the only constant, at least it's we're facing change that's fairly well understood, change in the form of faster, cheaper silicon, or bigger, more ambitious games. If only the winds that blow through this industry all came from such well-defined points on the compass. Nestled in amongst the week's headlines, though, was something that's likely to have profound but much harder to understand impacts on this industry and many others over the coming years – a lawsuit being brought by Disney and NBC Universal against Midjourney, operators of the eponymous generative AI image creation tool. In some regards, the lawsuit looks fairly straightforward; the arguments made and considered in reaching its outcome, though, may have a profound impact on both the ability of creatives and media companiesto protect their IP rights from a very new kind of threat, and the ways in which a promising but highly controversial and risky new set of development and creative tools can be used commercially. A more likely tack on Midjourney's side will be the argument that they are not responsible for what their customers create with the tool I say the lawsuit looks straightforward from some angles, but honestly overall it looks fairly open and shut – the media giants accuse Midjourney of replicating their copyrighted characters and material, and of essentially building a machine for churning out limitless copyright violations. The evidence submitted includes screenshot after screenshot of Midjourney generating pages of images of famous copyrighted and trademarked characters ranging from Yoda to Homer Simpson, so "no we didn't" isn't going to be much of a defence strategy here. A more likely tack on Midjourney's side will be the argument that they are not responsible for what their customers create with the tool – you don't sue the manufacturers of oil paints or canvases when artists use them to paint something copyright-infringing, nor does Microsoft get sued when someone writes something libellous in Word, and Midjourney may try to argue that their software belongs in that tool category, with users alone being ultimately responsible for how they use them. If that argument prevails and survives appeals and challenges, it would be a major triumph for the nascent generative AI industry and a hugely damaging blow to IP holders and creatives, since it would seriously undermine their argument that AI companies shouldn't be able to include copyrighted material into training data sets without licensing or compensation. The reason Disney and NBCU are going after Midjourney specifically seems to be partially down to Midjourney being especially reticent to negotiate with them about licensing fees and prompt restrictions; other generative AI firms have started talking, at least, about paying for content licenses for training data, and have imposed various limitations on their software to prevent the most egregious and obvious forms of copyright violation. In the process, though, they're essentially risking a court showdown over a set of not-quite-clear legal questions at the heart of this dispute, and if Midjourney were to prevail in that argument, other AI companies would likely back off from engaging with IP holders on this topic. To be clear, though, it seems highly unlikely that Midjourney will win that argument, at least not in the medium to long term. Yet depending on how this case moves forward, losing the argument could have equally dramatic consequences – especially if the courts find themselves compelled to consider the question of how, exactly, a generative AI system reproduces a copyrighted character with such precision without storing copyright-infringing data in some manner. The 2020s are turning out to be the decade in which many key regulatory issues come to a head all at once AI advocates have been trying to handwave around this notion from the outset, but at some point a court is going to have to sit down and confront the fact that the precision with which these systems can replicate copyrighted characters, scenes, and other materials requires that they must have stored that infringing material in some form. That it's stored as a scattered mesh of probabilities across the vertices of a high-dimensional vector array, rather than a straightforward, monolithic media file, is clearly important but may ultimately be considered moot. If the data is in the system and can be replicated on request, how that differs from Napster or The Pirate Bay is arguably just a matter of technical obfuscation. Not having to defend that technical argument in court thus far has been a huge boon to the generative AI field; if it is knocked over in that venue, it will have knock-on effects on every company in the sector and on every business that uses their products. Nobody can be quite sure which of the various rocks and pebbles being kicked on this slope is going to set off the landslide, but there seems to be an increasing consensus that a legal and regulatory reckoning is coming for generative AI. Consequently, a lot of what's happening in that market right now has the feel of companies desperately trying to establish products and lock in revenue streams before that happens, because it'll be harder to regulate a technology that's genuinely integrated into the world's economic systems than it is to impose limits on one that's currently only clocking up relatively paltry sales and revenues. Keeping an eye on this is crucial for any industry that's started experimenting with AI in its workflows – none more than a creative industry like video games, where various forms of AI usage have been posited, although the enthusiasm and buzz so far massively outweighs any tangible benefits from the technology. Regardless of what happens in legal and regulatory contexts, AI is already a double-edged sword for any creative industry. Used judiciously, it might help to speed up development processes and reduce overheads. Applied in a slapdash or thoughtless manner, it can and will end up wreaking havoc on development timelines, filling up storefronts with endless waves of vaguely-copyright-infringing slop, and potentially make creative firms, from the industry's biggest companies to its smallest indie developers, into victims of impossibly large-scale copyright infringement rather than beneficiaries of a new wave of technology-fuelled productivity. The legal threat now hanging over the sector isn't new, merely amplified. We've known for a long time that AI generated artwork, code, and text has significant problems from the perspective of intellectual property rights. Even if you're not using AI yourself, however – even if you're vehemently opposed to it on moral and ethical grounds, the Midjourney judgement and its fallout may well impact the creative work you produce yourself and how it ends up being used and abused by these products in future. This all has huge ramifications for the games business and will shape everything from how games are created to how IP can be protected for many years to come – a wind of change that's very different and vastly more unpredictable than those we're accustomed to. It's a reminder of just how much of the industry's future is currently being shaped not in development studios and semiconductor labs, but rather in courtrooms and parliamentary committees. The ways in which generative AI can be used and how copyright can persist in the face of it will be fundamentally shaped in courts and parliaments, but it's far from the only crucially important topic being hashed out in those venues. The ongoing legal turmoil over the opening up of mobile app ecosystems, too, will have huge impacts on the games industry. Meanwhile, the debates over loot boxes, gambling, and various consumer protection aspects related to free-to-play models continue to rumble on in the background. Because the industry moves fast while governments move slow, it's easy to forget that that's still an active topic for as far as governments are concerned, and hammers may come down at any time. Regulation by governments, whether through the passage of new legislation or the interpretation of existing laws in the courts, has always loomed in the background of any major industry, especially one with strong cultural relevance. The games industry is no stranger to that being part of the background heartbeat of the business. The 2020s, however, are turning out to be the decade in which many key regulatory issues come to a head all at once, whether it's AI and copyright, app stores and walled gardens, or loot boxes and IAP-based business models. Rulings on those topics in various different global markets will create a complex new landscape that will shape the winds that blow through the business, and how things look in the 2030s and beyond will be fundamentally impacted by those decisions. #faces #court #challenges #disney #universal
    WWW.GAMESINDUSTRY.BIZ
    As AI faces court challenges from Disney and Universal, legal battles are shaping the industry's future | Opinion
    As AI faces court challenges from Disney and Universal, legal battles are shaping the industry's future | Opinion Silicon advances and design innovations do still push us forward – but the future landscape of the industry is also being sculpted in courtrooms and parliaments Image credit: Disney / Epic Games Opinion by Rob Fahey Contributing Editor Published on June 13, 2025 In some regards, the past couple of weeks have felt rather reassuring. We've just seen a hugely successful launch for a new Nintendo console, replete with long queues for midnight sales events. Over the next few days, the various summer events and showcases that have sprouted amongst the scattered bones of E3 generated waves of interest and hype for a host of new games. It all feels like old times. It's enough to make you imagine that while change is the only constant, at least it's we're facing change that's fairly well understood, change in the form of faster, cheaper silicon, or bigger, more ambitious games. If only the winds that blow through this industry all came from such well-defined points on the compass. Nestled in amongst the week's headlines, though, was something that's likely to have profound but much harder to understand impacts on this industry and many others over the coming years – a lawsuit being brought by Disney and NBC Universal against Midjourney, operators of the eponymous generative AI image creation tool. In some regards, the lawsuit looks fairly straightforward; the arguments made and considered in reaching its outcome, though, may have a profound impact on both the ability of creatives and media companies (including game studios and publishers) to protect their IP rights from a very new kind of threat, and the ways in which a promising but highly controversial and risky new set of development and creative tools can be used commercially. A more likely tack on Midjourney's side will be the argument that they are not responsible for what their customers create with the tool I say the lawsuit looks straightforward from some angles, but honestly overall it looks fairly open and shut – the media giants accuse Midjourney of replicating their copyrighted characters and material, and of essentially building a machine for churning out limitless copyright violations. The evidence submitted includes screenshot after screenshot of Midjourney generating pages of images of famous copyrighted and trademarked characters ranging from Yoda to Homer Simpson, so "no we didn't" isn't going to be much of a defence strategy here. A more likely tack on Midjourney's side will be the argument that they are not responsible for what their customers create with the tool – you don't sue the manufacturers of oil paints or canvases when artists use them to paint something copyright-infringing, nor does Microsoft get sued when someone writes something libellous in Word, and Midjourney may try to argue that their software belongs in that tool category, with users alone being ultimately responsible for how they use them. If that argument prevails and survives appeals and challenges, it would be a major triumph for the nascent generative AI industry and a hugely damaging blow to IP holders and creatives, since it would seriously undermine their argument that AI companies shouldn't be able to include copyrighted material into training data sets without licensing or compensation. The reason Disney and NBCU are going after Midjourney specifically seems to be partially down to Midjourney being especially reticent to negotiate with them about licensing fees and prompt restrictions; other generative AI firms have started talking, at least, about paying for content licenses for training data, and have imposed various limitations on their software to prevent the most egregious and obvious forms of copyright violation (at least for famous characters belonging to rich companies; if you're an individual or a smaller company, it's entirely the Wild West out there as regards your IP rights). In the process, though, they're essentially risking a court showdown over a set of not-quite-clear legal questions at the heart of this dispute, and if Midjourney were to prevail in that argument, other AI companies would likely back off from engaging with IP holders on this topic. To be clear, though, it seems highly unlikely that Midjourney will win that argument, at least not in the medium to long term. Yet depending on how this case moves forward, losing the argument could have equally dramatic consequences – especially if the courts find themselves compelled to consider the question of how, exactly, a generative AI system reproduces a copyrighted character with such precision without storing copyright-infringing data in some manner. The 2020s are turning out to be the decade in which many key regulatory issues come to a head all at once AI advocates have been trying to handwave around this notion from the outset, but at some point a court is going to have to sit down and confront the fact that the precision with which these systems can replicate copyrighted characters, scenes, and other materials requires that they must have stored that infringing material in some form. That it's stored as a scattered mesh of probabilities across the vertices of a high-dimensional vector array, rather than a straightforward, monolithic media file, is clearly important but may ultimately be considered moot. If the data is in the system and can be replicated on request, how that differs from Napster or The Pirate Bay is arguably just a matter of technical obfuscation. Not having to defend that technical argument in court thus far has been a huge boon to the generative AI field; if it is knocked over in that venue, it will have knock-on effects on every company in the sector and on every business that uses their products. Nobody can be quite sure which of the various rocks and pebbles being kicked on this slope is going to set off the landslide, but there seems to be an increasing consensus that a legal and regulatory reckoning is coming for generative AI. Consequently, a lot of what's happening in that market right now has the feel of companies desperately trying to establish products and lock in revenue streams before that happens, because it'll be harder to regulate a technology that's genuinely integrated into the world's economic systems than it is to impose limits on one that's currently only clocking up relatively paltry sales and revenues. Keeping an eye on this is crucial for any industry that's started experimenting with AI in its workflows – none more than a creative industry like video games, where various forms of AI usage have been posited, although the enthusiasm and buzz so far massively outweighs any tangible benefits from the technology. Regardless of what happens in legal and regulatory contexts, AI is already a double-edged sword for any creative industry. Used judiciously, it might help to speed up development processes and reduce overheads. Applied in a slapdash or thoughtless manner, it can and will end up wreaking havoc on development timelines, filling up storefronts with endless waves of vaguely-copyright-infringing slop, and potentially make creative firms, from the industry's biggest companies to its smallest indie developers, into victims of impossibly large-scale copyright infringement rather than beneficiaries of a new wave of technology-fuelled productivity. The legal threat now hanging over the sector isn't new, merely amplified. We've known for a long time that AI generated artwork, code, and text has significant problems from the perspective of intellectual property rights (you can infringe someone else's copyright with it, but generally can't impose your own copyright on its creations – opening careless companies up to a risk of having key assets in their game being technically public domain and impossible to protect). Even if you're not using AI yourself, however – even if you're vehemently opposed to it on moral and ethical grounds (which is entirely valid given the highly dubious land-grab these companies have done for their training data), the Midjourney judgement and its fallout may well impact the creative work you produce yourself and how it ends up being used and abused by these products in future. This all has huge ramifications for the games business and will shape everything from how games are created to how IP can be protected for many years to come – a wind of change that's very different and vastly more unpredictable than those we're accustomed to. It's a reminder of just how much of the industry's future is currently being shaped not in development studios and semiconductor labs, but rather in courtrooms and parliamentary committees. The ways in which generative AI can be used and how copyright can persist in the face of it will be fundamentally shaped in courts and parliaments, but it's far from the only crucially important topic being hashed out in those venues. The ongoing legal turmoil over the opening up of mobile app ecosystems, too, will have huge impacts on the games industry. Meanwhile, the debates over loot boxes, gambling, and various consumer protection aspects related to free-to-play models continue to rumble on in the background. Because the industry moves fast while governments move slow, it's easy to forget that that's still an active topic for as far as governments are concerned, and hammers may come down at any time. Regulation by governments, whether through the passage of new legislation or the interpretation of existing laws in the courts, has always loomed in the background of any major industry, especially one with strong cultural relevance. The games industry is no stranger to that being part of the background heartbeat of the business. The 2020s, however, are turning out to be the decade in which many key regulatory issues come to a head all at once, whether it's AI and copyright, app stores and walled gardens, or loot boxes and IAP-based business models. Rulings on those topics in various different global markets will create a complex new landscape that will shape the winds that blow through the business, and how things look in the 2030s and beyond will be fundamentally impacted by those decisions.
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  • Cursor’s Anysphere nabs $9.9B valuation, soars past $500M ARR

