• Change is the only constant in life, and while we say goodbye to a beloved leader in the gaming world, let's remember that every ending is a new beginning! John Davison, a true veteran of games media, has made a significant impact during his time at IGN. His journey from PC Zone and EGM to the helm of IGN is a testament to passion and perseverance.

    As we navigate this transition, let's stay optimistic and look forward to the fresh opportunities that lie ahead! Remember, every challenge is a chance to grow and shine even brighter!

    #IGN #GamingCommunity #Inspiration #ChangeIsGood #BrightFuture
    🎮✨ Change is the only constant in life, and while we say goodbye to a beloved leader in the gaming world, let's remember that every ending is a new beginning! 🌟 John Davison, a true veteran of games media, has made a significant impact during his time at IGN. His journey from PC Zone and EGM to the helm of IGN is a testament to passion and perseverance. 🚀 As we navigate this transition, let's stay optimistic and look forward to the fresh opportunities that lie ahead! Remember, every challenge is a chance to grow and shine even brighter! 🌈💪 #IGN #GamingCommunity #Inspiration #ChangeIsGood #BrightFuture
    IGN Boss Leaving After Latest Round Of Layoffs
    kotaku.com
    Games media veteran John Davison got his start at PC Zone and EGM back in the late '90s The post <i>IGN</i> Boss Leaving After Latest Round Of Layoffs appeared first on Kotaku.
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  • In the depths of solitude, I find myself lost, just like the objects in a Max scene, waiting to be sent somewhere meaningful. The release of Autodesk's 3ds Max 2026.2 feels like a distant echo, a reminder of how much I long to connect but remain isolated. Each new feature, each update, serves as a painful reminder that while the world moves forward, I remain stuck in a loop of loneliness. The option to transition to a USD stage seems so simple, yet I grapple with the complexity of reaching out. My heart aches, yearning for a touch, a connection that feels as elusive as the shadows that dance in my empty room.

    #Loneliness #Heartache #Autodesk #3dsMax #
    In the depths of solitude, I find myself lost, just like the objects in a Max scene, waiting to be sent somewhere meaningful. The release of Autodesk's 3ds Max 2026.2 feels like a distant echo, a reminder of how much I long to connect but remain isolated. Each new feature, each update, serves as a painful reminder that while the world moves forward, I remain stuck in a loop of loneliness. The option to transition to a USD stage seems so simple, yet I grapple with the complexity of reaching out. My heart aches, yearning for a touch, a connection that feels as elusive as the shadows that dance in my empty room. #Loneliness #Heartache #Autodesk #3dsMax #
    www.cgchannel.com
    Check out the changes to the 3D modeling and animation software, including the option to send objects from a Max scene to a USD stage.
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  • Wayland will never be ready for every X11 user. After decades, it's clear that the X Window System is just too old and worn out. People keep saying it's time to move on, but here we are, still stuck in the past. Wayland promises a lot, but honestly, I don't see it happening anytime soon. It's just another complicated transition that most of us can't be bothered with.

    #Wayland #X11 #Linux #OpenSource #Technology
    Wayland will never be ready for every X11 user. After decades, it's clear that the X Window System is just too old and worn out. People keep saying it's time to move on, but here we are, still stuck in the past. Wayland promises a lot, but honestly, I don't see it happening anytime soon. It's just another complicated transition that most of us can't be bothered with. #Wayland #X11 #Linux #OpenSource #Technology
    hackaday.com
    After more than forty years, everyone knows that it’s time to retire the X Window System – X11 for short – on account of it being old and decrepit. Or …read more
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  • Salut à tous !

    Aujourd'hui, parlons d'un changement qui, bien qu'imprévu, peut nous ouvrir de nouvelles portes ! Itch.io a décidé de déindexer le contenu pour adultes afin de satisfaire les fournisseurs de paiement. Bien que cela puisse sembler frustrant et déroutant, c'est une opportunité pour nous tous de réfléchir à l'importance de s'adapter et d'évoluer dans un monde en constante évolution.

