• Maxon has released Redshift 2025.5, and honestly, it's about time! But let's not sugarcoat it; the hype around new features like USDZ file rendering and point cloud support in Blender feels like a desperate attempt to keep up with competitors. Why does every release come with the same old promises? Users are tired of half-baked updates that don't address the real issues plaguing GPU rendering. Instead of flashy features, how about focusing on stability and performance? It’s infuriating to see companies chase trends while neglecting the core functionalities that truly matter. Enough with the marketing gimmicks—deliver real improvements or don’t bother at all!

    #Maxon #Redshift2025 #GPURendering #Blender #Tech
    Maxon has released Redshift 2025.5, and honestly, it's about time! But let's not sugarcoat it; the hype around new features like USDZ file rendering and point cloud support in Blender feels like a desperate attempt to keep up with competitors. Why does every release come with the same old promises? Users are tired of half-baked updates that don't address the real issues plaguing GPU rendering. Instead of flashy features, how about focusing on stability and performance? It’s infuriating to see companies chase trends while neglecting the core functionalities that truly matter. Enough with the marketing gimmicks—deliver real improvements or don’t bother at all! #Maxon #Redshift2025 #GPURendering #Blender #Tech
    Maxon releases Redshift 2025.5
    Check out the new features in the GPU renderer, including support for rendering USDZ files, and support for point clouds in Blender.
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  • Wrapping Cloth Objects with Rope in Cinema 4DC4D + Redshift Project Files

    Wrapping Cloth Objects with Rope in Cinema 4DC4D + Redshift Project Files

    /

    Includes models, materials and render settings.

    Download and use royalty-free in your own projects!

    #Cinema4D #C4D #Redshift #CGShortcuts
    #wrapping #cloth #objects #with #rope
    Wrapping Cloth Objects with Rope in Cinema 4D⭐C4D + Redshift Project Files
    Wrapping Cloth Objects with Rope in Cinema 4D⭐C4D + Redshift Project Files 👉 / Includes models, materials and render settings. Download and use royalty-free in your own projects! #Cinema4D #C4D #Redshift #CGShortcuts #wrapping #cloth #objects #with #rope
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    Wrapping Cloth Objects with Rope in Cinema 4D⭐C4D + Redshift Project Files
    Wrapping Cloth Objects with Rope in Cinema 4D⭐C4D + Redshift Project Files 👉 https://cgshortcuts.com/wrapping-cloth-objects-with-rope-in-cinema-4d/ Includes models, materials and render settings. Download and use royalty-free in your own projects! #Cinema4D #C4D #Redshift #CGShortcuts
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  • Itoosoft releases RailClone 7

    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" ";

    Itoosoft has released RailClone 7, the latest version of its 3ds Max parametric modelling plugin.The update introduces a new set of Spline Operators for manipulating splines in a wide range of ways, comprising 10 new nodes with 19 separate features.
    Users of the paid Pro edition get RailClone Systems, a new set of readymade procedural assets for generating common architectural structures like windows, curtain walls, and cabling.
    A popular parametric modelling tool for architectural visualisation work

    First released in 2010, RailClone makes it possible to generate complex 3D models by defining procedural construction rules using a node-based workflow.Users can create complex 3D models by repeating simple base meshes, or ‘Segments’, along splines, using Generators to arrange them into arrays, and Operators to control their properties.
    Although the workflow applies to visual effects or motion graphics, the plugin is most commonly used to generate buildings and street furniture for architectural visualisation projects.
    It is compatible with a range of third-party renderers, including Arnold, Corona, FStorm, OctaneRender, Redshift and V-Ray.

    RailClone 7: new multi-purpose Spline Operators

    RailClone 7 adds a new category of Spline Operators to the software’s graph editor.The 10 new nodes include Basic Ops, a new ‘multi-tool’ for performing common operations on splines, like transforming, breaking, combining, flattening or chamfering splines.
    A new Boolean node performs standard Boolean operations on regions bounded by splines.
    Other new nodes include Offset, for creating repeating clones of splines; Catenary, for creating the catenary curves generated by cables hanging under their own weight; and Conform, for projecting splines onto terrain.
    The images in Itoosoft’s blog post show potential use cases ranging from creating road networks to structures like wiring, railings and gantries.
    In addition, a new Draw Splines mode makes it possible to preview the result of spline operations directly in the viewport.
    New version-independent portable file format, and updates to point clouds

    Other new features include the Itoosoft Portable file format, making it possible to save RailClone objects in a file format independent of the version of 3ds Max used to create them.The point cloud display mode has been updated, with each RailClone object now using a fixed number of points, rather than point density being dependent on distance from the camera.
    According to Itoosoft, the new mode is optimized for modern GPUs and versions of 3ds Max.
    There are also a number of smaller workflow and feature updates, especially to macros, array generation, and handling of V-Ray Proxies when rendering with V-Ray GPU or Vantage.

    Pro edition: new RailClone Systems procedural assets

    Users of the paid Pro edition also get RailClone Systems, a new set of customizable readymade procedural assets for creating common architectural elements like windows, suspended ceilings, curtain walls, boardwalks, and cabling.You can see the new assets in the online preview of RailClone’s asset library.
    Price and system requirements