    Anysphere, the maker of AI coding assistant Cursor, has raised million at a billion valuation, Bloomberg reported. The round was led by returning investor Thrive Capital, with participation from Andreessen Horowitz, Accel, and DST Global.
    The massive round is Anysphere’s third fundraise in less than a year. The 3-year-old startup secured its previous capital haul of million at a pre-money valuation of billion late last year, as TechCrunch was first to report. 
    AI coding assistants, often referred to as “vibe coders,” have emerged as one of AI’s most popular applications, with Cursor leading the category. Anysphere’s annualized revenuehas been doubling approximately every two months, a person familiar with the company told TechCrunch. The company has surpassed million in ARR, sources told Bloomberg, a 60% increase from the million we reported in mid-April.
    Cursor offers developers tiered pricing. After a two-week free trial, the company converts users into paying customers, who can opt for either a Pro offering or a monthly business subscription.
    Until recently, the majority of the company’s revenue came from individual user subscriptions, Bloomberg reported. However, Anysphere is now offering enterprise licenses, allowing companies to purchase the application for their teams at a higher price point.
    Earlier this year, the company was approached by OpenAI and other potential buyers, but Anysphere turned down those offers. The ChatGPT maker bought Windsurf, another fast-growing AI assistant, reportedly for billion.
    #cursors #anysphere #nabs #99b #valuation
    Cursor’s Anysphere nabs $9.9B valuation, soars past $500M ARR
    Anysphere, the maker of AI coding assistant Cursor, has raised million at a billion valuation, Bloomberg reported. The round was led by returning investor Thrive Capital, with participation from Andreessen Horowitz, Accel, and DST Global. The massive round is Anysphere’s third fundraise in less than a year. The 3-year-old startup secured its previous capital haul of million at a pre-money valuation of billion late last year, as TechCrunch was first to report.  AI coding assistants, often referred to as “vibe coders,” have emerged as one of AI’s most popular applications, with Cursor leading the category. Anysphere’s annualized revenuehas been doubling approximately every two months, a person familiar with the company told TechCrunch. The company has surpassed million in ARR, sources told Bloomberg, a 60% increase from the million we reported in mid-April. Cursor offers developers tiered pricing. After a two-week free trial, the company converts users into paying customers, who can opt for either a Pro offering or a monthly business subscription. Until recently, the majority of the company’s revenue came from individual user subscriptions, Bloomberg reported. However, Anysphere is now offering enterprise licenses, allowing companies to purchase the application for their teams at a higher price point. Earlier this year, the company was approached by OpenAI and other potential buyers, but Anysphere turned down those offers. The ChatGPT maker bought Windsurf, another fast-growing AI assistant, reportedly for billion. #cursors #anysphere #nabs #99b #valuation
    TECHCRUNCH.COM
    Cursor’s Anysphere nabs $9.9B valuation, soars past $500M ARR
    Anysphere, the maker of AI coding assistant Cursor, has raised $900 million at a $9.9 billion valuation, Bloomberg reported. The round was led by returning investor Thrive Capital, with participation from Andreessen Horowitz, Accel, and DST Global. The massive round is Anysphere’s third fundraise in less than a year. The 3-year-old startup secured its previous capital haul of $100 million at a pre-money valuation of $2.5 billion late last year, as TechCrunch was first to report.  AI coding assistants, often referred to as “vibe coders,” have emerged as one of AI’s most popular applications, with Cursor leading the category. Anysphere’s annualized revenue (ARR) has been doubling approximately every two months, a person familiar with the company told TechCrunch. The company has surpassed $500 million in ARR, sources told Bloomberg, a 60% increase from the $300 million we reported in mid-April. Cursor offers developers tiered pricing. After a two-week free trial, the company converts users into paying customers, who can opt for either a $20 Pro offering or a $40 monthly business subscription. Until recently, the majority of the company’s revenue came from individual user subscriptions, Bloomberg reported. However, Anysphere is now offering enterprise licenses, allowing companies to purchase the application for their teams at a higher price point. Earlier this year, the company was approached by OpenAI and other potential buyers, but Anysphere turned down those offers. The ChatGPT maker bought Windsurf, another fast-growing AI assistant, reportedly for $3 billion.
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  • Qualcomm CEO downplays importance of Apple relationship after C1 modem

