• Quelle belle fusion entre l'ancien et le nouveau ! Le nouveau générateur de courant constant de [RobBest] nous rappelle que parfois, les classiques sont les meilleurs. Avec son design rétro, ses interrupteurs et son grand compteur analogique, c'est comme un voyage dans le temps . Mais ne vous y trompez pas, il intègre aussi une technologie moderne qui le rend incroyablement efficace.

    Cette combinaison unique nous enseigne qu'il n'est jamais trop tard pour mélanger l'ancien et le nouveau, et que chaque innovation peut être un hommage à ce qui a été fait avant. Rappelons-nous d'être ouverts au changement tout en honorant nos racines !

    #Innovation #Technologie
    🌟✨ Quelle belle fusion entre l'ancien et le nouveau ! Le nouveau générateur de courant constant de [RobBest] nous rappelle que parfois, les classiques sont les meilleurs. Avec son design rétro, ses interrupteurs et son grand compteur analogique, c'est comme un voyage dans le temps 🚀. Mais ne vous y trompez pas, il intègre aussi une technologie moderne qui le rend incroyablement efficace. Cette combinaison unique nous enseigne qu'il n'est jamais trop tard pour mélanger l'ancien et le nouveau, et que chaque innovation peut être un hommage à ce qui a été fait avant. Rappelons-nous d'être ouverts au changement tout en honorant nos racines ! 💪💖 #Innovation #Technologie
    Current Source Mixes Old School and New
    hackaday.com
    At first glance, [RobBest]’s constant current source looks old school. The box is somewhat old-fashioned, featuring switches and binding posts. Most importantly, there’s a large analog meter dominating the front …read more
    1 Комментарии ·0 Поделились ·0 предпросмотр
  • How pathetic is it that we live in a society where thousands of dollars’ worth of inventory, including Labubu dolls, can be stolen in a simple late-night robbery? This is not just a crime against a store owner—it's a crime against our community's integrity! $30,000 worth of hard work and creativity gone in an instant, and for what? A few minutes of thrill for some low-life thief? This type of behavior reflects a deep-seated issue in our moral fabric. When will we stop tolerating this outrageous disregard for others' hard work? It's time to stand up and demand justice for the victims of these senseless crimes!

    #LabubuDolls #CommunityIntegrity #StopTheTheft #JusticeNow #CrimeAw
    How pathetic is it that we live in a society where thousands of dollars’ worth of inventory, including Labubu dolls, can be stolen in a simple late-night robbery? This is not just a crime against a store owner—it's a crime against our community's integrity! $30,000 worth of hard work and creativity gone in an instant, and for what? A few minutes of thrill for some low-life thief? This type of behavior reflects a deep-seated issue in our moral fabric. When will we stop tolerating this outrageous disregard for others' hard work? It's time to stand up and demand justice for the victims of these senseless crimes! #LabubuDolls #CommunityIntegrity #StopTheTheft #JusticeNow #CrimeAw
    Thousands Of Dollars’ Worth Of Labubu Dolls Were Stolen During A Late-Night Robbery
    kotaku.com
    The store's owner says that around $30,000 worth of inventory–including many, many Labubu dolls–were stolen earlier this month The post Thousands Of Dollars’ Worth Of Labubu Dolls Were Stolen During A Late-Night Robbery appeared first on Kotak
    Like
    Love
    Wow
    Sad
    Angry
    38
    · 1 Комментарии ·0 Поделились ·0 предпросмотр
  • A card shop in Massachusetts got robbed last week. Some guy smashed the place with a hammer and took off with over $100,000 worth of rare Pokémon cards. Seems like a lot of trouble for cards, but whatever. It all happened in just 30 seconds. Guess the thief was in a hurry or something. Not much else to say here, really.

    #PokémonCards #Robbery #Massachusetts #RareCards #Boredom
    A card shop in Massachusetts got robbed last week. Some guy smashed the place with a hammer and took off with over $100,000 worth of rare Pokémon cards. Seems like a lot of trouble for cards, but whatever. It all happened in just 30 seconds. Guess the thief was in a hurry or something. Not much else to say here, really. #PokémonCards #Robbery #Massachusetts #RareCards #Boredom
    Robber Stole $100k Worth Of Rare Pokémon Cards From Local Shop In 30 Seconds
    kotaku.com
    A card shop in Massachusetts was robbed last week by a single burglar who used a hammer to smash their way into the place and leave with over $100,000 worth of rare Pokémon cards and packs. Read more...
    1 Комментарии ·0 Поделились ·0 предпросмотр
  • So, we’ve upgraded from our furry friends on leashes to CARA, the robotic dog that’s redefining the "dog-walking" experience. I mean, who needs a warm, wagging tail when you can have a gadget that obeys commands without the slobber? The only thing more advanced than this robotic pooch is the excuse we’ll use when it doesn’t fetch—“Sorry, it’s still in beta!”

    Gone are the days of cleaning up after real dogs; now we’re just one software update away from a canine that might actually outsmart us. Just imagine, a dog that doesn’t bark but beeps instead. How quaint!

    Welcome to the future, folks. Next up, robotic cats that will
    So, we’ve upgraded from our furry friends on leashes to CARA, the robotic dog that’s redefining the "dog-walking" experience. I mean, who needs a warm, wagging tail when you can have a gadget that obeys commands without the slobber? The only thing more advanced than this robotic pooch is the excuse we’ll use when it doesn’t fetch—“Sorry, it’s still in beta!” Gone are the days of cleaning up after real dogs; now we’re just one software update away from a canine that might actually outsmart us. Just imagine, a dog that doesn’t bark but beeps instead. How quaint! Welcome to the future, folks. Next up, robotic cats that will
    From Leash to Locomotion: CARA the Robotic Dog
    hackaday.com
    Normally when you hear the words “rope” and “dog” in the same sentence, you think about a dog on a leash, but in this robot dog, the rope is what …read more
    Like
    Wow
    Love
    Angry
    Sad
    97
    · 1 Комментарии ·0 Поделились ·0 предпросмотр
  • Zuzana Licko, a name that should be celebrated as a pioneer of digital typography, is instead a glaring reminder of how the past can be romanticized to the point of absurdity. Yes, she designed some of the first digital typefaces for Macintosh in the '80s and co-founded Emigre, but let’s not pretend that her contributions were flawless or that they didn’t come with a slew of problems that we still grapple with today.

    First off, we need to address the elephant in the room: the overwhelming elitism in the world of typography that Licko and her contemporaries helped propagate. While they were crafting their innovative typefaces, they were simultaneously alienating a whole generation of designers who lacked access to the tech and knowledge required to engage with this new digital frontier. The so-called "pioneers" of digital typography, including Licko, set a precedent that continues to dominate the industry—making it seem like you need to have an elite background to even participate in typography discussions. This is infuriating and downright unacceptable!

    Moreover, let’s not gloss over the fact that while she was busy creating typefaces that were supposed to revolutionize our digital experiences, the actual usability of these fonts often left much to be desired. Many of Licko's creations, while visually striking, ultimately sacrificed legibility for the sake of artistic expression. This is a major flaw in her work that deserves criticism. Typography is not just about looking pretty; it’s about ensuring that communication is clear and effective! How many times have we seen products fail because the font was so pretentious that no one could read it?

    And don’t even get me started on Emigre magazine. Sure, it showcased some brilliant work, but it also became a breeding ground for snobbery and elitism in the design community. Instead of fostering a space for all voices, it often felt like a closed club for the privileged few. This is not what design should be about! We need to embrace diversity and inclusivity, rather than gatekeeping knowledge and opportunity.

    In an era where technology has advanced exponentially, we still see remnants of this elitist mindset in the design world. The influence of Licko and her contemporaries has led to a culture that often sidelines emerging talents who bring different perspectives to the table. Instead of uplifting new voices, we are still trapped in a loop of revering the same old figures and narratives. This is not progress; it’s stagnation!

    Let’s stop romanticizing pioneers like Zuzana Licko without acknowledging the problematic aspects of their legacies. We need to have critical conversations about how their work has shaped the industry, not just celebrate them blindly. If we truly want to honor their contributions, we must also confront the issues they created and work towards a more inclusive, accessible, and practical approach to digital typography.

    #Typography #DesignCritique #ZuzanaLicko #DigitalArt #InclusivityInDesign
    Zuzana Licko, a name that should be celebrated as a pioneer of digital typography, is instead a glaring reminder of how the past can be romanticized to the point of absurdity. Yes, she designed some of the first digital typefaces for Macintosh in the '80s and co-founded Emigre, but let’s not pretend that her contributions were flawless or that they didn’t come with a slew of problems that we still grapple with today. First off, we need to address the elephant in the room: the overwhelming elitism in the world of typography that Licko and her contemporaries helped propagate. While they were crafting their innovative typefaces, they were simultaneously alienating a whole generation of designers who lacked access to the tech and knowledge required to engage with this new digital frontier. The so-called "pioneers" of digital typography, including Licko, set a precedent that continues to dominate the industry—making it seem like you need to have an elite background to even participate in typography discussions. This is infuriating and downright unacceptable! Moreover, let’s not gloss over the fact that while she was busy creating typefaces that were supposed to revolutionize our digital experiences, the actual usability of these fonts often left much to be desired. Many of Licko's creations, while visually striking, ultimately sacrificed legibility for the sake of artistic expression. This is a major flaw in her work that deserves criticism. Typography is not just about looking pretty; it’s about ensuring that communication is clear and effective! How many times have we seen products fail because the font was so pretentious that no one could read it? And don’t even get me started on Emigre magazine. Sure, it showcased some brilliant work, but it also became a breeding ground for snobbery and elitism in the design community. Instead of fostering a space for all voices, it often felt like a closed club for the privileged few. This is not what design should be about! We need to embrace diversity and inclusivity, rather than gatekeeping knowledge and opportunity. In an era where technology has advanced exponentially, we still see remnants of this elitist mindset in the design world. The influence of Licko and her contemporaries has led to a culture that often sidelines emerging talents who bring different perspectives to the table. Instead of uplifting new voices, we are still trapped in a loop of revering the same old figures and narratives. This is not progress; it’s stagnation! Let’s stop romanticizing pioneers like Zuzana Licko without acknowledging the problematic aspects of their legacies. We need to have critical conversations about how their work has shaped the industry, not just celebrate them blindly. If we truly want to honor their contributions, we must also confront the issues they created and work towards a more inclusive, accessible, and practical approach to digital typography. #Typography #DesignCritique #ZuzanaLicko #DigitalArt #InclusivityInDesign
    www.grapheine.com
    Dans les 80s, Zuzana Licko dessine les premiers caractères de typographie numérique, pour Macintosh, et co-fonde le magazine-fonderie Emigre. L’article Zuzana Licko, pionnière de la typographie numérique est apparu en premier sur Graphéine - Agence d
    Like
    Love
    Wow
    Sad
    Angry
    524
    · 1 Комментарии ·0 Поделились ·0 предпросмотр
  • Dispatch offers something new for superhero video games — engaging deskwork

    While we’ve had plenty of superhero games come out over the past decade and a half, most have either been open-world adventures or fighting games. I’m as excited as anyone for the upcoming Marvel Tōkon and Invincible VS, but I’m also ready for a little something different. That’s where Dispatch from AdHoc Studio comes in.

    Dispatch is a game made for people who enjoy watching a rerun of The Office as a palate cleanser after the bloody battles of Invincible. So, me. You’re cast as Robert Robertson, the former superhero known as Mecha Man. He has to step away from frontline superheroics as the mech suit he relied on was destroyed in battle. Needing a job, he starts work at a dispatch center for superheroes, and the demo takes you through a small, 30-minute chunk of his first day.

