• Star Trucker Coming to PlayStation 5 on June 10

    Intergalactic Big Rigs Chart Their Course to a New Platform
    STOCKHOLM – June 4, 2025 – Today, Swedish indie publisher Raw Fury and developer Monster & Monster announced that their interstellar trucking simulator, Star Trucker, is coming to PlayStation 5 on June 10, joining its current availability on PC via Steam and GOG, and Xbox Series X|S. 
    In addition to the PlayStation 5 launch, a new game update will also deliver several quality of life upgrades and new features to further enhance players’ galaxy-hopping trucking experience.
    Star Trucker puts an intergalactic twist on the trucking simulation genre by bringing authentic and grounded trucking gameplay to an out-of-this-world setting. Star Trucker invites players to take to the ultimate open road and search for fame and fortune among the stars.
    Watch the PlayStation announcement trailer here.
    Press Kit can be found here.
    In Star Trucker, players tame the most open road of them all – space – in a true Americana-inspired retro sci-fi fashion. Players will be able to explore expansive worlds, overcome the challenges and opportunities with zero-g truck physics, skill up their mastery over hauling different types of goods and upgrade their truck to complete their jobs faster and more efficiently. 
    Key Features in Star Trucker include:

    Cruise the hyper highways, taking on a variety of jobs such as fuel-hungry long hauls and hazardous drop-offs to earn cash and unlock new content.

    Use the galactic map to plan your journey and warp jumps, while keeping an eye on your fuel reserves and power levels.

    Utilize the fully voiced, interactive CB radio to get the latest gossip from fellow truckers, request docking permissions or send out an SOS, and swing by auto shops to upgrade and improve your truck systems to gain access to new areas.

    Kick back, crank up the cab hi-fi and cruise to a range of starburst blues, galactic rock and asteroid-influenced Americana, spotlighting unique tracks by acclaimed musicians like Tom Bromley from Los Campesinos!, composer Randall Breneman and more.
    ABOUT MONSTER & MONSTER
    Monster and Monster consists of Co-Directors Dan Griffiths and David Fullick. Established in 2011, the studio has developed multiple games, including the star-hopping haulage sim Star Trucker and the award-winning DEEP LOOT, an underwater exploration game that surpassed three million downloads across iOS and Android platforms.
    Studio: www.monsterandmonster.com 
    Twitter: @BaronVonMonster
    ABOUT RAW FURY
    Raw Fury is an indiepublisher dedicated to connecting games with players by creating unforgettable experiences. With over 50 games published, including the Kingdom series, Blue Prince, Cassette Beasts, Norco, and Sable, Raw Fury has been consistently recognised as a top 10 publisher in Metacritic’s annual rankings. With an unwavering commitment to being the best partner for indie developers, Raw Fury continues to champion unique games and bring exceptional experiences to players worldwide.
    Web: rawfury.com
    X: x.com/rawfury
    Discord: discord.gg/rawfury
    BlueSky: rawfury.bsky.social
    MEDIA CONTACT
    fortyseven communications on behalf of Raw Fury
    rawfury@fortyseven.com

    The post Star Trucker Coming to PlayStation 5 on June 10 appeared first on Raw Fury.
    #star #trucker #coming #playstation #june
    Star Trucker Coming to PlayStation 5 on June 10
    Intergalactic Big Rigs Chart Their Course to a New Platform STOCKHOLM – June 4, 2025 – Today, Swedish indie publisher Raw Fury and developer Monster & Monster announced that their interstellar trucking simulator, Star Trucker, is coming to PlayStation 5 on June 10, joining its current availability on PC via Steam and GOG, and Xbox Series X|S.  In addition to the PlayStation 5 launch, a new game update will also deliver several quality of life upgrades and new features to further enhance players’ galaxy-hopping trucking experience. Star Trucker puts an intergalactic twist on the trucking simulation genre by bringing authentic and grounded trucking gameplay to an out-of-this-world setting. Star Trucker invites players to take to the ultimate open road and search for fame and fortune among the stars. Watch the PlayStation announcement trailer here. Press Kit can be found here. In Star Trucker, players tame the most open road of them all – space – in a true Americana-inspired retro sci-fi fashion. Players will be able to explore expansive worlds, overcome the challenges and opportunities with zero-g truck physics, skill up their mastery over hauling different types of goods and upgrade their truck to complete their jobs faster and more efficiently.  Key Features in Star Trucker include: Cruise the hyper highways, taking on a variety of jobs such as fuel-hungry long hauls and hazardous drop-offs to earn cash and unlock new content. Use the galactic map to plan your journey and warp jumps, while keeping an eye on your fuel reserves and power levels. Utilize the fully voiced, interactive CB radio to get the latest gossip from fellow truckers, request docking permissions or send out an SOS, and swing by auto shops to upgrade and improve your truck systems to gain access to new areas. Kick back, crank up the cab hi-fi and cruise to a range of starburst blues, galactic rock and asteroid-influenced Americana, spotlighting unique tracks by acclaimed musicians like Tom Bromley from Los Campesinos!, composer Randall Breneman and more. ABOUT MONSTER & MONSTER Monster and Monster consists of Co-Directors Dan Griffiths and David Fullick. Established in 2011, the studio has developed multiple games, including the star-hopping haulage sim Star Trucker and the award-winning DEEP LOOT, an underwater exploration game that surpassed three million downloads across iOS and Android platforms. Studio: www.monsterandmonster.com  Twitter: @BaronVonMonster ABOUT RAW FURY Raw Fury is an indiepublisher dedicated to connecting games with players by creating unforgettable experiences. With over 50 games published, including the Kingdom series, Blue Prince, Cassette Beasts, Norco, and Sable, Raw Fury has been consistently recognised as a top 10 publisher in Metacritic’s annual rankings. With an unwavering commitment to being the best partner for indie developers, Raw Fury continues to champion unique games and bring exceptional experiences to players worldwide. Web: rawfury.com X: x.com/rawfury Discord: discord.gg/rawfury BlueSky: rawfury.bsky.social MEDIA CONTACT fortyseven communications on behalf of Raw Fury rawfury@fortyseven.com The post Star Trucker Coming to PlayStation 5 on June 10 appeared first on Raw Fury. #star #trucker #coming #playstation #june
    RAWFURY.COM
    Star Trucker Coming to PlayStation 5 on June 10
    Intergalactic Big Rigs Chart Their Course to a New Platform STOCKHOLM – June 4, 2025 – Today, Swedish indie publisher Raw Fury and developer Monster & Monster announced that their interstellar trucking simulator, Star Trucker, is coming to PlayStation 5 on June 10, joining its current availability on PC via Steam and GOG, and Xbox Series X|S.  In addition to the PlayStation 5 launch, a new game update will also deliver several quality of life upgrades and new features to further enhance players’ galaxy-hopping trucking experience. Star Trucker puts an intergalactic twist on the trucking simulation genre by bringing authentic and grounded trucking gameplay to an out-of-this-world setting. Star Trucker invites players to take to the ultimate open road and search for fame and fortune among the stars. Watch the PlayStation announcement trailer here. Press Kit can be found here. In Star Trucker, players tame the most open road of them all – space – in a true Americana-inspired retro sci-fi fashion. Players will be able to explore expansive worlds, overcome the challenges and opportunities with zero-g truck physics, skill up their mastery over hauling different types of goods and upgrade their truck to complete their jobs faster and more efficiently.  Key Features in Star Trucker include: Cruise the hyper highways, taking on a variety of jobs such as fuel-hungry long hauls and hazardous drop-offs to earn cash and unlock new content. Use the galactic map to plan your journey and warp jumps, while keeping an eye on your fuel reserves and power levels. Utilize the fully voiced, interactive CB radio to get the latest gossip from fellow truckers, request docking permissions or send out an SOS, and swing by auto shops to upgrade and improve your truck systems to gain access to new areas. Kick back, crank up the cab hi-fi and cruise to a range of starburst blues, galactic rock and asteroid-influenced Americana, spotlighting unique tracks by acclaimed musicians like Tom Bromley from Los Campesinos!, composer Randall Breneman and more. ABOUT MONSTER & MONSTER Monster and Monster consists of Co-Directors Dan Griffiths and David Fullick. Established in 2011, the studio has developed multiple games, including the star-hopping haulage sim Star Trucker and the award-winning DEEP LOOT, an underwater exploration game that surpassed three million downloads across iOS and Android platforms. Studio: www.monsterandmonster.com  Twitter: @BaronVonMonster ABOUT RAW FURY Raw Fury is an indie (un)publisher dedicated to connecting games with players by creating unforgettable experiences. With over 50 games published, including the Kingdom series, Blue Prince, Cassette Beasts, Norco, and Sable, Raw Fury has been consistently recognised as a top 10 publisher in Metacritic’s annual rankings. With an unwavering commitment to being the best partner for indie developers, Raw Fury continues to champion unique games and bring exceptional experiences to players worldwide. Web: rawfury.com X: x.com/rawfury Discord: discord.gg/rawfury BlueSky: rawfury.bsky.social MEDIA CONTACT fortyseven communications on behalf of Raw Fury rawfury@fortyseven.com The post Star Trucker Coming to PlayStation 5 on June 10 appeared first on Raw Fury.
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  • 3 Days of Design 2025: What to See and Do, According to AD PRO

    Scandinavia’s premiere design festival 3 Days of Design began with a quartet of Danish brands—Anker & Co., Kvadrat, Erik Jørgensen, and Montana—11 years ago. In editions since, its hundreds of brands and twice as many events take over Copenhagen, spilling out of the Scandi city’s storefronts, showrooms, museums, and restaurants. This year, most events are open to the public and are set to take place June 18–20.Join NowAD PRO members enjoy exclusive benefits. Get a year of unlimited access for per month.ArrowNew to the event? Or thrilled to return to one of the world’s most inspiring design locations? AD PRO’s got you covered, with all the must-sees and should-do’s at 3 Days of Design 2025, as well as hot tips on where to rest and restore amidst the buzzy fair.What to know about 3 Days of DesignAll events are free, but visitors are encouraged to download the 3DD app and register via a QR ticket system for more seamless access to all the fun. Getting from event to event is also a breeze: Copenhagen is one of the world’s most bike-friendly cities—and it’s quite walkable too.For further jaunts, the city’s metro system allows for easy transfers between districts—although taking a boat from neighborhood to neighborhood is an even better way to see the sights.Where to eat, drink, and stayThe UNESCO World Capital of Architecture is the living heart of Scandi chic, so you might as well stay at a historic MCM landmark: Arne Jacobsen’s 1956 SAS Royal, said to be the world’s first design hotel and refreshed in 2018 by Space Copenhagen as the Radisson Collection Royal Hotel, Copenhagen. Meanwhile, Swedish architect Gert Wingårdh’s Nobis Hotel is an elegant respite just off of Tivoli Gardens, and the freshly renovated Villa Copenhagen emits quintessential Danish ease within the city’s former Central Post & Telegraph Head Office.For cozier surrounds, check into Hotel Sanders, an antique-layered retreat by Brit firm Lind + Almond. Or for a bit more future-focused, try the houseboat hotel Kaj, floating just minutes from the Opera House.Foodwise, start your day with the city’s beloved bakeri culture. Brave the crowds for an early-morning cardamom bun at the landmark Juno the Bakery and the crisp kouign-amann at Andersen & Milland. Come lunchtime, score a sandwich at Lille, which slices up a revelatory rye bread fit for a picnic Smørrebrød feast on the water, or stop by Selma, where the menu changes with the season. Then top off your evening with a glass or two at natural-wine hot spot Pompette.Design happenings not to missOut and aboutMikkel Karstad, pictured, will be chefing it up in the Kvadrat showroomthroughout 3 Days.
    Photography courtesy of KvadratOne of Heather Chontos’s new rugs for Layered, which will be showcasing at Copenghagen’s Kismet Café.
    Photography courtesy of LayeredThe 3 Days of Design 2025 design festival celebrations will begin on June 16, at Frama’s chic Bar Vitrine aperitivo. The following evening Copenhagen-based label Louise Roe will preview new products, including a wall lamp, blown-glass vase, and stone table, at an alfresco cocktail party in its courtyard. On June 18, 3 Days of Design officially kicks off at the Vipp Garage HQ, where the studio will unveil a guesthouse installation and line of limited-edition products, both designed in collaboration with AD100 Studio KO. From there, make like a local and take a quick bicycle ride to Louis Poulsen’s showroom for a special light installation by Danish fashion designer Henrik Vibskov. That evening, Kvadrat and Vitra’s joint launch party at the former’s showroom in Nordhavn will fete new textile launches, including an attractive, high-performance acoustic curtain. Afterwards, stop by Audo House—the private residence, concept shop, restaurant, and garden, all decorated by furniture company Audo—to see it freshly renovated at the hands of local talent Norm Architects. The house is open June 18 through 20—and Audo is hosting an evening soirée there on June 19. Meanwhile, Swedish brand Svenskt Tenn’s 3 Days of Design debut at a private apartment in Christianshavn will also be a must-see, especially for Josef Frank aficionados.
    #days #design #what #see #according
    3 Days of Design 2025: What to See and Do, According to AD PRO
    Scandinavia’s premiere design festival 3 Days of Design began with a quartet of Danish brands—Anker & Co., Kvadrat, Erik Jørgensen, and Montana—11 years ago. In editions since, its hundreds of brands and twice as many events take over Copenhagen, spilling out of the Scandi city’s storefronts, showrooms, museums, and restaurants. This year, most events are open to the public and are set to take place June 18–20.Join NowAD PRO members enjoy exclusive benefits. Get a year of unlimited access for per month.ArrowNew to the event? Or thrilled to return to one of the world’s most inspiring design locations? AD PRO’s got you covered, with all the must-sees and should-do’s at 3 Days of Design 2025, as well as hot tips on where to rest and restore amidst the buzzy fair.What to know about 3 Days of DesignAll events are free, but visitors are encouraged to download the 3DD app and register via a QR ticket system for more seamless access to all the fun. Getting from event to event is also a breeze: Copenhagen is one of the world’s most bike-friendly cities—and it’s quite walkable too.For further jaunts, the city’s metro system allows for easy transfers between districts—although taking a boat from neighborhood to neighborhood is an even better way to see the sights.Where to eat, drink, and stayThe UNESCO World Capital of Architecture is the living heart of Scandi chic, so you might as well stay at a historic MCM landmark: Arne Jacobsen’s 1956 SAS Royal, said to be the world’s first design hotel and refreshed in 2018 by Space Copenhagen as the Radisson Collection Royal Hotel, Copenhagen. Meanwhile, Swedish architect Gert Wingårdh’s Nobis Hotel is an elegant respite just off of Tivoli Gardens, and the freshly renovated Villa Copenhagen emits quintessential Danish ease within the city’s former Central Post & Telegraph Head Office.For cozier surrounds, check into Hotel Sanders, an antique-layered retreat by Brit firm Lind + Almond. Or for a bit more future-focused, try the houseboat hotel Kaj, floating just minutes from the Opera House.Foodwise, start your day with the city’s beloved bakeri culture. Brave the crowds for an early-morning cardamom bun at the landmark Juno the Bakery and the crisp kouign-amann at Andersen & Milland. Come lunchtime, score a sandwich at Lille, which slices up a revelatory rye bread fit for a picnic Smørrebrød feast on the water, or stop by Selma, where the menu changes with the season. Then top off your evening with a glass or two at natural-wine hot spot Pompette.Design happenings not to missOut and aboutMikkel Karstad, pictured, will be chefing it up in the Kvadrat showroomthroughout 3 Days. Photography courtesy of KvadratOne of Heather Chontos’s new rugs for Layered, which will be showcasing at Copenghagen’s Kismet Café. Photography courtesy of LayeredThe 3 Days of Design 2025 design festival celebrations will begin on June 16, at Frama’s chic Bar Vitrine aperitivo. The following evening Copenhagen-based label Louise Roe will preview new products, including a wall lamp, blown-glass vase, and stone table, at an alfresco cocktail party in its courtyard. On June 18, 3 Days of Design officially kicks off at the Vipp Garage HQ, where the studio will unveil a guesthouse installation and line of limited-edition products, both designed in collaboration with AD100 Studio KO. From there, make like a local and take a quick bicycle ride to Louis Poulsen’s showroom for a special light installation by Danish fashion designer Henrik Vibskov. That evening, Kvadrat and Vitra’s joint launch party at the former’s showroom in Nordhavn will fete new textile launches, including an attractive, high-performance acoustic curtain. Afterwards, stop by Audo House—the private residence, concept shop, restaurant, and garden, all decorated by furniture company Audo—to see it freshly renovated at the hands of local talent Norm Architects. The house is open June 18 through 20—and Audo is hosting an evening soirée there on June 19. Meanwhile, Swedish brand Svenskt Tenn’s 3 Days of Design debut at a private apartment in Christianshavn will also be a must-see, especially for Josef Frank aficionados. #days #design #what #see #according
    WWW.ARCHITECTURALDIGEST.COM
    3 Days of Design 2025: What to See and Do, According to AD PRO
    Scandinavia’s premiere design festival 3 Days of Design began with a quartet of Danish brands—Anker & Co., Kvadrat, Erik Jørgensen, and Montana—11 years ago. In editions since, its hundreds of brands and twice as many events take over Copenhagen, spilling out of the Scandi city’s storefronts, showrooms, museums, and restaurants. This year, most events are open to the public and are set to take place June 18–20.Join NowAD PRO members enjoy exclusive benefits. Get a year of unlimited access for $25 $20 per month.ArrowNew to the event? Or thrilled to return to one of the world’s most inspiring design locations? AD PRO’s got you covered, with all the must-sees and should-do’s at 3 Days of Design 2025, as well as hot tips on where to rest and restore amidst the buzzy fair.What to know about 3 Days of DesignAll events are free, but visitors are encouraged to download the 3DD app and register via a QR ticket system for more seamless access to all the fun. Getting from event to event is also a breeze: Copenhagen is one of the world’s most bike-friendly cities—and it’s quite walkable too. (Check the fair’s Design Walks program for specially coordinated tours.) For further jaunts, the city’s metro system allows for easy transfers between districts—although taking a boat from neighborhood to neighborhood is an even better way to see the sights.Where to eat, drink, and stayThe UNESCO World Capital of Architecture is the living heart of Scandi chic, so you might as well stay at a historic MCM landmark: Arne Jacobsen’s 1956 SAS Royal, said to be the world’s first design hotel and refreshed in 2018 by Space Copenhagen as the Radisson Collection Royal Hotel, Copenhagen. Meanwhile, Swedish architect Gert Wingårdh’s Nobis Hotel is an elegant respite just off of Tivoli Gardens, and the freshly renovated Villa Copenhagen emits quintessential Danish ease within the city’s former Central Post & Telegraph Head Office.For cozier surrounds, check into Hotel Sanders, an antique-layered retreat by Brit firm Lind + Almond. Or for a bit more future-focused, try the houseboat hotel Kaj, floating just minutes from the Opera House.Foodwise, start your day with the city’s beloved bakeri culture. Brave the crowds for an early-morning cardamom bun at the landmark Juno the Bakery and the crisp kouign-amann at Andersen & Milland. Come lunchtime, score a sandwich at Lille, which slices up a revelatory rye bread fit for a picnic Smørrebrød feast on the water, or stop by Selma, where the menu changes with the season. Then top off your evening with a glass or two at natural-wine hot spot Pompette.Design happenings not to missOut and aboutMikkel Karstad, pictured, will be chefing it up in the Kvadrat showroom (Pakhus 48, Klubiensvej 22) throughout 3 Days. Photography courtesy of KvadratOne of Heather Chontos’s new rugs for Layered, which will be showcasing at Copenghagen’s Kismet Café. Photography courtesy of LayeredThe 3 Days of Design 2025 design festival celebrations will begin on June 16, at Frama’s chic Bar Vitrine aperitivo. The following evening Copenhagen-based label Louise Roe will preview new products, including a wall lamp, blown-glass vase, and stone table, at an alfresco cocktail party in its courtyard. On June 18, 3 Days of Design officially kicks off at the Vipp Garage HQ, where the studio will unveil a guesthouse installation and line of limited-edition products, both designed in collaboration with AD100 Studio KO. From there, make like a local and take a quick bicycle ride to Louis Poulsen’s showroom for a special light installation by Danish fashion designer Henrik Vibskov. That evening, Kvadrat and Vitra’s joint launch party at the former’s showroom in Nordhavn will fete new textile launches, including an attractive, high-performance acoustic curtain. Afterwards, stop by Audo House—the private residence, concept shop, restaurant, and garden, all decorated by furniture company Audo—to see it freshly renovated at the hands of local talent Norm Architects. The house is open June 18 through 20—and Audo is hosting an evening soirée there on June 19. Meanwhile, Swedish brand Svenskt Tenn’s 3 Days of Design debut at a private apartment in Christianshavn will also be a must-see, especially for Josef Frank aficionados.
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  • Op-Ed: Could Canada benefit from adopting Finland’s architectural competition system?