    Qualcomm's CEO doesn't seem to be worried about losing one of its biggest customers as Apple shifts to in-house modems like the C1 for iPhone.Qualcomm expects that its contract with Apple won't be renewed.For over 15 years, Qualcomm's modem chips powered Apple's iPhones, enabling wireless connectivity to cellular networks. Analysts estimated that Apple paid over billion in 2024 alone for Qualcomm's patent licenses, while the company's annual modem revenue from Apple is said to be between billion and billion.Qualcomm CEO Cristiano Amon, in an appearance on Yahoo Finance's Opening Bid podcast, spotted by 9to5mac, revealed that the modem company is prepared to look well beyond the iPhone. Qualcomm's plans are based on the assumption that Apple will continue to use in-house modems going forward, meaning that the chipmaker will have to explore alternative avenues. Continue Reading on AppleInsider | Discuss on our Forums
    #qualcomm #ceo #downplays #importance #apple
    Qualcomm CEO downplays importance of Apple relationship after C1 modem
    Qualcomm's CEO doesn't seem to be worried about losing one of its biggest customers as Apple shifts to in-house modems like the C1 for iPhone.Qualcomm expects that its contract with Apple won't be renewed.For over 15 years, Qualcomm's modem chips powered Apple's iPhones, enabling wireless connectivity to cellular networks. Analysts estimated that Apple paid over billion in 2024 alone for Qualcomm's patent licenses, while the company's annual modem revenue from Apple is said to be between billion and billion.Qualcomm CEO Cristiano Amon, in an appearance on Yahoo Finance's Opening Bid podcast, spotted by 9to5mac, revealed that the modem company is prepared to look well beyond the iPhone. Qualcomm's plans are based on the assumption that Apple will continue to use in-house modems going forward, meaning that the chipmaker will have to explore alternative avenues. Continue Reading on AppleInsider | Discuss on our Forums #qualcomm #ceo #downplays #importance #apple
    APPLEINSIDER.COM
    Qualcomm CEO downplays importance of Apple relationship after C1 modem
    Qualcomm's CEO doesn't seem to be worried about losing one of its biggest customers as Apple shifts to in-house modems like the C1 for iPhone.Qualcomm expects that its contract with Apple won't be renewed.For over 15 years, Qualcomm's modem chips powered Apple's iPhones, enabling wireless connectivity to cellular networks. Analysts estimated that Apple paid over $2.5 billion in 2024 alone for Qualcomm's patent licenses, while the company's annual modem revenue from Apple is said to be between $5.7 billion and $5.9 billion.Qualcomm CEO Cristiano Amon, in an appearance on Yahoo Finance's Opening Bid podcast, spotted by 9to5mac, revealed that the modem company is prepared to look well beyond the iPhone. Qualcomm's plans are based on the assumption that Apple will continue to use in-house modems going forward, meaning that the chipmaker will have to explore alternative avenues. Continue Reading on AppleInsider | Discuss on our Forums
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  • You can now sell MetaHumans, or use them in Unity or Godot

    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" ";

    The MetaHuman client reel. Epic Games’ framework for generating realistic 3D characters for games is out of early access, and can now be used with any DCC app or game engine.