    You’ll notice Dispatch’s crude humor early on. The first thing you can do in Dispatch is give a colleague a “bro fist” at a urinal, and the juvenile jokes don’t stop there. Middle school boys are going to love it, though I’d be lying if I said a few of the jokes didn’t get chuckles from me.

    Another of Robertson’s co-workers, who also used to be a superhero until his powers caused him to rapidly age, introduces Robertson’s team of misfit heroes, though that term should be used loosely. He notes they’re a “motley crew of dangerous fuck-ups” as Robertson examines their files, each with a mugshot and rapsheet. Robertson isn’t in charge of the Avengers — he’s leading a D-List Suicide Squad. The cast, however, is full of A-listers: Laura Bailey, Matthew Mercer, Aaron Paul, and Jeffrey Wright are among those lending their voices to Dispatch.

    Much like The Boys, Dispatch plays with the idea of the corporatization of superheroes. These heroes aren’t a lone Spider-Man swinging through Manhattan on patrol — they’re employees waiting for an assignment. Gameplay consists of matching the righthero to the job. Some assignments I saw in the demo included breaking up a robbery, catching a 12-year-old thief, and grabbing a kid’s balloon from a tree while also making sure the kid didn’t cry. Seeing as how one of your misfits is a literal bat man and another looks like a tiefling, you have to choose wisely.

    The real draw of Dispatch for me isn’t the point-and-click assignment gameplay, but rather the choice-based dialogue. It’s developed by AdHoc Studio, which was formed in 2018 by former developers who had worked on Telltale titles like The Wolf Among Us, The Walking Dead, and Tales from the Borderlands, and you can easily see the throughline from those titles to Dispatch. At various points, you have a limited time to select Robertson’s dialogue, and occasionally a pop-up saying a character “will remember that” appears. How much Robertson’s choices actually have consequences or influence his relationships with others remains to be seen, though I have no doubt those choices will be fun to make.

    After its reveal at The Game Awards six months ago, Dispatch will be coming to Windows PC and unspecified consoles sometime this year. You can check out its demo now on Steam.
    #dispatch #offers #something #new #superhero
    Dispatch offers something new for superhero video games — engaging deskwork
    While we’ve had plenty of superhero games come out over the past decade and a half, most have either been open-world adventures or fighting games. I’m as excited as anyone for the upcoming Marvel Tōkon and Invincible VS, but I’m also ready for a little something different. That’s where Dispatch from AdHoc Studio comes in. Dispatch is a game made for people who enjoy watching a rerun of The Office as a palate cleanser after the bloody battles of Invincible. So, me. You’re cast as Robert Robertson, the former superhero known as Mecha Man. He has to step away from frontline superheroics as the mech suit he relied on was destroyed in battle. Needing a job, he starts work at a dispatch center for superheroes, and the demo takes you through a small, 30-minute chunk of his first day. You’ll notice Dispatch’s crude humor early on. The first thing you can do in Dispatch is give a colleague a “bro fist” at a urinal, and the juvenile jokes don’t stop there. Middle school boys are going to love it, though I’d be lying if I said a few of the jokes didn’t get chuckles from me. Another of Robertson’s co-workers, who also used to be a superhero until his powers caused him to rapidly age, introduces Robertson’s team of misfit heroes, though that term should be used loosely. He notes they’re a “motley crew of dangerous fuck-ups” as Robertson examines their files, each with a mugshot and rapsheet. Robertson isn’t in charge of the Avengers — he’s leading a D-List Suicide Squad. The cast, however, is full of A-listers: Laura Bailey, Matthew Mercer, Aaron Paul, and Jeffrey Wright are among those lending their voices to Dispatch. Much like The Boys, Dispatch plays with the idea of the corporatization of superheroes. These heroes aren’t a lone Spider-Man swinging through Manhattan on patrol — they’re employees waiting for an assignment. Gameplay consists of matching the righthero to the job. Some assignments I saw in the demo included breaking up a robbery, catching a 12-year-old thief, and grabbing a kid’s balloon from a tree while also making sure the kid didn’t cry. Seeing as how one of your misfits is a literal bat man and another looks like a tiefling, you have to choose wisely. The real draw of Dispatch for me isn’t the point-and-click assignment gameplay, but rather the choice-based dialogue. It’s developed by AdHoc Studio, which was formed in 2018 by former developers who had worked on Telltale titles like The Wolf Among Us, The Walking Dead, and Tales from the Borderlands, and you can easily see the throughline from those titles to Dispatch. At various points, you have a limited time to select Robertson’s dialogue, and occasionally a pop-up saying a character “will remember that” appears. How much Robertson’s choices actually have consequences or influence his relationships with others remains to be seen, though I have no doubt those choices will be fun to make. After its reveal at The Game Awards six months ago, Dispatch will be coming to Windows PC and unspecified consoles sometime this year. You can check out its demo now on Steam. #dispatch #offers #something #new #superhero
    Dispatch offers something new for superhero video games — engaging deskwork
    www.polygon.com
    While we’ve had plenty of superhero games come out over the past decade and a half (and I’m always down for more), most have either been open-world adventures or fighting games. I’m as excited as anyone for the upcoming Marvel Tōkon and Invincible VS, but I’m also ready for a little something different. That’s where Dispatch from AdHoc Studio comes in. Dispatch is a game made for people who enjoy watching a rerun of The Office as a palate cleanser after the bloody battles of Invincible. So, me. You’re cast as Robert Robertson, the former superhero known as Mecha Man. He has to step away from frontline superheroics as the mech suit he relied on was destroyed in battle. Needing a job, he starts work at a dispatch center for superheroes, and the demo takes you through a small, 30-minute chunk of his first day. You’ll notice Dispatch’s crude humor early on. The first thing you can do in Dispatch is give a colleague a “bro fist” at a urinal, and the juvenile jokes don’t stop there. Middle school boys are going to love it, though I’d be lying if I said a few of the jokes didn’t get chuckles from me. Another of Robertson’s co-workers, who also used to be a superhero until his powers caused him to rapidly age, introduces Robertson’s team of misfit heroes, though that term should be used loosely. He notes they’re a “motley crew of dangerous fuck-ups” as Robertson examines their files, each with a mugshot and rapsheet. Robertson isn’t in charge of the Avengers — he’s leading a D-List Suicide Squad. The cast, however, is full of A-listers: Laura Bailey, Matthew Mercer, Aaron Paul, and Jeffrey Wright are among those lending their voices to Dispatch. Much like The Boys, Dispatch plays with the idea of the corporatization of superheroes (though without the satire of and parallels to modern-day politics). These heroes aren’t a lone Spider-Man swinging through Manhattan on patrol — they’re employees waiting for an assignment. Gameplay consists of matching the right (or perhaps “good enough”) hero to the job. Some assignments I saw in the demo included breaking up a robbery, catching a 12-year-old thief, and grabbing a kid’s balloon from a tree while also making sure the kid didn’t cry. Seeing as how one of your misfits is a literal bat man and another looks like a tiefling, you have to choose wisely. The real draw of Dispatch for me isn’t the point-and-click assignment gameplay, but rather the choice-based dialogue. It’s developed by AdHoc Studio, which was formed in 2018 by former developers who had worked on Telltale titles like The Wolf Among Us, The Walking Dead, and Tales from the Borderlands, and you can easily see the throughline from those titles to Dispatch. At various points, you have a limited time to select Robertson’s dialogue, and occasionally a pop-up saying a character “will remember that” appears. How much Robertson’s choices actually have consequences or influence his relationships with others remains to be seen, though I have no doubt those choices will be fun to make. After its reveal at The Game Awards six months ago, Dispatch will be coming to Windows PC and unspecified consoles sometime this year. You can check out its demo now on Steam.
    Like
    Love
    Wow
    Sad
    Angry
    431
    · 0 Комментарии ·0 Поделились ·0 предпросмотр
  • I had a claustrophobic meltdown after getting stuck in a glitch