    As a Canadian who has spent the last two and a half years working as an intern architect in Helsinki, these questions have been on my mind. In my current role, I have had the opportunity to participate in numerous architectural competitions arranged by Finnish municipalities and public institutions. It has been my observation that the Finnish system of open, anonymous architectural competitions consistently produces elegant and highly functional public buildings at reasonable cost and at great benefit to the lives of the everyday people for whom the projects are intended to serve. Could Canada benefit from the adoption of a similar model?
    ‘Public project’ has never been a clearly defined term and may bring to mind the image of a bustling library for some while conjuring the image of a municipal power substation for others. In the context of this discussion, I will use the term to refer to projects that are explicitly in-service of the broader public such as community centres, museums, and other cultural venues.
    Finland’s architectural competition system
    Frequented by nearly 2 million visitors per year, the Oodi Central Library in Helsinki, Finland, has become a thriving cultural hub and an internationally recognized symbol of Finnish design innovation. Designed by ALA Architects, the project was procured through a 2-stage, open, international architectural competition. Photo by NinaraIn Finland, most notable public projects begin with an architectural competition. Some are limited to invited participants only, but the majority of these competitions are open to international submissions. Importantly, the authors of any given proposal remain anonymous with regards to the jury. This ensures that all proposals are evaluated purely on quality without bias towards established firms over lesser known competitors. The project budget is known in advance to the competition entrants and cost feasibility is an important factor weighed by the jury. However, the cost for the design services to be procured from the winning entry is fixed ahead of time, preventing companies from lowballing offers in the hopes of securing an interesting commission despite the inevitable compromises in quality that come with under-resourced design work. The result: inspired, functional public spaces are the norm, not the exception. Contrasted against the sea of forgettable public architecture to be found in cities large and small across Canada, the Finnish model paints a utopic picture.
    Several award-winning projects in my current place of employment in Helsinki have been the result of successes in open architectural competitions. The origin of the firm itself stemmed from a winning competition entry for a church in a small village submitted by the firm’s founder while he was still completing his architectural studies.  At that time, many architecture firms in Finland were founded in this manner with the publicity of a competition win serving as a career launching off point for young architects. While less common today, many students and recent graduates still participate in these design competitions. On the occasion that a young practitioner wins a competition, they are required to assemble a team with the necessary expertise and qualifications to satisfy the requirements of the jury. I believe there is a direct link between the high architectural quality outcomes of these competitions and the fact that they are conducted anonymously. The opening of these competitions to submissions from companies outside of Finland further enhances the diversity of entries and fosters international interest in the goings-on of Finland’s architectural scene. Nonetheless, it is worth acknowledging that exemplary projects have also resulted from invited and privately organized competitions. Ultimately, the mindset of the client, the selection of an appropriate jury, and the existence of sufficient incentives for architects to invest significant time in their proposals play a more critical role in shaping the quality of the final outcome.
    Tikkurila Church and Housing in Vantaa, Finland, hosts a diverse range of functions including a café, community event spaces and student housing. Designed by OOPEAA in collaboration with a local builder, the project was realized as the result of a competition organized by local Finnish and Swedish parishes. Photo by Marc Goodwin
    Finland’s competition system, administered by the Finnish Association of Architects, is not limited to major public projects such as museums, libraries and city halls. A significant number of idea competitions are organized seeking compelling visions for urban masterplans. The quality of this system has received international recognition. To quote a research paper from a Swedish university on the structure, criteria and judgement process of Finnish architectural competitions, “The Finnishexperience can provide a rich information source for scholars and students studying the structure and process of competition system and architectural judgement, as well as those concerned with commissioning and financing of competitions due to innovative solutions found in the realms of urban revitalization, poverty elimination, environmental pollution, cultural and socio-spatial renewals, and democratization of design and planning process.” This has not gone entirely under the radar in Canada. According to the website of the Royal Architectural Institute of Canada, “Competitions are common in countries such as Finland, Ireland, the United Kingdom, Australia, and New Zealand. These competitions have resulted in a high quality of design as well as creating public interest in the role of architecture in national and community life.”
    Canada’s architectural competition system
    In Canada, the RAIC sets general competition guidelines while provincial and territorial architect associations are typically responsible for the oversight of any endorsed architectural competition. Although the idea of implementing European architectural competition models has been gaining traction in recent years, competitions remain relatively rare even for significant public projects. While Canada is yet to fully embrace competition systems as a powerful tool for ensuring higher quality public spaces, success stories from various corners of the country have opened up constructive conversations. In Edmonton, unconventional, competitive procurement efforts spearheaded by city architect Carol Belanger have produced some remarkable public buildings. This has not gone unnoticed in other parts of the country where consistent banality is the norm for public projects.
    Jasper Place Branch Library designed by HCMA and Dub Architects is one of several striking projects in Edmonton built under reimagined commissioning processes which broaden the pool of design practices eligible to participate and give greater weight to design quality as an evaluation criterion. Photo by Hubert Kang
    The wider applicability of competition systems as a positive mechanism for securing better public architecture has also started to receive broader discussion. In my hometown of Ottawa, this system has been used to procure several powerful monuments and, more recently, to select a design for the redevelopment of a key city block across from Parliament Hill. The volume and quality of entries, including from internationally renowned architectural practices, attests to the strengths of the open competition format.
    Render of the winning entry for the Block 2 Redevelopment in Ottawa. This 2-stage competition was overseen directly by the RAIC. Design and render by Zeidler Architecture Inc. in cooperation with David Chipperfield Architects.
    Despite these successes, there is significant room for improvement. A key barrier to wider adoption of competition practices according to the RAIC is “…that potential sponsors are not familiar with competitions or may consider the competition process to be complicated, expensive, and time consuming.” This is understandable for private actors, but an unsatisfactory answer in the case of public, tax-payer funded projects. Finland’s success has come through the normalization of competitions for public project procurement. We should endeavour to do the same. Maintaining design contribution anonymity prior to jury decision has thus far been the exception, not the norm in Canada. This reduces the credibility of the jury without improving the result. Additionally, the financing of such competitions has been piece-meal and inconsistent. For example, several world-class schools have been realized in Quebec as the result of competitions funded by a provincial investment.  With the depletion of that fund, it is no longer clear if any further schools will be commissioned in Quebec under a similar model. While high quality documentation has been produced, there is a risk that developed expertise will be lost if the team of professionals responsible for overseeing the process is not retained.
    École du Zénith in Shefford, Quebec, designed by Pelletier de Fontenay + Leclerc Architectes is one of six elegant and functional schools commission by the province through an anonymous competition process. Photo by James Brittain
    A path forward
    Now more than ever, it is essential that our public projects instill in us a sense of pride and reflect our uniquely Canadian values. This will continue to be a rare occurrence until more ambitious measures are taken to ensure the consistent realization of beautiful, innovative and functional public spaces that connect us with one another. In service of this objective, Canada should incentivize architectural competitions by normalizing their use for major public projects such as national museums, libraries and cultural centres. A dedicated Competitions Fund could be established to support provinces, territories and cities who demonstrate initiative in the pursuit of more ambitious, inspiring and equitable public projects. A National Competitions Expert could be appointed to ensure retention and dissemination of expertise. Maintaining the anonymity of competition entrants should be established as the norm. At a moment when talk of removing inter-provincial trade barriers has re-entered public discourse, why not consider striking down red tape that prevents out-of-province firms from participating in architectural competitions? Alas, one can dream. Competitions are no silver bullet. However, recent trials within our borders should give us confidence that architectural competitions are a relatively low-risk, high-reward proposition. To this end, Finland’s open, anonymous competition system offers a compelling case study from which we would be well served to take inspiration.