    RailClone 7.0 is available for 3ds Max 2022+. Feature support varies between the compatible renderers. New licences start at including one year’s maintenance. There is also a free, feature-limited Lite edition of the plugin.
    Read an overview of the new features in RailClone 7 on iToo Software’s blog
    Read a full list of new features in RailClone in the online release notes.
    Visit the RailClone product websiteHave your say on this story by following CG Channel on Facebook, Instagram and X. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
    #itoosoft #releases #railclone
    Itoosoft releases RailClone 7
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "; Itoosoft has released RailClone 7, the latest version of its 3ds Max parametric modelling plugin.The update introduces a new set of Spline Operators for manipulating splines in a wide range of ways, comprising 10 new nodes with 19 separate features. Users of the paid Pro edition get RailClone Systems, a new set of readymade procedural assets for generating common architectural structures like windows, curtain walls, and cabling. A popular parametric modelling tool for architectural visualisation work First released in 2010, RailClone makes it possible to generate complex 3D models by defining procedural construction rules using a node-based workflow.Users can create complex 3D models by repeating simple base meshes, or ‘Segments’, along splines, using Generators to arrange them into arrays, and Operators to control their properties. Although the workflow applies to visual effects or motion graphics, the plugin is most commonly used to generate buildings and street furniture for architectural visualisation projects. It is compatible with a range of third-party renderers, including Arnold, Corona, FStorm, OctaneRender, Redshift and V-Ray. RailClone 7: new multi-purpose Spline Operators RailClone 7 adds a new category of Spline Operators to the software’s graph editor.The 10 new nodes include Basic Ops, a new ‘multi-tool’ for performing common operations on splines, like transforming, breaking, combining, flattening or chamfering splines. A new Boolean node performs standard Boolean operations on regions bounded by splines. Other new nodes include Offset, for creating repeating clones of splines; Catenary, for creating the catenary curves generated by cables hanging under their own weight; and Conform, for projecting splines onto terrain. The images in Itoosoft’s blog post show potential use cases ranging from creating road networks to structures like wiring, railings and gantries. In addition, a new Draw Splines mode makes it possible to preview the result of spline operations directly in the viewport. New version-independent portable file format, and updates to point clouds Other new features include the Itoosoft Portable file format, making it possible to save RailClone objects in a file format independent of the version of 3ds Max used to create them.The point cloud display mode has been updated, with each RailClone object now using a fixed number of points, rather than point density being dependent on distance from the camera. According to Itoosoft, the new mode is optimized for modern GPUs and versions of 3ds Max. There are also a number of smaller workflow and feature updates, especially to macros, array generation, and handling of V-Ray Proxies when rendering with V-Ray GPU or Vantage. Pro edition: new RailClone Systems procedural assets Users of the paid Pro edition also get RailClone Systems, a new set of customizable readymade procedural assets for creating common architectural elements like windows, suspended ceilings, curtain walls, boardwalks, and cabling.You can see the new assets in the online preview of RailClone’s asset library. Price and system requirements RailClone 7.0 is available for 3ds Max 2022+. Feature support varies between the compatible renderers. New licences start at including one year’s maintenance. There is also a free, feature-limited Lite edition of the plugin. Read an overview of the new features in RailClone 7 on iToo Software’s blog Read a full list of new features in RailClone in the online release notes. Visit the RailClone product websiteHave your say on this story by following CG Channel on Facebook, Instagram and X. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects. #itoosoft #releases #railclone
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    Itoosoft releases RailClone 7
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd" Itoosoft has released RailClone 7, the latest version of its 3ds Max parametric modelling plugin.The update introduces a new set of Spline Operators for manipulating splines in a wide range of ways, comprising 10 new nodes with 19 separate features. Users of the paid Pro edition get RailClone Systems, a new set of readymade procedural assets for generating common architectural structures like windows, curtain walls, and cabling. A popular parametric modelling tool for architectural visualisation work First released in 2010, RailClone makes it possible to generate complex 3D models by defining procedural construction rules using a node-based workflow.Users can create complex 3D models by repeating simple base meshes, or ‘Segments’, along splines, using Generators to arrange them into arrays, and Operators to control their properties. Although the workflow applies to visual effects or motion graphics, the plugin is most commonly used to generate buildings and street furniture for architectural visualisation projects. It is compatible with a range of third-party renderers, including Arnold, Corona, FStorm, OctaneRender, Redshift and V-Ray. RailClone 7: new multi-purpose Spline Operators RailClone 7 adds a new category of Spline Operators to the software’s graph editor.The 10 new nodes include Basic Ops, a new ‘multi-tool’ for performing common operations on splines, like transforming, breaking, combining, flattening or chamfering splines. A new Boolean node performs standard Boolean operations on regions bounded by splines. Other new nodes include Offset, for creating repeating clones of splines; Catenary, for creating the catenary curves generated by cables hanging under their own weight; and Conform, for projecting splines onto terrain. The images in Itoosoft’s blog post show potential use cases ranging from creating road networks to structures like wiring, railings and gantries. In addition, a new Draw Splines mode makes it possible to preview the result of spline operations directly in the viewport. New version-independent portable file format, and updates to point clouds Other new features include the Itoosoft Portable file format, making it possible to save RailClone objects in a file format independent of the version of 3ds Max used to create them.The point cloud display mode has been updated, with each RailClone object now using a fixed number of points, rather than point density being dependent on distance from the camera. According to Itoosoft, the new mode is optimized for modern GPUs and versions of 3ds Max. There are also a number of smaller workflow and feature updates, especially to macros, array generation, and handling of V-Ray Proxies when rendering with V-Ray GPU or Vantage. Pro edition: new RailClone Systems procedural assets Users of the paid Pro edition also get RailClone Systems, a new set of customizable readymade procedural assets for creating common architectural elements like windows, suspended ceilings, curtain walls, boardwalks, and cabling.You can see the new assets in the online preview of RailClone’s asset library. Price and system requirements RailClone 7.0 is available for 3ds Max 2022+. Feature support varies between the compatible renderers. New licences start at $275, including one year’s maintenance. There is also a free, feature-limited Lite edition of the plugin. Read an overview of the new features in RailClone 7 on iToo Software’s blog Read a full list of new features in RailClone in the online release notes. Visit the RailClone product website (Includes a download link for RailClone Lite at the foot of the page) Have your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
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  • Popping Popcorn in Cinema 4D and Redshift - C4D Tutorial (Free Project)

    Popping Popcorn in Cinema 4D and Redshift – Tutorial and Project File.

    Download Project File Here ➜

    Have a CINEMA 4D Question?
    Ask it below or contact us here:

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    CG Shortcuts with Dave Bergin - Learn Cinema 4D Faster.

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    #CGShortcuts #Cinema4D #C4D
    #popping #popcorn #cinema #redshift #c4d
    Popping Popcorn in Cinema 4D and Redshift - C4D Tutorial (Free Project)
    Popping Popcorn in Cinema 4D and Redshift – Tutorial and Project File. ⬇️ Download Project File Here ➜ ❓❓❓Have a CINEMA 4D Question? Ask it below or contact us here: 👉👉👉 Become a CG SHORTCUTS MEMBER and get access to Pro Training, Time-Saving Project Files, Courses, C4D Support & more - Now also available on Patreon: CG Shortcuts with Dave Bergin - Learn Cinema 4D Faster. -------------------------------------------------------------------------------------------------------- ⬇⬇⬇⬇⬇⬇⬇👇 Get your FREE REDSHIFT RENDER CHECKLIST & TUTORIAL! 👇 ⬇⬇⬇⬇⬇⬇ Learn how to render faster and smarter every time ➜ -------------------------------------------------------------------------------------------------------- ⭐Want to learn OCTANE?⭐ Try our Octane Masterclass - NOW INCLUDED WITH MEMBERSHIP ⭐ Available here ➜ -------------------------------------------------------------------------------------------------------- ⭐Want to learn REDSHIFT?⭐ Try our Redshift Masterclass - NOW INCLUDED WITH MEMBERSHIP ⭐ Available here ➜ ------------------------------------------------------------------------------------------------------------ ⭐ We render all of our projects on Drop & Render Farm for Cinema 4D - GET €10 RENDER CREDITS HERE ➜ ------------------------------------------------------------------------------------------------------------ 💻 Get more tutorials and resources on our website! 🎓Find our courses at CG Shortcuts Courses 😃 To share your work with the CG Community you can post on the Facebook group, would love to see what you've made with the tutorials! Join here: 👉 Get More Videos and Free Stuff - Subscribe ➜ Ask us a question or let me know what you want to see next in the comments section below! ▼ FOLLOW US ▼ ⭐ Website: ❤ Patreon: 🎓 Courses: 😃 Facebook: 📸 Instagram: ❌ X: #CGShortcuts #Cinema4D #C4D #popping #popcorn #cinema #redshift #c4d
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    Popping Popcorn in Cinema 4D and Redshift - C4D Tutorial (Free Project)
    Popping Popcorn in Cinema 4D and Redshift – Tutorial and Project File. ⬇️ Download Project File Here ➜ https://cgshortcuts.com/popping-popcorn-in-cinema-4d-and-redshift ❓❓❓Have a CINEMA 4D Question? Ask it below or contact us here: https://cgshortcuts.com 👉👉👉 Become a CG SHORTCUTS MEMBER and get access to Pro Training, Time-Saving Project Files, Courses, C4D Support & more - https://cgshortcuts.com/membership Now also available on Patreon: https://link.cgshortcuts.com/Patreon CG Shortcuts with Dave Bergin - Learn Cinema 4D Faster. -------------------------------------------------------------------------------------------------------- ⬇⬇⬇⬇⬇⬇⬇👇 Get your FREE REDSHIFT RENDER CHECKLIST & TUTORIAL! 👇 ⬇⬇⬇⬇⬇⬇ Learn how to render faster and smarter every time ➜ https://cgshortcuts.com/redshift -------------------------------------------------------------------------------------------------------- ⭐Want to learn OCTANE?⭐ Try our Octane Masterclass - NOW INCLUDED WITH MEMBERSHIP ⭐ Available here ➜ https://cgshortcuts.com/octane-masterclass -------------------------------------------------------------------------------------------------------- ⭐Want to learn REDSHIFT?⭐ Try our Redshift Masterclass - NOW INCLUDED WITH MEMBERSHIP ⭐ Available here ➜ https://cgshortcuts.com/redshift-masterclass ------------------------------------------------------------------------------------------------------------ ⭐ We render all of our projects on Drop & Render Farm for Cinema 4D - GET €10 RENDER CREDITS HERE ➜ https://link.cgshortcuts.com/dropandrender ------------------------------------------------------------------------------------------------------------ 💻 Get more tutorials and resources on our website! https://www.cgshortcuts.com 🎓Find our courses at CG Shortcuts Courses https://www.cgshortcuts.net 😃 To share your work with the CG Community you can post on the Facebook group, would love to see what you've made with the tutorials! Join here: https://link.cgshortcuts.com/FacebookGroup 👉 Get More Videos and Free Stuff - Subscribe ➜ https://link.cgshortcuts.com/YouTubeChannel Ask us a question or let me know what you want to see next in the comments section below! ▼ FOLLOW US ▼ ⭐ Website: https://www.cgshortcuts.com ❤ Patreon: https://www.patreon.com/cgshortcuts 🎓 Courses: https://www.cgshortcuts.net 😃 Facebook: https://www.facebook.com/cgshortcuts 📸 Instagram: https://www.instagram.com/cgshortcuts ❌ X (Twitter): https://twitter.com/cgshortcuts #CGShortcuts #Cinema4D #C4D
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  • Senior Lighting / Compositing Artist - Temp (SFD / Cinematics) at Blizzard Entertainment

