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'I've played the new Nintendo Switch 2 – here's why you should pre-order it'
We’ve been hands-on with the Nintendo Switch 2 and played some of its biggest games – here’s all we learned about the new console so far, including one game we didn't expect to loveTech14:48, 11 Apr 2025Start your engines - Switch 2 isn't that far away(Image: Nintendo)It’s perhaps a little strange that Nintendo’s April 2 Switch 2 Direct left us with a fair number of questions as well as answers, and that Nintendo has been doing its best to clarify messaging since.One of the biggest conversations around the console has been the price. Pre-orders are postponed in the US (and Canada), but even if you’re not hampered by Trump’s tariffs, it’s already an expensive purchase.Article continues belowAdd in a pricey launch game, lack of a pack-in title, and some pretty expensive accessories and services, and the Switch 2 might not be for everyone. In fact, having scooped up a pre-order through sheer dumb luck, I went into my hands-on session with the system expecting to find a reason to cancel it.What I found, however, is a true generational leap from the first Switch that maintains Nintendo’s whimsy while offering a profound technical improvement.Mario Kart World is Nintendo's big Switch 2 launch title(Image: Nintendo)My first introduction to the Nintendo Switch 2 was its biggest, most prestigious launch title – Mario Kart World.While we weren’t able to explore the open world or dig for any secrets just yet, I was able to play both docked and in handheld mode. Both support up to 120 FPS, and even if that means nothing to you, if you’ve played any amount of Mario Kart 8 Deluxe then the visual step up in both resolution and smoothness is immediately noticeable.As I hit those buttery smooth powerslides around a couple of the game’s new tracks, I managed to manoeuvre myself so close to an encroaching Elk on the track (don’t ask) that I almost brushed its hooves with Mario’s bumper.It’s a small thing, but it’s not something I’d have necessarily felt confident pulling off in the Switch 1’s best-selling game.In handheld mode, I wanted to see how much the lack of OLED would affect my experience. If you’ve spent time with the Switch 1’s OLED screen, you’ll know what a difference it can make to just about anything, so I was a little sceptical the same could be achieved with a reversion to LCD.Thankfully, the display is crisp and bright, and HDR makes a big difference to allowing additional nuance. I wasn’t able to compare it to my Steam Deck OLED’s display, but it’s miles better than the Switch 1’s launch panel.Where I think Nintendo has Valve beat is just how the Switch 2 feels in the hands. It’s not necessarily the size (although it certainly is comfortable), but it’s the thickness – or lack thereof.It’s still the same thickness as the Switch 1, meaning it felt comfortable to hold.The JoyCon's can be used as mice on the Switch 2(Image: Amazon)Switching away from Mario Kart, I was able to play a few more Switch 2 titles that make use of alternative controller options. I’ll cover Donkey Kong Bananza shortly because it warrants its own spot, but another game that stood out was Metroid Prime 4.With the first Switch being my first Nintendo console outside of a Gameboy Colour, my only experience of Metroid Prime was the recent remaster of the first game – a title I really enjoyed.That had me itching to see how things have evolved in the years since, and I’m pleased to say Metroid Prime 4 looks absolutely stonking on Switch 2, even at 1080p performance mode at 120 FPS.What I wasn’t expecting, though, was to be playing it with the Joy-Con controllers in a mouse-like configuration. While I could see the appeal of playing Civilization 7 (which worked great, by the way), Metroid Prime 4’s reliance on a pretty generous auto-lock meant I didn’t think I’d enjoy the shift – but I was wrong.We're so ready to step into Samus' boots againI was only given a fifteen-minute demo, which saw me whisked through an early game area gunning down space pirates, before using the Morph Ball to get through some vents. The new abilities shown in last week’s trailer were absent, but as I tackled an enormous boss fight, I was impressed by how intuitive the controls had become in just a quarter of an hour.I was jumping over projectiles, rolling under wave attacks and gunning down weak points as if I’d been playing the game this way for hours. And while the lock-on remains a core ingredient, there’s just a smidge of extra reward for those who want to nail those headshots.Other titles that use the mouse felt similarly easy to use, but I still feel as though Switch 2 Welcome Tour would be best suited as a pack-in. It’s a great way to get a feel for so much of the system’s nuances, but just feels like a bizarre thing to fork out an extra tenner at launch for.Two things that I wager will be worth picking up, however, are the Switch 2 Editions of Link’s latest adventures: Breath of the Wild, and Tears of the Kingdom.Having experienced both, the strongest praise I can give is that each feels like it could have been launched this year. These are two of the greatest games of all time, running better than you’d have ever believed they could at launch.There’s still a slight bit of pop-in at times, but otherwise, these are stunning versions of two games I never finished because I was hoping my patience would be rewarded by Switch 2 – and it has.I also got to check out Cyberpunk 2077 and, while I acknowledge that I’m lucky enough to have a big, powerful PC so I’ve been somewhat spoiled by developer CD Projekt’s sci-fi RPG, I am very impressed to see it running on Switch 2.Whether the Switch 2 will keep pace with newer ports in the years to come remains to be seen (Cyberpunk 2077 launched in 2020, after all), but the fact it’s here at all is impressive.Switch 2 is just a couple of months away(Image: AFP via Getty Images)I loved Super Mario Odyssey on the first Nintendo Switch, and honestly felt like a sequel was a shoo-in for the new console’s launch line-up.Instead, I was initially a little disappointed when we got Donkey Kong: Bonanza instead. It’s another 3D platformer, sure, but I worried that the focus on destruction would ruin some of the hand-crafted nature of Odyssey’s lineage.After playing for 20 minutes, though, I’m impressed. That’s not to say it’ll reach the high bar that is Odyssey, but smashing through items and solving puzzles with the big ape was great fun.Perhaps most impressively, it showed just how comfortable the Switch 2 is with just about everything exploding on the screen at once. I smashed through entire mountains to reach the other side, and the frame rate didn’t drop.And, despite my reservations that digging underground was a recipe for getting lost or stuck, DK had me covered with a delightful 3D map and the option to reset terrain if I got too far off the beaten track.Add to that the opportunity to hurl chunks of wall, floor, and anything else at enemies, and I feel I could’ve happily smashed through even more for a few hours.Did I cancel my pre-order?I was all set to have that sweet, sweet moolah back in my account by the weekend, but I simply couldn’t do it.The Switch 2 is a more impressive upgrade than I (and perhaps others) had given credit for, and while I’m sure Nintendo has much more to show us in the months to come, I feel like the launch window line-up is strong enough to warrant a purchase already.Article continues belowWe’ll have a full review up on Daily Star when my pre-order arrives in a couple of months, but for now, I really wish I could’ve taken one home.For the latest breaking news and stories from across the globe from the Daily Star, sign up for our newsletters.
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