• Geometry Nodes-based road generator in Blender

    Here's a demo of a Blender-made WIP road generator developed by 3D Generalist, Automotive Artist, and Animator Ethan Davis. Using the power of Geometry Nodes, the tool lets its user adjust the curvature of the road, automatically add guardrails, and subtly alter the landscape in real time to match the curve.


    #blender3d #b3d #blender #gamedev #indiedev #3dart #3dmodeling #gamedev #indiedev #proceduralart
    Geometry Nodes-based road generator in Blender🚦 Here's a demo of a Blender-made WIP road generator developed by 3D Generalist, Automotive Artist, and Animator Ethan Davis. Using the power of Geometry Nodes, the tool lets its user adjust the curvature of the road, automatically add guardrails, and subtly alter the landscape in real time to match the curve. #blender3d #b3d #blender #gamedev #indiedev #3dart #3dmodeling #gamedev #indiedev #proceduralart
    0 Reacties 0 aandelen 857 Views 2
  • Jiggle deformer in Blender

    Motion Graphics Designer James Redmond, aka Redjam9, shared a cool new test with Blender's Geometry Nodes. The creator set up a neat jiggle deformer with a spherical falloff.

    More:
    https://www.youtube.com/@redjam9/videos

    #blender #blender3d #b3d #gamedev#indiedev hashtag#3dart #3dmodeling #proceduralart
    Jiggle deformer in Blender 🧞‍♂️ Motion Graphics Designer James Redmond, aka Redjam9, shared a cool new test with Blender's Geometry Nodes. The creator set up a neat jiggle deformer with a spherical falloff. More: https://www.youtube.com/@redjam9/videos #blender #blender3d #b3d #gamedev#indiedev hashtag#3dart #3dmodeling #proceduralart
    0 Reacties 0 aandelen 1K Views 2
  • Check out this cool 'hellyfish' with an eye inside and pulsating veins. Artist jie crafted this procedural scene using Geometry Nodes in Blender.

    You can find the creator's profile here: https://x.com/jiehananana

    #3dart #blender3d #b3d #blender #3dmodeling hashtag#gamedev #indiedev #proceduralart #geometrynodes
    Check out this cool 'hellyfish' with an eye inside and pulsating veins. Artist jie crafted this procedural scene using Geometry Nodes in Blender. You can find the creator's profile here: https://x.com/jiehananana #3dart #blender3d #b3d #blender #3dmodeling hashtag#gamedev #indiedev #proceduralart #geometrynodes
    0 Reacties 0 aandelen 1K Views 3
  • Unity has posted more details of the next-gen releases that will follow Unity 6. Check out the upcoming features in the game engine, including a new OpenPBR-based Unified Lit shader, the new Unified Renderer, and new character animation and procedural world building tools.

    Unity has posted more details of the next-gen releases that will follow Unity 6. Check out the upcoming features in the game engine, including a new OpenPBR-based Unified Lit shader, the new Unified Renderer, and new character animation and procedural world building tools.
    0 Reacties 0 aandelen 1K Views 5
  • Beautiful Maine Coon in 3D

    Talented Creature Character Artist and 3D Generalist Yifan Wang recreated their cat named Khaos in 3D. Grooming was done procedurally in Houdini, and rendering was done with Mantra/Redshift.

    #houdini #3dart #mantra #redshidt #3dmodeling #rendering #render
    Beautiful Maine Coon in 3D 😼 😍 Talented Creature Character Artist and 3D Generalist Yifan Wang recreated their cat named Khaos in 3D. Grooming was done procedurally in Houdini, and rendering was done with Mantra/Redshift. #houdini #3dart #mantra #redshidt #3dmodeling #rendering #render
    Yay
    1
    0 Reacties 0 aandelen 2K Views 5
  • A 3D centipede in Unity with physics-based animations

    Check out the latest animated creature by 3D Artist Boycraft, who set up a cool 3D centipede with Unity. All animations here are physics-based.

    #unity #unity3d #madewithunity #gamedev #indiedev #3dart #animation #3danimation #proceduralart
    A 3D centipede in Unity with physics-based animations 🐛 Check out the latest animated creature by 3D Artist Boycraft, who set up a cool 3D centipede with Unity. All animations here are physics-based. #unity #unity3d #madewithunity #gamedev #indiedev #3dart #animation #3danimation #proceduralart
    Wow
    1
    0 Reacties 0 aandelen 2K Views 0
  • Hey folks...

    I've just finished making this procedural portal material blender tutorial!

    Stay sharp, have a great day and level up!

    https://www.youtube.com/watch?v=levxPlvJpsA
    Hey folks... I've just finished making this procedural portal material blender tutorial! Stay sharp, have a great day and level up! https://www.youtube.com/watch?v=levxPlvJpsA
    0 Reacties 1 aandelen 750 Views 3
  • In this episode, I'll guide you through the process of creating these procedural sea anemones in Blender using geometry nodes.

    https://www.youtube.com/watch?v=0oNr_g4Dg_Q&t
    In this episode, I'll guide you through the process of creating these procedural sea anemones in Blender using geometry nodes. https://www.youtube.com/watch?v=0oNr_g4Dg_Q&t
    Love
    1
    0 Reacties 0 aandelen 657 Views 3
  • In this episode I will show you how to make a procedural nebula sky shader node group for cycles and eevee. You will then learn how to render out the nebula sky into a 360 degree environment texture which can then be used for both eevee and cycles.

    https://www.youtube.com/watch?v=vw-_EHjsqPU&t
    In this episode I will show you how to make a procedural nebula sky shader node group for cycles and eevee. You will then learn how to render out the nebula sky into a 360 degree environment texture which can then be used for both eevee and cycles. https://www.youtube.com/watch?v=vw-_EHjsqPU&t
    0 Reacties 0 aandelen 1K Views 2
  • In this episode, I'll guide you through the process of creating these procedural sea anemones in Blender using geometry nodes.

    https://www.youtube.com/watch?v=0oNr_g4Dg_Q&t
    In this episode, I'll guide you through the process of creating these procedural sea anemones in Blender using geometry nodes. https://www.youtube.com/watch?v=0oNr_g4Dg_Q&t
    Love
    2
    2 Reacties 0 aandelen 675 Views 6
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