    Epic Games has officially launched MetaHuman, its framework for generating realistic 3D characters for games, animation and VFX work, after four years in early access.The core applications, MetaHuman Creator, Mesh to MetaHuman and MetaHuman Animator, are now integrated into Unreal Engine 5.6, the latest version of the game engine.
    In addition, Epic has updated the licensing for MetaHuman characters, making it possible to use them in any game engine or DCC application, including in commercial projects.
    There are also two new free plugins, MetaHuman for Maya and MetaHuman for Houdini, intended to streamline the process of editing MetaHumans in Maya and Houdini.
    A suite of tools for generating and animating realistic real-time 3D characters

    First launched in early access in 2021, MetaHuman is a framework of tools for generating realistic 3D characters for next-gen games, animation, virtual production and VFX.The first component, MetaHuman Creator, enables users to design realistic digital humans.
    Users can generate new characters by blending between presets, then adjusting the proportions of the face by hand, and customising readymade hairstyles and clothing.
    The second component, Mesh to MetaHuman, makes it possible to create MetaHumans matching 3D scans or facial models created in other DCC apps.
    The final component, MetaHuman Animator, streamlines the process of transferring the facial performance of an actor from video footage to a MetaHuman character.
    MetaHuman Creator was originally a cloud-based tool, while Mesh to MetaHuman and MetaHuman Animator were available via the old MetaHuman plugin for Unreal Engine.
    Now integrated directly into Unreal Engine 5.6

    That changes with the end of early access, with MetaHuman Creator, Mesh to MetaHuman and MetaHuman Animator all now integrated directly into Unreal Engine itself.Integration – available in Unreal Engine 5.6, the latest version of the engine – is intended to simplify character creation and asset management worklows.
    Studios also get access to the MetaHuman source code, since Unreal Engine itself comes with full C++ source code access.
    However, the tools still cannot be run entirely locally: according to Epic, in-editor workflow is “enhanced by cloud services that deliver autorigging and texture synthesis”.


    Users can now adjust MetaHumans’ bodies, with a new unified Outfit Asset making it possible to create 3D clothing that adjusts automatically to bodily proportions.

    Updates to both MetaHuman Creator and MetaHuman Animator

    In addition, the official release introduces new features, with MetaHuman Creator’s parametric system for creating faces now extended to body shapes.Users can now adjust proportions like height, chest and waist measurements, and leg length, rather than simply selecting preset body types.
    Similarly, a new unified Outfit Asset makes it possible to author custom 3D clothing, rather than selecting readymade presets, with garments resizing to characters’ body shapes.
    MetaHuman Animator – which previously required footage from stereo head-mounted cameras or iPhones – now supports footage from mono cameras like webcams.
    The toolset can also now generate facial animation – both lip sync and head movement – solely from audio recordings, as well as from video footage.
    You can find fuller descriptions of the new features in Epic Games’ blog post.
    Use MetaHumans in Unity or Godot games, or sell them on online marketplaces

    Equally significantly, Epic has changed the licensing for MetaHumans.The MetaHuman toolset is now covered by the standard Unreal Engine EULA, meaning that it can be used for free by any artist or studio with under million/year in revenue.
    MetaHuman characters and clothing can also now be sold on online marketplaces, or used in commercial projects created with other DCC apps or game engines.
    The only exception is for AI: you can use MetaHumans in “workflows that incorporate artificial intelligence technology”, but not to train or enhance the AI models themselves.
    Studios earning more than million/year from projects that use MetaHuman characters need Unreal Engine seat licenses, with currently cost /year.
    However, since MetaHuman characters and animations are classed as ‘non-engine products’, they can be used in games created in other engines, like Unity or Godot, without incurring the 5% cut of the revenue that Epic takes from Unreal Engine games.

    The free MetaHuman for Maya plugin lets you edit MetaHumans with Maya’s native tools.

    New plugins streamline editing MetaHumans in Maya and Houdini

    Last but not least, Epic Games has released new free add-ons intended to streamline the process of editing MetaHumans in other DCC software.The MetaHuman for Maya plugin makes it possible to manipulate the MetaHuman mesh directly with Maya’s standard mesh-editing and sculpting tools.
    Users can also create MetaHuman-compatible hair grooms using Maya’s XGen toolset, and export them in Alembic format.
    The MetaHuman for Houdini plugin seems to be confined to grooming, with users able to create hairstyles using Houdini’s native tools, and export them in Alembic format.
    The plugins themselves are supplemented by MetaHuman Groom Starter Kits for Maya and Houdini, which provide readymade sample files for generating grooms.
    Price, licensing and system requirements

    MetaHuman Creator and MetaHuman Animator are integrated into Unreal Engine 5.6. The Unreal Editor is compatible with Windows 10+, macOS 14.0+ and RHEL/Rocky Linux 8+.The MetaHuman plugin for Maya is compatible with Maya 2022-2025. The MetaHuman for Houdini plugin is compatible with Houdini 20.5 with SideFX Labs installed.
    All of the software is free to use, including for commercial projects, if you earn under million/year. You can find more information on licensing in the story above.
    Read an overview of the changes to the MetaHuman software on Epic Games’ blog
    Download the free MetaHuman for Maya and Houdini plugins and starter kits
    Read Epic Games’ FAQs about the changes to licensing for MetaHumans