    Isaac Edmonds is a Canadian working for OOPEAA – Office for Peripheral Architecture in Helsinki, Finland. My observations of the Finnish competition system’s ability to consistently produce functional, beautiful buildings inform my interest in procurement methods that elevate the quality of our shared public realm.
    The post Op-Ed: Could Canada benefit from adopting Finland’s architectural competition system? appeared first on Canadian Architect.
    #oped #could #canada #benefit #adopting
    Op-Ed: Could Canada benefit from adopting Finland’s architectural competition system?
    As a Canadian who has spent the last two and a half years working as an intern architect in Helsinki, these questions have been on my mind. In my current role, I have had the opportunity to participate in numerous architectural competitions arranged by Finnish municipalities and public institutions. It has been my observation that the Finnish system of open, anonymous architectural competitions consistently produces elegant and highly functional public buildings at reasonable cost and at great benefit to the lives of the everyday people for whom the projects are intended to serve. Could Canada benefit from the adoption of a similar model? ‘Public project’ has never been a clearly defined term and may bring to mind the image of a bustling library for some while conjuring the image of a municipal power substation for others. In the context of this discussion, I will use the term to refer to projects that are explicitly in-service of the broader public such as community centres, museums, and other cultural venues. Finland’s architectural competition system Frequented by nearly 2 million visitors per year, the Oodi Central Library in Helsinki, Finland, has become a thriving cultural hub and an internationally recognized symbol of Finnish design innovation. Designed by ALA Architects, the project was procured through a 2-stage, open, international architectural competition. Photo by NinaraIn Finland, most notable public projects begin with an architectural competition. Some are limited to invited participants only, but the majority of these competitions are open to international submissions. Importantly, the authors of any given proposal remain anonymous with regards to the jury. This ensures that all proposals are evaluated purely on quality without bias towards established firms over lesser known competitors. The project budget is known in advance to the competition entrants and cost feasibility is an important factor weighed by the jury. However, the cost for the design services to be procured from the winning entry is fixed ahead of time, preventing companies from lowballing offers in the hopes of securing an interesting commission despite the inevitable compromises in quality that come with under-resourced design work. The result: inspired, functional public spaces are the norm, not the exception. Contrasted against the sea of forgettable public architecture to be found in cities large and small across Canada, the Finnish model paints a utopic picture. Several award-winning projects in my current place of employment in Helsinki have been the result of successes in open architectural competitions. The origin of the firm itself stemmed from a winning competition entry for a church in a small village submitted by the firm’s founder while he was still completing his architectural studies.  At that time, many architecture firms in Finland were founded in this manner with the publicity of a competition win serving as a career launching off point for young architects. While less common today, many students and recent graduates still participate in these design competitions. On the occasion that a young practitioner wins a competition, they are required to assemble a team with the necessary expertise and qualifications to satisfy the requirements of the jury. I believe there is a direct link between the high architectural quality outcomes of these competitions and the fact that they are conducted anonymously. The opening of these competitions to submissions from companies outside of Finland further enhances the diversity of entries and fosters international interest in the goings-on of Finland’s architectural scene. Nonetheless, it is worth acknowledging that exemplary projects have also resulted from invited and privately organized competitions. Ultimately, the mindset of the client, the selection of an appropriate jury, and the existence of sufficient incentives for architects to invest significant time in their proposals play a more critical role in shaping the quality of the final outcome. Tikkurila Church and Housing in Vantaa, Finland, hosts a diverse range of functions including a café, community event spaces and student housing. Designed by OOPEAA in collaboration with a local builder, the project was realized as the result of a competition organized by local Finnish and Swedish parishes. Photo by Marc Goodwin Finland’s competition system, administered by the Finnish Association of Architects, is not limited to major public projects such as museums, libraries and city halls. A significant number of idea competitions are organized seeking compelling visions for urban masterplans. The quality of this system has received international recognition. To quote a research paper from a Swedish university on the structure, criteria and judgement process of Finnish architectural competitions, “The Finnishexperience can provide a rich information source for scholars and students studying the structure and process of competition system and architectural judgement, as well as those concerned with commissioning and financing of competitions due to innovative solutions found in the realms of urban revitalization, poverty elimination, environmental pollution, cultural and socio-spatial renewals, and democratization of design and planning process.” This has not gone entirely under the radar in Canada. According to the website of the Royal Architectural Institute of Canada, “Competitions are common in countries such as Finland, Ireland, the United Kingdom, Australia, and New Zealand. These competitions have resulted in a high quality of design as well as creating public interest in the role of architecture in national and community life.” Canada’s architectural competition system In Canada, the RAIC sets general competition guidelines while provincial and territorial architect associations are typically responsible for the oversight of any endorsed architectural competition. Although the idea of implementing European architectural competition models has been gaining traction in recent years, competitions remain relatively rare even for significant public projects. While Canada is yet to fully embrace competition systems as a powerful tool for ensuring higher quality public spaces, success stories from various corners of the country have opened up constructive conversations. In Edmonton, unconventional, competitive procurement efforts spearheaded by city architect Carol Belanger have produced some remarkable public buildings. This has not gone unnoticed in other parts of the country where consistent banality is the norm for public projects. Jasper Place Branch Library designed by HCMA and Dub Architects is one of several striking projects in Edmonton built under reimagined commissioning processes which broaden the pool of design practices eligible to participate and give greater weight to design quality as an evaluation criterion. Photo by Hubert Kang The wider applicability of competition systems as a positive mechanism for securing better public architecture has also started to receive broader discussion. In my hometown of Ottawa, this system has been used to procure several powerful monuments and, more recently, to select a design for the redevelopment of a key city block across from Parliament Hill. The volume and quality of entries, including from internationally renowned architectural practices, attests to the strengths of the open competition format. Render of the winning entry for the Block 2 Redevelopment in Ottawa. This 2-stage competition was overseen directly by the RAIC. Design and render by Zeidler Architecture Inc. in cooperation with David Chipperfield Architects. Despite these successes, there is significant room for improvement. A key barrier to wider adoption of competition practices according to the RAIC is “…that potential sponsors are not familiar with competitions or may consider the competition process to be complicated, expensive, and time consuming.” This is understandable for private actors, but an unsatisfactory answer in the case of public, tax-payer funded projects. Finland’s success has come through the normalization of competitions for public project procurement. We should endeavour to do the same. Maintaining design contribution anonymity prior to jury decision has thus far been the exception, not the norm in Canada. This reduces the credibility of the jury without improving the result. Additionally, the financing of such competitions has been piece-meal and inconsistent. For example, several world-class schools have been realized in Quebec as the result of competitions funded by a provincial investment.  With the depletion of that fund, it is no longer clear if any further schools will be commissioned in Quebec under a similar model. While high quality documentation has been produced, there is a risk that developed expertise will be lost if the team of professionals responsible for overseeing the process is not retained. École du Zénith in Shefford, Quebec, designed by Pelletier de Fontenay + Leclerc Architectes is one of six elegant and functional schools commission by the province through an anonymous competition process. Photo by James Brittain A path forward Now more than ever, it is essential that our public projects instill in us a sense of pride and reflect our uniquely Canadian values. This will continue to be a rare occurrence until more ambitious measures are taken to ensure the consistent realization of beautiful, innovative and functional public spaces that connect us with one another. In service of this objective, Canada should incentivize architectural competitions by normalizing their use for major public projects such as national museums, libraries and cultural centres. A dedicated Competitions Fund could be established to support provinces, territories and cities who demonstrate initiative in the pursuit of more ambitious, inspiring and equitable public projects. A National Competitions Expert could be appointed to ensure retention and dissemination of expertise. Maintaining the anonymity of competition entrants should be established as the norm. At a moment when talk of removing inter-provincial trade barriers has re-entered public discourse, why not consider striking down red tape that prevents out-of-province firms from participating in architectural competitions? Alas, one can dream. Competitions are no silver bullet. However, recent trials within our borders should give us confidence that architectural competitions are a relatively low-risk, high-reward proposition. To this end, Finland’s open, anonymous competition system offers a compelling case study from which we would be well served to take inspiration. Isaac Edmonds is a Canadian working for OOPEAA – Office for Peripheral Architecture in Helsinki, Finland. My observations of the Finnish competition system’s ability to consistently produce functional, beautiful buildings inform my interest in procurement methods that elevate the quality of our shared public realm. The post Op-Ed: Could Canada benefit from adopting Finland’s architectural competition system? appeared first on Canadian Architect. #oped #could #canada #benefit #adopting
    WWW.CANADIANARCHITECT.COM
    Op-Ed: Could Canada benefit from adopting Finland’s architectural competition system?
    As a Canadian who has spent the last two and a half years working as an intern architect in Helsinki, these questions have been on my mind. In my current role, I have had the opportunity to participate in numerous architectural competitions arranged by Finnish municipalities and public institutions. It has been my observation that the Finnish system of open, anonymous architectural competitions consistently produces elegant and highly functional public buildings at reasonable cost and at great benefit to the lives of the everyday people for whom the projects are intended to serve. Could Canada benefit from the adoption of a similar model? ‘Public project’ has never been a clearly defined term and may bring to mind the image of a bustling library for some while conjuring the image of a municipal power substation for others. In the context of this discussion, I will use the term to refer to projects that are explicitly in-service of the broader public such as community centres, museums, and other cultural venues. Finland’s architectural competition system Frequented by nearly 2 million visitors per year, the Oodi Central Library in Helsinki, Finland, has become a thriving cultural hub and an internationally recognized symbol of Finnish design innovation. Designed by ALA Architects, the project was procured through a 2-stage, open, international architectural competition. Photo by Ninara (flickr, CC BY 2.0) In Finland, most notable public projects begin with an architectural competition. Some are limited to invited participants only, but the majority of these competitions are open to international submissions. Importantly, the authors of any given proposal remain anonymous with regards to the jury. This ensures that all proposals are evaluated purely on quality without bias towards established firms over lesser known competitors. The project budget is known in advance to the competition entrants and cost feasibility is an important factor weighed by the jury. However, the cost for the design services to be procured from the winning entry is fixed ahead of time, preventing companies from lowballing offers in the hopes of securing an interesting commission despite the inevitable compromises in quality that come with under-resourced design work. The result: inspired, functional public spaces are the norm, not the exception. Contrasted against the sea of forgettable public architecture to be found in cities large and small across Canada, the Finnish model paints a utopic picture. Several award-winning projects in my current place of employment in Helsinki have been the result of successes in open architectural competitions. The origin of the firm itself stemmed from a winning competition entry for a church in a small village submitted by the firm’s founder while he was still completing his architectural studies.  At that time, many architecture firms in Finland were founded in this manner with the publicity of a competition win serving as a career launching off point for young architects. While less common today, many students and recent graduates still participate in these design competitions. On the occasion that a young practitioner wins a competition, they are required to assemble a team with the necessary expertise and qualifications to satisfy the requirements of the jury. I believe there is a direct link between the high architectural quality outcomes of these competitions and the fact that they are conducted anonymously. The opening of these competitions to submissions from companies outside of Finland further enhances the diversity of entries and fosters international interest in the goings-on of Finland’s architectural scene. Nonetheless, it is worth acknowledging that exemplary projects have also resulted from invited and privately organized competitions. Ultimately, the mindset of the client, the selection of an appropriate jury, and the existence of sufficient incentives for architects to invest significant time in their proposals play a more critical role in shaping the quality of the final outcome. Tikkurila Church and Housing in Vantaa, Finland, hosts a diverse range of functions including a café, community event spaces and student housing. Designed by OOPEAA in collaboration with a local builder, the project was realized as the result of a competition organized by local Finnish and Swedish parishes. Photo by Marc Goodwin Finland’s competition system, administered by the Finnish Association of Architects (SAFA), is not limited to major public projects such as museums, libraries and city halls. A significant number of idea competitions are organized seeking compelling visions for urban masterplans. The quality of this system has received international recognition. To quote a research paper from a Swedish university on the structure, criteria and judgement process of Finnish architectural competitions, “The Finnish (competition) experience can provide a rich information source for scholars and students studying the structure and process of competition system and architectural judgement, as well as those concerned with commissioning and financing of competitions due to innovative solutions found in the realms of urban revitalization, poverty elimination, environmental pollution, cultural and socio-spatial renewals, and democratization of design and planning process.” This has not gone entirely under the radar in Canada. According to the website of the Royal Architectural Institute of Canada (RAIC), “Competitions are common in countries such as Finland, Ireland, the United Kingdom, Australia, and New Zealand. These competitions have resulted in a high quality of design as well as creating public interest in the role of architecture in national and community life.” Canada’s architectural competition system In Canada, the RAIC sets general competition guidelines while provincial and territorial architect associations are typically responsible for the oversight of any endorsed architectural competition. Although the idea of implementing European architectural competition models has been gaining traction in recent years, competitions remain relatively rare even for significant public projects. While Canada is yet to fully embrace competition systems as a powerful tool for ensuring higher quality public spaces, success stories from various corners of the country have opened up constructive conversations. In Edmonton, unconventional, competitive procurement efforts spearheaded by city architect Carol Belanger have produced some remarkable public buildings. This has not gone unnoticed in other parts of the country where consistent banality is the norm for public projects. Jasper Place Branch Library designed by HCMA and Dub Architects is one of several striking projects in Edmonton built under reimagined commissioning processes which broaden the pool of design practices eligible to participate and give greater weight to design quality as an evaluation criterion. Photo by Hubert Kang The wider applicability of competition systems as a positive mechanism for securing better public architecture has also started to receive broader discussion. In my hometown of Ottawa, this system has been used to procure several powerful monuments and, more recently, to select a design for the redevelopment of a key city block across from Parliament Hill. The volume and quality of entries, including from internationally renowned architectural practices, attests to the strengths of the open competition format. Render of the winning entry for the Block 2 Redevelopment in Ottawa. This 2-stage competition was overseen directly by the RAIC. Design and render by Zeidler Architecture Inc. in cooperation with David Chipperfield Architects. Despite these successes, there is significant room for improvement. A key barrier to wider adoption of competition practices according to the RAIC is “…that potential sponsors are not familiar with competitions or may consider the competition process to be complicated, expensive, and time consuming.” This is understandable for private actors, but an unsatisfactory answer in the case of public, tax-payer funded projects. Finland’s success has come through the normalization of competitions for public project procurement. We should endeavour to do the same. Maintaining design contribution anonymity prior to jury decision has thus far been the exception, not the norm in Canada. This reduces the credibility of the jury without improving the result. Additionally, the financing of such competitions has been piece-meal and inconsistent. For example, several world-class schools have been realized in Quebec as the result of competitions funded by a provincial investment.  With the depletion of that fund, it is no longer clear if any further schools will be commissioned in Quebec under a similar model. While high quality documentation has been produced, there is a risk that developed expertise will be lost if the team of professionals responsible for overseeing the process is not retained. École du Zénith in Shefford, Quebec, designed by Pelletier de Fontenay + Leclerc Architectes is one of six elegant and functional schools commission by the province through an anonymous competition process. Photo by James Brittain A path forward Now more than ever, it is essential that our public projects instill in us a sense of pride and reflect our uniquely Canadian values. This will continue to be a rare occurrence until more ambitious measures are taken to ensure the consistent realization of beautiful, innovative and functional public spaces that connect us with one another. In service of this objective, Canada should incentivize architectural competitions by normalizing their use for major public projects such as national museums, libraries and cultural centres. A dedicated Competitions Fund could be established to support provinces, territories and cities who demonstrate initiative in the pursuit of more ambitious, inspiring and equitable public projects. A National Competitions Expert could be appointed to ensure retention and dissemination of expertise. Maintaining the anonymity of competition entrants should be established as the norm. At a moment when talk of removing inter-provincial trade barriers has re-entered public discourse, why not consider striking down red tape that prevents out-of-province firms from participating in architectural competitions? Alas, one can dream. Competitions are no silver bullet. However, recent trials within our borders should give us confidence that architectural competitions are a relatively low-risk, high-reward proposition. To this end, Finland’s open, anonymous competition system offers a compelling case study from which we would be well served to take inspiration. Isaac Edmonds is a Canadian working for OOPEAA – Office for Peripheral Architecture in Helsinki, Finland. My observations of the Finnish competition system’s ability to consistently produce functional, beautiful buildings inform my interest in procurement methods that elevate the quality of our shared public realm. The post Op-Ed: Could Canada benefit from adopting Finland’s architectural competition system? appeared first on Canadian Architect.
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  • SHINING A LIGHT ON ESSENTIAL DANISH VFX WITH PETER HJORTH

    By OLIVER WEBB

    Images courtesy of Peter Hjorth and Zentropa, except where noted.

    Peter Hjorth.When Peter Hjorth first started out, visual effects were virtually non-existent in the Danish film industry. “We had one guy at the lab who did work on the Oxberry, and I worked at a video production company,” Hjorth states. “I trained as a videotape editor, then it went into online. When the first digital tools arrived, I joined one of the hot post places where they got the first digital VTRs. All my first years of experience were with commercial clients and music videos and making the transition from analogue to digital in video post-production. I did a little bit of work for friends of mine where we actually did it at the lab. I’m old enough to have done stuff with the optical printer and waiting for weeks to get it right. There were some very early start-ups in Copenhagen doing files to film, and I started working with them.”

    Hjorth’s first feature film came in 1998 with Thomas Vinterberg’s Festen, where he served as camera operator and digital consultant. Festen also marked Hjorth’s first foray into the Dogme 95 movement. “We shot on MiniDV, and I was attached to the whole project. I shot the second camera and then was asked if I could do some advanced work in visual effects for commercials. I was then asked by Lars von Trier to help out on Dancer in the Dark when he was starting.”
    Working on Dancer in the Dark marked the beginning of Hjorth’s frequent collaborations with Lars von Trier. “That was sort of a two-fold thing because we had 100 DV cameras that needed some kind of infrastructure to work, and my television background was good for that. We also needed some visual effects work to get rid of some cameras. If you put 100 cameras in the same set, you’re going to get into a visual effects situation. So, I did that and worked on the editing. At that time, people were a little bit afraid of Lars, but I’m up for anything. We had a great time, especially during the editing and post-production.”

    Hjorth was pleased with his collaboration with director Tarik Saleh on the U.S. film The Contractor, on which he served as Production Visual Effects Supervisor.“There’s a special thing about Denmark, which is that we tend to all stick together… It’s not competitive in this way because people will get the jobs they get. Everybody realizes we have to work together, and what really matters is that we put something on screen that gives the audience a good experience.”
    —Peter Hjorth, Visual Effects Supervisor

    Initially, production experimented with a wall of cameras, where Hjorth did a test compositing that into an image. Von Trier found it interesting, but felt it wasn’t right for Dancer in the Dark. He later came back to Hjorth with Dogville and explained that he wanted to implement the multi-camera technique for this project. “Lars didn’t want linear perspective, instead he wanted something more like visual arts, fine arts, a notion of perspective, even cubism maybe,” Hjorth adds. “At that point in between those two projects, I did the first big Vinterberg film, It’s All About Love.” Hjorth worked as Visual Effects Supervisor for the film. “We did lots of precise visual effects, matched lenses, matched camera heights, everything by the book. Then I went into this totally crazy project for Lars and really developed a close understanding of what Lars wanted. We’ve done eight feature films and a TV series together. The last one was the third season of The Kingdom. I also did his last feature film, The House That Jack Built. I was Production Visual Effects Supervisor on all the stuff in-between, such as Antichrist and Melancholia.” Hjorth explains that he was very lucky to be in the right place at the right time. “Working on those projects has given me a network all over Europe with good people. We had some decent budgets, and people were thrilled to work on Lars’ films. I’ve made some excellent friends and good connections. If you wanted VFX for a movie in the early 2000s you hired someone from a post house for a specific scene. The notion of a production visual effects supervisor was not very common in Denmark, and the role has since developed. I find that my contribution is now mostly in pre-production. With post-production, I usually take a step back and leave it to the vendors to get right, but I’m happy I’ve been able to assist when the need arose.” 

    Throughout his career, Hjorth has worked across the board as camera operator, colorist and editor. “I did some camera work on the side for music videos, and so on,” he explains. “When I speak to the DP and the gaffers, I know the language. I wouldn’t say I did great work as a cinematographer, but I know the language, the equipment and the limitations. Actually, my first job before even going into post-production was as an electrician. I used to work on really old, heavy movie lights back in the day, so I also know a little bit about departments on set and how it works. That has made it a little bit easier for me to be on set because as a visual effects supervisor, it can be a super scary experience. If you feel like a tourist, it’s just horrible. I, of course, worked on the Dogme 95 films, where we worked closely with the actors, and I’m not afraid to have a conversation with an actor. No matter how good the VFX is, if the actors don’t believe a scene they are in, it doesn’t work. So, I’ve been lucky to do a bit of everything, and I feel blessed that things turned out the way that they did.”
    Starting out in Dogme 95 also proved to be a huge learning curve when it came to film language and understanding how to work within a set of specific rules and guidelines. The movement was founded by Lars von Trier and Thomas Vinterberg, who created the Dogme 95 Manifesto. The Manifesto consisted of 10 rules, which included: camera must be handheld, shooting must be done on location and special lighting isn’t allowed. “It’s a good background to have,” Hjorth states. “We’ve had rules for all of the films I’ve made with Lars, even on projects such as Melancholia.”

    Setting rules hasn’t been limited to Danish cinema and extends beyond that. “We made kind of a set of rules for the films I’ve made with Ali Abbasi, and that’s always made things easier,” Hjorth says. “He first called me when he was in film school. He was doing some early tests and was audacious enough to ask me for a VFX shot. It was hard to understand what he was saying, but then he talked about a scene with a guy coming out of a cake and he kills his brother, slicing his throat with a knife, and he wanted to see that in close-up. I appreciate younger directors calling and asking me to work with them, and it has really paid off.”

    Hjorth was the Visual Effects Supervisor for several episodes of the 1994-2022 TV series The Kingdom and The Kingdom: Exodus.

    Hjorth has worked on eight feature films and a TV series with director Lars von Trier.Hjorth with director Lars von Trier, left, on the set of The Kingdom: Exodus.Hjorth was Visual Effects Supervisor on The House That Jack Built, directed by Lars von Trier.Peter Hjorth was recognized for his work as European Visual Effects Supervisor for the Swedish-Danish feature and Cannes winner Border, directed by Ali Abbasi.Hjorth was Production Visual Effects Supervisor on Lamb, directed by Valdimar Jóhannsson.Hjorth with Simone Grau Roney, Production Designer on The House That Jack Built, directed by Lars von Trier.

    Choosing a favorite visual effect shot from his career, however, is a difficult task for Hjorth, though he’s particularly proud of the work achieved on Dogville. “Nobody noticed how messed up it was,” he explains. “Toward the end of the movie, you can see the masks, and you can see that we didn’t bother to match the grain between layers and all that. We did the first test on Flame, and when we went to layer 99, it just stopped working. We ended up doing it with combustion software, which was crummy, but it worked, and we got the shots done. I think we went to 170 layers on the opening shot. It was a learning experience for everybody involved, and I still work with some of those same people, most recently on the Netflix series I did this spring.”

    Hjorth worked as Visual Effects Supervisor on Holy Spider, directed by Ali Abbasi. 

    Hjorth served as Visual Effects Supervisor on Antichrist, directed by Lars von Trier.

    Hjorth believes that there’s been an immense upgrade in professionalism in Denmark in the years since he’s worked in the business. “The beginning was much less industrial. The directors that I have worked with tend to work with me multiple times. A lot of the stuff I say in the first meeting is really defining for how thatis going to go. I’ve been so lucky to work on films that I actually think made a difference. It has mostly been art house films with limited budgets and resources. When we work together with the same producer or director a few times, sometimes they come back and say, ‘We’d like to have a creature or some special thing.’ It’s an evolving process.”

    Hjorth worked as Visual Effects Supervisor on the Lars von Trier-directed Melancholia, and was also credited for his astrophotography of auroras for the film.Hjorth was Visual Effects Supervisor on Dogville, directed by Lars von Trier.

    Hjorth worked with director Lars von Trier to develop the Automavision technique, which was credited with the cinematography for The Boss of It All. A computer algorithm randomly changes the camera’s tilt, pan, focal length and/or positioning as well as the sound recording without being actively operated by the cinematographer.