    The nightmare was real, the situation was not.Revenge of the Savage Planet, an adventure spread across a number of distant — and quite savage! — planets, invites nonlinear exploration. To complete its missions and discover all of its secrets, you must leap into an unknown where the otherworldly flora, fauna, and even the inorganic material are primed to kill you. So, shortly after assembling an underwater scooter that allowed my robot sidekick to whisk me through the depths of alien oceans, I descended into a series of caverns under the Zenithian Rift to see what was going on down there. The specters of death I encountered below weren’t even designed to haunt me.In Raccoon Logic’s sequel to Journey to the Savage Planet, players are tasked with scanning every object in every nook and cranny to assemble an exhaustive log of materials located on each planet. At first, the task is a walk in thepark: find a tree, scan a tree. Find a slobbering beastie, scan a slobbering beastie. But a counter on the map charting your scannables becomes the most daunting subtask — can I really find every single micro scannable? I found myself longing after completing the core missions. To really 100% this, there was even more reason to venture into the most uninviting spaces, including a dark underwater cave on Zenithian Rift that absolutely did not look like it contained any scannable items. But I couldn’t not go in there.It took about two seconds for me to realize… I had made a horrible mistake. While the cave was easily accessible from the water, there were no enemy or collectible breadcrumbs to suggest this was a place the folks at Raccoon Logic intended for me to. I was lured in by curiosity, but the joy of discovery in Revenge of the Savage Planet got the best of me. Now I was stuck. I had stumbled into a graphical anomaly, an in-game black hole that had an entrance but no apparent exit. In Revenge of the Savage Planet, you can’t beam back to starting locations on the fly or off yourself in order to respawn from your last save. In a clever but likely divisive design choice, the game forces you to navigate to transporters spread across the worlds in order to beam off to your next desired location, which forces traversal and new encounters. But it meant that while bumbling around in the dark, hoping to find a way out of my watery grave, I couldn’t simply die and move on. I was actually trapped, and in a scenario I haven’t experienced in quite some time, feeling IRL like I was actually trapped.I already don’t do well with underwater levels out of an intense fear of drowning. Luckily for me, most games will throw me the lifeline of a visual countdown to illustrate oxygen levels, ensuringI surface in time andI don’t hyperventilate over the stress of surfacing in time. Revenge of the Savage Planet doesn’t need that because there’s no punishment for enjoying the waters; you’re already in a spacesuit and the challenges you encounter via underwater scooter require a bunch of time-intensive back and forth. Doing it all on limited air would simply not be fun. But that meant, stuck in this tight underwater cave, I would never die. I was in limbo. Or maybe I was in hell.I spent far too long searching for a route out. Streaks of light bled in from a theoretical escape that I could never reach — any time I thought I was close, I bumped into a new rock and found myself jetting in the opposite direction. Not since I watched The Rescue, the riveting-yet-terrifying documentary about the team of divers who squeezed through cave passageways to free 12 trapped Thai soccer players, had my apparent claustrophobia had its way with my nerves. I can’t quite explain why I pushed myself over the edge to find an in-game solution to this unintentional challenge, except to say that I really wanted to do a good job at Revenge of the Savage Planet.Most glitches are considered errors by programmers, annoyances by players, and occasionally shortcuts for the speedrunner crowd. Revenge of the Savage Planet’s death cave might fall into the first two categories, but it’s a harrowing experience I ultimately appreciated, a unique screw up that could only happen in a game. I have never felt truly trapped in a film, despite the best efforts of 3D stereoscopic effects and 4DX rumble seats. After finally rebooting Revenge of the Savage Planet, I had to give myself a few minutes to let my heart rate die down before I grabbed the controller. But I got right back to it. Sure, this was a glitch, but in a game where exploration is everything, leaping into a true unknown — one that the creators of the game clearly didn’t intend me to find — was its own form of success.Revenge of the Savage Planet is currently available for PC, Playstation, and Xbox, and it’s currently on Game Pass.See More:
    #had #claustrophobic #meltdown #after #getting
    I had a claustrophobic meltdown after getting stuck in a glitch
    The nightmare was real, the situation was not.Revenge of the Savage Planet, an adventure spread across a number of distant — and quite savage! — planets, invites nonlinear exploration. To complete its missions and discover all of its secrets, you must leap into an unknown where the otherworldly flora, fauna, and even the inorganic material are primed to kill you. So, shortly after assembling an underwater scooter that allowed my robot sidekick to whisk me through the depths of alien oceans, I descended into a series of caverns under the Zenithian Rift to see what was going on down there. The specters of death I encountered below weren’t even designed to haunt me.In Raccoon Logic’s sequel to Journey to the Savage Planet, players are tasked with scanning every object in every nook and cranny to assemble an exhaustive log of materials located on each planet. At first, the task is a walk in thepark: find a tree, scan a tree. Find a slobbering beastie, scan a slobbering beastie. But a counter on the map charting your scannables becomes the most daunting subtask — can I really find every single micro scannable? I found myself longing after completing the core missions. To really 100% this, there was even more reason to venture into the most uninviting spaces, including a dark underwater cave on Zenithian Rift that absolutely did not look like it contained any scannable items. But I couldn’t not go in there.It took about two seconds for me to realize… I had made a horrible mistake. While the cave was easily accessible from the water, there were no enemy or collectible breadcrumbs to suggest this was a place the folks at Raccoon Logic intended for me to. I was lured in by curiosity, but the joy of discovery in Revenge of the Savage Planet got the best of me. Now I was stuck. I had stumbled into a graphical anomaly, an in-game black hole that had an entrance but no apparent exit. In Revenge of the Savage Planet, you can’t beam back to starting locations on the fly or off yourself in order to respawn from your last save. In a clever but likely divisive design choice, the game forces you to navigate to transporters spread across the worlds in order to beam off to your next desired location, which forces traversal and new encounters. But it meant that while bumbling around in the dark, hoping to find a way out of my watery grave, I couldn’t simply die and move on. I was actually trapped, and in a scenario I haven’t experienced in quite some time, feeling IRL like I was actually trapped.I already don’t do well with underwater levels out of an intense fear of drowning. Luckily for me, most games will throw me the lifeline of a visual countdown to illustrate oxygen levels, ensuringI surface in time andI don’t hyperventilate over the stress of surfacing in time. Revenge of the Savage Planet doesn’t need that because there’s no punishment for enjoying the waters; you’re already in a spacesuit and the challenges you encounter via underwater scooter require a bunch of time-intensive back and forth. Doing it all on limited air would simply not be fun. But that meant, stuck in this tight underwater cave, I would never die. I was in limbo. Or maybe I was in hell.I spent far too long searching for a route out. Streaks of light bled in from a theoretical escape that I could never reach — any time I thought I was close, I bumped into a new rock and found myself jetting in the opposite direction. Not since I watched The Rescue, the riveting-yet-terrifying documentary about the team of divers who squeezed through cave passageways to free 12 trapped Thai soccer players, had my apparent claustrophobia had its way with my nerves. I can’t quite explain why I pushed myself over the edge to find an in-game solution to this unintentional challenge, except to say that I really wanted to do a good job at Revenge of the Savage Planet.Most glitches are considered errors by programmers, annoyances by players, and occasionally shortcuts for the speedrunner crowd. Revenge of the Savage Planet’s death cave might fall into the first two categories, but it’s a harrowing experience I ultimately appreciated, a unique screw up that could only happen in a game. I have never felt truly trapped in a film, despite the best efforts of 3D stereoscopic effects and 4DX rumble seats. After finally rebooting Revenge of the Savage Planet, I had to give myself a few minutes to let my heart rate die down before I grabbed the controller. But I got right back to it. Sure, this was a glitch, but in a game where exploration is everything, leaping into a true unknown — one that the creators of the game clearly didn’t intend me to find — was its own form of success.Revenge of the Savage Planet is currently available for PC, Playstation, and Xbox, and it’s currently on Game Pass.See More: #had #claustrophobic #meltdown #after #getting
    I had a claustrophobic meltdown after getting stuck in a glitch
    www.polygon.com
    The nightmare was real, the situation was not.Revenge of the Savage Planet, an adventure spread across a number of distant — and quite savage! — planets, invites nonlinear exploration. To complete its missions and discover all of its secrets, you must leap into an unknown where the otherworldly flora, fauna, and even the inorganic material are primed to kill you. So, shortly after assembling an underwater scooter that allowed my robot sidekick to whisk me through the depths of alien oceans, I descended into a series of caverns under the Zenithian Rift to see what was going on down there. The specters of death I encountered below weren’t even designed to haunt me.In Raccoon Logic’s sequel to Journey to the Savage Planet, players are tasked with scanning every object in every nook and cranny to assemble an exhaustive log of materials located on each planet. At first, the task is a walk in the (overgrown killer) park: find a tree, scan a tree. Find a slobbering beastie, scan a slobbering beastie. But a counter on the map charting your scannables becomes the most daunting subtask — can I really find every single micro scannable? I found myself longing after completing the core missions. To really 100% this, there was even more reason to venture into the most uninviting spaces, including a dark underwater cave on Zenithian Rift that absolutely did not look like it contained any scannable items. But I couldn’t not go in there.It took about two seconds for me to realize… I had made a horrible mistake. While the cave was easily accessible from the water, there were no enemy or collectible breadcrumbs to suggest this was a place the folks at Raccoon Logic intended for me to. I was lured in by curiosity, but the joy of discovery in Revenge of the Savage Planet got the best of me. Now I was stuck. I had stumbled into a graphical anomaly, an in-game black hole that had an entrance but no apparent exit. In Revenge of the Savage Planet, you can’t beam back to starting locations on the fly or off yourself in order to respawn from your last save. In a clever but likely divisive design choice, the game forces you to navigate to transporters spread across the worlds in order to beam off to your next desired location, which forces traversal and new encounters. But it meant that while bumbling around in the dark, hoping to find a way out of my watery grave, I couldn’t simply die and move on. I was actually trapped, and in a scenario I haven’t experienced in quite some time, feeling IRL like I was actually trapped.I already don’t do well with underwater levels out of an intense fear of drowning. Luckily for me, most games will throw me the lifeline of a visual countdown to illustrate oxygen levels, ensuring (1) I surface in time and (2) I don’t hyperventilate over the stress of surfacing in time. Revenge of the Savage Planet doesn’t need that because there’s no punishment for enjoying the waters; you’re already in a spacesuit and the challenges you encounter via underwater scooter require a bunch of time-intensive back and forth. Doing it all on limited air would simply not be fun. But that meant, stuck in this tight underwater cave, I would never die. I was in limbo. Or maybe I was in hell.I spent far too long searching for a route out. Streaks of light bled in from a theoretical escape that I could never reach — any time I thought I was close, I bumped into a new rock and found myself jetting in the opposite direction. Not since I watched The Rescue, the riveting-yet-terrifying documentary about the team of divers who squeezed through cave passageways to free 12 trapped Thai soccer players, had my apparent claustrophobia had its way with my nerves. I can’t quite explain why I pushed myself over the edge to find an in-game solution to this unintentional challenge, except to say that I really wanted to do a good job at Revenge of the Savage Planet.Most glitches are considered errors by programmers, annoyances by players, and occasionally shortcuts for the speedrunner crowd. Revenge of the Savage Planet’s death cave might fall into the first two categories, but it’s a harrowing experience I ultimately appreciated, a unique screw up that could only happen in a game. I have never felt truly trapped in a film, despite the best efforts of 3D stereoscopic effects and 4DX rumble seats. After finally rebooting Revenge of the Savage Planet, I had to give myself a few minutes to let my heart rate die down before I grabbed the controller. But I got right back to it. Sure, this was a glitch, but in a game where exploration is everything, leaping into a true unknown — one that the creators of the game clearly didn’t intend me to find — was its own form of success.Revenge of the Savage Planet is currently available for PC, Playstation, and Xbox, and it’s currently on Game Pass.See More:
    Like
    Love
    Wow
    Sad
    Angry
    718
    · 0 Комментарии ·0 Поделились ·0 предпросмотр
  • Medieval cold case is a salacious tale of sex, power, and mayhem

    The murder of John Forde was the culmination to years of political, social, and criminal intrigue.
     

    Get the Popular Science daily newsletter
    Breakthroughs, discoveries, and DIY tips sent every weekday.