    Senior Lighting / Compositing Artist - TempBlizzard EntertainmentIrvine California 92618 United States of America26 minutes agoApplyTeam Name:CinematicsJob Title:Senior Lighting / Compositing Artist - TempRequisition ID:R025348Job Description:We pride ourselves in forging amazing worlds and experiences for our players to dive into here at Blizzard. To accomplish these epic goals, we need committed, passionate, and creative people with amazing talent. We value a tight-knit team that celebrates artistic passion and pushing the creative bounds. If you dream of pushing your talents to help us build the next exciting Blizzard experience, then this could be the position for you.The Blizzard Entertainment Animation team is seeking an experienced senior lighting /compositing artist to jump into working on Blizzard’s imaginative worlds. We are looking for someone with the experience and passion to make our shots epic.This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements.We have two temporary roles open. One is roughly a 5-month term, and the other is roughly a 7-month term.What You Bring to the TablePriorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:Design and implement lighting of characters and environments for shots that meet and enhance the given art direction.Maintain the overall look, color balance, and quality for assigned shots and sequences to create uniformity in all finished work.Work with the FX department for integrating and developing FX.Work closely with VFX supervisors, Art Directors, Producers, Lighting/Compositing Supervisor and Leads to achieve the final look.Accountable for achieving productivity and quota targets.Ultimately responsible for completing and quality control all lighting and compositing of shots.Minimum RequirementsExperienceA minimum of 7 years’ experience in the game, TV, feature film or commercial production environment.Previous experience working with Directors, Lighting Supervisors, and/or Leads to develop, define, and maintain lighting and compositing setups.Knowledge & SkillsA demo reel displaying a firm artistic understanding of light and composition.Have a strong knowledge of Katana, Nuke, Maya, Linux, Renderman-RIS, Redshift and a decent understanding of modern game engines. Can easily adapt to new pipelines and proprietary lighting tools.Able to plan and implement complex 3D lighting scenes, including working with layers and passes.Able to determine the best approach to tackle lighting and compositing challenges and develop the final overall look.Key AttributesAble to perform tasks associated with the compositing and lighting process, including 2D tracking, layering of elements, color grading, roto work, projection of elements, and extensive 3D compositing.Comfortable working in an “iteration intensive” shot pipeline.Extra PointsExperience in working in a full 3D Animated Pipeline.Experience in working in a real-time Game Engine Pipeline.Required Application MaterialsResumeCover LetterLink to a portfolio/reel. Provide a demo reel and description of your work per shot.Your PlatformBest known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc., a division of Activision Blizzard, which was acquired by Microsoft, is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.Our WorldActivision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty ®, World of Warcraft® , Overwatch ®, Diablo ®, Candy Crush ™ and Bubble Witch ™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.RewardsWe provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;401with Company match, tuition reimbursement, charitable donation matching;Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting / .In the U.S., the standard base pay range for this role is - Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