    Hjorth works closely with stunts, special effects makeup, animal wranglers and other specialists. “I know the craft and what they need from me. They know more about what’s going to be effective on screen, so I just leave them to it and make sure they have what they need. Same thing with animals and visual effects, makeup and stuff like that, physical things. You know I have a bit of a reputation for trying to get as many pieces of the puzzle as possible with a camera. Some production VFX people get quotes from, say, three different vendors, and then they pick all the cheapest bids for each sequence or shot, and that’s how they get down in budget. I tried to avoid that. I’d rather actually sit down with the director and say for example, ‘We should have some breathing space here.’”
    When it comes to the future of visual effects in Denmark, Hjorth takes an optimistic view. “I think this trend that we have more production supervisors is basically going to continue in the way that even if you have very little work, you hire someone from the get-go and you make sure that’s a balance in ambition and resources. There’s a special thing about Denmark, which is that we tend to all stick together, even people who are not in the same line of work. We have lots of experience sharing. There are no limits to who you can call and ask questions. It’s not competitive in this way because people will get the jobs they get. Everybody realizes we have to work together, and what really matters is that we put something on screen that gives the audience a good experience.”
    #shining #light #essential #danish #vfx
    SHINING A LIGHT ON ESSENTIAL DANISH VFX WITH PETER HJORTH
    By OLIVER WEBB Images courtesy of Peter Hjorth and Zentropa, except where noted. Peter Hjorth.When Peter Hjorth first started out, visual effects were virtually non-existent in the Danish film industry. “We had one guy at the lab who did work on the Oxberry, and I worked at a video production company,” Hjorth states. “I trained as a videotape editor, then it went into online. When the first digital tools arrived, I joined one of the hot post places where they got the first digital VTRs. All my first years of experience were with commercial clients and music videos and making the transition from analogue to digital in video post-production. I did a little bit of work for friends of mine where we actually did it at the lab. I’m old enough to have done stuff with the optical printer and waiting for weeks to get it right. There were some very early start-ups in Copenhagen doing files to film, and I started working with them.” Hjorth’s first feature film came in 1998 with Thomas Vinterberg’s Festen, where he served as camera operator and digital consultant. Festen also marked Hjorth’s first foray into the Dogme 95 movement. “We shot on MiniDV, and I was attached to the whole project. I shot the second camera and then was asked if I could do some advanced work in visual effects for commercials. I was then asked by Lars von Trier to help out on Dancer in the Dark when he was starting.” Working on Dancer in the Dark marked the beginning of Hjorth’s frequent collaborations with Lars von Trier. “That was sort of a two-fold thing because we had 100 DV cameras that needed some kind of infrastructure to work, and my television background was good for that. We also needed some visual effects work to get rid of some cameras. If you put 100 cameras in the same set, you’re going to get into a visual effects situation. So, I did that and worked on the editing. At that time, people were a little bit afraid of Lars, but I’m up for anything. We had a great time, especially during the editing and post-production.” Hjorth was pleased with his collaboration with director Tarik Saleh on the U.S. film The Contractor, on which he served as Production Visual Effects Supervisor.“There’s a special thing about Denmark, which is that we tend to all stick together… It’s not competitive in this way because people will get the jobs they get. Everybody realizes we have to work together, and what really matters is that we put something on screen that gives the audience a good experience.” —Peter Hjorth, Visual Effects Supervisor Initially, production experimented with a wall of cameras, where Hjorth did a test compositing that into an image. Von Trier found it interesting, but felt it wasn’t right for Dancer in the Dark. He later came back to Hjorth with Dogville and explained that he wanted to implement the multi-camera technique for this project. “Lars didn’t want linear perspective, instead he wanted something more like visual arts, fine arts, a notion of perspective, even cubism maybe,” Hjorth adds. “At that point in between those two projects, I did the first big Vinterberg film, It’s All About Love.” Hjorth worked as Visual Effects Supervisor for the film. “We did lots of precise visual effects, matched lenses, matched camera heights, everything by the book. Then I went into this totally crazy project for Lars and really developed a close understanding of what Lars wanted. We’ve done eight feature films and a TV series together. The last one was the third season of The Kingdom. I also did his last feature film, The House That Jack Built. I was Production Visual Effects Supervisor on all the stuff in-between, such as Antichrist and Melancholia.” Hjorth explains that he was very lucky to be in the right place at the right time. “Working on those projects has given me a network all over Europe with good people. We had some decent budgets, and people were thrilled to work on Lars’ films. I’ve made some excellent friends and good connections. If you wanted VFX for a movie in the early 2000s you hired someone from a post house for a specific scene. The notion of a production visual effects supervisor was not very common in Denmark, and the role has since developed. I find that my contribution is now mostly in pre-production. With post-production, I usually take a step back and leave it to the vendors to get right, but I’m happy I’ve been able to assist when the need arose.”  Throughout his career, Hjorth has worked across the board as camera operator, colorist and editor. “I did some camera work on the side for music videos, and so on,” he explains. “When I speak to the DP and the gaffers, I know the language. I wouldn’t say I did great work as a cinematographer, but I know the language, the equipment and the limitations. Actually, my first job before even going into post-production was as an electrician. I used to work on really old, heavy movie lights back in the day, so I also know a little bit about departments on set and how it works. That has made it a little bit easier for me to be on set because as a visual effects supervisor, it can be a super scary experience. If you feel like a tourist, it’s just horrible. I, of course, worked on the Dogme 95 films, where we worked closely with the actors, and I’m not afraid to have a conversation with an actor. No matter how good the VFX is, if the actors don’t believe a scene they are in, it doesn’t work. So, I’ve been lucky to do a bit of everything, and I feel blessed that things turned out the way that they did.” Starting out in Dogme 95 also proved to be a huge learning curve when it came to film language and understanding how to work within a set of specific rules and guidelines. The movement was founded by Lars von Trier and Thomas Vinterberg, who created the Dogme 95 Manifesto. The Manifesto consisted of 10 rules, which included: camera must be handheld, shooting must be done on location and special lighting isn’t allowed. “It’s a good background to have,” Hjorth states. “We’ve had rules for all of the films I’ve made with Lars, even on projects such as Melancholia.” Setting rules hasn’t been limited to Danish cinema and extends beyond that. “We made kind of a set of rules for the films I’ve made with Ali Abbasi, and that’s always made things easier,” Hjorth says. “He first called me when he was in film school. He was doing some early tests and was audacious enough to ask me for a VFX shot. It was hard to understand what he was saying, but then he talked about a scene with a guy coming out of a cake and he kills his brother, slicing his throat with a knife, and he wanted to see that in close-up. I appreciate younger directors calling and asking me to work with them, and it has really paid off.” Hjorth was the Visual Effects Supervisor for several episodes of the 1994-2022 TV series The Kingdom and The Kingdom: Exodus. Hjorth has worked on eight feature films and a TV series with director Lars von Trier.Hjorth with director Lars von Trier, left, on the set of The Kingdom: Exodus.Hjorth was Visual Effects Supervisor on The House That Jack Built, directed by Lars von Trier.Peter Hjorth was recognized for his work as European Visual Effects Supervisor for the Swedish-Danish feature and Cannes winner Border, directed by Ali Abbasi.Hjorth was Production Visual Effects Supervisor on Lamb, directed by Valdimar Jóhannsson.Hjorth with Simone Grau Roney, Production Designer on The House That Jack Built, directed by Lars von Trier. Choosing a favorite visual effect shot from his career, however, is a difficult task for Hjorth, though he’s particularly proud of the work achieved on Dogville. “Nobody noticed how messed up it was,” he explains. “Toward the end of the movie, you can see the masks, and you can see that we didn’t bother to match the grain between layers and all that. We did the first test on Flame, and when we went to layer 99, it just stopped working. We ended up doing it with combustion software, which was crummy, but it worked, and we got the shots done. I think we went to 170 layers on the opening shot. It was a learning experience for everybody involved, and I still work with some of those same people, most recently on the Netflix series I did this spring.” Hjorth worked as Visual Effects Supervisor on Holy Spider, directed by Ali Abbasi.  Hjorth served as Visual Effects Supervisor on Antichrist, directed by Lars von Trier. Hjorth believes that there’s been an immense upgrade in professionalism in Denmark in the years since he’s worked in the business. “The beginning was much less industrial. The directors that I have worked with tend to work with me multiple times. A lot of the stuff I say in the first meeting is really defining for how thatis going to go. I’ve been so lucky to work on films that I actually think made a difference. It has mostly been art house films with limited budgets and resources. When we work together with the same producer or director a few times, sometimes they come back and say, ‘We’d like to have a creature or some special thing.’ It’s an evolving process.” Hjorth worked as Visual Effects Supervisor on the Lars von Trier-directed Melancholia, and was also credited for his astrophotography of auroras for the film.Hjorth was Visual Effects Supervisor on Dogville, directed by Lars von Trier. Hjorth worked with director Lars von Trier to develop the Automavision technique, which was credited with the cinematography for The Boss of It All. A computer algorithm randomly changes the camera’s tilt, pan, focal length and/or positioning as well as the sound recording without being actively operated by the cinematographer. Hjorth works closely with stunts, special effects makeup, animal wranglers and other specialists. “I know the craft and what they need from me. They know more about what’s going to be effective on screen, so I just leave them to it and make sure they have what they need. Same thing with animals and visual effects, makeup and stuff like that, physical things. You know I have a bit of a reputation for trying to get as many pieces of the puzzle as possible with a camera. Some production VFX people get quotes from, say, three different vendors, and then they pick all the cheapest bids for each sequence or shot, and that’s how they get down in budget. I tried to avoid that. I’d rather actually sit down with the director and say for example, ‘We should have some breathing space here.’” When it comes to the future of visual effects in Denmark, Hjorth takes an optimistic view. “I think this trend that we have more production supervisors is basically going to continue in the way that even if you have very little work, you hire someone from the get-go and you make sure that’s a balance in ambition and resources. There’s a special thing about Denmark, which is that we tend to all stick together, even people who are not in the same line of work. We have lots of experience sharing. There are no limits to who you can call and ask questions. It’s not competitive in this way because people will get the jobs they get. Everybody realizes we have to work together, and what really matters is that we put something on screen that gives the audience a good experience.” #shining #light #essential #danish #vfx
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    SHINING A LIGHT ON ESSENTIAL DANISH VFX WITH PETER HJORTH
    By OLIVER WEBB Images courtesy of Peter Hjorth and Zentropa, except where noted. Peter Hjorth. (Photo courtesy of Danish Film Institute) When Peter Hjorth first started out, visual effects were virtually non-existent in the Danish film industry. “We had one guy at the lab who did work on the Oxberry [rostrum animation camera], and I worked at a video production company,” Hjorth states. “I trained as a videotape editor, then it went into online. When the first digital tools arrived, I joined one of the hot post places where they got the first digital VTRs. All my first years of experience were with commercial clients and music videos and making the transition from analogue to digital in video post-production. I did a little bit of work for friends of mine where we actually did it at the lab. I’m old enough to have done stuff with the optical printer and waiting for weeks to get it right. There were some very early start-ups in Copenhagen doing files to film, and I started working with them.” Hjorth’s first feature film came in 1998 with Thomas Vinterberg’s Festen, where he served as camera operator and digital consultant. Festen also marked Hjorth’s first foray into the Dogme 95 movement. “We shot on MiniDV, and I was attached to the whole project. I shot the second camera and then was asked if I could do some advanced work in visual effects for commercials. I was then asked by Lars von Trier to help out on Dancer in the Dark when he was starting.” Working on Dancer in the Dark marked the beginning of Hjorth’s frequent collaborations with Lars von Trier. “That was sort of a two-fold thing because we had 100 DV cameras that needed some kind of infrastructure to work, and my television background was good for that. We also needed some visual effects work to get rid of some cameras. If you put 100 cameras in the same set, you’re going to get into a visual effects situation. So, I did that and worked on the editing. At that time, people were a little bit afraid of Lars, but I’m up for anything. We had a great time, especially during the editing and post-production.” Hjorth was pleased with his collaboration with director Tarik Saleh on the U.S. film The Contractor (2022), on which he served as Production Visual Effects Supervisor. (Image courtesy of Paramount Pictures) “There’s a special thing about Denmark, which is that we tend to all stick together… It’s not competitive in this way because people will get the jobs they get. Everybody realizes we have to work together, and what really matters is that we put something on screen that gives the audience a good experience.” —Peter Hjorth, Visual Effects Supervisor Initially, production experimented with a wall of cameras, where Hjorth did a test compositing that into an image. Von Trier found it interesting, but felt it wasn’t right for Dancer in the Dark. He later came back to Hjorth with Dogville and explained that he wanted to implement the multi-camera technique for this project. “Lars didn’t want linear perspective, instead he wanted something more like visual arts, fine arts, a notion of perspective, even cubism maybe,” Hjorth adds. “At that point in between those two projects, I did the first big Vinterberg film, It’s All About Love.” Hjorth worked as Visual Effects Supervisor for the film. “We did lots of precise visual effects, matched lenses, matched camera heights, everything by the book. Then I went into this totally crazy project for Lars and really developed a close understanding of what Lars wanted. We’ve done eight feature films and a TV series together. The last one was the third season of The Kingdom. I also did his last feature film, The House That Jack Built. I was Production Visual Effects Supervisor on all the stuff in-between, such as Antichrist and Melancholia.” Hjorth explains that he was very lucky to be in the right place at the right time. “Working on those projects has given me a network all over Europe with good people. We had some decent budgets, and people were thrilled to work on Lars’ films. I’ve made some excellent friends and good connections. If you wanted VFX for a movie in the early 2000s you hired someone from a post house for a specific scene. The notion of a production visual effects supervisor was not very common in Denmark, and the role has since developed. I find that my contribution is now mostly in pre-production. With post-production, I usually take a step back and leave it to the vendors to get right, but I’m happy I’ve been able to assist when the need arose.”  Throughout his career, Hjorth has worked across the board as camera operator, colorist and editor. “I did some camera work on the side for music videos, and so on,” he explains. “When I speak to the DP and the gaffers, I know the language. I wouldn’t say I did great work as a cinematographer, but I know the language, the equipment and the limitations. Actually, my first job before even going into post-production was as an electrician. I used to work on really old, heavy movie lights back in the day, so I also know a little bit about departments on set and how it works. That has made it a little bit easier for me to be on set because as a visual effects supervisor, it can be a super scary experience. If you feel like a tourist, it’s just horrible. I, of course, worked on the Dogme 95 films, where we worked closely with the actors, and I’m not afraid to have a conversation with an actor. No matter how good the VFX is, if the actors don’t believe a scene they are in, it doesn’t work. So, I’ve been lucky to do a bit of everything, and I feel blessed that things turned out the way that they did.” Starting out in Dogme 95 also proved to be a huge learning curve when it came to film language and understanding how to work within a set of specific rules and guidelines. The movement was founded by Lars von Trier and Thomas Vinterberg, who created the Dogme 95 Manifesto. The Manifesto consisted of 10 rules, which included: camera must be handheld, shooting must be done on location and special lighting isn’t allowed. “It’s a good background to have,” Hjorth states. “We’ve had rules for all of the films I’ve made with Lars, even on projects such as Melancholia.” Setting rules hasn’t been limited to Danish cinema and extends beyond that. “We made kind of a set of rules for the films I’ve made with Ali Abbasi, and that’s always made things easier,” Hjorth says. “He first called me when he was in film school. He was doing some early tests and was audacious enough to ask me for a VFX shot. It was hard to understand what he was saying, but then he talked about a scene with a guy coming out of a cake and he kills his brother, slicing his throat with a knife, and he wanted to see that in close-up. I appreciate younger directors calling and asking me to work with them, and it has really paid off.” Hjorth was the Visual Effects Supervisor for several episodes of the 1994-2022 TV series The Kingdom and The Kingdom: Exodus. Hjorth has worked on eight feature films and a TV series with director Lars von Trier. (Photo: Peter Hjorth) Hjorth with director Lars von Trier, left, on the set of The Kingdom: Exodus. (Photo: Peter Hjorth) Hjorth was Visual Effects Supervisor on The House That Jack Built, directed by Lars von Trier. (Photo: Christian Geisnæs) Peter Hjorth was recognized for his work as European Visual Effects Supervisor for the Swedish-Danish feature and Cannes winner Border, directed by Ali Abbasi. (Image courtesy of Meta Film Stockholm) Hjorth was Production Visual Effects Supervisor on Lamb (2021), directed by Valdimar Jóhannsson. (Image courtesy of Go To Sheep and A24) Hjorth with Simone Grau Roney, Production Designer on The House That Jack Built (2018), directed by Lars von Trier. Choosing a favorite visual effect shot from his career, however, is a difficult task for Hjorth, though he’s particularly proud of the work achieved on Dogville. “Nobody noticed how messed up it was,” he explains. “Toward the end of the movie, you can see the masks, and you can see that we didn’t bother to match the grain between layers and all that. We did the first test on Flame, and when we went to layer 99, it just stopped working. We ended up doing it with combustion software, which was crummy, but it worked, and we got the shots done. I think we went to 170 layers on the opening shot. It was a learning experience for everybody involved, and I still work with some of those same people, most recently on the Netflix series I did this spring.” Hjorth worked as Visual Effects Supervisor on Holy Spider, directed by Ali Abbasi. (Photo: Nadim Carlsen. Image courtesy of Profile Pictures)   Hjorth served as Visual Effects Supervisor on Antichrist (2009), directed by Lars von Trier. Hjorth believes that there’s been an immense upgrade in professionalism in Denmark in the years since he’s worked in the business. “The beginning was much less industrial. The directors that I have worked with tend to work with me multiple times. A lot of the stuff I say in the first meeting is really defining for how that [job] is going to go. I’ve been so lucky to work on films that I actually think made a difference. It has mostly been art house films with limited budgets and resources. When we work together with the same producer or director a few times, sometimes they come back and say, ‘We’d like to have a creature or some special thing.’ It’s an evolving process.” Hjorth worked as Visual Effects Supervisor on the Lars von Trier-directed Melancholia (2011), and was also credited for his astrophotography of auroras for the film. (Image courtesy Magnolia Pictures) Hjorth was Visual Effects Supervisor on Dogville (2003), directed by Lars von Trier. Hjorth worked with director Lars von Trier to develop the Automavision technique, which was credited with the cinematography for The Boss of It All (2006). A computer algorithm randomly changes the camera’s tilt, pan, focal length and/or positioning as well as the sound recording without being actively operated by the cinematographer. Hjorth works closely with stunts, special effects makeup, animal wranglers and other specialists. “I know the craft and what they need from me. They know more about what’s going to be effective on screen, so I just leave them to it and make sure they have what they need. Same thing with animals and visual effects, makeup and stuff like that, physical things. You know I have a bit of a reputation for trying to get as many pieces of the puzzle as possible with a camera. Some production VFX people get quotes from, say, three different vendors, and then they pick all the cheapest bids for each sequence or shot, and that’s how they get down in budget. I tried to avoid that. I’d rather actually sit down with the director and say for example, ‘We should have some breathing space here.’” When it comes to the future of visual effects in Denmark, Hjorth takes an optimistic view. “I think this trend that we have more production supervisors is basically going to continue in the way that even if you have very little work, you hire someone from the get-go and you make sure that’s a balance in ambition and resources. There’s a special thing about Denmark, which is that we tend to all stick together, even people who are not in the same line of work. We have lots of experience sharing. There are no limits to who you can call and ask questions. It’s not competitive in this way because people will get the jobs they get. Everybody realizes we have to work together, and what really matters is that we put something on screen that gives the audience a good experience.”
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  • On this day: June 1

    June 1

    Wreckage of American Airlines Flight 1420

    1676 – Scanian War: The Swedish warship Kronan, one of the largest ships in the world at the time, sank at the Battle of Öland with the loss of around 800 men.
    1857 – The Revolution of the Ganhadores, the first general strike in Brazil, began in Salvador, Bahia.
    1974 – In an informal article in a medical journal, Henry Heimlich introduced the concept of abdominal thrusts, commonly known as the Heimlich maneuver, to treat victims of choking.
    1988 – Group representation constituencies were introduced to the parliament of Singapore.
    1999 – On landing at Little Rock National Airport in the U.S. state of Arkansas, American Airlines Flight 1420 overran the runway and crashed, resulting in 11 deaths.
    Kitabatake ChikafusaLouisa Caroline TuthillTom HollandFaizul WaheedMore anniversaries:
    May 31
    June 1
    June 2

