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    Villa SOFIA / nm+a | T | L | nestor medina arquitectura
    Villa SOFIA / nm+a | T | L | nestor medina arquitecturaSave this picture! Julin MedinaArchitects: nm+a | T | L | nestor medina arquitecturaAreaArea of this architecture projectArea:332 mYearCompletion year of this architecture project Year: 2021 PhotographsPhotographs:Julin Medina Lead Architect: Nstor Medina Aguilar More SpecsLess SpecsSave this picture!Text description provided by the architects. Inside the highlands of eastern Antioquia is Villa Sofia, a project conceived from memory and remembrance, which seeks to continue the generational legacy of its owners, from the time of the colonial typology characteristic of the area, as the origin of the new home that intends to continue growing over time.Save this picture!The main premise of the approach to the project was to conserve the existing old house, which is due to the emotional burden it has for its owners, as it is the house of their grandparents and parents; adding the joint resistance to the growing real estate pressure in Llano Grande, given by the rise of sumptuous contemporary constructions, radically removed from the essence of the paisa colonial typology. In this way, the project departs from this real estate trend and decides to honor the construction that for more than seventy years has given shelter to an entire family legacy and has it available to reinterpret its new use.Save this picture!Save this picture!Save this picture!This challenge of conserving the existing house begins by studying its typology, which corresponds to the basic and first description of this type of housing, made up of a single-level construction, protected by a traditional hipped roof made of clay tiles, a large perimeter eave whose main use is social, and functions as a transition space between interior and exterior; and a very closed interior that operates as the main sheltered housing area whose few openings unfold in a succession of solids and voids from openwork doors and windows, which resolve the interior-exterior connection by breaking a direct connection with the imposing social contemplation garden, and a tree that is the protagonist of the place, also based on revolving walls that allow this new opening and relationship, but that by remaining closed keep the image, the volume and the relationship of the spaces identical.Save this picture!Save this picture!Proposing this change of use in the existing house and proposing the rooms and private areas in the new construction, generates particular dynamics around the way of inhabiting the spaces and the place; establishing the need for interaction and continuous interior exterior path between the two houses, that is, they can be one without the other, but they complement each other; housing, the pre-existing block: living room, dining room, kitchen and laundry, while the added block, the bedrooms, bathrooms, and family study. Proposing a subtle relationship between the volumes, by means of two eaves projected in the same type of roof in clay tile, which approach each other, but do not touch, and which result in a small uncovered expansion that represents the symbol of transition of uses.Save this picture!Save this picture!This is how the new construction is structured by "duplicating" the existing volume, intervening in it for the benefit of the ideal way of living for its owners at the present time, which consists of actions such as: reducing the length of the eaves taking into account that its function as a space for social use is not required in this new volume; the inclusion of a central patio as a current need of life for the owners, which seeks to maintain independence towards the outside without giving up the closeness of nature and the quality of greater natural lighting; respect for the original typology in terms of the rhythm and repetition of its openings, adding imperceptible windows that allow maintaining an image of traditional Paisa housing when they are closed, but with the possibility of transforming its interior spaces in our reinterpretation of the large windows contemporaries.Save this picture!Save this picture!Finally, this new construction presents the appearance of two upper volumes in glass, which originate in the interest of the owners to be able to enjoy a view never experienced before: a contemplative panoramic view of the distant landscape and its surroundings in the form of a 360 viewpoint. . Volumes that, arising from a totally new requirement in relation to the original typology, are resolved as volumes that are frankly alien to the construction and that, instead of seeking to blend in, seek to highlight the new way of living that they represent.Save this picture!This is how the project understands the relevance for the client of the passage of time reflected in the way of living, embraces the position of an architecture of permanent change and offers the user new dynamics of use; These are punctual architectural interventions, but not static ones that will give the possibility of adapting to different times, users and ways of life according to the generations that pass through... "The duration of things is subject to change."Save this picture!Project gallerySee allShow lessAbout this officePublished on April 07, 2025Cite: "Villa SOFIA / nm+a | T | L | nestor medina arquitectura" [Villa Sofia / nm+a | T | L | nestor medina arquitectura] 07 Apr 2025. ArchDaily. Accessed . <https://www.archdaily.com/1028781/villa-sofia-nm-plus-a-t-l-nestor-medina-arquitectura&gt ISSN 0719-8884Save!ArchDaily?You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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    Blender Workflow Solutions - Tricky object placement and instancing
