Paul Martin Eliasz, a Senior Technical Artist and well-known Unreal Engine enthusiast, has recently previewed an incredible procedural worldbuilding tool for Unreal Engine 5, set to be released in the near future.
Powered by the engine's Procedural Content Generation (PCG) framework, the tool enables the user to effortlessly set up realistic-looking forest landscapes, customize the generated scene's parameters, such as trees, grass, rocks, and such, add rivers and roads, and more. According to the author, the tool was designed as a downloadable plug-in and will be available sometime soon alongside Paul's new animation course via CAVE Academy.