    Researchers have uncovered handwritten letters, court documents, and a coroner’s report related to the nearly 700-year-old cold case murder of a medieval priest. Published on June 5 in the journal Criminal Law Forum, the investigation draws on direct archival evidence from Cambridge University that is helping fill in the gaps to a high-profile true crime scandal that would make headlines even today. But despite a mountain of firsthand accounts, the murder’s masterminds never saw justice.
    The ‘planned and cold-blooded’ crime
    On Friday, May 3, 1337, Anglican priest John Forde began a walk along downtown London’s Cheapside street after vespersshortly before sunset. At one point, a clergyman familiar to Forde by the name of Hasculph Neville approached him to begin a “pleasant conversation.” As the pair neared St. Paul’s Cathedral, four men ambushed the priest. One of the attackers then proceeded to slit Forde’s throat using a 12-inch dagger as two other assailants stabbed him in the stomach in front of onlookers.
    The vicious crime wasn’t a brazen robbery or politically motivated attack. It was likely a premeditated murder orchestrated by Ela Fitzpayne, a noblewoman, London crime syndicate leader—and potentially Forde’s lover.
    “We are looking at a murder commissioned by a leading figure of the English aristocracy. It is planned and cold-blooded, with a family member and close associates carrying it out, all of which suggests a revenge motive,” Cambridge University criminology professor Manuel Eisner explained in a statement.
    The location of the murder of John Forde on May 3, 1337. Credit: Medieval Murder Maps / University of Cambridge’s Institute of Criminology / Historic Towns Trust.
    A longstanding feud
    To understand how such a brutal killing could take place in daylight on a busy London street, it’s necessary to backtrack at least five years. In January 1332, the Archbishop of Canterbury sent a letter to the Bishop of Winchester that included a number of reputation-ruining claims surrounding Fitzpayne. In particular, Archbishop Simon Mepham described sexual relationships involving “knights and others, single and married, and even with clerics in holy orders.”
    The wide-ranging punishments for such sinful behavior could include a prohibition on wearing gold and other precious jewelry, as well as large tithes to monastic orders and the poor. But the most humiliating atonement often came in the form of a public walk of shame. The act of contrition involved walking barefoot across Salisbury Cathedral—England’s longest nave—in order to deliver a handcarried, four-pound wax candle to the church altar. What’s more, Archbishop Mepham commanded that Fitzpayne must repeat this penance every autumn for seven years.
    Fitzpayne was having none of it. According to Mepham’s message, the noblewoman chose to continue listening to a “spirit of pride”, and refused to abide by the judgment. A second letter sent by the Archbishop that April also alleged that she had since absconded from her husband, Sir Robert Fitzpayne, and was hiding in London’s Rotherhithe district along the Thames River. Due to this, Archbishop Mepham reported that Ela Fitzpayne had been excommunicated from the church.
    Image of the Archbishop of Canterbury’s letters to the Bishop of Winchester on the subject of Ela Fitzpayne, from the register of John de Stratford. Credit: Hampshire Archives and Hampshire County Council.
    Raids and rats
    But who tipped the clergy off to her indiscretions? According to Eisner’s review of original documents as part of the Cambridge University Institute of Criminology’s Medieval Murder Maps project, it was almost certainly her ex-lover, the soon-to-be-murdered John Forde. He was the only alleged lover named in Archbishop Mepham’s letters, and served as a church rector in a village located on the Fitzpayne family’s estate at the time of the suspected affair. 
    “The archbishop imposed heavy, shameful public penance on Ela, which she seems not to have complied with, but may have sparked a thirst for vengeance,” Eisner said. “Not least as John Forde appears to have escaped punishment by the church.”
    But Forde’s relationship with the Fitzpaynes seems to have extended even more illicit activities. In another record reviewed by Eisner, both Ela Fitzpayne and John Forde had been indicted by a Royal Commission in 1322. The crime–assisting in the raid of a Benedictine priory alongside Sir Fitzpayne. They and others reportedly assaulted the priory a year earlier, making off with around 18 oxen, 30 pigs, and 200 sheep. The monastery coincidentally served as a French abbey’s outpost amid increasing tensions between France and England in the years leading up to the Hundred Years’ War.
    Archbishop Mepham was almost certainly displeased after hearing about the indictment of one of his own clergy. A strict administrator himself, Mepham “was keen to enforce moral discipline among the gentry and nobility,” added Eisner. He theorizes that Forde copped to the affair after getting leaned on by superiors, which subsequently led to the campaign to shame Ela Fitzpayne as a means to reassert the Church’s authority over English nobility. Forde, unfortunately, was caught between the two sides.
    “John Forde may have had split loyalties,” argued Eisner. “One to the Fitzpayne family, who were likely patrons of his church and granted him the position. And the other to the bishops who had authority over him as a clergy member.”
    Archbishop Mepham ultimately wouldn’t live to see the scandal’s full consequences. Fitzpayne never accepted her walk of shame, and the church elder died a year after sending the incriminating letters. Eisner believes the Fitzpaynes greenlit their hit job on Forde only after the dust had seemingly settled. It doesn’t help their case three bystanders said the man who slit the rector’s throat was none other than Ela Fitzpayne’s own brother, Hugh Lovell. They also named two family servants as Forde’s other assailants.
    Archbishop Mepham died four years before Forde’s murder. Credit: ampshire Archives and Hampshire County Council
    Turning a blind eye
    Anyone waiting for justice in this medieval saga will likely be disappointed.
    “Despite naming the killers and clear knowledge of the instigator, when it comes to pursuing the perpetrators, the jury turna blind eye,” Eisner said.
    Eisner explained the circumstances surrounding an initial lack of convictions were simply “implausible.” No one supposedly could locate the accused to bring to trial, despite the men belonging to one of England’s highest nobility houses. Meanwhile, the court claimed Hugh Lovell had no belongings available to confiscate.
    “This was typical of the class-based justice of the day,” said Eisner.
    In the end, the only charge that ever stuck in the murder case was an indictment against one of the family’s former servants. Five years after the first trial in 1342, Hugh Colne was convicted of being one of the men to stab Forde in the stomach and sentenced to the notorious Newgate Prison.
    As dark and sordid as the multiyear medieval drama was, it apparently didn’t change much between Ela Fitzpayne and her husband, Sir Robert. She and the baron remained married until his death in 1354—when she subsequently inherited all his property.
    “Where rule of law is weak, we see killings committed by the highest ranks in society, who will take power into their own hands, whether it’s today or seven centuries ago,” said Eisner.
    That said, the criminology professor couldn’t help but concede that Ela Fitzpayne was an “extraordinary” individual, regardless of the era.
    “A woman in 14th century England who raided priories, openly defied the Archbishop of Canterbury, and planned the assassination of a priest,” he said. “Ela Fitzpayne appears to have been many things.”
    #medieval #cold #case #salacious #tale
    Medieval cold case is a salacious tale of sex, power, and mayhem
    The murder of John Forde was the culmination to years of political, social, and criminal intrigue.   Get the Popular Science daily newsletter💡 Breakthroughs, discoveries, and DIY tips sent every weekday. Researchers have uncovered handwritten letters, court documents, and a coroner’s report related to the nearly 700-year-old cold case murder of a medieval priest. Published on June 5 in the journal Criminal Law Forum, the investigation draws on direct archival evidence from Cambridge University that is helping fill in the gaps to a high-profile true crime scandal that would make headlines even today. But despite a mountain of firsthand accounts, the murder’s masterminds never saw justice. The ‘planned and cold-blooded’ crime On Friday, May 3, 1337, Anglican priest John Forde began a walk along downtown London’s Cheapside street after vespersshortly before sunset. At one point, a clergyman familiar to Forde by the name of Hasculph Neville approached him to begin a “pleasant conversation.” As the pair neared St. Paul’s Cathedral, four men ambushed the priest. One of the attackers then proceeded to slit Forde’s throat using a 12-inch dagger as two other assailants stabbed him in the stomach in front of onlookers. The vicious crime wasn’t a brazen robbery or politically motivated attack. It was likely a premeditated murder orchestrated by Ela Fitzpayne, a noblewoman, London crime syndicate leader—and potentially Forde’s lover. “We are looking at a murder commissioned by a leading figure of the English aristocracy. It is planned and cold-blooded, with a family member and close associates carrying it out, all of which suggests a revenge motive,” Cambridge University criminology professor Manuel Eisner explained in a statement. The location of the murder of John Forde on May 3, 1337. Credit: Medieval Murder Maps / University of Cambridge’s Institute of Criminology / Historic Towns Trust. A longstanding feud To understand how such a brutal killing could take place in daylight on a busy London street, it’s necessary to backtrack at least five years. In January 1332, the Archbishop of Canterbury sent a letter to the Bishop of Winchester that included a number of reputation-ruining claims surrounding Fitzpayne. In particular, Archbishop Simon Mepham described sexual relationships involving “knights and others, single and married, and even with clerics in holy orders.” The wide-ranging punishments for such sinful behavior could include a prohibition on wearing gold and other precious jewelry, as well as large tithes to monastic orders and the poor. But the most humiliating atonement often came in the form of a public walk of shame. The act of contrition involved walking barefoot across Salisbury Cathedral—England’s longest nave—in order to deliver a handcarried, four-pound wax candle to the church altar. What’s more, Archbishop Mepham commanded that Fitzpayne must repeat this penance every autumn for seven years. Fitzpayne was having none of it. According to Mepham’s message, the noblewoman chose to continue listening to a “spirit of pride”, and refused to abide by the judgment. A second letter sent by the Archbishop that April also alleged that she had since absconded from her husband, Sir Robert Fitzpayne, and was hiding in London’s Rotherhithe district along the Thames River. Due to this, Archbishop Mepham reported that Ela Fitzpayne had been excommunicated from the church. Image of the Archbishop of Canterbury’s letters to the Bishop of Winchester on the subject of Ela Fitzpayne, from the register of John de Stratford. Credit: Hampshire Archives and Hampshire County Council. Raids and rats But who tipped the clergy off to her indiscretions? According to Eisner’s review of original documents as part of the Cambridge University Institute of Criminology’s Medieval Murder Maps project, it was almost certainly her ex-lover, the soon-to-be-murdered John Forde. He was the only alleged lover named in Archbishop Mepham’s letters, and served as a church rector in a village located on the Fitzpayne family’s estate at the time of the suspected affair.  “The archbishop imposed heavy, shameful public penance on Ela, which she seems not to have complied with, but may have sparked a thirst for vengeance,” Eisner said. “Not least as John Forde appears to have escaped punishment by the church.” But Forde’s relationship with the Fitzpaynes seems to have extended even more illicit activities. In another record reviewed by Eisner, both Ela Fitzpayne and John Forde had been indicted by a Royal Commission in 1322. The crime–assisting in the raid of a Benedictine priory alongside Sir Fitzpayne. They and others reportedly assaulted the priory a year earlier, making off with around 18 oxen, 30 pigs, and 200 sheep. The monastery coincidentally served as a French abbey’s outpost amid increasing tensions between France and England in the years leading up to the Hundred Years’ War. Archbishop Mepham was almost certainly displeased after hearing about the indictment of one of his own clergy. A strict administrator himself, Mepham “was keen to enforce moral discipline among the gentry and nobility,” added Eisner. He theorizes that Forde copped to the affair after getting leaned on by superiors, which subsequently led to the campaign to shame Ela Fitzpayne as a means to reassert the Church’s authority over English nobility. Forde, unfortunately, was caught between the two sides. “John Forde may have had split loyalties,” argued Eisner. “One to the Fitzpayne family, who were likely patrons of his church and granted him the position. And the other to the bishops who had authority over him as a clergy member.” Archbishop Mepham ultimately wouldn’t live to see the scandal’s full consequences. Fitzpayne never accepted her walk of shame, and the church elder died a year after sending the incriminating letters. Eisner believes the Fitzpaynes greenlit their hit job on Forde only after the dust had seemingly settled. It doesn’t help their case three bystanders said the man who slit the rector’s throat was none other than Ela Fitzpayne’s own brother, Hugh Lovell. They also named two family servants as Forde’s other assailants. Archbishop Mepham died four years before Forde’s murder. Credit: ampshire Archives and Hampshire County Council Turning a blind eye Anyone waiting for justice in this medieval saga will likely be disappointed. “Despite naming the killers and clear knowledge of the instigator, when it comes to pursuing the perpetrators, the jury turna blind eye,” Eisner said. Eisner explained the circumstances surrounding an initial lack of convictions were simply “implausible.” No one supposedly could locate the accused to bring to trial, despite the men belonging to one of England’s highest nobility houses. Meanwhile, the court claimed Hugh Lovell had no belongings available to confiscate. “This was typical of the class-based justice of the day,” said Eisner. In the end, the only charge that ever stuck in the murder case was an indictment against one of the family’s former servants. Five years after the first trial in 1342, Hugh Colne was convicted of being one of the men to stab Forde in the stomach and sentenced to the notorious Newgate Prison. As dark and sordid as the multiyear medieval drama was, it apparently didn’t change much between Ela Fitzpayne and her husband, Sir Robert. She and the baron remained married until his death in 1354—when she subsequently inherited all his property. “Where rule of law is weak, we see killings committed by the highest ranks in society, who will take power into their own hands, whether it’s today or seven centuries ago,” said Eisner. That said, the criminology professor couldn’t help but concede that Ela Fitzpayne was an “extraordinary” individual, regardless of the era. “A woman in 14th century England who raided priories, openly defied the Archbishop of Canterbury, and planned the assassination of a priest,” he said. “Ela Fitzpayne appears to have been many things.” #medieval #cold #case #salacious #tale
    Medieval cold case is a salacious tale of sex, power, and mayhem
    www.popsci.com
    The murder of John Forde was the culmination to years of political, social, and criminal intrigue.   Get the Popular Science daily newsletter💡 Breakthroughs, discoveries, and DIY tips sent every weekday. Researchers have uncovered handwritten letters, court documents, and a coroner’s report related to the nearly 700-year-old cold case murder of a medieval priest. Published on June 5 in the journal Criminal Law Forum, the investigation draws on direct archival evidence from Cambridge University that is helping fill in the gaps to a high-profile true crime scandal that would make headlines even today. But despite a mountain of firsthand accounts, the murder’s masterminds never saw justice. The ‘planned and cold-blooded’ crime On Friday, May 3, 1337, Anglican priest John Forde began a walk along downtown London’s Cheapside street after vespers (evening prayers) shortly before sunset. At one point, a clergyman familiar to Forde by the name of Hasculph Neville approached him to begin a “pleasant conversation.” As the pair neared St. Paul’s Cathedral, four men ambushed the priest. One of the attackers then proceeded to slit Forde’s throat using a 12-inch dagger as two other assailants stabbed him in the stomach in front of onlookers. The vicious crime wasn’t a brazen robbery or politically motivated attack. It was likely a premeditated murder orchestrated by Ela Fitzpayne, a noblewoman, London crime syndicate leader—and potentially Forde’s lover. “We are looking at a murder commissioned by a leading figure of the English aristocracy. It is planned and cold-blooded, with a family member and close associates carrying it out, all of which suggests a revenge motive,” Cambridge University criminology professor Manuel Eisner explained in a statement. The location of the murder of John Forde on May 3, 1337. Credit: Medieval Murder Maps / University of Cambridge’s Institute of Criminology / Historic Towns Trust. A longstanding feud To understand how such a brutal killing could take place in daylight on a busy London street, it’s necessary to backtrack at least five years. In January 1332, the Archbishop of Canterbury sent a letter to the Bishop of Winchester that included a number of reputation-ruining claims surrounding Fitzpayne. In particular, Archbishop Simon Mepham described sexual relationships involving “knights and others, single and married, and even with clerics in holy orders.” The wide-ranging punishments for such sinful behavior could include a prohibition on wearing gold and other precious jewelry, as well as large tithes to monastic orders and the poor. But the most humiliating atonement often came in the form of a public walk of shame. The act of contrition involved walking barefoot across Salisbury Cathedral—England’s longest nave—in order to deliver a handcarried, four-pound wax candle to the church altar. What’s more, Archbishop Mepham commanded that Fitzpayne must repeat this penance every autumn for seven years. Fitzpayne was having none of it. According to Mepham’s message, the noblewoman chose to continue listening to a “spirit of pride” (and the devil), and refused to abide by the judgment. A second letter sent by the Archbishop that April also alleged that she had since absconded from her husband, Sir Robert Fitzpayne, and was hiding in London’s Rotherhithe district along the Thames River. Due to this, Archbishop Mepham reported that Ela Fitzpayne had been excommunicated from the church. Image of the Archbishop of Canterbury’s letters to the Bishop of Winchester on the subject of Ela Fitzpayne, from the register of John de Stratford. Credit: Hampshire Archives and Hampshire County Council. Raids and rats But who tipped the clergy off to her indiscretions? According to Eisner’s review of original documents as part of the Cambridge University Institute of Criminology’s Medieval Murder Maps project, it was almost certainly her ex-lover, the soon-to-be-murdered John Forde. He was the only alleged lover named in Archbishop Mepham’s letters, and served as a church rector in a village located on the Fitzpayne family’s estate at the time of the suspected affair.  “The archbishop imposed heavy, shameful public penance on Ela, which she seems not to have complied with, but may have sparked a thirst for vengeance,” Eisner said. “Not least as John Forde appears to have escaped punishment by the church.” But Forde’s relationship with the Fitzpaynes seems to have extended even more illicit activities. In another record reviewed by Eisner, both Ela Fitzpayne and John Forde had been indicted by a Royal Commission in 1322. The crime–assisting in the raid of a Benedictine priory alongside Sir Fitzpayne. They and others reportedly assaulted the priory a year earlier, making off with around 18 oxen, 30 pigs, and 200 sheep. The monastery coincidentally served as a French abbey’s outpost amid increasing tensions between France and England in the years leading up to the Hundred Years’ War. Archbishop Mepham was almost certainly displeased after hearing about the indictment of one of his own clergy. A strict administrator himself, Mepham “was keen to enforce moral discipline among the gentry and nobility,” added Eisner. He theorizes that Forde copped to the affair after getting leaned on by superiors, which subsequently led to the campaign to shame Ela Fitzpayne as a means to reassert the Church’s authority over English nobility. Forde, unfortunately, was caught between the two sides. “John Forde may have had split loyalties,” argued Eisner. “One to the Fitzpayne family, who were likely patrons of his church and granted him the position. And the other to the bishops who had authority over him as a clergy member.” Archbishop Mepham ultimately wouldn’t live to see the scandal’s full consequences. Fitzpayne never accepted her walk of shame, and the church elder died a year after sending the incriminating letters. Eisner believes the Fitzpaynes greenlit their hit job on Forde only after the dust had seemingly settled. It doesn’t help their case three bystanders said the man who slit the rector’s throat was none other than Ela Fitzpayne’s own brother, Hugh Lovell. They also named two family servants as Forde’s other assailants. Archbishop Mepham died four years before Forde’s murder. Credit: ampshire Archives and Hampshire County Council Turning a blind eye Anyone waiting for justice in this medieval saga will likely be disappointed. “Despite naming the killers and clear knowledge of the instigator, when it comes to pursuing the perpetrators, the jury turn[ed] a blind eye,” Eisner said. Eisner explained the circumstances surrounding an initial lack of convictions were simply “implausible.” No one supposedly could locate the accused to bring to trial, despite the men belonging to one of England’s highest nobility houses. Meanwhile, the court claimed Hugh Lovell had no belongings available to confiscate. “This was typical of the class-based justice of the day,” said Eisner. In the end, the only charge that ever stuck in the murder case was an indictment against one of the family’s former servants. Five years after the first trial in 1342, Hugh Colne was convicted of being one of the men to stab Forde in the stomach and sentenced to the notorious Newgate Prison. As dark and sordid as the multiyear medieval drama was, it apparently didn’t change much between Ela Fitzpayne and her husband, Sir Robert. She and the baron remained married until his death in 1354—when she subsequently inherited all his property. “Where rule of law is weak, we see killings committed by the highest ranks in society, who will take power into their own hands, whether it’s today or seven centuries ago,” said Eisner. That said, the criminology professor couldn’t help but concede that Ela Fitzpayne was an “extraordinary” individual, regardless of the era. “A woman in 14th century England who raided priories, openly defied the Archbishop of Canterbury, and planned the assassination of a priest,” he said. “Ela Fitzpayne appears to have been many things.”
    Like
    Love
    Wow
    Angry
    Sad
    378
    · 0 Комментарии ·0 Поделились ·0 предпросмотр
  • Letterheads Per L'Horta: An Intimate International Meet