    As I was making this I had a moment of reflection about how hard I would have found this when I started out in Blender so thought it was a fun video to demonstrate how a few tricks really can totally change how you use Blender for quick solutions.Machin3 Tools: https://blendermarket.com/products/machin3tools/?ref=834 Machin3 Tools Playlist: https://youtube.com/playlist?list=PLnqmLZKRm5CYGKLbXGa3l74XPxTi45ft2 Support the channel on Patreon and get videos a week early: https://www.patreon.com/ArtisansofVaul Free Add OnsRePrimitive: https://github.com/eXzacT/RePrimitive Old Modifier Panel: https://bluenile3d.gumroad.com/l/sexoc Quick Snap: https://github.com/JulienHeijmans/quicksnap CharMorph: https://github.com/Upliner/CharMorph Simple Tabs: https://chippwalters.gumroad.com/l/simpletabs Edge Flow: https://github.com/BenjaminSauder/EdgeFlow Sculpt Bridge: https://blendermarket.com/products/sculpt-bridge-tool (Affiliate links) SUPPORT THE CHANNEL BY BUYING SOME STUFF YOU WERE GOING TO GET ANYWAY ;pMachin3 Tools: https://blendermarket.com/products/machin3tools/?ref=834 nSolve: https://blendermarket.com/products/nsolve?search_id=31807585/?ref=834 Hard Ops and Boxcutter discount bundle: https://blendermarket.com/products/hard-ops--boxcutter-ultimate-bundle/?ref=834 Hard Ops: https://blendermarket.com/products/hardopsofficial/?ref=834 Boxcutter: https://blendermarket.com/products/boxcutter/?ref=834 Mesh Machine: https://blendermarket.com/products/meshmachine/?ref=834 Mass STL Exporter: https://sonesson.gumroad.com/l/mass-stl-exporter Just Panels: https://blendermarket.com/products/just-panels/?ref=834 Construction Lines: https://blendermarket.com/products/construction-lines/?ref=834 Cablerator: https://blendermarket.com/products/cbl/?ref=834 Mesh Copier:https://blendermarket.com/products/mesh-copier/?ref=834 Grid Modeler: https://blendermarket.com/products/grid-modeler/?ref=834 Curve Machine: https://blendermarket.com/products/curvemachine/?ref=834 Decal Machine: https://blendermarket.com/products/decalmachine/?ref=834 Punch It: https://blendermarket.com/products/punchit/?ref=834 One Click Damage (OCD)/Cracker discount bundle: https://blendermarket.com/products/ocd--cracker-damage-bundle/?ref=834 One Click Damage (OCD): https://blendermarket.com/products/ocd/?ref=834 Cracker: https://blendermarket.com/products/cracker/?ref=834 Flowify: https://blendermarket.com/products/flowify/?ref=834 Simple Bend: https://blendermarket.com/products/simple-bend/?ref=834 Conform Object: https://blendermarket.com/products/conform-object/?ref=834 Curves to mesh: https://blendermarket.com/products/curves-to-mesh/?ref=834 Mesh Materializer: https://blendermarket.com/products/mesh-materializer/?ref=834 Favourite modifiers: https://blendermarket.com/products/favourite-modifiers/?ref=834 Wrap Master: https://blendermarket.com/products/wrap-master/?ref=834
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    Limited Time -70% Discount Cosmos Game Assets for Unreal Engine, Unity & Godot
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    Smart glass windows would beam in-flight info over scenic views
    The smart windows could display flight information and local landmarks. Credit: ZeissGet the Popular Science daily newsletterThe optical systems company Zeiss has supplied NASA and the ESA with high-grade glass components for years, including lenses for the James Webb Space Telescope and lunar cameras for the Apollo astronauts. For its next generation of products, the German company is eyeing airplanes instead of spacecraft. According to an announcement earlier this month, Zeiss wants to upgrade commercial jets with touch-free holographic Multifunctional Smart Glass systems.The new technology is on display from April 8-10 during the Aircraft Interiors Expo 2025 in Hamburg, Germany. The company wants to move beyond the showroom floor and into more planes within the coming years.The smart glass may also help lighten a planes overall weight. Credit: Zeiss To create transparent glass like an airplane window, Zeiss relies on a combination of micro-optical structures and holographic optical components, depending on the need. This may take the form of windows that display flight information, geographical orientation, and moving maps for commercial plane passengers. Smart glass panesinstead of opaque cabin section dividerscould also become interactive digital surfaces through the use of touchless holographic buttons that respond to motion using ultraviolet- and infrared-based sensors.However, one of the systems biggest features isnt seenits felt. According to Zeiss, swapping out existing heavy physical dividers and bulky display tools with multifunctional smart glass can cut down on a planes overall weight. The lighter the plane, the less fuel it generally uses, leading to cheaper overall operating costs and less pollution.Zeiss isnt restricting its holographic smart glass to airplane cabins, either. The company is already testing augmented reality HUD cockpit displays that reduce the need for pilots to look away from their surroundings. To accomplish this, the smart glass relies on infrared and microwave camera sensors to capture environmental data and transmit them directly onto a pilots field of vision.The multiple detection systems help pilots, crew and (semi-)automated assistance systems monitor various tasks inside and outside the aircraft, the company explains on its website.The technology could serve as an invaluable tool during low-visibility situations such as evening flights, fog, and inclement weather. Future uses could also include turning an entire cockpit window into a single, augmented reality HUD display. Doing so may also minimize collision risks, as well as unnecessary holding patterns and flight diversions.
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    AI for research: the ultimate guide to choosing the right tool
    Nature, Published online: 07 April 2025; doi:10.1038/d41586-025-01069-0Curious about using artificial intelligence to boost your research? Here are the programs you shouldnt miss.
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    Adorable dire wolf pups mark 'world's first de-extinction,' Colossal Biosciences says
    Dire wolves, made famous by HBO's Game of Thrones, have been extinct for around 12,500 years. But thanks to genetic engineers at biotech company Colossal Biosciences, these majestic predators are back.
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    Oddish!
    Hey guys, gals and other pals! I've been 3d modeling for a couple of years now and I think I'm fairly decent at it. However the thig that I suck at the absolute most is rigging and animation. So I decided to have a go at making my first ever custom rig and walk cycle! Oddish is a cute and easy character so I thought I'd try my hand with him. I modeled, rigged and animated everything from scratch following various tutorials as needed. The shader I built on top of Kai's watercolor shader he posted in here a while back. Shutout you my friend! The music and sfx are from pixabay. Oddish's voice is me! Please let me know what you guys think! Any feedback is welcome. submitted by /u/dannydevitosbaby [link] [comments]
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