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    #senior #lighting #compositing #artist #temp
    Senior Lighting / Compositing Artist - Temp (SFD / Cinematics) at Blizzard Entertainment
    Senior Lighting / Compositing Artist - TempBlizzard EntertainmentIrvine California 92618 United States of America26 minutes agoApplyTeam Name:CinematicsJob Title:Senior Lighting / Compositing Artist - TempRequisition ID:R025348Job Description:We pride ourselves in forging amazing worlds and experiences for our players to dive into here at Blizzard. To accomplish these epic goals, we need committed, passionate, and creative people with amazing talent. We value a tight-knit team that celebrates artistic passion and pushing the creative bounds. If you dream of pushing your talents to help us build the next exciting Blizzard experience, then this could be the position for you.The Blizzard Entertainment Animation team is seeking an experienced senior lighting /compositing artist to jump into working on Blizzard’s imaginative worlds. We are looking for someone with the experience and passion to make our shots epic.This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements.We have two temporary roles open. One is roughly a 5-month term, and the other is roughly a 7-month term.What You Bring to the TablePriorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:Design and implement lighting of characters and environments for shots that meet and enhance the given art direction.Maintain the overall look, color balance, and quality for assigned shots and sequences to create uniformity in all finished work.Work with the FX department for integrating and developing FX.Work closely with VFX supervisors, Art Directors, Producers, Lighting/Compositing Supervisor and Leads to achieve the final look.Accountable for achieving productivity and quota targets.Ultimately responsible for completing and quality control all lighting and compositing of shots.Minimum RequirementsExperienceA minimum of 7 years’ experience in the game, TV, feature film or commercial production environment.Previous experience working with Directors, Lighting Supervisors, and/or Leads to develop, define, and maintain lighting and compositing setups.Knowledge & SkillsA demo reel displaying a firm artistic understanding of light and composition.Have a strong knowledge of Katana, Nuke, Maya, Linux, Renderman-RIS, Redshift and a decent understanding of modern game engines. Can easily adapt to new pipelines and proprietary lighting tools.Able to plan and implement complex 3D lighting scenes, including working with layers and passes.Able to determine the best approach to tackle lighting and compositing challenges and develop the final overall look.Key AttributesAble to perform tasks associated with the compositing and lighting process, including 2D tracking, layering of elements, color grading, roto work, projection of elements, and extensive 3D compositing.Comfortable working in an “iteration intensive” shot pipeline.Extra PointsExperience in working in a full 3D Animated Pipeline.Experience in working in a real-time Game Engine Pipeline.Required Application MaterialsResumeCover LetterLink to a portfolio/reel. Provide a demo reel and description of your work per shot.Your PlatformBest known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc., a division of Activision Blizzard, which was acquired by Microsoft, is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.Our WorldActivision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty ®, World of Warcraft® , Overwatch ®, Diablo ®, Candy Crush ™ and Bubble Witch ™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.RewardsWe provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;401with Company match, tuition reimbursement, charitable donation matching;Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting / .In the U.S., the standard base pay range for this role is - Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable. Create Your Profile — Game companies can contact you with their relevant job openings. Apply #senior #lighting #compositing #artist #temp
    Senior Lighting / Compositing Artist - Temp (SFD / Cinematics) at Blizzard Entertainment
    Senior Lighting / Compositing Artist - Temp (SFD / Cinematics)Blizzard EntertainmentIrvine California 92618 United States of America26 minutes agoApplyTeam Name:CinematicsJob Title:Senior Lighting / Compositing Artist - Temp (SFD / Cinematics)Requisition ID:R025348Job Description:We pride ourselves in forging amazing worlds and experiences for our players to dive into here at Blizzard. To accomplish these epic goals, we need committed, passionate, and creative people with amazing talent. We value a tight-knit team that celebrates artistic passion and pushing the creative bounds. If you dream of pushing your talents to help us build the next exciting Blizzard experience, then this could be the position for you.The Blizzard Entertainment Animation team is seeking an experienced senior lighting /compositing artist to jump into working on Blizzard’s imaginative worlds. We are looking for someone with the experience and passion to make our shots epic (Both pre-rendered and real time contents).This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements.We have two temporary roles open. One is roughly a 5-month term, and the other is roughly a 7-month term.What You Bring to the TablePriorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:Design and implement lighting of characters and environments for shots that meet and enhance the given art direction.Maintain the overall look, color balance, and quality for assigned shots and sequences to create uniformity in all finished work.Work with the FX department for integrating and developing FX.Work closely with VFX supervisors, Art Directors, Producers, Lighting/Compositing Supervisor and Leads to achieve the final look.Accountable for achieving productivity and quota targets.Ultimately responsible for completing and quality control all lighting and compositing of shots.Minimum RequirementsExperienceA minimum of 7 years’ experience in the game, TV, feature film or commercial production environment.Previous experience working with Directors, Lighting Supervisors, and/or Leads to develop, define, and maintain lighting and compositing setups.Knowledge & SkillsA demo reel displaying a firm artistic understanding of light and composition.Have a strong knowledge of Katana, Nuke, Maya, Linux, Renderman-RIS, Redshift and a decent understanding of modern game engines. Can easily adapt to new pipelines and proprietary lighting tools.Able to plan and implement complex 3D lighting scenes, including working with layers and passes.Able to determine the best approach to tackle lighting and compositing challenges and develop the final overall look.Key AttributesAble to perform tasks associated with the compositing and lighting process, including 2D tracking, layering of elements, color grading, roto work, projection of elements, and extensive 3D compositing.Comfortable working in an “iteration intensive” shot pipeline.Extra PointsExperience in working in a full 3D Animated Pipeline.Experience in working in a real-time Game Engine Pipeline.Required Application MaterialsResumeCover Letter (optional)Link to a portfolio/reel. Provide a demo reel and description of your work per shot.Your PlatformBest known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.Our WorldActivision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty ®, World of Warcraft® , Overwatch ®, Diablo ®, Candy Crush ™ and Bubble Witch ™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.RewardsWe provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;401(k) with Company match, tuition reimbursement, charitable donation matching;Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/ .In the U.S., the standard base pay range for this role is $44.67 - $82.60 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable. Create Your Profile — Game companies can contact you with their relevant job openings. Apply
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  • Toon Studio for Redshift

    The post Toon Studio for Redshift appeared first on The Pixel Lab.
    #toon #studio #redshift
    Toon Studio for Redshift
    The post Toon Studio for Redshift appeared first on The Pixel Lab. #toon #studio #redshift
    WWW.THEPIXELLAB.NET
    Toon Studio for Redshift
    The post Toon Studio for Redshift appeared first on The Pixel Lab.
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  • Navigating the AI Revolution in Lifecycle Marketing: Challenges & Opportunities

    Reading Time: 4 minutes
    Lifecycle marketers are facing a profound shift in how they engage customers.
    Artificial intelligencehas emerged as both a promise and a pressure point, positioned as the key to delivering hyper-personalized, timely, and impactful experiences.
    Yet behind the AI hype lies a more nuanced reality: executing AI-driven lifecycle marketing at scale is often messier than advertised. Marketers are caught between high expectations and systemic challenges, from fragmented data to stalled adoption and internal roadblocks.
    Understanding what’s holding AI backis essential for modern lifecycle teams.
     
    The Great Data Disconnect
    One of the most persistent obstacles to realizing AI’s potential in customer engagement and lifecycle marketing is the inability to access and seamlessly activate customer data. Many marketers report being bottlenecked by their reliance on centralized data teams, which slows down the ability to test, iterate, and personalize campaigns at scale.
    While platforms frequently advertise integrations with major data warehouses such as Snowflake, Databricks, and Amazon Redshift, the reality often falls short.
    These connections may exist in name but not in function.
    Instead of enabling real-time audience segmentation or event-triggered personalization, many marketers are forced to rely on manual data exports, SQL queries, or engineering support just to get campaigns off the ground. This idea reinforces what many already know from experience: a tech stack is only as powerful as its weakest connection.
    The end goal isn’t just connection, but cohesion. 
    You need platforms that support bi-directional data sync, real-time event streaming, and transparent visibility across the customer journey without additional tools or workarounds.
    Until these capabilities are widespread, you’ll continue to feel like your AI ambitions are constrained by outdated infrastructure.
     
    When AI Falls Short: Fatigue, Friction, and Fading ROI
    Even with the right data, many marketers are growing skeptical of AI’s ability to deliver tangible results. 
    AI fatigue is real. 
    Teams have poured time and resources into personalization engines, predictive analytics models, and generative content tools…only to find underwhelming returns.
    This disconnect isn’t imagined. Many AI projects ultimately fail to deliver on their promised ROI, often due to unclear use cases, lack of stakeholder alignment, or insufficient change management.
    For lifecycle marketers, this often plays out as prolonged proof-of-concept cyclesthat absorb months of energy with little to show. It’s not uncommon for teams to invest in tools that generate predictive churn scores or optimal send times, only to realize those insights aren’t actionable within their rigid engagement platforms.
    The issue is compounded by the flood of marketing tools claiming AI capabilities. In many cases, the “AI” is little more than rule-based automation in disguise, creating confusion around what real AI looks like and how it should be evaluated.
     
    The Hidden Cost of Vendor Lock-In
    Another growing concern is vendor lock-in. As marketing tech stacks expand, so does the risk of becoming overly dependent on a single vendor’s ecosystem. This can be especially problematic when marketers outgrow their existing platforms but fear the complexity and disruption of switching.
    Model Context Protocolsoffer a path forward. These emerging frameworks are designed to create portable, standardized models for audience segmentation and campaign orchestration.
    With MCPs, marketers can define core elements—like audiences, campaign flows, and experimentation strategies—in a vendor-agnostic way. This means if they switch platforms, they don’t have to rebuild everything from scratch.
    The appeal is clear: reduced rework, faster time to value, and more flexibility in choosing best-of-breed tools. MCPs are still gaining traction, but their potential to reduce friction and future-proof marketing strategies is significant.
    Meanwhile, marketers continue to seek out credible migration stories that show what platform transitions look like in practice. Clear documentation, proven onboarding frameworks, and peer testimonials are increasingly essential for vendors looking to attract modern, data-savvy teams.