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    #this #day #june
    On this day: June 1
    June 1 Wreckage of American Airlines Flight 1420 1676 – Scanian War: The Swedish warship Kronan, one of the largest ships in the world at the time, sank at the Battle of Öland with the loss of around 800 men. 1857 – The Revolution of the Ganhadores, the first general strike in Brazil, began in Salvador, Bahia. 1974 – In an informal article in a medical journal, Henry Heimlich introduced the concept of abdominal thrusts, commonly known as the Heimlich maneuver, to treat victims of choking. 1988 – Group representation constituencies were introduced to the parliament of Singapore. 1999 – On landing at Little Rock National Airport in the U.S. state of Arkansas, American Airlines Flight 1420 overran the runway and crashed, resulting in 11 deaths. Kitabatake ChikafusaLouisa Caroline TuthillTom HollandFaizul WaheedMore anniversaries: May 31 June 1 June 2 Archive By email List of days of the year About #this #day #june
    EN.WIKIPEDIA.ORG
    On this day: June 1
    June 1 Wreckage of American Airlines Flight 1420 1676 – Scanian War: The Swedish warship Kronan, one of the largest ships in the world at the time, sank at the Battle of Öland with the loss of around 800 men. 1857 – The Revolution of the Ganhadores, the first general strike in Brazil, began in Salvador, Bahia. 1974 – In an informal article in a medical journal, Henry Heimlich introduced the concept of abdominal thrusts, commonly known as the Heimlich maneuver, to treat victims of choking. 1988 – Group representation constituencies were introduced to the parliament of Singapore. 1999 – On landing at Little Rock National Airport in the U.S. state of Arkansas, American Airlines Flight 1420 overran the runway and crashed (wreckage pictured), resulting in 11 deaths. Kitabatake Chikafusa (d. 1354)Louisa Caroline Tuthill (d. 1879)Tom Holland (b. 1996)Faizul Waheed (d. 2021) More anniversaries: May 31 June 1 June 2 Archive By email List of days of the year About
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  • SLICED: Latest news from the 3D Printing Industry

    In this edition of SLICED, the 3D Printing Industry news digest, we compile the latest developments across the additive manufacturingsector, including equipment-sharing partnerships, market expansions in Europe and Mexico, and new standards working groups.
    Today’s edition features reseller appointments, research consortium launches, large-format platform integrations, dental appliance automation, and calls for conference speakers.
    Read on for updates from AM 4 AM, Meltio, One Click Metal, Axtra3D, Nikon SLM Solutions, Formnext 2025, and more.
    Emerging partnerships from AM 4 AM, and Meltio
    Kicking off with partnerships, Luxembourg’s materials R&D firm AM 4 AM has partnered with Stockholm aluminum powder supplier Gränges Powder Metallurgy, relocating the Swedish supplier’s materials characterization park to AM 4 AM’s facility. Under the agreement, AM 4 AM will operate GPM’s particle size analyzers, thermal testers, and mechanical-testing rigs to accelerate development cycles and strengthen quality control across both companies’ product lines.
    AM 4 AM Co-founder Maxime Delmée noted that access to GPM’s instrumentation will enable faster iteration and more data-driven decision-making. Highlighting benefits, GPM Managing Director Peter Vikner explained that relocating the equipment to AM 4 AM addressed both firms’ R&D requirements while leveraging AM 4 AM’s operational capabilities.
    Moving on, Spanish wire-laser metal 3D printer manufacturer Meltio has announced partnerships with Monterrey-based service provider Alar, and academic institution  Tecnológico de Monterrey.With this move, Alar will integrate the award-winning M600 industrial wire-laser 3D printer into its production lines, while the institution has acquired a Meltio M450 for academic training and industry collaboration. 
    Additionally, the Spanish manufacturer has also announced additive manufacturing integrator Sitres Latam as its official distributor. Meltio’s wire-feed deposition process, which supports stainless steel, titanium, Inconel, and copper, offers mechanical properties on par with conventionally manufactured parts while reducing waste and emissions. “This alliance with Sitres, Alar, and Tecnológico de Monterrey is fundamental to promoting real and functional metal 3D printing solutions in Mexico,” said Alar CEO Andrea Alarcón.
    Meltio partners with Alar, SITRES, and Tecnológico de Monterrey to expand metal 3D printing capabilities in Mexico. Photo via Meltio.
    One Click Metal and Axtra3D Appoint New Resellers in Iberia
    Turning to resellers and distribution, German metal 3D printing systems developer One Click Metal has expanded into Portugal through a collaboration with Lisbon’s industrial additive manufacturing services provider 3D Ever. The agreement gives local businesses direct access to One Click Metal’s cartridge-based powder handling systems and Lab Module for rapid material changes, alongside region-specific training and post-installation support.
    Founded in 2017, 3D Ever operates a multi-technology showroom—covering covering stereolithography, selective laser sintering, fused filament fabrication, and direct metal laser sintering—and hosts open-house events and technical workshops to integrate 3D printing into customer workflows. “Portugal is a dynamic market for additive manufacturing,” said One Click Metal’s Global Sales Director Martin Heller, “and 3D Ever’s deep industry knowledge makes them the ideal partner.”
    Meanwhile, Milan-based photopolymer 3D printer innovator Axtra3D has named Spain and Portugal’s Maquinser S.A. as its professional reseller for Hi-Speed SLA systems. Maquinser will showcase the Lumia X1 platform combining Hybrid PhotoSynthesis and TruLayer technologies at three major industry events through June: the International Machine-Tool Fairin Porto, Portugal; the Subcontratación Industrial & Addit3D expo in Bilbao, Spain; and the MindTECH manufacturing technology fair in Porto.
    “Axtra3D’s Hi-Speed SLA strikes the balance between surface quality, precision, and material flexibility,” said Maquinser CEO Christian Postigo. Andreas Tulaj, SVP Europe Sales at Axtra3D, added that Maquinser’s regional presence ensures localized support, rapid deployment, and customer-specific solutions across automotive, aerospace, energy, and mold-making sectors.
    Axtra3D appoints Maquinser S.A. as official reseller for Spain and Portugal. Image via Maquinser.
    3MF Consortium and Ecosistema GO! Launch AM Research Initiatives
    On the research corner, the Microsoft-backed standards organization 3MF Consortium has formed a 6-Axis Toolpath Working Group to define open data structures for robotic and multi-axis AM workflows. The effort invites professionals using industrial robots and advanced CNC platforms to develop a 3MF extension that encodes non-planar toolpath data, enabling seamless interoperability across design, toolpath generation, and machine control software.
    Originally created to surpass STL and OBJ for complex manufacturing data, the 3MF format already supports units, materials, lattices, slice data, and metadata. This new working group will build on modules like the Beam Lattice Extension to integrate multi-axis motion paths, with open-source reference implementations available via the consortium’s GitHub repository.
    Elsewhere in Europe, Spain’s Centre for the Development of Industrial Technology-backed Ecosistema GO! Projecthas launched to map national AM capabilities and drive industrial adoption. The initiative will publish a structured “map of capabilities” covering infrastructure, specialization areas, and R&D projects, while hosting workshops in automotive, energy, and aerospace to share success stories and define adoption strategies.
    “Ecosistema GO! aligns capabilities, generates synergies, and accelerates AM’s real incorporation into Spanish industry,” said IAM3DHUB General Secretary David Adrover. Open for new members through December 2025, the consortium aims to serve as Spain’s reference network for additive manufacturing.
    The 3MF Consortium invites participants to join its newly launched 6-Axis Toolpath Working Group. Image via 3MF Consortium.
    Dental Production Boosted by DMP Flex 200 Integration at DynaFlex
    In dental applications, U.S. orthodontic manufacturer DynaFlex has upgraded its digital workflow with the DMP Flex 200 metal 3D printer from 3D Systems, supplied and installed by their official supplier Nota3D. Featuring a 500 W laser and enlarged build platform, the system has increased DynaFlex’s production speeds by up to 80% for small custom components such as fixed appliances and bands.
    Matt Malabey, DynaFlex’s Director of Operations, noted that integrated software for orientation, nesting, and support generation further streamlines workflow: “Automation tools and improved onboarding allow us to scale smarter and faster.” The Flex 200 supports LaserForm CoCr, Stainless Steel 316 L, and Ti Gr23 alloys, aligning material properties with clinical performance standards.
    Prusa Research Opens EasyPrint to All Mobile Users
    Shifting to software, Czech desktop 3D printer maker Prusa Research has launched EasyPrint, a cloud-powered slicer embedded in the official PRUSA mobile app and accessible via Printables.com. It lets users prepare and send G-code directly from smartphones and tablets, automatically detecting compatible printers and applying the correct print profiles. An interactive 3D preview allows models to be moved, rotated, scaled and batch-arranged on virtual beds, while basic settings such as copy count and object size are consolidated into a one-click workflow. EasyPrint began as an invite-only beta used to collect performance metrics and optimize scalability before opening to everyone once preliminary tests proved the service smooth, according to Ondřej Drebota, Prusa’s Head of Country Development Managers & Partnerships Manager. All G-code generation runs in the cloud, enabling even low-powered devices to handle complex workflows, and users can download prepared files for offline printing. Prusa plans to extend EasyPrint compatibility to non-Prusa printers in future updates, broadening its reach across the 3D printing community.
    Nikon SLM Solutions and DynaFlex Upgrade Metal AM Workflow
    On 3D platform news, German metal 3D printer manufacturer Nikon SLM Solutions has integrated Freiburg’s automated depowdering specialist Solukon’s SFM-AT1500-S system at its Long Beach, California AM Technology Center. Paired to German manufacturer’s NXG 600E large-format 3D printer, the SPR-Pathfinder-driven unit handles parts up to 1,500 mm tall and 2,100 kg total weight, automating powder removal for industrial-scale metal components.
    Nikon SLM Solutions’ COO Gerhard Bierleutgeb stressed the importance of closely linking printing and automated depowdering for optimal production flow. Solukon’s CTO Andreas Hartmann added that the SFM-AT1500-S was custom-engineered to meet Nikon’s requirements for high-mass, complex geometries while maintaining a compact installation footprint.
    Andreas Hartmann, CEO/CTO of Solukon, and Joshua Forster, Production Manager at Nikon SLM Solutions. Photo via Solukon.
    Formnext 2025 Announces Call for Speakers
    Looking ahead to events, Germany’s trade-fair organizer Mesago Messe Frankfurt GmbH has opened its call for speakers for the upcoming Formnext 2025, to be held November 18-21 in Frankfurt. Submissions for the Industry Stageand the Application Stageremain open through June.
    Mesago’s Vice President Christoph Stüker explained that the multistage program is central to Formnext’s mission of disseminating AM knowledge and driving new applications. Additionally, Vice President Sascha F. Wenzler noted that the speaking slots offer an ideal platform for experts to share insights, build their profiles, and forge valuable industry connections.
    Adding to that, materials supplier participation at Formnext Asia Shenzhen 2025 has jumped 68% year-on-year, with booth bookings already at 70% capacity for the 26–28 August event at Shenzhen World Exhibition & Convention Center. The expanded materials segment, now covering advanced polymers, composites and specialised alloys, will feature over 30 exhibitors in metal powders, ceramicsand polymers. 
    Louis Leung, Deputy General Manager of Guangzhou Guangya Messe Frankfurt, highlighted China’s rapid ascent as an AM leader, noting that national policy support and investment have fuelled double-digit growth in the domestic materials sector. Fringe activities include the 3D Print Farm Conference on filament supply chains and an expanded Laser & AM Forum, while related events, Formnext Asia Forum Tokyoand Formnext Frankfurt round out the global network. Exhibitor registrations remain open online.
    A panel discussion recorded live at the Industry Stage during Formnext 2024. Photo via Formnext/Mesago Messe Frankfurt GmbH.
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    Subscribe to the 3D Printing Industry newsletter to stay updated with the latest news and insights.
    Featured image shows a panel discussion recorded live at the Industry Stage during Formnext 2024. Photo via Formnext/Mesago Messe Frankfurt GmbH.