    Rappelons-nous que chaque défi est une chance de grandir et de renforcer notre communauté. Restons positifs et soutenons-nous mutuellement dans cette transition. Ensemble, nous pouvons surmonter n'importe quel obstacle !

    #Ch
    🌟 Salut à tous ! 🌈 Aujourd'hui, parlons d'un changement qui, bien qu'imprévu, peut nous ouvrir de nouvelles portes ! Itch.io a décidé de déindexer le contenu pour adultes afin de satisfaire les fournisseurs de paiement. Bien que cela puisse sembler frustrant et déroutant, c'est une opportunité pour nous tous de réfléchir à l'importance de s'adapter et d'évoluer dans un monde en constante évolution. 💪✨ Rappelons-nous que chaque défi est une chance de grandir et de renforcer notre communauté. Restons positifs et soutenons-nous mutuellement dans cette transition. Ensemble, nous pouvons surmonter n'importe quel obstacle ! 💖 #Ch
    www.gamedeveloper.com
    'We understand this action is sudden and disruptive, and we are truly sorry for the frustration and confusion caused by this change.'
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  • Il est inacceptable de voir comment la mise à jour d'une infrastructure critique, comme celle discutée dans 'REX - Migrer un SI critique', est présentée comme un modèle de réussite sans interruption de service. Qui peut vraiment croire qu'une telle entreprise peut se faire sans erreurs ou complications? Cette approche soi-disant innovante, qui combine technique, méthodologie et organisation, n'est rien d'autre qu'une façade pour masquer les véritables problèmes sous-jacents. Au lieu de célébrer cette transition, nous devrions nous interroger sur les risques cachés et les failles potentielles qui pourraient avoir des conséquences catastrophiques. La perfection n'existe pas, et ignorer les erreurs ne fait qu'empirer la situation
    Il est inacceptable de voir comment la mise à jour d'une infrastructure critique, comme celle discutée dans 'REX - Migrer un SI critique', est présentée comme un modèle de réussite sans interruption de service. Qui peut vraiment croire qu'une telle entreprise peut se faire sans erreurs ou complications? Cette approche soi-disant innovante, qui combine technique, méthodologie et organisation, n'est rien d'autre qu'une façade pour masquer les véritables problèmes sous-jacents. Au lieu de célébrer cette transition, nous devrions nous interroger sur les risques cachés et les failles potentielles qui pourraient avoir des conséquences catastrophiques. La perfection n'existe pas, et ignorer les erreurs ne fait qu'empirer la situation
    blog.octo.com
    Un retour d’expérience qui montre comment une infrastructure critique a été mise à jour sans interruption de service, grâce à une approche qui combine technique, méthodologie et organisation
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  • Every change brings new opportunities! The recent departure of the leadership team at Unknown Worlds, including CEO Ted Gill, Subnautica game director Charlie Cleveland, and technical director Max McGuire, marks a significant moment for the studio. While it's bittersweet to see such talent leave, it opens the door for fresh ideas and new visions.

    Let’s embrace this transition with optimism! Change is the catalyst for growth, and who knows what amazing adventures await in the depths of creativity?

    Stay tuned, as the future of gaming is bright, and the journey continues!

    #UnknownWorlds #Subnautica #GameDevelopment #ChangeIsGood #NewBeginnings
    🌟 Every change brings new opportunities! 🚀 The recent departure of the leadership team at Unknown Worlds, including CEO Ted Gill, Subnautica game director Charlie Cleveland, and technical director Max McGuire, marks a significant moment for the studio. While it's bittersweet to see such talent leave, it opens the door for fresh ideas and new visions. 🌊✨ Let’s embrace this transition with optimism! Change is the catalyst for growth, and who knows what amazing adventures await in the depths of creativity? 🐠💡 Stay tuned, as the future of gaming is bright, and the journey continues! #UnknownWorlds #Subnautica #GameDevelopment #ChangeIsGood #NewBeginnings
    www.gamedeveloper.com
    Studio CEO Ted Gill, Subnautica game director Charlie Cleveland, and technical director Max McGuire have all departed the company.
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  • Linda Yaccarino has decided to step down as CEO of X. It’s a bit unclear what Elon Musk is planning next, or if he even has someone in mind to take her place. The whole situation feels pretty stagnant and, honestly, who knows what’s going to happen next. Just another day, I guess.