     
     
    Practical Tips for Testing and Evaluating AI Tools
    Despite the challenges, marketers can adopt a more strategic approach to AI: one that reduces risk and increases clarity. Instead of jumping into full-scale deployments, teams can take smaller, more deliberate steps. 
    Using the following tactics, you can better differentiate between hype and real capability, allowing you to adopt AI tools that align with your goals and constraints.
    1. Use sandbox environments
    Ask for a sandbox to simulate real use cases without impacting production data. This allows teams to pressure-test capabilities before committing.
    2. Prioritize transparent case studies
    Look for success stories that offer a behind-the-scenes look at implementation, challenges, and actual results, not just polished outcomes.
    3. Test integration depth, not just compatibility
    Don’t stop at “Yes, we integrate.” Ask: Can you trigger journeys based on real-time data? Can attributes update dynamically? Does data flow both ways?
    4. Evaluate vendor support and education
    The best tools come with great training, responsive support, and documentation that accelerates onboarding and learning.
    5. Learn from your peers
    Communities like the Lifecycle Luminaries Slack channel offer real, unfiltered feedback from practitioners. These sources are often the most trustworthy and valuable for unbiased opinions.

     
     
    Embracing AI Realistically and Strategically
    AI has the power to transform lifecycle marketing, but only when it’s applied with clarity, intention, and the right foundation. Success doesn’t come from chasing the flashiest tools. It comes from solving real problems: fragmented data, limited visibility, and disconnected systems that prevent marketers from executing the strategies they already know will work.
    That’s why the most effective marketers right now aren’t asking, “How do I use more AI?” They’re asking, “Where can AI remove friction and help me act faster, smarter, and with more confidence?”
    At MoEngage, we’ve seen meaningful results when AI is embedded directly into the marketing workflow, not layered on top as an afterthought.