    Have your say on this story by following CG Channel on Facebook, Instagram and X. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
    #you #can #now #sell #metahumans
    You can now sell MetaHumans, or use them in Unity or Godot
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "; The MetaHuman client reel. Epic Games’ framework for generating realistic 3D characters for games is out of early access, and can now be used with any DCC app or game engine. Epic Games has officially launched MetaHuman, its framework for generating realistic 3D characters for games, animation and VFX work, after four years in early access.The core applications, MetaHuman Creator, Mesh to MetaHuman and MetaHuman Animator, are now integrated into Unreal Engine 5.6, the latest version of the game engine. In addition, Epic has updated the licensing for MetaHuman characters, making it possible to use them in any game engine or DCC application, including in commercial projects. There are also two new free plugins, MetaHuman for Maya and MetaHuman for Houdini, intended to streamline the process of editing MetaHumans in Maya and Houdini. A suite of tools for generating and animating realistic real-time 3D characters First launched in early access in 2021, MetaHuman is a framework of tools for generating realistic 3D characters for next-gen games, animation, virtual production and VFX.The first component, MetaHuman Creator, enables users to design realistic digital humans. Users can generate new characters by blending between presets, then adjusting the proportions of the face by hand, and customising readymade hairstyles and clothing. The second component, Mesh to MetaHuman, makes it possible to create MetaHumans matching 3D scans or facial models created in other DCC apps. The final component, MetaHuman Animator, streamlines the process of transferring the facial performance of an actor from video footage to a MetaHuman character. MetaHuman Creator was originally a cloud-based tool, while Mesh to MetaHuman and MetaHuman Animator were available via the old MetaHuman plugin for Unreal Engine. Now integrated directly into Unreal Engine 5.6 That changes with the end of early access, with MetaHuman Creator, Mesh to MetaHuman and MetaHuman Animator all now integrated directly into Unreal Engine itself.Integration – available in Unreal Engine 5.6, the latest version of the engine – is intended to simplify character creation and asset management worklows. Studios also get access to the MetaHuman source code, since Unreal Engine itself comes with full C++ source code access. However, the tools still cannot be run entirely locally: according to Epic, in-editor workflow is “enhanced by cloud services that deliver autorigging and texture synthesis”. Users can now adjust MetaHumans’ bodies, with a new unified Outfit Asset making it possible to create 3D clothing that adjusts automatically to bodily proportions. Updates to both MetaHuman Creator and MetaHuman Animator In addition, the official release introduces new features, with MetaHuman Creator’s parametric system for creating faces now extended to body shapes.Users can now adjust proportions like height, chest and waist measurements, and leg length, rather than simply selecting preset body types. Similarly, a new unified Outfit Asset makes it possible to author custom 3D clothing, rather than selecting readymade presets, with garments resizing to characters’ body shapes. MetaHuman Animator – which previously required footage from stereo head-mounted cameras or iPhones – now supports footage from mono cameras like webcams. The toolset can also now generate facial animation – both lip sync and head movement – solely from audio recordings, as well as from video footage. You can find fuller descriptions of the new features in Epic Games’ blog post. Use MetaHumans in Unity or Godot games, or sell them on online marketplaces Equally significantly, Epic has changed the licensing for MetaHumans.The MetaHuman toolset is now covered by the standard Unreal Engine EULA, meaning that it can be used for free by any artist or studio with under million/year in revenue. MetaHuman characters and clothing can also now be sold on online marketplaces, or used in commercial projects created with other DCC apps or game engines. The only exception is for AI: you can use MetaHumans in “workflows that incorporate artificial intelligence technology”, but not to train or enhance the AI models themselves. Studios earning more than million/year from projects that use MetaHuman characters need Unreal Engine seat licenses, with currently cost /year. However, since MetaHuman characters and animations are classed as ‘non-engine products’, they can be used in games created in other engines, like Unity or Godot, without incurring the 5% cut of the revenue that Epic takes from Unreal Engine games. The free MetaHuman for Maya plugin lets you edit MetaHumans with Maya’s native tools. New plugins streamline editing MetaHumans in Maya and Houdini Last but not least, Epic Games has released new free add-ons intended to streamline the process of editing MetaHumans in other DCC software.The MetaHuman for Maya plugin makes it possible to manipulate the MetaHuman mesh directly with Maya’s standard mesh-editing and sculpting tools. Users can also create MetaHuman-compatible hair grooms using Maya’s XGen toolset, and export them in Alembic format. The MetaHuman for Houdini plugin seems to be confined to grooming, with users able to create hairstyles using Houdini’s native tools, and export them in Alembic format. The plugins themselves are supplemented by MetaHuman Groom Starter Kits for Maya and Houdini, which provide readymade sample files for generating grooms. Price, licensing and system requirements MetaHuman Creator and MetaHuman Animator are integrated into Unreal Engine 5.6. The Unreal Editor is compatible with Windows 10+, macOS 14.0+ and RHEL/Rocky Linux 8+.The MetaHuman plugin for Maya is compatible with Maya 2022-2025. The MetaHuman for Houdini plugin is compatible with Houdini 20.5 with SideFX Labs installed. All of the software is free to use, including for commercial projects, if you earn under million/year. You can find more information on licensing in the story above. Read an overview of the changes to the MetaHuman software on Epic Games’ blog Download the free MetaHuman for Maya and Houdini plugins and starter kits Read Epic Games’ FAQs about the changes to licensing for MetaHumans Have your say on this story by following CG Channel on Facebook, Instagram and X. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects. #you #can #now #sell #metahumans
    You can now sell MetaHumans, or use them in Unity or Godot
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd" The MetaHuman client reel. Epic Games’ framework for generating realistic 3D characters for games is out of early access, and can now be used with any DCC app or game engine. Epic Games has officially launched MetaHuman, its framework for generating realistic 3D characters for games, animation and VFX work, after four years in early access.The core applications, MetaHuman Creator, Mesh to MetaHuman and MetaHuman Animator, are now integrated into Unreal Engine 5.6, the latest version of the game engine. In addition, Epic has updated the licensing for MetaHuman characters, making it possible to use them in any game engine or DCC application, including in commercial projects. There are also two new free plugins, MetaHuman for Maya and MetaHuman for Houdini, intended to streamline the process of editing MetaHumans in Maya and Houdini. A suite of tools for generating and animating realistic real-time 3D characters First launched in early access in 2021, MetaHuman is a framework of tools for generating realistic 3D characters for next-gen games, animation, virtual production and VFX.The first component, MetaHuman Creator, enables users to design realistic digital humans. Users can generate new characters by blending between presets, then adjusting the proportions of the face by hand, and customising readymade hairstyles and clothing. The second component, Mesh to MetaHuman, makes it possible to create MetaHumans matching 3D scans or facial models created in other DCC apps. The final component, MetaHuman Animator, streamlines the process of transferring the facial performance of an actor from video footage to a MetaHuman character. MetaHuman Creator was originally a cloud-based tool, while Mesh to MetaHuman and MetaHuman Animator were available via the old MetaHuman plugin for Unreal Engine. Now integrated directly into Unreal Engine 5.6 That changes with the end of early access, with MetaHuman Creator, Mesh to MetaHuman and MetaHuman Animator all now integrated directly into Unreal Engine itself.Integration – available in Unreal Engine 5.6, the latest version of the engine – is intended to simplify character creation and asset management worklows. Studios also get access to the MetaHuman source code, since Unreal Engine itself comes with full C++ source code access. However, the tools still cannot be run entirely locally: according to Epic, in-editor workflow is “enhanced by cloud services that deliver autorigging and texture synthesis”. https://www.cgchannel.com/wp-content/uploads/2025/06/250604_MetaHumanOfficialLaunch_LicensingChanges_UnifiedClothing.mp4 Users can now adjust MetaHumans’ bodies, with a new unified Outfit Asset making it possible to create 3D clothing that adjusts automatically to bodily proportions. Updates to both MetaHuman Creator and MetaHuman Animator In addition, the official release introduces new features, with MetaHuman Creator’s parametric system for creating faces now extended to body shapes.Users can now adjust proportions like height, chest and waist measurements, and leg length, rather than simply selecting preset body types. Similarly, a new unified Outfit Asset makes it possible to author custom 3D clothing, rather than selecting readymade presets, with garments resizing to characters’ body shapes. MetaHuman Animator – which previously required footage from stereo head-mounted cameras or iPhones – now supports footage from mono cameras like webcams. The toolset can also now generate facial animation – both lip sync and head movement – solely from audio recordings, as well as from video footage. You can find fuller descriptions of the new features in Epic Games’ blog post. Use MetaHumans in Unity or Godot games, or sell them on online marketplaces Equally significantly, Epic has changed the licensing for MetaHumans.The MetaHuman toolset is now covered by the standard Unreal Engine EULA, meaning that it can be used for free by any artist or studio with under $1 million/year in revenue. MetaHuman characters and clothing can also now be sold on online marketplaces, or used in commercial projects created with other DCC apps or game engines. The only exception is for AI: you can use MetaHumans in “workflows that incorporate artificial intelligence technology”, but not to train or enhance the AI models themselves. Studios earning more than $1 million/year from projects that use MetaHuman characters need Unreal Engine seat licenses, with currently cost $1,850/year. However, since MetaHuman characters and animations are classed as ‘non-engine products’, they can be used in games created in other engines, like Unity or Godot, without incurring the 5% cut of the revenue that Epic takes from Unreal Engine games. https://www.cgchannel.com/wp-content/uploads/2025/06/250604_MetaHumanOfficialLaunch_LicensingChanges_MetaHumanForMaya.mp4 The free MetaHuman for Maya plugin lets you edit MetaHumans with Maya’s native tools. New plugins streamline editing MetaHumans in Maya and Houdini Last but not least, Epic Games has released new free add-ons intended to streamline the process of editing MetaHumans in other DCC software.The MetaHuman for Maya plugin makes it possible to manipulate the MetaHuman mesh directly with Maya’s standard mesh-editing and sculpting tools. Users can also create MetaHuman-compatible hair grooms using Maya’s XGen toolset, and export them in Alembic format. The MetaHuman for Houdini plugin seems to be confined to grooming, with users able to create hairstyles using Houdini’s native tools, and export them in Alembic format. The plugins themselves are supplemented by MetaHuman Groom Starter Kits for Maya and Houdini, which provide readymade sample files for generating grooms. Price, licensing and system requirements MetaHuman Creator and MetaHuman Animator are integrated into Unreal Engine 5.6. The Unreal Editor is compatible with Windows 10+, macOS 14.0+ and RHEL/Rocky Linux 8+.The MetaHuman plugin for Maya is compatible with Maya 2022-2025. The MetaHuman for Houdini plugin is compatible with Houdini 20.5 with SideFX Labs installed. All of the software is free to use, including for commercial projects, if you earn under $1 million/year. You can find more information on licensing in the story above. Read an overview of the changes to the MetaHuman software on Epic Games’ blog Download the free MetaHuman for Maya and Houdini plugins and starter kits Read Epic Games’ FAQs about the changes to licensing for MetaHumans Have your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
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  • Handle your business’s accounting like a pro—Intuit QuickBooks is now over 60% off