    Anyer Tenorio Lara
    Anyer Tenorio Lara is an emerging tech journalist passionate about uncovering the latest advances in technology and innovation. With a sharp eye for detail and a talent for storytelling, Anyer has quickly made a name for himself in the tech community. Anyer's articles aim to make complex subjects accessible and engaging for a broad audience. In addition to his writing, Anyer enjoys participating in industry events and discussions, eager to learn and share knowledge in the dynamic world of technology.
    #sliced #latest #news #printing #industry
    SLICED: Latest news from the 3D Printing Industry
    In this edition of SLICED, the 3D Printing Industry news digest, we compile the latest developments across the additive manufacturingsector, including equipment-sharing partnerships, market expansions in Europe and Mexico, and new standards working groups. Today’s edition features reseller appointments, research consortium launches, large-format platform integrations, dental appliance automation, and calls for conference speakers. Read on for updates from AM 4 AM, Meltio, One Click Metal, Axtra3D, Nikon SLM Solutions, Formnext 2025, and more. Emerging partnerships from AM 4 AM, and Meltio Kicking off with partnerships, Luxembourg’s materials R&D firm AM 4 AM has partnered with Stockholm aluminum powder supplier Gränges Powder Metallurgy, relocating the Swedish supplier’s materials characterization park to AM 4 AM’s facility. Under the agreement, AM 4 AM will operate GPM’s particle size analyzers, thermal testers, and mechanical-testing rigs to accelerate development cycles and strengthen quality control across both companies’ product lines. AM 4 AM Co-founder Maxime Delmée noted that access to GPM’s instrumentation will enable faster iteration and more data-driven decision-making. Highlighting benefits, GPM Managing Director Peter Vikner explained that relocating the equipment to AM 4 AM addressed both firms’ R&D requirements while leveraging AM 4 AM’s operational capabilities. Moving on, Spanish wire-laser metal 3D printer manufacturer Meltio has announced partnerships with Monterrey-based service provider Alar, and academic institution  Tecnológico de Monterrey.With this move, Alar will integrate the award-winning M600 industrial wire-laser 3D printer into its production lines, while the institution has acquired a Meltio M450 for academic training and industry collaboration.  Additionally, the Spanish manufacturer has also announced additive manufacturing integrator Sitres Latam as its official distributor. Meltio’s wire-feed deposition process, which supports stainless steel, titanium, Inconel, and copper, offers mechanical properties on par with conventionally manufactured parts while reducing waste and emissions. “This alliance with Sitres, Alar, and Tecnológico de Monterrey is fundamental to promoting real and functional metal 3D printing solutions in Mexico,” said Alar CEO Andrea Alarcón. Meltio partners with Alar, SITRES, and Tecnológico de Monterrey to expand metal 3D printing capabilities in Mexico. Photo via Meltio. One Click Metal and Axtra3D Appoint New Resellers in Iberia Turning to resellers and distribution, German metal 3D printing systems developer One Click Metal has expanded into Portugal through a collaboration with Lisbon’s industrial additive manufacturing services provider 3D Ever. The agreement gives local businesses direct access to One Click Metal’s cartridge-based powder handling systems and Lab Module for rapid material changes, alongside region-specific training and post-installation support. Founded in 2017, 3D Ever operates a multi-technology showroom—covering covering stereolithography, selective laser sintering, fused filament fabrication, and direct metal laser sintering—and hosts open-house events and technical workshops to integrate 3D printing into customer workflows. “Portugal is a dynamic market for additive manufacturing,” said One Click Metal’s Global Sales Director Martin Heller, “and 3D Ever’s deep industry knowledge makes them the ideal partner.” Meanwhile, Milan-based photopolymer 3D printer innovator Axtra3D has named Spain and Portugal’s Maquinser S.A. as its professional reseller for Hi-Speed SLA systems. Maquinser will showcase the Lumia X1 platform combining Hybrid PhotoSynthesis and TruLayer technologies at three major industry events through June: the International Machine-Tool Fairin Porto, Portugal; the Subcontratación Industrial & Addit3D expo in Bilbao, Spain; and the MindTECH manufacturing technology fair in Porto. “Axtra3D’s Hi-Speed SLA strikes the balance between surface quality, precision, and material flexibility,” said Maquinser CEO Christian Postigo. Andreas Tulaj, SVP Europe Sales at Axtra3D, added that Maquinser’s regional presence ensures localized support, rapid deployment, and customer-specific solutions across automotive, aerospace, energy, and mold-making sectors. Axtra3D appoints Maquinser S.A. as official reseller for Spain and Portugal. Image via Maquinser. 3MF Consortium and Ecosistema GO! Launch AM Research Initiatives On the research corner, the Microsoft-backed standards organization 3MF Consortium has formed a 6-Axis Toolpath Working Group to define open data structures for robotic and multi-axis AM workflows. The effort invites professionals using industrial robots and advanced CNC platforms to develop a 3MF extension that encodes non-planar toolpath data, enabling seamless interoperability across design, toolpath generation, and machine control software. Originally created to surpass STL and OBJ for complex manufacturing data, the 3MF format already supports units, materials, lattices, slice data, and metadata. This new working group will build on modules like the Beam Lattice Extension to integrate multi-axis motion paths, with open-source reference implementations available via the consortium’s GitHub repository. Elsewhere in Europe, Spain’s Centre for the Development of Industrial Technology-backed Ecosistema GO! Projecthas launched to map national AM capabilities and drive industrial adoption. The initiative will publish a structured “map of capabilities” covering infrastructure, specialization areas, and R&D projects, while hosting workshops in automotive, energy, and aerospace to share success stories and define adoption strategies. “Ecosistema GO! aligns capabilities, generates synergies, and accelerates AM’s real incorporation into Spanish industry,” said IAM3DHUB General Secretary David Adrover. Open for new members through December 2025, the consortium aims to serve as Spain’s reference network for additive manufacturing. The 3MF Consortium invites participants to join its newly launched 6-Axis Toolpath Working Group. Image via 3MF Consortium. Dental Production Boosted by DMP Flex 200 Integration at DynaFlex In dental applications, U.S. orthodontic manufacturer DynaFlex has upgraded its digital workflow with the DMP Flex 200 metal 3D printer from 3D Systems, supplied and installed by their official supplier Nota3D. Featuring a 500 W laser and enlarged build platform, the system has increased DynaFlex’s production speeds by up to 80% for small custom components such as fixed appliances and bands. Matt Malabey, DynaFlex’s Director of Operations, noted that integrated software for orientation, nesting, and support generation further streamlines workflow: “Automation tools and improved onboarding allow us to scale smarter and faster.” The Flex 200 supports LaserForm CoCr, Stainless Steel 316 L, and Ti Gr23 alloys, aligning material properties with clinical performance standards. Prusa Research Opens EasyPrint to All Mobile Users Shifting to software, Czech desktop 3D printer maker Prusa Research has launched EasyPrint, a cloud-powered slicer embedded in the official PRUSA mobile app and accessible via Printables.com. It lets users prepare and send G-code directly from smartphones and tablets, automatically detecting compatible printers and applying the correct print profiles. An interactive 3D preview allows models to be moved, rotated, scaled and batch-arranged on virtual beds, while basic settings such as copy count and object size are consolidated into a one-click workflow. EasyPrint began as an invite-only beta used to collect performance metrics and optimize scalability before opening to everyone once preliminary tests proved the service smooth, according to Ondřej Drebota, Prusa’s Head of Country Development Managers & Partnerships Manager. All G-code generation runs in the cloud, enabling even low-powered devices to handle complex workflows, and users can download prepared files for offline printing. Prusa plans to extend EasyPrint compatibility to non-Prusa printers in future updates, broadening its reach across the 3D printing community. Nikon SLM Solutions and DynaFlex Upgrade Metal AM Workflow On 3D platform news, German metal 3D printer manufacturer Nikon SLM Solutions has integrated Freiburg’s automated depowdering specialist Solukon’s SFM-AT1500-S system at its Long Beach, California AM Technology Center. Paired to German manufacturer’s NXG 600E large-format 3D printer, the SPR-Pathfinder-driven unit handles parts up to 1,500 mm tall and 2,100 kg total weight, automating powder removal for industrial-scale metal components. Nikon SLM Solutions’ COO Gerhard Bierleutgeb stressed the importance of closely linking printing and automated depowdering for optimal production flow. Solukon’s CTO Andreas Hartmann added that the SFM-AT1500-S was custom-engineered to meet Nikon’s requirements for high-mass, complex geometries while maintaining a compact installation footprint. Andreas Hartmann, CEO/CTO of Solukon, and Joshua Forster, Production Manager at Nikon SLM Solutions. Photo via Solukon. Formnext 2025 Announces Call for Speakers Looking ahead to events, Germany’s trade-fair organizer Mesago Messe Frankfurt GmbH has opened its call for speakers for the upcoming Formnext 2025, to be held November 18-21 in Frankfurt. Submissions for the Industry Stageand the Application Stageremain open through June. Mesago’s Vice President Christoph Stüker explained that the multistage program is central to Formnext’s mission of disseminating AM knowledge and driving new applications. Additionally, Vice President Sascha F. Wenzler noted that the speaking slots offer an ideal platform for experts to share insights, build their profiles, and forge valuable industry connections. Adding to that, materials supplier participation at Formnext Asia Shenzhen 2025 has jumped 68% year-on-year, with booth bookings already at 70% capacity for the 26–28 August event at Shenzhen World Exhibition & Convention Center. The expanded materials segment, now covering advanced polymers, composites and specialised alloys, will feature over 30 exhibitors in metal powders, ceramicsand polymers.  Louis Leung, Deputy General Manager of Guangzhou Guangya Messe Frankfurt, highlighted China’s rapid ascent as an AM leader, noting that national policy support and investment have fuelled double-digit growth in the domestic materials sector. Fringe activities include the 3D Print Farm Conference on filament supply chains and an expanded Laser & AM Forum, while related events, Formnext Asia Forum Tokyoand Formnext Frankfurt round out the global network. Exhibitor registrations remain open online. A panel discussion recorded live at the Industry Stage during Formnext 2024. Photo via Formnext/Mesago Messe Frankfurt GmbH. Take the 3DPI Reader Survey — shape the future of AM reporting in under 5 minutes. Ready to discover who won the 20243D Printing Industry Awards? Subscribe to the 3D Printing Industry newsletter to stay updated with the latest news and insights. Featured image shows a panel discussion recorded live at the Industry Stage during Formnext 2024. Photo via Formnext/Mesago Messe Frankfurt GmbH. Anyer Tenorio Lara Anyer Tenorio Lara is an emerging tech journalist passionate about uncovering the latest advances in technology and innovation. With a sharp eye for detail and a talent for storytelling, Anyer has quickly made a name for himself in the tech community. Anyer's articles aim to make complex subjects accessible and engaging for a broad audience. In addition to his writing, Anyer enjoys participating in industry events and discussions, eager to learn and share knowledge in the dynamic world of technology. #sliced #latest #news #printing #industry
    3DPRINTINGINDUSTRY.COM
    SLICED: Latest news from the 3D Printing Industry
    In this edition of SLICED, the 3D Printing Industry news digest, we compile the latest developments across the additive manufacturing (AM) sector, including equipment-sharing partnerships, market expansions in Europe and Mexico, and new standards working groups. Today’s edition features reseller appointments, research consortium launches, large-format platform integrations, dental appliance automation, and calls for conference speakers. Read on for updates from AM 4 AM, Meltio, One Click Metal, Axtra3D, Nikon SLM Solutions, Formnext 2025, and more. Emerging partnerships from AM 4 AM, and Meltio Kicking off with partnerships, Luxembourg’s materials R&D firm AM 4 AM has partnered with Stockholm aluminum powder supplier Gränges Powder Metallurgy (GPM), relocating the Swedish supplier’s materials characterization park to AM 4 AM’s facility. Under the agreement, AM 4 AM will operate GPM’s particle size analyzers, thermal testers, and mechanical-testing rigs to accelerate development cycles and strengthen quality control across both companies’ product lines. AM 4 AM Co-founder Maxime Delmée noted that access to GPM’s instrumentation will enable faster iteration and more data-driven decision-making. Highlighting benefits, GPM Managing Director Peter Vikner explained that relocating the equipment to AM 4 AM addressed both firms’ R&D requirements while leveraging AM 4 AM’s operational capabilities. Moving on, Spanish wire-laser metal 3D printer manufacturer Meltio has announced partnerships with Monterrey-based service provider Alar, and academic institution  Tecnológico de Monterrey.With this move, Alar will integrate the award-winning M600 industrial wire-laser 3D printer into its production lines, while the institution has acquired a Meltio M450 for academic training and industry collaboration.  Additionally, the Spanish manufacturer has also announced additive manufacturing integrator Sitres Latam as its official distributor. Meltio’s wire-feed deposition process, which supports stainless steel, titanium, Inconel, and copper, offers mechanical properties on par with conventionally manufactured parts while reducing waste and emissions. “This alliance with Sitres, Alar, and Tecnológico de Monterrey is fundamental to promoting real and functional metal 3D printing solutions in Mexico,” said Alar CEO Andrea Alarcón. Meltio partners with Alar, SITRES, and Tecnológico de Monterrey to expand metal 3D printing capabilities in Mexico. Photo via Meltio. One Click Metal and Axtra3D Appoint New Resellers in Iberia Turning to resellers and distribution, German metal 3D printing systems developer One Click Metal has expanded into Portugal through a collaboration with Lisbon’s industrial additive manufacturing services provider 3D Ever. The agreement gives local businesses direct access to One Click Metal’s cartridge-based powder handling systems and Lab Module for rapid material changes, alongside region-specific training and post-installation support. Founded in 2017, 3D Ever operates a multi-technology showroom—covering covering stereolithography (SLA), selective laser sintering (SLS), fused filament fabrication (FFF), and direct metal laser sintering (DMLS)—and hosts open-house events and technical workshops to integrate 3D printing into customer workflows. “Portugal is a dynamic market for additive manufacturing,” said One Click Metal’s Global Sales Director Martin Heller, “and 3D Ever’s deep industry knowledge makes them the ideal partner.” Meanwhile, Milan-based photopolymer 3D printer innovator Axtra3D has named Spain and Portugal’s Maquinser S.A. as its professional reseller for Hi-Speed SLA systems. Maquinser will showcase the Lumia X1 platform combining Hybrid PhotoSynthesis and TruLayer technologies at three major industry events through June: the International Machine-Tool Fair (EMAF) in Porto, Portugal; the Subcontratación Industrial & Addit3D expo in Bilbao, Spain; and the MindTECH manufacturing technology fair in Porto. “Axtra3D’s Hi-Speed SLA strikes the balance between surface quality, precision, and material flexibility,” said Maquinser CEO Christian Postigo. Andreas Tulaj, SVP Europe Sales at Axtra3D, added that Maquinser’s regional presence ensures localized support, rapid deployment, and customer-specific solutions across automotive, aerospace, energy, and mold-making sectors. Axtra3D appoints Maquinser S.A. as official reseller for Spain and Portugal. Image via Maquinser. 3MF Consortium and Ecosistema GO! Launch AM Research Initiatives On the research corner, the Microsoft-backed standards organization 3MF Consortium has formed a 6-Axis Toolpath Working Group to define open data structures for robotic and multi-axis AM workflows. The effort invites professionals using industrial robots and advanced CNC platforms to develop a 3MF extension that encodes non-planar toolpath data, enabling seamless interoperability across design, toolpath generation, and machine control software. Originally created to surpass STL and OBJ for complex manufacturing data, the 3MF format already supports units, materials, lattices, slice data, and metadata. This new working group will build on modules like the Beam Lattice Extension to integrate multi-axis motion paths, with open-source reference implementations available via the consortium’s GitHub repository. Elsewhere in Europe, Spain’s Centre for the Development of Industrial Technology (CDTI)-backed Ecosistema GO! Project (coordinated by Leitat with partners Aitiip, Idonial, Aimen, Addimat, HP, and Meltio) has launched to map national AM capabilities and drive industrial adoption. The initiative will publish a structured “map of capabilities” covering infrastructure, specialization areas, and R&D projects, while hosting workshops in automotive, energy, and aerospace to share success stories and define adoption strategies. “Ecosistema GO! aligns capabilities, generates synergies, and accelerates AM’s real incorporation into Spanish industry,” said IAM3DHUB General Secretary David Adrover. Open for new members through December 2025, the consortium aims to serve as Spain’s reference network for additive manufacturing. The 3MF Consortium invites participants to join its newly launched 6-Axis Toolpath Working Group. Image via 3MF Consortium. Dental Production Boosted by DMP Flex 200 Integration at DynaFlex In dental applications, U.S. orthodontic manufacturer DynaFlex has upgraded its digital workflow with the DMP Flex 200 metal 3D printer from 3D Systems, supplied and installed by their official supplier Nota3D. Featuring a 500 W laser and enlarged build platform, the system has increased DynaFlex’s production speeds by up to 80% for small custom components such as fixed appliances and bands. Matt Malabey, DynaFlex’s Director of Operations, noted that integrated software for orientation, nesting, and support generation further streamlines workflow: “Automation tools and improved onboarding allow us to scale smarter and faster.” The Flex 200 supports LaserForm CoCr, Stainless Steel 316 L, and Ti Gr23 alloys, aligning material properties with clinical performance standards. Prusa Research Opens EasyPrint to All Mobile Users Shifting to software, Czech desktop 3D printer maker Prusa Research has launched EasyPrint, a cloud-powered slicer embedded in the official PRUSA mobile app and accessible via Printables.com. It lets users prepare and send G-code directly from smartphones and tablets, automatically detecting compatible printers and applying the correct print profiles. An interactive 3D preview allows models to be moved, rotated, scaled and batch-arranged on virtual beds, while basic settings such as copy count and object size are consolidated into a one-click workflow. EasyPrint began as an invite-only beta used to collect performance metrics and optimize scalability before opening to everyone once preliminary tests proved the service smooth, according to Ondřej Drebota, Prusa’s Head of Country Development Managers & Partnerships Manager. All G-code generation runs in the cloud, enabling even low-powered devices to handle complex workflows, and users can download prepared files for offline printing. Prusa plans to extend EasyPrint compatibility to non-Prusa printers in future updates, broadening its reach across the 3D printing community. Nikon SLM Solutions and DynaFlex Upgrade Metal AM Workflow On 3D platform news, German metal 3D printer manufacturer Nikon SLM Solutions has integrated Freiburg’s automated depowdering specialist Solukon’s SFM-AT1500-S system at its Long Beach, California AM Technology Center. Paired to German manufacturer’s NXG 600E large-format 3D printer, the SPR-Pathfinder-driven unit handles parts up to 1,500 mm tall and 2,100 kg total weight, automating powder removal for industrial-scale metal components. Nikon SLM Solutions’ COO Gerhard Bierleutgeb stressed the importance of closely linking printing and automated depowdering for optimal production flow. Solukon’s CTO Andreas Hartmann added that the SFM-AT1500-S was custom-engineered to meet Nikon’s requirements for high-mass, complex geometries while maintaining a compact installation footprint. Andreas Hartmann, CEO/CTO of Solukon, and Joshua Forster, Production Manager at Nikon SLM Solutions. Photo via Solukon. Formnext 2025 Announces Call for Speakers Looking ahead to events, Germany’s trade-fair organizer Mesago Messe Frankfurt GmbH has opened its call for speakers for the upcoming Formnext 2025, to be held November 18-21 in Frankfurt. Submissions for the Industry Stage (covering sustainability, AI, standards, and talent) and the Application Stage (focusing on sectors like automotive, aerospace, and medical) remain open through June. Mesago’s Vice President Christoph Stüker explained that the multistage program is central to Formnext’s mission of disseminating AM knowledge and driving new applications. Additionally, Vice President Sascha F. Wenzler noted that the speaking slots offer an ideal platform for experts to share insights, build their profiles, and forge valuable industry connections. Adding to that, materials supplier participation at Formnext Asia Shenzhen 2025 has jumped 68% year-on-year, with booth bookings already at 70% capacity for the 26–28 August event at Shenzhen World Exhibition & Convention Center. The expanded materials segment, now covering advanced polymers, composites and specialised alloys, will feature over 30 exhibitors in metal powders (including Acc Material, JSJW New Material and Tiangong Technology), ceramics (Wuhan 3DCERAM, Nanoe France) and polymers (eSUN, SUNLU).  Louis Leung, Deputy General Manager of Guangzhou Guangya Messe Frankfurt, highlighted China’s rapid ascent as an AM leader, noting that national policy support and investment have fuelled double-digit growth in the domestic materials sector. Fringe activities include the 3D Print Farm Conference on filament supply chains and an expanded Laser & AM Forum, while related events, Formnext Asia Forum Tokyo (25-6 September) and Formnext Frankfurt round out the global network. Exhibitor registrations remain open online. A panel discussion recorded live at the Industry Stage during Formnext 2024. Photo via Formnext/Mesago Messe Frankfurt GmbH. Take the 3DPI Reader Survey — shape the future of AM reporting in under 5 minutes. Ready to discover who won the 20243D Printing Industry Awards? Subscribe to the 3D Printing Industry newsletter to stay updated with the latest news and insights. Featured image shows a panel discussion recorded live at the Industry Stage during Formnext 2024. Photo via Formnext/Mesago Messe Frankfurt GmbH. Anyer Tenorio Lara Anyer Tenorio Lara is an emerging tech journalist passionate about uncovering the latest advances in technology and innovation. With a sharp eye for detail and a talent for storytelling, Anyer has quickly made a name for himself in the tech community. Anyer's articles aim to make complex subjects accessible and engaging for a broad audience. In addition to his writing, Anyer enjoys participating in industry events and discussions, eager to learn and share knowledge in the dynamic world of technology.
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  • The Phoenician Scheme Review: Wes Anderson’s Best Movie in Over a Decade

    Titans of industry cannot come to terms. Despite the literal gap between them being a matter of feet—maybe 30 or so by my count—when their two locomotives come to a standstill in a tunnel with miles of track in either direction, Zsa-zsa Kordais unable to bridge the final inches with Leland and Reagan. It’s an odd situation that becomes odder still when all parties realize the fate of their multimillion-dollar venture must now come down to a game of chance: and this one a bet on whether a Middle Eastern princecan sink a granny shot from below his knees while playing basketball’s ugly, redheaded step-cousin, HORSE. 
    It was at this exact moment I realized Wes Anderson had returned to full, magnificently daffy form. As easily the prodigal Texan’s best film in over a decade, The Phoenician Scheme rekindles much of the mirth that informed so many of Anderson’s early films. It is also the first instance one has had any narrative propulsion or tension since his last masterpiece, The Grand Budapest Hotel. While I would hesitate to place such lofty titles onto Phoenician, rest assured that it’s a balmy good time at the cinema where longtime fans get to again spend an evening with impeccably dressed cheats, droll scoundrels, and other variants on the unseemly father figure.

    Take del Toro’s Korda for instance. He begins the film by surviving what is jointly his sixth plane crash and assassination attempt.He isn’t sure who wants to kill him, but he seems confident it’s probably justified. Of his nine children, eight prepubescent boys live at home with him where their resentments already border on the homicidal. And the other offspring, a daughter he never really knew, wants nothing to do with him, even after he promises to bequeath her his entire fortune “on a trial basis.” Indeed, despite being a novitiate nun, Lieslhas a tough time with forgiveness, especially when it comes to a would-be patriarch or patron.
    She does agree to at least get to know the old man, though, after he decides to gallivant around the world in a bid to save his empire. Rather boldly they even board plane after plane, alongside Korda’s ineffectual Swedish nanny-turned-attendant, Bjorn. Together they meet a starry ensemble of walk-on cameos and eccentric business partners, my favorite of which is a preternaturally giddy Jeffrey Wright. Yet always operating beneath the surface is another tale of resentments between bad parents and their adult children. That plus a kooky murder mystery where Zsa-Zsa somehow keeps avoiding being the dead body.