    Our AI engine, Sherpa, supports use cases like predictive segmentation, intelligent send-time optimization, and creative performance insights. These features are designed to help marketers spend less time reacting and more time proactively engaging their customers.
    This isn’t about replacing human decision-making. It’s about making smarter decisions, faster, with AI as the assistant, not the driver.
    As lifecycle marketing continues to evolve, the marketers who succeed won’t be the ones with the most tools.
    They’ll be the ones who combine strategic thinking, team alignment, and well-integrated AI to deliver personalized, timely, and scalable customer experiences.
    Marketers must remain curious but skeptical, innovative but grounded. Those who strike the right balance will be best positioned to harness AI’s full potential, but as a lasting engine of engagement and growth.
    The post Navigating the AI Revolution in Lifecycle Marketing: Challenges & Opportunities appeared first on MoEngage.
    #navigating #revolution #lifecycle #marketing #challenges
    Navigating the AI Revolution in Lifecycle Marketing: Challenges & Opportunities
    Reading Time: 4 minutes Lifecycle marketers are facing a profound shift in how they engage customers. Artificial intelligencehas emerged as both a promise and a pressure point, positioned as the key to delivering hyper-personalized, timely, and impactful experiences. Yet behind the AI hype lies a more nuanced reality: executing AI-driven lifecycle marketing at scale is often messier than advertised. Marketers are caught between high expectations and systemic challenges, from fragmented data to stalled adoption and internal roadblocks. Understanding what’s holding AI backis essential for modern lifecycle teams.   The Great Data Disconnect One of the most persistent obstacles to realizing AI’s potential in customer engagement and lifecycle marketing is the inability to access and seamlessly activate customer data. Many marketers report being bottlenecked by their reliance on centralized data teams, which slows down the ability to test, iterate, and personalize campaigns at scale. While platforms frequently advertise integrations with major data warehouses such as Snowflake, Databricks, and Amazon Redshift, the reality often falls short. These connections may exist in name but not in function. Instead of enabling real-time audience segmentation or event-triggered personalization, many marketers are forced to rely on manual data exports, SQL queries, or engineering support just to get campaigns off the ground. This idea reinforces what many already know from experience: a tech stack is only as powerful as its weakest connection. The end goal isn’t just connection, but cohesion.  You need platforms that support bi-directional data sync, real-time event streaming, and transparent visibility across the customer journey without additional tools or workarounds. Until these capabilities are widespread, you’ll continue to feel like your AI ambitions are constrained by outdated infrastructure.   When AI Falls Short: Fatigue, Friction, and Fading ROI Even with the right data, many marketers are growing skeptical of AI’s ability to deliver tangible results.  AI fatigue is real.  Teams have poured time and resources into personalization engines, predictive analytics models, and generative content tools…only to find underwhelming returns. This disconnect isn’t imagined. Many AI projects ultimately fail to deliver on their promised ROI, often due to unclear use cases, lack of stakeholder alignment, or insufficient change management. For lifecycle marketers, this often plays out as prolonged proof-of-concept cyclesthat absorb months of energy with little to show. It’s not uncommon for teams to invest in tools that generate predictive churn scores or optimal send times, only to realize those insights aren’t actionable within their rigid engagement platforms. The issue is compounded by the flood of marketing tools claiming AI capabilities. In many cases, the “AI” is little more than rule-based automation in disguise, creating confusion around what real AI looks like and how it should be evaluated.   The Hidden Cost of Vendor Lock-In Another growing concern is vendor lock-in. As marketing tech stacks expand, so does the risk of becoming overly dependent on a single vendor’s ecosystem. This can be especially problematic when marketers outgrow their existing platforms but fear the complexity and disruption of switching. Model Context Protocolsoffer a path forward. These emerging frameworks are designed to create portable, standardized models for audience segmentation and campaign orchestration. With MCPs, marketers can define core elements—like audiences, campaign flows, and experimentation strategies—in a vendor-agnostic way. This means if they switch platforms, they don’t have to rebuild everything from scratch. The appeal is clear: reduced rework, faster time to value, and more flexibility in choosing best-of-breed tools. MCPs are still gaining traction, but their potential to reduce friction and future-proof marketing strategies is significant. Meanwhile, marketers continue to seek out credible migration stories that show what platform transitions look like in practice. Clear documentation, proven onboarding frameworks, and peer testimonials are increasingly essential for vendors looking to attract modern, data-savvy teams.     Practical Tips for Testing and Evaluating AI Tools Despite the challenges, marketers can adopt a more strategic approach to AI: one that reduces risk and increases clarity. Instead of jumping into full-scale deployments, teams can take smaller, more deliberate steps.  Using the following tactics, you can better differentiate between hype and real capability, allowing you to adopt AI tools that align with your goals and constraints. 1. Use sandbox environments Ask for a sandbox to simulate real use cases without impacting production data. This allows teams to pressure-test capabilities before committing. 2. Prioritize transparent case studies Look for success stories that offer a behind-the-scenes look at implementation, challenges, and actual results, not just polished outcomes. 3. Test integration depth, not just compatibility Don’t stop at “Yes, we integrate.” Ask: Can you trigger journeys based on real-time data? Can attributes update dynamically? Does data flow both ways? 4. Evaluate vendor support and education The best tools come with great training, responsive support, and documentation that accelerates onboarding and learning. 5. Learn from your peers Communities like the Lifecycle Luminaries Slack channel offer real, unfiltered feedback from practitioners. These sources are often the most trustworthy and valuable for unbiased opinions.     Embracing AI Realistically and Strategically AI has the power to transform lifecycle marketing, but only when it’s applied with clarity, intention, and the right foundation. Success doesn’t come from chasing the flashiest tools. It comes from solving real problems: fragmented data, limited visibility, and disconnected systems that prevent marketers from executing the strategies they already know will work. That’s why the most effective marketers right now aren’t asking, “How do I use more AI?” They’re asking, “Where can AI remove friction and help me act faster, smarter, and with more confidence?” At MoEngage, we’ve seen meaningful results when AI is embedded directly into the marketing workflow, not layered on top as an afterthought. Our AI engine, Sherpa, supports use cases like predictive segmentation, intelligent send-time optimization, and creative performance insights. These features are designed to help marketers spend less time reacting and more time proactively engaging their customers. This isn’t about replacing human decision-making. It’s about making smarter decisions, faster, with AI as the assistant, not the driver. As lifecycle marketing continues to evolve, the marketers who succeed won’t be the ones with the most tools. They’ll be the ones who combine strategic thinking, team alignment, and well-integrated AI to deliver personalized, timely, and scalable customer experiences. Marketers must remain curious but skeptical, innovative but grounded. Those who strike the right balance will be best positioned to harness AI’s full potential, but as a lasting engine of engagement and growth. The post Navigating the AI Revolution in Lifecycle Marketing: Challenges & Opportunities appeared first on MoEngage. #navigating #revolution #lifecycle #marketing #challenges
    WWW.MOENGAGE.COM
    Navigating the AI Revolution in Lifecycle Marketing: Challenges & Opportunities
    Reading Time: 4 minutes Lifecycle marketers are facing a profound shift in how they engage customers. Artificial intelligence (AI) has emerged as both a promise and a pressure point, positioned as the key to delivering hyper-personalized, timely, and impactful experiences. Yet behind the AI hype lies a more nuanced reality: executing AI-driven lifecycle marketing at scale is often messier than advertised. Marketers are caught between high expectations and systemic challenges, from fragmented data to stalled adoption and internal roadblocks. Understanding what’s holding AI back (and how to move forward with confidence) is essential for modern lifecycle teams.   The Great Data Disconnect One of the most persistent obstacles to realizing AI’s potential in customer engagement and lifecycle marketing is the inability to access and seamlessly activate customer data. Many marketers report being bottlenecked by their reliance on centralized data teams, which slows down the ability to test, iterate, and personalize campaigns at scale. While platforms frequently advertise integrations with major data warehouses such as Snowflake, Databricks, and Amazon Redshift, the reality often falls short. These connections may exist in name but not in function. Instead of enabling real-time audience segmentation or event-triggered personalization, many marketers are forced to rely on manual data exports, SQL queries, or engineering support just to get campaigns off the ground. This idea reinforces what many already know from experience: a tech stack is only as powerful as its weakest connection. The end goal isn’t just connection, but cohesion.  You need platforms that support bi-directional data sync, real-time event streaming, and transparent visibility across the customer journey without additional tools or workarounds. Until these capabilities are widespread, you’ll continue to feel like your AI ambitions are constrained by outdated infrastructure.   When AI Falls Short: Fatigue, Friction, and Fading ROI Even with the right data, many marketers are growing skeptical of AI’s ability to deliver tangible results.  AI fatigue is real.  Teams have poured time and resources into personalization engines, predictive analytics models, and generative content tools…only to find underwhelming returns. This disconnect isn’t imagined. Many AI projects ultimately fail to deliver on their promised ROI, often due to unclear use cases, lack of stakeholder alignment, or insufficient change management. For lifecycle marketers, this often plays out as prolonged proof-of-concept cycles (hello, year-long POC that never seems to end…) that absorb months of energy with little to show. It’s not uncommon for teams to invest in tools that generate predictive churn scores or optimal send times, only to realize those insights aren’t actionable within their rigid engagement platforms. The issue is compounded by the flood of marketing tools claiming AI capabilities. In many cases, the “AI” is little more than rule-based automation in disguise, creating confusion around what real AI looks like and how it should be evaluated.   The Hidden Cost of Vendor Lock-In Another growing concern is vendor lock-in. As marketing tech stacks expand, so does the risk of becoming overly dependent on a single vendor’s ecosystem. This can be especially problematic when marketers outgrow their existing platforms but fear the complexity and disruption of switching. Model Context Protocols (MCPs) offer a path forward. These emerging frameworks are designed to create portable, standardized models for audience segmentation and campaign orchestration. With MCPs, marketers can define core elements—like audiences, campaign flows, and experimentation strategies—in a vendor-agnostic way. This means if they switch platforms, they don’t have to rebuild everything from scratch. The appeal is clear: reduced rework, faster time to value, and more flexibility in choosing best-of-breed tools. MCPs are still gaining traction, but their potential to reduce friction and future-proof marketing strategies is significant. Meanwhile, marketers continue to seek out credible migration stories that show what platform transitions look like in practice. Clear documentation, proven onboarding frameworks, and peer testimonials are increasingly essential for vendors looking to attract modern, data-savvy teams.     Practical Tips for Testing and Evaluating AI Tools Despite the challenges, marketers can adopt a more strategic approach to AI: one that reduces risk and increases clarity. Instead of jumping into full-scale deployments, teams can take smaller, more deliberate steps.  Using the following tactics, you can better differentiate between hype and real capability, allowing you to adopt AI tools that align with your goals and constraints. 1. Use sandbox environments Ask for a sandbox to simulate real use cases without impacting production data. This allows teams to pressure-test capabilities before committing. 2. Prioritize transparent case studies Look for success stories that offer a behind-the-scenes look at implementation, challenges, and actual results, not just polished outcomes. 3. Test integration depth, not just compatibility Don’t stop at “Yes, we integrate.” Ask: Can you trigger journeys based on real-time data? Can attributes update dynamically? Does data flow both ways? 4. Evaluate vendor support and education The best tools come with great training, responsive support, and documentation that accelerates onboarding and learning. 5. Learn from your peers Communities like the Lifecycle Luminaries Slack channel offer real, unfiltered feedback from practitioners. These sources are often the most trustworthy and valuable for unbiased opinions.     Embracing AI Realistically and Strategically AI has the power to transform lifecycle marketing, but only when it’s applied with clarity, intention, and the right foundation. Success doesn’t come from chasing the flashiest tools. It comes from solving real problems: fragmented data, limited visibility, and disconnected systems that prevent marketers from executing the strategies they already know will work. That’s why the most effective marketers right now aren’t asking, “How do I use more AI?” They’re asking, “Where can AI remove friction and help me act faster, smarter, and with more confidence?” At MoEngage, we’ve seen meaningful results when AI is embedded directly into the marketing workflow, not layered on top as an afterthought. Our AI engine, Sherpa, supports use cases like predictive segmentation, intelligent send-time optimization, and creative performance insights. These features are designed to help marketers spend less time reacting and more time proactively engaging their customers. This isn’t about replacing human decision-making. It’s about making smarter decisions, faster, with AI as the assistant, not the driver. As lifecycle marketing continues to evolve, the marketers who succeed won’t be the ones with the most tools. They’ll be the ones who combine strategic thinking, team alignment, and well-integrated AI to deliver personalized, timely, and scalable customer experiences. Marketers must remain curious but skeptical, innovative but grounded. Those who strike the right balance will be best positioned to harness AI’s full potential (not just as a trend), but as a lasting engine of engagement and growth. The post Navigating the AI Revolution in Lifecycle Marketing: Challenges & Opportunities appeared first on MoEngage.
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  • Wrapping Objects with Rope in Cinema 4DMembers Only Tutorial + Project File

    Wrapping Objects with Rope in Cinema 4DMembers Only Tutorial + Project Files



    Techniques to wrap objects in rope using dynamics and fields in Cinema 4D.