    TL;DR: Accounting can be costly, but small business owners can now score pro-level accounting tools with a one-time payment of for Intuit QuickBooks Desktop Pro Plus 2024.
    For small business owners seeking a reliable and cost-effective accounting solution, Intuit QuickBooks Desktop Pro Plus 2024 is now offering a lifetime license for a one-time payment of. This version provides robust features designed to streamline your business’s financial management without the burden of recurring subscription fees.​
    Let’s dive into what QuickBooks comes with to simplify your accounting needs:

    Enhanced reporting: Access advanced reporting tools, including custom dashboards and reports, to gain deeper insights into your business finances.​
    Inventory management: Track inventory with improved reports and manage stock more efficiently to prevent shortages or overbuying.
    Data security: Your business can become vulnerable to bad actors, which is why QuickBooks has AES 256-bit encryption—the industry-leading security standard—to ensure your financial data is protected.
    User-friendly interface: Navigate through an updated and intuitive interface, all designed to make it easy to manage your business accounting tasks.​

    With a lifetime license, you’ll never need to pay for a pesky subscription again. This version is optimized for Windows 10 and 11, so be sure that your PC’s operating system meets download requirements before purchasing.

    Whether you’re a freelancer, contractor, or small business owner, you can streamline your finance management by grabbing this Intuit QuickBooks Desktop Pro Plus 2024 lifetime subscription, now available forwhile supplies last.

    Intuit QuickBooks Desktop Pro Plus 2024for Windows: Lifetime LicenseSee Deal
    StackSocial prices subject to change.
    #handle #your #businesss #accounting #like
    Handle your business’s accounting like a pro—Intuit QuickBooks is now over 60% off
    TL;DR: Accounting can be costly, but small business owners can now score pro-level accounting tools with a one-time payment of for Intuit QuickBooks Desktop Pro Plus 2024. For small business owners seeking a reliable and cost-effective accounting solution, Intuit QuickBooks Desktop Pro Plus 2024 is now offering a lifetime license for a one-time payment of. This version provides robust features designed to streamline your business’s financial management without the burden of recurring subscription fees.​ Let’s dive into what QuickBooks comes with to simplify your accounting needs: Enhanced reporting: Access advanced reporting tools, including custom dashboards and reports, to gain deeper insights into your business finances.​ Inventory management: Track inventory with improved reports and manage stock more efficiently to prevent shortages or overbuying. Data security: Your business can become vulnerable to bad actors, which is why QuickBooks has AES 256-bit encryption—the industry-leading security standard—to ensure your financial data is protected. User-friendly interface: Navigate through an updated and intuitive interface, all designed to make it easy to manage your business accounting tasks.​ With a lifetime license, you’ll never need to pay for a pesky subscription again. This version is optimized for Windows 10 and 11, so be sure that your PC’s operating system meets download requirements before purchasing. Whether you’re a freelancer, contractor, or small business owner, you can streamline your finance management by grabbing this Intuit QuickBooks Desktop Pro Plus 2024 lifetime subscription, now available forwhile supplies last. Intuit QuickBooks Desktop Pro Plus 2024for Windows: Lifetime LicenseSee Deal StackSocial prices subject to change. #handle #your #businesss #accounting #like
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    Handle your business’s accounting like a pro—Intuit QuickBooks is now over 60% off
    TL;DR: Accounting can be costly, but small business owners can now score pro-level accounting tools with a one-time payment of $250 for Intuit QuickBooks Desktop Pro Plus 2024. For small business owners seeking a reliable and cost-effective accounting solution, Intuit QuickBooks Desktop Pro Plus 2024 is now offering a lifetime license for a one-time payment of $249.99 (reg. $699). This version provides robust features designed to streamline your business’s financial management without the burden of recurring subscription fees.​ Let’s dive into what QuickBooks comes with to simplify your accounting needs: Enhanced reporting: Access advanced reporting tools, including custom dashboards and reports, to gain deeper insights into your business finances.​ Inventory management: Track inventory with improved reports and manage stock more efficiently to prevent shortages or overbuying. Data security: Your business can become vulnerable to bad actors, which is why QuickBooks has AES 256-bit encryption—the industry-leading security standard—to ensure your financial data is protected. User-friendly interface: Navigate through an updated and intuitive interface, all designed to make it easy to manage your business accounting tasks.​ With a lifetime license, you’ll never need to pay for a pesky subscription again. This version is optimized for Windows 10 and 11, so be sure that your PC’s operating system meets download requirements before purchasing. Whether you’re a freelancer, contractor, or small business owner, you can streamline your finance management by grabbing this Intuit QuickBooks Desktop Pro Plus 2024 lifetime subscription, now available for $249.99 (reg. $699) while supplies last. Intuit QuickBooks Desktop Pro Plus 2024 (1 User) for Windows: Lifetime LicenseSee Deal StackSocial prices subject to change.
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  • SwifDoo PDF for Mac review: Basic PDF editor with limited functionality