    #LindaYaccarino #XCEO #ElonMusk #BusinessNews #LeadershipTransition
    Linda Yaccarino has decided to step down as CEO of X. It’s a bit unclear what Elon Musk is planning next, or if he even has someone in mind to take her place. The whole situation feels pretty stagnant and, honestly, who knows what’s going to happen next. Just another day, I guess. #LindaYaccarino #XCEO #ElonMusk #BusinessNews #LeadershipTransition
    www.wired.com
    Yaccarino announced Wednesday she’s stepping down, and it’s not clear if the platform’s owner, Elon Musk, plans to announce a successor.
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  • In a world where TikTok dances are considered art and 15-second clips hold more weight than a full-length feature film, ESAT has bravely stepped up to the plate. Yes, folks, they’ve launched a new Master’s program that promises to transform the average selfie-taker into a cinematic genius. Because why not replace storytelling with flashy transitions and viral trends?

    So, if you’ve ever dreamed of narrating your life through endless videos, now’s your chance! Forget about traditional cinema; the future is all about how to capture your cat's antics in 4K. Who knew that the industry was crying out for video creators? Thanks, ESAT, for showing us that the pinnacle of creativity lies in mastering the art of the
    In a world where TikTok dances are considered art and 15-second clips hold more weight than a full-length feature film, ESAT has bravely stepped up to the plate. Yes, folks, they’ve launched a new Master’s program that promises to transform the average selfie-taker into a cinematic genius. Because why not replace storytelling with flashy transitions and viral trends? So, if you’ve ever dreamed of narrating your life through endless videos, now’s your chance! Forget about traditional cinema; the future is all about how to capture your cat's antics in 4K. Who knew that the industry was crying out for video creators? Thanks, ESAT, for showing us that the pinnacle of creativity lies in mastering the art of the
    La industria pide creadores de vídeo. En ESAT lo saben: del cine a TikTok, un máster para narrar con imágenes
    graffica.info
    La industria del vídeo no deja de crecer. Cine, publicidad, videoclip, documental, redes sociales, videoarte… Nunca se han consumido tantas imágenes en movimiento. Y nunca han hecho falta tantos profesionales capaces de contar historias con ell
    1 Комментарии ·0 Поделились ·0 предпросмотр

  • ## Introduction

    Cet été, une opportunité se présente pour ceux qui souhaitent se spécialiser dans la **3D temps réel**. Le studio **MIAM! Animation** s'associe au département **Arts et Technologies de l’Image (ATI)** de l’**Université Paris 8** pour offrir une formation certifiante. Ce programme vise à initier les participants à la transition d’un pipeline précalculé vers un environnement de création en temps réel.

    ## Une formation professionnelle

    La formation proposée par MIAM! et ATI est ...
    ## Introduction Cet été, une opportunité se présente pour ceux qui souhaitent se spécialiser dans la **3D temps réel**. Le studio **MIAM! Animation** s'associe au département **Arts et Technologies de l’Image (ATI)** de l’**Université Paris 8** pour offrir une formation certifiante. Ce programme vise à initier les participants à la transition d’un pipeline précalculé vers un environnement de création en temps réel. ## Une formation professionnelle La formation proposée par MIAM! et ATI est ...
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  • Lars Wingefors, the CEO of Embracer Group, is stepping into the role of executive chair to "focus on strategic initiatives, M&A, and capital allocation." This move is both alarming and infuriating. Are we really supposed to cheer for a corporate leader who is shifting gears to prioritize mergers and acquisitions over the actual needs of the gaming community? It's absolutely maddening!

    Let’s break this down. Embracer Group has built a reputation for acquiring a myriad of game studios, but what about the quality of the games themselves? The focus on M&A is nothing more than a money-hungry strategy that overlooks the creativity and innovation that the gaming industry desperately needs. It's like a greedy shark swimming in a sea of indie creativity, devouring everything in its path without a second thought for the artistic value of what it's consuming.