    #Cinema4D #C4D #Redshift #CGShortcuts
    #wrapping #objects #with #rope #cinema
    Wrapping Objects with Rope in Cinema 4D⭐Members Only Tutorial + Project File
    Wrapping Objects with Rope in Cinema 4D⭐Members Only Tutorial + Project Files 👉 Techniques to wrap objects in rope using dynamics and fields in Cinema 4D. #Cinema4D #C4D #Redshift #CGShortcuts #wrapping #objects #with #rope #cinema
    WWW.YOUTUBE.COM
    Wrapping Objects with Rope in Cinema 4D⭐Members Only Tutorial + Project File
    Wrapping Objects with Rope in Cinema 4D⭐Members Only Tutorial + Project Files 👉 https://cgshortcuts.com/wrapping-objects-with-rope-in-cinema-4d Techniques to wrap objects in rope using dynamics and fields in Cinema 4D. #Cinema4D #C4D #Redshift #CGShortcuts
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  • Russian Researchers Discover 11 New Active Galactic Nuclei In Spektr-RG X-ray Survey

    11 new active galactic nuclei were detected in an all-sky X-ray source survey conducted by researchers from the Russian Academy of Sciences. A team led by Grigory Uskov has been on an inspection of the X-ray sources found in the ART-XC telescope of the Spektr-RGspace observatory. So far, their studies have resulted in the identification of more than 50 AGNs and several cataclysmic variables. A deeper dive into the physical properties and radiation nature of those galaxies will be crucial for a wide range of studies such as statistical insights, refining and testing cosmological models, classification studies etc.Classification of newly found AGNAccording to the recent study published in Astronomy letters, the newly discovered active galactic nuclei from the ARTSS1-5 catalog are categorised as the Seyfert galaxies, seven type 1, three type 1.9and one type 2.AGN or active galactic nuclei are considered as the most luminous persistent sources of electromagnetic radiation in the universe. These compact regions at the centre of a galaxy are extremely energetic due to accretion onto a supermassive black hole or star formation activity at the galaxy's center.Based on their luminosity, AGNs are categorised as Seyfert Galaxies and Quasars. Seyfert galaxies are lower-luminosity AGNs where the host galaxy is clearly visible and emit a lot of infrared radiation, and have broad optical emission lines.Research findingsThe published paper states the 11 newly found galaxies are located relatively nearby, at redshifts of 0.028-0.258. The X-ray luminosities of these sources are within the range of 2 to 300 tredecillion erg/s, therefore typical for AGNs at the present epoch.The spectrum of one of the new AGNs, designated SRGA J000132.9+240237, is described by a power law with a slope smaller than 0.5, which suggests a strong absorption and a significant contribution of the radiation reflected from the galaxy's dusty torus. The authors of the paper noted that longer X-ray observations are required to determine the physical properties of this AGN.
    #russian #researchers #discover #new #active
    Russian Researchers Discover 11 New Active Galactic Nuclei In Spektr-RG X-ray Survey
    11 new active galactic nuclei were detected in an all-sky X-ray source survey conducted by researchers from the Russian Academy of Sciences. A team led by Grigory Uskov has been on an inspection of the X-ray sources found in the ART-XC telescope of the Spektr-RGspace observatory. So far, their studies have resulted in the identification of more than 50 AGNs and several cataclysmic variables. A deeper dive into the physical properties and radiation nature of those galaxies will be crucial for a wide range of studies such as statistical insights, refining and testing cosmological models, classification studies etc.Classification of newly found AGNAccording to the recent study published in Astronomy letters, the newly discovered active galactic nuclei from the ARTSS1-5 catalog are categorised as the Seyfert galaxies, seven type 1, three type 1.9and one type 2.AGN or active galactic nuclei are considered as the most luminous persistent sources of electromagnetic radiation in the universe. These compact regions at the centre of a galaxy are extremely energetic due to accretion onto a supermassive black hole or star formation activity at the galaxy's center.Based on their luminosity, AGNs are categorised as Seyfert Galaxies and Quasars. Seyfert galaxies are lower-luminosity AGNs where the host galaxy is clearly visible and emit a lot of infrared radiation, and have broad optical emission lines.Research findingsThe published paper states the 11 newly found galaxies are located relatively nearby, at redshifts of 0.028-0.258. The X-ray luminosities of these sources are within the range of 2 to 300 tredecillion erg/s, therefore typical for AGNs at the present epoch.The spectrum of one of the new AGNs, designated SRGA J000132.9+240237, is described by a power law with a slope smaller than 0.5, which suggests a strong absorption and a significant contribution of the radiation reflected from the galaxy's dusty torus. The authors of the paper noted that longer X-ray observations are required to determine the physical properties of this AGN. #russian #researchers #discover #new #active
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    Russian Researchers Discover 11 New Active Galactic Nuclei In Spektr-RG X-ray Survey
    11 new active galactic nuclei were detected in an all-sky X-ray source survey conducted by researchers from the Russian Academy of Sciences. A team led by Grigory Uskov has been on an inspection of the X-ray sources found in the ART-XC telescope of the Spektr-RG (SRG) space observatory. So far, their studies have resulted in the identification of more than 50 AGNs and several cataclysmic variables. A deeper dive into the physical properties and radiation nature of those galaxies will be crucial for a wide range of studies such as statistical insights, refining and testing cosmological models, classification studies etc.Classification of newly found AGNAccording to the recent study published in Astronomy letters, the newly discovered active galactic nuclei from the ARTSS1-5 catalog are categorised as the Seyfert galaxies, seven type 1 (Sy 1), three type 1.9 (Sy 1.9) and one type 2 (Sy 2).AGN or active galactic nuclei are considered as the most luminous persistent sources of electromagnetic radiation in the universe. These compact regions at the centre of a galaxy are extremely energetic due to accretion onto a supermassive black hole or star formation activity at the galaxy's center.Based on their luminosity, AGNs are categorised as Seyfert Galaxies and Quasars. Seyfert galaxies are lower-luminosity AGNs where the host galaxy is clearly visible and emit a lot of infrared radiation, and have broad optical emission lines.Research findingsThe published paper states the 11 newly found galaxies are located relatively nearby, at redshifts of 0.028-0.258. The X-ray luminosities of these sources are within the range of 2 to 300 tredecillion erg/s, therefore typical for AGNs at the present epoch.The spectrum of one of the new AGNs, designated SRGA J000132.9+240237, is described by a power law with a slope smaller than 0.5, which suggests a strong absorption and a significant contribution of the radiation reflected from the galaxy's dusty torus. The authors of the paper noted that longer X-ray observations are required to determine the physical properties of this AGN.
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  • Senior FX Artist - Temp (SFD / Cinematics) at Blizzard Entertainment