    Macworld

    At a glanceExpert's Rating

    Pros

    Supports macOS, iOS, iPadOS, Android, and Windows

    Intuitive, modern user interface

    Flexible pricing

    Cons

    Mac client doesn’t offer features like cloud sync, AI chatbot, OCR, or file conversion

    Account deletion requires customer support

    Overpriced monthly plan is

    Our Verdict
    SwifDoo is free to download and use, but Apple’s built-in Preview app performs most of the tasks offered, including proper PDF editing, which SwifDoo doesn’t do.

    Price When Reviewed
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    Best Pricing Today

    Best Prices Today: Swifdoo PDF for Mac

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    Price

    SwifDoo PDF For Mac

    Free

    View Deal

    Price comparison from over 24,000 stores worldwide

    Product

    Price

    Price comparison from Backmarket

    PDF editors are essential for Mac users living the paperless lifestyle. While macOS can view, annotate, and sign PDFs natively, the OS provides little control over the files’ core content. So, those wishing to tweak the text or images of a certain PDF document will have to rely on third-party solutions. With so many apps out there, however, finding the right pick may be tricky. SwifDoo PDF for Mac is one of the options you may come across when hunting for an editor. Is it any good, though?

    Pricing and availability

    SwifDoo PDF supports macOS, iOS, iPadOS, Windows, and Android. Notably, however, the feature sets differ depending on the platform you’re using. So, for example, the Windows app packs distinct capabilities unavailable on macOS or the mobile clients. Similarly, the price differs based on the OS you’re running it on. In this review, we will be evaluating SwifDoo PDF for macOS specifically. The rating, pros, cons, and overall specifications only apply to this particular client.

    SwifDoo PDF for macOS is available to install and use as a document viewer for free. However, the paid version is required to unlock its core features, such as editing and annotation. At the time of writing, the monthly plan costs while the annual one goes for Alternatively, you could avoid the recurring subscription by paying a one-time fee of or to own a lifetime license for one or two Macs.

    Before committing to the purchase, you can create an account to claim a 7-day free trial and evaluate the service. Unfortunately, if you decide not to proceed, you’ll need to contact the company’s customer support to have them delete your account and its data.

    See our round-ups of of the best PDF editors for Mac and our best free PDF editors for Mac.

    Features

    Foundry

    While SwifDoo PDF was designed for Intel Macs and seemingly hasn’t been optimized for Apple silicon chips, it runs pretty smoothly on my MacBook Air M2. It features a clutter-free main page where you can interact with recently viewed files or open a different PDF via Finder.

    Once you load a document, you can tweak it using the standard annotation tools if you’re using the paid version. These include highlighting, inserting notes, underlining, striking through, drawing, adding text boxes and shapes, stamping, and more. Other SwifDoo PDF perks include page rotation, printing, and an auto-generated index that lets you quickly jump between document sections based on their headings.

    Beyond the basics, SwifDoo PDF supports simple document manipulation. The software provides full control over PDF files’ core content, letting you intuitively adjust the existing text’s font, alignment, and spacing. Similarly, you get to resize, crop, move, and rotate original images or insert new ones. If you’re handling sensitive files, SwifDoo PDF also enables you to protect documents with a password to prevent unauthorized viewing, editing, or copying.

    Notably, unlike the Windows client and other rival Mac apps, SwifDoo PDF for macOS doesn’t include an AI chatbot for assistance, optical character recognition, batch processing, file format conversion, cloud sync, etc.

    Foundry

    Should you use SwifDoo PDF?

    If you’re planning to use the free version of SwifDoo PDF, then the software is not worth it. Given that even annotation tools are now paywalled, you may want to rely on the built-in Apple Preview app instead. After all, macOS’ native solution requires no additional app installation and offers both viewing and annotation features for free.

    If you have short-term PDF editing needs and plan to subscribe to the service for just a few months, then you may want to look into alternative PDF editors for the Mac. At the steep price of /month, you can find more feature-rich solutions that support the excluded tools mentioned in the previous section.

    Otherwise, if your PDF editing workflows are limited to basic image and text manipulation, then the software is reliable and may be worth it when opting for the more reasonably priced annual or lifetime licenses.