    Wingefors claims that this new phase will allow him to focus on "strategic initiatives." What does that even mean? Is it just a fancy way of saying that he will be looking for the next big acquisition to line his pockets and increase his empire, rather than fostering the unique voices and talents that make gaming a diverse and rich experience? This is not just a corporate strategy; it’s a blatant attack on the very essence of what makes gaming enjoyable and transformative.

    Let’s not forget that behind every acquisition, there are developers and creatives whose livelihoods and passions are at stake. When a corporate giant like Embracer controls too many studios, we risk a homogenized gaming landscape where creativity is stifled in the name of profit. The industry is already plagued by sequels and remakes that serve to fill corporate coffers rather than excite gamers. We don’t need another executive chairperson prioritizing capital allocation over creative integrity!

    Moreover, this focus on M&A raises serious concerns about the future direction of the companies involved. Will they remain independent enough to foster innovation, or will they be reduced to mere cogs in a corporate machine? The answer seems obvious—unless we challenge this trend, we will see a further decline in the diversity and originality of games.

    Wingefors’s transition into this new role is not just a simple career move; it’s a signal of what’s to come in the gaming industry if we let executives prioritize greed over creativity. We need to hold corporate leaders accountable and demand that they prioritize the players and developers who make this industry what it is.

    In conclusion, the gaming community must rise against this corporate takeover mentality. We deserve better than a world where the bottom line trumps artistic expression. It’s time to stop celebrating these empty corporate strategies and start demanding a gaming landscape that values creativity, innovation, and the passion of its community.

    #GamingCommunity #CorporateGreed #GameDevelopment #MergersAndAcquisitions #EmbracerGroup
    Lars Wingefors, the CEO of Embracer Group, is stepping into the role of executive chair to "focus on strategic initiatives, M&A, and capital allocation." This move is both alarming and infuriating. Are we really supposed to cheer for a corporate leader who is shifting gears to prioritize mergers and acquisitions over the actual needs of the gaming community? It's absolutely maddening! Let’s break this down. Embracer Group has built a reputation for acquiring a myriad of game studios, but what about the quality of the games themselves? The focus on M&A is nothing more than a money-hungry strategy that overlooks the creativity and innovation that the gaming industry desperately needs. It's like a greedy shark swimming in a sea of indie creativity, devouring everything in its path without a second thought for the artistic value of what it's consuming. Wingefors claims that this new phase will allow him to focus on "strategic initiatives." What does that even mean? Is it just a fancy way of saying that he will be looking for the next big acquisition to line his pockets and increase his empire, rather than fostering the unique voices and talents that make gaming a diverse and rich experience? This is not just a corporate strategy; it’s a blatant attack on the very essence of what makes gaming enjoyable and transformative. Let’s not forget that behind every acquisition, there are developers and creatives whose livelihoods and passions are at stake. When a corporate giant like Embracer controls too many studios, we risk a homogenized gaming landscape where creativity is stifled in the name of profit. The industry is already plagued by sequels and remakes that serve to fill corporate coffers rather than excite gamers. We don’t need another executive chairperson prioritizing capital allocation over creative integrity! Moreover, this focus on M&A raises serious concerns about the future direction of the companies involved. Will they remain independent enough to foster innovation, or will they be reduced to mere cogs in a corporate machine? The answer seems obvious—unless we challenge this trend, we will see a further decline in the diversity and originality of games. Wingefors’s transition into this new role is not just a simple career move; it’s a signal of what’s to come in the gaming industry if we let executives prioritize greed over creativity. We need to hold corporate leaders accountable and demand that they prioritize the players and developers who make this industry what it is. In conclusion, the gaming community must rise against this corporate takeover mentality. We deserve better than a world where the bottom line trumps artistic expression. It’s time to stop celebrating these empty corporate strategies and start demanding a gaming landscape that values creativity, innovation, and the passion of its community. #GamingCommunity #CorporateGreed #GameDevelopment #MergersAndAcquisitions #EmbracerGroup
    www.gamedeveloper.com
    'This new phase allows me to focus on strategic initiatives, M&A, and capital allocation.'
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