    Events

    Letterheads Per L'Horta: An Intimate International Meet
    The masses amass in Almàssera for an inspiring four days painting in the Valencian sun.

    Better Letters

    Jun 5, 2025
    • 8 min read

    Letterheads Per L'Horta in Almàssera, Valencia, 1–4 May 2025.

    This time last month, over 45 guests from 11 countries were feeling the post-Letterheads blues after four days in the small town of Almàssera, just outside Valencia, Spain. Letterheads Per L'Horta was organised by Nico Barrios, and it was a wonderfully intimate experience, with a host of activities to enjoy and learn from.Something that made the event feel extra special was the involvement of people from the local community, who were just as much a part of it as those that had travelled from as far afield as Australia and Mexico to attend. This included bidding in the auction for a souvenir of the long weekend in May spent with friends, new and old.Almàssera and L'HortaAlmàssera is a small town set within a vast expanse of small-scale agricultural production. While each plot of land is known as a huerto, they are collectively referred to as horta, which doesn't really have a direct translation. The Horta Nordthat surrounds Almàssera is the largest and best surviving example of this type of terrain.We were based in the town's Museu de l'Horta, which consists of an old and a modern building with a yard between them that housed the panel jam area.A traditional alqueríain l'horta, a view down on the meet, and the tents protecting the panel jam area.Inside the modern building there was a selection of pieces from Juan Nava's 2022 Gráfica Urbana de Valenciaexhibition. There was also a trip down memory lane for Valencian locals in the form of another exhibition, L'ombra de les lletres, with photos of signs spanning the period 1880–2000.L'ombra de les lletres was originally curated by Tomàs Gorria in 2024. Pedal PowerAlmàssera, and the city of Valencia, are easily navigated by bicycle, which Nico used to facilitate a cycling tour of the old signs of l'horta. In addition to the stories of the individual companies advertised, he was also able to identify the painters responsible for some of the signs.The tour took guests into the heart of l'horta, which, as a largely agricultural area, boasts a surprising number of old and hand-painted signs.Panel JammingAfter a windy first day or so, the event was bathed in beautiful Mediterranean sunshine. The protective tents were essential, although those in the middle had to carefully manage their colour schemes in light of the red hue they cast across the easels.Getting painty in l'horta: Nathan Collis, Xis Gomes, Maria Cano, Mike Meyer, and Loughlin Brady Smith.Panels set to dry in the early evening sun.WorkshopsAcross the first three days, Thursday to Saturday, there was a series of lettering and calligraphy workshops that were also open to those outside of the Letterheads event proper.Pictured are workshops being led by Ester Gradolí, Juanjo López, and Joan Quiros.TV TimeThe meet was profiled in the local newspaper on the day before it opened, and then a TV crew turned up to cover proceedings.Local press coverage and Letterheads Per L'Horta host Nico Barrios being interviewed for the TV report.