    Senior FX Artist - TempBlizzard EntertainmentSanta Monica California 90405 United States of America4 hours agoApplyTeam Name:CinematicsJob Title:Senior FX Artist - TempRequisition ID:R025290Job Description:Blizzard Entertainment is looking for a talented Senior FX Artist to assist our Story and Franchise Developmentteam in creating the next generation of our award-winning cinematics.What You Bring to the TablePriorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:You will work in partnership with modelers, animators, texture artists, lighters, compositors, and the various games teams to ensure FX are delivered to the highest standard. You have experience creating simulations and systems that mimic real life phenomena such as smoke, fire, and water. You’ll also need to have strong art skills to help design and implement abstract magical and technological effects. Basic compositing skills will be required for FX slap-comps for review by the supervision team. Lastly, your strong background with procedural tools, methodologies and game engines are a plus.This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements.We have multiple roles open with terms ranging from 4-months to 6-months.Minimum RequirementsExperience5+ years' experience working in a professional Gaming/Animation/VFX company producing feature film quality effects in HoudiniExtensive experience with particle systems, fluid dynamics, rigid body dynamics, and procedural systemsKnowledge & SkillsA good understanding of physical dynamics and natural phenomena as demonstrated by your portfolioFamiliar with feature film level pipelines and their respective issuesProven track record creating effects such as smoke, fire, clouds, water, steam, explosions, magic, etc.A trained creative eye that is able to participate in conceptual and practical discussions about what is needed to achieve an effect – and what is important to communicate with it.Experience with node-based compositing software such as NukeExperience with real-time VFX within a modern Game EngineExperience using PDG to execute caching and rendering processesKey AttributesAble to problem solve both technically and creatively in a collaborative environment with directors / art directorsAble to stay current with the latest tools, technologies, and techniquesExtra PointsExperience with VEXExperience with C++ or PythonWorking Knowledge of Houdini’s Solaris lighting contextand Karma, Mantra, RenderMan or Redshift renderersShipped a AAA game titleYour PlatformBest known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc., a division of Activision Blizzard, which was acquired by Microsoft, is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.Our WorldActivision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty ®, World of Warcraft® , Overwatch ®, Diablo ®, Candy Crush ™ and Bubble Witch ™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.RewardsWe provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;401with Company match, tuition reimbursement, charitable donation matching;Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting / .In the U.S., the standard base pay range for this role is - Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

    Create Your Profile — Game companies can contact you with their relevant job openings.
    Apply
    #senior #artist #temp #sfd #cinematics
    Senior FX Artist - Temp (SFD / Cinematics) at Blizzard Entertainment
    Senior FX Artist - TempBlizzard EntertainmentSanta Monica California 90405 United States of America4 hours agoApplyTeam Name:CinematicsJob Title:Senior FX Artist - TempRequisition ID:R025290Job Description:Blizzard Entertainment is looking for a talented Senior FX Artist to assist our Story and Franchise Developmentteam in creating the next generation of our award-winning cinematics.What You Bring to the TablePriorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:You will work in partnership with modelers, animators, texture artists, lighters, compositors, and the various games teams to ensure FX are delivered to the highest standard. You have experience creating simulations and systems that mimic real life phenomena such as smoke, fire, and water. You’ll also need to have strong art skills to help design and implement abstract magical and technological effects. Basic compositing skills will be required for FX slap-comps for review by the supervision team. Lastly, your strong background with procedural tools, methodologies and game engines are a plus.This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements.We have multiple roles open with terms ranging from 4-months to 6-months.Minimum RequirementsExperience5+ years' experience working in a professional Gaming/Animation/VFX company producing feature film quality effects in HoudiniExtensive experience with particle systems, fluid dynamics, rigid body dynamics, and procedural systemsKnowledge & SkillsA good understanding of physical dynamics and natural phenomena as demonstrated by your portfolioFamiliar with feature film level pipelines and their respective issuesProven track record creating effects such as smoke, fire, clouds, water, steam, explosions, magic, etc.A trained creative eye that is able to participate in conceptual and practical discussions about what is needed to achieve an effect – and what is important to communicate with it.Experience with node-based compositing software such as NukeExperience with real-time VFX within a modern Game EngineExperience using PDG to execute caching and rendering processesKey AttributesAble to problem solve both technically and creatively in a collaborative environment with directors / art directorsAble to stay current with the latest tools, technologies, and techniquesExtra PointsExperience with VEXExperience with C++ or PythonWorking Knowledge of Houdini’s Solaris lighting contextand Karma, Mantra, RenderMan or Redshift renderersShipped a AAA game titleYour PlatformBest known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc., a division of Activision Blizzard, which was acquired by Microsoft, is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.Our WorldActivision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty ®, World of Warcraft® , Overwatch ®, Diablo ®, Candy Crush ™ and Bubble Witch ™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.RewardsWe provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;401with Company match, tuition reimbursement, charitable donation matching;Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting / .In the U.S., the standard base pay range for this role is - Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable. Create Your Profile — Game companies can contact you with their relevant job openings. Apply #senior #artist #temp #sfd #cinematics
    Senior FX Artist - Temp (SFD / Cinematics) at Blizzard Entertainment
    Senior FX Artist - Temp (SFD / Cinematics)Blizzard EntertainmentSanta Monica California 90405 United States of America4 hours agoApplyTeam Name:CinematicsJob Title:Senior FX Artist - Temp (SFD / Cinematics)Requisition ID:R025290Job Description:Blizzard Entertainment is looking for a talented Senior FX Artist to assist our Story and Franchise Development (SFD) team in creating the next generation of our award-winning cinematics.What You Bring to the TablePriorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:You will work in partnership with modelers, animators, texture artists, lighters, compositors, and the various games teams to ensure FX are delivered to the highest standard. You have experience creating simulations and systems that mimic real life phenomena such as smoke, fire, and water. You’ll also need to have strong art skills to help design and implement abstract magical and technological effects. Basic compositing skills will be required for FX slap-comps for review by the supervision team. Lastly, your strong background with procedural tools, methodologies and game engines are a plus.This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements.We have multiple roles open with terms ranging from 4-months to 6-months.Minimum RequirementsExperience5+ years' experience working in a professional Gaming/Animation/VFX company producing feature film quality effects in HoudiniExtensive experience with particle systems, fluid dynamics, rigid body dynamics, and procedural systemsKnowledge & SkillsA good understanding of physical dynamics and natural phenomena as demonstrated by your portfolioFamiliar with feature film level pipelines and their respective issuesProven track record creating effects such as smoke, fire, clouds, water, steam, explosions, magic, etc.A trained creative eye that is able to participate in conceptual and practical discussions about what is needed to achieve an effect – and what is important to communicate with it.Experience with node-based compositing software such as NukeExperience with real-time VFX within a modern Game Engine (ex: Unreal, and Unity)Experience using PDG to execute caching and rendering processesKey AttributesAble to problem solve both technically and creatively in a collaborative environment with directors / art directorsAble to stay current with the latest tools, technologies, and techniquesExtra PointsExperience with VEXExperience with C++ or PythonWorking Knowledge of Houdini’s Solaris lighting context (LOPS) and Karma, Mantra, RenderMan or Redshift renderersShipped a AAA game titleYour PlatformBest known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.Our WorldActivision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty ®, World of Warcraft® , Overwatch ®, Diablo ®, Candy Crush ™ and Bubble Witch ™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.RewardsWe provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;401(k) with Company match, tuition reimbursement, charitable donation matching;Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/ .In the U.S., the standard base pay range for this role is $44.67 - $82.60 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable. Create Your Profile — Game companies can contact you with their relevant job openings. Apply
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