    From the name of the protagonist alone, Anderson seems intent to signal to audiences with any degree of film knowledge that he is playing once more in the sandbox of his influences. It is hard to imagine a cineaste like Anderson, for example, hearing the moniker “Korda” and not thinking of anti-fascist Hungarian refugee-turned-British filmmaker, Alexander Korda, who directed aesthetic classics like The Thief of Baghdadand That Hamilton Woman. Furthermore, Anderson pulls just as much from Korda contemporaries like fellow Hungarian ex-pat Michael Curtiz, particularly when Korda and Lisel wind up at a nightclub owned by Marseille Bob. And yes, another movie about traveling nannies and a precocious Liesl is alluded to as well.
    But the reason The Phoenician Scheme works so much better than Anderson’s last several movies is that while the filmmaker is visibly delighting in his references and what are almost assuredly private jokes between himself and co-writer Roman Coppola, the director also is avoiding the trap of becoming distracted by the aesthetics. Phoenician is still a beautifully designed world of straight lines and adroit square compositions, courtesy of cinematographer Bruno Delbonnel, where nothing feels natural. Not even the sun or tree vines discovered after Korda, Liesl, and Bjorn become lost in a jungle have any reality about them. But the simple pleasure of observing visual confections is not the be-all end unto itself that it previously was.
    The travelogue nature of the plot, in which a father and daughter go on an odyssey of unconventional boardroom meetings that include assassins, freedom fighters, and organized crime bigwigs, provides a skeletal structure where Anderson can graft on his increasing preference for narrative vignettes, but there is an emotional spine as well between Korda and Liesl that makes both the jokes and the pathos ebullient.
    Del Toro has never seemed bigger or more unshackled than as Zsa-zsa. Like most Anderson protagonists, Korda rarely speaks above a polite monotone, but his double-breasted confidence and adventurism provides del Toro with a refreshingly uninhibited floorspace. It also pairs nicely when bantering with Threapleton, a real discovery of a young talent who plays a nun with conviction, even as the twinge of curling judgment on her smile suggests she may never see Heaven. But then she dryly must channel the patience of Job when dodging the advances of a tipsy Bjornand the would-be buy-offs of an absentee father.
    The terrain of an unhappy adult and their aging parent is terrain Anderson has walked many times, but there’s a renewed vigor in his step in The Phoenician Scheme, perhaps because it is the first time he has crossed this territory where he is closer in age to the latter than the former. There is empathy for all parties, though, and new tricks to his whimsy, such as his elegant compositions repeatedly being shattered in close-ups where the camera is assaulted by various subjects filled with so much rage that they literally assail the fourth wall.
    The Phoenician Scheme is simply a lovely work from an artist with a fresh spring in his step. If you already count yourself among his admirers, it’s a return to form with moments of divine inspiration. For the rest, it may not cause conversion, but it’s certainly worth sharing some communion wine over.

    The Phoenician Scheme premiered at the Cannes Film Festival on May 18. It opens in limited release on May 30 and wide on June 6.

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    #phoenician #scheme #review #wes #andersons
    The Phoenician Scheme Review: Wes Anderson’s Best Movie in Over a Decade
    Titans of industry cannot come to terms. Despite the literal gap between them being a matter of feet—maybe 30 or so by my count—when their two locomotives come to a standstill in a tunnel with miles of track in either direction, Zsa-zsa Kordais unable to bridge the final inches with Leland and Reagan. It’s an odd situation that becomes odder still when all parties realize the fate of their multimillion-dollar venture must now come down to a game of chance: and this one a bet on whether a Middle Eastern princecan sink a granny shot from below his knees while playing basketball’s ugly, redheaded step-cousin, HORSE.  It was at this exact moment I realized Wes Anderson had returned to full, magnificently daffy form. As easily the prodigal Texan’s best film in over a decade, The Phoenician Scheme rekindles much of the mirth that informed so many of Anderson’s early films. It is also the first instance one has had any narrative propulsion or tension since his last masterpiece, The Grand Budapest Hotel. While I would hesitate to place such lofty titles onto Phoenician, rest assured that it’s a balmy good time at the cinema where longtime fans get to again spend an evening with impeccably dressed cheats, droll scoundrels, and other variants on the unseemly father figure. Take del Toro’s Korda for instance. He begins the film by surviving what is jointly his sixth plane crash and assassination attempt.He isn’t sure who wants to kill him, but he seems confident it’s probably justified. Of his nine children, eight prepubescent boys live at home with him where their resentments already border on the homicidal. And the other offspring, a daughter he never really knew, wants nothing to do with him, even after he promises to bequeath her his entire fortune “on a trial basis.” Indeed, despite being a novitiate nun, Lieslhas a tough time with forgiveness, especially when it comes to a would-be patriarch or patron. She does agree to at least get to know the old man, though, after he decides to gallivant around the world in a bid to save his empire. Rather boldly they even board plane after plane, alongside Korda’s ineffectual Swedish nanny-turned-attendant, Bjorn. Together they meet a starry ensemble of walk-on cameos and eccentric business partners, my favorite of which is a preternaturally giddy Jeffrey Wright. Yet always operating beneath the surface is another tale of resentments between bad parents and their adult children. That plus a kooky murder mystery where Zsa-Zsa somehow keeps avoiding being the dead body. From the name of the protagonist alone, Anderson seems intent to signal to audiences with any degree of film knowledge that he is playing once more in the sandbox of his influences. It is hard to imagine a cineaste like Anderson, for example, hearing the moniker “Korda” and not thinking of anti-fascist Hungarian refugee-turned-British filmmaker, Alexander Korda, who directed aesthetic classics like The Thief of Baghdadand That Hamilton Woman. Furthermore, Anderson pulls just as much from Korda contemporaries like fellow Hungarian ex-pat Michael Curtiz, particularly when Korda and Lisel wind up at a nightclub owned by Marseille Bob. And yes, another movie about traveling nannies and a precocious Liesl is alluded to as well. But the reason The Phoenician Scheme works so much better than Anderson’s last several movies is that while the filmmaker is visibly delighting in his references and what are almost assuredly private jokes between himself and co-writer Roman Coppola, the director also is avoiding the trap of becoming distracted by the aesthetics. Phoenician is still a beautifully designed world of straight lines and adroit square compositions, courtesy of cinematographer Bruno Delbonnel, where nothing feels natural. Not even the sun or tree vines discovered after Korda, Liesl, and Bjorn become lost in a jungle have any reality about them. But the simple pleasure of observing visual confections is not the be-all end unto itself that it previously was. The travelogue nature of the plot, in which a father and daughter go on an odyssey of unconventional boardroom meetings that include assassins, freedom fighters, and organized crime bigwigs, provides a skeletal structure where Anderson can graft on his increasing preference for narrative vignettes, but there is an emotional spine as well between Korda and Liesl that makes both the jokes and the pathos ebullient. Del Toro has never seemed bigger or more unshackled than as Zsa-zsa. Like most Anderson protagonists, Korda rarely speaks above a polite monotone, but his double-breasted confidence and adventurism provides del Toro with a refreshingly uninhibited floorspace. It also pairs nicely when bantering with Threapleton, a real discovery of a young talent who plays a nun with conviction, even as the twinge of curling judgment on her smile suggests she may never see Heaven. But then she dryly must channel the patience of Job when dodging the advances of a tipsy Bjornand the would-be buy-offs of an absentee father. The terrain of an unhappy adult and their aging parent is terrain Anderson has walked many times, but there’s a renewed vigor in his step in The Phoenician Scheme, perhaps because it is the first time he has crossed this territory where he is closer in age to the latter than the former. There is empathy for all parties, though, and new tricks to his whimsy, such as his elegant compositions repeatedly being shattered in close-ups where the camera is assaulted by various subjects filled with so much rage that they literally assail the fourth wall. The Phoenician Scheme is simply a lovely work from an artist with a fresh spring in his step. If you already count yourself among his admirers, it’s a return to form with moments of divine inspiration. For the rest, it may not cause conversion, but it’s certainly worth sharing some communion wine over. The Phoenician Scheme premiered at the Cannes Film Festival on May 18. It opens in limited release on May 30 and wide on June 6. Join our mailing list Get the best of Den of Geek delivered right to your inbox! #phoenician #scheme #review #wes #andersons
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    The Phoenician Scheme Review: Wes Anderson’s Best Movie in Over a Decade
    Titans of industry cannot come to terms. Despite the literal gap between them being a matter of feet—maybe 30 or so by my count—when their two locomotives come to a standstill in a tunnel with miles of track in either direction, Zsa-zsa Korda (Benicio del Toro, tyrannical, avuncular) is unable to bridge the final inches with Leland and Reagan (Tom Hanks and Bryan Cranston, stone-faced). It’s an odd situation that becomes odder still when all parties realize the fate of their multimillion-dollar venture must now come down to a game of chance: and this one a bet on whether a Middle Eastern prince (Riz Ahmed) can sink a granny shot from below his knees while playing basketball’s ugly, redheaded step-cousin, HORSE.  It was at this exact moment I realized Wes Anderson had returned to full, magnificently daffy form. As easily the prodigal Texan’s best film in over a decade, The Phoenician Scheme rekindles much of the mirth that informed so many of Anderson’s early films. It is also the first instance one has had any narrative propulsion or tension since his last masterpiece, The Grand Budapest Hotel. While I would hesitate to place such lofty titles onto Phoenician, rest assured that it’s a balmy good time at the cinema where longtime fans get to again spend an evening with impeccably dressed cheats, droll scoundrels, and other variants on the unseemly father figure. Take del Toro’s Korda for instance. He begins the film by surviving what is jointly his sixth plane crash and assassination attempt. (The industrialist’s pilots fare less happily from his habit of falling out of the sky.) He isn’t sure who wants to kill him, but he seems confident it’s probably justified. Of his nine children, eight prepubescent boys live at home with him where their resentments already border on the homicidal. And the other offspring, a daughter he never really knew, wants nothing to do with him, even after he promises to bequeath her his entire fortune “on a trial basis.” Indeed, despite being a novitiate nun, Liesl (Mia Threapleton) has a tough time with forgiveness, especially when it comes to a would-be patriarch or patron. She does agree to at least get to know the old man, though, after he decides to gallivant around the world in a bid to save his empire (hence the aforementioned HORSE of fate). Rather boldly they even board plane after plane, alongside Korda’s ineffectual Swedish nanny-turned-attendant, Bjorn (a chipper Michael Cera doing an accent about three clicks south of the Muppets’ Chef). Together they meet a starry ensemble of walk-on cameos and eccentric business partners, my favorite of which is a preternaturally giddy Jeffrey Wright. Yet always operating beneath the surface is another tale of resentments between bad parents and their adult children. That plus a kooky murder mystery where Zsa-Zsa somehow keeps avoiding being the dead body. From the name of the protagonist alone, Anderson seems intent to signal to audiences with any degree of film knowledge that he is playing once more in the sandbox of his influences. It is hard to imagine a cineaste like Anderson, for example, hearing the moniker “Korda” and not thinking of anti-fascist Hungarian refugee-turned-British filmmaker, Alexander Korda, who directed aesthetic classics like The Thief of Baghdad (1940) and That Hamilton Woman (1941). Furthermore, Anderson pulls just as much from Korda contemporaries like fellow Hungarian ex-pat Michael Curtiz, particularly when Korda and Lisel wind up at a nightclub owned by Marseille Bob (Mathieu Amalric). And yes, another movie about traveling nannies and a precocious Liesl is alluded to as well. But the reason The Phoenician Scheme works so much better than Anderson’s last several movies is that while the filmmaker is visibly delighting in his references and what are almost assuredly private jokes between himself and co-writer Roman Coppola, the director also is avoiding the trap of becoming distracted by the aesthetics. Phoenician is still a beautifully designed world of straight lines and adroit square compositions, courtesy of cinematographer Bruno Delbonnel, where nothing feels natural. Not even the sun or tree vines discovered after Korda, Liesl, and Bjorn become lost in a jungle have any reality about them. But the simple pleasure of observing visual confections is not the be-all end unto itself that it previously was. The travelogue nature of the plot, in which a father and daughter go on an odyssey of unconventional boardroom meetings that include assassins, freedom fighters, and organized crime bigwigs, provides a skeletal structure where Anderson can graft on his increasing preference for narrative vignettes, but there is an emotional spine as well between Korda and Liesl that makes both the jokes and the pathos ebullient. Del Toro has never seemed bigger or more unshackled than as Zsa-zsa. Like most Anderson protagonists, Korda rarely speaks above a polite monotone, but his double-breasted confidence and adventurism provides del Toro with a refreshingly uninhibited floorspace. It also pairs nicely when bantering with Threapleton, a real discovery of a young talent who plays a nun with conviction, even as the twinge of curling judgment on her smile suggests she may never see Heaven. But then she dryly must channel the patience of Job when dodging the advances of a tipsy Bjorn (again, Cera is having too much fun) and the would-be buy-offs of an absentee father. The terrain of an unhappy adult and their aging parent is terrain Anderson has walked many times, but there’s a renewed vigor in his step in The Phoenician Scheme, perhaps because it is the first time he has crossed this territory where he is closer in age to the latter than the former. There is empathy for all parties, though, and new tricks to his whimsy, such as his elegant compositions repeatedly being shattered in close-ups where the camera is assaulted by various subjects filled with so much rage that they literally assail the fourth wall. The Phoenician Scheme is simply a lovely work from an artist with a fresh spring in his step. If you already count yourself among his admirers, it’s a return to form with moments of divine inspiration (just wait until you see who he cast as God). For the rest, it may not cause conversion, but it’s certainly worth sharing some communion wine over. The Phoenician Scheme premiered at the Cannes Film Festival on May 18. It opens in limited release on May 30 and wide on June 6. Join our mailing list Get the best of Den of Geek delivered right to your inbox!
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  • Mission: Impossible Villians, Ranked

    The Mission: Impossible franchise is built on intense Tom Cruise stares, convoluted plot twists and reveals, and incredible stunts. It is not, however, built on compelling stories. Most of the Mission movies are about rogue agents and ill-defined MacGuffins, a repetition that would be annoying if anyone cared about the plots. However, lack of plot clarity does not equate to lack of tension. Most of the movies feature excellent villains who make life difficult for Cruise’s Ethan Hunt and force him to do incredible feats, resulting in the stunts we all love so much.
    So as the franchise winds downwith Mission: Impossible – The Final Reckoning, let’s take a look at the best of the worst: the villains who literally drove Ethan Hunt up a wall or into a giant turbine or hanging from a biplane. Point of clarity, first. While the series does have some fun henchmen like Parisand some stories have shadowy baddies pulling the strings, such as duplicitous IMF director John Musgraveor the Entity, we’re just looking at main bad guys here, the people who dare to match wills with Ethan Hunt.
    7. Sean AmbroseMission: Impossible II almost killed the franchise in its infancy. It seemed like a good idea to bring on director John Woo, a Hong Kong auteur with just as much style as the first film’s director, Brian De Palma. Furthermore, Woo and screenwriter Robert Townebase their story on the Alfred Hitchcock movie Notorious, casting Thandiwe Newton in place of Ingrid Bergman as the untrustworthy spy who captures our hero’s heart.
    The combination proved disastrous. Woo’s melodramatic method clashed with underdeveloped characterizations, a problem particularly clear with M:I2‘s central antagonist, former IMF agent Sean Ambrose, played by Dougray Scott. The legend of how Scott, the first person cast to play Wolverine in 2000’s X-Men, lost the role because of an on-set injury has been told time and again, overshadowing the worse insult, that he’s quite badly used in this movie. Ambrose is intended to be Hunt’s dark double, so much so that he begins the film masquerading as Cruise’s character. But he never has the intensity nor the charisma of his enemy, too often coming off as a sulking man-child than anyone who could threaten Hunt, let alone the world.

    6. Kurt HendricksKurt Hendricks, aka Cobalt, is so much better in conception than in execution. Played by Swedish actor Michael Nyqvist, Hendricks is exactly the type of antagonist who should challenge Ethan Hunt. A true believer in a nihilistic ideology, Hendricks wants to spark a nuclear war between the U.S. and Russia. That extremist belief gives the IMF no choice but to engage in the sort of over-the-top action that makes the franchise so special.
    The threat posed by Hendricks might send Ethan scaling the Birge Kalifa, but as a person, he’s a nothing onscreen. Nyqvist knows how to play menace, as demonstrated in his many genre roles in his native Sweden, or in American movies like John Wick, but he has nothing to do here but glower. Worse, he’s overshadowed by his minion Sabine, whose personal connection to Hunt’s colleague Jane Cartergives her an edge that Hendricks never achieves.

    The main antagonist of Dead Reckoning and The Final Reckoning, the agent known only as Gabrielis set up as Ethan Hunt’s greatest foil. Not only does he apparently have espionage skills even greater than those of our hero, but he was directly responsible for Ethan joining IMF. We learn that Gabriel killed Ethan’s girlfriend Marie and framed him for the murder, which put him on the IMF’s radar. Worse still, Gabriel resurfaces as an acolyte of the all-powerful AI known as the Entity, giving him a driving ethos to match Ethan’s desire to save everyone.
    On paper there’s nothing wrong with this characterization. In practice it stinks. Dead Reckoning and especially The Final Reckoning suffer from a self-mythologizing that keeps dragging the movie back into the past instead of charging forward, and Gabriel embodies that backwards impulse. Gabriel is given some big moments of evil, directly killing fan favorites Ilsa Faustand Luther Stickell, and Morales has fun playing up the villain role, but Gabriel’s worst sin is boring the audience.
    4. Jim PhelpsBefore we get further, we must be clear: Jim Phelps is a good villain. The fact that he ranks so low here is a testament to the strength of the other baddies, not a knock against Jim. One of the main protagonists of the original 1960s television series, Jim Phelps makes Mission: Impossible into a legacy sequel, connecting the classic series to a new set of heroes.
    However, Mission: Impossible has a bravery that most legacy sequels lack, turning the former hero into the new villain. Phelps initially seems to die in the attack that takes out most of Hunt’s team at the start of the movie, during a mission that IMF boss Kitteridge later reveals to be a “mole hunt.” However, Phelps returns late in the film as first Ethan’s ally and then his enemy, the true traitor that Kitteridge seeks. Voight brings plenty of gravitas to the role, but he struggles a bit with the stunts at the end—despite the fact that he was 57 when the movie was shot, a year younger than Cruise was when filming on Dead Reckoning began.

    3. August WalkerGoing into Fallout, the buzz was all about the mustache that Henry Cavill grew for the movie. Because he could/would not shave the facial hair for reshoots on Justice League, that movie’s director Joss Whedon had to digitally remove the ‘stache from Cavill’s face, resulting in an infamously absurd looking Superman. It seemed like a petty move at the time, but once we all saw Fallout, we got it. The mustache looks amazing and deserves to stay.