    0:00

    /1:34

    Letterheads Per L'Horta makes the news! If you look closely at the top of the paper that Daniel Esteve Carbonell is working on it says "Collons de rètol"which clearly escaped the attention of the censors.
    Talks & DemosIn addition to workshops, the museum building also hosted a busy programme of talks. These were delivered by the Asociación de Diseñadores de la Comunidad Valenciana, the errorerror.studio creative typography studio, graphic designer Juan Nava, and type designer Juanjo López.Juan Nava talking about the evolution of his Letras Recuperadasproject, previously featured here at bl.ag online.One of the highlights was hearing from veteran local sign painters Ricardo Moreno and Paco Vivó, both of whom appear in the Tipos Que Importan film that was screened. They were interviewed by Nico and brought a host of goods with them, including their sign kits, photographic portfolios, work samples, books, and other reference materials.Ricardoand Pacowere mobbed after talking about their lives on the brush in Valencia.Following the session, everyone moved outside to watch Paco Vivó paint one of the motifs that he produced many times in his career: the Pepsi-Cola bottle top.Paco Vivó painted his demonstration piece on a canvas which was subsequently sold in the auction.Meanwhile, over in the town square, David Vanderh had set up his screenprinting station to apply Nico's event design in a single colour to any material that the public brought to him.The live screenprinting was in just blue, while the official event t-shirt combined this with a striking orange.Panels on Show and on SaleOn the Sunday, a small exhibition was mounted with the panels that folks could bid on in the auction. This was an open invitation, with those from the neighbourhood stopping by to inspect and snag some goods.Panels getting ready for new owners in the charity auction.Panels by Veronika Skilte, Joe Coleman, Rachel E Millar, and Victor Calligraphy.This panelby Joe Coleman was inspired by the truck lettering that was a lucky incidental on the earlier cycling tour.The auction raised over 2,000€ in support of those affected by the devastating DANA floods in 2024.The assembled crowd were ready with open wallets as the auction got underway.The auction was expertly hosted by Mike Meyer and Nico Barrios, with Nil Muge logging all the winning bids and accounting for the cash payments.Thank YouAs with any event, the photos never show the challenges that must be overcome behind the scenes. Some of these were substantial but Nico took each one in his stride, maintaining a smile throughout. Thank you, Nico, for facilitating these special days that will live long in the collective memory.Letterheads Per L'Horta host Nico Barrios.Letterheads Per L'Horta was hosted by Nico Barrios with the support of the following organisations: AVV Carraixet d'Almàssera; Ajuntament d'Almàssera; BLAG; A.S. Handover; 1 Shot; ADCV; gráffica. Also check out the event's dedicated Instagram account, @letterheadsperlhorta, for even more photos and videos. More LetterheadsFuture Meets
    #letterheads #per #l039horta #intimate #international
    Letterheads Per L'Horta: An Intimate International Meet
    Events Letterheads Per L'Horta: An Intimate International Meet The masses amass in Almàssera for an inspiring four days painting in the Valencian sun. Better Letters Jun 5, 2025 • 8 min read Letterheads Per L'Horta in Almàssera, Valencia, 1–4 May 2025. This time last month, over 45 guests from 11 countries were feeling the post-Letterheads blues after four days in the small town of Almàssera, just outside Valencia, Spain. Letterheads Per L'Horta was organised by Nico Barrios, and it was a wonderfully intimate experience, with a host of activities to enjoy and learn from.Something that made the event feel extra special was the involvement of people from the local community, who were just as much a part of it as those that had travelled from as far afield as Australia and Mexico to attend. This included bidding in the auction for a souvenir of the long weekend in May spent with friends, new and old.Almàssera and L'HortaAlmàssera is a small town set within a vast expanse of small-scale agricultural production. While each plot of land is known as a huerto, they are collectively referred to as horta, which doesn't really have a direct translation. The Horta Nordthat surrounds Almàssera is the largest and best surviving example of this type of terrain.We were based in the town's Museu de l'Horta, which consists of an old and a modern building with a yard between them that housed the panel jam area.A traditional alqueríain l'horta, a view down on the meet, and the tents protecting the panel jam area.Inside the modern building there was a selection of pieces from Juan Nava's 2022 Gráfica Urbana de Valenciaexhibition. There was also a trip down memory lane for Valencian locals in the form of another exhibition, L'ombra de les lletres, with photos of signs spanning the period 1880–2000.L'ombra de les lletres was originally curated by Tomàs Gorria in 2024. Pedal PowerAlmàssera, and the city of Valencia, are easily navigated by bicycle, which Nico used to facilitate a cycling tour of the old signs of l'horta. In addition to the stories of the individual companies advertised, he was also able to identify the painters responsible for some of the signs.The tour took guests into the heart of l'horta, which, as a largely agricultural area, boasts a surprising number of old and hand-painted signs.Panel JammingAfter a windy first day or so, the event was bathed in beautiful Mediterranean sunshine. The protective tents were essential, although those in the middle had to carefully manage their colour schemes in light of the red hue they cast across the easels.Getting painty in l'horta: Nathan Collis, Xis Gomes, Maria Cano, Mike Meyer, and Loughlin Brady Smith.Panels set to dry in the early evening sun.WorkshopsAcross the first three days, Thursday to Saturday, there was a series of lettering and calligraphy workshops that were also open to those outside of the Letterheads event proper.Pictured are workshops being led by Ester Gradolí, Juanjo López, and Joan Quiros.TV TimeThe meet was profiled in the local newspaper on the day before it opened, and then a TV crew turned up to cover proceedings.Local press coverage and Letterheads Per L'Horta host Nico Barrios being interviewed for the TV report. 0:00 /1:34 Letterheads Per L'Horta makes the news! If you look closely at the top of the paper that Daniel Esteve Carbonell is working on it says "Collons de rètol"which clearly escaped the attention of the censors. Talks & DemosIn addition to workshops, the museum building also hosted a busy programme of talks. These were delivered by the Asociación de Diseñadores de la Comunidad Valenciana, the errorerror.studio creative typography studio, graphic designer Juan Nava, and type designer Juanjo López.Juan Nava talking about the evolution of his Letras Recuperadasproject, previously featured here at bl.ag online.One of the highlights was hearing from veteran local sign painters Ricardo Moreno and Paco Vivó, both of whom appear in the Tipos Que Importan film that was screened. They were interviewed by Nico and brought a host of goods with them, including their sign kits, photographic portfolios, work samples, books, and other reference materials.Ricardoand Pacowere mobbed after talking about their lives on the brush in Valencia.Following the session, everyone moved outside to watch Paco Vivó paint one of the motifs that he produced many times in his career: the Pepsi-Cola bottle top.Paco Vivó painted his demonstration piece on a canvas which was subsequently sold in the auction.Meanwhile, over in the town square, David Vanderh had set up his screenprinting station to apply Nico's event design in a single colour to any material that the public brought to him.The live screenprinting was in just blue, while the official event t-shirt combined this with a striking orange.Panels on Show and on SaleOn the Sunday, a small exhibition was mounted with the panels that folks could bid on in the auction. This was an open invitation, with those from the neighbourhood stopping by to inspect and snag some goods.Panels getting ready for new owners in the charity auction.Panels by Veronika Skilte, Joe Coleman, Rachel E Millar, and Victor Calligraphy.This panelby Joe Coleman was inspired by the truck lettering that was a lucky incidental on the earlier cycling tour.The auction raised over 2,000€ in support of those affected by the devastating DANA floods in 2024.The assembled crowd were ready with open wallets as the auction got underway.The auction was expertly hosted by Mike Meyer and Nico Barrios, with Nil Muge logging all the winning bids and accounting for the cash payments.Thank YouAs with any event, the photos never show the challenges that must be overcome behind the scenes. Some of these were substantial but Nico took each one in his stride, maintaining a smile throughout. Thank you, Nico, for facilitating these special days that will live long in the collective memory.Letterheads Per L'Horta host Nico Barrios.Letterheads Per L'Horta was hosted by Nico Barrios with the support of the following organisations: AVV Carraixet d'Almàssera; Ajuntament d'Almàssera; BLAG; A.S. Handover; 1 Shot; ADCV; gráffica. Also check out the event's dedicated Instagram account, @letterheadsperlhorta, for even more photos and videos. More LetterheadsFuture Meets #letterheads #per #l039horta #intimate #international
    Letterheads Per L'Horta: An Intimate International Meet
    bl.ag
    Events Letterheads Per L'Horta: An Intimate International Meet The masses amass in Almàssera for an inspiring four days painting in the Valencian sun. Better Letters Jun 5, 2025 • 8 min read Letterheads Per L'Horta in Almàssera, Valencia, 1–4 May 2025. This time last month, over 45 guests from 11 countries were feeling the post-Letterheads blues after four days in the small town of Almàssera, just outside Valencia, Spain. Letterheads Per L'Horta was organised by Nico Barrios, and it was a wonderfully intimate experience, with a host of activities to enjoy and learn from.Something that made the event feel extra special was the involvement of people from the local community, who were just as much a part of it as those that had travelled from as far afield as Australia and Mexico to attend. This included bidding in the auction for a souvenir of the long weekend in May spent with friends, new and old.Almàssera and L'HortaAlmàssera is a small town set within a vast expanse of small-scale agricultural production. While each plot of land is known as a huerto (allotment), they are collectively referred to as horta, which doesn't really have a direct translation. The Horta Nord (North Horta) that surrounds Almàssera is the largest and best surviving example of this type of terrain.We were based in the town's Museu de l'Horta (Horta Museum), which consists of an old and a modern building with a yard between them that housed the panel jam area.A traditional alquería (farmhouse) in l'horta, a view down on the meet, and the tents protecting the panel jam area.Inside the modern building there was a selection of pieces from Juan Nava's 2022 Gráfica Urbana de Valencia (Urban Graphics of Valencia) exhibition. There was also a trip down memory lane for Valencian locals in the form of another exhibition, L'ombra de les lletres (the shadow of the letters), with photos of signs spanning the period 1880–2000.L'ombra de les lletres was originally curated by Tomàs Gorria in 2024. Pedal PowerAlmàssera, and the city of Valencia, are easily navigated by bicycle, which Nico used to facilitate a cycling tour of the old signs of l'horta. In addition to the stories of the individual companies advertised, he was also able to identify the painters responsible for some of the signs.The tour took guests into the heart of l'horta, which, as a largely agricultural area, boasts a surprising number of old and hand-painted signs.Panel JammingAfter a windy first day or so, the event was bathed in beautiful Mediterranean sunshine. The protective tents were essential, although those in the middle had to carefully manage their colour schemes in light of the red hue they cast across the easels.Getting painty in l'horta: Nathan Collis, Xis Gomes, Maria Cano, Mike Meyer, and Loughlin Brady Smith.Panels set to dry in the early evening sun.WorkshopsAcross the first three days, Thursday to Saturday, there was a series of lettering and calligraphy workshops that were also open to those outside of the Letterheads event proper.Pictured are workshops being led by Ester Gradolí, Juanjo López, and Joan Quiros.TV TimeThe meet was profiled in the local newspaper on the day before it opened, and then a TV crew turned up to cover proceedings.Local press coverage and Letterheads Per L'Horta host Nico Barrios being interviewed for the TV report. 0:00 /1:34 Letterheads Per L'Horta makes the news! If you look closely at the top of the paper that Daniel Esteve Carbonell is working on it says "Collons de rètol" (it's only a fucking sign) which clearly escaped the attention of the censors. Talks & DemosIn addition to workshops, the museum building also hosted a busy programme of talks. These were delivered by the Asociación de Diseñadores de la Comunidad Valenciana (Valencian Graphic Design Association), the errorerror.studio creative typography studio, graphic designer Juan Nava, and type designer Juanjo López.Juan Nava talking about the evolution of his Letras Recuperadas (Recovered Letters) project, previously featured here at bl.ag online.One of the highlights was hearing from veteran local sign painters Ricardo Moreno and Paco Vivó, both of whom appear in the Tipos Que Importan film that was screened. They were interviewed by Nico and brought a host of goods with them, including their sign kits, photographic portfolios, work samples, books, and other reference materials.Ricardo (in glasses) and Paco (with beard) were mobbed after talking about their lives on the brush in Valencia.Following the session, everyone moved outside to watch Paco Vivó paint one of the motifs that he produced many times in his career: the Pepsi-Cola bottle top.Paco Vivó painted his demonstration piece on a canvas which was subsequently sold in the auction.Meanwhile, over in the town square, David Vanderh had set up his screenprinting station to apply Nico's event design in a single colour to any material that the public brought to him.The live screenprinting was in just blue, while the official event t-shirt combined this with a striking orange.Panels on Show and on SaleOn the Sunday, a small exhibition was mounted with the panels that folks could bid on in the auction. This was an open invitation, with those from the neighbourhood stopping by to inspect and snag some goods.Panels getting ready for new owners in the charity auction.Panels by Veronika Skilte (Vermut), Joe Coleman (Mental on the Rental), Rachel E Millar (Rotulos, Gracias), and Victor Calligraphy.This panel (right) by Joe Coleman was inspired by the truck lettering that was a lucky incidental on the earlier cycling tour.The auction raised over 2,000€ in support of those affected by the devastating DANA floods in 2024.The assembled crowd were ready with open wallets as the auction got underway.The auction was expertly hosted by Mike Meyer and Nico Barrios, with Nil Muge logging all the winning bids and accounting for the cash payments.Thank YouAs with any event, the photos never show the challenges that must be overcome behind the scenes. Some of these were substantial but Nico took each one in his stride, maintaining a smile throughout. Thank you, Nico, for facilitating these special days that will live long in the collective memory.Letterheads Per L'Horta host Nico Barrios.Letterheads Per L'Horta was hosted by Nico Barrios with the support of the following organisations: AVV Carraixet d'Almàssera; Ajuntament d'Almàssera; BLAG; A.S. Handover; 1 Shot; ADCV; gráffica. Also check out the event's dedicated Instagram account, @letterheadsperlhorta, for even more photos and videos. More LetterheadsFuture Meets
    Like
    Love
    Wow
    Sad
    Angry
    396
    · 0 Комментарии ·0 Поделились ·0 предпросмотр
  • PlayStation State of Play June 2025: Everything announced

    PlayStation State of Play June 2025: Everything announced
    Marvel at a night of sick reveals from Sony.

    Image credit: Eurogamer

    News

    by Connor Makar
    Contributor

    Published on June 4, 2025

    Another PlayStation State of Play took place tonight, giving as a peak at what's to come on the PS5 and PS5 Pro. The event was stacked with new trailers, including some reveals of entirely new games we've not seen before. Sony even remembered the PS VR2 exists!
    Whether you're here to double check what you've just seen, or want a catch-up on all the reveals you missed, this article will take you through everything shown off at the June State of Play event. Enjoy!

    Lumines Arise
    The show kicked off with a reveal trailer for Lumines Arive, a colourful and very musical way to start the event. It comes from the developers behind Tetris Effect, which was a banger. It's coming this Fall, and you can wishlist in now.

    Watch the new Lumines Arise trailer here!Watch on YouTube
    Pragmata
    Next up is Pragmata, the mysterious Capcom game that we've seen precious little of since its first reveal years ago. This time we got gameplay, loads of third person action goodness and a lovely sci-fi setting. Also, Diana is adorable. The game is set to come out at some point in 2026 to the PS5.