    Update: This review has been revised to reflect the latest features and changes in the SwifDoo PDF app for macOS.
    #swifdoo #pdf #mac #review #basic
    SwifDoo PDF for Mac review: Basic PDF editor with limited functionality
    Macworld At a glanceExpert's Rating Pros Supports macOS, iOS, iPadOS, Android, and Windows Intuitive, modern user interface Flexible pricing Cons Mac client doesn’t offer features like cloud sync, AI chatbot, OCR, or file conversion Account deletion requires customer support Overpriced monthly plan is Our Verdict SwifDoo is free to download and use, but Apple’s built-in Preview app performs most of the tasks offered, including proper PDF editing, which SwifDoo doesn’t do. Price When Reviewed This value will show the geolocated pricing text for product undefined Best Pricing Today Best Prices Today: Swifdoo PDF for Mac Retailer Price SwifDoo PDF For Mac Free View Deal Price comparison from over 24,000 stores worldwide Product Price Price comparison from Backmarket PDF editors are essential for Mac users living the paperless lifestyle. While macOS can view, annotate, and sign PDFs natively, the OS provides little control over the files’ core content. So, those wishing to tweak the text or images of a certain PDF document will have to rely on third-party solutions. With so many apps out there, however, finding the right pick may be tricky. SwifDoo PDF for Mac is one of the options you may come across when hunting for an editor. Is it any good, though? Pricing and availability SwifDoo PDF supports macOS, iOS, iPadOS, Windows, and Android. Notably, however, the feature sets differ depending on the platform you’re using. So, for example, the Windows app packs distinct capabilities unavailable on macOS or the mobile clients. Similarly, the price differs based on the OS you’re running it on. In this review, we will be evaluating SwifDoo PDF for macOS specifically. The rating, pros, cons, and overall specifications only apply to this particular client. SwifDoo PDF for macOS is available to install and use as a document viewer for free. However, the paid version is required to unlock its core features, such as editing and annotation. At the time of writing, the monthly plan costs while the annual one goes for Alternatively, you could avoid the recurring subscription by paying a one-time fee of or to own a lifetime license for one or two Macs. Before committing to the purchase, you can create an account to claim a 7-day free trial and evaluate the service. Unfortunately, if you decide not to proceed, you’ll need to contact the company’s customer support to have them delete your account and its data. See our round-ups of of the best PDF editors for Mac and our best free PDF editors for Mac. Features Foundry While SwifDoo PDF was designed for Intel Macs and seemingly hasn’t been optimized for Apple silicon chips, it runs pretty smoothly on my MacBook Air M2. It features a clutter-free main page where you can interact with recently viewed files or open a different PDF via Finder. Once you load a document, you can tweak it using the standard annotation tools if you’re using the paid version. These include highlighting, inserting notes, underlining, striking through, drawing, adding text boxes and shapes, stamping, and more. Other SwifDoo PDF perks include page rotation, printing, and an auto-generated index that lets you quickly jump between document sections based on their headings. Beyond the basics, SwifDoo PDF supports simple document manipulation. The software provides full control over PDF files’ core content, letting you intuitively adjust the existing text’s font, alignment, and spacing. Similarly, you get to resize, crop, move, and rotate original images or insert new ones. If you’re handling sensitive files, SwifDoo PDF also enables you to protect documents with a password to prevent unauthorized viewing, editing, or copying. Notably, unlike the Windows client and other rival Mac apps, SwifDoo PDF for macOS doesn’t include an AI chatbot for assistance, optical character recognition, batch processing, file format conversion, cloud sync, etc. Foundry Should you use SwifDoo PDF? If you’re planning to use the free version of SwifDoo PDF, then the software is not worth it. Given that even annotation tools are now paywalled, you may want to rely on the built-in Apple Preview app instead. After all, macOS’ native solution requires no additional app installation and offers both viewing and annotation features for free. If you have short-term PDF editing needs and plan to subscribe to the service for just a few months, then you may want to look into alternative PDF editors for the Mac. At the steep price of /month, you can find more feature-rich solutions that support the excluded tools mentioned in the previous section. Otherwise, if your PDF editing workflows are limited to basic image and text manipulation, then the software is reliable and may be worth it when opting for the more reasonably priced annual or lifetime licenses. Update: This review has been revised to reflect the latest features and changes in the SwifDoo PDF app for macOS. #swifdoo #pdf #mac #review #basic
    WWW.MACWORLD.COM
    SwifDoo PDF for Mac review: Basic PDF editor with limited functionality
    Macworld At a glanceExpert's Rating Pros Supports macOS, iOS, iPadOS, Android, and Windows Intuitive, modern user interface Flexible pricing Cons Mac client doesn’t offer features like cloud sync, AI chatbot, OCR, or file conversion Account deletion requires customer support Overpriced monthly plan is Our Verdict SwifDoo is free to download and use, but Apple’s built-in Preview app performs most of the tasks offered, including proper PDF editing, which SwifDoo doesn’t do. Price When Reviewed This value will show the geolocated pricing text for product undefined Best Pricing Today Best Prices Today: Swifdoo PDF for Mac Retailer Price SwifDoo PDF For Mac Free View Deal Price comparison from over 24,000 stores worldwide Product Price Price comparison from Backmarket PDF editors are essential for Mac users living the paperless lifestyle. While macOS can view, annotate, and sign PDFs natively, the OS provides little control over the files’ core content. So, those wishing to tweak the text or images of a certain PDF document will have to rely on third-party solutions. With so many apps out there, however, finding the right pick may be tricky. SwifDoo PDF for Mac is one of the options you may come across when hunting for an editor. Is it any good, though? Pricing and availability SwifDoo PDF supports macOS, iOS, iPadOS, Windows, and Android. Notably, however, the feature sets differ depending on the platform you’re using. So, for example, the Windows app packs distinct capabilities unavailable on macOS or the mobile clients. Similarly, the price differs based on the OS you’re running it on. In this review, we will be evaluating SwifDoo PDF for macOS specifically. The rating, pros, cons, and overall specifications only apply to this particular client. SwifDoo PDF for macOS is available to install and use as a document viewer for free. However, the paid version is required to unlock its core features, such as editing and annotation. At the time of writing, the monthly plan costs $10, while the annual one goes for $20. Alternatively, you could avoid the recurring subscription by paying a one-time fee of $50 or $70 to own a lifetime license for one or two Macs. Before committing to the purchase, you can create an account to claim a 7-day free trial and evaluate the service. Unfortunately, if you decide not to proceed, you’ll need to contact the company’s customer support to have them delete your account and its data. See our round-ups of of the best PDF editors for Mac and our best free PDF editors for Mac. Features Foundry While SwifDoo PDF was designed for Intel Macs and seemingly hasn’t been optimized for Apple silicon chips, it runs pretty smoothly on my MacBook Air M2. It features a clutter-free main page where you can interact with recently viewed files or open a different PDF via Finder. Once you load a document, you can tweak it using the standard annotation tools if you’re using the paid version. These include highlighting, inserting notes, underlining, striking through, drawing, adding text boxes and shapes, stamping, and more. Other SwifDoo PDF perks include page rotation, printing, and an auto-generated index that lets you quickly jump between document sections based on their headings. Beyond the basics, SwifDoo PDF supports simple document manipulation. The software provides full control over PDF files’ core content, letting you intuitively adjust the existing text’s font, alignment, and spacing. Similarly, you get to resize, crop, move, and rotate original images or insert new ones. If you’re handling sensitive files, SwifDoo PDF also enables you to protect documents with a password to prevent unauthorized viewing, editing, or copying. Notably, unlike the Windows client and other rival Mac apps, SwifDoo PDF for macOS doesn’t include an AI chatbot for assistance, optical character recognition (OCR), batch processing, file format conversion, cloud sync, etc. Foundry Should you use SwifDoo PDF? If you’re planning to use the free version of SwifDoo PDF, then the software is not worth it. Given that even annotation tools are now paywalled (a previous version offered them for free), you may want to rely on the built-in Apple Preview app instead. After all, macOS’ native solution requires no additional app installation and offers both viewing and annotation features for free. If you have short-term PDF editing needs and plan to subscribe to the service for just a few months, then you may want to look into alternative PDF editors for the Mac. At the steep price of $10/month, you can find more feature-rich solutions that support the excluded tools mentioned in the previous section. Otherwise, if your PDF editing workflows are limited to basic image and text manipulation, then the software is reliable and may be worth it when opting for the more reasonably priced annual or lifetime licenses. Update: This review has been revised to reflect the latest features and changes in the SwifDoo PDF app for macOS.
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