Report: EA's new hybrid work policy requires a minimum of three days in-office
EA has redefined its hybrid work policy, which now requires a minimum of three days a week in a local office. Its 'offsite local' work model is being sunset, taking effect within three to 24 months, depending on the employee's location.As per an email sent to employees yesterday, which was reviewed and reported by IGN, CEO Andrew Wilson said in-person work leads to "a kinetic energy that fuels creativity, innovation, and connection, often resulting in unexpected breakthroughs that lead to incredible experiences for players.In a follow-up email from EA Entertainment president Laura Miele, also reviewed and reported by IGN, she described the decision as the company moving from "a decentralized approach to a globally consistent, enterprise-wide work model."Miele outlined a series of key points, starting by saying that these changes "will not take effect immediately," and work model transitions will come "with a minimum 12-week notice period before any changes are implemented." Timing will vary by location.Regarding the in-office situation, Miele said that the company is introducing a "30-mile/48-km radius" around EA locations."Employees who live within 30-miles/48-km of an EA location will transition to a hybrid work model," read the email. "Employees who live outside the 30-mile/48-km radius will be considered remote unless their role is designated as on site or hybrid."Related:EA will also sunset the 'offsite local' work model. Depending on location, the "transition may take three to 24 months." Lastly, Miele said that "any work model exception and future remote hires will require a CEO Direct's /my approval."Sources within EA, who reportedly spoke to IGN anonymously, said that some employees shared "hours-long commutes they were now being expected to make" after the email announcement, while others expressed "concerns regarding childcare or personal medical conditions that had benefited from remote work.""Others, classified as remote and outside the 30-mile range, expressed concern for what would happen to their roles if they were unwilling or unable to move closer to an office long-term," read the IGN report.Since January of this year, EA-subsidiary BioWare shuffled staff over to different EA teams after shipping Dragon Age: The Veilguard and redirecting "full focus" on the upcoming Mass Effect entry, while some people were reportedly let go, according to an IGN report. Fellow subsidiary Respawn Entertainment reportedly laid off several employees in March, canceling an unannounced project in the process. In late April, EA reportedly laid off between 300 to 400 employees. At the start of May, Wilson said the publisher "has never been more optimistic about what comes next."Related:EA isn't the only publisher pushing for return-to-office policiesIn late 2024, Swedish company Paradox Interactive changed its hybrid work schedules, mandating employees to be in the office four days a week starting in February 2025, and a full five days a week by September.During interviews conducted by Game Developer, both current and former developers suggested that the policy has proven to be unpopular within the company. According to a survey conducted by the worker's union Unionen and SACO after the announcement, over 50 percent of employees said that they're considering looking for other jobs.Back in September 2024, Ubisoft implemented a return-to-office policy across its entire studio structure, about a year after announcing a similar mandate at Ubisoft Montreal. A month later, unions for Ubisoft's Barcelona studio reportedly filed a lawsuit against the company, which came to light in November.In October 2024, Cloud Imperium reportedly enacted a temporary 7-day work mandate for developers working on Star Citizen. In November, ZeniMax union workers went on strike in response to Microsoft's remote working policy, as well as the decision to continue outsourcing quality assurance work.Related:
#report #ea039s #new #hybrid #work
Report: EA's new hybrid work policy requires a minimum of three days in-office
EA has redefined its hybrid work policy, which now requires a minimum of three days a week in a local office. Its 'offsite local' work model is being sunset, taking effect within three to 24 months, depending on the employee's location.As per an email sent to employees yesterday, which was reviewed and reported by IGN, CEO Andrew Wilson said in-person work leads to "a kinetic energy that fuels creativity, innovation, and connection, often resulting in unexpected breakthroughs that lead to incredible experiences for players.In a follow-up email from EA Entertainment president Laura Miele, also reviewed and reported by IGN, she described the decision as the company moving from "a decentralized approach to a globally consistent, enterprise-wide work model."Miele outlined a series of key points, starting by saying that these changes "will not take effect immediately," and work model transitions will come "with a minimum 12-week notice period before any changes are implemented." Timing will vary by location.Regarding the in-office situation, Miele said that the company is introducing a "30-mile/48-km radius" around EA locations."Employees who live within 30-miles/48-km of an EA location will transition to a hybrid work model," read the email. "Employees who live outside the 30-mile/48-km radius will be considered remote unless their role is designated as on site or hybrid."Related:EA will also sunset the 'offsite local' work model. Depending on location, the "transition may take three to 24 months." Lastly, Miele said that "any work model exception and future remote hires will require a CEO Direct's /my approval."Sources within EA, who reportedly spoke to IGN anonymously, said that some employees shared "hours-long commutes they were now being expected to make" after the email announcement, while others expressed "concerns regarding childcare or personal medical conditions that had benefited from remote work.""Others, classified as remote and outside the 30-mile range, expressed concern for what would happen to their roles if they were unwilling or unable to move closer to an office long-term," read the IGN report.Since January of this year, EA-subsidiary BioWare shuffled staff over to different EA teams after shipping Dragon Age: The Veilguard and redirecting "full focus" on the upcoming Mass Effect entry, while some people were reportedly let go, according to an IGN report. Fellow subsidiary Respawn Entertainment reportedly laid off several employees in March, canceling an unannounced project in the process. In late April, EA reportedly laid off between 300 to 400 employees. At the start of May, Wilson said the publisher "has never been more optimistic about what comes next."Related:EA isn't the only publisher pushing for return-to-office policiesIn late 2024, Swedish company Paradox Interactive changed its hybrid work schedules, mandating employees to be in the office four days a week starting in February 2025, and a full five days a week by September.During interviews conducted by Game Developer, both current and former developers suggested that the policy has proven to be unpopular within the company. According to a survey conducted by the worker's union Unionen and SACO after the announcement, over 50 percent of employees said that they're considering looking for other jobs.Back in September 2024, Ubisoft implemented a return-to-office policy across its entire studio structure, about a year after announcing a similar mandate at Ubisoft Montreal. A month later, unions for Ubisoft's Barcelona studio reportedly filed a lawsuit against the company, which came to light in November.In October 2024, Cloud Imperium reportedly enacted a temporary 7-day work mandate for developers working on Star Citizen. In November, ZeniMax union workers went on strike in response to Microsoft's remote working policy, as well as the decision to continue outsourcing quality assurance work.Related:
#report #ea039s #new #hybrid #work
·94 Visualizações