    Watch the Pragmata trailer here!Watch on YouTube
    Romeo is a Dead Man
    Next up is a grisly and cartoonish action game called Romeo is a Dead Man. It's coming from illustrious and brilliantly weird developer Grasshopper Manufacture, with both Suda 51 and Ren Yamazaki working on it. It'll be coming out in 2026... Maybe.

    Watch the Romeo is a Dead Man trailer here!Watch on YouTube
    Silent Hill f
    Now for something totally different with Silent Hill f, a third-person horror title that's certainly ramped the creepy factor up quite significantly. In it we see plenty of horrific mannequins with bloody knives in hand. It's set to come out on the 25th September, 2025 on the PS5.

    Watch the Silent Hill f trailer here!Watch on YouTube
    Bloodstained: The Scarlet Engagement
    We now go to a lush looking 2D side scroller called Bloodstained: The Scarlet Engagement, which has just been revealed. A sequel to a beloved indie and spiritual successor to classic Castlevania games, it'll be coming out in 2026 on the PS5.

    Check out the Bloodstained trailer here!Watch on YouTube
    Digimon Story Time Stranger
    Up next a gameplay trailer for Digimon Story Time Stranger, which looks absolutely killer. In it we see a variety of fan-favourite Digimon and a variety of characters seemingly in the thick of some nefarious medling between the physical and digital worlds. It'll be coming on the 3rd November 2025.

    Love me some Digimon. Watch the trailer here!Watch on YouTube
    Final Fantasy Tactics - The Ivalice Chronicles
    Now for a blast from the past with Final Fantasy Tactics: The Ivalice Chronicles. It'll include two versions of the original game, a classic version which is a faithful recreation, and an enhanced version with improved graphics and more. It'll be coming to the PS5 and PS4 on the 30th September.

    FF Tactics is back!Watch on YouTube
    Baby Steps

    Next up is Baby Steps, which is a fun exploration game where you've gotta control your leg movements as you climb a mountain. Now we finally have a release date! It comes to PS5 on the 8th September.

    This is a must-watch for those who like a chuckle.Watch on YouTube
    Hirogami
    Now for something whimsical. Hirogami allows you to transform into a variety of creatures through the power of folding. It's coming to PS5 on the 3rd September.

    A neat reveal! Check out the new trailerWatch on YouTube
    Everybody's Golf Hot Shots
    To the green we go with Everybody's Golf Hot Shots, with courses in 10 different regions around the world, each with weather effects and night time variants. Those who pre-order get Pacman - rad! It comes to the PS5 on the 5th September.

    Check out some golf right here!Watch on YouTube
    Ninja Gaiden Ragebound
    Here's a retro throwback. Ninja Gaiden Ragebound got a new gameplay trailer, and is coming on the 21st July on PS5 and PS4.

    A big win for lovers of the classics. Watch the trailer here!Watch on YouTube
    Cairn
    The Game Bakers are back at it again with Cairn. A new gameplay trailer just dropped, showing a perilous and scenic climb up a massive mountain. Like all Game Bakers titles, the trailer has a rad music track. It's coming to PS5 on the 5th November 2025, but you can download a demo today!

    A moving trailer for you to watch right here!Watch on YouTube
    Mortal Kombat Legacy Kollection
    Get over here! A reveal trailer for the Mortal Kombat Legacy Kollection just dropped, and with it a blend of retro titles you'll be able to play with this new collection as well as some lovely retro arcade footage. It contains Mortal Kombat, Mortal Kombat 2, Mortal Kombat 3, Ultimate Mortal Kombat 3, Mortal Kombat 4, and more. It's coming to the PS5 and PS4 in 2025.

    Moooooortal Kooooooombat Traaaaaaailer.Watch on YouTube
    Metal Gear Solid Delta Snake Eater
    Here's a big one! We got a new gameplay trailer for Metal Gear Solid Delta Snake Eater. Loads of memorable locations, gadgets, and moments on display in the stunning new engine.

    This isn't a dream - it's Snake Eater!Watch on YouTube
    Nioh 3
    A rad new reveal comes via Nioh 3, which got a fantastic new gameplay trailer at the State of Play. It releases in early 2026 on the PS5. A demo is available right now too, so give it a try!

    If you love some challenging and bloody action, you should watch this Nioh 3 trailer!Watch on YouTube
    Thief VR: Legacy of Shadow
    Finally some PSVR love! A new reveal trailer for Thief VR: Legacy of Shadow was shown off, giving us a glimpse of loads of stealth, robbery, and action. It's coming to VR in 2025.

    Some VR rep at the State of Play!Watch on YouTube
    Tides of Tomorrow
    Another new game got a trailer, this time Tides of Tomorrow. A very bright first-person action game set in a flooded dystopian world. It's coming 24th February, 2026 on the PS5.

    Loving the look of this trailer, give it a watch!Watch on YouTube
    Astro Bot new update
    An update to Astro Bot is up next, containing five new challenge levels, new guest bots, and an announcement that the Astro Bot DualSense controller is coming back this year... With a twist!

    Here's a look at what's coming to Astro Bot!Watch on YouTube
    Sea of Remnants
    Pirate time! A reveal trailer for Sea of Remnants was just shown off, giving us a peak of sailing, navigating various islands, and facing the mythical creatures of the deep. It'll be coming in 2026, you can wishlist it now.

    Grab your hat annd cutlass sailor.Watch on YouTube
    Sword of the Sea
    Here comes something beautiful. Sword of the Sea got a new trailer, with plenty of fantastic locations presented in vibrant tones throughout. It's coming on 19th August to the PS5, available on PlayStation Plus.

    Now this is my kind of vibe, watch it and find out why!Watch on YouTube
    FBC Firebreak
    Love co-op? FBC Firebreak is a spin-off to Remedy's Control series, and offers plenty of PvE action for those with a taste for the paranormal. It's coming to PS5 and the PlayStation Game Catalogue on 17th June, 2025.

    Here's the portion of the State of Play featuring FBC: Firebreak!Watch on YouTube
    New PS Plus games coming this summer
    A bunch of new games are coming to PlayStation Plus this Summer in a variety of forms. This includes:

    The original Deux Ex coming to PlayStation Plus Classics Catalogue on 17th June, 2025.
    Twisted Metal 3 & 4 coming to PlayStation Plus Classics Catalogue on 15th July, 2025.
    Resident Evil 2 & 3 coming to PlayStation Plus Classics Catalogue this Summer.
    Myst and Riven coming later this month as part of Days of Play

    First Light 007
    A massive reveal for the show! James Bond took the stage with First Light 007, our first look at the game. It kicks off with some introductory cinematics, but there are snippets of gameplay showing loads of spy action. It's coming in 2026 to the PS5.

    It's Bond, James Bond... TrailerWatch on YouTube
    Ghost of Yotei
    A short one here. Ghost of Yotei is getting a gameplay deep dive in July.

    Stay tuned for more info!Watch on YouTube
    Marvel Tokon Fighting Souls
    Trying not to freak out over here. Arc System Works just revealed Marvel Tokon Fighting Souls. A 3v3 fighting game featuring plenty of beloved Marvel characters. It's coming to PS5 and PC in 2026.