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    The mustache is important because it sums up Cavill’s character August Walker. Described as a “blunt instrument” assigned to work withHunt for CIA Director Erika Sloane, Walker proves to be a force of nature who is just as destructive as our hero. Even before he’s revealed to be the malevolent John Lark, the man who the IMF sought in Rogue Nation, Walker proves a credible threat to Ethan. He’s ready to pummel our hero to death at any second—and he looks great doing it.
    2. Owen DavianFor all of the death-defying derring-do in the Mission: Impossible franchise, it’s notable that the scariest moment comes not during one of Ethan Hunt’s feats, but in a line of dialogue. When arms dealer Owen Davian wakes up to discover he’s been captured by IMF, he ignores Ethan’s questions and blithely asks some of his own: “Do you have a wife, a girlfriend? Because you know what I’m gonna do next? I’m gonna find her… and I’m gonna hurt her.” It’s not so much the specific words that Davian says that send a chill down the spine. It’s the way that they’re delivered, completely without passion.
    Of course Davian is played by Philip Seymour Hoffman, one of the greatest actors of his generation. Hoffman’s ability to play cool and controlledelevates the otherwise mundane J.J. Abrams-directed third film. In fact, Hoffman brings so much to the part that it’s hard to notice how bland the writing of Davian is, a demerit that knocks him to second place despite the utterly mesmerizing performance.
    1. Solomon LaneOwen Davian may talk about killing Ethan’s loved ones, but Solomon Lane actually almost did it. The pure sorrow and terror on sweet Benji’s face when he reveals the bomb strapped to his chest tells us more about Lane’s capacity for evil than any of Davian’s monologues could do. In fact, Lane encapsulates everything about the franchise’s past baddies, perfecting everything they tried to do. He has Davian’s quiet menace, the espionage skills of Gabriel and Ambrose, and he has the twisted worldview of Hendricks. By the time he sends a bomb to the worksite of Ethan’s estranged wife Julia Meadeout of pure pettiness, Lane even develops a personal animosity like Phelps.
    Much of the credit goes to Sean Harris, who uses his raspy voice and dark eyes to enhance the malevolence. So much of the Mission: Impossible franchise rests on Cruise’s gift of being earnest on camera, looking out from the screen with yearning blue eyes and a furrowed brow to convince viewers that he can do whatever he intends to do. Harris’ eyes do the exact opposite. When he looks out from the screen, we see pools of blackness, drowning us in nothingness. If Hunt is, as IMF Director Alan Hunleymemorably put it, “the living manifestation of destiny,” then Lane is truly the opposite; the living manifestation of nihilism.
    #mission #impossible #villians #ranked
    Mission: Impossible Villians, Ranked
    The Mission: Impossible franchise is built on intense Tom Cruise stares, convoluted plot twists and reveals, and incredible stunts. It is not, however, built on compelling stories. Most of the Mission movies are about rogue agents and ill-defined MacGuffins, a repetition that would be annoying if anyone cared about the plots. However, lack of plot clarity does not equate to lack of tension. Most of the movies feature excellent villains who make life difficult for Cruise’s Ethan Hunt and force him to do incredible feats, resulting in the stunts we all love so much. So as the franchise winds downwith Mission: Impossible – The Final Reckoning, let’s take a look at the best of the worst: the villains who literally drove Ethan Hunt up a wall or into a giant turbine or hanging from a biplane. Point of clarity, first. While the series does have some fun henchmen like Parisand some stories have shadowy baddies pulling the strings, such as duplicitous IMF director John Musgraveor the Entity, we’re just looking at main bad guys here, the people who dare to match wills with Ethan Hunt. 7. Sean AmbroseMission: Impossible II almost killed the franchise in its infancy. It seemed like a good idea to bring on director John Woo, a Hong Kong auteur with just as much style as the first film’s director, Brian De Palma. Furthermore, Woo and screenwriter Robert Townebase their story on the Alfred Hitchcock movie Notorious, casting Thandiwe Newton in place of Ingrid Bergman as the untrustworthy spy who captures our hero’s heart. The combination proved disastrous. Woo’s melodramatic method clashed with underdeveloped characterizations, a problem particularly clear with M:I2‘s central antagonist, former IMF agent Sean Ambrose, played by Dougray Scott. The legend of how Scott, the first person cast to play Wolverine in 2000’s X-Men, lost the role because of an on-set injury has been told time and again, overshadowing the worse insult, that he’s quite badly used in this movie. Ambrose is intended to be Hunt’s dark double, so much so that he begins the film masquerading as Cruise’s character. But he never has the intensity nor the charisma of his enemy, too often coming off as a sulking man-child than anyone who could threaten Hunt, let alone the world. 6. Kurt HendricksKurt Hendricks, aka Cobalt, is so much better in conception than in execution. Played by Swedish actor Michael Nyqvist, Hendricks is exactly the type of antagonist who should challenge Ethan Hunt. A true believer in a nihilistic ideology, Hendricks wants to spark a nuclear war between the U.S. and Russia. That extremist belief gives the IMF no choice but to engage in the sort of over-the-top action that makes the franchise so special. The threat posed by Hendricks might send Ethan scaling the Birge Kalifa, but as a person, he’s a nothing onscreen. Nyqvist knows how to play menace, as demonstrated in his many genre roles in his native Sweden, or in American movies like John Wick, but he has nothing to do here but glower. Worse, he’s overshadowed by his minion Sabine, whose personal connection to Hunt’s colleague Jane Cartergives her an edge that Hendricks never achieves. The main antagonist of Dead Reckoning and The Final Reckoning, the agent known only as Gabrielis set up as Ethan Hunt’s greatest foil. Not only does he apparently have espionage skills even greater than those of our hero, but he was directly responsible for Ethan joining IMF. We learn that Gabriel killed Ethan’s girlfriend Marie and framed him for the murder, which put him on the IMF’s radar. Worse still, Gabriel resurfaces as an acolyte of the all-powerful AI known as the Entity, giving him a driving ethos to match Ethan’s desire to save everyone. On paper there’s nothing wrong with this characterization. In practice it stinks. Dead Reckoning and especially The Final Reckoning suffer from a self-mythologizing that keeps dragging the movie back into the past instead of charging forward, and Gabriel embodies that backwards impulse. Gabriel is given some big moments of evil, directly killing fan favorites Ilsa Faustand Luther Stickell, and Morales has fun playing up the villain role, but Gabriel’s worst sin is boring the audience. 4. Jim PhelpsBefore we get further, we must be clear: Jim Phelps is a good villain. The fact that he ranks so low here is a testament to the strength of the other baddies, not a knock against Jim. One of the main protagonists of the original 1960s television series, Jim Phelps makes Mission: Impossible into a legacy sequel, connecting the classic series to a new set of heroes. However, Mission: Impossible has a bravery that most legacy sequels lack, turning the former hero into the new villain. Phelps initially seems to die in the attack that takes out most of Hunt’s team at the start of the movie, during a mission that IMF boss Kitteridge later reveals to be a “mole hunt.” However, Phelps returns late in the film as first Ethan’s ally and then his enemy, the true traitor that Kitteridge seeks. Voight brings plenty of gravitas to the role, but he struggles a bit with the stunts at the end—despite the fact that he was 57 when the movie was shot, a year younger than Cruise was when filming on Dead Reckoning began. 3. August WalkerGoing into Fallout, the buzz was all about the mustache that Henry Cavill grew for the movie. Because he could/would not shave the facial hair for reshoots on Justice League, that movie’s director Joss Whedon had to digitally remove the ‘stache from Cavill’s face, resulting in an infamously absurd looking Superman. It seemed like a petty move at the time, but once we all saw Fallout, we got it. The mustache looks amazing and deserves to stay. Join our mailing list Get the best of Den of Geek delivered right to your inbox! The mustache is important because it sums up Cavill’s character August Walker. Described as a “blunt instrument” assigned to work withHunt for CIA Director Erika Sloane, Walker proves to be a force of nature who is just as destructive as our hero. Even before he’s revealed to be the malevolent John Lark, the man who the IMF sought in Rogue Nation, Walker proves a credible threat to Ethan. He’s ready to pummel our hero to death at any second—and he looks great doing it. 2. Owen DavianFor all of the death-defying derring-do in the Mission: Impossible franchise, it’s notable that the scariest moment comes not during one of Ethan Hunt’s feats, but in a line of dialogue. When arms dealer Owen Davian wakes up to discover he’s been captured by IMF, he ignores Ethan’s questions and blithely asks some of his own: “Do you have a wife, a girlfriend? Because you know what I’m gonna do next? I’m gonna find her… and I’m gonna hurt her.” It’s not so much the specific words that Davian says that send a chill down the spine. It’s the way that they’re delivered, completely without passion. Of course Davian is played by Philip Seymour Hoffman, one of the greatest actors of his generation. Hoffman’s ability to play cool and controlledelevates the otherwise mundane J.J. Abrams-directed third film. In fact, Hoffman brings so much to the part that it’s hard to notice how bland the writing of Davian is, a demerit that knocks him to second place despite the utterly mesmerizing performance. 1. Solomon LaneOwen Davian may talk about killing Ethan’s loved ones, but Solomon Lane actually almost did it. The pure sorrow and terror on sweet Benji’s face when he reveals the bomb strapped to his chest tells us more about Lane’s capacity for evil than any of Davian’s monologues could do. In fact, Lane encapsulates everything about the franchise’s past baddies, perfecting everything they tried to do. He has Davian’s quiet menace, the espionage skills of Gabriel and Ambrose, and he has the twisted worldview of Hendricks. By the time he sends a bomb to the worksite of Ethan’s estranged wife Julia Meadeout of pure pettiness, Lane even develops a personal animosity like Phelps. Much of the credit goes to Sean Harris, who uses his raspy voice and dark eyes to enhance the malevolence. So much of the Mission: Impossible franchise rests on Cruise’s gift of being earnest on camera, looking out from the screen with yearning blue eyes and a furrowed brow to convince viewers that he can do whatever he intends to do. Harris’ eyes do the exact opposite. When he looks out from the screen, we see pools of blackness, drowning us in nothingness. If Hunt is, as IMF Director Alan Hunleymemorably put it, “the living manifestation of destiny,” then Lane is truly the opposite; the living manifestation of nihilism. #mission #impossible #villians #ranked
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    Mission: Impossible Villians, Ranked
    The Mission: Impossible franchise is built on intense Tom Cruise stares, convoluted plot twists and reveals, and incredible stunts. It is not, however, built on compelling stories. Most of the Mission movies are about rogue agents and ill-defined MacGuffins, a repetition that would be annoying if anyone cared about the plots. However, lack of plot clarity does not equate to lack of tension. Most of the movies feature excellent villains who make life difficult for Cruise’s Ethan Hunt and force him to do incredible feats, resulting in the stunts we all love so much. So as the franchise winds down (maybe) with Mission: Impossible – The Final Reckoning, let’s take a look at the best of the worst: the villains who literally drove Ethan Hunt up a wall or into a giant turbine or hanging from a biplane. Point of clarity, first. While the series does have some fun henchmen like Paris (Pom Klementieff) and some stories have shadowy baddies pulling the strings, such as duplicitous IMF director John Musgrave (Billy Crudup) or the Entity, we’re just looking at main bad guys here, the people who dare to match wills with Ethan Hunt. 7. Sean Ambrose (Mission: Impossible II) Mission: Impossible II almost killed the franchise in its infancy. It seemed like a good idea to bring on director John Woo, a Hong Kong auteur with just as much style as the first film’s director, Brian De Palma. Furthermore, Woo and screenwriter Robert Towne (a Hollywood legend who co-wrote the first movie) base their story on the Alfred Hitchcock movie Notorious, casting Thandiwe Newton in place of Ingrid Bergman as the untrustworthy spy who captures our hero’s heart. The combination proved disastrous. Woo’s melodramatic method clashed with underdeveloped characterizations, a problem particularly clear with M:I2‘s central antagonist, former IMF agent Sean Ambrose, played by Dougray Scott. The legend of how Scott, the first person cast to play Wolverine in 2000’s X-Men, lost the role because of an on-set injury has been told time and again, overshadowing the worse insult, that he’s quite badly used in this movie. Ambrose is intended to be Hunt’s dark double, so much so that he begins the film masquerading as Cruise’s character. But he never has the intensity nor the charisma of his enemy, too often coming off as a sulking man-child than anyone who could threaten Hunt, let alone the world. 6. Kurt Hendricks (Mission: Impossible – Ghost Protocol) Kurt Hendricks, aka Cobalt, is so much better in conception than in execution. Played by Swedish actor Michael Nyqvist, Hendricks is exactly the type of antagonist who should challenge Ethan Hunt. A true believer in a nihilistic ideology, Hendricks wants to spark a nuclear war between the U.S. and Russia. That extremist belief gives the IMF no choice but to engage in the sort of over-the-top action that makes the franchise so special. The threat posed by Hendricks might send Ethan scaling the Birge Kalifa, but as a person, he’s a nothing onscreen. Nyqvist knows how to play menace, as demonstrated in his many genre roles in his native Sweden, or in American movies like John Wick, but he has nothing to do here but glower. Worse, he’s overshadowed by his minion Sabine (Léa Seydoux), whose personal connection to Hunt’s colleague Jane Carter (Paula Patton) gives her an edge that Hendricks never achieves. The main antagonist of Dead Reckoning and The Final Reckoning, the agent known only as Gabriel (Esai Morales) is set up as Ethan Hunt’s greatest foil. Not only does he apparently have espionage skills even greater than those of our hero, but he was directly responsible for Ethan joining IMF. We learn that Gabriel killed Ethan’s girlfriend Marie and framed him for the murder, which put him on the IMF’s radar. Worse still, Gabriel resurfaces as an acolyte of the all-powerful AI known as the Entity, giving him a driving ethos to match Ethan’s desire to save everyone. On paper there’s nothing wrong with this characterization. In practice it stinks. Dead Reckoning and especially The Final Reckoning suffer from a self-mythologizing that keeps dragging the movie back into the past instead of charging forward, and Gabriel embodies that backwards impulse. Gabriel is given some big moments of evil, directly killing fan favorites Ilsa Faust (Rebecca Ferguson) and Luther Stickell (Ving Rhames), and Morales has fun playing up the villain role, but Gabriel’s worst sin is boring the audience. 4. Jim Phelps (Mission: Impossible) Before we get further, we must be clear: Jim Phelps is a good villain. The fact that he ranks so low here is a testament to the strength of the other baddies, not a knock against Jim. One of the main protagonists of the original 1960s television series (albeit portrayed by Peter Graves instead of Jon Voight), Jim Phelps makes Mission: Impossible into a legacy sequel, connecting the classic series to a new set of heroes. However, Mission: Impossible has a bravery that most legacy sequels lack, turning the former hero into the new villain. Phelps initially seems to die in the attack that takes out most of Hunt’s team at the start of the movie, during a mission that IMF boss Kitteridge later reveals to be a “mole hunt.” However, Phelps returns late in the film as first Ethan’s ally and then his enemy, the true traitor that Kitteridge seeks. Voight brings plenty of gravitas to the role, but he struggles a bit with the stunts at the end—despite the fact that he was 57 when the movie was shot, a year younger than Cruise was when filming on Dead Reckoning began. 3. August Walker (Mission: Impossible – Fallout) Going into Fallout, the buzz was all about the mustache that Henry Cavill grew for the movie. Because he could/would not shave the facial hair for reshoots on Justice League, that movie’s director Joss Whedon had to digitally remove the ‘stache from Cavill’s face, resulting in an infamously absurd looking Superman. It seemed like a petty move at the time, but once we all saw Fallout, we got it. The mustache looks amazing and deserves to stay. Join our mailing list Get the best of Den of Geek delivered right to your inbox! The mustache is important because it sums up Cavill’s character August Walker. Described as a “blunt instrument” assigned to work with (read: spy on) Hunt for CIA Director Erika Sloane (Angela Bassett), Walker proves to be a force of nature who is just as destructive as our hero. Even before he’s revealed to be the malevolent John Lark, the man who the IMF sought in Rogue Nation, Walker proves a credible threat to Ethan. He’s ready to pummel our hero to death at any second—and he looks great doing it. 2. Owen Davian (Mission: Impossible III) For all of the death-defying derring-do in the Mission: Impossible franchise, it’s notable that the scariest moment comes not during one of Ethan Hunt’s feats, but in a line of dialogue. When arms dealer Owen Davian wakes up to discover he’s been captured by IMF, he ignores Ethan’s questions and blithely asks some of his own: “Do you have a wife, a girlfriend? Because you know what I’m gonna do next? I’m gonna find her… and I’m gonna hurt her.” It’s not so much the specific words that Davian says that send a chill down the spine. It’s the way that they’re delivered, completely without passion. Of course Davian is played by Philip Seymour Hoffman, one of the greatest actors of his generation. Hoffman’s ability to play cool and controlled (and, in one memorable scene, play the ever-energetic Ethan Hunt disguised as Davian) elevates the otherwise mundane J.J. Abrams-directed third film. In fact, Hoffman brings so much to the part that it’s hard to notice how bland the writing of Davian is, a demerit that knocks him to second place despite the utterly mesmerizing performance. 1. Solomon Lane (Mission: Impossible – Rogue Nation) Owen Davian may talk about killing Ethan’s loved ones, but Solomon Lane actually almost did it. The pure sorrow and terror on sweet Benji’s face when he reveals the bomb strapped to his chest tells us more about Lane’s capacity for evil than any of Davian’s monologues could do. In fact, Lane encapsulates everything about the franchise’s past baddies, perfecting everything they tried to do. He has Davian’s quiet menace, the espionage skills of Gabriel and Ambrose, and he has the twisted worldview of Hendricks. By the time he sends a bomb to the worksite of Ethan’s estranged wife Julia Meade (Michelle Monaghan) out of pure pettiness, Lane even develops a personal animosity like Phelps. Much of the credit goes to Sean Harris, who uses his raspy voice and dark eyes to enhance the malevolence. So much of the Mission: Impossible franchise rests on Cruise’s gift of being earnest on camera, looking out from the screen with yearning blue eyes and a furrowed brow to convince viewers that he can do whatever he intends to do. Harris’ eyes do the exact opposite. When he looks out from the screen, we see pools of blackness, drowning us in nothingness. If Hunt is, as IMF Director Alan Hunley (Alec Baldwin) memorably put it, “the living manifestation of destiny,” then Lane is truly the opposite; the living manifestation of nihilism.
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