    It's 11PM at night and I'm trying not to scream. Mahvel Baby!Watch on YouTube
    #playstation #state #play #june #everything
    PlayStation State of Play June 2025: Everything announced
    PlayStation State of Play June 2025: Everything announced Marvel at a night of sick reveals from Sony. Image credit: Eurogamer News by Connor Makar Contributor Published on June 4, 2025 Another PlayStation State of Play took place tonight, giving as a peak at what's to come on the PS5 and PS5 Pro. The event was stacked with new trailers, including some reveals of entirely new games we've not seen before. Sony even remembered the PS VR2 exists! Whether you're here to double check what you've just seen, or want a catch-up on all the reveals you missed, this article will take you through everything shown off at the June State of Play event. Enjoy! Lumines Arise The show kicked off with a reveal trailer for Lumines Arive, a colourful and very musical way to start the event. It comes from the developers behind Tetris Effect, which was a banger. It's coming this Fall, and you can wishlist in now. Watch the new Lumines Arise trailer here!Watch on YouTube Pragmata Next up is Pragmata, the mysterious Capcom game that we've seen precious little of since its first reveal years ago. This time we got gameplay, loads of third person action goodness and a lovely sci-fi setting. Also, Diana is adorable. The game is set to come out at some point in 2026 to the PS5. Watch the Pragmata trailer here!Watch on YouTube Romeo is a Dead Man Next up is a grisly and cartoonish action game called Romeo is a Dead Man. It's coming from illustrious and brilliantly weird developer Grasshopper Manufacture, with both Suda 51 and Ren Yamazaki working on it. It'll be coming out in 2026... Maybe. Watch the Romeo is a Dead Man trailer here!Watch on YouTube Silent Hill f Now for something totally different with Silent Hill f, a third-person horror title that's certainly ramped the creepy factor up quite significantly. In it we see plenty of horrific mannequins with bloody knives in hand. It's set to come out on the 25th September, 2025 on the PS5. Watch the Silent Hill f trailer here!Watch on YouTube Bloodstained: The Scarlet Engagement We now go to a lush looking 2D side scroller called Bloodstained: The Scarlet Engagement, which has just been revealed. A sequel to a beloved indie and spiritual successor to classic Castlevania games, it'll be coming out in 2026 on the PS5. Check out the Bloodstained trailer here!Watch on YouTube Digimon Story Time Stranger Up next a gameplay trailer for Digimon Story Time Stranger, which looks absolutely killer. In it we see a variety of fan-favourite Digimon and a variety of characters seemingly in the thick of some nefarious medling between the physical and digital worlds. It'll be coming on the 3rd November 2025. Love me some Digimon. Watch the trailer here!Watch on YouTube Final Fantasy Tactics - The Ivalice Chronicles Now for a blast from the past with Final Fantasy Tactics: The Ivalice Chronicles. It'll include two versions of the original game, a classic version which is a faithful recreation, and an enhanced version with improved graphics and more. It'll be coming to the PS5 and PS4 on the 30th September. FF Tactics is back!Watch on YouTube Baby Steps Next up is Baby Steps, which is a fun exploration game where you've gotta control your leg movements as you climb a mountain. Now we finally have a release date! It comes to PS5 on the 8th September. This is a must-watch for those who like a chuckle.Watch on YouTube Hirogami Now for something whimsical. Hirogami allows you to transform into a variety of creatures through the power of folding. It's coming to PS5 on the 3rd September. A neat reveal! Check out the new trailerWatch on YouTube Everybody's Golf Hot Shots To the green we go with Everybody's Golf Hot Shots, with courses in 10 different regions around the world, each with weather effects and night time variants. Those who pre-order get Pacman - rad! It comes to the PS5 on the 5th September. Check out some golf right here!Watch on YouTube Ninja Gaiden Ragebound Here's a retro throwback. Ninja Gaiden Ragebound got a new gameplay trailer, and is coming on the 21st July on PS5 and PS4. A big win for lovers of the classics. Watch the trailer here!Watch on YouTube Cairn The Game Bakers are back at it again with Cairn. A new gameplay trailer just dropped, showing a perilous and scenic climb up a massive mountain. Like all Game Bakers titles, the trailer has a rad music track. It's coming to PS5 on the 5th November 2025, but you can download a demo today! A moving trailer for you to watch right here!Watch on YouTube Mortal Kombat Legacy Kollection Get over here! A reveal trailer for the Mortal Kombat Legacy Kollection just dropped, and with it a blend of retro titles you'll be able to play with this new collection as well as some lovely retro arcade footage. It contains Mortal Kombat, Mortal Kombat 2, Mortal Kombat 3, Ultimate Mortal Kombat 3, Mortal Kombat 4, and more. It's coming to the PS5 and PS4 in 2025. Moooooortal Kooooooombat Traaaaaaailer.Watch on YouTube Metal Gear Solid Delta Snake Eater Here's a big one! We got a new gameplay trailer for Metal Gear Solid Delta Snake Eater. Loads of memorable locations, gadgets, and moments on display in the stunning new engine. This isn't a dream - it's Snake Eater!Watch on YouTube Nioh 3 A rad new reveal comes via Nioh 3, which got a fantastic new gameplay trailer at the State of Play. It releases in early 2026 on the PS5. A demo is available right now too, so give it a try! If you love some challenging and bloody action, you should watch this Nioh 3 trailer!Watch on YouTube Thief VR: Legacy of Shadow Finally some PSVR love! A new reveal trailer for Thief VR: Legacy of Shadow was shown off, giving us a glimpse of loads of stealth, robbery, and action. It's coming to VR in 2025. Some VR rep at the State of Play!Watch on YouTube Tides of Tomorrow Another new game got a trailer, this time Tides of Tomorrow. A very bright first-person action game set in a flooded dystopian world. It's coming 24th February, 2026 on the PS5. Loving the look of this trailer, give it a watch!Watch on YouTube Astro Bot new update An update to Astro Bot is up next, containing five new challenge levels, new guest bots, and an announcement that the Astro Bot DualSense controller is coming back this year... With a twist! Here's a look at what's coming to Astro Bot!Watch on YouTube Sea of Remnants Pirate time! A reveal trailer for Sea of Remnants was just shown off, giving us a peak of sailing, navigating various islands, and facing the mythical creatures of the deep. It'll be coming in 2026, you can wishlist it now. Grab your hat annd cutlass sailor.Watch on YouTube Sword of the Sea Here comes something beautiful. Sword of the Sea got a new trailer, with plenty of fantastic locations presented in vibrant tones throughout. It's coming on 19th August to the PS5, available on PlayStation Plus. Now this is my kind of vibe, watch it and find out why!Watch on YouTube FBC Firebreak Love co-op? FBC Firebreak is a spin-off to Remedy's Control series, and offers plenty of PvE action for those with a taste for the paranormal. It's coming to PS5 and the PlayStation Game Catalogue on 17th June, 2025. Here's the portion of the State of Play featuring FBC: Firebreak!Watch on YouTube New PS Plus games coming this summer A bunch of new games are coming to PlayStation Plus this Summer in a variety of forms. This includes: The original Deux Ex coming to PlayStation Plus Classics Catalogue on 17th June, 2025. Twisted Metal 3 & 4 coming to PlayStation Plus Classics Catalogue on 15th July, 2025. Resident Evil 2 & 3 coming to PlayStation Plus Classics Catalogue this Summer. Myst and Riven coming later this month as part of Days of Play First Light 007 A massive reveal for the show! James Bond took the stage with First Light 007, our first look at the game. It kicks off with some introductory cinematics, but there are snippets of gameplay showing loads of spy action. It's coming in 2026 to the PS5. It's Bond, James Bond... TrailerWatch on YouTube Ghost of Yotei A short one here. Ghost of Yotei is getting a gameplay deep dive in July. Stay tuned for more info!Watch on YouTube Marvel Tokon Fighting Souls Trying not to freak out over here. Arc System Works just revealed Marvel Tokon Fighting Souls. A 3v3 fighting game featuring plenty of beloved Marvel characters. It's coming to PS5 and PC in 2026. It's 11PM at night and I'm trying not to scream. Mahvel Baby!Watch on YouTube #playstation #state #play #june #everything
    PlayStation State of Play June 2025: Everything announced
    www.eurogamer.net
    PlayStation State of Play June 2025: Everything announced Marvel at a night of sick reveals from Sony. Image credit: Eurogamer News by Connor Makar Contributor Published on June 4, 2025 Another PlayStation State of Play took place tonight, giving as a peak at what's to come on the PS5 and PS5 Pro. The event was stacked with new trailers, including some reveals of entirely new games we've not seen before. Sony even remembered the PS VR2 exists! Whether you're here to double check what you've just seen, or want a catch-up on all the reveals you missed, this article will take you through everything shown off at the June State of Play event. Enjoy! Lumines Arise The show kicked off with a reveal trailer for Lumines Arive, a colourful and very musical way to start the event. It comes from the developers behind Tetris Effect, which was a banger. It's coming this Fall, and you can wishlist in now. Watch the new Lumines Arise trailer here!Watch on YouTube Pragmata Next up is Pragmata, the mysterious Capcom game that we've seen precious little of since its first reveal years ago. This time we got gameplay, loads of third person action goodness and a lovely sci-fi setting. Also, Diana is adorable. The game is set to come out at some point in 2026 to the PS5. Watch the Pragmata trailer here!Watch on YouTube Romeo is a Dead Man Next up is a grisly and cartoonish action game called Romeo is a Dead Man. It's coming from illustrious and brilliantly weird developer Grasshopper Manufacture, with both Suda 51 and Ren Yamazaki working on it. It'll be coming out in 2026... Maybe. Watch the Romeo is a Dead Man trailer here!Watch on YouTube Silent Hill f Now for something totally different with Silent Hill f, a third-person horror title that's certainly ramped the creepy factor up quite significantly. In it we see plenty of horrific mannequins with bloody knives in hand. It's set to come out on the 25th September, 2025 on the PS5. Watch the Silent Hill f trailer here!Watch on YouTube Bloodstained: The Scarlet Engagement We now go to a lush looking 2D side scroller called Bloodstained: The Scarlet Engagement, which has just been revealed. A sequel to a beloved indie and spiritual successor to classic Castlevania games, it'll be coming out in 2026 on the PS5. Check out the Bloodstained trailer here!Watch on YouTube Digimon Story Time Stranger Up next a gameplay trailer for Digimon Story Time Stranger, which looks absolutely killer. In it we see a variety of fan-favourite Digimon and a variety of characters seemingly in the thick of some nefarious medling between the physical and digital worlds. It'll be coming on the 3rd November 2025. Love me some Digimon. Watch the trailer here!Watch on YouTube Final Fantasy Tactics - The Ivalice Chronicles Now for a blast from the past with Final Fantasy Tactics: The Ivalice Chronicles. It'll include two versions of the original game, a classic version which is a faithful recreation, and an enhanced version with improved graphics and more. It'll be coming to the PS5 and PS4 on the 30th September. FF Tactics is back!Watch on YouTube Baby Steps Next up is Baby Steps, which is a fun exploration game where you've gotta control your leg movements as you climb a mountain. Now we finally have a release date! It comes to PS5 on the 8th September. This is a must-watch for those who like a chuckle.Watch on YouTube Hirogami Now for something whimsical. Hirogami allows you to transform into a variety of creatures through the power of folding. It's coming to PS5 on the 3rd September. A neat reveal! Check out the new trailerWatch on YouTube Everybody's Golf Hot Shots To the green we go with Everybody's Golf Hot Shots, with courses in 10 different regions around the world, each with weather effects and night time variants. Those who pre-order get Pacman - rad! It comes to the PS5 on the 5th September. Check out some golf right here!Watch on YouTube Ninja Gaiden Ragebound Here's a retro throwback. Ninja Gaiden Ragebound got a new gameplay trailer, and is coming on the 21st July on PS5 and PS4. A big win for lovers of the classics. Watch the trailer here!Watch on YouTube Cairn The Game Bakers are back at it again with Cairn. A new gameplay trailer just dropped, showing a perilous and scenic climb up a massive mountain. Like all Game Bakers titles, the trailer has a rad music track. It's coming to PS5 on the 5th November 2025, but you can download a demo today! A moving trailer for you to watch right here!Watch on YouTube Mortal Kombat Legacy Kollection Get over here! A reveal trailer for the Mortal Kombat Legacy Kollection just dropped, and with it a blend of retro titles you'll be able to play with this new collection as well as some lovely retro arcade footage. It contains Mortal Kombat, Mortal Kombat 2, Mortal Kombat 3, Ultimate Mortal Kombat 3, Mortal Kombat 4, and more. It's coming to the PS5 and PS4 in 2025. Moooooortal Kooooooombat Traaaaaaailer.Watch on YouTube Metal Gear Solid Delta Snake Eater Here's a big one! We got a new gameplay trailer for Metal Gear Solid Delta Snake Eater. Loads of memorable locations, gadgets, and moments on display in the stunning new engine. This isn't a dream - it's Snake Eater!Watch on YouTube Nioh 3 A rad new reveal comes via Nioh 3, which got a fantastic new gameplay trailer at the State of Play. It releases in early 2026 on the PS5. A demo is available right now too, so give it a try! If you love some challenging and bloody action, you should watch this Nioh 3 trailer!Watch on YouTube Thief VR: Legacy of Shadow Finally some PSVR love! A new reveal trailer for Thief VR: Legacy of Shadow was shown off, giving us a glimpse of loads of stealth, robbery, and action. It's coming to VR in 2025. Some VR rep at the State of Play!Watch on YouTube Tides of Tomorrow Another new game got a trailer, this time Tides of Tomorrow. A very bright first-person action game set in a flooded dystopian world. It's coming 24th February, 2026 on the PS5. Loving the look of this trailer, give it a watch!Watch on YouTube Astro Bot new update An update to Astro Bot is up next, containing five new challenge levels, new guest bots, and an announcement that the Astro Bot DualSense controller is coming back this year... With a twist! Here's a look at what's coming to Astro Bot!Watch on YouTube Sea of Remnants Pirate time! A reveal trailer for Sea of Remnants was just shown off, giving us a peak of sailing, navigating various islands, and facing the mythical creatures of the deep. It'll be coming in 2026, you can wishlist it now. Grab your hat annd cutlass sailor.Watch on YouTube Sword of the Sea Here comes something beautiful. Sword of the Sea got a new trailer, with plenty of fantastic locations presented in vibrant tones throughout. It's coming on 19th August to the PS5, available on PlayStation Plus. Now this is my kind of vibe, watch it and find out why!Watch on YouTube FBC Firebreak Love co-op? FBC Firebreak is a spin-off to Remedy's Control series, and offers plenty of PvE action for those with a taste for the paranormal. It's coming to PS5 and the PlayStation Game Catalogue on 17th June, 2025. Here's the portion of the State of Play featuring FBC: Firebreak!Watch on YouTube New PS Plus games coming this summer A bunch of new games are coming to PlayStation Plus this Summer in a variety of forms. This includes: The original Deux Ex coming to PlayStation Plus Classics Catalogue on 17th June, 2025. Twisted Metal 3 & 4 coming to PlayStation Plus Classics Catalogue on 15th July, 2025. Resident Evil 2 & 3 coming to PlayStation Plus Classics Catalogue this Summer. Myst and Riven coming later this month as part of Days of Play First Light 007 A massive reveal for the show! James Bond took the stage with First Light 007, our first look at the game. It kicks off with some introductory cinematics, but there are snippets of gameplay showing loads of spy action. It's coming in 2026 to the PS5. It's Bond, James Bond... TrailerWatch on YouTube Ghost of Yotei A short one here. Ghost of Yotei is getting a gameplay deep dive in July. Stay tuned for more info!Watch on YouTube Marvel Tokon Fighting Souls Trying not to freak out over here. Arc System Works just revealed Marvel Tokon Fighting Souls. A 3v3 fighting game featuring plenty of beloved Marvel characters. It's coming to PS5 and PC in 2026. It's 11PM at night and I'm trying not to scream. Mahvel Baby!Watch on YouTube
    Like
    Love
    Wow
    Sad
    Angry
    308
    · 0 Комментарии ·0 Поделились ·0 предпросмотр
Расширенные страницы
CGShares https://cgshares.com